- +统治者外交能力修正 = 30% 统治者外交属性 + 15% 统治者配偶的外交属性
除此之外，如果 御前会议DLC未启用，统治者也可以设置税法（透过直辖领法律），作为代价是永久性的减少封臣好感。 意思是你收的税越多，封臣对你的好感越差。因此，必须在两者之间取得平衡。
The estates of the realm depict the most important social classes of the Middle Ages - spanning from Christian Europe to the lands of India. During this timeframe, it was difficult for a person to move from a social class to another; this is also the case in Crusader Kings II.
In the game, they are depicted as the three estates:
- The clergy (First Estate), made up of religious heads, clerics, monks, nuns, priest(esses) and initiates.
- The nobility (Second Estate), composed of landowners, their families, heirs and relatives - known as a dynasty
- The commoners (Third Estate), made up of bandits, farmers, servants, craftsmen and merchants.
In India, characters are divided into three castes (or varnas) which correspond to the estates, as follows: Brahmins (the clergy), Kshatriyas (nobles) and Vaishyas (commoners). Castes are marked in-game by traits, and the Rajas of India DLC is required in order to play as a Dharmic character.
As for playable characters in CKII, up to the Jade Dragon DLC, all noble rulers above baron rank (or equivalent) are playable. However, AI characters may hold all clergy and burgher titles above baronies. If a player eventually controls a baron ruler, or a cleric/burgher, it will result in instant game over.
The only exception (requiring The Republic DLC) is a specific type of ruler: burghers of duke rank or above with a coastal capital, who are grand mayors of merchant republics with four other patrician families as their vassals. These five families are always contesting the title of grand mayor (or equivalent) of their merchant republic.
A character's gameplay is dependant on the religion they follow, their culture, and their government type. Therefore, actual titles of landed characters may adopt different names, according to a combination of those factors. Nevertheless, two titles which match the same rank grant similar privileges no matter the name. E.g., a duke and an emir are both acknowledged as duchy titles.
The definition of alternative names is set in the following priority order:
If no specific factor type is found, then the default name (traced from the Christian Western Europe tradition) is used. Note that cultural and religious-based titles are based on the top liege's culture and religion, not the vassal's.
Nobles normally rule over castles. They are characters associated with land acquisition via conquest or shrewd court manipulation.
- In the feudal system, rulers of count-tier or higher are members of the nobility; they share a dynasty of successive descendants
- In the Islamic world (requires the Sword of Islam DLC), Iqta nobles are allowed to rule over castles, as well as temples with no penalties
- Tribal nobles can only rule over tribes and benefit from empty holding slots, apart from the capital. They are known for their raiders and may adopt feudalism or found a merchant republic. The Old Gods or Holy Fury DLC is required to play as a Pagan tribal ruler
- Nomads are nobles who settle a single nomadic capital holding, and keep all other holdings empty to strengthen their hordes. As they manage their clans and ride freely over the Eurasian steppes, nomads are feared for their constant pillages, and they're allowed to move their capital more frequently (and carry along all buildings within it). The Horse Lords DLC is required in order to play as a nomad ruler.
- In India, Dharmic nobles are composed of Kshatriyas. The Rajas of India DLC is required in order to play as a Hindu character.
- In the Tibetan plateau, Monastic Feudal nobles are allowed to rule over castles, as well as temples with no penalties. Playing as a Bön non-nomad requires either the Old Gods or Jade Dragon DLC.
|默认||男爵 / 女男爵||伯爵 / 女伯爵||公爵 / 女公爵||国王 / 女王||皇帝 / 女皇|
|宗教组||原始宗教||头人||酋长 / 女酋长|
|宗教||（改革的）洛姆瓦教||大酋长 / 女大酋长|
|宗教||（改革的） 斯拉夫多神教||大酋长 / 女大酋长|
|宗教||（改革的） 索米多神教||大酋长 / 女大酋长|
|宗教||（改革的） 长生天||大酋长 / 女大酋长|
|政体||僧侣封建制||（缺失）||阿波 / 阿姆||图波 / 图姆||杰布 / 杰蒙||赞普 / 赞蒙|
|政体||部落制||酋长||酋长 / 女酋长|
|政体，文化||部落制，萨克森||大酋长 / 女大酋长|
|文化组||阿尔泰文化组||汗王 / 汗努||可汗 / 可敦|
|文化组||阿拉伯文化组||瓦利 / 瓦利亚||谢赫 / 谢哈||埃米尔 / 埃米拉||苏丹 / 苏丹娜||巴迪沙阿|
|文化组||凯尔特文化组||小型 国王 / 女王 （独立状态）|
|文化组||达罗毗荼文化组 / 印度-雅利安文化组||庄主 / 女庄主||他俱罗 / 他俱罗尼||罗阇 / 罗尼||摩诃罗阇 / 摩诃罗尼||圣王 / 圣后|
|文化组||东非文化组||小型 国王 / 女王 （独立状态）|
|文化组||伊朗文化组||堡主 / 瓦利亚||马尔佐班 / 谢哈||总督 / 埃米拉||沙阿 / 女沙阿||万王之王|
|文化组||北日耳曼文化组||小型 国王 / 女王 （独立状态）|
|文化组||西非文化组||瓦利||法林 / 法林娜||法尔巴斯 / 法尔巴||曼萨 / 苏丹娜|
|文化组||西日耳曼文化组||小型 国王 / 女王 （独立状态）|
|文化||英格兰 / 撒克逊 / 爱尔兰 / 皮克特 / 苏格兰||伯爵（Earl）|
|文化||日耳曼||凯撒 / 凯撒琳|
|文化||希腊||公爵（Doux）||专制公||巴西琉斯 / 巴塞丽莎|
|文化||蒙古语||太师||酋长||大酋长 / 女大酋长||汗王 / 汗努|
|文化||纳瓦特尔||特乌库特里 / 特乌库特里||卡丕师奇 / 卡丕师奇||大卡丕师奇 / 大卡丕师奇||特拉托阿尼 / 特拉托阿尼||大特拉托阿尼 / 大特拉托阿尼|
|文化||罗马||司令官 / 女司令官||伯爵（Comes）||公爵（Doux）||国王（Rex） / 女王（Regina）||奥古斯都 / 奥古斯塔|
|文化||罗斯||大公 / 女大公||沙皇 / 女沙皇|
|文化||突厥||提玛利欧特 / 提玛利欧塔||贝伊 / 巴彦||贝伊勒贝伊 / 贝勒巴彦||苏丹 / 苏丹娜||帕迪沙阿|
|职位||总督制||城镇总督 / 女城镇总督 (不可能存在)||省总督 / 女省总督 (不可能存在)||公国总督 / 女公国总督||总督 / 女总督||大总督 / 女大总督 (不可能存在)|
|职位，文化||总督制，拜占庭文化组||将军 / 女将军||都督（Exarch） / 女都督（Exarchessa）||大都督（Grand Exarch） (不可能存在)|
|职位，文化||总督制，罗马||总督（Governor） / 女总督（Governess）||资深执政官 / 女资深执政官||元首 / 女元首（不可能存在）|
Note: The primary spouse of a ruler gets a minor title of "ruler consort", allowing them to use the gender-appropriate form of their spouse's ruler title. E.g., the wife of a sultan is called a "sultana." Similarly, "queen mother" and variants are available to the wives of deceased kings and emperors.
Clerics are members of the clergy and usually rule over temple holdings. Those characters are often associated with conversion, dealing with the Pope (if Catholic) or Patriarchs (if Orthodox), reforming religions (if Pagan), becoming one of the Caliphs, restoring priesthoods, fighting heresies, or managing the Hindu caste system.
- Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a mosque title while being of count rank or higher will simply be referred to as their noble counterpart. As such, while the titles mullah, ayatollah, grand ayatollah and grand mufti are defined in the files, they will not appear in the game. (accurate as of Monks and Mystics DLC). Also, note that since Sword of Islam DLC, the caliph is no longer an emperor- or king-tier title, but a duke-tier title
- Pagan female clerics are allowed to rule over temple holdings, except for Aztecs, Tengri and Zunists. It is possible to reform a Pagan faith, as long as enough holy sites are controlled. The Old Gods or Holy Fury DLC must be active to play as a Pagan non-nomadic ruler.
- Characters who follow Judaism (requires Sons of Abraham DLC) or Zoroastrianism (requires The Old Gods DLC) are needed to control completely the Kingdom of Israel and the Persian Empire, respectively, to restore their priesthoods and reinstate their religious heads
- In nomadic lands, it is common for a liege's vassals to follow different religions. Therefore, they cannot demand religious conversion or freely-revoke land from infidels. Nomads can also reform their religion, if they are Pagans. The Horse Lords DLC is required in order to play as nomads.
- In India, Dharmic clerics are composed of Brahmins. The Rajas of India DLC is required in order to play as a Hindu character.
- In the Tibetan plateau, characters tend to follow Buddhism, Bön or Taoism. Playing as a Buddhist non-nomad character requires the Rajas of India DLC; Bön characters require either the The Old Gods or Jade Dragon DLC; Taoists require either Rajas of India or Jade Dragon DLC.
|宗教组||伊斯兰教||哈里发 (post-Sword of Islam)||哈里发 (pre-Sword of Islam)|
|宗教组||原始宗教||祭司 / 女祭司||大祭司 / 女大祭司||大祭司 / 女大祭司||巫王 / 巫后||巫帝 / 女巫帝|
|宗教||(Reformed) Baltic||Shaman||Witch-King / Witch-Queen|
|宗教||Bön||Lama / Priestess|
|宗教||Buddhist||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni|
|宗教||(Reformed) Germanic||Godi / Gydja||Seidsman / Vala||Fylkir (Reformed only, unique)|
|宗教||Hellenic||Flamen / Vestal||High Auger / High vestal||Pontifex|
|宗教||Manichean / Mazdaki||Vahram|
|宗教||Slavic (unreformed only)||Witch-King|
|宗教||(Reformed) West African||Priest / Priestess|
|宗教||(Reformed) Zunist||Sun Guardian|
Burghers represent the common people and normally rule over city holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike nobles, and are relatively isolationist.
- They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become patricians - the rulers of merchant republics. There are usualy five patrician families campaigning for election victory in order to become the republican liege. The Republic DLC is required in order to play as a patrician.
- Patricians are allowed to rule over cities and castles
- Muslim patricians (requires Sword of Islam Expansion) cannot control temple holdings freely, but are unaffected by decadence, and are allowed to marry several wives
- Nomad (requires the Horse Lords DLC) or tribal rulers may choose to found a merchant republic, as long as they follow an organized (or reformed) religion, and then settle down
- In Dharmic societies, Hindu burghers are composed of Vaishyas. The Rajas of India DLC is required in order to play as a Hindu character.
|Default||Mayor or Patrician||Lord Mayor||Grand Mayor||Prince Mayor||Grand Prince|
|Culture group||Byzantine or Latin||Doge||Serene Doge|
The alternative names for patrician lands in merchant republics are:
|Default||Palace||City||Republic||Most Serene Republic||Principality|
It is possible to turn counties into tribes, republics or theocracies, government types that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the feudal player character in many cases, but there can be benefits.
There are several ways to get non-feudal count+ vassals:
- If the player character holds a county and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's city (or cleric's temple) to become the new county seat and elevating them to lord mayor or prince-bishop
- If the player character holds a county, as well as a city there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a republic government. The demoted castle can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege)
- By pressing a mayor's or bishop's claim.
Catholics can use Free Investiture to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of Popes, "secular power" being a major factor in selection of cardinals. However, Catholics should keep in mind that bishops pay taxes to the Pope and stop providing troops if they like the Pope more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') coronation, as the Pope's demands in return for coronation can be exorbitant.
The player may have an opportunity to vassalize a mercenary company or holy order. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing government types, and will not resent having a normal feudal liege.
With Sons of Abraham DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free castles. A holy order grandmaster owning less than 10 realm size may spend 300 wealth to build a castle in any county belonging to a ruler of their religion. It is possible to use "Imperial Administration" law to retract these castles, allowing them to build new ones. However, to keep holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them.