内阁:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.7
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*You may wish to appoint the same character as Lord Spiritual and [[Court Physician]]. Both depend on learning skill, and the +10 opinion from the council position will sometimes earn you better treatment for your diseases. If you choose to do so, [[Court Physician#Treatment outcome|traits that affect court physician efficacy]] should be your primary concern.
*You may wish to appoint the same character as Lord Spiritual and [[Court Physician]]. Both depend on learning skill, and the +10 opinion from the council position will sometimes earn you better treatment for your diseases. If you choose to do so, [[Court Physician#Treatment outcome|traits that affect court physician efficacy]] should be your primary concern.


==仅适用于{{icon|con}} [[御前会议]]扩展包==
==仅适用于{{icon|con}}[[御前会议]]扩展包==


=== Council power and voting ===
=== Council power and voting ===

2019年3月6日 (三) 22:17的版本

The council

Alert appointment.png 内阁(英文:Council)是帮助角色统治领地的一个五人组织,五人各担任一个职位,每个职位都和一项属性挂钩。

每位内阁成员都有四个可以进行的工作,你也可以把它称为内阁能力或者内阁任务。内阁成员在同一时间内只能进行一个任务,他们在进行任务的时候不能担任军队指挥官。当领主给内阁成员分配了任务之后,他们会得到一个“进行任务中”Working.png状态。

和内阁职位对应的属性会影响到内阁成员的工作表现以及你领地的国家属性。他们其余的属性很大程度上对你来说是没有意义的。但是由于内阁成员会有双倍的阴谋影响力,如果一个不忠诚的内阁成员拥有很高的密谋能力的话,对你来说是十分危险的。

解雇内阁成员会招致他们的不满,并在一段时间内禁止他们被再次任命。

商业共和国的贵族封臣以及可汗国内的附庸汗王会希望自己在内阁中占有一席之地。如果他们没有被任命进入内阁,就会对统治者不满。

在拜占庭和罗马帝国,由于帝国独特的帝国选举制,内阁成员在继承法中拥有投票权。另外,帝国的军事总管是可以继承帝位的被选举人,除非他是残疾的(被阉割或致盲)。

职位

职位 主要属性 高贵度* 对领主好感加成 月薪 每月威望加成 每月虔诚加成
Obj become chancellor.png 外交总管 Icon diplomacy.png 外交 0.33 +15 0.10 0.75
Obj become marshal.png 军事总管 Icon martial.png 军事 0.33 +15 0.10 0.75
Obj become treasurer.png 财政总管 Icon stewardship.png 管理 0.33 +15 0.10 0.75
Obj become spymaster.png 间谍总管 Icon intrigue.png 密谋 0.10 +15 0.10
Obj become spiritual.png 宫廷司祭 Icon learning.png 学识 0.15 +15 0.10 0.5

威望、虔诚和薪水是按内阁等级来计算的:在公爵级内阁任职数值是上表的两倍,在王国级内阁任职数值是上表的三倍,在帝国级内阁任职数值是上表的四倍。此外在商业共和国内阁任职,薪水会在此基础上再翻倍。

译者注*:此处原文为 Dignity,在中文资料里本人没有找到相关译名,暂定为“高贵度”。高贵度是AI用来衡量一个角色头衔重要性的一个加权,玩家对此数值是不可见的;也就是说外交总管这个头衔在AI的眼中比间谍总管更为高贵。

变种名称

上表所列出的内阁成员的职位名称是默认情况下以西欧文化天主教为基准的。在不同的宗教和文化组中这些职位名称可能会有所变化,但是他们的本质是一样的(伊斯兰教除外:穆斯林的伊玛目/毛拉没有【提高宗教关系】的任务,此任务被【施舍】所取代)。

(本表格尚不完整)

文化/宗教 外交总管 军事总管 财政总管 间谍总管 宫廷司祭
东正教 总理大臣 大司马 财政大臣 机要秘书 教会牧长或牧首1
基督合性派 宫廷司祭或牧首1
逊尼派 宫廷伊玛目
什叶派 宫廷毛拉
原始宗教(日耳曼多神教和阿兹特克除外) 祭司
日耳曼多神教 先知
阿兹特克(宗教) 蛇女 人类切割者 赋税总管 暗殿守卫 大祭司
祆教 阿斯塔巴兹 伊朗薛波勃 达力克-帕特 穆贝德
希腊文化 总理大臣 大司马 财政大臣 机要秘书
波斯或阿拉伯文化 大维齐尔
犹太教 宫廷拉比
印度文化 传戒师
吐蕃文化 论茝 聂巴 占卜师
道教 丞相 行军司马 财务总管 祭酒
1:一般来说是教会牧长或宫廷司祭。如果你是国王或者皇帝,并且不是普世牧首或科普特教宗的领主,那么你的宫廷司祭的头衔为牧首,并且他是你领地的宗教领袖(他会出现在宗教页面自主牧首的名单上)。

进入内阁的条件

在任何情况下你的内阁成员都不能拥有Incapable.png无能特质或是被囚禁。他们必须是你的直属封臣或是廷臣

大多数内阁职位只能任命男性担任。但有以下几种例外:

  • 所有角色都可任命你的妻子或母亲为间谍总管。需要注意的是,如果你的外交总管是你的妻子,那么她对你国家密谋能力的加成只有1倍(即原本妻子对国家密谋能力的加成取消);原始宗教可以任命任意女性为间谍总管;穆斯林可以任命自己的平妻为间谍总管。
  • 所有允许女性持有神庙头衔的宗教同时也允许女性作为宫廷司祭(除阿兹特克外的原始宗教,长生天和尊日神教,清洁派、祷告派、波格米勒派,马兹达克派、摩尼教,佛教)。
  • 清洁派或祷告派的领主可以无视性别任命所有同一信仰的人为内阁成员。
  • 有些角色拥有不受一般规则的约束的特殊标记。拥有特殊标记的角色即使是女性或儿童,也可以担任特定的内阁职位。例如军事总管会允许圣女贞德和日耳曼多神教的盾女担任。
  • DLC icon Conclave.png 御前会议扩展包添加了女性地位法,提升该项法律会逐步使内阁职位全部向女性开放。
  • DLC icon Conclave.png 御前会议扩展包新增女性内阁成员事件。通过这些事件所任命的女性若失去职位,一般不能再重新上任。

宫廷司祭必须与领主是同一宗教信仰,并且不同的宗教有不同的任命要求:

  • 非伊斯兰教:
    • 只能任命廷臣、神权制的封臣(如主教)或者你的宗教领袖。
    • 东正教统治者(和东正教自主教会)不能任命廷臣,除非不存在神权制封臣(或部落首领)。
    • 印度教任命传戒师只能任命Brahmin.png婆罗门种姓或苦行僧。
  • 伊斯兰教:
    • 只能任命具有宗教教育特质的角色。
    • 穆斯林不能直接解除宫廷伊玛目/毛拉 的职务(只能通过逮捕或者转移封臣关系来使他们间接解除职务)。

外交总管

外交总管能力

  • Job improve relations.png  改善关系
    • 任务成功:目标对你的好感+30,有效四年。对所选目标省份随机的本地领主生效(头衔是伯爵以上的领主或是你的直系封臣),任务效果可重复叠加。
    • 任务失败:目标对你的好感-20,有效两年。对所选目标省份随机的本地领主生效(对男爵领主也生效)。
  • Job fabricate claims.png 伪造宣称 (对游牧制无效)
    • 任务成功:获得一个不可继承的强宣称,一般是伯爵领宣称。
      • 当你的外交总管的外交能力在0-14之间的时候,这个任务的成功的平均发生时间(英文简称为MTTH)会随着总管的外交能力提升而快速减少,当他的外交能力到达14时,该任务的MTTH为85,即平均每85个月成功执行该任务一次(下同)。当他的外交能力在14-20时,这个任务成功的MTTH会缓慢下降,当他的能力达到20时,MTTH减少到最小值63。外交能力超过20之后也不会影响MTTH值。(即外交能力不小于20后,本任务的成功率会固定在每年19.38%)
      • 伪造不同等级头衔宣称权的成功率如下:
        • 王国宣称:要求角色有"成为国王"的野心,本状况每名角色一生只能触发一次,适用于所有法理王国。外交总管所选目标省份必须是该法理王国的法理领地,且是该国国王的直辖领。本状况出现的概率决于外交总管的的外交能力:如果他的外交能力是22或以上则为20%;18-21则为10%;15-17则为5%;14及以下则为2%。花费你两年的收入伪造宣称。
        • 公爵领宣称:本状况出现的概率决于外交总管的的外交能力:如果他的外交能力是15-17,则为10%;外交能力18-19,则为20%;外交能力是20及以上,则为30%。花费你两年的收入伪造宣称。
        • 伯爵领宣称:如果更高级的头衔宣称伪造失败,则出现本状况。花费你一年的收入伪造宣称。
      • 根据您当前的头衔等级失去一定的威望,并根据所伪造的头衔等级失去等比例的财富。此时你可以选择取消伪造宣称。
    • '任务失败:目标省份的头衔拥有者会发生一个事件,他可以选择贿赂或者刺杀你的外交总管。
  • Job sow dissent.png 散播谣言
    • 任务成功:目标省份的封臣和他的领主之间会获得一个临时的负面好感状态。
    • 任务失败:你的外交总管被目标省份的领主发现了,你和目标省份领主间获得一个临时的负面好感状态。
  • 增加部族观感 (仅限游牧制政体,代替其它政体的伪造宣称任务)
    • 任务成功:增加你的汗国内其它部族对你部族的观感(观感与一般的好感并不相同),使附庸部族更喜欢你的部族。

军事总管

Abilities

  • Job assist arrest.png Suppress Revolts
    • +1% chance/skill of imprisoning characters in province.
    • -1% chance/skill of revolt in province.
  • Job train troops.png Train Troops
    • Levy size +2.5%/skill. Applies to every holding directly held by the liege in the province.
    • Reinforce rate +5%/skill. Applies to every holding directly held by the liege in the province.
    • Success: +50% reinforcement rate for 1 year in province.
    • Failure: Anger vassal with Ambitious or Deceitful traits, -200% province reinforcement rate for 6 months.
  • Job advance mil tech.png Research Military Tech (not available to tribes)
    • +5% Military tech spread rate/skill.
    • Success: Local lord with 8+ Military skill and either 7+ Diplomacy or Gregarious trait gets improved relations, 50 Military points.
    • Failure: Marshal wounded (75% chance) or maimed (25% chance).
  • Job organize raid.png Organize raid (only for tribes; replaces Research Military Tech )
    • Success: Get event troops (Three stacks each 2.5% of realm levies, minimum of 100 and maximum of 3000), which must be used to raid within 5 months or else be disbanded, costing money. Must be at peace to trigger.

财政总管

Abilities

  • Job squeeze peasant.png Collect Taxes (not available to tribes or nomads)
    • +2.5% tax/skill. Applies to every holding directly held by the liege in the province.
    • Success: Get bonus money equal to 50% of annual income.
    • Failure: Steward is chased by peasants and potentially wounded or killed; liege loses 10-15 prestige.
    • Failure: Peasants angered; increasing revolt risk and annoying local lords.
  • Job oversee construction.png Oversee Construction
    • -2.5% construction time/skill.
    • Success: Steward becomes permanent Master Builder, reducing construction time by a further 5% wherever present (this continues to apply even if fired from stewardship job).
    • Failure: Local noble sabotages building, decreasing relations and increasing build time by 30% for one year.
  • Job advance eco tech.png Research Economy Tech (not available to tribes)
    • +5% Economy tech spread speed/skill, from other provinces to this one
  • Job build legend.png Build Legend (only for tribes)
    • +0.1 Prestige per skill per month
    • Success: Get event troops (Three stacks, each 7.5% of realm levies, minimum of 100 and maximum of 3000), which must be used in battle within one year (plus or minus three months) or else be disbanded, costing prestige.) Troops are automatically disbanded when war ends, although they will remain if another war was declared before ending the first one.
  • Job settle tribe.png Settle Tribe (only for tribes)
    • Success: Target province converts to owner culture. (Can target only provinces in your own demesne)
    • Failure: Steward injured.
  • Collect Tribute (only for nomads)
    • Must be sent to a vassal or tributary.
    • Success: collected extra income.
    • Failure: relations penalty.

密谋总管

Abilities

  • Job uncover plots.png Scheme
    • +1% increased chance of detecting plots per skill, in a given province[Who must be in the province? Plotter? Backers? Target?]
    • Success: An event allowing you to discourage a vassal from being a member of factions in your realm. (MTTH min 26 months with 17 intrigue skill)
    • Success: An event allowing you to encourage a fellow vassal to join your faction.
    • Success/Failure: Discovers a local character's plot. Survival depends on the plotter's opinion of the spymaster.
    • Failure: The spymaster is attacked by thugs. Survival depends on Martial skill.
  • Job organize spies.png Build Spy Network
    • +0.5% plot power per skill point
    • Success: Liege can attempt to blackmail a male homosexual ruler
    • Success: Liege can accuse a ruler of corruption and attempt to fine them
  • Job study technology.png Study Technology
    • Must be placed in province you do not control, with at least one tech further advanced than your capital.
    • Technology spreads from target to capital (faster based on skill) (multiplicative with other councilors in "Research" jobs)
    • Success: Gain 50 tech points in a random field. (Faster with intrigue skill up to 13 and with Scholarship focus.)
    • Failure: The ruler of the target province discovers the spymaster, likely imprisoning him/her.

Bonuses

  • Discovers plots. If you have no Spymaster, you will not discover any plots.
  • If the Spymaster is plotting against you, they won't tell you! It is very important to for your Spymaster to have a high opinion of you. Ideally they also have high ai_honor, although most traits that increase Intrigue skill also decrease ai_honor.
  • Removes fog of war from the job province and all neighboring provinces, making both "Study Technology" and "Build Spy Network" useful for scouting.

宫廷司祭

Abilities

  • Job inquisition.png Proselytize in own realm
    • Success: A vassal or courtier in the province converts to your religion (high frequency).
    • Success: The county is converted to your religion (low frequency).
    • Failure: The chaplain is attacked, being killed or injured. You lose 10 Prestige.
    • Failure: The chaplain accuses a vassal of heresy. The vassal gives you an event in which you can choose to back them up or back up your chaplain. You get an opinion bonus with one and a penalty with the other.
    • Failure: Local population resists conversion, causing increased revolt risk for 1 year.
  • Job inquisition.png Proselytize in pagan capital
    • Success: Allowed to stay. Liege gains 20 piety. (May be imprisoned instead.)
    • Success: Converts pagan courtier. (May be imprisoned afterward.)
    • Success: Attempts to convert pagan ruler. (Expelled if unsuccessful.)
  • Job advance cul tech.png Research Cultural Tech (not available to tribes)
    • +5% cultural spread rate/level
    • Success: The chaplain finds a great philosopher. You get an event with the option of paying money to gain 50 Cultural tech points.
    • Failure: The chaplain converts to a heresy and gives you an event allowing you to choose to do the same or imprison them. (MTTH falls to 26 years as learning increases to 13) If you choose to practise the heresy in secret, the chaplain will also practise the heresy in secret.
  • Job improve rel relations.png Improve Religious Relations (non-Muslim only)
    • Success: A local religious ruler gives you +40 opinion for two years (high frequency).
      • Useful for your religious head, especially the Pope. Try to pick a province where the Pope personally holds all churches.
    • Success: A local religious ruler gets a -15 opinion penalty toward their religious head.
      • Potentially useful for vassal Catholic bishops, so they pay taxes to you instead of the Pope
  • Job charity.png Perform Charity (Muslim only)
    • -1% revolt risk per skill in the target province.
    • Success: You gain 15 piety (MTTH: 57 months with 13+ skill).
    • Success: Improved relations with vassal of same religion (MTTH: 70 months with 13+ skill, modified by moral authority).
    • Failure: The imam / mullah is attacked by a mob, being wounded or killed.
    • Failure: The imam / mullah embezzles money. You may pardon or imprison him.
  • Job build zeal.png Build Zeal (Tribes only)
    • +0.05 piety per skill per month
    • Success: Raise zealot event troops. Three stacks, each 7.5% of realm levies, minimum of 100 and maximum of 3000. If not used in a religious war within one year (plus or minus three months) or explicitly disbanded, they will leave, costing piety.

内阁成员的正面特质

Depending on your councilors' skills and traits, they may be able to trigger additional events, regardless of their current mission.

Job Councilor requirements Liege requirements DLC Event
Chancellor 12+ skill and
Smart
Not tribal or nomadic Choice of +25 feudal vassal opinion or +25 republic vassal opinion
Capital prospers (if The Reaper's Due is enabled)
Chancellor Diligent.png Improved opinion from a random vassal, with spouse, or with all courtiers
Chancellor Diligent.png or
(12+ and Gregarious.png)
Adult
None of Charismatic negotiator.pngGrey eminence.pngGregarious.png
DLC icon Conclave.png For a favor, chancellor helps you become multilingual (+1 diplomacy, +1 learning)
Marshal 12+ skill and
Smart
Choice of +10% morale (global) or +10% levy size (where marshal is working)
Capital prospers
Marshal Wroth.png and landless Liege may imprison the marshal for a chance to become Just.png
Marshal Diligent.png or
Lunatic.png
DLC icon Conclave.png Spend 30 wealth on experiments that may yield +50 military tech points
Steward 12+ skill and
Smart
<50 wealth and 2% revolt risk Choice of +10% tax income (?) or -5% revolt risk (demesne provinces)
Capital prospers
Steward Just.png -5% revolt risk in a random demesne province (Justice Prevails)
Steward Kind.png or
Charitable.png
Epidemic in demesne reduce_disease = 0.33
Steward Greedy.png Liege may seize steward's wealth
(Only without Conclave)
Steward NOT 8+ skill and
Proud.png
Can borrow from Jews DLC icon Conclave.pngDlc icon sons of abraham.png -50 wealth via forced loan from Jews, but liege can become more Just.png or more Patient.png
Steward 15+ skill and
Ambitious.png
DLC icon Conclave.png +300 wealth (and possibly a followup request to be granted a county)
Steward 15+ skill and
Any of Ambitious.pngKind.pngProud.png
Adult
Less than 10 stewardship
DLC icon Conclave.png Join your steward on a full day's work
Gain Honest.png and Just.png (or an alternative stewardship bonus)
Or leave early to become Greedy.png or Wroth.png, if you prefer.
Spymaster 12+ skill and
Smart
Choice of +10% arrest chance or +10% plot power
Capital prospers
Spymaster Diligent.png or
Lunatic.png
DLC icon Conclave.png Precautionary safety measures
Spiritual 12+ skill and
Smart
Choice of +25 church opinion or +0.1 monthly piety
(For Muslims: +0.2 monthly piety)
Capital prospers
Spiritual Zealous.png and
350 wealth
250 wealth DLC icon Conclave.png Spiritual offers to pay 250g toward the construction of a new temple, if you also spend 250g.

其它相关特质

Councilors have increased plot power against you. Watch out for councilors who have traits that increase inclination to join assassination plots, such as Deceitful.png. This is especially crucial if they have low opinion of you, high intrigue skill, or the spymaster position.

For the post of Marshal, consider appointing a character with high Martial score, but also have the Craven.png trait, since such characters are usually not good commanders.

With DLC icon Conclave.pngConclave:

  • Marshal.png and Court Chaplain.png with certain traits may trigger an "abuse of office" event that gives them 100 wealth. This isn't possible for Honest.png, Kind.png or Just.png councilor. If the councilor is a courtier, you'll have an opportunity to seize or inherit this wealth. This event is more likely if he is Greedy.png, Arbitrary.png or Deceitful.png, and less likely if he is Craven.png or Slothful.png. Beware: for the Marshal.png, his location province (usually the capital) will get 3 years of peasant unrest modifier giving -50% taxes and 10% revolt risk.
  • Councilors who are Content.png are more likely to select the Loyalist.png stance. On the other hand, content vassals rarely join factions, so they are less important to pacify with council jobs. They are useful to have on the council when voting for law changes.

With DLC icon Reaper's Due.pngThe Reaper's Due:

  • Landed rulers who are Paranoid.png may go into seclusion even when there is no epidemic disease present in their capital. They will be unable to trigger mission events or clear fog of war while in seclusion. Frequent seclusion is especially problematic for a Chancellor, as being in seclusion reduces Diplomacy skill.
  • You may wish to appoint the same character as Lord Spiritual and Court Physician. Both depend on learning skill, and the +10 opinion from the council position will sometimes earn you better treatment for your diseases. If you choose to do so, traits that affect court physician efficacy should be your primary concern.

仅适用于DLC icon Conclave.png御前会议扩展包

Council power and voting

Depending on your council laws, some actions will require a council vote. Bypassing the council's decision is considered an act of tyranny. Vassals may create a faction to demand increased council power; they are more likely to do so if the council is not empowered.

Powerful vassals

With the Conclave DLC active, a player's most powerful vassals will clamor for a seat on their liege's council. Those who are eligible for a position, but do not have one, get a -40 opinion penalty toward their liege (except if the powerful vassal is in hiding). This can stack with similar opinion penalties for patricians in a merchant republic or khans in a khaganate.

The maximum number of "powerful vassals" is one less than the maximum number of voting seats; this means that kings and emperors usually have more "powerful vassals" as they can have Advisors. This allows for the fact that most rulers cannot appoint a powerful vassal as Court Chaplain. Also, vassals must have a certain level of military power compared to their liege before they qualify as "powerful".

Strategies

  • Horse Lords.png Nomads usually do not have a fixed number of powerful vassals; Khagans should aim for 3 vassal clans (or less, for the 2 Advisor and Marshal slot as nomads tend to have high Martial scores) so that councilors can be chosen based on competency, while khans should choose their CBs carefully while waging war so as not to acquire count or duke vassals.
  • Consider manipulating competent vassals to become "powerful" ones by lawfully revoking titles of powerful but incompetent councilors; realms with Iqta or Imperial Administration can do this by redistributing duchies.
  • If not using viceroyalties, consider educating the heirs of powerful vassals so that they can remain in the same council job upon succession.
  • Conversely, engineer powerful vassals to enter regencies so that they vacate their seats, allowing you to appoint competent councilors as replacements. In particular, you can fire powerful vassals who went into hiding.
  • Consider creating a powerful vassal theocracy. The priest can serve as Lord Spiritual, possibly freeing another council position for a competent sycophant.

Councilors not joining factions

When the council is empowered to vote on War Declarations, councilors cannot join factions while the council is content. The council is considered discontent for several years after succession or tyrannically bypassing a council vote. Tribal councilors are not prevented from joining factions.

Advisors

Advisors are extra voting positions in kingdoms and empires. Kings have 1 advisor slot and emperors have 2 slots. The council must be empowered for advisor slots to appear. Advisor seats are only visible in the "My Council" tab.

Advisors do not affect state attributes or job action performance, so their skills are unimportant. These seats are typically given to "powerful vassals" whose abilities are too low for any standard council seat. Advisors can be useful as active commanders, since they are not busy with job actions. Also, note that in the Byzantine and Roman Empire, advisors are considered electors for imperial elective.

Councilors can be swapped into advisor roles instead of being fired. This is useful if a poorly skilled vassal uses a favor to force their way onto the council, or you wish to make adjustments due to your powerful vassals passing away and their heirs having a different skillset from them. To ensure the correct advisor takes the main council seat, right-click the existing advisor rather than the main councilor.

During a regency, if the regent happens to be a councilor, swapping the regent/councilor into an Advisor slot can increase the relevant state attribute. However, the regent/Advisor still only has 1 vote when voting on actions to be taken; the other vote defaults to "no" as 1 seat is considered to be empty.

仅适用于DLC icon Monks and Mystics.png修道士与密契者扩展包

不在地图上进行的工作

Every councillor has an additional council job option, which keeps them busy without having them go to a specified place (except for Spymaster, where Scheme becomes offmap instead).

  • Chancellor.png - Perform Statecraft: increases threat decay speed, and can fire events which improve relations with random vassals, neighbours, or liege.
  • Marshal.png - Organize the Army: lowers the upkeep cost of retinue (or horde), and can fire events to train existing or find new commanders.
  • Steward.png - Administer Realm: increases the speed of cultural conversion in realm provinces, and can fire events adding economic bonuses to any province.
  • Spymaster.png - Sabotage: target province will suffer damage, gain unrest, and may even be made easier to siege.
  • Court Chaplain.png - Hunt Heretics: hunts for members of secret societies. If any are caught, you can given several options on how to deal with the character:
    • Burn the character at the stake for some Piety
    • Imprison the character and brand them.
    • Brand them.
    • Letting them go free.

寻找宝物

Your councilors can hunt for artifacts, and their traits may affect their success. See Selecting councilors for artifact-hunting abilities.

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟