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{{Version|Timeless}}
{{Version|Timeless}}
{{DLC
{{DLC
| header= Conclave
| header= 御前会议
| icon= DLC icon Conclave.png
| icon= DLC icon Conclave.png
| logo= Conclave banner.jpg
| logo= Conclave banner.jpg
| type= Expansion
| type= 扩展包
| patch= 2.5
| patch= 2.5
| date= 2016-02-02
| date= 2016-02-02
| pdx= crusader-kings-ii-conclave/CKCK02ESK0000015.html
| storeb = {{Store|pdx|crusader-kings-ii-conclave/CKCK02ESK0000015.html}} / {{Store|steam|app/394320}}
| steam= 394320
| storec = {{Store|pdx|crusader-kings-ii-conclave-content-pack/CKCK02DSK0000038.html}} / {{Store|steam|app/394321}}
| pdxc= crusader-kings-ii-conclave-content-pack/CKCK02DSK0000038.html
| steamc= 394321
}}
}}
{{#evt:
{{icon|con}} {{N| 御前会议|Conclave/Con}} [[ 王国风云2]] 的第九个[[Major DLC|主要拓展包]] ,于2016年1月7日公布。<ref>[[forum:901254|Crusader Kings II: Conclave to be released early 2016!]]</ref> 2016 年2月2日发售<ref>[[forum:903451|Crusader Kings II: Conclave to be released February 2nd]]</ref> 本拓展包与 [[Patch 2.5|2.5 版本补丁]] 一致.
| service= youtube
| id= ws6kunXT1K8
| description= Crusader Kings II: Conclave expansion feature spotlight by CK2's game director Henrik "Doomdark" Fåhraeus.
| alignment= right
| container=frame
}}
'''Conclave''' is the 9th [[Major DLC|major expansion]] for [[Crusader Kings II]].
It was announced on 2016-01-07.<ref>[[forum:901254|Crusader Kings II: Conclave to be released early 2016!]]</ref> It was released on 2016-02-02<ref>[[forum:903451|Crusader Kings II: Conclave to be released February 2nd]]</ref> alongside [[patch 2.5]].
 
The main intention of Conclave is to "increase the challenge mid-to-late game".<ref name="DD1">[[forum:902002|Conclave Dev Diary #1]]</ref>


== Description ==
御前会议的主要内容是增加游戏中后期的挑战。<ref name="DD1">[[forum:902002|Conclave Dev Diary #1]]</ref>


Conclave will give your [[vassals]] some bite to go along with their bark, as the council that governs your realm will now demand some say in how you rule. Powerful dukes, regardless of competence, will require a seat at the table, and those left on the outside will be more likely to plot against you.
==简介==


Keep your council happy, and the mighty vassals will resist the pull of faction and civil war. Dismiss their interests, though, and you may find yourself trying to hold together a council at war with itself.
在御前会议拓展包中,你的[[封臣]]有了一些手段来达成他们的政治目的,同时领地的议会对你的统治有了一些发言权。不论能力如何,强大的公爵都需要一个内阁席位,那些没有进入内阁的封臣更有可能组织阴谋来反对你。
想办法让议会满意,强大的封臣可能会反抗你,他们会发起派系乃至内战。如果无视议会的好恶,那你可能会发现自己召集了一个内斗的议会。


Balance councillor skill and power to keep your dynasty safe and strong. Ignore powerful underlings at your peril, or simply buy their loyalty with favors. Conclave makes the royal council a force unto itself.
平衡内阁成员的技能和权力,以保持你的王朝安全和强大。忽视强大的下属会让你陷入危险,或者直接用人情换取他们的忠诚。御前会议使得内阁本身成为一种力量。


== DLC features ==
== DLC 特性 ==


'''New [[council]] mechanics''', making it more than simply a privy council:<ref name="DD2">[[forum:903120|Power to the council]]</ref>
''' 新的[[ 内阁]] 机制''' ,让它不仅仅是个私人的内阁:<ref name="DD2">[[forum:903120|Power to the council]]</ref>
* The most powerful [[vassals]] strongly desire a council seat, or will threaten a civil war.
* 最强的的[[ 封臣]] 强烈渴望获得内阁席位,否则可能引发内战。
* The council has power to vote on changes to [[realm laws]], declaration of wars, etc. But this power depends on the [[council laws]], which can limit councilors' power and influence. Tribal rulers enable council laws by increasing tribal organization in order to feudalize, and nomads always have all of the council laws enabled.
* 内阁有权力投票决定变更[[ 领地法]] ,发动战争等等。但是这种权力取决于[[ 内阁法]] ,它可以限制内阁成员的权力和影响力。部落统治者通过增加部落组织度来实现封建化,而游牧民总是启用所有内阁法。
** To avoid thousand of pop-ups, council members adopt certain pre-defined [[Council_vote#Stances|stances]], which will dictate how they align themselves (yea, nay or abstain) with the decisions the ruler takes: {{iconify|Loyalist}}, {{iconify|Pragmatist}}, {{iconify|Glory Hound}}, {{iconify|Zealot}}, or {{iconify|Malcontent}}.
** 未来避免成千上万的弹出窗口,内阁成员采取某种预先确定的[[ 内阁投票# 立场| 立场]] ,这将决定他们是否与统治者所作的决定(赞成、反对或弃权)相一致:{{iconify|Loyalist}} {{iconify|Pragmatist}} {{iconify|Glory Hound}} {{iconify|Zealot}} {{iconify|Malcontent}}
* Under some governments, councillors cannot create or join [[factions]] except during a period of "discontent" after succession or tyranny.
* 某些政体下,议员们不能创建或加入[[ 派系]] ,除非处于继承或暴政之后的“不满”期间。
* [[Regencies]] are reworked: the regent is put as a position on the council and will vote instead of the young ruler, who doesn't have the option of going against a council vote.
* [[ 摄政]] 重做:摄政在内阁有席位,他将代替年幼的统治者进行投票,而年幼的统治者没有反对内阁投票的权力。


'''[[Favors]]''', as a new kind of relationship than family, friendships and rivalries, which:<ref name="DD2">[[forum:903120|Power to the council]]</ref>
'''[[ 人情]]''' ,一种家庭、朋友和仇人之外的新关系,它:<ref name="DD2">[[forum:903120|Power to the council]]</ref>
* Can be gained through fulfilling the ambition of a vassal, giving a sum of money, accepting support request from a liege...
* 可以通过满足封臣的野心,给予一笔钱,接受封臣的支持请求等等来获得。
* Can be used in many ways: get a council member to vote your way for one year, accept a marriage, invite to court, educate child, keep a character out of factions or get them to join a faction, asking liege to press a claim, blocking liege from using the Realm Peace or asking him to enforce it, ...
* 可以用在多个方面:让一位内阁成员在一年内和你的投票立场保持一致,接受婚姻,邀请到宫廷,教育儿童,让一位角色远离派系或者让他们加入派系,要求领主索取宣称,阻止/要求领主执行全境和平或者……
* A character can only owe another character at most one favor at a time. It is usually not possible for two characters to owe each other favors.
* 一位角色同一时间只能欠另一个角色最多一个人情。通常情况下,两个角色不可能互相欠对方人情。


'''[[Education (Conclave)|Revised education system]]''', replacing the guardian's traits related events:<ref name="DD3">[[forum:904196|Homeschooling]]</ref>
'''[[ 教育| 教育系统修改]]''' ,取代监护人特质相关的事件:<ref name="DD3">[[forum:904196|Homeschooling]]</ref>
*Younger childhood (0-11): a childhood focus can guide the development of the child, impacting the likelihood of certain new [[childhood traits]]. Child’s attributes now grow randomly with some genetic influence from the parents. Educator’s (guardian, parent, liege or regent) traits will now very rarely affect the child’s development.
* 更年幼的童年(0-11 ):童年重心(焦点)可以指导孩子的发展,影响某些新的[[ 特质#儿童特质|儿童特质]] 的可能性。儿童的属性现在随机发展,受到父母的遗传影响。教育者(监护人,父母,领主或摄政)的特质现在很少会影响孩子的发展。
*Adolescence (12-15): an education focus can be chosen, guaranteeing that the character will receive an [[education trait]] of the category of the focus on reaching adulthood. Childhood traits increase or decrease the chances for a higher level education outcome.
* 青春期(12-15 ):可以选择一个教育重心,保证该角色成年时会获得一个属于此重心类别的[[ 特质#教育特质|教育特质]] 。儿童特质增加或减少了获得高等级教育特质的机会。


'''[[Laws]] have been reworked''':
'''[[ 法律]] 重做'''
* A new set of laws ([[council laws]]) dictates what the council can and cannot vote on.
* 一系列新的法律([[ 内阁法]] )决定了内阁可以和不可以投票的事项。
* [[Crown authority]] is gone, having been split into constituent parts
* [[ 王权法|王权]] 不再存在,被分为多个部分。
** Enforcing [[realm peace]] is now a temporary action that [[Council_vote#Enforce_Realm_Peace|requires council support]], rather than a permanent law
** 执行[[ 全境和平]] 现在是一个临时的行为,[[ 内阁投票#Enforce_Realm_Peace| 需要内阁支持]] ,不再是永久的法律。
* Obligation laws now ''shift'' between taxes and levies, instead of defining the level of burden
* 义务法现在在税收和征召兵之间“转移”,而不是决定负担等级
* New [[realm laws]] such as Status of Women
* 新的[[ 领地法]] ,例如女性地位


'''Other changes''':
''' 其他更改'''
*Insignificant [[ambitions]] are removed (get married, ...) and ambitions now actually alter the flow of gameplay in a significant way: {{iconify|become king}} allows a slight chance of successfully fabricating a claim on a kingdom. New ambitions include: ask for council position, build a war chest, ask liege for title, and ask for land for an unlanded son.
* 不重要的[[ 野心]] 被移除(结婚,……),实际上野心现在在很大程度上改变了游戏流程:{{iconify|become king}} 允许有微小机会成功伪造对王国的宣称。新的野心包括:成为内阁成员,建立战争金库,向领主索取头衔,以及为没有封地的子女获取土地。
*Non-nomadic rulers can create a [[mercenaries|mercenary]] band of their own to increase their wealth. ([[Nomadism|Nomads]] can already do so as long as [[Horse Lords]] is enabled.) However, the band will use a percentage of a holding's levies, and mercenary captains may grow ambitious. The most common sizes will be in between the nomadic mercenaries and the smaller pre-defined mercenary companies.
* 非游牧制统治者可以组建自己的[[ 雇佣兵]] 来增加财富。([[ 游牧民]] 只需要[[ 马上诸王]] 启用就有此能力。)但是,雇佣兵将使用一个地产的部分征召兵,并且雇佣兵团长可能变得野心勃勃。最常见的规模介于游牧雇佣兵和规模较小的预定义雇佣兵大队之间。


==Patch features==
== 版本特性==


Some [[patch 2.5]] features have been described in [[Developer_diaries#Conclave|developer diaries]] prior to the expansion announcement, as well as in [[forum:903473|patch 2.5 announcement thread]]:
Some [[patch 2.5]] features have been described in [[Developer_diaries#Conclave|developer diaries]] prior to the expansion announcement, as well as in [[forum:903473|patch 2.5 announcement thread]]:
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*[[Modding_suggestions#In_patch_2.5|Modding improvements]], including among others modable era screen, new [[scopes]] and [[triggers]].<ref>[[forum:889735|A Captain's Duty]]</ref>
*[[Modding_suggestions#In_patch_2.5|Modding improvements]], including among others modable era screen, new [[scopes]] and [[triggers]].<ref>[[forum:889735|A Captain's Duty]]</ref>


==Trivia==
== 杂项==


*The codename for the expansion was "Zeus". It was used to conceal the real expansion name on Steam depots, and is still visible in game files, via the "ze_" prefix, and some <code>has_dlc = "Zeus"</code> triggers.
*The codename for the expansion was "Zeus". It was used to conceal the real expansion name on Steam depots, and is still visible in game files, via the "ze_" prefix, and some <code>has_dlc = "Zeus"</code> triggers.
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*After initial release of patch 2.5, significant negative feedback on coalitions, infamy and shattered retreat was raised by part of the community. Paradox acknowledged that "a lot of comments concerning the new Coalition mechanics and the intricacies of “Shattered Retreats” merit [their] immediate attention".<ref>[[forum:906388|Conclave: The Near Future]]</ref> They also shared clarifications on coalitions along with tips for managing expansion.<ref>[[forum:906098|Clarifying Coalitions]]</ref>
*After initial release of patch 2.5, significant negative feedback on coalitions, infamy and shattered retreat was raised by part of the community. Paradox acknowledged that "a lot of comments concerning the new Coalition mechanics and the intricacies of “Shattered Retreats” merit [their] immediate attention".<ref>[[forum:906388|Conclave: The Near Future]]</ref> They also shared clarifications on coalitions along with tips for managing expansion.<ref>[[forum:906098|Clarifying Coalitions]]</ref>


== Dev diaries ==
== 开发日志==
{{main|Developer diaries}}
{{main| 开发者日志}}
{{#lsth:Developer diaries|Conclave}}
{{#lsth:Developer diaries|Conclave}}
==References==
== 参考资料==
<references/>
<references/>


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{{DLCNavbox}}
{{DLCNavbox}}
[[Category:DLC]]
[[Category:DLC]]
[[Category:Patches]]
[[Category: 补丁]]
[[Category:Conclave|#]]
[[Category: 御前会议|#]]

2020年12月25日 (五) 23:50的最新版本

DLC icon Conclave.png 御前会议
Conclave banner.jpg
类型
发布日期/ 补丁
2016-02-02 / 2.5

商店:扩展包
商店:内容包

DLC icon Conclave.png 御前会议(英文:Conclave/Con)是王国风云2的第九个主要拓展包 ,于2016年1月7日公布。[1] 2016年2月2日发售[2] 本拓展包与 2.5版本补丁一致.

御前会议的主要内容是增加游戏中后期的挑战。[3]

简介

在御前会议拓展包中,你的封臣有了一些手段来达成他们的政治目的,同时领地的议会对你的统治有了一些发言权。不论能力如何,强大的公爵都需要一个内阁席位,那些没有进入内阁的封臣更有可能组织阴谋来反对你。 想办法让议会满意,强大的封臣可能会反抗你,他们会发起派系乃至内战。如果无视议会的好恶,那你可能会发现自己召集了一个内斗的议会。

平衡内阁成员的技能和权力,以保持你的王朝安全和强大。忽视强大的下属会让你陷入危险,或者直接用人情换取他们的忠诚。御前会议使得内阁本身成为一种力量。

DLC特性

新的内阁机制,让它不仅仅是个私人的内阁:[4]

  • 最强的的封臣强烈渴望获得内阁席位,否则可能引发内战。
  • 内阁有权力投票决定变更领地法,发动战争等等。但是这种权力取决于内阁法,它可以限制内阁成员的权力和影响力。部落统治者通过增加部落组织度来实现封建化,而游牧民总是启用所有内阁法。
    • 未来避免成千上万的弹出窗口,内阁成员采取某种预先确定的立场,这将决定他们是否与统治者所作的决定(赞成、反对或弃权)相一致:Loyalist.pngPragmatist.pngGlory Hound.pngZealot.pngMalcontent.png
  • 某些政体下,议员们不能创建或加入派系,除非处于继承或暴政之后的“不满”期间。
  • 摄政重做:摄政在内阁有席位,他将代替年幼的统治者进行投票,而年幼的统治者没有反对内阁投票的权力。

人情,一种家庭、朋友和仇人之外的新关系,它:[4]

  • 可以通过满足封臣的野心,给予一笔钱,接受封臣的支持请求等等来获得。
  • 可以用在多个方面:让一位内阁成员在一年内和你的投票立场保持一致,接受婚姻,邀请到宫廷,教育儿童,让一位角色远离派系或者让他们加入派系,要求领主索取宣称,阻止/要求领主执行全境和平或者……
  • 一位角色同一时间只能欠另一个角色最多一个人情。通常情况下,两个角色不可能互相欠对方人情。

教育系统修改,取代监护人特质相关的事件:[5]

  • 更年幼的童年(0-11):童年重心(焦点)可以指导孩子的发展,影响某些新的儿童特质的可能性。儿童的属性现在随机发展,受到父母的遗传影响。教育者(监护人,父母,领主或摄政)的特质现在很少会影响孩子的发展。
  • 青春期(12-15):可以选择一个教育重心,保证该角色成年时会获得一个属于此重心类别的教育特质。儿童特质增加或减少了获得高等级教育特质的机会。

法律重做

  • 一系列新的法律(内阁法)决定了内阁可以和不可以投票的事项。
  • 王权不再存在,被分为多个部分。
  • 义务法现在在税收和征召兵之间“转移”,而不是决定负担等级
  • 新的领地法,例如女性地位

其他更改

  • 不重要的野心被移除(结婚,……),实际上野心现在在很大程度上改变了游戏流程:Become king.png 允许有微小机会成功伪造对王国的宣称。新的野心包括:成为内阁成员,建立战争金库,向领主索取头衔,以及为没有封地的子女获取土地。
  • 非游牧制统治者可以组建自己的雇佣兵来增加财富。(游牧民只需要马上诸王启用就有此能力。)但是,雇佣兵将使用一个地产的部分征召兵,并且雇佣兵团长可能变得野心勃勃。最常见的规模介于游牧雇佣兵和规模较小的预定义雇佣兵大队之间。

版本特性

Some patch 2.5 features have been described in developer diaries prior to the expansion announcement, as well as in patch 2.5 announcement thread:

  • More complex diplomacy system, where royal marriages create non-aggression pacts that can be re-negotiated if the arranger dies. Alliances are now stronger, but more rare, as they must be negotiated atop an existing non-aggression pact.[6][3]
  • Combat mechanic changes[7], including shattered retreat over several provinces, less damage during battles, improved AI, and reinforcing armies in friendly territory.[3]
  • Reduction of the "positive opinion inflation" of vassals vs their liege, by cutting many important positive opinion modifiers in half.[3] During non-elective succession, primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder.
  • Sounds: death sound differ depending on age, gender, and violence of reason for death. New ambient sound for technology view.
  • Faster loading of saved games: new continue button from the lobby, and vanilla history no longer gets executed while loading a save.
  • Defensive pacts may form against large realms whose actions are seen as threatening. (Called “coalitions” and “infamy” on release[8], renamed in patch 2.5.2.)
  • Support for ^Ctrl + Left click on dynasty map mode, to breakdown realms into sub-realms.[9]
  • New functionality that allows to interact with province owner by right-clicking with special keys pressed.[10]
  • Redo of law screen, that now has multiple tabs.[11]
  • Malcontents now tend to gang up into fewer but more powerful factions.
  • Modding improvements, including among others modable era screen, new scopes and triggers.[12]

杂项

  • The codename for the expansion was "Zeus". It was used to conceal the real expansion name on Steam depots, and is still visible in game files, via the "ze_" prefix, and some has_dlc = "Zeus" triggers.
  • The patch went through a private beta testing phase, following a call for beta testers done months earlier.[13]
  • An advanced press release of the DLC was sent to some youtubers to allow for some pre-release let's play streams.
  • After initial release of patch 2.5, significant negative feedback on coalitions, infamy and shattered retreat was raised by part of the community. Paradox acknowledged that "a lot of comments concerning the new Coalition mechanics and the intricacies of “Shattered Retreats” merit [their] immediate attention".[14] They also shared clarifications on coalitions along with tips for managing expansion.[15]

开发日志

主条目:开发者日志

All developer diaries about the Conclave expansion and patch 2.5.

No. Title and Link Description Date
1 A Farewell A farewell from Magnus. 2015-09-29
2 What we do! Detail about the size and organization of CK2 team. Teaser for new pacts system. 2015-10-06
3 Birken about CK2 Project lead express what he likes in CK2 and its future direction. Teaser for new shattered retreat system. 2015-10-13
4 The QA team on CK2 QA team size and day-to-day work. Teaser for new dynasty map mode. 2015-10-20
5 The Move Moving to the new office. New functionality that allows to interact with province owner by right-clicking with special keys pressed. 2015-10-27
6 A Captain's Duty Captain Gars (Usermod Coordinator) improvement for the modders, including among others moddable era screen, new scopes and triggers. 2015-11-03
7 Rules of Engagement New diplomacy system including alliances and non-aggression pacts. 2015-11-10
8 Trade-offs Project lead inquiring about society perspective on soft-limits, like vassal or demesne limit. 2015-11-17
9 It's just a flesh wound! Combat mechanic changes including: shattered retreat like in EU4, new damage calculation and improved AI. 2015-11-24
10 Looking at Laws Redo of succession law screen that now has multiple tabs. Screen-shot of inheritance tab. 2015-12-01
11 Stopping The Snowball New infamy mechanism based on ruler aggressive actions and correlated coalitions. 2015-12-08
12 Conclave is announced Information about the aim of the new expansion: making mid-to-late game harder. Changes to internal politics, including new council mechanism and reduced positive modifiers. 2016-01-12
13 Power to the Council New council system and related favors and realm peace mechanism. New regency system based on council decisions. 2016-01-19
14 Homeschooling New education system and presentation of the new laws mechanism. More details on the use of favors. Enhanced dynamic mercenaries. 2016-01-26
15 It's Coming! List of new achievements and change-log for patch 2.5. 2016-02-02
16 The Near Future Upcoming changes to coalitions and shattered retreats. 2016-02-04
17 Post Launch Further improvement for the Conclave mechanism and next song button. 2016-02-09
18 The 2.5.2 Patch Changing the defensive pacts (previously coalitions) and threat (previously infamy) mechanism to make them more plausible. Timed seduction block in case of rejection. 2016-02-16
19 No news is good news Current patch notes for patch 2.5.2. 2016-02-23

参考资料

补丁 
扩展包 伊斯兰之剑罗马遗产日落入侵共和国逝往神灵亚伯拉罕之裔印度罗阇查理曼生活之道马上诸王御前会议死神索命修道士与密契者碧玉之龙神圣之怒
1.02b - 1.05g 1.02b1.03b1.041.04c1.051.05b1.05c1.05d1.05e1.05f1.05g
1.06 - 1.111 1.061.06b 1.071.07b1.081.091.0911.0921.101.1011.1021.103b1.111.111
2.0 2.02.0.12.0.22.0.32.0.4
2.1 & 2.2 2.12.1.22.1.32.1.42.1.52.1.62.22.2.1
2.3 2.32.3.12.3.22.3.32.3.42.3.52.3.6
2.4 2.42.4.12.4.22.4.32.4.42.4.5
2.5 & 2.6 2.52.5.12.5.22.6.12.6.22.6.3
2.7 2.72.7.0.12.7.0.22.7.12.7.2
2.8 2.82.8.1
3.0 3.03.0.1