特质反映了一个角色的性格、能力、声誉和身体特征。它们可以在事件和教育中获得或失去。它们影响到从属性到好感的各种领域。此外,大多数特质影响着某些事件中可用的选项。好的特质对于一个优秀统治者来说是必不可少的。 不能同时具有对立及不同级别的同功能特质。例如,具有 天才特质的角色无法拥有 迟钝或 敏锐特质。 特质会影响AI角色在事件中的选择。例如,当廷臣想要与领主发生婚外情时,好色的统治者更有可能会选择“采取行动”。特质也会作用于AI的理性、狂热、贪婪、荣誉、野心五项参数,进而影响其在外交行动中的选择。
教育特质
每个角色在成年(16岁)并依靠于幼年时的教育后,都会获得一个教育特性。在基础游戏中,他们通常接近于他们“监护人”的教育,不过有一些随机变化。
御前会议拓展包引入儿童时期生活重心系统,弱化了监护人教育所造成的影响。拥有高等级军事教育特质的监护人同样能够带来指挥官特质。军事教育特质可在随机的战场事件中升级;其他教育特质则能够通过相应生活重心下的随机事件得到提升。
ID | 内部调用名 | 健康 | 生育能力 | 其他 | 花费[1] | 背景叙述 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
天真的外交家 | 5 | naive_appeaser | 1 | -1 | 0 | 天真的外交家总想要左右逢源,幻想着他们自己是优秀的外交家。不幸的是,其他人通常只是欺侮他们。 | |||||||
狡猾的无赖 | 6 | underhanded_rogue | 3 | -1 | +5% | 3 | 狡猾的无赖举止粗俗,不过不失为有效率的外交家。 | ||||||
魅力非凡的说客 | 7 | charismatic_negotiator | 6 | -1 | 1 | 1 | +5% | 8 | 魅力非凡的说客是优秀的外交家,其优雅外表和滔滔雄辩往往能令政要印象深刻。 | ||||
幕后操控人 | 8 | grey_eminence | 9 | -1 | 2 | 2 | +10% | 14 | 幕后操控人是典型的精通外交的政治家。外交总管的职位为此人量身打造,同时也能成为儿童在外交领域的最佳导师。 | ||||
鲁莽的战士 | 13 | misguided_warrior | 1 | -1 | +0.5 | +5 个人实战能力 | 5 | 鲁莽的战士在战争和军事技艺方面受过训练,但是毫无天赋可言。 | |||||
坚强的战士 | 14 | tough_soldier | 3 | -1 | +0.5 | +10 个人实战能力 | 7 | 坚强的战士在战场上令人生畏,不过指挥官资质则非常平庸。 | |||||
优秀战术家 | 15 | skilled_tactician | 6 | 1 | 1 | -1 | +0.5 | +15 个人实战能力 | 12 | 优秀战术家是战争艺术的行家,既是勇敢的战士,又是可靠的将领。 | |||
天才战略家 | 16 | brilliant_strategist | 9 | 2 | 2 | -1 | +0.5 | +1 指挥官特质 +20 个人实战能力 |
17 | 天才战略家有着超乎寻常的军事天分,是绝佳的军事总管和军事导师的候选人。 | |||
放荡的浪子 | 9 | indulgent_wastrel | -1 | 1 | 0 | 放荡的浪子被期望培养为精通金钱之道的人。如果精通是花钱如流水的意思的话,那么放荡的浪子的确很精通此道。 | |||||||
节俭的职员 | 10 | thrifty_clerk | -1 | 3 | +5% | 3 | 节俭的职员做事兢兢业业,但不是有卓越技能的管理者。 | ||||||
财富创造者 | 11 | fortune_builder | -1 | 1 | 6 | 1 | +10% | 9 | 财富创造者在青少年时期就展露出非凡的商业天赋,一生注定享尽荣华富贵。 | ||||
点石成金者 | 12 | midas_touched | -1 | 2 | 9 | 2 | +15% | 15 | 此人被赞誉为能够点石成金,绝无财富耗尽之时。此人可以成为优秀的财政总管,也能成为希望从事管理的孩子的最好导师。 | ||||
业余阴谋家 | 1 | amateurish_plotter | -1 | 1 | +4 个人实战能力 | 0 | 业余阴谋家接受以密谋知识为主的教育。不幸的是,此人并不适合这种教育。 | ||||||
浮夸的谋士 | 2 | flamboyant_schemer | -1 | 3 | +8 个人实战能力 | 2 | 浮夸的谋士依靠宫廷阴谋发家,并喜欢炫耀在贸易方面的知识。不过,他们保守不住秘密的天性总是令他们的努力功亏一篑。 | ||||||
暗中操纵者 | 3 | intricate_webweaver | 1 | 1 | -1 | 6 | +12 个人实战能力 | 7 | 暗中策划者是操控别人的专家,天生适合生活在阴谋诡计中。 | ||||
难以捉摸的影子 | 4 | elusive_shadow | 2 | 2 | -1 | 9 | +16 个人实战能力 | 12 | 难以捉摸的影子是阴谋的大师,可以成为最好的间谍总管,也是未来阴谋家的最好导师。 | ||||
清高的牧师 | 17 | detached_priest | -1 | 1 | 0 | 清高的牧师接受过神学教育,但除了基础文学之外毫无天赋。 | |||||||
尽职的教士 | 18 | martial_cleric | -1 | 3 | +10 狂热 | 2 | 尽职的教士学习并掌握了优美的书法,不过对神学理论毫无兴趣。 | ||||||
渊博的神学家 | 19 | scholarly_theologian | 1 | 1 | -1 | 6 | -5% | +20 狂热 | 6 | 渊博的神学家博学多才,对哲学和神学都有很深造诣。 | |||
神学的大师 | 20 | mastermind_theologian | 2 | 2 | -1 | 9 | -5% | +30 狂热 | 11 | 神学大师被认为是最顶尖的宗教方面的学者之一。 |
对于非基督教角色而言,学识教育特质图标中的十字架将由相应的其他符号代替(例如穆斯林的新月,犹太教徒的七烛台,原始宗教的多重三角形)。
儿童特质
在 御前会议拓展包生效的情况下, 取决于所选择的儿童时期生活重心,未成年人可以获取相应的儿童特质,进而对他们最终得到的教育特质造成影响。为某一特定的属性+1,每个儿童特质拥有多个对应的成人特质,并在青春期(12-16岁)时转化,因此不会有谁在成年后依然保有它们。
每个儿童特质在教育过程中的作用,以及它们可转化成为的成人特质,请见相关表格。
名称 | ID | 内部调用名 | 临时作用 | 背景叙述 | |
---|---|---|---|---|---|
亲切 | 191 | affectionate | +1 外交 | This child is kind and quick to show love and affection. Can develop into: , or | |
调皮 | 197 | playful | +1 外交 | This child loves to engage in fun and games, almost always turning any activity into an excuse to play. Can develop into: , or (rarely) | |
傲慢 | 190 | haughty | +1 军事 | This child is proud and vain, convinced of their own superiority. Can develop into: , or | |
粗暴 | 193 | rowdy | +1 军事 | This child is loud and lively and usually prefers rough physical activities over calmer pursuits. Can develop into: , or | |
尽责 | 198 | conscientious | +1 财政 | This child is unusually scrupulous and responsible, taking delight in completing any chores and tasks to perfection. Can develop into: or | |
挑剔 | 199 | fussy | +1 财政 | This child is very particular about details that seem trivial to others, sometimes to the point of causing anxiety and frustration. Can develop into: , or | |
沉思 | 195 | brooding | +1 密谋 | This child is a thinker, often sitting inside in deep ponderings as others play outside in the sun. Can develop into: , or | |
怠惰 | 196 | indolent | +1 密谋 | This child is very averse to any kind of exertion, be it mental or physical. Can develop into: , or | |
任性 | 194 | willful | +1 密谋 | This child is stubborn and strong-willed, and doesn't obey or give way easily. Can develop into: , or | |
好奇 | 200 | curious | +1 学习 | This child has an inquisitive nature and is constantly asking questions and poking around looking for new and interesting things. Can develop into: , or sympathies for other religions | |
狂信者 | 201 | idolizer | +1 学习 | This child is easily impressed and also has a fervent desire to seek for ultimate truths. Can develop into: File:野心ous.png, or | |
怯懦 | 192 | timid | +1 学习 | This child is shy and usually avoids open conflict/ Can develop into: , or |
健康
健康相关的特质通常通过事件或通过疾病获得。在一个瘟疫肆虐的省份,宫廷里的人物可能会感染瘟疫。
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | DLC | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
沮丧消沉 | depressed | 22 | -1 | -1 | -1 | -1 | -1 | -5% Fertility -5 Personal Combat Skill |
Enables the Commit Suicide targeted decision | -15 | Life has lost its luster to this character. | ||||
酒鬼 | drunkard | 33 | -2 | -5 Attraction -5 Church +5 Same Trait |
-10 Personal Combat Skill -5 Rationality |
-5 | This character is a drunken sot. | ||||||||
永生 | immortal | 231 | +10 | +25 Taoist | Immortal characters will not die from old age or disease | This character has achieved eternal life and will never succumb to the ravages of old age. The character is not invincible though, physical injury will still hurt them. | |||||||||
无能 | incapable | 32 | -6 | -6 | -6 | -6 | -6 | -3 | -30% Fertility -100 Personal Combat Skill |
Rulers with this trait require a regent | -66 | Due to advance age, head injury or other mental disabilities, this character is not fit for any kind of work. Incapable rules must employ a regent. | |||
意志薄弱 | infirm | 31 | -3 | -3 | -3 | -3 | -3 | -1 | -30% Fertility -50 Personal Combat Skill -10 Rationality |
-31 | This character is infirm and suffers from a sickly disposition. | ||||
精神错乱 | lunatic | 23 | -10 Attraction +5 Same Trait -5 Vassal |
-50 Rationality | -8 | This character is stark raving mad. | |||||||||
残废 | maimed | 30 | -2 | -2 | -15 Attraction +5 Same Trait |
-30 Personal Combat Skill | Replaced with specific injuries with DLC | -27 | This character has been maimed. It would take a true miracle to heal such an injury. | ||||||
恶魔附身 | possessed | 24 | -10 Attraction +5 Same Trait |
+5 Personal Combat Skill -40 Rationality |
Enables the Religious Fervour combat tactic | -3 | This character experiences frequent violent episodes, speaking in tongues, spitting and assaulting those nearby, as if possessed by evil spirits. | ||||||||
著名的医生 | physician | 237 | +1 | +2 | +0.5 | +5 General | +0.25 Monthly Prestige | Can be earned by serving as a court physician. Some characters found by using the Recruit Court Physician decision already have this trait | This character is a renowned practitioner of medicine and a sought after physician - he would be a welcome addition to the court of any ruler. | ||||||
伤疤 | scarred | 121 | +10 Opposite Trait | +0.10 Monthly Prestige | Replaces Opposite Grievously Scarred and Horrifically Scarred |
Old wounds have left this character visibly scarred. | |||||||||
伤痕累累 | scarred_mid | U | +5 Same Trait +5 Opposite trait +5 Attraction +5 Tribal |
+0.15 Monthly Prestige +5 Personal Combat Skill |
Opposite Scarred and Horrifically Scarred | Old wounds have left this character visibly scarred. | |||||||||
恐怖的伤疤 | scarred_high | U | +10 Same Trait +5 Opposite trait +10 Attraction +10 Tribal |
+0.20 Monthly Prestige +10 Personal Combat Skill |
Opposite Scarred and Grievously Scarred | This character has seen [Root.GetHerHis] share of fights, as [Root.GetHerHis] face can attest. | |||||||||
紧张不安 | stressed | 21 | -1 | -1 | -1 | -10% Fertility -10 Personal Combat Skill |
-14 | This character finds the burden of work and life almost too much to handle. | |||||||
受伤 | wounded | 29 | -1 | -1 | -15 Personal Combat Skill | Can evolve into or | -11 | This character has been seriously injured, but the damage should heal, given time. |
疾病
名称 | 键值 | ID | 健康 | 好感 | 其他修正 | 杂项 | 费用 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
阿兹特克梅毒 | has_aztec_disease | 132 | -3 | -2 | -2 | -3 | -2 | -4 | -10 吸引力好感 -5 大众好感 |
-30 个人实战能力 -20% 生育能力 |
瘟疫( 日落入侵之后) | ||
露营热 | has_typhus | 36 | -1 | -2 | -1 | -2 | -4 | -20% 生育能力 -40 个人实战能力 |
瘟疫 | ||||
癌症 | cancer | 230 | -3 | -20% 生育能力 | 老年更可能获得 | ||||||||
肺痨 | has_tuberculosis | 34 | -2 | -1 | -2 | -2 | -25 个人实战能力 | 瘟疫 | |||||
舞蹈瘟疫 | dancing_plague | 235 | -1 | -1 | -1 | -1 | -1 | -2 | -25% 生育能力 | 瘟疫(稀少) | |||
痢疾 | dysentery | 226 | -1 | -1 | -4 | -15 吸引力好感 | -25% 生育能力 -20 个人实战能力 |
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流感 | flu | 225 | -1 | -1 | -1 | -1 | -1 | -2 | -10 吸引力好感 | -10 个人实战能力 | 常见且短暂 | ||
食物中毒 | food_poisoning | 228 | -2 | -2 | -2 | -2 | -2 | -3 | -15 吸引力好感 | -50% 生育能力 -10 个人实战能力 |
|||
痛风 | gout | 227 | -2 | -1 | -2 | -20 个人实战能力 | |||||||
梅毒 | syphilitic | 27 | -1 | -1 | -1 | -1 | -1 | -2 | -10 吸引力好感 -5 大众好感 |
-20% 生育能力 | 10% 几率继承 | -44 | |
慢性热 | has_typhoid_fever | 35 | -2 | -1 | -1 | -3 | -10% 生育能力 -40 个人实战能力 |
瘟疫 | |||||
身患疾病 | ill | 25 | -1 | -1 | -10% 生育能力 -10 个人实战能力 |
拥有 死神索命DLC, 特质被症状替代 | |||||||
麻风病人 | leper | 28 | -1.5 | -15 吸引力好感 -20 大众好感 |
-95% 生育能力 -25 个人实战能力 |
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麻疹 | has_measles | 38 | -2 | -1 | -2 | -10% 生育能力 -30 个人实战能力 |
瘟疫 | ||||||
肺炎 | pneumonic | 26 | -2 | -2 | -2 | -2 | -2 | -4 | -50% 生育能力 -35 个人实战能力 |
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狂犬病 | rabies | 229 | -3 | -2 | -3 | -2 | -7 | -20 吸引力好感 -5 封臣 |
+30 个人实战能力 -50 理性 |
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坏血病 | scurvy | 238 | -1 | -1 | -1 | -1 | -1 | -3 | -20 个人实战能力 | 在海上领导军队时获得 在海上3年后更可能获得 一种瘟疫在你的首都肆虐时更可能获得 |
-35 | ||
多病 | sickly | 144 | -2.5 | 儿童出生可能就多病 2至6岁间移除 |
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天花 | has_small_pox | 39 | -2 | -1 | -2 | -3 | -25% 生育能力 -100 个人实战能力 |
瘟疫 | |||||
黑死病 | has_bubonic_plague | 37 | -2 | -3 | -2 | -3 | -2 | -7 | -50% 生育能力 -100 个人实战能力 |
瘟疫(几乎全图,许多特殊事件) |
症状
名称 | 键值 | ID | 健康 | 好感 | 其他修正 | 可能的疾病/其他注释 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
腹痛 | abdominal_pain | 215 | -1 | -10% 生育能力 | ||||||||
胸痛 | chest_pain | 211 | -2 | -10 个人实战能力 | ||||||||
咳嗽 | cough | 207 | -1 | -0.25 | -5 吸引力好感 | |||||||
抽筋 | cramps | 212 | -2 | -0.5 | -10 个人实战能力 | |||||||
腹泻 | diarrhea | 209 | -2 | -2 | -1 | -5 吸引力好感 | -20% 生育能力 -1 个人实战能力 |
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疲乏 | fatigue | 216 | -1 | -1 | -0.25 | -20 理性 | ||||||
发热 | fever | 208 | -1 | -1 | -10% 生育能力 -10 个人实战能力 -10 理性 |
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头痛 | headache | 214 | -1 | -1 | -1 | -0.5 | -10 个人实战能力 -10 理性 |
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感染 | infection | 218 | -3 | -3 | -3 | -3 | -3 | -2 | -10 吸引力好感 | -10 个人实战能力 | 无 或 时可能出现;添加在 之上但替代 | |
不适 | malaise | 217 | -0.75 | |||||||||
皮疹 | rash | 213 | -0.5 | -5 吸引力好感 | -10% 生育能力 | |||||||
呕吐 | vomiting | 210 | -2 | -2 | -1 | -5 吸引力好感 | -30% 生育能力 -10 个人实战能力 |
受伤
With The Reaper's Due DLC, these traits replace the generic trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any trait listed in this section disqualifies a character from the imperial throne.
Name | Command | ID | Health | Opinions | Other modifiers | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disfigured | disfigured | 222 | -4 | ||||||||||
This character is disfigured - a face few could love. | |||||||||||||
Mangled | mangled | 223 | -2 | -2 | -2 | -2 | -2 | -3 | |||||
This character has been horribly mangled and now lives with a mangled body. | |||||||||||||
One-Eyed | one_eyed | 219 | |||||||||||
This character is missing an eye - not something you see everyday. | |||||||||||||
One-Handed | one_handed | 220 | +1 | ||||||||||
This character is missing a hand - having only one hand causes problems in combat but makes it easier to escape chores. | |||||||||||||
One-Legged | one_legged | 221 | +1 | ||||||||||
This character is missing a leg - a real disability when it comes to the battlefield or chasing youngsters. | |||||||||||||
Severely Injured | severely_injured | 224 | -2 | -2 | -2 | ||||||||
This character was recently maimed resulting in serious injury, a life threatening condition. Once the wounds heals their health will recover, but the damage dealt will never fully heal. |
体型
Name | Command | ID | Health | Opinions | Other modifiers | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fat | is_fat | 340 | |||||||||||
This character is extremely overweight. | |||||||||||||
Malnourished | is_malnourished | 341 | |||||||||||
This character has a very fragile health. |
Birth
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
私生子 | bastard | 41 | -1 | ||||||||||
See: Bastard. Disqualifies the character from succession and does not inherit parent dynasty. Enables decision to Legitimize Bastard. Opposite of Legitimized Bastard |
This character was born out of wedlock and has not been legitimized - and is thus disqualified from the line of succession. | ||||||||||||
紫衣贵族 | born_in_the_purple | 124 | |||||||||||
Given to children born to a Byzantine Emperor. Takes precedence in inheritance |
This character is porphyrogennetos - literally "born in the purple." It is an honor bestowed only to children born of a ruling Basileus or Basilissa in the Purple Chamber of the Imperial Palace. Their succession claim is stronger than that of older sibling born before their parent ascended the throne. | ||||||||||||
妾的孩子 | child_of_consort | 133 | -1 | For characters born to ruler and his concubine. These characters can inherit both lands and dynasty |
This character was born to the concubine of a ruler. Children of concubines can inherit but are somewhat poorly regarded by others. | ||||||||
正妻的孩子 | child_of_consort_male | 387 | -1 | For characters born to ruler and her consort. These characters can inherit both lands and dynasty |
This character was born to the consort of a ruler. Children of consorts can inherit but are somewhat poorly regarded by others. | ||||||||
合法私生子 | legit_bastard | 43 | -1 | Gained through decision of parent. Opposite of |
-1 | This character was born a bastard but was legitimized. Legitimized bastards can inherit, though the stain of bastardy can never be entirely cleansed. | |||||||
双胞胎 | twin | 42 | |||||||||||
This character had the fortune of being offered a twin. Twins like each other better. |
Pregnancy
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
怀孕 | pregnant | 44 | |||||||||||
This woman is with child. | |||||||||||||
临盆 | pregnancy_finishing | 334 | Will need a regent, but can still be guardian to children | This woman has entered the last phase of her pregnancy. Her condition is preventing her from taking part of her public life, at least until the time her labor comes to term. | |||||||||
难产 | hard_pregnancy | 335 | |||||||||||
This woman is going through a particularly hard pregnancy. Actions that would normally be simple are now beyond her abilities. | |||||||||||||
艰难的生产 | troubled_pregnancy | 336 | |||||||||||
Will need a regent (incapacitating) -15 Rationality |
This woman is going through or has recently gone through a particularly troubled pregnancy, leaving her weakened and feverish in her bed and unable to do much. |
遗传特质
Genetic traits are randomly assigned at birth (although a few, like , may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, check Breeding.
正面特质
名称 | 键值 | ID | 健康 | 出生 % | 继承 % | 好感 | 其他修正 | 杂项 | 花费 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
魅力非凡 | fair | 53 | +1 | 1% | 15% | +30 吸引力好感 | 与 相反 | 16 | |||||||
天才 | genius | 56 | +5 | +5 | +5 | +5 | +5 | 0.5% | 15% | +5 封臣 | +10 个人实战能力 +30 理性 |
解锁聪明的伏击作战战术。 与 , 和 相反 |
30 | ||
敏锐 | quick | 57 | +3 | +3 | +3 | +3 | +3 | 1% | 15% | +5 个人实战能力 +15 理性 |
解锁聪明的伏击作战战术。 与 , 和 相反 |
15 | |||
强壮 | strong | 61 | +1 | +2 | +1 | 1% | 15% | +10 吸引力好感 +5 封臣 +10 部落 |
+10% 生育能力 +10 个人实战能力 |
与 相反 | 25 |
负面特质
名称 | 键值 | ID | 好感 | 出生 % | 继承 % | 好感 | 其他修正 | 杂项 | 花费 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
足内翻 | clubfooted | 48 | -1 | 0.5% | 15% | -10 吸引力好感 +5 同一特质好感 |
-5 个人实战能力 | -4 | |||||||
侏儒 | dwarf | 55 | -1 | 0.25% | 25% | -30 吸引力好感 +5 同一特质好感 |
-15 个人实战能力 | 如果父母都有 特质,继承几率增加到50%。与 相反 | -14 | ||||||
兔唇 | harelip | 49 | -1 | 0.5% | 15% | -10 吸引力好感 +5 同一特质好感 |
-4 | ||||||||
驼背 | hunchback | 50 | -1 | 0.5% | 15% | -30 吸引力好感 +5 同一特质好感 -5 封臣 |
-19 | ||||||||
痴呆 | imbecile | 59 | -8 | -8 | -8 | -8 | -8 | 0.5% | 15% | -30 吸引力好感 -10 封臣 |
-30 个人实战能力 -30 理性 |
与 , 和 相反 | -65 | ||
近亲缺陷 | inbred | 60 | -5 | -5 | -5 | -5 | -5 | -1.5 | 25% | -30 吸引力好感 -10 封臣 |
-30% 生育能力 -20 个人实战能力 -20 理性 |
如果父母都有 特质,继承几率增加到50%。 | -71 | ||
口齿不清 | lisp | 51 | -1 | 0.5% | 15% | +5 同一特质好感 |
解锁军令费解作战战术 | -1 | |||||||
迟钝 | slow | 58 | -3 | -3 | -3 | -3 | -3 | 1% | 15% | -5 个人实战能力 -15 理性 |
与 , 和 相反 | -15 | |||
口吃 | stutter | 52 | -1 | 0.5% | 15% | +5 同一特质好感 | 解锁军令费解作战战术 | -4 | |||||||
丑陋不堪 | ugly | 54 | -1 | 1% | 10% | -20 吸引力好感 | 与 相反 | -11 | |||||||
虚弱 | weak | 62 | -1 | -1 | 1% | 15% | -10 吸引力好感 -5 封臣 -10 部落 |
-5% 生育能力 -10 个人实战能力 |
与 相反 | -22 | |||||
巨人症 | giant | 327 | -0.5 | 0.5% | 5% | +5 封臣 +10 部落 -5 吸引力好感 |
-20% 生育能力 +10 个人实战能力 |
与 相反 | |||||||
左撇子 | lefthanded | 337 | 0.75% | 25% | +5 同一特质好感 -10 基督教教会 -10 伊斯兰教 |
+15 个人实战能力 |
不可遗传特质
Non-inheritable equivalents of some genetic traits can be gained via education.
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brawny | robust | 203 | +1 | +2 | +1 | ||||||||
Opposite of | 21 | ||||||||||||
Sturdy | sturdy | 339 | +0.25 | ||||||||||
Opposite of , | |||||||||||||
Frail | feeble | 204 | -1 | -0.5 | |||||||||
Opposite of | -14 | ||||||||||||
Shrewd | shrewd | 205 | +2 | +2 | +2 | +2 | +2 | ||||||
Enables the Clever Ambush combat tactic. Opposite of |
10 | ||||||||||||
Dull | dull | 206 | -2 | -2 | -2 | -2 | -2 | ||||||
Opposite of | -10 | ||||||||||||
Groomed | groomed | 404 | |||||||||||
Opposite of | |||||||||||||
Uncouth | uncouth | 405 | |||||||||||
Opposite of |
生活方式特质
Lifestyle traits are given after prolonged selection of a focus. Without the Way of Life DLC, they are granted by lifestyle event chains that occur randomly.
Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer DLC.
Note that also counts as a lifestyle trait.
Name | Command | ID | Opinions | Other modifiers | Focus | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Administrator | administrator | 180 | +3 | ||||||||||
10 | |||||||||||||
Architect | architect | 181 | +1 | +2 | |||||||||
12 | |||||||||||||
Duelist | duelist | 69 | +3 | ||||||||||
10 | |||||||||||||
Game Master | gamer | 186 | +2 | +1 | |||||||||
10 | |||||||||||||
Gardener | gardener | 66 | +2 | +1 | |||||||||
10 | |||||||||||||
Hedonist | hedonist | 64 | +2 | +1 | |||||||||
Opposite of | 10 | ||||||||||||
Hunter | hunter | 70 | +1 | +2 | |||||||||
Not obtainable by Jain characters | 10 | ||||||||||||
Impaler | impaler | 68 | +2 | +1 | |||||||||
Not obtainable by Jain characters | 10 | ||||||||||||
Master Schemer | schemer | 184 | +3 | ||||||||||
10 | |||||||||||||
Master Seducer | seducer | 178 | +1 | +2 | |||||||||
Only obtainable by male characters. Opposite of and |
12 | ||||||||||||
Master Seductress | seductress | 179 | +1 | +2 | |||||||||
Only obtainable by female characters. Opposite of and |
12 | ||||||||||||
Mystic | mystic | 67 | +1 | +2 | |||||||||
10 | |||||||||||||
Scholar | scholar | 65 | +3 | ||||||||||
Not obtainable by Muslim characters. Non-Muslim equivalent of |
10 | ||||||||||||
Socializer | socializer | 183 | +3 | ||||||||||
12 | |||||||||||||
Strategist | strategist | 182 | +2 | +1 | |||||||||
12 | |||||||||||||
Theologian | theologian | 185 | +1 | +2 | 10 |
As of Way of Life, the following traits are no longer lifestyle traits:
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Celibate | celibate | 63 | ||||||||||
Opposite of , , and | -28 | |||||||||||
Falconer | falconer | 72 | +1 | |||||||||
Not obtainable by Jain characters | 4 | |||||||||||
Poet | poet | 71 | +1 | |||||||||
4 |
Personality
Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.
Random events to acquire personality traits will not fire for characters who have 5 or more of them (although it is still possible to get them from events that are not specifically personality trait events), while random events to remove personality traits will fire for characters possessing 6 or more.
七美德特质
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
忠贞 | chaste | 74 | +1 | |||||||||
Opposite of . Not obtainable by Muslim characters |
6 | |||||||||||
温和 | temperate | 76 | +2 | |||||||||
Opposite of | 5 | |||||||||||
Charitable | charitable | 78 | +3 | |||||||||
Opposite of | 6 | |||||||||||
Diligent | diligent | 80 | +1 | +1 | +1 | +1 | +1 | |||||
Opposite of | 10 | |||||||||||
Patient | patient | 84 | +1 | +1 | +1 | +1 | ||||||
Opposite of | 12 | |||||||||||
Kind | kind | 82 | +2 | -2 | ||||||||
Opposite of and | 5 | |||||||||||
Humble | humble | 86 | ||||||||||
Opposite of | 20 |
七宗罪特质
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lustful | lustful | 73 | +1 | |||||||||
Opposite of | 0 | |||||||||||
Gluttonous | gluttonous | 75 | -2 | |||||||||
Opposite of | -10 | |||||||||||
Greedy | greedy | 77 | -1 | |||||||||
Opposite of | 4 | |||||||||||
Slothful | slothful | 79 | -1 | -1 | -1 | -1 | -1 | |||||
Enables the Hesitant Commander combat tactic. Opposite of |
-10 | |||||||||||
Wroth | wroth | 83 | -1 | +3 | -1 | |||||||
Enables the Reckless Charge combat tactic. Opposite of |
1 | |||||||||||
Envious | envious | 81 | -1 | +2 | ||||||||
Opposite of | 1 | |||||||||||
Proud | proud | 85 | ||||||||||
Opposite of | 5 |
Other
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ambitious | ambitious | 93 | +2 | +2 | +2 | +2 | +2 | |||||
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from. Opposite of |
8 | |||||||||||
Arbitrary | arbitrary | 95 | -2 | +1 | -1 | |||||||
Opposite of | -8 | |||||||||||
Brave | brave | 90 | +2 | |||||||||
Enables the Heroic Countercharge combat tactic. Opposite of |
12 | |||||||||||
Content | content | 94 | -1 | |||||||||
Opposite of | 9 | |||||||||||
Craven | craven | 89 | -2 | |||||||||
Enables the Timid Advance combat tactic. Opposite of |
-17 | |||||||||||
Cruel | cruel | 101 | -1 | +1 | ||||||||
Enables the Charging Own Skirmishers combat tactic. Opposite of . Can mutilate prisoners. |
0 | |||||||||||
Cynical | cynical | 97 | +2 | |||||||||
Opposite of | -5 | |||||||||||
Deceitful | deceitful | 87 | -2 | +3 | ||||||||
Opposite of | -2 | |||||||||||
Erudite | erudite | 188 | +2 | |||||||||
5 | ||||||||||||
Gregarious | gregarious | 92 | +2 | |||||||||
Opposite of | 12 | |||||||||||
Honest | honest | 88 | +3 | -2 | ||||||||
Opposite of | 1 | |||||||||||
Just | just | 96 | +2 | +1 | ||||||||
Opposite of | 8 | |||||||||||
Paranoid | paranoid | 99 | -1 | +2 | ||||||||
Opposite of | 1 | |||||||||||
Shy | shy | 91 | -2 | |||||||||
Enables the Hesitant Commander combat tactic. Opposite of |
-2 | |||||||||||
Stubborn | stubborn | 189 | -1 | +1 | ||||||||
-5 | ||||||||||||
Trusting | trusting | 100 | +1 | -2 | ||||||||
Opposite of | -1 | |||||||||||
Zealous | zealous | 98 | +2 | |||||||||
Enables the Religious Fervour combat tactic if the character also has the trait. Opposite of , , Sympathy for Christendom , Sympathy for Islam , Sympathy for Eastern religions , Sympathy for Judaism , Sympathy for Pagans , and Sympathy for Zoroastrianism |
30 |
指挥官特质
Characters with the education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.
They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.
名称 | 内部调用名 | ID | 单位修正 | 伤害与士气修正 | 地形修正 | 其他修正 | 作战战术 | |
---|---|---|---|---|---|---|---|---|
好战者 | aggressive_leader | 111 | +10% 伤害 -10% 防御 |
+25% 追击 | 史诗反冲锋战术 鲁莽冲锋战术 | |||
战场地形大师 | narrow_flank_leader | 158 | +50% 狭窄阵线 | |||||
守卫者 | defensive_leader | 108 | -10% 伤害 +25% 防御 |
灵性防守战术 | ||||
正面作战领袖 | experimenter | 109 | +20% 中军领袖 | |||||
擅长侧翼 | flanker | 110 | +20% 侧翼 | |||||
圣战士 | holy_warrior | 130 | +30% 针对宗教敌人的攻击 | |||||
激励者 | inspiring_leader | 105 | +15% 士气打击 +15% 士气防御 |
灵性防守战术 宗教狂热 | ||||
组织者 | organizer | 107 | +20% 行军速度 +10% 撤退 |
胆怯推进战术 | ||||
围攻指挥官 | siege_leader | 112 | +40% 围城 | |||||
诡计多端 | trickster | 106 | +30% 战术几率 | 聪明的伏击战术 | ||||
不屈 | unyielding_leader | 131 | +10% 防御 +20% 士气防御 |
|||||
冬将军 | winter_soldier | 177 | +50% 冬季作战能力 | +4 冬季补给 | ||||
兵种指挥官特质 | ||||||||
骑兵指挥官 | cavalry_leader | 104 | +20% 骑兵 | 史诗反冲锋战术 | ||||
重步兵指挥官 | heavy_infantry_leader | 103 | +20% 重步兵 | |||||
轻步兵指挥官 | light_foot_leader | 102 | +20% 轻步兵 | |||||
战象指挥官 | war_elephant_leader | 174 | +20% 战象 | +20% 士气打击 | ||||
地形专家特质 | ||||||||
沙漠地形专家 | desert_terrain_leader | 129 | +20% 沙漠作战能力 | |||||
平坦地形专家 | flat_terrain_leader | 126 | +20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
|||||
丛林战专家 | jungle_terrain_leader | 175 | +20% 丛林作战能力 | |||||
山地地形专家 | mountain_terrain_leader | 128 | +20% 山地作战能力 | |||||
崎岖地形专家 | rough_terrain_leader | 127 | +20% 森林作战能力 +20% 丘陵作战能力 |
|||||
汉文化指挥官特质 | ||||||||
犬韬 | logistics_expert | 318 | +20% 中军领袖 | -50% 损耗 +30 补给天数 |
||||
龙韬 | master_of_flame | 317 | +20% 伤害 +20% 士气伤害 |
|||||
豹韬 | sapper | 320 | +20% 丘陵作战能力 +20% 森林作战能力 |
+50% 围攻 | ||||
虎韬 | levy_coordinator | 319 | +20% 侧翼 | +30% 行军速度 +20% 撤退 |
||||
战士公会特质 | ||||||||
怖畏 | norse_leader | 346 | +25% 重步兵 | +50% 俘虏敌方指挥官几率 | ||||
掠夺者 | tengri_leader | 347 | +20% 轻骑兵 +10% 重骑兵 |
+20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
||||
林中伏兵 | baltic_leader | 348 | +15% 防御 +30% 侧翼 |
+20% 森林作战能力 | ||||
苔原之盾 | finnish_leader | 349 | +10% 防御 | +25% 冬季作战能力 | +20% 极地作战能力 | +3 冬季补给 | ||
平原之柱 | slavic_leader | 350 | +20% 士气打击 +20% 士气防御 |
+20% 平原作战能力 | ||||
灵魂战士 | west_african_leader | 351 | +20% 轻步兵 +20% 轻骑兵 |
+20% 沙漠作战能力 | ||||
炙炎者 | zun_leader | 352 | +20% 沙漠作战能力 +20% 山地作战能力 |
+20% 围城 +10% 行军速度 |
||||
山峦守卫 | bon_leader | 353 | +20% 轻步兵 | +20% 丘陵作战能力 +20% 山地作战能力 |
+10% 行军速度 | |||
铜号手 | hellenic_leader | 354 | +30% 士气打击 +20% 士气防御 |
+10% 行军速度 |
特定宗教
基督教
这些特性是专属基督教角色。
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
On pilgrimage | on_pilgrimage | 143 | |||||
Gained after taking the decision to Go on Pilgrimage. Replaced by |
|||||||
Pilgrim | pilgrim | 119 | |||||
Gained by completing the pilgrim event chain | 5 | ||||||
Crowned by a Bishop | crowned_by_priest | 328 | |||||
See Coronation | |||||||
Crowned by [a Prince-Bishop] | crowned_by_bishop | 329 | |||||
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation. | |||||||
Crowned by [a Pope] | crowned_by_pope | 330 | |||||
Self-Crowned | crowned_by_myself | 331 | |||||
Baptized by [a pope or patriarch] | baptized_by_pope | 342 | |||||
Baptized by [a Prince-Bishop] | baptized_by_bishop | 343 | |||||
Baptized by [a satanist] | baptized_by_satan | 344 | |||||
Visible only to the character and members of the satanist society |
伊斯兰教
These traits are exclusive to Muslims, except for and which are inherited.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||
---|---|---|---|---|---|---|---|---|
Ashari | ashari | 146 | ||||||
Gained through decision. Trait is lost if religion is changed. Opposite of |
||||||||
Decadent | decadent | 172 | ||||||
Characters with the trait generate 2% decadence for their dynasty per month, unless imprisoned. Opposite of |
||||||||
Faqih | faqih | 116 | +3 | |||||
Muslim equivalent of . Exclusive with other lifestyle traits |
8 | |||||||
Hafiz | hafiz | 117 | ||||||
Gained by completing the Hafiz event chain | 1 | |||||||
Hajjaj | hajjaj | 114 | ||||||
Gained by completing the Hajj event chain. Muslim equivalent of | 4 | |||||||
Mirza | mirza | 120 | ||||||
Obtained by children of mothers, but non-Sayyid fathers | 1 | |||||||
Mutazilite | mutazilite | 145 | +5 | |||||
Gained through decision. Trait is lost if religion is changed. Opposite of |
||||||||
On Hajj | on_hajj | 115 | ||||||
Gained during the Hajj event chain. Replaced by |
||||||||
Sayyid | sayyid | 118 | ||||||
Obtained by children of fathers | 1 |
日耳曼多神教
这些特性专属于日耳曼多神教角色。
名称 | 指令 | ID | 好感 | 其他修正 | 杂项 | 花费 | |||
---|---|---|---|---|---|---|---|---|---|
狂战士 | berserker | 136 | -2 | +4 | |||||
信仰日耳曼多神教的北日耳曼文化组角色可通过战斗中的事件获得 | 7 | ||||||||
盾女 | shieldmaiden | 236 | |||||||
仅信仰日耳曼多神教的女性角色可获得本特质。在拥有神圣之怒拓展包的情况下,战士小屋成员可无视宗教限制,将本特质授予其妻子或姐妹。耗费金钱,为授受双方提供威望。必须成年,军事属性高于10,拥有 中至少一项且没有任何一项 |
Zoroastrian
These traits are exclusive to Zoroastrian characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
Saoshyant | saoshyant | 138 | |||||
Acquired through decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jure duchies | |||||||
Saoshyant Descendant | saoshyant_descendant | 139 | |||||
Gained by children of a parent |
Dharmic
These traits are exclusive to Dharmic characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
Pilgrim | indian_pilgrim | 310 | |||||
Gained through Indian pilgrim events. | 5 | ||||||
On pilgrimage | on_indian_pilgrimage | 311 | |||||
Gained during the pilgrim event chain. Replaced by . |
|||||||
Brahmin | brahmin | 159 | |||||
The highest caste. Hindu characters are required to have this trait to be granted temple holdings. | |||||||
Kshatriya | kshatriya | 160 | |||||
The second-highest caste. Required for Hindu characters to be granted castle holdings. | |||||||
Vaishya | vaishya | 161 | |||||
The third caste. Hindu characters are required to have this trait to be granted city holdings. | |||||||
Shaivist | shaivist_hindu | 163 | |||||
Hindu religious branch. Opposite of Shaktist , Smartist , and Vaishnavist . |
|||||||
Shaktist | shaktist_hindu | 165 | |||||
Hindu religious branch. Opposite of Shaivist , Smartist , and Vaishnavist . |
|||||||
Smartist | smartist_hindu | 166 | |||||
Hindu religious branch. Opposite of Shaivist , Shaktist , and Vaishnavist . |
|||||||
Vaishnavist | vaishnavist_hindu | 164 | |||||
Hindu religious branch. Opposite of Shaivist , Shaktist , and Smartist . |
|||||||
Mahayana Buddhist | mahayana_buddhist | 167 | |||||
Buddhist religious branch. Opposite of Theravada Buddhist , and Vajrayana Buddhist . |
|||||||
Theravada Buddhist | theravada_buddhist | 169 | |||||
Buddhist religious branch. Opposite of Mahayana Buddhist , and Vajrayana Buddhist . |
|||||||
Vajrayana Buddhist | vajrayana_buddhist | 168 | |||||
Buddhist religious branch. Opposite of Mahayana Buddhist , and Theravada Buddhist . |
|||||||
Digambara Jain | digambara_jain | 170 | |||||
Jain religious branch. Opposite of Svetambara Jain . |
|||||||
Svetambara Jain | svetambara_jain | 171 | |||||
Jain religious branch. Opposite of Digambara Jain . |
Ascetic traits
Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.
The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
Monk | monk | 141 | ||||||
Males only | ||||||||
Nun | nun | 142 | ||||||
Females only | ||||||||
Muni | muni | 304 | ||||||
Males only | ||||||||
Aryika | aryika | 305 | ||||||
Females only | ||||||||
Bhikkhu | bhikkhu | 306 | ||||||
Males only | ||||||||
Bhikkuni | bhikkhuni | 307 | ||||||
Females only | ||||||||
Sanyasi | sanyasi | 308 | ||||||
Males only | ||||||||
Sanyasini | sanyasini | 309 | ||||||
Females only |
Crusader traits
Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.
All crusader traits are opposite of each other and provide similar modifiers.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Ares' Own | ares_own | 248 | +2 | ||||||
The Hellenic religion must be reformed to have a religious head. Without Holy Fury, it is not attainable in game and can only be found on Incitatus. | |||||||||
Crusader | crusader | 40 | +2 | ||||||
The Fraticelli Papacy must be established for their Pope to declare a crusade. | 17 | ||||||||
Eagle Knight | eagle_warrior | 242 | +2 | ||||||
The Aztec religion must be reformed to have a religious head. | |||||||||
Gond-i Shahanshah | gondi_shahansha | 251 | +2 | ||||||
The High Priesthood must be restored for Zoroastrianism to have a religious head. | |||||||||
Hound of Dievas | romuvas_own | 247 | +2 | ||||||
The Romuva religion must be reformed to have a religious head. | |||||||||
Kanai | shaddai | 250 | +2 | ||||||
The Third Temple must be built for Judaism to have a religious head. | |||||||||
Mujahid | mujahid | 113 | +2 | ||||||
|
The relevant caliphate or sheikhdom must exist in order for jihads to be declared. | 11 | |||||||
Nyame's Shield | nyames_shield | 245 | +2 | ||||||
The West African religion must be reformed to have a religious head. | |||||||||
Perun's Chosen | peruns_chosen | 246 | +2 | ||||||
The Slavic religion must be reformed to have a religious head. | |||||||||
Skylord | tengri_warrior | 249 | +2 | ||||||
The Tengri religion must be reformed to have a religious head. | |||||||||
Ukko's Hammer | ukkos_shield | 244 | +2 | ||||||
The Suomenusko religion must be reformed to have a religious head. | |||||||||
Valhalla Bound | valhalla_bound | 232 | +2 | ||||||
The Germanic religion must be reformed to have a religious head. | |||||||||
Warrior of the Sun | sun_warrior | 243 | +2 | ||||||
The Zunist religion must be reformed to have a religious head. | |||||||||
Kailash Guardian | kailash_guardian | 407 | +2 | ||||||
The Bon religion must be reformed to have a religious head. |
Sympathy for other religious groups
Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.
If a character on the receiving end of the trait is , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews and Muslims .
Name | Command | ID | Miscellaneous | Cost | |
---|---|---|---|---|---|
Sympathy for Christendom | sympathy_christendom | 147 | Removes the -20 Infidel opinion penalty both ways with Christian characters | ||
Sympathy for Eastern religions | sympathy_indian | 162 | Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions | ||
Sympathy for Islam | sympathy_islam | 148 | Removes the -20 Infidel opinion penalty both ways with Muslim characters | ||
Sympathy for Judaism | sympathy_judaism | 151 | Removes the -20 Infidel opinion penalty both ways with Jewish characters | ||
Sympathy for Pagans | sympathy_pagans | 149 | Removes the -20 Infidel opinion penalty both ways with Pagan characters | ||
Sympathy for Zoroastrianism | sympathy_zoroastrianism | 150 | Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters |
Bad priests
Priests with inappropriate traits who are unable to exercise discretion ( Diplomacy ≤ 3) or hide their habits from public view ( Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.
The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:
It should be noted that priests are never at risk. Other qualifying traits are listed as follows.
Name | ID | Command | Religion | Opinion | Other modifiers | Ranks | Qualifying traits | |
---|---|---|---|---|---|---|---|---|
Immoral Priest | 156 | bad_priest_zoroastrian | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or High Priest | , , , , | ||
Unworthy Priest | 157 | bad_priest_aztec | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | , , , , | ||
Unworthy Priest | 154 | bad_priest_norse | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or Fylkir | , , , , | ||
Unworthy Priest | 155 | bad_priest_tengri | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be Priest or High Priest | , , , , | ||
Wicked Caliph | 153 | bad_priest_muslim | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Caliph | , , , , | ||
Wicked Priest | 152 | bad_priest_christian | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | , , , , |
Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.
The death of a Christian religious head with Wicked Priest will trigger a special event for all members of that religion: the Cadaver Synod.
Zodiac Signs
These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Date | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aries | zodiac_aries | 375 | +1 | -1 | ||||||||
Opposite of Libra Romantic match with |
20 March- 18 April | |||||||||||
Taurus | zodiac_taurus | 384 | +1 | -1 | ||||||||
Opposite of Scorpio Romantic match with |
19 April- 19 May | |||||||||||
Gemini | zodiac_gemini | 378 | +1 | -1 | ||||||||
Opposite of Sagittarius Romantic match with |
20 May- 20 June | |||||||||||
Cancer | zodiac_cancer | 376 | -1 | |||||||||
Opposite of Capricorn Romantic match with |
21 June- 21 July | |||||||||||
Leo | zodiac_leo | 379 | +1 | |||||||||
Opposite of Aquarius Romantic match with |
22 July- 21 August | |||||||||||
Virgo | zodiac_virgo | 385 | +1 | |||||||||
Opposite of Pisces Romantic match with |
22 August- 21 September | |||||||||||
Libra | zodiac_libra | 380 | +1 | -1 | ||||||||
Opposite of Aries Romantic match with |
22 September- 22 October | |||||||||||
Scorpio | zodiac_scorpio | 383 | +1 | |||||||||
Opposite of Taurus Romantic match with |
23 October- 21 November | |||||||||||
Sagittarius | zodiac_sagittarius | 382 | +1 | +1 | ||||||||
Opposite of Gemini Romantic match with |
22 November- 20 December | |||||||||||
Capricorn | zodiac_capricorn | 377 | -1 | +1 | ||||||||
Opposite of Cancer Romantic match with |
21 December- 19 January | |||||||||||
Aquarius | zodiac_aquarius | 374 | -1 | |||||||||
Opposite of Leo Romantic match with |
19 January- 17 February | |||||||||||
Pisces | zodiac_pisces | 381 | -1 | |||||||||
Opposite of Virgo Romantic match with |
18 February- 19 March |
Bloodthirsty Gods
Available for (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Obtained | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Haemophiliac | bloodthirsty_gods_1 | 401 | ||||||||||
Unlocks "Blood Tournament" | 10 burned_hearts_points
| |||||||||||
Haemophant | bloodthirsty_gods_2 | 402 | ||||||||||
Unlocks "Mass Sacrifice" | 50 burned_hearts_points
| |||||||||||
Haemoarch | bloodthirsty_gods_3 | 403 | ||||||||||
Unlocks Flower War CB Halfway to Bloodthirsty Bloodline! |
100 burned_hearts_points
|
Pagan branches
Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Flavor Text | |
---|---|---|---|---|---|---|---|
Syncretist | pagan_branch_1 | 355 | |||||
This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods. | |||||||
Spiritualist | pagan_branch_2 | 356 | |||||
This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment. | |||||||
Militant | pagan_branch_3 | 357 | |||||
This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith. | |||||||
Tribalist | pagan_branch_4 | 358 | |||||
This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family. |
Kowtow
These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. It requires the Jade Dragon DLC to interact with China.
Name | Command | ID | Miscellaneous | Cost | |
---|---|---|---|---|---|
On Kowtow | kow_tow_travels | 323 | On pilgrimage to China (requires a regent, but the pilgrim can still educate children) -0.2 monthly Wealth -0.5 Health |
||
Kowtow Complete (Tier I) | kow_tow_completed_tier_1 | 324 | +1 Monthly Grace -0.1 Monthly Prestige |
||
Kowtow Complete (Tier II) | kow_tow_completed_tier_2 | 325 | +2 Monthly Grace -0.1 Monthly Prestige |
||
Kowtow Complete (Tier III) | kow_tow_completed_tier_3 | 326 | +4 Monthly Grace -0.1 Monthly Prestige |
劫掠
通过劫掠地产,满足下列任一条件的角色可得到本组特质:
作为系列特质的初阶,日耳曼多神教信徒将得到“维京人”,而其他原始宗教信徒则是“海盗”;不过升级路径是相同的。如 神圣之怒拓展包已激活,这些特性可以触发劫掠时的特殊事件。
名称 | 指令 | ID | 好感 | 其他修正 | 备注 | 花费 | ||
---|---|---|---|---|---|---|---|---|
维京 | viking | 140 | +1 | |||||
14 | ||||||||
海盗 | pirate | +1 | ||||||
等价于特质,供其他宗教信徒 | 14 | |||||||
劫掠者 | ravager | 233 | +2 | |||||
或的升级版。 拥有初阶特质后,再劫掠50块地产以获得。角色无需亲自领军。 |
19 | |||||||
海盗王 | seaking | 234 | +3 | |||||
的升级版。 拥有上一阶特质后,再劫掠50块地产以获得。角色无需亲自领军。 |
21 | |||||||
海盗女王 | sea_queen | 241 | +3 | |||||
代替,仅供女性角色。 |
弑亲者
Obtained by killing family members. With multiple family murders, only the worst trait will be retained.
These traits can only be removed by:
- A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
- A "murder deflection" decision available for certain murderous bloodlines
- For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
- For tribal kinslayer: By changing government type, then saving and reloading
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
弑亲禽兽 | kinslayer | 46 | -5 | |||||||||
Gained by killing ancestors, descendants, or siblings. Not for Muslims or Tribals |
-28 | |||||||||||
弑近亲者 | familial_kinslayer | 321 | -4 | |||||||||
Gained by killing blood aunts/uncles, nieces/nephews, or cousins. Removed upon gaining the trait. Not for Muslims or Tribals |
-19 | |||||||||||
弑族亲者 | dynastic_kinslayer | 322 | -3 | |||||||||
Gained by killing other dynastic members. Removed upon gaining , or . Not for Muslims or Tribals |
-11 | |||||||||||
部落弑亲者 | tribal_kinslayer | 406 | -3 | |||||||||
Only for Tribals Only with Holy Fury |
Special
These traits are gained through special actions or circumstances.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Adventurer | adventurer | 187 | -1 | +1 | ||||||||
Augustus | augustus | 125 | ||||||||||
Given to emperors of the restored Roman Empire | ||||||||||||
Blinded | blinded | 123 | -6 | -2 | -2 | |||||||
Cannibal | cannibal_trait | 252 | +3 | |||||||||
Allows to devour prisoner if character is also or | ||||||||||||
Cat | cat | 316 | -10 | -10 | -10 | -10 | -10 | |||||
Characters with this trait cannot marry, inherit, or hold landed titles | ||||||||||||
Eunuch | eunuch | 122 | ||||||||||
Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title. If the player character is within diplomatic range to China, an may be sent to the Dragon Emperor in exchange for grace (requires Jade Dragon) |
||||||||||||
Excommunicated | excommunicated | 45 | -5 | |||||||||
See: Excommunication | ||||||||||||
Heresiarch | heresiarch | 135 | ||||||||||
Given to randomly-generated leaders of heretic revolts | ||||||||||||
Homosexual | homosexual | 47 | ||||||||||
Affected by attraction opinion bonus of same sex characters instead of opposite sex characters | 0 | |||||||||||
Horse | horse | 202 | -10 | -10 | -10 | -10 | -10 | |||||
Characters with this trait cannot marry, inherit, or hold landed titles | ||||||||||||
In Hiding | in_hiding | 176 | -5 | |||||||||
Character is in hiding and less vulnerable to assassination plots | ||||||||||||
Lover's Pox | lovers_pox | 253 | ||||||||||
On a Journey | travelling | 333 | Will need a regent, but can still be guardian to children | |||||||||
Peasant Leader | peasant_leader | 134 | -5 | |||||||||
Given to randomly-generated leaders of peasant revolts | ||||||||||||
Reincarnation | reincarnation | 173 | Character is seen as a reincarnation of another character and may receive traits that their "past life" character had. Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors |
|||||||||
Varangian | varangian | 137 | +1 | +2 | ||||||||
Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard. |
Notes
- ↑ Change in character's age in Ruler Designer.