Patch 2.3

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王国风云2
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3.33.3.13.3.2
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2.62.6.1.12.6.22.6.3
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2.3.42.3.52.3.6
2.32.3.12.3.22.3.3
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2.22.2.1
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2.12.1.22.1.32.1.42.1.52.1.6
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2.02.0.12.0.22.0.32.0.4
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1.111.11.1
1.101.10.11.10.21.10.3
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1.091.09.11.09.2
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1.071.07b
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1.061.06b
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1.05e1.05f1.05g
1.051.05b1.05c1.05d
1.041.04c
1.02b1.03b

Patch 2.3 was released on 2014-12-16[1] alongside the Way of Life expansion.

The checksum for this version is BTOF.

Major

  • Fixed false positive OOS
  • Fixed auto-selection of characters in multiplayer problem when loading saves
  • Vassals called to war now respond in the message ticker, not a pop-up event
  • The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the "All of our Vassals" entry
  • AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared)
  • No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect)
  • Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
  • Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
  • Multithreaded startup of the game
  • Fixed crash caused by destroyed settlements by Viking looters
  • Fixed probable OOS
  • Fixed crash when missing certain Unit Pack DLC's
  • Fixed memory leak when calculating subunits monthly cost.
  • Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

Minor

  • Fixed so laws are copied when you change primary title
  • Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
  • Support to show the combat rating of a character together with combat modifiers
  • Fixed broken culture effect, now you can convert to local culture of a province again
  • Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
  • Fixed not being able to raise ships from demesne
  • Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
  • Improved positioning of the Diplomacy View.
  • Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
  • The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
  • Pressing the middle mouse button no longer closes the Diplomacy View.
  • Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
  • Fixed bug where the Diplomacy View ended up outside of the screen.
  • Character selection view left and right click behaviour is now consistent.
  • Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
  • Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
  • Fixed a number of minor text issues.
  • The capital of Duchy of Ugra is now Ugra.
  • Powys, Man and Kola now have their de jure capitals set correctly.
  • Jews no longer want boar meat for their feasts.
  • No longer possible for non-Muslims to have the 'Decadent' trait.
  • Fixed a broken option trigger for declining some pagan feast invitations.
  • Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
  • Fixed a serious bug where Prepared Invasions would always be disable on reload
  • Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
  • Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
  • All modifiers can now be set and used correctly in Ambitions (not just Fertility)
  • Better shield for the Emichid dynasty
  • Added GetHighGodName and GetHighGodNameCap to religions and texts
  • Fixed an issue with heretical count tier bishops and above being called "counts", etc
  • Character View: Removed a double colon (:
  • Fixed a new bug with scope switching to specific character IDs
  • Fixed a bug with the 'is_married' trigger when not taking a bool
  • Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
  • Christians with Elective Gavelkind can no longer vote for bishops and mayors
  • Cut an inappropriate event option in old event 4115
  • Character View: Fixed an old bug with being able to cancel an Ambition when you should not
  • Character View: Added better tooltip saying _when_ you can cancel the current Ambition
  • Character View: Added better tooltip about cancelling plots
  • Intrigue View: Fixed cancel current plot button issues
  • Removed decimals from attribute modifier descriptions
  • Removed decimals from attribute change effects
  • Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
  • Fixed a bug with the 'repeat_event' effect and namespaces
  • Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
  • Fixed a serious bug with targetted decisions that target yourself showing up for others
  • The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
  • Fixed various text issues with certain targetted decisions
  • Added a few missing event window borders
  • AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
  • Added trait loss notification events for Stressed and Depressed
  • Fixed a minor typo in birth event 457
  • Bastards born to lovers through the code now get a known father if the woman is unmarried
  • Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
  • Cut the "Special interest" button from the character view
  • Improved the tooltips for the three special buttons in the new Diplo Menu
  • Fixed bug where retinues were calculated into the fleet levies in dynastic view.
  • Reverse relations now looks at the character's religion, culture and realm instead of the player's.
  • Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
  • Opening reverse relations now closes the diplomacy view.
  • Fixed bug where the spouse finder did not properly select bethrothal for minors.
  • Clicking on special interest entries in the outliner now works the same as clicking on portraits.
  • Added alert for high-prio targetted decisions.
  • Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
  • Targetted decisions no longer shows the target character name (except in the targetted decision alert).
  • Fixed bug where historical nicknames were not removed properly when moving backwards through history.
  • Troops number in dynastic view now takes event troops into consideration.
  • The Diplomacy View is now properly positioned.
  • Fixed death effect in zunist torture event chain
  • Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
  • English culture can no longer spawn unintentionally through a minor Muslim random event.
  • Event triggering notification of someone coming out of hiding should now work correctly.
  • Adjusted the 'culture' text field in the character view
  • Raising runestones now also gives Piety
  • Reverted to previous version of v1_092.csv to correct a lot of broken special letters
  • Added 'is_foe' trigger and 'crime' flag to opinion modifiers
  • Converting Tribal Holdings no longer depletes the levy
  • Winning and losing wars now tends to give more nicknames
  • Decadence Revolts: Boosted troop strengths
  • Decadence Revolts: Vassals more likely to go independent
  • Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
  • Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
  • Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
  • Fixed a bug with the 'holy_war' acquisition method not showing up in title history
  • Added some missing acquisition types to the CBs
  • Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
  • Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
  • Optimized and fixed many bugs in the health events
  • Fixed broken dynasty 8601 "de Cantabria"
  • Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
  • Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
  • Fixed a rare bug where landless title courts could contain random characters with no culture or religion
  • Corrected some event border colors
  • Tooltips on dead characters now list their primary tier titles
  • Spouses now always only have personal opinions of each other
  • All non-Muslims can now legitimize bastards
  • All religions can now divorce their spouse if there is currently no religious head
  • Added divorce reasons to character opinions and to the divorce interactions
  • Tweaked the main bastard conception and lover gained events (450 and 456)
  • Optimized the lookup of database files
  • History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
  • The character screen no longer shows the score of the player.
  • The character screen now shows how many troops that character can raise.
  • It is now possible to cancel your own plot in your character screen.
  • Demesne size and vassal limit is now visible in the character screen.
  • The loading screen for the most recent dlc is now always shown first when loading the game.
  • Tengri no longer get pagan homeland attrition penalty against other pagans.
  • Reformed Zunists no longer have pagan defensive homeland attrition.
  • Fixed CTD when resigning from games.
  • Fixed broken options in events which used the religion = christian trigger.
  • Fixed bug where the cost of vassal mercenaries were not calculated properly.
  • Fixed bug where ironman saves became broken when creating a new save after loading an old one.
  • AI will now prefer using CB's without piety and prestige costs.
  • Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
  • Fixed crash when trying to host a save stored in a sub-directory.
  • Viceroyalties can no longer be granted to characters outside your realm.
  • Fixed crash when finishing constructions in settlements without a holder.
  • Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
  • The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
  • Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
  • Viceroys becoming unlanded will now hand back their viceroy title to their liege.
  • Wars and truces are now visible in the character view.
  • Fixed bug where the Assassin Resurface-event did not activate the title.
  • Decadence tooltip now uses a consistent amount of decimals.
  • Opening the chronicle now pauses the game if not in multiplayer.
  • Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
  • Fixed bug where the family of Carloman sometimes fled to a revolt.
  • Clarified the negative effects for tribal job troops if not used in the job action tooltip.
  • Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
  • Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
  • Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
  • Fixed broken allow-trigger in landed_titles.
  • Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
  • Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
  • Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
  • Tweaked the stats of some early Norse characters.
  • Isle of Man is now its own de jure duchy.
  • Tweaks to Manx title names.
  • Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
  • Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
  • Saxon Wars event can no longer trigger for non-feudal rulers.
  • Added target list for great holy wars for reformed Zunists.
  • Tweaked triggers for unlocking crusades and jihads (France and North Africa).
  • Tweaked the chances for some ruler nicknames.
  • Fixed the names for Church of Zun and West African Church (was wrong format).
  • Fixed a bug where a coincillor could sometimes complain to liege about herself.
  • Fixed the localisation for the Seljuk Turks title.
  • Melitene province in Armenia is now properly considered mountainous terrain.
  • Fixed a crash when selecting a lowborn theocracy at startup.
  • Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled.
  • Updated tutorial and learning scenario to work with the new diplomacy menu.
  • Added pagan and republic diplomatic menu buttons.
  • Fixed bug where republics with no vassals did not automatically generate patricians.
  • The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game.
  • added frames for business and war focus events.
  • The empty holding modifier for tribal settlements now applies for non-tribals as well.
  • Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead).
  • The diplomacy menu is now positioned correctly when not opened from portraits.
  • Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended.
  • Added missing event localisation for revolt event in learning scenario.
  • Vassal opinion modifiers from focuses are now properly calculated into vassal opinions.
  • WOL - Lowered the duration on the trade route modifier from 50 to 30 years.
  • WOL - Lowered the ai chance to refresh a trade route.

Modding

  • Title variables are now correctly saved
  • In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.
  • Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
  • Added 'modifier' fields to effects 'random_list' and 'random'
  • The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
  • Added many new nicknames
  • Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
  • Added trigger 'plot_is_known_by'
  • Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
  • Added trigger 'any_opinion_modifier_target'
  • Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
  • Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
  • Added fromfromfromfrom scope targets
  • Added optional 'as_if_liege' parameter to opinion triggers
  • Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'

(These do not take state diplomacy, laws or any other such state concerns into account)

  • Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
  • Added 'capital' console command
  • Added event effect 'log'
  • Added trigger 'has_polygamy'
  • Added trigger 'has_concubinage'
  • Character modifier descriptions now support text variables
  • Added is_holy_site trigger
  • Fixed a bug with effect scope any_allied_character
  • Fixed a bug with effect scope random_allied_character
  • All any-triggers now support the use of count = x
  • Added variables to titles
  • All variable trigger and effects now work with title variables
  • Variables can be displayed with localization system
  • Variable triggers and effects can compare variables between types of scopes (country/province)
  • Fixed problems with the variable triggers check_variable and is_variable_equal
  • Added cal_true_if trigger
  • Added set_title_flag effect
  • Added clr_title_flag effect
  • Added has_title_flag trigger
  • Added had_title_flag trigger
  • Added save_event_target_as effect
  • Added save_global_event_target_as effect
  • Added clear_event_target effect
  • Added clear_global_event_target effect
  • Added clear_global_event_targets effect
  • Added support for weighted cultural names
  • Added support for weighted regnal names
  • Added an on_startup on action
  • Exported MAX_CROWN_LAW_CHANGES to defines
  • Added support for localized nicknames
  • Added effects convert_to_temple and convert_to_tribal
  • Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
  • set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
  • Added a set_allow_free_vice_royalty_revokation effect
  • Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
  • Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

AI

  • Tweaked release from prison and execution logic
  • Added AI choice scripts to the bastard is born event (301)

Converter

  • Made converter province mapping up to date with EU4 patch 1.8
  • Fixed missing cultures for converter
  • Buffed Jerusalem ideas
  • Tweaked Aztec and Incan ideas
  • Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
  • Version compliance with eu4 1.8 patch in the generated mod file
  • Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
  • Tech groups should now be up to date with EU4 patch 1.8
  • Fixed crash bug when converting a game that has custom titles
  • Fixed now so converter mod's no longer changes checksum
  • Switched so Miaphysite is not dependent on SoA to become coptic
  • Added Karling ideas

References