封臣:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.8
→‎贵族
 
(未显示10个用户的42个中间版本)
第1行: 第1行:
{{version|2.8}}
{{version|2.8}}
{{需要翻译}}
[[File:Realm tree screen 2.jpg|right|frame|1066年,天主教的纳瓦拉王国分封树。]]


[[File:Realm tree screen 2.jpg|right|frame|The realm tree of the small Catholic Kingdom of Navarra in 1066.]]
[[File:Icon realm hierarchy.png|Feudal System|link=]]在封建制度下,统治者授予他们的部分[[直辖领]]给'''封臣''' 换取他们一部分的[[经济| 税收]]和[[征召兵]] 。封臣的上层统治者则被称作'''领主(liege)'''。在王国风云2中,任何封臣都只会有唯一一个领主。


[[File:Icon realm hierarchy.png|Feudal System|link=]] Under the Feudalism system depicted in {{icon|ck2}} '''Crusader Kings II,''' rulers grant parts of their personal property (their [[demesne]]) to '''vassals''' in exchange for a cut of their [[taxes]] and [[levies]]. A vassal's direct ruler is called their '''liege.''' In Crusader Kings II, every vassal can only have 1 liege.
封建制度是一种[[Wikipedia:decentralization| 分权化]] 的制度,借由下放部分权力以换取封臣协助统治地方。 封臣可以把自己封得的领地再分封给更下一层的封臣,这被称作[[Wikipedia:subinfeudation|次级分封]]
作为对臣民忠诚的回报,领主则提供了免受外部势力威胁的保护。


The feudal system is a type of [[Wikipedia:decentralization|decentralization]] which makes ruling easier at the expense of personal power. Vassals can in turn distribute lands to vassals of their own, which is called [[Wikipedia:subinfeudation|subinfeudation]]. In return for their vassals' loyalty, the liege provides protection from external hostile forces.
封臣是否履行职责取决于他们对领主的[[ 好感#对封建义务的影响| 好感]] 。好感越低,封臣缴交的税收和征召兵越少。如果好感过低,封臣甚至可能对领主进行[[ 阴谋]]或是加入[[派系]] 与他人合作反抗领主。


In {{icon|ck2}} '''CKII''', a vassal meeting their duties [[Opinion#Effects on vassal duties|depends largely]] on their [[opinion]] towards their liege. The lower it is, the less taxes and levies a vassal will provide. If relations deteriorate enough, the vassal might [[plot]] against their liege or join a [[faction]] to work with others in order to undermine or depose their liege.
''' 请注意''' ,当一个封臣从其领主领地之外继承了一个比原先高级别的头衔,新的头衔将成为他的[[ 主头衔]] ,同时该封臣将从原先的领主独立出去。但若是领主授予给封臣或是封臣自己征服的更高级别头衔并不会使他独立出去,除非新头衔跟领主同级别或更高级。
 
Note that when a vassal inherits a title from ''outside his liege's realm'' which is higher ranked than his current one(s), the higher ranked title becomes his new [[primary title]]; this means that he'll cease to be a vassal of his (now former) liege. This is not the case if the liege grants the vassal the higher ranked title or if the vassal obtains the title via conquest, unless the title is of the same rank as the liege's primary title.


==等级==
==等级==


[[File:Alert create title.png|Tiers of Titles|link=]] There are five ranks or '''tiers''' of [[titles]]. Rulers can only be vassals to a single higher-tier liege. The tiers are as follows from lowest to highest, with their respective portrait and coat of arms frames:
[[File:Alert create title.png|Tiers of Titles|link=]] [[ 头衔]] 有五个等级。一名领主只能成为一名更高级别领主的附庸。从最低至最高等级头衔各自的肖像与纹章边框如下图所示:


{| class="wikitable"
{| class="wikitable"
|-
|-
!style="width:44px"|
! style="width:44px" |
!style="width:100px"| Character Title
! style="width:100px" | 人物头衔
!style="width:40px"|
! style="width:40px" |
!style="width:100px"| Land Tier
! style="width:100px" | 领地等级
! Description
! 描述
|-
|-
! [[File:Baron Feudal.png|75px]]
![[File:Baron Feudal.png|75px]]
! Baron
! 男爵
! [[File:Barony.png]]
![[File:Barony.png]]
! [[Holding]]
![[ 地产|男爵领]]
| A '''baron/baroness''' owns a [[holding]] (also called a '''Barony'''), the smallest land unit in the game. Holdings can be [[castles]], [[cities]], [[temples]], [[tribes]] or [[nomadic capital]]s.
|''' 男爵(夫人)''' 拥有[[ 地产]] ( 也被称作''' 男爵领''') ,是游戏中最小的土地单位。地产可以是[[ 城堡]] [[ 城市]] [[ 神殿]] [[ 部落]] 或是[[ 游牧制首都]]


Barons (other than [[Patrician]]s) are [[game over|not playable]], and their simulation is simplified to improve game performance. They cannot appoint [[council]]lors and cannot create [[factions]]. The Baron portrait is identified by a bronze ring, curled by a coloured ribbon. (Colour depends on [[Characters#Government type|government type]])
男爵(商业共和国的贵人除外)是[[ 游戏结束| 不可玩的角色]] ,并被简化了计算以提高游戏效能。他们不能任命[[ 内阁]] 和创建[[ 派系]]
 
男爵的头像使用青铜环,并被彩带缠绕(彩带颜色取决于[[ 角色# 政体| 政体种类]])
|-
|-
! [[File:Count Feudal.png|75px]]
![[File:Count Feudal.png|75px]]
! Count
! 伯爵
! [[File:County.png]]
![[File:County.png]]
! [[Province]]
![[ 省份|伯爵领]]
| A '''count/countess''' governs a [[province]] (also called a '''County'''), which is the smallest land area visible on the map.
|''' 伯爵(夫人)''' 管理[[ 省份]] ( 也被称作''' 伯爵领''') ,是游戏中地图上可见的最小土地单位。
A count always owns the [[capital]] holding of a province (usually a [[castle]]). They are also the ''[[de jure]]'' ("rightful"), and usually the ''de facto'' ("in fact"), liege of other barons within the same province. A character must at least be a count before they can be [[Diplomatic actions#Grant landed title|granted]] higher-tier titles. The count portrait is identified by a silver ring, curled by a coloured ribbon.
公爵必定会拥有一个省份的[[ 首府]] 地产( 通常是[[ 城堡]]) 。他们是同一省份的男爵''[[ 法理]]'' 上,通常也是'' 实际上'' 的领主。角色必须至少是一名伯爵才能被[[ 外交行动# 授予实地头衔| 授予]] 更高级别头衔。
 
伯爵的头像使用银环,并被彩带缠绕。
|-
|-
! [[File:Duke Feudal.png|75px]]
![[File:Duke Feudal.png|75px]]
! Duke
! 公爵
! [[File:Duchy.png]]
![[File:Duchy.png]]
! [[Duchy]]
![[ 公国]]
| A '''duke/duchess''' manages a '''[[Duchy]]'''. Dukes (and above) start generating passive [[technology]] points.
|''' 公爵(夫人)''' 管理'''[[ 公国]]''' 。公爵级别以上开始能够产生[[ 科技]] 点数。封臣必须至少达到公爵级别,他们的首都省份才能获得+15% 的征召兵加成。当一个公爵拥有超过一个公国时则被称作''' 大公''' ,并给予他们+1[[ 直辖领上限]]
Vassals have to be at least dukes in order to benefit from the bonus to levies at their capital county (+15%). A duke who owns more than one duchy is called a ''grand duke,'' which grants a +1 bonus to their [[demesne limit]]. The duke portrait is identified by a jeweled silver ring, curled by a coloured ribbon.
公爵的头像使用镶珠宝的银环,并被彩带缠绕。
|-
|-
! [[File:King Feudal.png|75px]]
![[File:King Feudal.png|75px]]
! King
! 国王
! [[File:Kingdom.png]]
![[File:Kingdom.png]]
! [[Kingdom]]
![[ 王国]]
| A '''king/queen''' controls a '''[[Kingdom]]'''. Kings and emperors may define [[realm laws]] in their [[demesne]].
|''' 国王/ 女王''' 统治'''[[ 王国]]''' 。国王级别以上才能制定[[ 领地法]] 。创建一个[[ 法理]] 的王国头衔需要至少两个公国头衔。
It is required to control a minimum of 2 duchies to create a [[de jure]] kingdom. The king portrait is identified by a golden ring, curled by a coloured ribbon.
 
国王的头像使用金环,并被彩带缠绕。
|-
|-
! [[File:Emperor Feudal.png|75px]]
![[File:Emperor Feudal.png|75px]]
! Emperor
! 皇帝
! [[File:Empire.png]]
![[File:Empire.png]]
! [[Empire]]
![[ 帝国]]
| An '''emperor/empress''' rules over an '''[[Empire]]''' and may vassalize kings (usually through force).
|''' 皇帝/ 女皇''' 统治'''[[ 帝国]]''' 且可能拥有几个国王级别封臣。由於需要微觀管理,對一個大帝國進行適當的管理往往會成為一項複雜的任務。
Proper administration of a large empire tends to become a complex task due to the micromanagement required. The emperor portrait is identified by a jeweled golden ring, curled by a coloured ribbon.
 
皇帝的头像使用镶珠宝的金环,并被彩带缠绕。
|}
|}


==直属封臣上限==
==直属封臣上限==
: ''See also: [[Distribution of power guide]], [[Kingdoms|Kingdoms with special creation requirements]], [[Diplomatic actions#Transfer vassalage|Transfer vassalage]]''
{{hatnote|可参考:[[权力分配指南]],[[王国|有特殊创建要求的王国]],[[外交行动#转封封臣|转封封臣]]}}
 
[[File:Vassal_limit.png|Vassal Limit|link=]]每一位拥有[[Duchy|公爵]]及以上头衔的角色都会意识到他们无法拥有过多直属的封臣(只有[[伯爵]]及以上才会被计算在内;[[男爵领|男爵]]级是不算的)。拥有过多的直属封臣会承受各种各样的惩罚(主要是税收和人力),一些封臣还可能在[[继承]]时独立。
 
这个限制鼓励统治者在领地较大的时候,提高他们的封臣位阶。扩张超过[[法理]]领土的[[帝国]]很可能需要一些[[国王]]级别的封臣。
 
[[部落制]]封臣不会加入他们非游牧领主的直属封臣上限的计算。但是当这些封臣拥有与领主相同的[[宗教]]与[[文化]]时,他们可能会快速地[[Tribalism#Adopting feudalism|封建化]]。
 
[[游牧制]]的封臣不加入他们领主的直属封臣上限计算。
 
*直属封臣上限受到以下指数影响:
 
**基数(1) x 统治者[[Vassals#Tiers|头衔等级]]修正 (启用 {{icon|con}} [[御前会议]]扩展): (括号内为不启用 {{icon|con}} [[ 御前会议]] 扩展时的数据)
**公爵 = 基数 x 8.0 (10)
**国王 = 基数 x 15.0 (20)
**皇帝 = 基数 x 20.0 (30)
*{{green|+3}}作为一个大公(拥有不只一个公爵头衔,但不是国王)
*{{green|+统治者外交能力修正}} = 30% [[File:Icon diplomacy.png|Diplomacy\link=]] 统治者[[Diplomacy|外交属性]] + 15% 统治者配偶的外交属性
*法律:
**{{green|+2}}每选择一个[[内阁法|内阁法]](除了第一个法律)由内阁授权(需要{{icon|con}}[[御前会议]]DLC); (封建制的领主最大可达{{green|+14}},其他政体的领主则是{{green|+12}})。
**每阶的[[直辖领法律# 中央集权| 中央集权]]法律减少{{red|5}}封臣上限(从{{green|+10}}到{{red|-10}}),换取{{green|+0}}到{{green|+4}}的[[直辖领#直辖领上限|直辖领上限]];{{icon|hl}}游牧制领主没有这项法律;
**{{green|+25}}对于启用「帝国行政体制」。然而启用帝国行政体制也会自动启用王国和公国总督制并减少{{red|-10}}封臣上限,所以实际上是{{green|+15}}。
**{{red|-5}}对于每一阶[[直辖领法律#总督制|总督制]]法律(需要{{icon|cm}}[[查理曼]]DLC)
*{{green|+10}}对于{{icon|jd}}中华帝国制
*{{red|-10}}对于[[部落制]]和[[游牧制]]
*{{green|+20}}对于使用[[帝国选侯制]]继承法(神罗特有)
 
==税收==
{{main|经济}}
 
[[File:Icon stewardship.png|Taxes|link=]]如果非游牧制的封臣对领主有正好感,他们将会上缴税收,但是他们上缴的税收数量主要取决于两个因素:
 
#他们自己从自己的[[地产]]获得的税收(这些可以通过建造[[建筑]]来提升)
#他们领主的税收法律决定了封臣必须支付的税收百分比。 可以为贵族,神职人员和市长设定不同的法律。
 
如果 {{icon|con}} [[御前会议]]DLC已启用,统治者可以切换封臣义务的偏重 (透过[[领地法]] )将部分征兵换成更多征税。因改变税收法律而导致的封臣好感减少(或增加)是暂时性的。


[[File:Vassal_limit.png|Vassal Limit|link=]] Every ruler of the rank of [[Duchy|duke]] and above should recognise that they cannot have too many direct vassals (of at least the rank of [[County|count]]; [[Holdings|barons]] are not counted towards that limit). Having too many direct vassals will incur various penalties, and some vassals may become independent upon [[succession]].
除此之外,如果 {{icon|con}} 御前会议DLC未启用,统治者也可以设置税法(透过[[ 直辖领法律]] ),作为代价是永久性的减少封臣好感。 意思是你收的税越多,封臣对你的好感越差。因此,必须在两者之间取得平衡。


The limit encourages rulers to consolidate their vassals if their [[realm]]s are large. [[Empire]]s that expand beyond their ''[[de jure]]'' territory are likely to require vassal [[Kingdom|kings]]. [[Tribalism|Tribal]] vassals don't count towards their non-tribal liege's vassal limit. However, AI vassals will [[Tribalism#Adopting feudalism|adopt feudalism]] quickly if they share their liege's [[religion]] and [[culture]]. Nomadic vassals do not count towards their liege's vassal limit.
{{icon|hl}} 游牧制不需上缴税收给领主。同样的,部落制封臣也不会上缴税收给部落制领主,除非他们的部落制领主是另一个非部落制领主的附庸。


The direct vassal limit is affected by:
== 征召兵==
* Base number (1) x ruler [[Vassals#Tiers|rank]] bonus (if the {{icon|con}} [[Conclave]] Expansion is active):
**Duke = base x 8.0; (10 without conclave)
**King = base x 15.0; (20 without conclave)
**Emperor = base x 20.0. (30 without conclave)
*{{green|+3}} bonus for being a ''great duke'' (dukes owning two or more duchy titles and not owning a kingdom-tier title)
* {{green|30%}} of ruler's and {{green|30%}} of spouse's [[File:Icon diplomacy.png|Diplomacy\link=]] [[diplomacy]] skill
**Note that the values are multiplied '''''separately''''' and added together afterwards: For example, a ruler with 5 diplomacy who has a spouse with 6 diplomacy will get a vassal bonus of only 2 (30% of 5, rounded down, = 1; 30% 0f 6, rounded down, = 1; 1 + 1 = 2) '''''not''''' 3 (5 + 6 = 11, 30% of 11, rounded down, = 3), as one might think.
* Laws:
**{{green|+2}} for each [[Council laws|council law]] in favor of the council beyond the first one - called "Council Power" (requires the {{icon|con}} [[Conclave]] DLC); (max {{green|+14}})
**From {{green|+10}} to {{red|-10}} for each level of [[Centralization]] law, in exchange for {{green|+0}} to {{green|+4}} [[demesne limit]];
**{{green|+25}} for "Imperial Administration" law. However, as "Imperial Administration" automatically enacts ''duchy viceroyalties,'' the net vassal limit increase is {{green|+15}};
**{{red|-5}} for each level of [[Viceroyalty]] law (requires the {{icon|cm}} [[Charlemagne]] DLC).
* {{green|+10}} for having chinese imperial [[government]]
* {{red|-10}} for having [[tribal]] or [[nomadic]] government
* {{green|+20}} for having [[Princely elective]] succession


==Taxes==
{{main| 征召兵}}
{{main|Economy}}


[[File:Icon stewardship.png|Taxes|link=]] If non-nomadic vassals have a positive relation with their liege, they will pay taxes, but the amount of income they provide is mainly dependent on two factors:
[[File:Heavy cavalry.png|Levies|link=]] 非游牧制和部分部落封臣( 没有内阁) 根据领地法和他们自己的人力有义务提供最小数量的征召兵给他们领主。
# The income from [[holdings]] they own (which can be boosted by constructing [[buildings]])
# Their liege's tax laws which determine the percentage of income vassals have to pay. This law can be set differently for the nobility, clergy and burghers.


If {{icon|con}} [[Conclave]] DLC is enabled, the ruler may ''shift'' the focus of vassal obligations (under [[Realm laws#Vassal obligations|realm laws]] tab), trading off levies for taxes, instead of opinion for more income. The resulting opinion penalties (or bonuses) for changing tax law is temporary.
如果{{icon|con}}[[ 御前会议]] 已启用,封臣必须提供的征召兵数值由[[领地法]]决定。所以统治者必须'' 切换'' 封臣义务的偏重,降低税金以提高征兵(贵族、神职人员、市民是分开设置的)


Otherwise, if {{icon|con}} [[Conclave]] is disabled, the liege is allowed to set tax laws (under [[Demesne laws#Vassal obligations|demesne law]] tab) in exchange for permanent bad opinion - i.e., the higher you tax, the lower your vassals' opinion of you.  Therefore, a balance must be struck between the two.
貴族寧願多繳稅金而不是出兵,而市民寧願提供更多的士兵而非税金。不幸的,领主通常希望的正好相反。因改變征兵法律而導致的封臣[[ 好感]] 減少(或增加)是暫時性的。


Nomads do not pay taxes to their liege.
如果{{icon|con}}[[御前会议]]未启用,封臣提供的征召兵将依据:


==Levies==
#征召兵的最小值由[[王权法]]决定。
#领主的[[直辖领法律]]则决定征召兵的最大值。
#封臣对领主的好感。


{{main|Levies}}
无论是[[王权法]]的最小值和[[直辖领法律]]的最大值再高, 封臣的好感都会影响征兵数。因为封臣好感同时决定征兵数和封臣叛乱的可能性,一个不受欢迎的领主将处于极大危险中。
他们会冒着领地叛乱,并且从其他封臣手上征不到足够兵员镇压的风险。


[[File:Heavy cavalry.png|Levies|link=]] Non-nomadic and some tribal vassals have a legal obligation to provide a minimum number of troops to their liege based on the laws of the land and their own manpower.
游牧制的封臣则不会向领主提供征召兵。但是他们可以在战争中以盟友身份参战。在某些情况下,部落制封臣也不会向领主提供征召兵(部落制领主如果没有中等部落组织度以上和{{icon|con}}[[ 御前会议]] 未启用,部落制封臣也可以在战争中以盟友身份参战。)独立的部落制统治者将'''总是''' 要求部落制封臣以盟友形式加入战争。


If {{icon|con}} [[Conclave]] is enabled, both minimum and maximum numbers of levies provided by vassals are set by [[realm laws]]. So, the ruler may ''shift'' the focus of vassal obligations, trading off taxes for increased levies - set separately for nobles, clerics and burghers.
==叛乱==


Nobles prefer paying more taxes to sending troops, meanwhile burghers would prefer to provide more soldiers. Unfortunately, the liege tends to desire the opposite. The resulting opinion penalties (or bonuses) for changing [[Realm laws#Vassal obligations|tax law]] is temporary.
{{main| 派系}}


If {{icon|con}} [[Conclave]] DLC is disabled, vassals may provide troops depending on:
[[File:Alert rebellion.png|Rebellion|link=]]  封臣不一定总是喜欢领主。从上面的章节可以知道封臣好感过低,会对领主的税收跟征兵产生损害,但是更糟的情况下,封臣可能会企图[[ 派系# 派系列表|推翻]] 他们的领主。
# Minimum numbers are set by [[crown laws]]
# The liege's [[levy laws]] which establish maximum numbers of troops (under [[demesne laws]] tab)
# Their opinion towards their liege.


Whichever of [[crown law]]s minimum or [[levy laws]] maximum is higher, it will determine the number of levies provided. Because relations determine both levy size and a vassal's chance of rebellion, an unpopular liege is in a lot of danger. They risk a situation whereby part of their realm rebels, while the rest of it provides very few troops to counter the rebellion.
如果封臣离领主过于遥远,或是他们太过[[ 特质#个性特质#其他|具有野心]] ,他们将可能向领主发起叛乱并尝试使用武力夺取他们想要的。为此,封臣会加入[[ 派系]] 以追求独立、降低[[王权法|王权]]、拥立其他宣称者或是改变[[继承|继承法]]。当不满的封臣加入派系时,派系的力量 (依照他们的军队总数和领主的比例)将会增加。当派系积累足够实力时,派系的领导人将会向他们的领主发出最后通牒。如果领主不同意,战争就会爆发,所有的派系成员将加入战争对抗领主。


Nomadic vassals do not provide levies to their liege. Instead, they are called into wars as allies. Tribal vassals do not provide levies to tribal lieges under certain conditions; tribal rulers call their tribal vassals into wars as allies if they do not have Medium Tribal Organization (or above).
由于封臣只能向他们的直接领主发起叛乱,所以统治者无须担心次级封臣的好感。


==Rebellion==
封臣是否会加入派系取决于一些因素,因此拥有相同[[文化]]和[[宗教]]且在''[[法理]]'' 领地下的封臣通常最为忠诚。


{{main|Factions}}
==阶级制度==


[[File:Alert rebellion.png|Rebellion|link=]] Vassals will not always like their liege. As described above, this hurts the liege both economically and militarily, but there's one final aspect to the vassal-liege relationship: the vassal attempting to [[Factions#List of factions|overthrow]] their liege.
从基督教的欧洲到遥远的印度,[[File:Offer vassalization.png|Estates of the Realm|link=]] 阶级制度反映了中世纪最重要的社会等级制度。在这一时期,个人难以实现从一个阶级到另一个阶级的转变,{{icon|ck2}}'''王国风云2''' 中同样如此。


If a vassal is pushed too far, or they're simply too [[Traits#Other|ambitious]], they will rise in rebellion against the liege, and forcefully attempt to gain what they want. To do this, vassals join [[factions]] which pursue goals ranging from independence to lowering [[crown authority]] to pushing a pretender's claim or instituting a new [[succession]] law.  As disaffected vassals join a faction, the power of the faction (measured in their army size vs liege's army size) increases.  When it gets powerful enough, the faction leader has a decision to send their liege an ultimatum, a letter with the faction's demands.  If the liege does not comply, war breaks out, and all faction members join the revolt against their liege.
  本游戏中,人们被归为三个阶级:


Because vassals can only rebel against their direct liege, rulers need not be worried about the opinions of vassals under their direct vassals.
* 神职人员(第一等级),包括宗教领袖,首领,僧侣,修女,牧师和传教士
* 贵族(第二等级),包括地主和他们的家人,子女和亲戚,即整个家族
* 平民(第三等级),包括盗贼,农民,仆人,工匠和商人。


The faction a vassal will seek to join depends on a number of factors. Characters of the same [[culture]] and [[religion]] holding ''[[de jure]]'' territory make the most loyal vassals.
在印度,角色被分为三种种姓对应三种阶级:婆罗门(神职人员),刹帝利(贵族)和吠舍(平民)。种姓在游戏中以特质形式展现,想要扮演印度达摩角色需要{{icon|roi}}印度罗阇DLC。


==Estates of the realm==
截止到{{icon|jd}}碧玉之龙DLC,王国风云2中至少男爵等级以上的角色才可以扮演,而AI控制的角色可以拥有各种头衔。如果玩家控制的角色只剩下男爵领,或者寺庙,城市,会导致游戏立即结束。


[[File:Offer vassalization.png|Estates of the Realm|link=]] The [[wp:estates of the realm|estates of the realm]] depict the most important social classes of the Middle Ages - spanning from Christian Europe to the lands of India. During this timeframe, it was difficult for a person to move from a social class to another; this is also the case in {{icon|ck2}} '''Crusader Kings II.'''
唯一的例外是({{icon|tr}} 共和国DLC中)一种特殊种类的统治者:拥有公爵及以上等级和一个沿海的首都,将成为商业共和国的大市长,四个贵人家族成为其封臣。这五个家族将始终争夺大市长的头衔。


In the game, they are depicted as the three estates:
角色的游戏方式取决于其宗教,文化和政体类型。因此有地角色的头衔取决于这些因素可能会有不同的名称。无论如何,同等级别的头衔总会有相似的待遇。例如,公爵和埃米尔都被认为是公爵头衔。
*The clergy (First Estate), made up of religious heads, clerics, monks, nuns, priest(esses) and initiates.
*The nobility (Second Estate), composed of landowners, their families, heirs and relatives - known as a ''dynasty''
*The commoners (Third Estate), made up of bandits, farmers, servants, craftsmen and merchants.


In India, characters are divided into three castes (or [[Indian religions#Caste system|varnas]]) which correspond to the estates, as follows: ''Brahmins'' (the clergy), ''Kshatriyas'' (nobles) and ''Vaishyas'' (commoners). Castes are marked in-game by traits, and the {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Dharmic character.
头衔的不同名称根据以下优先级决定:


As for playable characters in '''CKII''', up to the {{icon|jd}} [[Jade Dragon]] DLC, ''all noble rulers above baron rank (or equivalent)'' are playable. However, AI characters may hold all clergy and burgher titles above baronies. If a player eventually controls a baron ruler, or a cleric/burgher, it will result in instant [[game over]].
1. 宗教组


The only exception (requiring {{icon|tr}} [[The Republic]] DLC) is a specific type of ruler: ''burghers of duke rank or above with a coastal capital,'' who are ''grand mayors'' of [[merchant republic]]s with four other [[patrician]] families as their vassals. These five families are always contesting the title of grand mayor (or equivalent) of their merchant republic.
2. 宗教


A character's gameplay is dependant on the [[religion]] they follow, their [[culture]], and their [[government]] type. Therefore, actual titles of landed characters may adopt different names, according to a combination of those factors. Nevertheless, two titles which match the same rank grant similar privileges no matter the name. E.g., a duke and an emir are both acknowledged as duchy titles.
3. 政体类型


The definition of alternative names is set in the following priority order:
4.文化组


#Religion group
5. 文化
#[[Religion]]
#[[Government]]
#Culture group
#[[Culture]].


If no specific factor type is found, then the default name (traced from the Christian Western Europe tradition) is used. Note that cultural and religious-based titles are based on the top liege's culture and religion, not the vassal's.
如果没有找到特定的类型,将采用默认的方式(西欧基督教式)。注意这里的文化和宗教是指最高领主的文化和宗教,而不是封臣的。


===Nobles===
=== 贵族===
{{main|贵族}}


{{main|Nobles}}
[[File:Job build legend.png| 贵族|link=]]


[[File:Job build legend.png|Nobles|link=]] '''Nobles''' normally rule over [[castle]]s. They are characters associated with land acquisition via conquest or shrewd court manipulation.
''' 贵族''' 通常统治着[[ 城堡]] 。他们是通过征服或巧妙的朝廷操纵来获取土地的角色。
*In the [[Government|feudal]] system, rulers of count-tier or higher are members of the nobility; they share a [[dynasty]] of successive descendants
* [[ 政府| 封建]] 制度下,伯爵级或更高级别的统治者都是贵族;他们拥有一个连续的[[ 家族]] 血脉。
*In the Islamic world (requires the {{icon|soi}} [[Sword of Islam]] DLC), Iqta nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties
* 在伊斯兰世界(需要{{icon|soi}} [[ 伊斯兰之剑]] DLC ),伊克塔贵族可以统治[[ 城堡]] [[ 神殿]] ,而不受任何惩罚。
* [[Tribalism|Tribal]] nobles can only rule over [[tribe]]s and benefit from empty holding slots, apart from the capital. They are known for their [[Raiding|raiders]] and may adopt feudalism or found a [[merchant republic]]. The {{icon|tog}} [[Old Gods]] or {{icon|hf}}[[Holy Fury]] DLC is required to play as a [[Pagan]] tribal ruler
*[[ 部落制| 部落]] 贵族只能统治[[ 部落]] ,并且除了首都外,其他空置的领地也能带来好处。他们以[[ 劫掠| 劫掠者]]而闻名,可以选择采用封建制或建立一个[[商业共和国]] 。要想扮演一个[[ 原始宗教]] 部落统治者,需要{{icon|tog}} [[ 逝往神灵]] {{icon|hf}} [[ 神圣之怒]] DLC
* [[Nomadism|Nomads]] are nobles who settle a single [[nomadic capital]] holding, and keep all other holdings empty to strengthen their hordes. As they manage their clans and ride freely over the Eurasian steppes, nomads are feared for their constant pillages, and they're allowed to move their capital more frequently (and carry along all buildings within it). The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as a nomad ruler.
*[[ 游牧制| 游牧民族]] 是在一个[[ 游牧制首都]] 领地上定居的贵族,他们保持其他所有领地空置,以增强他们的部落。他们管理着自己的氏族,在欧亚大草原上自由驰骋,游牧民族因为他们不断的劫掠而令人恐惧,而且他们可以更频繁地移动他们的首都(并带走其中的所有建筑)。要想扮演一个游牧统治者,需要{{icon|hl}} [[ 马上诸王]] DLC
*In India, Dharmic nobles are composed of ''Kshatriyas''. The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character.
* 在印度,佛教贵族由'' 刹帝利'' 组成。要想扮演一个印度教角色,需要{{icon|roi}} [[ 印度罗阇]] DLC
*In the Tibetan plateau, Monastic Feudal nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties. Playing as a Bön non-nomad requires either the {{icon|tog}} Old Gods or {{icon|jd}} Jade Dragon DLC.
* 在西藏高原,僧侣封建贵族可以统治[[ 城堡]] [[ 神殿]] ,而不受任何惩罚。要想扮演一个非游牧的苯教角色,需要{{icon|tog}} [[逝往神灵]]或{{icon|jd}} [[碧玉之龙]]DLC


{| class="wikitable sortable"
{| class="wikitable sortable"
! Factor
! 因素
! width="20%" | Key
! width="20%" |Key
! Barony
! 男爵领
! County
! 伯爵领
! Duchy
! 公爵领
! Kingdom
! 王国
! Empire
! 帝国
|-
|-
| Default || || Baron / Baroness || Count / Countess || Duke / Duchess || King / Queen || Emperor / Empress
| 默认|| || 男爵 / 女男爵|| 伯爵 / 女伯爵|| 公爵 / 女公爵|| 国王 / 女王|| 皇帝 / 女皇
|-
|-
| Religion group || Pagan || Hetman || Chief / Chieftess || || ||
| 宗教组|| 原始宗教|| 头人|| 酋长 / 女酋长|| || ||
|-
|-
| Religion || (Reformed) Baltic || || || High Chief / High Chieftess || ||
| 宗教|| (改革的)洛姆瓦教|| || || 大酋长 / 女大酋长|| ||
|-
|-
| Religion || (Reformed) Germanic || Þegn || || || ||
| 宗教|| (改革的)日耳曼多神教|| 侍从|| || || ||
|-
|-
| Religion || (Reformed) Slavic || || || High Chief / High Chieftess || ||
| 宗教|| (改革的) 斯拉夫多神教|| || || 大酋长 / 女大酋长|| ||
|-
|-
| Religion || (Reformed) Suomenusko || || || High Chief / High Chieftess || ||
| 宗教|| (改革的) 索米多神教|| || || 大酋长 / 女大酋长|| ||
|-
|-
| Religion || (Reformed) Tengri || || || High Chief / High Chieftess || ||
| 宗教|| (改革的) 长生天|| || || 大酋长 / 女大酋长|| ||
|-
|-
| Government type || Monastic Feudal || (missing) || Ngapo / Ngamo || Thupo / Thumo || Gyalpo / Gyelmo || Tsenpo / Tsepang
| 政体|| 僧侣封建制|| (缺失)|| 阿波 / 阿姆|| 图波 / 图姆|| 杰布 / 杰蒙|| 赞普 / 赞蒙
|-
|-
| Government type || Tribal || || Chief || High Chief / High Chieftess ||
| 政体|| 部落制|| || 酋长|| 酋长 / 女酋长|| ||
|-
|-
| Government type, Culture || Tribal, Saxon || || || || Grand Chief / Grand Chieftess ||
| 政体,文化|| 部落制,萨克森|| || || || 大酋长 / 女大酋长||
|-
|-
| Culture group || Altaic || || || || Khan / Khanum || Khagan / Khatun
| 文化组|| 阿尔泰文化组|| || || || 汗王 / 汗努|| 可汗 / 可敦
|-
|-
| Culture group || Arabic || Wâli / Wâlia || Sheikh / Shaykhah || Emir / Emira || Sultan / Sultana || Badshah
| 文化组|| 阿拉伯文化组|| 瓦利 / 瓦利亚|| 谢赫 / 谢哈|| 埃米尔 / 埃米拉|| 苏丹 / 苏丹娜|| 巴迪沙阿
|-
|-
| Culture group || Celtic || || || Petty King / Queen (if independent) || ||
| 文化组|| 凯尔特文化组|| || || 小型 国王 / 女王 (独立状态)|| ||
|-
|-
| Culture group || Dravidian / Indo-Aryan || Damapati / Damapatni || Thakur / Thakurani || Raja / Rani || Maharaja / Maharani || Samrat / Samrajni
| 文化组|| 达罗毗荼文化组 / 印度- 雅利安文化组|| 庄主 / 女庄主|| 他俱罗 / 他俱罗尼|| 罗阇 / 罗尼|| 摩诃罗阇 / 摩诃罗尼|| 圣王 / 圣后
|-
|-
| Culture group || East African || || || Petty King / Queen (if independent) || ||
| 文化组|| 东非文化组|| || || 小型 国王 / 女王 (独立状态)|| ||
|-
|-
| Culture group || Iranian || Argbadh / Wâlia || Marzoban / Shaykhah || Satrap / Emira || Shah / Banebshen || Shahanshah
| 文化组|| 伊朗文化组|| 堡主 / 瓦利亚|| 马尔佐班 / 谢哈|| 总督 / 埃米拉|| 沙阿 / 女沙阿|| 万王之王
|-
|-
| Culture group || North Germanic || || || Petty King / Queen (if independent) || ||
| 文化组|| 北日耳曼文化组|| || || 小型 国王 / 女王 (独立状态)|| ||
|-
|-
| Culture group || West African || Wâli || Farin / Farina || Farbas / Farba || Mansa / Sultana ||
| 文化组|| 西非文化组|| 瓦利|| 法林 / 法林娜|| 法尔巴斯 / 法尔巴|| 曼萨 / 苏丹娜||
|-
|-
| Culture group || West Germanic || || || Petty King / Queen (if independent) || ||
| 文化组|| 西日耳曼文化组|| || || 小型 国王 / 女王 (独立状态)|| ||
|-
|-
| Culture || English / Saxon / Irish / Pictish / Scottish || || Earl || || ||
| 文化|| 英格兰 / 撒克逊 / 爱尔兰 / 皮克特 / 苏格兰|| || 伯爵(Earl)|| || ||
|-
|-
| Culture || German || || || || || Kaiser / Kaiserin
| 文化|| 日耳曼|| || || || || 凯撒 / 凯撒琳
|-
|-
| Culture || Greek || || || Doux || Despot || Basileus / Basilissa
| 文化|| 希腊|| || || 公爵(Doux)|| 专制公|| 巴西琉斯 / 巴塞丽莎
|-
|-
| Culture || Mongol || Taishi || Chief || High Chief / High Chieftess || Khan / Khanum ||
| 文化|| 蒙古语|| 太师|| 酋长|| 大酋长 / 女大酋长|| 汗王 / 汗努||
|-
|-
| Culture || Nahuatl || Teuctli / Teuctli || Calpixqui / Calpixqui || Huecalpixqui / Huecalpixqui || Tlatoani / Tlatoani || Huetlatoani / Huetlatoani
| 文化|| 纳瓦特尔|| 特乌库特里 / 特乌库特里|| 卡丕师奇 / 卡丕师奇|| 大卡丕师奇 / 大卡丕师奇|| 特拉托阿尼 / 特拉托阿尼|| 大特拉托阿尼 / 大特拉托阿尼
|-
|-
| Culture || Norse || Þegn || || Jarl || ||
| 文化|| 诺斯|| 侍从|| || 雅尔|| ||
|-
|-
| Culture || Roman || Legatus / Legata || Comes || Doux || Rex / Regina || Augustus / Augusta
| 文化|| 罗马|| 司令官 / 女司令官|| 伯爵(Comes)|| 公爵(Doux)|| 国王(Rex) / 女王(Regina)|| 奥古斯都 / 奥古斯塔
|-
|-
| Culture || Russian || || || Grand Prince / Grand Princess || || Tsar / Tsaritsa
| 文化|| 罗斯|| || || 大公 / 女大公|| || 沙皇 / 女沙皇
|-
|-
| Culture || Turkish || Timariot / Timariota || Bey / Bayan || Beylerbey / Beylerbayan || Sultan / Sultana || Padishah
| 文化|| 突厥|| 提玛利欧特 / 提玛利欧塔|| 贝伊 / 巴彦|| 贝伊勒贝伊 / 贝勒巴彦|| 苏丹 / 苏丹娜|| 帕迪沙阿
|-
|-
| Status || Viceroyalty || Baron Viceroy / Baron Vicereine (Cannot Exist) || Count Viceroy / Count Vicereine (Cannot Exist) || Minor Viceroy / Minor Vicereine || Viceroy / Vicereine || Grand Viceroy / Grand Vicereine (Cannot Exist)
| 职位|| 总督制|| 城镇总督 / 女城镇总督 ( 不可能存在)|| 省总督 / 女省总督 ( 不可能存在)|| 公国总督 / 女公国总督|| 总督 / 女总督|| 大总督 / 女大总督 ( 不可能存在)
|-
|-
| Status, Culture || Viceroyalty, Greek || || || Strategos / Strategitissa || Exarch / Exarchessa || Grand Exarch (Cannot Exist)
| 职位,文化|| 总督制,拜占庭文化组|| || || 将军 / 女将军|| 都督(Exarch) / 女都督(Exarchessa)|| 大都督(Grand Exarch ( 不可能存在)
|-
|-
| Status, Culture || Viceroyalty, Roman || || || Governor / Governess || Proconsul / Proconsula ||
| 职位,文化|| 总督制,罗马|| || || 总督(Governor) / 女总督(Governess)|| 资深执政官 / 女资深执政官|| 元首 / 女元首(不可能存在)
|}
|}


''Note:'' The primary spouse of a ruler gets a [[Realm#Minor titles|minor title]] of "ruler consort", allowing them to use the gender-appropriate form of their spouse's ruler title. E.g., the wife of a sultan is called a ''"sultana."'' Similarly, '''"queen mother"''' and variants are available to the wives of deceased kings and emperors.
'' 注意:'' 统治者的主要配偶会获得[[ 领地# 次要头衔| 次要头衔]] “统治者配偶”,让他们可以使用与配偶的统治者头衔相对应的性别形式。例如,苏丹的妻子被称为'' “苏丹娜”'' 。同样地,''' “王太后”''' 及其变体可以用于已故国王和皇帝的妻子。


<!--| Culture || king_christian || || || || || Emperor-Bishop-->
<!--| Culture || king_christian || || || || || Emperor-Bishop-->


===Clerics===
=== 神职人员===


{{main|Clergy}}
{{main|Clergy}}
第250行: 第270行:


*Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a [[Temple|mosque]] title while being of count rank or higher will simply be referred to as their [[Vassals#Nobles|noble]] counterpart. As such, while the titles ''mullah, ayatollah, grand ayatollah and grand mufti'' are defined in the files, they will not appear in the game. (accurate as of [[Monks and Mystics]] DLC). Also, note that since {{icon|soi}} [[Sword of Islam]] DLC, the ''caliph'' is no longer an emperor- or king-tier title, but a duke-tier title
*Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a [[Temple|mosque]] title while being of count rank or higher will simply be referred to as their [[Vassals#Nobles|noble]] counterpart. As such, while the titles ''mullah, ayatollah, grand ayatollah and grand mufti'' are defined in the files, they will not appear in the game. (accurate as of [[Monks and Mystics]] DLC). Also, note that since {{icon|soi}} [[Sword of Islam]] DLC, the ''caliph'' is no longer an emperor- or king-tier title, but a duke-tier title
* [[Pagan]] female clerics are allowed to rule over [[temple]] holdings, except for Aztecs, Tengri and Zunists. It is possible to [[Pagans#Reformation|reform]] a Pagan faith, as long as enough holy sites are controlled. The {{icon|tog}} [[Old Gods]] or {{icon|hf}} [[Holy Fury]] DLC must be active to play as a [[Pagan]] non-nomadic ruler.
*[[Pagan]] female clerics are allowed to rule over [[temple]] holdings, except for Aztecs, Tengri and Zunists. It is possible to [[Pagans#Reformation|reform]] a Pagan faith, as long as enough holy sites are controlled. The {{icon|tog}} [[Old Gods]] or {{icon|hf}} [[Holy Fury]] DLC must be active to play as a [[Pagan]] non-nomadic ruler.
* Characters who follow [[Judaism]] (requires {{icon|soa}} [[Sons of Abraham]] DLC) or [[Zoroastrianism]] (requires {{icon|tog}} [[The Old Gods]] DLC) are needed to control completely the [[Kingdoms#Titular kingdoms|Kingdom of Israel]] and the [[Empires|Persian Empire]], respectively, to restore their priesthoods and reinstate their [[religious head]]s
*Characters who follow [[Judaism]] (requires {{icon|soa}} [[Sons of Abraham]] DLC) or [[Zoroastrianism]] (requires {{icon|tog}} [[The Old Gods]] DLC) are needed to control completely the [[Kingdoms#Titular kingdoms|Kingdom of Israel]] and the [[Empires|Persian Empire]], respectively, to restore their priesthoods and reinstate their [[religious head]]s
* In [[Nomadism|nomadic lands]], it is common for a liege's vassals to follow different religions. Therefore, they cannot demand [[religious conversion]] or freely-revoke land from infidels. Nomads can also [[Religious head#Reforming Pagan Religions|reform]] their religion, if they are [[Pagans]]. The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as nomads.
*In [[Nomadism|nomadic lands]], it is common for a liege's vassals to follow different religions. Therefore, they cannot demand [[religious conversion]] or freely-revoke land from infidels. Nomads can also [[Religious head#Reforming Pagan Religions|reform]] their religion, if they are [[Pagans]]. The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as nomads.
*In India, Dharmic clerics are composed of ''Brahmins.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character.
*In India, Dharmic clerics are composed of ''Brahmins.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character.
*In the Tibetan plateau, characters tend to follow [[Buddhism]], [[Bön]] or [[Eastern religions#Taoism|Taoism]]. Playing as a Buddhist non-nomad character requires the {{icon|roi}} Rajas of India DLC; Bön characters require either the {{icon|tog}} [[The Old Gods]] or {{icon|jd}} [[Jade Dragon]] DLC; Taoists require either {{icon|roi}} [[Rajas of India]] or {{icon|jd}} [[Jade Dragon]] DLC.
*In the Tibetan plateau, characters tend to follow [[Buddhism]], [[Bön]] or [[Eastern religions#Taoism|Taoism]]. Playing as a Buddhist non-nomad character requires the {{icon|roi}} Rajas of India DLC; Bön characters require either the {{icon|tog}} [[The Old Gods]] or {{icon|jd}} [[Jade Dragon]] DLC; Taoists require either {{icon|roi}} [[Rajas of India]] or {{icon|jd}} [[Jade Dragon]] DLC.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Factor !! Key !! Barony !! County !! Duchy !! Kingdom !! Empire
!Factor!!Key!! 男爵领!! 伯爵领!! 公爵领!! 王国!! 帝国
|-
|-
| Religion group || Christian || Bishop || Prince-Bishop || Prince-Archbishop || King-Bishop || Emperor-Bishop
| 宗教组|| 基督教|| 主教|| 采邑主教|| 采邑大主教|| 王爵主教|| 帝皇主教
|-
|-
| Religion group || Jewish || Rabbi || Kohen || Rabban || Nasi ||
| 宗教组|| 犹太教|| 拉比|| 柯亨|| 拉班|| 纳西||
|-
|-
| Religion group || Muslim || || || Caliph (post-[[Sword of Islam]]) || Caliph (pre-[[Sword of Islam]]) ||
| 宗教组|| 伊斯兰教|| || || 哈里发 (post-[[Sword of Islam]])|| 哈里发 (pre-[[Sword of Islam]])||
|-
|-
| Religion group || Pagan || Priest / Priestess || High Priest || Archpriest / Archpriestess || King-Priest / Queen-Priestess || Emperor (both sexes)
| 宗教组|| 原始宗教|| 祭司 / 女祭司|| 大祭司 / 女大祭司|| 大祭司 / 女大祭司|| 巫王 / 巫后|| 巫帝 / 女巫帝
|-
|-
| Religion || (Reformed) Aztec || Shaman || || || ||
| 宗教||(Reformed) Aztec||Shaman|| || || ||
|-
|-
| Religion || (Reformed) Baltic || Shaman || || || Witch-King / Witch-Queen ||
| 宗教||(Reformed) Baltic||Shaman|| || ||Witch-King / Witch-Queen||
|-
|-
| Religion || Bön || Lama / Priestess || || || ||
| 宗教||Bön||Lama / Priestess|| || || ||
|-
|-
| Religion || Buddhist || Bhikkhu / Bhikshuni || Bhikkhu / Bhikshuni || Bhikkhu / Bhikshuni || Bhikkhu / Bhikshuni ||
| 宗教||Buddhist||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||
|-
|-
| Religion || (Reformed) Germanic || Godi / Gydja || Seidsman / Vala || Fylkir (Reformed only, unique) || ||
| 宗教||(Reformed) Germanic||Godi / Gydja||Seidsman / Vala||Fylkir (Reformed only, unique)|| ||
|-
|-
| Religion || Hellenic || Flamen / Vestal || High Auger / High vestal || Pontifex || ||
| 宗教||Hellenic||Flamen / Vestal||High Auger / High vestal||Pontifex|| ||
|-
|-
| Religion || Hindu || Pujari || Pujari || Pujari || Pujari ||
| 宗教||Hindu||Pujari||Pujari||Pujari||Pujari||
|-
|-
| Religion || Jain || Nirgrantha || Nirgrantha || Nirgrantha || Nirgrantha ||
| 宗教||Jain||Nirgrantha||Nirgrantha||Nirgrantha||Nirgrantha||
|-
|-
| Religion || Manichean / Mazdaki || Vahram || || || ||
| 宗教||Manichean / Mazdaki||Vahram|| || || ||
|-
|-
| Religion || Orthodox || || Metropolitan || Prince-Archbishop || King-Bishop ||
| 宗教||Orthodox|| ||Metropolitan||Prince-Archbishop||King-Bishop||
|-
|-
| Religion || Shia || Mullah || Ayatollah || Grand Ayatollah || ||
| 宗教||Shia||Mullah||Ayatollah||Grand Ayatollah|| ||
|-
|-
| Religion || Slavic (unreformed only) || || || || Witch-King ||
| 宗教||Slavic (unreformed only)|| || || ||Witch-King||
|-
|-
| Religion || (Reformed) Slavic || Shaman || || || ||
| 宗教||(Reformed) Slavic||Shaman|| || || ||
|-
|-
| Religion || Sunni || Mufti || Sheikh || Grand Mufti || ||
| 宗教||Sunni||Mufti||Sheikh||Grand Mufti|| ||
|-
|-
| Religion || (Reformed) Suomenusko || Shaman || || || Witch-King ||
| 宗教||(Reformed) Suomenusko||Shaman|| || ||Witch-King||
|-
|-
| Religion || (Reformed) Tengri || Shaman || || || ||
| 宗教||(Reformed) Tengri||Shaman|| || || ||
|-
|-
| Religion || (Reformed) West African || Priest / Priestess || || || ||
| 宗教||(Reformed) West African||Priest / Priestess|| || || ||
|-
|-
| Religion || Zoroastrian || Herbad || || || ||
| 宗教||Zoroastrian||Herbad|| || || ||
|-
|-
| Religion || (Reformed) Zunist || Sun Guardian || || || ||
| 宗教||(Reformed) Zunist||Sun Guardian|| || || ||
|}
|}


===Burghers===
=== 市民===


[[File:Job squeeze peasant.png|Burghers|link=]] '''Burghers''' represent the common people and normally rule over [[city]] holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike [[Vassals#Nobles|nobles]], and are relatively isolationist.
[[File:Job squeeze peasant.png|Burghers|link=]] '''Burghers''' represent the common people and normally rule over [[city]] holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike [[Vassals#Nobles|nobles]], and are relatively isolationist.
*They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become ''[[patrician]]s'' - the rulers of [[merchant republic]]s. There are always five patrician families campaigning for election victory in order to become the republican liege. {{icon|tr}} [[The Republic]] DLC is required in order to play as a [[patrician]].
 
* Patricians are allowed to rule over [[cities]] and [[castles]]
*They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become ''[[patrician]]s'' - the rulers of [[merchant republic]]s. There are usualy five patrician families campaigning for election victory in order to become the republican liege. {{icon|tr}} [[The Republic]] DLC is required in order to play as a [[patrician]].
* Muslim patricians (requires {{icon|soi}} [[Sword of Islam]] Expansion) cannot control [[temple]] holdings freely, but are unaffected by [[decadence]], and are allowed to [[Polygamy|marry several wives]]
*Patricians are allowed to rule over [[cities]] and [[castles]]
* [[Nomadism#Changing government type|Nomad]] (requires the {{icon|hl}} [[Horse Lords]] DLC) or [[Tribalism#Changing government type|tribal]] rulers may choose to found a [[merchant republic]], as long as they follow an organized (or reformed) [[religion]], and then settle down
*Muslim patricians (requires {{icon|soi}} [[Sword of Islam]] Expansion) cannot control [[temple]] holdings freely, but are unaffected by [[decadence]], and are allowed to [[Polygamy|marry several wives]]
* In Dharmic societies, Hindu burghers are composed of ''Vaishyas.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character.
*[[Nomadism#Changing government type|Nomad]] (requires the {{icon|hl}} [[Horse Lords]] DLC) or [[Tribalism#Changing government type|tribal]] rulers may choose to found a [[merchant republic]], as long as they follow an organized (or reformed) [[religion]], and then settle down
*In Dharmic societies, Hindu burghers are composed of ''Vaishyas.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character.


{| class="wikitable sortable" width="70%"
{| class="wikitable sortable" width="70%"
第324行: 第345行:
! scope="col" width="12%" |Empire
! scope="col" width="12%" |Empire
|-
|-
| Default || || Mayor or Patrician || Lord Mayor || Grand Mayor || Prince Mayor || Grand Prince
|Default|| ||Mayor or Patrician||Lord Mayor||Grand Mayor||Prince Mayor||Grand Prince
|-
|-
| Religion group || Muslim || || Wali || Wali-Emir || Wali-Malik ||
|Religion group||Muslim|| ||Wali||Wali-Emir||Wali-Malik||
|-
|-
| Culture group || Byzantine or Latin || || || Doge || Serene Doge ||
|Culture group||Byzantine or Latin|| || ||Doge||Serene Doge||
|-
|-
| Culture || Roman || Magister || Praefect || Tribune || Consul || Princeps
|Culture||Roman||Magister||Praefect||Tribune||Consul||Princeps
|-
|-
|}
|}
第345行: 第366行:
! scope="col" width="12%" |Empire
! scope="col" width="12%" |Empire
|-
|-
| Default || || Palace || City || Republic || Most Serene Republic || Principality
|Default|| ||Palace||City||Republic||Most Serene Republic||Principality
|-
|-
| Culture || German || || || || Merchant League ||
|Culture||German|| || || ||Merchant League||
|-
|-
|}
|}


==Non-baron tier vassals with other government types==
== 其他政体的非男爵级封臣==


It is possible to turn [[County|counties]] into tribes, republics or theocracies, [[government type]]s that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the player character in many cases, but there can be benefits.
It is possible to turn [[County|counties]] into tribes, republics or theocracies, [[government type]]s that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the feudal player character in many cases, but there can be benefits.


There are several ways to get non-feudal count+ vassals:
There are several ways to get non-feudal count+ vassals:
* If the player character holds a [[county]] and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's [[city]] (or cleric's [[temple]]) to become the new county seat and elevating them to ''lord mayor'' or ''prince-bishop''
* If the player character holds a [[county]], as well as a [[city]] there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a [[republic]] government. The demoted [[castle]] can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege)
* By pressing a mayor's or bishop's [[claim]].


===Vassal tribes===
*If the player character holds a [[county]] and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's [[city]] (or cleric's [[temple]]) to become the new county seat and elevating them to ''lord mayor'' or ''prince-bishop''
*If the player character holds a [[county]], as well as a [[city]] there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a [[republic]] government. The demoted [[castle]] can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege)
*By pressing a mayor's or bishop's [[claim]].


[[File:Tribal government.png|Tribes|link=]] The most common objective of having [[tribalism|tribal]] vassals is to have them convert [[tribes]] to [[castle]]s quickly and cheaply. When using this strategy, it is important to select courtiers who share your [[culture]] and [[religion]], as others will have elevated opinion penalties<!-- doubled religious penalties; 'wrong government type' triggered by wrong culture --> and will not be inclined to [[Decisions#Adopt_Feudalism|adopt feudalism]].
===部落制封臣===


Tribal vassals have little income of their own, so the process will be fastest if you fund the construction of Hillforts in their capital. Giving multiple tribal counties to one tribal vassal makes the process cheaper, as only their capital will need Hillforts (and the technology to build them). When giving a character a duchy or enough counties to create a duchy, grant the duchy's de jure capital first so they won't surprise you with a change of [[capital]].
[[File:Tribal government.png|Tribes|link=]] 拥有[[部落制|部落制]]封臣时,最常见的方法是尽可能的快速转换他的[[部落]]成[[城堡]]。使用此策略时,选择拥有与你相同[[文化]]和[[宗教]]的封臣是重要的。因为不同文化和宗教会有好感减成,而且不同文化还会产生「错误的政府类型」导致更多的好感减成,使其更不愿意[[ 决议#封建化|封建化]]


Alternatively, vassal tribes can be used to skirt the vassal limit and keep a pool of competent commanders. When using this strategy, it may be advantageous to select courtiers of a ''different'' religion, as they are less likely to adopt feudalism and are subject to free revocation.
部落制封臣的收入很少,所以自行帮他在首都建造石墙山堡会更快些。将多个部落制的省份分给同一个部落制封臣会更加划算,因为只要他的首都有石墙山堡(以及足够的[[科技]])就能整个封建化。當授予角色一個公國或足夠多的縣省份來創建一個公國時,請首先授予該公國法理上的首都,以使他們不會因[[首都]]的變化而感到驚訝{{red|<small>?</small>}}。


===Vassal republics===
或者,部族制封臣可以用來規避封臣上限的限制(因为他们不会算进去),並保留一批合格的指揮官。使用此策略时,选择''不同'' 宗教的封臣可能是有利的,因为他们不太可能封建化并且可以任意剥夺头衔。


[[File:Merchant republic government.png|Republics|link=]] [[Republics]] tend to have more income ''and'' pay taxes at a higher rate, but provide fewer troops as levies.
对于部落制领主,只要能夠將這些封臣以盟友形式加入战争,直接的部落封臣便是其軍事力量的主要來源。


Normal republics use Open Elective [[succession]], with all titles going to the man in court with the highest age + [[prestige]]. The player can remove candidates by granting land to them or add candidates through [[Marriage#Matrilineal marriage|matrilineal marriage]]. Burghers do not seek out marriages, but will accept marriage proposals as long as they are at least 25 years old.
===商业共和制封臣===


Coastal republics which are at least duke-tier become [[merchant republic]]s and can build [[trade post]]s that improve the economy along the liege's entire coast. See ''[[Merchant republic#Creation of merchant republics|Creating vassal republics]]'' for strategies.
[[File:Merchant republic government.png|Republics|link=]] [[ 角色# 政體| 商业共和制]] 拥有较高的收入以及较高的税率(给领主),但是提供的征召兵非常少。


===Vassal theocracies===
一般的共和制使用开放选举[[继承法]],所有的头衔将继承给拥有最高年纪以及[[威望]]的市民。玩家可以透过授予候选人土地或是透过[[婚姻#入赘婚宴|入赘婚姻]]来阻止他继承。市民不会主动求婚,但是只要年满25岁就会接受求婚。
 
沿海的共和制封臣只要拥有公爵级别就会自动转成[[商业共和国]]并且可以建造[[贸易站]]来改善领主整个沿海的经济。 可以查看''[[商业共和国#创建商业共和国|创建共和制封臣]]''获得更多技巧。
 
'''商业共和国'''应该尽可能争取更多的共和制封臣,以获取更多税收,并可以拿来加强他们的{{icon|lor}}[[近卫军]]。
 
=== 神权制封臣===


[[File:Theocracy government.png|Theocracies|link=]] Like republics, a [[theocracy]] provides more taxes than troops, and generally uses Open Elective [[succession]].
[[File:Theocracy government.png|Theocracies|link=]] Like republics, a [[theocracy]] provides more taxes than troops, and generally uses Open Elective [[succession]].
第382行: 第408行:
A ruler of a [[Council#Powerful_vassals|powerful vassal]] theocracy can serve as the Lord Spiritual, potentially relieving some of the pressure to put incompetent feudal vassals in important [[council]] positions.
A ruler of a [[Council#Powerful_vassals|powerful vassal]] theocracy can serve as the Lord Spiritual, potentially relieving some of the pressure to put incompetent feudal vassals in important [[council]] positions.


[[Christianity|Catholics]] can use Free [[Investiture]] to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of [[Pope]]s, "secular power" being a major factor in [[College of Cardinals|selection of cardinals]]. However, Catholics should keep in mind that bishops may pay taxes to the Pope and stop providing troops if they like the [[Pope]] more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') {{icon|hf}}[[coronation]], as the Pope's demands in return for coronation can be exorbitant.
[[Christianity|Catholics]] can use Free [[Investiture]] to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of [[Pope]]s, "secular power" being a major factor in [[College of Cardinals|selection of cardinals]]. However, Catholics should keep in mind that bishops pay taxes to the Pope and stop providing troops if they like the [[Pope]] more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') {{icon|hf}}[[coronation]], as the Pope's demands in return for coronation can be exorbitant.


===Vassal mercenaries and holy orders===
=== 雇佣兵和骑士团封臣===


[[File:Call to arms.png|Mercenaries|link=]] The player may have an opportunity to [[Holy orders#Vassalizing mercenaries and holy orders|vassalize a mercenary company or holy order]]. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing [[government type]]s, and will not resent having a normal feudal liege.
[[File:Call to arms.png|Mercenaries|link=]] The player may have an opportunity to [[Holy orders#Vassalizing mercenaries and holy orders|vassalize a mercenary company or holy order]]. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing [[government type]]s, and will not resent having a normal feudal liege.
第390行: 第416行:
With {{icon|soa}} [[Sons of Abraham]] DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free [[castle]]s. A holy order grandmaster owning less than 10 realm size may spend 300 [[wealth]] to build a [[castle]] in any [[county]] belonging to a ruler of their [[religion]]. It is possible to use "Imperial Administration" law to retract these [[castle]]s, allowing them to build new ones. However, to ''keep'' holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them.
With {{icon|soa}} [[Sons of Abraham]] DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free [[castle]]s. A holy order grandmaster owning less than 10 realm size may spend 300 [[wealth]] to build a [[castle]] in any [[county]] belonging to a ruler of their [[religion]]. It is possible to use "Imperial Administration" law to retract these [[castle]]s, allowing them to build new ones. However, to ''keep'' holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them.


 
[[Category: 领地]]
[[Category:Realm]]
[[Category: 游戏概念]]
[[Category:Game concepts]]
{{RealmNavbox}}
{{RealmNavbox}}

2023年10月31日 (二) 08:41的最新版本

1066年,天主教的纳瓦拉王国分封树。

Feudal System在封建制度下,统治者授予他们的部分直辖领封臣 换取他们一部分的税收征召兵。封臣的上层统治者则被称作领主(liege)。在王国风云2中,任何封臣都只会有唯一一个领主。

封建制度是一种分权化的制度,借由下放部分权力以换取封臣协助统治地方。 封臣可以把自己封得的领地再分封给更下一层的封臣,这被称作次级分封。 作为对臣民忠诚的回报,领主则提供了免受外部势力威胁的保护。

封臣是否履行职责取决于他们对领主的好感。好感越低,封臣缴交的税收和征召兵越少。如果好感过低,封臣甚至可能对领主进行阴谋或是加入派系与他人合作反抗领主。

请注意,当一个封臣从其领主领地之外继承了一个比原先高级别的头衔,新的头衔将成为他的主头衔,同时该封臣将从原先的领主独立出去。但若是领主授予给封臣或是封臣自己征服的更高级别头衔并不会使他独立出去,除非新头衔跟领主同级别或更高级。

等级

Tiers of Titles 头衔有五个等级。一名领主只能成为一名更高级别领主的附庸。从最低至最高等级头衔各自的肖像与纹章边框如下图所示:

人物头衔 领地等级 描述
Baron Feudal.png 男爵 Barony.png 男爵领 男爵(夫人)拥有地产 (也被称作男爵领),是游戏中最小的土地单位。地产可以是城堡城市神殿部落或是游牧制首都

男爵(商业共和国的贵人除外)是不可玩的角色,并被简化了计算以提高游戏效能。他们不能任命内阁和创建派系

男爵的头像使用青铜环,并被彩带缠绕(彩带颜色取决于政体种类)

Count Feudal.png 伯爵 County.png 伯爵领 伯爵(夫人)管理省份 (也被称作伯爵领),是游戏中地图上可见的最小土地单位。

公爵必定会拥有一个省份的首府地产(通常是城堡)。他们是同一省份的男爵法理上,通常也是实际上的领主。角色必须至少是一名伯爵才能被授予更高级别头衔。

伯爵的头像使用银环,并被彩带缠绕。

Duke Feudal.png 公爵 Duchy.png 公国 公爵(夫人)管理公国。公爵级别以上开始能够产生科技点数。封臣必须至少达到公爵级别,他们的首都省份才能获得+15%的征召兵加成。当一个公爵拥有超过一个公国时则被称作大公,并给予他们+1直辖领上限

公爵的头像使用镶珠宝的银环,并被彩带缠绕。

King Feudal.png 国王 Kingdom.png 王国 国王/女王统治王国。国王级别以上才能制定领地法。创建一个法理的王国头衔需要至少两个公国头衔。

国王的头像使用金环,并被彩带缠绕。

Emperor Feudal.png 皇帝 Empire.png 帝国 皇帝/女皇统治帝国且可能拥有几个国王级别封臣。由於需要微觀管理,對一個大帝國進行適當的管理往往會成為一項複雜的任務。

皇帝的头像使用镶珠宝的金环,并被彩带缠绕。

直属封臣上限

Vassal Limit每一位拥有公爵及以上头衔的角色都会意识到他们无法拥有过多直属的封臣(只有伯爵及以上才会被计算在内;男爵级是不算的)。拥有过多的直属封臣会承受各种各样的惩罚(主要是税收和人力),一些封臣还可能在继承时独立。

这个限制鼓励统治者在领地较大的时候,提高他们的封臣位阶。扩张超过法理领土的帝国很可能需要一些国王级别的封臣。

部落制封臣不会加入他们非游牧领主的直属封臣上限的计算。但是当这些封臣拥有与领主相同的宗教文化时,他们可能会快速地封建化

游牧制的封臣不加入他们领主的直属封臣上限计算。

  • 直属封臣上限受到以下指数影响:
    • 基数(1) x 统治者头衔等级修正 (启用 DLC icon Conclave.png 御前会议扩展):(括号内为不启用 DLC icon Conclave.png 御前会议 扩展时的数据)
    • 公爵 = 基数 x 8.0 (10)
    • 国王 = 基数 x 15.0 (20)
    • 皇帝 = 基数 x 20.0 (30)
  • +3作为一个大公(拥有不只一个公爵头衔,但不是国王)
  • +统治者外交能力修正 = 30% Diplomacy\link=统治者外交属性 + 15% 统治者配偶的外交属性
  • 法律:
    • +2每选择一个内阁法(除了第一个法律)由内阁授权(需要DLC icon Conclave.png御前会议DLC); (封建制的领主最大可达+14,其他政体的领主则是+12)。
    • 每阶的中央集权法律减少5封臣上限(从+10-10),换取+0+4直辖领上限Horse Lords.png游牧制领主没有这项法律;
    • +25对于启用「帝国行政体制」。然而启用帝国行政体制也会自动启用王国和公国总督制并减少-10封臣上限,所以实际上是+15
    • -5对于每一阶总督制法律(需要DLC icon Charlemagne.png查理曼DLC)
  • +10对于Jade Dragon.png中华帝国制
  • -10对于部落制游牧制
  • +20对于使用帝国选侯制继承法(神罗特有)

税收

主条目:经济

Taxes如果非游牧制的封臣对领主有正好感,他们将会上缴税收,但是他们上缴的税收数量主要取决于两个因素:

  1. 他们自己从自己的地产获得的税收(这些可以通过建造建筑来提升)
  2. 他们领主的税收法律决定了封臣必须支付的税收百分比。 可以为贵族,神职人员和市长设定不同的法律。

如果 DLC icon Conclave.png 御前会议DLC已启用,统治者可以切换封臣义务的偏重 (透过领地法)将部分征兵换成更多征税。因改变税收法律而导致的封臣好感减少(或增加)是暂时性的。

除此之外,如果 DLC icon Conclave.png 御前会议DLC未启用,统治者也可以设置税法(透过直辖领法律),作为代价是永久性的减少封臣好感。 意思是你收的税越多,封臣对你的好感越差。因此,必须在两者之间取得平衡。

Horse Lords.png 游牧制不需上缴税收给领主。同样的,部落制封臣也不会上缴税收给部落制领主,除非他们的部落制领主是另一个非部落制领主的附庸。

征召兵

主条目:征召兵

Levies非游牧制和部分部落封臣(没有内阁)根据领地法和他们自己的人力有义务提供最小数量的征召兵给他们领主。

如果DLC icon Conclave.png御前会议已启用,封臣必须提供的征召兵数值由领地法决定。所以统治者必须切换 封臣义务的偏重,降低税金以提高征兵(贵族、神职人员、市民是分开设置的)

貴族寧願多繳稅金而不是出兵,而市民寧願提供更多的士兵而非税金。不幸的,领主通常希望的正好相反。因改變征兵法律而導致的封臣好感減少(或增加)是暫時性的。

如果DLC icon Conclave.png御前会议未启用,封臣提供的征召兵将依据:

  1. 征召兵的最小值由王权法决定。
  2. 领主的直辖领法律则决定征召兵的最大值。
  3. 封臣对领主的好感。

无论是王权法的最小值和直辖领法律的最大值再高, 封臣的好感都会影响征兵数。因为封臣好感同时决定征兵数和封臣叛乱的可能性,一个不受欢迎的领主将处于极大危险中。 他们会冒着领地叛乱,并且从其他封臣手上征不到足够兵员镇压的风险。

游牧制的封臣则不会向领主提供征召兵。但是他们可以在战争中以盟友身份参战。在某些情况下,部落制封臣也不会向领主提供征召兵(部落制领主如果没有中等部落组织度以上和DLC icon Conclave.png御前会议未启用,部落制封臣也可以在战争中以盟友身份参战。)独立的部落制统治者将总是 要求部落制封臣以盟友形式加入战争。

叛乱

主条目:派系

Rebellion 封臣不一定总是喜欢领主。从上面的章节可以知道封臣好感过低,会对领主的税收跟征兵产生损害,但是更糟的情况下,封臣可能会企图推翻他们的领主。

如果封臣离领主过于遥远,或是他们太过具有野心,他们将可能向领主发起叛乱并尝试使用武力夺取他们想要的。为此,封臣会加入派系以追求独立、降低王权、拥立其他宣称者或是改变继承法。当不满的封臣加入派系时,派系的力量 (依照他们的军队总数和领主的比例)将会增加。当派系积累足够实力时,派系的领导人将会向他们的领主发出最后通牒。如果领主不同意,战争就会爆发,所有的派系成员将加入战争对抗领主。

由于封臣只能向他们的直接领主发起叛乱,所以统治者无须担心次级封臣的好感。

封臣是否会加入派系取决于一些因素,因此拥有相同文化宗教且在法理 领地下的封臣通常最为忠诚。

阶级制度

从基督教的欧洲到遥远的印度,Estates of the Realm阶级制度反映了中世纪最重要的社会等级制度。在这一时期,个人难以实现从一个阶级到另一个阶级的转变,Base icon CK2.png王国风云2中同样如此。

本游戏中,人们被归为三个阶级:

  • 神职人员(第一等级),包括宗教领袖,首领,僧侣,修女,牧师和传教士
  • 贵族(第二等级),包括地主和他们的家人,子女和亲戚,即整个家族
  • 平民(第三等级),包括盗贼,农民,仆人,工匠和商人。

在印度,角色被分为三种种姓对应三种阶级:婆罗门(神职人员),刹帝利(贵族)和吠舍(平民)。种姓在游戏中以特质形式展现,想要扮演印度达摩角色需要Rajas of India.png印度罗阇DLC。

截止到Jade Dragon.png碧玉之龙DLC,王国风云2中至少男爵等级以上的角色才可以扮演,而AI控制的角色可以拥有各种头衔。如果玩家控制的角色只剩下男爵领,或者寺庙,城市,会导致游戏立即结束。

唯一的例外是(Dlc icon the republic.png共和国DLC中)一种特殊种类的统治者:拥有公爵及以上等级和一个沿海的首都,将成为商业共和国的大市长,四个贵人家族成为其封臣。这五个家族将始终争夺大市长的头衔。

角色的游戏方式取决于其宗教,文化和政体类型。因此有地角色的头衔取决于这些因素可能会有不同的名称。无论如何,同等级别的头衔总会有相似的待遇。例如,公爵和埃米尔都被认为是公爵头衔。

头衔的不同名称根据以下优先级决定:

1.宗教组

2.宗教

3.政体类型

4.文化组

5.文化

如果没有找到特定的类型,将采用默认的方式(西欧基督教式)。注意这里的文化和宗教是指最高领主的文化和宗教,而不是封臣的。

贵族

主条目:贵族

贵族

贵族通常统治着城堡。他们是通过征服或巧妙的朝廷操纵来获取土地的角色。

  • 封建制度下,伯爵级或更高级别的统治者都是贵族;他们拥有一个连续的家族血脉。
  • 在伊斯兰世界(需要Dlc icon sword of islam.png 伊斯兰之剑 DLC),伊克塔贵族可以统治城堡神殿,而不受任何惩罚。
  • 部落贵族只能统治部落,并且除了首都外,其他空置的领地也能带来好处。他们以劫掠者而闻名,可以选择采用封建制或建立一个商业共和国。要想扮演一个原始宗教部落统治者,需要Dlc icon the old gods.png 逝往神灵Holy Fury.png 神圣之怒 DLC。
  • 游牧民族是在一个游牧制首都领地上定居的贵族,他们保持其他所有领地空置,以增强他们的部落。他们管理着自己的氏族,在欧亚大草原上自由驰骋,游牧民族因为他们不断的劫掠而令人恐惧,而且他们可以更频繁地移动他们的首都(并带走其中的所有建筑)。要想扮演一个游牧统治者,需要Horse Lords.png 马上诸王 DLC。
  • 在印度,佛教贵族由刹帝利组成。要想扮演一个印度教角色,需要Rajas of India.png 印度罗阇 DLC。
  • 在西藏高原,僧侣封建贵族可以统治城堡神殿,而不受任何惩罚。要想扮演一个非游牧的苯教角色,需要Dlc icon the old gods.png 逝往神灵Jade Dragon.png 碧玉之龙DLC。
因素 Key 男爵领 伯爵领 公爵领 王国 帝国
默认 男爵 / 女男爵 伯爵 / 女伯爵 公爵 / 女公爵 国王 / 女王 皇帝 / 女皇
宗教组 原始宗教 头人 酋长 / 女酋长
宗教 (改革的)洛姆瓦教 大酋长 / 女大酋长
宗教 (改革的)日耳曼多神教 侍从
宗教 (改革的) 斯拉夫多神教 大酋长 / 女大酋长
宗教 (改革的) 索米多神教 大酋长 / 女大酋长
宗教 (改革的) 长生天 大酋长 / 女大酋长
政体 僧侣封建制 (缺失) 阿波 / 阿姆 图波 / 图姆 杰布 / 杰蒙 赞普 / 赞蒙
政体 部落制 酋长 酋长 / 女酋长
政体,文化 部落制,萨克森 大酋长 / 女大酋长
文化组 阿尔泰文化组 汗王 / 汗努 可汗 / 可敦
文化组 阿拉伯文化组 瓦利 / 瓦利亚 谢赫 / 谢哈 埃米尔 / 埃米拉 苏丹 / 苏丹娜 巴迪沙阿
文化组 凯尔特文化组 小型 国王 / 女王 (独立状态)
文化组 达罗毗荼文化组 / 印度-雅利安文化组 庄主 / 女庄主 他俱罗 / 他俱罗尼 罗阇 / 罗尼 摩诃罗阇 / 摩诃罗尼 圣王 / 圣后
文化组 东非文化组 小型 国王 / 女王 (独立状态)
文化组 伊朗文化组 堡主 / 瓦利亚 马尔佐班 / 谢哈 总督 / 埃米拉 沙阿 / 女沙阿 万王之王
文化组 北日耳曼文化组 小型 国王 / 女王 (独立状态)
文化组 西非文化组 瓦利 法林 / 法林娜 法尔巴斯 / 法尔巴 曼萨 / 苏丹娜
文化组 西日耳曼文化组 小型 国王 / 女王 (独立状态)
文化 英格兰 / 撒克逊 / 爱尔兰 / 皮克特 / 苏格兰 伯爵(Earl)
文化 日耳曼 凯撒 / 凯撒琳
文化 希腊 公爵(Doux) 专制公 巴西琉斯 / 巴塞丽莎
文化 蒙古语 太师 酋长 大酋长 / 女大酋长 汗王 / 汗努
文化 纳瓦特尔 特乌库特里 / 特乌库特里 卡丕师奇 / 卡丕师奇 大卡丕师奇 / 大卡丕师奇 特拉托阿尼 / 特拉托阿尼 大特拉托阿尼 / 大特拉托阿尼
文化 诺斯 侍从 雅尔
文化 罗马 司令官 / 女司令官 伯爵(Comes) 公爵(Doux) 国王(Rex) / 女王(Regina) 奥古斯都 / 奥古斯塔
文化 罗斯 大公 / 女大公 沙皇 / 女沙皇
文化 突厥 提玛利欧特 / 提玛利欧塔 贝伊 / 巴彦 贝伊勒贝伊 / 贝勒巴彦 苏丹 / 苏丹娜 帕迪沙阿
职位 总督制 城镇总督 / 女城镇总督 (不可能存在) 省总督 / 女省总督 (不可能存在) 公国总督 / 女公国总督 总督 / 女总督 大总督 / 女大总督 (不可能存在)
职位,文化 总督制,拜占庭文化组 将军 / 女将军 都督(Exarch) / 女都督(Exarchessa) 大都督(Grand Exarch) (不可能存在)
职位,文化 总督制,罗马 总督(Governor) / 女总督(Governess) 资深执政官 / 女资深执政官 元首 / 女元首(不可能存在)

注意:统治者的主要配偶会获得次要头衔“统治者配偶”,让他们可以使用与配偶的统治者头衔相对应的性别形式。例如,苏丹的妻子被称为“苏丹娜”。同样地,“王太后”及其变体可以用于已故国王和皇帝的妻子。


神职人员

主条目:Clergy

Clergy Clerics are members of the clergy and usually rule over temple holdings. Those characters are often associated with conversion, dealing with the Pope (if Catholic) or Patriarchs (if Orthodox), reforming religions (if Pagan), becoming one of the Caliphs, restoring priesthoods, fighting heresies, or managing the Hindu caste system.

  • Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a mosque title while being of count rank or higher will simply be referred to as their noble counterpart. As such, while the titles mullah, ayatollah, grand ayatollah and grand mufti are defined in the files, they will not appear in the game. (accurate as of Monks and Mystics DLC). Also, note that since Dlc icon sword of islam.png Sword of Islam DLC, the caliph is no longer an emperor- or king-tier title, but a duke-tier title
  • Pagan female clerics are allowed to rule over temple holdings, except for Aztecs, Tengri and Zunists. It is possible to reform a Pagan faith, as long as enough holy sites are controlled. The Dlc icon the old gods.png Old Gods or Holy Fury.png Holy Fury DLC must be active to play as a Pagan non-nomadic ruler.
  • Characters who follow Judaism (requires Dlc icon sons of abraham.png Sons of Abraham DLC) or Zoroastrianism (requires Dlc icon the old gods.png The Old Gods DLC) are needed to control completely the Kingdom of Israel and the Persian Empire, respectively, to restore their priesthoods and reinstate their religious heads
  • In nomadic lands, it is common for a liege's vassals to follow different religions. Therefore, they cannot demand religious conversion or freely-revoke land from infidels. Nomads can also reform their religion, if they are Pagans. The Horse Lords.png Horse Lords DLC is required in order to play as nomads.
  • In India, Dharmic clerics are composed of Brahmins. The Rajas of India.png Rajas of India DLC is required in order to play as a Hindu character.
  • In the Tibetan plateau, characters tend to follow Buddhism, Bön or Taoism. Playing as a Buddhist non-nomad character requires the Rajas of India.png Rajas of India DLC; Bön characters require either the Dlc icon the old gods.png The Old Gods or Jade Dragon.png Jade Dragon DLC; Taoists require either Rajas of India.png Rajas of India or Jade Dragon.png Jade Dragon DLC.
Factor Key 男爵领 伯爵领 公爵领 王国 帝国
宗教组 基督教 主教 采邑主教 采邑大主教 王爵主教 帝皇主教
宗教组 犹太教 拉比 柯亨 拉班 纳西
宗教组 伊斯兰教 哈里发 (post-Sword of Islam) 哈里发 (pre-Sword of Islam)
宗教组 原始宗教 祭司 / 女祭司 大祭司 / 女大祭司 大祭司 / 女大祭司 巫王 / 巫后 巫帝 / 女巫帝
宗教 (Reformed) Aztec Shaman
宗教 (Reformed) Baltic Shaman Witch-King / Witch-Queen
宗教 Bön Lama / Priestess
宗教 Buddhist Bhikkhu / Bhikshuni Bhikkhu / Bhikshuni Bhikkhu / Bhikshuni Bhikkhu / Bhikshuni
宗教 (Reformed) Germanic Godi / Gydja Seidsman / Vala Fylkir (Reformed only, unique)
宗教 Hellenic Flamen / Vestal High Auger / High vestal Pontifex
宗教 Hindu Pujari Pujari Pujari Pujari
宗教 Jain Nirgrantha Nirgrantha Nirgrantha Nirgrantha
宗教 Manichean / Mazdaki Vahram
宗教 Orthodox Metropolitan Prince-Archbishop King-Bishop
宗教 Shia Mullah Ayatollah Grand Ayatollah
宗教 Slavic (unreformed only) Witch-King
宗教 (Reformed) Slavic Shaman
宗教 Sunni Mufti Sheikh Grand Mufti
宗教 (Reformed) Suomenusko Shaman Witch-King
宗教 (Reformed) Tengri Shaman
宗教 (Reformed) West African Priest / Priestess
宗教 Zoroastrian Herbad
宗教 (Reformed) Zunist Sun Guardian

市民

Burghers Burghers represent the common people and normally rule over city holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike nobles, and are relatively isolationist.

  • They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become patricians - the rulers of merchant republics. There are usualy five patrician families campaigning for election victory in order to become the republican liege. Dlc icon the republic.png The Republic DLC is required in order to play as a patrician.
  • Patricians are allowed to rule over cities and castles
  • Muslim patricians (requires Dlc icon sword of islam.png Sword of Islam Expansion) cannot control temple holdings freely, but are unaffected by decadence, and are allowed to marry several wives
  • Nomad (requires the Horse Lords.png Horse Lords DLC) or tribal rulers may choose to found a merchant republic, as long as they follow an organized (or reformed) religion, and then settle down
  • In Dharmic societies, Hindu burghers are composed of Vaishyas. The Rajas of India.png Rajas of India DLC is required in order to play as a Hindu character.
Factor Key Barony County Duchy Kingdom Empire
Default Mayor or Patrician Lord Mayor Grand Mayor Prince Mayor Grand Prince
Religion group Muslim Wali Wali-Emir Wali-Malik
Culture group Byzantine or Latin Doge Serene Doge
Culture Roman Magister Praefect Tribune Consul Princeps

The alternative names for patrician lands in merchant republics are:

Factor Key Barony County Duchy Kingdom Empire
Default Palace City Republic Most Serene Republic Principality
Culture German Merchant League

其他政体的非男爵级封臣

It is possible to turn counties into tribes, republics or theocracies, government types that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the feudal player character in many cases, but there can be benefits.

There are several ways to get non-feudal count+ vassals:

  • If the player character holds a county and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's city (or cleric's temple) to become the new county seat and elevating them to lord mayor or prince-bishop
  • If the player character holds a county, as well as a city there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a republic government. The demoted castle can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege)
  • By pressing a mayor's or bishop's claim.

部落制封臣

Tribes 拥有部落制封臣时,最常见的方法是尽可能的快速转换他的部落城堡。使用此策略时,选择拥有与你相同文化宗教的封臣是重要的。因为不同文化和宗教会有好感减成,而且不同文化还会产生「错误的政府类型」导致更多的好感减成,使其更不愿意封建化

部落制封臣的收入很少,所以自行帮他在首都建造石墙山堡会更快些。将多个部落制的省份分给同一个部落制封臣会更加划算,因为只要他的首都有石墙山堡(以及足够的科技)就能整个封建化。當授予角色一個公國或足夠多的縣省份來創建一個公國時,請首先授予該公國法理上的首都,以使他們不會因首都的變化而感到驚訝

或者,部族制封臣可以用來規避封臣上限的限制(因为他们不会算进去),並保留一批合格的指揮官。使用此策略时,选择不同 宗教的封臣可能是有利的,因为他们不太可能封建化并且可以任意剥夺头衔。

对于部落制领主,只要能夠將這些封臣以盟友形式加入战争,直接的部落封臣便是其軍事力量的主要來源。

商业共和制封臣

Republics 商业共和制拥有较高的收入以及较高的税率(给领主),但是提供的征召兵非常少。

一般的共和制使用开放选举继承法,所有的头衔将继承给拥有最高年纪以及威望的市民。玩家可以透过授予候选人土地或是透过入赘婚姻来阻止他继承。市民不会主动求婚,但是只要年满25岁就会接受求婚。

沿海的共和制封臣只要拥有公爵级别就会自动转成商业共和国并且可以建造贸易站来改善领主整个沿海的经济。 可以查看创建共和制封臣获得更多技巧。

商业共和国应该尽可能争取更多的共和制封臣,以获取更多税收,并可以拿来加强他们的Dlc icon legacy of rome.png近卫军

神权制封臣

Theocracies Like republics, a theocracy provides more taxes than troops, and generally uses Open Elective succession.

A ruler of a powerful vassal theocracy can serve as the Lord Spiritual, potentially relieving some of the pressure to put incompetent feudal vassals in important council positions.

Catholics can use Free Investiture to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of Popes, "secular power" being a major factor in selection of cardinals. However, Catholics should keep in mind that bishops pay taxes to the Pope and stop providing troops if they like the Pope more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') Holy Fury.pngcoronation, as the Pope's demands in return for coronation can be exorbitant.

雇佣兵和骑士团封臣

Mercenaries The player may have an opportunity to vassalize a mercenary company or holy order. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing government types, and will not resent having a normal feudal liege.

With Dlc icon sons of abraham.png Sons of Abraham DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free castles. A holy order grandmaster owning less than 10 realm size may spend 300 wealth to build a castle in any county belonging to a ruler of their religion. It is possible to use "Imperial Administration" law to retract these castles, allowing them to build new ones. However, to keep holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them.