(→健康) |
(→健康) |
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第720行: | 第720行: | ||
|-id:"Disfigured" | |-id:"Disfigured" | ||
| [[File:Disfigured.png|Disfigured|link=]] | | [[File:Disfigured.png|Disfigured|link=]] | ||
! | ! 毁容 | ||
| disfigured | | disfigured | ||
| style="text-align: center;" | <!-- ID --> 222 | | style="text-align: center;" | <!-- ID --> 222 | ||
第732行: | 第732行: | ||
| <!-- Other modifiers --> | | <!-- Other modifiers --> | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色被毁容了——很少有人会爱上这样一张脸。'' | ||
|-id:"Mangled" | |-id:"Mangled" | ||
| [[File:Mangled.png|Mangled|link=]] | | [[File:Mangled.png|Mangled|link=]] | ||
! | ! 血肉模糊 | ||
| mangled | | mangled | ||
| style="text-align: center;" | <!-- ID --> 223 | | style="text-align: center;" | <!-- ID --> 223 | ||
第747行: | 第747行: | ||
| <!-- Other modifiers --> -50% [[Fertility|生育能力]]<br>-40 [[Duel|个人实战技能]] | | <!-- Other modifiers --> -50% [[Fertility|生育能力]]<br>-40 [[Duel|个人实战技能]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色曾身受恐怖的重伤,而今拖着残破的身躯生活。'' | ||
|-id:"One_Eyed" | |-id:"One_Eyed" | ||
| [[File:One-eyed.png|One-Eyed|link=]] | | [[File:One-eyed.png|One-Eyed|link=]] | ||
! | ! 独眼 | ||
| one_eyed | | one_eyed | ||
| style="text-align: center;" | <!-- ID --> 219 | | style="text-align: center;" | <!-- ID --> 219 | ||
第762行: | 第762行: | ||
| <!-- Other modifiers --> -10 [[Duel|个人实战技能]] | | <!-- Other modifiers --> -10 [[Duel|个人实战技能]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色少了一只眼——这可不是你每天都能见到的。'' | ||
|-id:"One_Handed" | |-id:"One_Handed" | ||
| [[File:One-handed.png|One-Handed|link=]] | | [[File:One-handed.png|One-Handed|link=]] | ||
! | ! 独手 | ||
| one_handed | | one_handed | ||
| style="text-align: center;" | <!-- ID --> 220 | | style="text-align: center;" | <!-- ID --> 220 | ||
第777行: | 第777行: | ||
| <!-- Other modifiers --> -20 [[Duel|个人实战技能]] | | <!-- Other modifiers --> -20 [[Duel|个人实战技能]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色少了一只手——虽然缺少一只手在战斗中会导致一些问题,但起码不用做家务了。'' | ||
|-id:"One_Legged" | |-id:"One_Legged" | ||
| [[File:One-legged.png|One-Legged|link=]] | | [[File:One-legged.png|One-Legged|link=]] | ||
! | ! 独腿 | ||
| one_legged | | one_legged | ||
| style="text-align: center;" | <!-- ID --> 221 | | style="text-align: center;" | <!-- ID --> 221 | ||
第792行: | 第792行: | ||
| <!-- Other modifiers --> -30 [[Duel|个人实战技能]] | | <!-- Other modifiers --> -30 [[Duel|个人实战技能]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色少了一条腿——真正的残疾,尤其是在战场上或者与孩童追逐玩闹的时候。'' | ||
|-id:"Severely_Injured" | |-id:"Severely_Injured" | ||
| [[File:Recently maimed.png|Severely Injured|link=]] | | [[File:Recently maimed.png|Severely Injured|link=]] | ||
! | ! 身受重伤 | ||
| severely_injured | | severely_injured | ||
| style="text-align: center;" | <!-- ID --> 224 | | style="text-align: center;" | <!-- ID --> 224 | ||
第807行: | 第807行: | ||
| <!-- Other modifiers --> -25% [[Fertility|生育能力]]<br>-20 [[Duel|个人实战技能]] | | <!-- Other modifiers --> -25% [[Fertility|生育能力]]<br>-20 [[Duel|个人实战技能]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色伤重致残,生命垂危。如能伤愈,他将恢复健康,但已造成的伤害永远不能彻底治愈。'' | ||
|} | |} | ||
第814行: | 第814行: | ||
|- | |- | ||
! class="unsortable" style="width: 1px;" | | ! class="unsortable" style="width: 1px;" | | ||
! style="width: 8em" | | ! style="width: 8em" | 名称 | ||
! class="unsortable" style="width: 9.5em" | | ! class="unsortable" style="width: 9.5em" | 键值 | ||
! style="width: 1px;" | ID | ! style="width: 1px;" | ID | ||
! class="unsortable" style="width: 1px;" | [[File:Icon diplomacy.png|link=属性#外交|外交]] | ! class="unsortable" style="width: 1px;" | [[File:Icon diplomacy.png|link=属性#外交|外交]] | ||
第824行: | 第824行: | ||
! class="unsortable" style="width: 1px;" | [[Health]] | ! class="unsortable" style="width: 1px;" | [[Health]] | ||
! class="unsortable" style="width: 7em" | [[Opinions]] | ! class="unsortable" style="width: 7em" | [[Opinions]] | ||
! class="unsortable" style="width: 163px;" | | ! class="unsortable" style="width: 163px;" | 其他修正 | ||
! style="width: 1px;" | | ! style="width: 1px;" | 费用 | ||
! class="unsortable" | | ! class="unsortable" | 描述 | ||
|- | |- | ||
| [[File:is_fat.png|Fat|link=]] | | [[File:is_fat.png|Fat|link=]] | ||
第841行: | 第841行: | ||
| <!-- Other modifiers --> -10 [[Duel|个人实战技能]]<br>-20 [[Modifiers#AI behavior|Zeal]] | | <!-- Other modifiers --> -10 [[Duel|个人实战技能]]<br>-20 [[Modifiers#AI behavior|Zeal]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色已经极度超重。'' | ||
|- | |- | ||
| [[File:is_malnourished.png|Malnourished|link=]] | | [[File:is_malnourished.png|Malnourished|link=]] | ||
第856行: | 第856行: | ||
| <!-- Other modifiers --> -10 [[Duel|个人实战技能]]<br>-5% [[Fertility|生育能力]]<br>-20 [[Modifiers#AI behavior|Zeal]] | | <!-- Other modifiers --> -10 [[Duel|个人实战技能]]<br>-5% [[Fertility|生育能力]]<br>-20 [[Modifiers#AI behavior|Zeal]] | ||
| style="text-align: center;" | <!-- Cost --> | | style="text-align: center;" | <!-- Cost --> | ||
|'' | |'' 这个角色身体十分孱弱。'' | ||
|} | |} | ||
2019年4月25日 (四) 08:49的版本
特质反映了一个角色的性格、能力、声誉和身体特征。它们可以在事件和教育中获得或失去。它们影响到从属性到好感的各种领域。此外,大多数特质影响着某些事件中可用的选项。好的特质对于一个优秀统治者来说是必不可少的。 不能同时具有对立及不同级别的同功能特质。例如,具有 天才特质的角色无法拥有 迟钝或 敏锐特质。 特质会影响AI角色在事件中的选择。例如,当廷臣想要与领主发生婚外情时,好色的统治者更有可能会选择“采取行动”。特质也会作用于AI的理性、狂热、贪婪、荣誉、野心五项参数,进而影响其在外交行动中的选择。
教育特质
每个角色在成年(16岁)并依靠于幼年时的教育后,都会获得一个教育特性。在基础游戏中,他们通常接近于他们“监护人”的教育,不过有一些随机变化。
御前会议拓展包引入儿童时期生活重心系统,弱化了监护人教育所造成的影响。拥有高等级军事教育特质的监护人同样能够带来指挥官特质。军事教育特质可在随机的战场事件中升级;其他教育特质则能够通过相应生活重心下的随机事件得到提升。
ID | 内部调用名 | 健康 | 生育能力 | 其他 | 花费[1] | 背景叙述 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
天真的外交家 | 5 | naive_appeaser | 1 | -1 | 0 | 天真的外交家总想要左右逢源,幻想着他们自己是优秀的外交家。不幸的是,其他人通常只是欺侮他们。 | |||||||
狡猾的无赖 | 6 | underhanded_rogue | 3 | -1 | +5% | 3 | 狡猾的无赖举止粗俗,不过不失为有效率的外交家。 | ||||||
魅力非凡的说客 | 7 | charismatic_negotiator | 6 | -1 | 1 | 1 | +5% | 8 | 魅力非凡的说客是优秀的外交家,其优雅外表和滔滔雄辩往往能令政要印象深刻。 | ||||
幕后操控人 | 8 | grey_eminence | 9 | -1 | 2 | 2 | +10% | 14 | 幕后操控人是典型的精通外交的政治家。外交总管的职位为此人量身打造,同时也能成为儿童在外交领域的最佳导师。 | ||||
鲁莽的战士 | 13 | misguided_warrior | 1 | -1 | +0.5 | +5 个人实战能力 | 5 | 鲁莽的战士在战争和军事技艺方面受过训练,但是毫无天赋可言。 | |||||
坚强的战士 | 14 | tough_soldier | 3 | -1 | +0.5 | +10 个人实战能力 | 7 | 坚强的战士在战场上令人生畏,不过指挥官资质则非常平庸。 | |||||
优秀战术家 | 15 | skilled_tactician | 6 | 1 | 1 | -1 | +0.5 | +15 个人实战能力 | 12 | 优秀战术家是战争艺术的行家,既是勇敢的战士,又是可靠的将领。 | |||
天才战略家 | 16 | brilliant_strategist | 9 | 2 | 2 | -1 | +0.5 | +1 指挥官特质 +20 个人实战能力 |
17 | 天才战略家有着超乎寻常的军事天分,是绝佳的军事总管和军事导师的候选人。 | |||
放荡的浪子 | 9 | indulgent_wastrel | -1 | 1 | 0 | 放荡的浪子被期望培养为精通金钱之道的人。如果精通是花钱如流水的意思的话,那么放荡的浪子的确很精通此道。 | |||||||
节俭的职员 | 10 | thrifty_clerk | -1 | 3 | +5% | 3 | 节俭的职员做事兢兢业业,但不是有卓越技能的管理者。 | ||||||
财富创造者 | 11 | fortune_builder | -1 | 1 | 6 | 1 | +10% | 9 | 财富创造者在青少年时期就展露出非凡的商业天赋,一生注定享尽荣华富贵。 | ||||
点石成金者 | 12 | midas_touched | -1 | 2 | 9 | 2 | +15% | 15 | 此人被赞誉为能够点石成金,绝无财富耗尽之时。此人可以成为优秀的财政总管,也能成为希望从事管理的孩子的最好导师。 | ||||
业余阴谋家 | 1 | amateurish_plotter | -1 | 1 | +4 个人实战能力 | 0 | 业余阴谋家接受以密谋知识为主的教育。不幸的是,此人并不适合这种教育。 | ||||||
浮夸的谋士 | 2 | flamboyant_schemer | -1 | 3 | +8 个人实战能力 | 2 | 浮夸的谋士依靠宫廷阴谋发家,并喜欢炫耀在贸易方面的知识。不过,他们保守不住秘密的天性总是令他们的努力功亏一篑。 | ||||||
暗中操纵者 | 3 | intricate_webweaver | 1 | 1 | -1 | 6 | +12 个人实战能力 | 7 | 暗中策划者是操控别人的专家,天生适合生活在阴谋诡计中。 | ||||
难以捉摸的影子 | 4 | elusive_shadow | 2 | 2 | -1 | 9 | +16 个人实战能力 | 12 | 难以捉摸的影子是阴谋的大师,可以成为最好的间谍总管,也是未来阴谋家的最好导师。 | ||||
清高的牧师 | 17 | detached_priest | -1 | 1 | 0 | 清高的牧师接受过神学教育,但除了基础文学之外毫无天赋。 | |||||||
尽职的教士 | 18 | martial_cleric | -1 | 3 | +10 狂热 | 2 | 尽职的教士学习并掌握了优美的书法,不过对神学理论毫无兴趣。 | ||||||
渊博的神学家 | 19 | scholarly_theologian | 1 | 1 | -1 | 6 | -5% | +20 狂热 | 6 | 渊博的神学家博学多才,对哲学和神学都有很深造诣。 | |||
神学的大师 | 20 | mastermind_theologian | 2 | 2 | -1 | 9 | -5% | +30 狂热 | 11 | 神学大师被认为是最顶尖的宗教方面的学者之一。 |
对于非基督教角色而言,学识教育特质图标中的十字架将由相应的其他符号代替(例如穆斯林的新月,犹太教徒的七烛台,原始宗教的多重三角形)。
儿童特质
在 御前会议拓展包生效的情况下, 取决于所选择的儿童时期生活重心,未成年人可以获取相应的儿童特质,进而对他们最终得到的教育特质造成影响。为某一特定的属性+1,每个儿童特质拥有多个对应的成人特质,并在青春期(12-16岁)时转化,因此不会有谁在成年后依然保有它们。
每个儿童特质在教育过程中的作用,以及它们可转化成为的成人特质,请见相关表格。
名称 | ID | 内部调用名 | 临时作用 | 背景叙述 | |
---|---|---|---|---|---|
亲切 | 191 | affectionate | +1 外交 | 这个孩子和善、表达爱与同情时毫不迟疑。可能发展成:, 或 | |
调皮 | 197 | playful | +1 外交 | 这个孩子喜欢沉浸在娱乐和游戏中,总是能找到去玩耍的借口。可能发展成:, 或 (稀少) | |
傲慢 | 190 | haughty | +1 军事 | 这个孩子骄傲、虚荣、自大。可能发展成:, 或 | |
粗暴 | 193 | rowdy | +1 军事 | 这个孩子又吵闹又活泼,比起追求安静的环境,他更喜欢粗犷的体力活动。可能发展成:, 或 | |
尽责 | 198 | conscientious | +1 财政 | 这个孩子异乎寻常地细心、负责,乐于把繁琐的杂活、任务做得完美。可能发展成: 或 | |
挑剔 | 199 | fussy | +1 财政 | 这个孩子很讲究其他人觉得琐碎的细节,有时会因此沮丧、遭遇挫折。可能发展成:, 或 | |
沉思 | 195 | brooding | +1 密谋 | 这个孩子是一个安静的思考者。别的孩子白天在外玩时,这个孩子经常坐在屋内沉思。可能发展成:, 或 | |
怠惰 | 196 | indolent | +1 密谋 | 这个孩子反感任何形式的努力,无论是精神上的还是身体上的。可能发展成:, 或 | |
任性 | 194 | willful | +1 密谋 | 这个孩子顽固、执拗,从不轻易遵从他人或作出让步。可能发展成:, 或 | |
好奇 | 200 | curious | +1 学习 | 这个孩子有着好奇的天性,不断地提问题、探索新奇事物。可能发展成:, 或其他宗教同情者 | |
狂信者 | 201 | idolizer | +1 学习 | 这个孩子容易被感情影响,有着强烈的探求真理的欲望。可能发展成:, 或 | |
怯懦 | 192 | timid | +1 学习 | 这个孩子害羞、安静、通常避免引起冲突。可能发展成:, 或 |
健康
健康相关的特质通常通过事件或通过疾病获得。在一个瘟疫肆虐的省份,宫廷里的人物可能会感染瘟疫。
名称 | 键值 | ID | 健康 | 好感 | 其他修正 | 杂项 | 费用 | DLC | 描述 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
沮丧消沉 | depressed | 22 | -1 | -1 | -1 | -1 | -1 | -5% 生育能力 -5 个人实战技能 |
自杀决议可用 | -15 | 对此人来说,生命殊无乐趣可言。 | ||||
酒鬼 | drunkard | 33 | -2 | -5 性吸引力 -5 基督教好感 +5 相同特质好感 |
-10 个人实战技能 -5 理性 |
-5 | 这个角色就是个大酒缸。 | ||||||||
永生 | immortal | 231 | +10 | +25 道教好感 | 永生的角色不会死于年老或疾病 | 这个角色已经获得了永生,永远不会屈服于年老的蹂躏。但这个角色并不是不可战胜的,身体上的损害仍然会伤害他们的生命。 | |||||||||
无能 | incapable | 32 | -6 | -6 | -6 | -6 | -6 | -3 | -30% 生育能力 -100 个人实战技能 |
拥有此特质的统治者需要一名摄政 | -66 | 由于年事已高,头部受伤或是精神失常,此人无法承担正常工作。无能的统治者必须由他人摄政。 | |||
体弱多病 | infirm | 31 | -3 | -3 | -3 | -3 | -3 | -1 | -30% 生育能力 -50 个人实战技能 -10 理性 |
-31 | 此人体弱多病,性格病态。 | ||||
精神错乱 | lunatic | 23 | -10 性吸引力 +5 相同特质好感 -5 封臣好感 |
-50 理性 | -8 | 此人满口胡言乱语,疯疯癫癫。 | |||||||||
残废 | maimed | 30 | -2 | -2 | -15 性吸引力 +5 相同特质好感 |
-30 个人实战技能 | Replaced with specific injuries with DLC | -27 | This character has been maimed. It would take a true miracle to heal such an injury. | ||||||
恶魔附身 | possessed | 24 | -10 性吸引力 +5 相同特质好感 |
+5 个人实战技能 -40 理性 |
Enables the Religious Fervour combat tactic | -3 | 此人经常经历暴力事件,喃喃自语,对附近的人口出恶言甚至拳脚相加,好像被恶魔附身了一样。 | ||||||||
训练有素的医生 | physician | 237 | +1 | +2 | +0.5 | +5 大众好感 | +0.25 每月威望 | Can be earned by serving as a court physician. Some characters found by using the Recruit Court Physician decision already have this trait | 这个角色是一名著名医学践行者以及受欢迎的医师——他/她加入任何统治者宫廷都会受到欢迎。 | ||||||
伤疤 | scarred | 121 | +10 相反特质好感 | +0.10 每月威望 | Replaces Opposite Grievously Scarred and Horrifically Scarred |
旧伤在这个角色身上留下了清晰可见的疤痕。 | |||||||||
伤痕累累 | scarred_mid | U | +5 相同特质好感 +5 相反特质好感 +5 性吸引力 +5 部落好感 |
+0.15 每月威望 +5 个人实战技能 |
Opposite Scarred and Horrifically Scarred | 旧伤在这个角色身上留下了清晰可见的疤痕。 | |||||||||
恐怖的伤疤 | scarred_high | U | +10 相同特质好感 +5 相反特质好感 +10 性吸引力 +10 部落好感 |
+0.20 每月威望 +10 个人实战技能 |
Opposite Scarred and Grievously Scarred | 该角色脸上无数的伤疤是其身经百战的见证。 | |||||||||
紧张不安 | stressed | 21 | -1 | -1 | -1 | -10% 生育能力 -10 个人实战技能 |
-14 | 工作和生活给此人带来了难以承受的压力。 | |||||||
受伤 | wounded | 29 | -1 | -1 | -15 个人实战技能 | Can evolve into or | -11 | 此人受到了严重的伤害,不过只要假以时日,一切伤痛都可以复原。 |
疾病
名称 | 键值 | ID | 健康 | 好感 | 其他修正 | 杂项 | 费用 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
阿兹特克梅毒 | has_aztec_disease | 132 | -3 | -2 | -2 | -3 | -2 | -4 | -10 吸引力好感 -5 大众好感 |
-30 个人实战能力 -20% 生育能力 |
瘟疫( 日落入侵之后) | ||
露营热 | has_typhus | 36 | -1 | -2 | -1 | -2 | -4 | -20% 生育能力 -40 个人实战能力 |
瘟疫 | ||||
癌症 | cancer | 230 | -3 | -20% 生育能力 | 老年更可能获得 | ||||||||
肺痨 | has_tuberculosis | 34 | -2 | -1 | -2 | -2 | -25 个人实战能力 | 瘟疫 | |||||
舞蹈瘟疫 | dancing_plague | 235 | -1 | -1 | -1 | -1 | -1 | -2 | -25% 生育能力 | 瘟疫(稀少) | |||
痢疾 | dysentery | 226 | -1 | -1 | -4 | -15 吸引力好感 | -25% 生育能力 -20 个人实战能力 |
||||||
流感 | flu | 225 | -1 | -1 | -1 | -1 | -1 | -2 | -10 吸引力好感 | -10 个人实战能力 | 常见且短暂 | ||
食物中毒 | food_poisoning | 228 | -2 | -2 | -2 | -2 | -2 | -3 | -15 吸引力好感 | -50% 生育能力 -10 个人实战能力 |
|||
痛风 | gout | 227 | -2 | -1 | -2 | -20 个人实战能力 | |||||||
梅毒 | syphilitic | 27 | -1 | -1 | -1 | -1 | -1 | -2 | -10 吸引力好感 -5 大众好感 |
-20% 生育能力 | 10% 几率继承 | -44 | |
慢性热 | has_typhoid_fever | 35 | -2 | -1 | -1 | -3 | -10% 生育能力 -40 个人实战能力 |
瘟疫 | |||||
身患疾病 | ill | 25 | -1 | -1 | -10% 生育能力 -10 个人实战能力 |
拥有 死神索命DLC, 特质被症状替代 | |||||||
麻风病人 | leper | 28 | -1.5 | -15 吸引力好感 -20 大众好感 |
-95% 生育能力 -25 个人实战能力 |
||||||||
麻疹 | has_measles | 38 | -2 | -1 | -2 | -10% 生育能力 -30 个人实战能力 |
瘟疫 | ||||||
肺炎 | pneumonic | 26 | -2 | -2 | -2 | -2 | -2 | -4 | -50% 生育能力 -35 个人实战能力 |
||||
狂犬病 | rabies | 229 | -3 | -2 | -3 | -2 | -7 | -20 吸引力好感 -5 封臣 |
+30 个人实战能力 -50 理性 |
||||
坏血病 | scurvy | 238 | -1 | -1 | -1 | -1 | -1 | -3 | -20 个人实战能力 | 在海上领导军队时获得 在海上3年后更可能获得 一种瘟疫在你的首都肆虐时更可能获得 |
-35 | ||
多病 | sickly | 144 | -2.5 | 儿童出生可能就多病 2至6岁间移除 |
|||||||||
天花 | has_small_pox | 39 | -2 | -1 | -2 | -3 | -25% 生育能力 -100 个人实战能力 |
瘟疫 | |||||
黑死病 | has_bubonic_plague | 37 | -2 | -3 | -2 | -3 | -2 | -7 | -50% 生育能力 -100 个人实战能力 |
瘟疫(几乎全图,许多特殊事件) |
症状
名称 | 键值 | ID | 健康 | 好感 | 其他修正 | 可能的疾病/其他注释 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
腹痛 | abdominal_pain | 215 | -1 | -10% 生育能力 | ||||||||
胸痛 | chest_pain | 211 | -2 | -10 个人实战能力 | ||||||||
咳嗽 | cough | 207 | -1 | -0.25 | -5 吸引力好感 | |||||||
抽筋 | cramps | 212 | -2 | -0.5 | -10 个人实战能力 | |||||||
腹泻 | diarrhea | 209 | -2 | -2 | -1 | -5 吸引力好感 | -20% 生育能力 -1 个人实战能力 |
|||||
疲乏 | fatigue | 216 | -1 | -1 | -0.25 | -20 理性 | ||||||
发热 | fever | 208 | -1 | -1 | -10% 生育能力 -10 个人实战能力 -10 理性 |
|||||||
头痛 | headache | 214 | -1 | -1 | -1 | -0.5 | -10 个人实战能力 -10 理性 |
|||||
感染 | infection | 218 | -3 | -3 | -3 | -3 | -3 | -2 | -10 吸引力好感 | -10 个人实战能力 | 无 或 时可能出现;添加在 之上但替代 | |
不适 | malaise | 217 | -0.75 | |||||||||
皮疹 | rash | 213 | -0.5 | -5 吸引力好感 | -10% 生育能力 | |||||||
呕吐 | vomiting | 210 | -2 | -2 | -1 | -5 吸引力好感 | -30% 生育能力 -10 个人实战能力 |
受伤
With The Reaper's Due DLC, these traits replace the generic trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any trait listed in this section disqualifies a character from the imperial throne.
名称 | 键值 | ID | Health | Opinions | 其他修正 | 费用 | 描述 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
毁容 | disfigured | 222 | -4 | -20 性吸引力 +5 相同特质好感 |
这个角色被毁容了——很少有人会爱上这样一张脸。 | ||||||||
血肉模糊 | mangled | 223 | -2 | -2 | -2 | -2 | -2 | -3 | -5 性吸引力 +5 相同特质好感 |
-50% 生育能力 -40 个人实战技能 |
这个角色曾身受恐怖的重伤,而今拖着残破的身躯生活。 | ||
独眼 | one_eyed | 219 | -10 性吸引力 +10 Pagan +5 相同特质好感 |
-10 个人实战技能 | 这个角色少了一只眼——这可不是你每天都能见到的。 | ||||||||
独手 | one_handed | 220 | +1 | -5 性吸引力 +5 相同特质好感 |
-20 个人实战技能 | 这个角色少了一只手——虽然缺少一只手在战斗中会导致一些问题,但起码不用做家务了。 | |||||||
独腿 | one_legged | 221 | +1 | -10 性吸引力 +5 相同特质好感 |
-30 个人实战技能 | 这个角色少了一条腿——真正的残疾,尤其是在战场上或者与孩童追逐玩闹的时候。 | |||||||
身受重伤 | severely_injured | 224 | -2 | -2 | -2 | -10 性吸引力 +5 相同特质好感 |
-25% 生育能力 -20 个人实战技能 |
这个角色伤重致残,生命垂危。如能伤愈,他将恢复健康,但已造成的伤害永远不能彻底治愈。 |
体型
名称 | 键值 | ID | Health | Opinions | 其他修正 | 费用 | 描述 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
肥胖 | is_fat | 340 | -5 部落好感 | -10 个人实战技能 -20 Zeal |
这个角色已经极度超重。 | ||||||||
营养不良 | is_malnourished | 341 | -10 个人实战技能 -5% 生育能力 -20 Zeal |
这个角色身体十分孱弱。 |
Birth
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bastard | bastard | 41 | -1 | +5 Same Trait | See: Bastard. Disqualifies the character from succession and does not inherit parent dynasty. Enables decision to Legitimize Bastard. Opposite of Legitimized Bastard |
This character was born out of wedlock and has not been legitimized - and is thus disqualified from the line of succession. | |||||||
Born in the Purple | born_in_the_purple | 124 | +5 Vassal | +0.5 Monthly Prestige | Given to children born to a Byzantine Emperor. Takes precedence in inheritance |
This character is porphyrogennetos - literally "born in the purple." It is an honor bestowed only to children born of a ruling Basileus or Basilissa in the Purple Chamber of the Imperial Palace. Their succession claim is stronger than that of older sibling born before their parent ascended the throne. | |||||||
Child of Concubine | child_of_consort | 133 | -1 | For characters born to ruler and his concubine. These characters can inherit both lands and dynasty |
This character was born to the concubine of a ruler. Children of concubines can inherit but are somewhat poorly regarded by others. | ||||||||
Child of Consort | child_of_consort_male | 387 | -1 | For characters born to ruler and her consort. These characters can inherit both lands and dynasty |
This character was born to the consort of a ruler. Children of consorts can inherit but are somewhat poorly regarded by others. | ||||||||
Legitimized Bastard | legit_bastard | 43 | -1 | Gained through decision of parent. Opposite of |
-1 | This character was born a bastard but was legitimized. Legitimized bastards can inherit, though the stain of bastardy can never be entirely cleansed. | |||||||
Twin | twin | 42 | +30 with their twin | This character had the fortune of being offered a twin. Twins like each other better. |
Pregnancy
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | Flavor Text | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pregnant | pregnant | 44 | +15 Spouse | -20 Personal Combat Skill | This woman is with child. | ||||||||
Final Months | pregnancy_finishing | 334 | Will need a regent, but can still be guardian to children | This woman has entered the last phase of her pregnancy. Her condition is preventing her from taking part of her public life, at least until the time her labor comes to term. | |||||||||
Difficult Pregnancy | hard_pregnancy | 335 | +15 Spouse | -50 Personal Combat Skill | -5 Rationality | This woman is going through a particularly hard pregnancy. Actions that would normally be simple are now beyond her abilities. | |||||||
Troubled Pregnancy | troubled_pregnancy | 336 | +15 Spouse | -100 Personal Combat Skill | Will need a regent (incapacitating) -15 Rationality |
This woman is going through or has recently gone through a particularly troubled pregnancy, leaving her weakened and feverish in her bed and unable to do much. |
遗传特质
Genetic traits are randomly assigned at birth (although a few, like , may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, check Breeding.
正面特质
名称 | 键值 | ID | 健康 | 出生 % | 继承 % | 好感 | 其他修正 | 杂项 | 花费 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
魅力非凡 | fair | 53 | +1 | 1% | 15% | +30 吸引力好感 | 与 相反 | 16 | |||||||
天才 | genius | 56 | +5 | +5 | +5 | +5 | +5 | 0.5% | 15% | +5 封臣 | +10 个人实战能力 +30 理性 |
解锁聪明的伏击作战战术。 与 , 和 相反 |
30 | ||
敏锐 | quick | 57 | +3 | +3 | +3 | +3 | +3 | 1% | 15% | +5 个人实战能力 +15 理性 |
解锁聪明的伏击作战战术。 与 , 和 相反 |
15 | |||
强壮 | strong | 61 | +1 | +2 | +1 | 1% | 15% | +10 吸引力好感 +5 封臣 +10 部落 |
+10% 生育能力 +10 个人实战能力 |
与 相反 | 25 |
负面特质
名称 | 键值 | ID | 好感 | 出生 % | 继承 % | 好感 | 其他修正 | 杂项 | 花费 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
足内翻 | clubfooted | 48 | -1 | 0.5% | 15% | -10 吸引力好感 +5 同一特质好感 |
-5 个人实战能力 | -4 | |||||||
侏儒 | dwarf | 55 | -1 | 0.25% | 25% | -30 吸引力好感 +5 同一特质好感 |
-15 个人实战能力 | 如果父母都有 特质,继承几率增加到50%。与 相反 | -14 | ||||||
兔唇 | harelip | 49 | -1 | 0.5% | 15% | -10 吸引力好感 +5 同一特质好感 |
-4 | ||||||||
驼背 | hunchback | 50 | -1 | 0.5% | 15% | -30 吸引力好感 +5 同一特质好感 -5 封臣 |
-19 | ||||||||
痴呆 | imbecile | 59 | -8 | -8 | -8 | -8 | -8 | 0.5% | 15% | -30 吸引力好感 -10 封臣 |
-30 个人实战能力 -30 理性 |
与 , 和 相反 | -65 | ||
近亲缺陷 | inbred | 60 | -5 | -5 | -5 | -5 | -5 | -1.5 | 25% | -30 吸引力好感 -10 封臣 |
-30% 生育能力 -20 个人实战能力 -20 理性 |
如果父母都有 特质,继承几率增加到50%。 | -71 | ||
口齿不清 | lisp | 51 | -1 | 0.5% | 15% | +5 同一特质好感 |
解锁军令费解作战战术 | -1 | |||||||
迟钝 | slow | 58 | -3 | -3 | -3 | -3 | -3 | 1% | 15% | -5 个人实战能力 -15 理性 |
与 , 和 相反 | -15 | |||
口吃 | stutter | 52 | -1 | 0.5% | 15% | +5 同一特质好感 | 解锁军令费解作战战术 | -4 | |||||||
丑陋不堪 | ugly | 54 | -1 | 1% | 10% | -20 吸引力好感 | 与 相反 | -11 | |||||||
虚弱 | weak | 62 | -1 | -1 | 1% | 15% | -10 吸引力好感 -5 封臣 -10 部落 |
-5% 生育能力 -10 个人实战能力 |
与 相反 | -22 | |||||
巨人症 | giant | 327 | -0.5 | 0.5% | 5% | +5 封臣 +10 部落 -5 吸引力好感 |
-20% 生育能力 +10 个人实战能力 |
与 相反 | |||||||
左撇子 | lefthanded | 337 | 0.75% | 25% | +5 同一特质好感 -10 基督教教会 -10 伊斯兰教 |
+15 个人实战能力 |
不可遗传特质
Non-inheritable equivalents of some genetic traits can be gained via education.
Name | Command | ID | Health | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
健壮 | robust | 203 | +1 | +2 | +1 | +5 Attraction +5 Vassal +5 Tribal |
+10 Personal Combat Skill | Opposite of | 21 | ||||
结实 | sturdy | 339 | +0.25 | +2 Personal Combat Skill | Opposite of , | ||||||||
脆弱 | feeble | 204 | -1 | -0.5 | -5 Attraction -5 Vassal -5 Tribal |
-10 Personal Combat Skill | Opposite of | -14 | |||||
精明 | shrewd | 205 | +2 | +2 | +2 | +2 | +2 | +3 Personal Combat Skill +15 Rationality |
Enables the Clever Ambush combat tactic. Opposite of |
10 | |||
迟钝 | dull | 206 | -2 | -2 | -2 | -2 | -2 | -3 Personal Combat Skill -15 Rationality |
Opposite of | -10 | |||
整洁 | groomed | 404 | +15 Attraction -5 Opposite Trait |
Opposite of | |||||||||
邋遢 | uncouth | 405 | -10 Attraction -5 Opposite Trait |
Opposite of |
生活方式特质
Lifestyle traits are given after prolonged selection of a focus. Without the Way of Life DLC, they are granted by lifestyle event chains that occur randomly.
Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer DLC.
Note that also counts as a lifestyle trait.
Name | Command | ID | Opinions | Other modifiers | Focus | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
管理者 | administrator | 180 | +3 | +10% Movement Speed | 10 | ||||||||
建筑家 | architect | 181 | +1 | +2 | +10 Same Trait | +20% Siege | 12 | ||||||
决斗大师 | duelist | 69 | +3 | +10 Same Trait | +30 Personal Combat Skill | 10 | |||||||
游戏大师 | gamer | 186 | +2 | +1 | +10 Same Trait | +30% Narrow Flank | 10 | ||||||
园丁 | gardener | 66 | +2 | +1 | +10 Same Trait | 10 | |||||||
享乐主义者 | hedonist | 64 | +2 | +1 | -5 Christian Church -5 Opposite Trait +10 Same Trait |
+20% Fertility -30 Zeal |
Opposite of | 10 | |||||
猎人 | hunter | 70 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill +20% Pursue |
Not obtainable by Jain characters | 10 | |||||
拷打爱好者 | impaler | 68 | +2 | +1 | +10 Same Trait | +10 Personal Combat Skill +10% Morale Damage -15 Honor |
Not obtainable by Jain characters | 10 | |||||
阴谋家 | schemer | 184 | +3 | -5 Same Trait | 10 | ||||||||
勾引大师(男) | seducer | 178 | +1 | +2 | +50 Attraction | Only obtainable by male characters. Opposite of and |
12 | ||||||
魅惑大师(女) | seductress | 179 | +1 | +2 | +50 Attraction | Only obtainable by female characters. Opposite of and |
12 | ||||||
神秘主义者 | mystic | 67 | +1 | +2 | +10 Same Trait | 10 | |||||||
学者 | scholar | 65 | +3 | +10 Same Trait | Not obtainable by Muslim characters. Non-Muslim equivalent of |
10 | |||||||
社交家 | socializer | 183 | +3 | +10 Attraction +10 Same Trait |
12 | ||||||||
策略家 | strategist | 182 | +2 | +1 | +10 Same Trait | +20% Defence | 12 | ||||||
神学家 | theologian | 185 | +1 | +2 | 10 |
As of Way of Life, the following traits are no longer lifestyle traits:
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
独身主义者 | celibate | 63 | +5 Christian Church -5 Opposite Trait +10 Same Trait |
-1000% Fertility +1 Monthly Piety +30 Zeal |
Opposite of , , and | -28 | ||||||
训鹰师 | falconer | 72 | +1 | +10 Same Trait | Not obtainable by Jain characters | 4 | ||||||
诗人 | poet | 71 | +1 | +10 Same Trait | 4 |
特质
Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.
Random events to acquire personality traits will not fire for characters who have 5 or more of them (although it is still possible to get them from events that are not specifically personality trait events), while random events to remove personality traits will fire for characters possessing 6 or more.
七美德特质
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
忠贞 | chaste | 74 | +1 | +5 Christian Church -5 Opposite Trait |
+0.5 Monthly Piety -15% Fertility +10 Zeal |
Opposite of . Not obtainable by Muslim characters |
6 | |||||
温和 | temperate | 76 | +2 | +5 Church +5 Same Trait -5 Opposite Trait |
-20 Greed +10 Zeal |
Opposite of | 5 | |||||
慷慨 | charitable | 78 | +3 | +5 Church +5 Same Trait -5 Opposite Trait |
-3 Personal Combat Skill -15 Ambition +10 Honor -100 Greed +10 Zeal |
Opposite of | 6 | |||||
勤奋 | diligent | 80 | +1 | +1 | +1 | +1 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait |
-10 Greed +10 Zeal |
Opposite of | 10 | |
耐心 | patient | 84 | +1 | +1 | +1 | +1 | -5 Opposite Trait | +5 Personal Combat Skill +20% Defense +10 Rationality |
Opposite of | 12 | ||
仁慈 | kind | 82 | +2 | -2 | +5 Vassal +5 Same Trait -5 Opposite Trait |
-5 Personal Combat Skill +10 Honor |
Opposite of and | 5 | ||||
谦卑 | humble | 86 | +5 Same Trait -5 Opposite Trait |
+1 Monthly Piety -10 Ambition |
Opposite of | 20 |
七宗罪特质
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
色欲 | lustful | 73 | +1 | -5 Christian Church | -0.25 Monthly Piety +20% Fertility +20 Greed -10 Zeal |
Opposite of | 0 | |||||
暴食 | gluttonous | 75 | -2 | -5 Church -15 Attraction +5 Same Trait |
+20 Greed -10 Zeal |
Opposite of | -10 | |||||
贪婪 | greedy | 77 | -1 | +10% National Tax +15 Ambition -10 Honor +100 Greed |
Opposite of | 4 | ||||||
懒惰 | slothful | 79 | -1 | -1 | -1 | -1 | -1 | -5 Vassal | -5 Personal Combat Skill -10 Ambition +10 Greed -10 Zeal |
Enables the Hesitant Commander combat tactic. Opposite of |
-10 | |
易怒 | wroth | 83 | -1 | +3 | -1 | +3 Personal Combat Skill -5 Honor -10 Rationality |
Enables the Reckless Charge combat tactic. Opposite of |
1 | ||||
嫉妒 | envious | 81 | -1 | +2 | -15 Liege | +3 Personal Combat Skill -10 Honor |
Opposite of | 1 | ||||
骄傲 | proud | 85 | +0.5 Monthly Prestige +10 Ambition |
Opposite of | 5 |
Other
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ambitious | ambitious | 93 | +2 | +2 | +2 | +2 | +2 | -5 Same Trait -25 Ambition Opinion |
+3 Personal Combat Skill +40 Ambition +10 Zeal |
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from. Opposite of |
8 | |
Arbitrary | arbitrary | 95 | -2 | +1 | -1 | -5 Vassal | -10 Honor -20 Rationality -10 Zeal |
Opposite of | -8 | |||
Brave | brave | 90 | +2 | +5 Vassal +5 Same Trait -5 Opposite Trait |
+10 Personal Combat Skill +10% Morale Defense |
Enables the Heroic Countercharge combat tactic. Opposite of |
12 | |||||
Content | content | 94 | -1 | +25 Liege | +0.5 Monthly Piety -40 Ambition -10 Zeal |
Opposite of | 9 | |||||
Craven | craven | 89 | -2 | -5 Vassal | -10 Personal Combat Skill -20% Morale Defense |
Enables the Timid Advance combat tactic. Opposite of |
-17 | |||||
Cruel | cruel | 101 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10% Morale Damage -5 Honor +5 Greed |
Enables the Charging Own Skirmishers combat tactic. Opposite of . Can mutilate prisoners. |
0 | ||||
Cynical | cynical | 97 | +2 | -5 Church +5 Same Trait -5 Opposite Trait |
-0.2 Monthly Piety +10 Rationality -100 Zeal |
Opposite of | -5 | |||||
Deceitful | deceitful | 87 | -2 | +3 | -5 Opposite Trait | +3 Personal Combat Skill -25 Honor |
Opposite of | -2 | ||||
Erudite | erudite | 188 | +2 | +5 Church | -2 Personal Combat Skill | 5 | ||||||
Gregarious | gregarious | 92 | +2 | +5 Vassal +5 Attraction +5 Same Trait |
Opposite of | 12 | ||||||
Honest | honest | 88 | +3 | -2 | +5 Same Trait -5 Opposite Trait |
-2 Personal Combat Skill +25 Honor |
Opposite of | 1 | ||||
Just | just | 96 | +2 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait |
+10 Honor +20 Rationality +10 Zeal |
Opposite of | 8 | ||||
Paranoid | paranoid | 99 | -1 | +2 | -10 Honor | Opposite of | 1 | |||||
Shy | shy | 91 | -2 | -2 Personal Combat Skill |
Enables the Hesitant Commander combat tactic. Opposite of |
-2 | ||||||
Stubborn | stubborn | 189 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10 Ambition +10 Zeal |
-5 | |||||
Trusting | trusting | 100 | +1 | -2 | -2 Personal Combat Skill +10 Honor |
Opposite of | -1 | |||||
Zealous | zealous | 98 | +2 | +5 Church +15 Religious Same Trait -25 Other Faith -5 Opposite Trait |
+1 Monthly Piety -10 Rationality +100 Zeal |
Enables the Religious Fervour combat tactic if the character also has the trait. Opposite of , , Sympathy for Christendom , Sympathy for Islam , Sympathy for Eastern religions , Sympathy for Judaism , Sympathy for Pagans , and Sympathy for Zoroastrianism |
30 |
指挥官特质
Characters with the education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.
They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.
名称 | 内部调用名 | ID | 单位修正 | 伤害与士气修正 | 地形修正 | 其他修正 | 作战战术 | |
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好战者 | aggressive_leader | 111 | +10% 伤害 -10% 防御 |
+25% 追击 | 史诗反冲锋战术 鲁莽冲锋战术 | |||
战场地形大师 | narrow_flank_leader | 158 | +50% 狭窄阵线 | |||||
守卫者 | defensive_leader | 108 | -10% 伤害 +25% 防御 |
灵性防守战术 | ||||
正面作战领袖 | experimenter | 109 | +20% 中军领袖 | |||||
擅长侧翼 | flanker | 110 | +20% 侧翼 | |||||
圣战士 | holy_warrior | 130 | +30% 针对宗教敌人的攻击 | |||||
激励者 | inspiring_leader | 105 | +15% 士气打击 +15% 士气防御 |
灵性防守战术 宗教狂热 | ||||
组织者 | organizer | 107 | +20% 行军速度 +10% 撤退 |
胆怯推进战术 | ||||
围攻指挥官 | siege_leader | 112 | +40% 围城 | |||||
诡计多端 | trickster | 106 | +30% 战术几率 | 聪明的伏击战术 | ||||
不屈 | unyielding_leader | 131 | +10% 防御 +20% 士气防御 |
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冬将军 | winter_soldier | 177 | +50% 冬季作战能力 | +4 冬季补给 | ||||
兵种指挥官特质 | ||||||||
骑兵指挥官 | cavalry_leader | 104 | +20% 骑兵 | 史诗反冲锋战术 | ||||
重步兵指挥官 | heavy_infantry_leader | 103 | +20% 重步兵 | |||||
轻步兵指挥官 | light_foot_leader | 102 | +20% 轻步兵 | |||||
战象指挥官 | war_elephant_leader | 174 | +20% 战象 | +20% 士气打击 | ||||
地形专家特质 | ||||||||
沙漠地形专家 | desert_terrain_leader | 129 | +20% 沙漠作战能力 | |||||
平坦地形专家 | flat_terrain_leader | 126 | +20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
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丛林战专家 | jungle_terrain_leader | 175 | +20% 丛林作战能力 | |||||
山地地形专家 | mountain_terrain_leader | 128 | +20% 山地作战能力 | |||||
崎岖地形专家 | rough_terrain_leader | 127 | +20% 森林作战能力 +20% 丘陵作战能力 |
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汉文化指挥官特质 | ||||||||
犬韬 | logistics_expert | 318 | +20% 中军领袖 | -50% 损耗 +30 补给天数 |
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龙韬 | master_of_flame | 317 | +20% 伤害 +20% 士气伤害 |
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豹韬 | sapper | 320 | +20% 丘陵作战能力 +20% 森林作战能力 |
+50% 围攻 | ||||
虎韬 | levy_coordinator | 319 | +20% 侧翼 | +30% 行军速度 +20% 撤退 |
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战士公会特质 | ||||||||
怖畏 | norse_leader | 346 | +25% 重步兵 | +50% 俘虏敌方指挥官几率 | ||||
掠夺者 | tengri_leader | 347 | +20% 轻骑兵 +10% 重骑兵 |
+20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
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林中伏兵 | baltic_leader | 348 | +15% 防御 +30% 侧翼 |
+20% 森林作战能力 | ||||
苔原之盾 | finnish_leader | 349 | +10% 防御 | +25% 冬季作战能力 | +20% 极地作战能力 | +3 冬季补给 | ||
平原之柱 | slavic_leader | 350 | +20% 士气打击 +20% 士气防御 |
+20% 平原作战能力 | ||||
灵魂战士 | west_african_leader | 351 | +20% 轻步兵 +20% 轻骑兵 |
+20% 沙漠作战能力 | ||||
炙炎者 | zun_leader | 352 | +20% 沙漠作战能力 +20% 山地作战能力 |
+20% 围城 +10% 行军速度 |
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山峦守卫 | bon_leader | 353 | +20% 轻步兵 | +20% 丘陵作战能力 +20% 山地作战能力 |
+10% 行军速度 | |||
铜号手 | hellenic_leader | 354 | +30% 士气打击 +20% 士气防御 |
+10% 行军速度 |
特定宗教
基督教
这些特性是专属基督教角色。
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
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On pilgrimage | on_pilgrimage | 143 | +5 Same Faith | +0.2 Monthly Piety | Gained after taking the decision to Go on Pilgrimage. Replaced by |
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Pilgrim | pilgrim | 119 | +5 Same Faith | +0.1 Monthly Piety | Gained by completing the pilgrim event chain | 5 | |
Crowned by a Bishop | crowned_by_priest | 328 | +0.05 Monthly Prestige +0.10 Monthly Piety |
See Coronation | |||
Crowned by [a Prince-Bishop] | crowned_by_bishop | 329 | +5 Church | +0.25 Monthly Prestige +0.25 Monthly Piety |
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation. | ||
Crowned by [a Pope] | crowned_by_pope | 330 | +10 Church | +0.50 Monthly Prestige +0.50 Monthly Piety |
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Self-Crowned | crowned_by_myself | 331 | +10 Vassal -25 Church |
+1.00 Monthly Prestige -0.50 Monthly Piety |
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Baptized by [a pope or patriarch] | baptized_by_pope | 342 | +5 Christian | +0.05 Monthly Prestige +0.10 Monthly Piety |
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Baptized by [a Prince-Bishop] | baptized_by_bishop | 343 | +5 Church | +0.05 Monthly Piety | |||
Baptized by [a satanist] | baptized_by_satan | 344 | +15 Same Trait | +0.05 Monthly Prestige -0.10 Monthly Piety |
Visible only to the character and members of the satanist society |
伊斯兰教
These traits are exclusive to Muslims, except for and which are inherited.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||
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Ashari | ashari | 146 | -30 Opposite Trait | +1 Monthly Piety | Gained through decision. Trait is lost if religion is changed. Opposite of |
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Decadent | decadent | 172 | -10 Personal Combat Skill | Characters with the trait generate 2% decadence for their dynasty per month, unless imprisoned. Opposite of |
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Faqih | faqih | 116 | +3 | +5 Muslim | Muslim equivalent of . Exclusive with other lifestyle traits |
8 | ||
Hafiz | hafiz | 117 | +5 Muslim | Gained by completing the Hafiz event chain | 1 | |||
Hajjaj | hajjaj | 114 | +5 Muslim | +0.10 Monthly Piety | Gained by completing the Hajj event chain. Muslim equivalent of | 4 | ||
Mirza | mirza | 120 | +5 Muslim | Obtained by children of mothers, but non-Sayyid fathers | 1 | |||
Mutazilite | mutazilite | 145 | +5 | -30 Opposite Trait | Gained through decision. Trait is lost if religion is changed. Opposite of |
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On Hajj | on_hajj | 115 | +10 Muslim | +0.2 Monthly Piety | Gained during the Hajj event chain. Replaced by |
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Sayyid | sayyid | 118 | +5 Muslim | Obtained by children of fathers | 1 |
日耳曼多神教
这些特性专属于日耳曼多神教角色。
名称 | 指令 | ID | 好感 | 其他修正 | 杂项 | 花费 | |||
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狂战士 | berserker | 136 | -2 | +4 | +10 同特质好感 | +25 个人实战能力 -5 理性 |
信仰日耳曼多神教的北日耳曼文化组角色可通过战斗中的事件获得 | 7 | |
盾女 | shieldmaiden | 236 | +15 同宗教好感 +5 原始宗教好感 |
+10 个人实战能力 +0.1 每月虔诚 +10 狂热 可充任marshal或指挥官 |
仅信仰日耳曼多神教的女性角色可获得本特质。在拥有神圣之怒拓展包的情况下,战士公会成员可无视宗教限制,将本特质授予其妻子或姐妹。耗费金钱,为授受双方提供威望。必须成年,军事属性高于10,拥有 中至少一项且没有任何一项 |
Zoroastrian
These traits are exclusive to Zoroastrian characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
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Saoshyant | saoshyant | 138 | +10 Zoroastrians | +20 Personal Combat Skill | Acquired through decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jure duchies | ||
Saoshyant Descendant | saoshyant_descendant | 139 | +5 Zoroastrians | Gained by children of a parent |
Dharmic
These traits are exclusive to Dharmic characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
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Pilgrim | indian_pilgrim | 310 | +5 Same Faith | +0.1 Monthly Karma | Gained through Indian pilgrim events. | 5 | |
On pilgrimage | on_indian_pilgrimage | 311 | +5 Same Faith | +0.2 Monthly Karma | Gained during the pilgrim event chain. Replaced by . |
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Brahmin | brahmin | 159 | +0.1 Monthly Karma | The highest caste. Hindu characters are required to have this trait to be granted temple holdings. | |||
Kshatriya | kshatriya | 160 | +0.1 Monthly Prestige | The second-highest caste. Required for Hindu characters to be granted castle holdings. | |||
Vaishya | vaishya | 161 | +0.03 Monthly Wealth | The third caste. Hindu characters are required to have this trait to be granted city holdings. | |||
Shaivist | shaivist_hindu | 163 | -5 Opposite Trait | +0.5 Monthly Prestige | Hindu religious branch. Opposite of Shaktist , Smartist , and Vaishnavist . |
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Shaktist | shaktist_hindu | 165 | -5 Opposite Trait | +20% Fertility | Hindu religious branch. Opposite of Shaivist , Smartist , and Vaishnavist . |
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Smartist | smartist_hindu | 166 | -5 Opposite Trait | +0.5 Monthly Karma | Hindu religious branch. Opposite of Shaivist , Shaktist , and Vaishnavist . |
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Vaishnavist | vaishnavist_hindu | 164 | -5 Opposite Trait +5 Vassal |
Hindu religious branch. Opposite of Shaivist , Shaktist , and Smartist . |
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Mahayana Buddhist | mahayana_buddhist | 167 | -5 Opposite Trait +5 Vassal |
Buddhist religious branch. Opposite of Theravada Buddhist , and Vajrayana Buddhist . |
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Theravada Buddhist | theravada_buddhist | 169 | -5 Opposite Trait | +1 Learning | Buddhist religious branch. Opposite of Mahayana Buddhist , and Vajrayana Buddhist . |
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Vajrayana Buddhist | vajrayana_buddhist | 168 | -5 Opposite Trait | +1 Health | Buddhist religious branch. Opposite of Mahayana Buddhist , and Theravada Buddhist . |
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Digambara Jain | digambara_jain | 170 | -5 Opposite Trait | +1 Health | Jain religious branch. Opposite of Svetambara Jain . |
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Svetambara Jain | svetambara_jain | 171 | -5 Opposite Trait +5 Vassal |
Jain religious branch. Opposite of Digambara Jain . |
Ascetic traits
Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.
The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | |
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Monk | monk | 141 | +5 Same Faith | +0.3 Monthly Piety | Males only | |||
Nun | nun | 142 | +5 Same Faith | +0.3 Monthly Piety | Females only | |||
Muni | muni | 304 | +5 Same Faith | +0.3 Monthly Purity | Males only | |||
Aryika | aryika | 305 | +5 Same Faith | +0.3 Monthly Purity | Females only | |||
Bhikkhu | bhikkhu | 306 | +5 Same Faith | +0.3 Monthly Karma | Males only | |||
Bhikkuni | bhikkhuni | 307 | +5 Same Faith | +0.3 Monthly Karma | Females only | |||
Sanyasi | sanyasi | 308 | +5 Same Faith | +0.3 Monthly Karma | Males only | |||
Sanyasini | sanyasini | 309 | +5 Same Faith | +0.3 Monthly Karma | Females only |
Crusader traits
Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.
All crusader traits are opposite of each other and provide similar modifiers.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | ||
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Ares' Own | ares_own | 248 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Hellenic religion must be reformed to have a religious head. Without Holy Fury, it is not attainable in game and can only be found on Incitatus. | |||
Crusader | crusader | 40 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Fraticelli Papacy must be established for their Pope to declare a crusade. | 17 | ||
Eagle Knight | eagle_warrior | 242 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Aztec religion must be reformed to have a religious head. | |||
Gond-i Shahanshah | gondi_shahansha | 251 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The High Priesthood must be restored for Zoroastrianism to have a religious head. | |||
Hound of Dievas | romuvas_own | 247 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Romuva religion must be reformed to have a religious head. | |||
Kanai | shaddai | 250 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Third Temple must be built for Judaism to have a religious head. | |||
Mujahid | mujahid | 113 | +2 | +15 Religious Same Trait +5 Muslim |
+10 Personal Combat Skill +10 Zeal |
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The relevant caliphate or sheikhdom must exist in order for jihads to be declared. | 11 | |
Nyame's Shield | nyames_shield | 245 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The West African religion must be reformed to have a religious head. | |||
Perun's Chosen | peruns_chosen | 246 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Slavic religion must be reformed to have a religious head. | |||
Skylord | tengri_warrior | 249 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Tengri religion must be reformed to have a religious head. | |||
Ukko's Hammer | ukkos_shield | 244 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Suomenusko religion must be reformed to have a religious head. | |||
Valhalla Bound | valhalla_bound | 232 | +2 | +15 Religious Same Trait +5 Pagan |
+10 Personal Combat Skill +10 Zeal |
The Germanic religion must be reformed to have a religious head. | |||
Warrior of the Sun | sun_warrior | 243 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Zunist religion must be reformed to have a religious head. | |||
Kailash Guardian | kailash_guardian | 407 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
The Bon religion must be reformed to have a religious head. |
Sympathy for other religious groups
Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.
If a character on the receiving end of the trait is , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews and Muslims .
Name | Command | ID | Miscellaneous | Cost | |
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Sympathy for Christendom | sympathy_christendom | 147 | Removes the -20 Infidel opinion penalty both ways with Christian characters | ||
Sympathy for Eastern religions | sympathy_indian | 162 | Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions | ||
Sympathy for Islam | sympathy_islam | 148 | Removes the -20 Infidel opinion penalty both ways with Muslim characters | ||
Sympathy for Judaism | sympathy_judaism | 151 | Removes the -20 Infidel opinion penalty both ways with Jewish characters | ||
Sympathy for Pagans | sympathy_pagans | 149 | Removes the -20 Infidel opinion penalty both ways with Pagan characters | ||
Sympathy for Zoroastrianism | sympathy_zoroastrianism | 150 | Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters |
Bad priests
Priests with inappropriate traits who are unable to exercise discretion ( Diplomacy ≤ 3) or hide their habits from public view ( Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.
The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:
It should be noted that priests are never at risk. Other qualifying traits are listed as follows.
Name | ID | Command | Religion | Opinion | Other modifiers | Ranks | Qualifying traits | |
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Immoral Priest | 156 | bad_priest_zoroastrian | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or High Priest | , , , , | ||
Unworthy Priest | 157 | bad_priest_aztec | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | , , , , | ||
Unworthy Priest | 154 | bad_priest_norse | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or Fylkir | , , , , | ||
Unworthy Priest | 155 | bad_priest_tengri | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be Priest or High Priest | , , , , | ||
Wicked Caliph | 153 | bad_priest_muslim | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Caliph | , , , , | ||
Wicked Priest | 152 | bad_priest_christian | -10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | , , , , |
Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.
The death of a Christian religious head with Wicked Priest will trigger a special event for all members of that religion: the Cadaver Synod.
Zodiac Signs
These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Date | ||||||
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Aries | zodiac_aries | 375 | +1 | -1 | +5 Same trait -15 Opposite Trait |
+40 Honor +20 Zeal -20 Greed |
Opposite of Libra Romantic match with |
20 March- 18 April | ||||
Taurus | zodiac_taurus | 384 | +1 | -1 | +5 Same trait -5 Opposite Trait |
-20 Rationality +40 Ambition |
Opposite of Scorpio Romantic match with |
19 April- 19 May | ||||
Gemini | zodiac_gemini | 378 | +1 | -1 | -5 General +10 Same trait -15 Opposite Trait |
-20 Rationality +40 Ambition +20 Greed |
Opposite of Sagittarius Romantic match with |
20 May- 20 June | ||||
Cancer | zodiac_cancer | 376 | -1 | +5 Same trait -10 Opposite Trait |
+5 Personal Combat Skill +40 Rationality -20 Zeal |
Opposite of Capricorn Romantic match with |
21 June- 21 July | |||||
Leo | zodiac_leo | 379 | +1 | -5 Same trait -20 Opposite Trait |
+0.05 Monthly Prestige -0.01 Monthly Piety +40 Ambition +40 Zeal |
Opposite of Aquarius Romantic match with |
22 July- 21 August | |||||
Virgo | zodiac_virgo | 385 | +1 | +5 Same trait -10 Opposite Trait |
-0.05 Monthly Prestige +0.01 Monthly Piety -40 Ambition -40 Greed |
Opposite of Pisces Romantic match with |
22 August- 21 September | |||||
Libra | zodiac_libra | 380 | +1 | -1 | +5 Same trait -5 Opposite Trait |
-40 Zeal +40 Rationality |
Opposite of Aries Romantic match with |
22 September- 22 October | ||||
Scorpio | zodiac_scorpio | 383 | +1 | -10 Dynasty -5 Same trait -15 Opposite Trait |
+10.0% Fertility +40 Zeal -20 Rationality |
Opposite of Taurus Romantic match with |
23 October- 21 November | |||||
Sagittarius | zodiac_sagittarius | 382 | +1 | +1 | +5 Same trait -10 Opposite Trait |
-0.05 Monthly Piety +20 Zeal +20 Honor |
Opposite of Gemini Romantic match with |
22 November- 20 December | ||||
Capricorn | zodiac_capricorn | 377 | -1 | +1 | +5 Same trait -10 Opposite Trait |
+20 Rationality +20 Ambition |
Opposite of Cancer Romantic match with |
21 December- 19 January | ||||
Aquarius | zodiac_aquarius | 374 | -1 | +5 Same trait -10 Opposite Trait |
+0.05 Monthly Prestige -40 Rationality -20 Greed |
Opposite of Leo Romantic match with |
19 January- 17 February | |||||
Pisces | zodiac_pisces | 381 | -1 | +10 Dynasty +10 Same trait -5 Opposite Trait |
-40 Greed -20 Ambition +40 Honor |
Opposite of Virgo Romantic match with |
18 February- 19 March |
Bloodthirsty Gods
Available for (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Obtained | ||||||
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Haemophiliac | bloodthirsty_gods_1 | 401 | -5 Feudal Vassal -5 Republic Vassal +5 Tribal +5 Church +5 Same Trait +5 Opposite Trait |
+0.1 Monthly Piety -15 Rationality +30 Zeal |
Unlocks "Blood Tournament" | 10 burned_hearts_points
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Haemophant | bloodthirsty_gods_2 | 402 | -10 Feudal Vassal -10 Republic Vassal +10 Tribal +10 Church +5 Same Trait +10 Opposite Trait |
+0.2 Monthly Piety -30 Rationality +70 Zeal |
Unlocks "Mass Sacrifice" | 50 burned_hearts_points
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Haemoarch | bloodthirsty_gods_3 | 403 | -15 Feudal Vassal -15 Republic Vassal +15 Tribal +15 Church +5 Same Trait +15 Opposite Trait |
+0.3 Monthly Piety -75 Rationality +100 Zeal |
Unlocks Flower War CB Halfway to Bloodthirsty Bloodline! |
100 burned_hearts_points
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Pagan branches
Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Flavor Text | |
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Syncretist | pagan_branch_1 | 355 | +5 Religious Same Trait +10 Other Religious Groups -5 Opposite Trait |
-30 Zeal | This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods. | ||
Spiritualist | pagan_branch_2 | 356 | +10 Church -5 Opposite Trait |
+0.25 Monthly Piety | -30 Zeal | This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment. | |
Militant | pagan_branch_3 | 357 | -5 Opposite Trait | +0.3 Monthly Prestige +10 Personal Combat Skill |
+20 Ambition | This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith. | |
Tribalist | pagan_branch_4 | 358 | +10 Dynasty -5 Opposite Trait |
+10% Fertility | +10 Honor | This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family. |
Kowtow
These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. It requires the Jade Dragon DLC to interact with China.
Name | Command | ID | Miscellaneous | Cost | |
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On Kowtow | kow_tow_travels | 323 | On pilgrimage to China (requires a regent, but the pilgrim can still educate children) -0.2 monthly Wealth -0.5 Health |
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Kowtow Complete (Tier I) | kow_tow_completed_tier_1 | 324 | +1 Monthly Grace -0.1 Monthly Prestige |
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Kowtow Complete (Tier II) | kow_tow_completed_tier_2 | 325 | +2 Monthly Grace -0.1 Monthly Prestige |
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Kowtow Complete (Tier III) | kow_tow_completed_tier_3 | 326 | +4 Monthly Grace -0.1 Monthly Prestige |
劫掠
通过劫掠地产,满足下列任一条件的角色可得到本组特质:
作为系列特质的初阶,日耳曼多神教信徒将得到“维京人”,而其他原始宗教信徒则是“海盗”;不过升级路径是相同的。如 神圣之怒拓展包已激活,这些特性可以触发劫掠时的特殊事件。
名称 | 指令 | ID | 好感 | 其他修正 | 备注 | 花费 | ||
---|---|---|---|---|---|---|---|---|
维京 | viking | 140 | +1 | +5 同特质 +15 日耳曼多神教 +15 改革日耳曼多神教 |
+0.3 每月威望 +10 个人实战能力 |
14 | ||
海盗 | pirate | +1 | +5 同特质 +15 日耳曼多神教 +15 改革日耳曼多神教 |
+0.3 每月威望 +10 个人实战能力 |
等价于特质,供其他宗教信徒 | 14 | ||
劫掠者 | ravager | 233 | +2 | +5 同特质 +20 日耳曼多神教 +20 改革日耳曼多神教 |
+0.4 每月威望 +20 个人实战能力 |
或的升级版。 拥有初阶特质后,再劫掠50块地产以获得。角色无需亲自领军。 |
19 | |
海盗王 | seaking | 234 | +3 | +25 日耳曼多神教 +25 改革日耳曼多神教 |
+0.5 每月威望 +20 个人实战能力 |
的升级版。 拥有上一阶特质后,再劫掠50块地产以获得。角色无需亲自领军。 |
21 | |
海盗女王 | sea_queen | 241 | +3 | +25 日耳曼多神教 +25 改革日耳曼多神教 |
+0.5 每月威望 +20 个人实战能力 |
代替,仅供女性角色。 |
弑亲者
Obtained by killing family members. With multiple family murders, only the worst trait will be retained.
These traits can only be removed by:
- A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
- A "murder deflection" decision available for certain murderous bloodlines
- For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
- For tribal kinslayer: By changing government type, then saving and reloading
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
弑亲禽兽 | kinslayer | 46 | -5 | -25 Dynasty -10 General |
Gained by killing ancestors, descendants, or siblings. Not for Muslims or Tribals |
-28 | ||||||
弑近亲者 | familial_kinslayer | 321 | -4 | -20 Dynasty -5 General |
Gained by killing blood aunts/uncles, nieces/nephews, or cousins. Removed upon gaining the trait. Not for Muslims or Tribals |
-19 | ||||||
弑族亲者 | dynastic_kinslayer | 322 | -3 | -15 Dynasty | Gained by killing other dynastic members. Removed upon gaining , or . Not for Muslims or Tribals |
-11 | ||||||
部落弑亲者 | tribal_kinslayer | 406 | -3 | -5 Dynasty +15 Attraction |
Only for Tribals Only with Holy Fury |
Special
These traits are gained through special actions or circumstances.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Adventurer | adventurer | 187 | -1 | +1 | +10 Same Trait | +20% Levy Size +10 Personal Combat Skill +10% Max Manpower +40 Ambition |
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Augustus | augustus | 125 | +10 Vassal | +0.5 Monthly Prestige | Given to emperors of the restored Roman Empire | |||||||
Blinded | blinded | 123 | -6 | -2 | -2 | -10 Attraction | -100 Personal Combat Skill -1 Health |
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Cannibal | cannibal_trait | 252 | +3 | -10 General +25 Same Trait |
+1 Personal Combat Skill -10 Honor -20 Rationality |
Allows to devour prisoner if character is also or | ||||||
Cat | cat | 316 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health |
Characters with this trait cannot marry, inherit, or hold landed titles | ||
Eunuch | eunuch | 122 | -20 Attraction | -5000% Fertility | Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title. If the player character is within diplomatic range to China, an may be sent to the Dragon Emperor in exchange for grace (requires Jade Dragon) |
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Excommunicated | excommunicated | 45 | -5 | -15 Same Faith | See: Excommunication | |||||||
Heresiarch | heresiarch | 135 | -15 Other Faith +25 Same Trait |
+3 Personal Combat Skill | Given to randomly-generated leaders of heretic revolts | |||||||
Homosexual | homosexual | 47 | +30 Attraction -5 Vassal |
-15% Fertility | Affected by attraction opinion bonus of same sex characters instead of opposite sex characters | 0 | ||||||
Horse | horse | 202 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health +1000% Horse |
Characters with this trait cannot marry, inherit, or hold landed titles | ||
In Hiding | in_hiding | 176 | -5 | -5 Vassal | -2 Monthly Prestige | Character is in hiding and less vulnerable to assassination plots | ||||||
Lover's Pox | lovers_pox | 253 | -5 Attraction | |||||||||
On a Journey | travelling | 333 | Will need a regent, but can still be guardian to children | |||||||||
Peasant Leader | peasant_leader | 134 | -5 | -10 Vassal +25 Same Trait |
+3 Personal Combat Skill | Given to randomly-generated leaders of peasant revolts | ||||||
Reincarnation | reincarnation | 173 | Character is seen as a reincarnation of another character and may receive traits that their "past life" character had. Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors |
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Varangian | varangian | 137 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill | Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard. |
Notes
- ↑ Change in character's age in Ruler Designer.