王国风云2
Patch 3.1.X are all patches beginning with 3.1.
Patch 3.1
Patch 3.1 was released on 2019-04-02[1].
Free Features
- Added Great Works Feature allowing independent rulers to take on massive construction projects.
Balance
- Added some secret stuff.
- Disabled event 6080.
- Reduced the strength of the vassalized mercenary companies.
- Architect trait now has a Great Work cost modifier.
- Construction technology now has a Great Work cost modifier.
- Order Government can now hold temples.
- Prosperity events now take Great Works into its calculation.
Interface
- The societies view will now show the player's current society when opened, if they have one.
- Added a description of what the colors indicate in the map mode for China.
User modding
- Unlocked all DLC event pictures!
- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
- Added propagate_bloodline_from effect.
- All scope types should now be saved as global event targets.
- Added support for custom_modifier_text in modifier fields.
- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
- Modders should now get an error if they add history commands that marry characters that have not been born yet.
Database
- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
- Added decision to form the Russian Tsardom early.
- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
- Cleaned up Anatolian province culture/religion in some of the later start dates.
- Fixed a broken dynasty in Bolzano.
- Fixed a broken dynasty in Saarbrücken.
Bug Fixes
- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
- Blocked Holy orders from spontaneously building Tribal holdings.
- Fixed missing effects and tooltips for receiving news of the Aztec Invasion * if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
- Fixed the crucible steel event chain sometimes breaking just before its final outcome.
- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
- Fixed holes in the reconquered Roman Imperial Provinces events.
- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
- Adjusted positions of some units and on map shields in Russia.
- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
- England no longer end up as the tributary of Gwynedd in the 12th century.
- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
- Fixed not being able to rename tribal settlements.
- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
- Fixed the credits screen not closing when the credits were over.
- Fixed a bug affecting duel results calculation for Pagan characters.
- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
- Fixed a bug where in elective succession law it was not possible to nominate the own sons.
- Fixed a bug where the designated regent would not always work if you were not independent.
- Fixed a rare bug that caused a crash when setting the liege upon character death.
- Fixed a crash when setting the religion on a dead character from script.
- Historical characters will no longer attempt to marry characters that have not yet been born.
- The AI is now allowed to pass out vice royalties even when they're a vassal.
- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
- Fixed incorrect achievement indicator when loading a save where achievements are possible.
- Fixed a bug affecting religious conversion speed.
- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.
Patch 3.1.1
Patch 3.1.1 was released on 2019-05-16[2].
Free Features
- Court Improvements
- Added a limit and expenses tied to court size.
- Added court size modifiers and court maintenance cost reduction to the Majesty Tech.
- Added court size modifiers and court maintenance cost reduction to the Great Fortress and the Royal Palace Great Works.
- Added court size modifier to some Great Work features: Tavern; Royal Apartments; Hidden Passageways; Travel Tunnels; and Royal Bedchamber.
- Added court maintenance cost reduction to the Great Work feature Trap Door.
- Added court size modifiers to Castle Town and Market Town buildings.
- Updated how courtiers are selected for involvement in a multitude of old events.
- Added a chance for courtiers to live it up with character modifiers.
- Added a chance for courtiers to have a livelier social life.
- Added a chance for courtiers to get more interesting skills.
- Added a new decision, "Ask Courtiers to Leave Court", to help quickly reduce court*size.
- Added an event where you are able to give a courtier a nickname.
- Added an event for large courts, where courtiers praise your hospitality.
- Added historical Great Work Hagia Sophia in Constantinople, including conversion events.
- Added historical Great Work Notre Dame in Paris.
- Added a new random event on sacking of a besieged barony, with corresponding character modifiers.
- Updated Game Rules:
- Added separate Historical Great Work game rule.
- Added game rule for the Court Size Limit (On/Off).
Balance
- Narrow flank command modifier now has a stronger and more intuitive impact on the chance of generating or avoiding a narrow flank in battle.
- Narrow flanks now also apply their engagement limit of the flank during the skirmish phase of battles.
- When a combat tactic changes the phase for a flank then the opposing side now automatically gets forced to choose a new tactic even if their ongoing tactic still isn't due to expire yet.
- Inactive Great Works are no longer counted towards the Great Work stacking cost penalty.
- Tech levels at start were rebalanced to take into account historically more advanced regions.
- Trigger chances for Councilor job events were rebalanced to take into account attribute scores up to 22, instead of the previous 13.
- City and Temple Infrastructure Technologies were merged into one with a slightly lower tax bonus modifier (max 40%).
- Shipbuilding technology has been moved from the Military Advances to the Economy Advances.
- New Infantry and Cavalry Technologies increase morale (up to 40%) and defense (up to 60%) of Infantry and Cavalry units, respectively.
- New Skirmish and Melee Techniques affect the Attack value of troops (up to 60%) and decrease the probability of having generic bad tactics.
- Military Organization gives now only a low overall bonus to morale (up to 20%), but keeps its importance for Retinue Size and now also Reorganization speed (morale recovery) of armies.
- Defender bonus for infantry in Mountain was increased to the range of 50%*100% for defense, and 50%*100% for the attack of archers and light infantry.
- Defender bonuses were also slightly increased in Hills and created for Forest and Desert.
- Heavy Cavalry defensive values were slightly increased in the Skirmish and Melee phases, and lowered in the pursuit phase.
- Camel Calvary melee attack value was slightly decreased and pursuit value increased.
- Mongol sacking events now destroy two random building levels instead of one.
- The outcomes of trying to seduce someone using the Private Conversation decision, are now more carefully calculated.
Interface
- Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs.
- Removed the Great Work history entry for when a feature construction is started, as it was bloating the history view without providing much value.
- Made sure "string_coast" actually reads "coast" in the descriptions of coastal Great Works.
- Fixed a localization issue in the Infidel tax tooltip.
- Fixed an issue that prevented the low resolution version of the province view Great Work image from showing when switching from a province that did not have a Great Work to one that did have one.
- Fixed the low resolution version of the Great Works display in the province view getting misplaced if "The Reaper's Due" DLC wasn't active.
- Fixed the Great Works view text disappearing when GUI scaling was used.
- Fixed the hospital button in province view not working.
- Fixed Great Work ticking cost text in the outliner sometimes overlapping the stage numeral icon.
- Fixed active conditions not being displayed when hovering the image of a completed but inactive feature.
- Fixed the realm tree and dynasty tree sometimes going outside of their dedicated UI space when UI scaling was active.
- Fixed certain defensive upgrades printing an unlocalized string in the description of the Great Work it's attached to.
- Fixed Great Work feature names sometimes getting cut off before the UI ran out of space.
- Fixed the chat log sometimes overlapping the description text for shattered or random world in multiplayer setup.
- Fixed the outliner Great Work items only showing the cost of either stage or feature construction. The sum of these are now displayed instead.
- Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs.
- Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety. * Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety.
User modding
- Added scrolling support for InstantTextBoxes.
- Added support for custom text in Great Works province history via add_custom_history.
- Added has_full_court trigger.
- Added num_of_courtiers trigger.
- Added free_court_slots trigger.
- Added set_wonder_damaged effect.
- Added court_size_modifier and court_size_maintenance_cost_modifier modifiers.
- Added the following new defines; BASE_COURT_LIMIT_COUNT, BASE_COURT_LIMIT_DUKE, BASE_COURT_LIMIT_KING, BASE_COURT_LIMIT_EMPEROR, OVERSIZED_COURT_UPKEEP_COST.
- Added add_wonder effect.
- Added is_important_character_to trigger to check if a character is marked for special interest of another character.
- Added on_post_birth_stillbirth on action.
- Exposed hard coded UI variables for the wonder, score, chronicle, realm tree and dynasty tree views.
- The wonder view modifier summary now functions without the right hand text box.
- Fixed wonder and wonder upgrade localization only having access to the Root(character) scope instead of the usual four scopes.
- Fixed dynamic localization not getting parsed for minor title custom localization.
- Fixed the game falsely claiming that you cannot play as a theocracy in a tooltip on the character selection screen when the selected character was controlling a religion with investiture.
Database
- Added Santarem as a city to Lisboa.
- Added some details to historical characters to better represent The Anarchy (English Succession War 1135*1153).
- Changed Kurs, Tukumns, Marienburg, Sambia, Scalovia, Poznanskie, Lower Silesia, Czersk terrain to Forest.
- Changed Cebta, Amorion, Devon, Adana, Tripoli, Acre, Tiberias, Jerusalem, Hebron, Kerak, Monreal, Beersheb, El*Arish, Porto, Lisboa, Braganza terrain to Hills.
- Changed Marrakech terrain to Plains.
- Changed Friesach terrain to Marsh.
- Changed Beirut terrain to Mountain.
- Corrected capital of the Duchy of Mudar to Rahbah.
- Corrected spouse or marriage dates for several historical characters.
- Corrected Duchy of Chur starting tech levels to be similar to those of the rest of Austria.
- Corrected the date range of the Capricorn zodiac sign so that it no longer overlaps with Aquarius.
Bug Fixes
- The events about declaring war in the tutorial should now trigger in the right order.
- Zoroastrians can now hunt.
- You no longer congratulate yourself on a job well done with Great Works.
- You can no longer accuse yourself of committing zina.
- The Player no longer gets the offer to imprison a lover or spouse who has contracted syphilis but is already in prison.
- Your spouse will no longer complain about a lack of conversation, due to your hermetic pursuits, if they are in prison.
- You should no longer perform a sacrificial ritual on yourself as a satanist.
- The barber no longer tries to change women's headgear instead of giving them a haircut.
- Your Patriarch will no longer be referred to as your Matriarch.
- A Hindu taking a vow of celibacy will now speak of an appropriate god.
- HRE can now change held kingdoms to gavelkind or elective gavelkind.
- Assassin*events now takes random world into consideration.
- Characters will now stop antagonizing their target after entering Seclusion.
- Pope no longer gives bonus to claims against a holy order title because they are uncrowned.
- The trap upgrade will no longer kill off your whole court.
- Zoroastrians can no longer take decisions that are not valid in random world.
- The pope should now be more low*key with the torture and drinking features to Great Works.
- The dynamic_crusader_state title decision should now check for coast in the right scope.
- Retinue modifiers of the Royal Palace are now being applied properly.
- Hermetic members can no longer spam the Perform Scrying decision, causing them to end up with a multitude of visions (modifiers).
- When finishing a mission to build a temple you will now only get one notification no matter how many buildings you finish.
- Changed the effect of the Quabba Great Work feature.
- Event about an irritating courtier now takes the courtier's gender into account.
- You can no longer do penance while doing penance.
- You can now secretly convert to faith as Christian religion.
- Added script for Zoroastrian check in ROOTs_secret_religion_is_playable_trigger, a trigger that's used to check if the player's secret religion is enabled by a DLC.
- You can now secretly convert faith as a Christian.
- Forcefully taking an imprisoned character as concubine will now break their existing betrothal.
- A Town is Born (event where you get a new holding slot) can no longer trigger if you already have 7 slots in the province.
- Pyramids can now be built or held by characters with Coptic culture.
- Removed Heating Pipes and Hypocausts features from the Garden Great Work.
- Removed Torture Chamber from the Library and Garden Great Works.
- Removed Spikes upgrade from some Great Works, including the Library, the University, the Konark Sun Temple, and the Buddhist Temple.
- The pope will no longer refer to your pregnant wife's womb as "barren".
- The Great Work upgrade Hidden Burial will no longer be described as drawing a lot of attention.
- Imprisoned vassals will no longer ask for council positions.
- You will no longer get multiple "Blessed has Passed" events.
- Robin hood event that removes the modifier "highway_robber_band" should now remove the correct modifier.
- A friend is no longer referred to as your lover when you try to antagonize them.
- Clarified what conditions need to be met in order to build the Grand University Great Work.
- The State of a God upgrade will no longer change which god it is depicting each month.
- Viking bloodlines will now make sure that viking traits are retained after loading a savegame.
- Debutantes will no longer be referred to as being "ready for employment".
- Aztec Pyramids now have a description.
- Added information text to Great Work features that allow private conversations or artifact storing.
- Cured a French disease which caused the women to lose their ears.
- You can no longer ask yourself nicely to stop your own plot.
- Characters possessed using demonic power will no longer be so reluctant to then join your demon worshiping cult.
- Added localization for the the Bön Faithful cult title.
- Made sure the Eternal Flame Great Work feature actually increases Zunist/Reformed Zunist opinion.
- The pope will no longer consider you a selfish crusader no matter your stance if you are the top*contributer to a crusade.
- Orthodox baptism now has fitting text and tooltip.
- When a stillbirth happens, the mother is now the one that has a chance to get sick instead of it being the grandmother.
- If a character kills your spymaster you now have a reason to imprison them.
- The achievement "I shed blood of Saxon men" now looks at the correct counties.
- Muslim characters can now create claimant factions.
- Your influence over cardinals will no longer influence the pope's decisions regarding excommunication if you're Orthodox.
- Catholics will now be appropriately interested in a crusade targeting Egypt.
- Fixed it being possible to build Features on Great Works not owned by the player character.
- Fixed Great Work construction being paused on succession.
- Fixed crash that occured if a province's history contained an invalid Great Work or feature.
- Fixed a duel so that it looks at personal combat skill instead of martial.
- Fixed issue with the Assassins Society sometimes giving you a mission to murder yourself.
- Fixed a bug where percentage checks against nomad population would always fail if the population was too high.
- Fixed a crash that could occur when crusades were completed on save games created before version 3.0.
- Fixed issue with the Great Harbor work having an inverted build cost modifier at its last stage.
- Fixed an issue with the meritocracy religious doctrine for reformed pagan religions.
- Fixed an OOS that could occur when the AI unpaused a Great Work construction.
- Fixed a bug that was stopping tribal settlements from getting replaced when the player should be able to replace them.
- Fixed a bug that would sometimes make it impossible to pause construction of a Great Work feature.
- Fixed the private conversation event not triggering.
- Fixed the history of the Chalkidike province so that it once again has a proper owner.
- Fixed the "Construct a Great Work" ambition getting fulfilled as soon as a Great Work construction started.
- Fixed Great Work feature construction not pausing when the feature conditions for it being active was no longer met.
- Fixed the Konark Sun Temple and the Mausoleum at Halicarnassus not processing their history setups correctly.
- Fixed not being allowed to build Great Work plating features if there already is a plating feature on any Great Work.
- Fixed building the Hypocausts feature on a Great Work enabling the Heating Pipes feature to be built on any Great Work.
- Fixed Great Works not removing feature slots when looted.
- Fixed issue with double pregnancy reports being sent if your lover is also your concubine.
- Fixed an issue with Ashoka Bloodline not being able to use the invasion casus belli.
- Fixed multiple issues with Bells looted from the Grand Cathedral.
- Fixed several issues with "Store a Relic" decision and Relic Tomb.
- Fixed the firing of two city sacking events for Mongol Players.
- Fixed marriage issues with Suomenusko religion.
- Fixed a formating issue in one "Lost Book" event.
- Fixed a faulty trigger in the artifact setup, ensuring that the Gjallarhorn is more likely to start out in the Treasury of a character with Germanic religion (rather than any landed one).
- Fixed issue that was causing the old "Friend of a friend" event to never fire.
- Fixed issue where an unlanded feudal character would sometimes change their government to theocracy when granted a county.
- Fixed some missing localization entries in the Private Conversation events.
- Fixed decision importance setting not always persisting when the game was restarted.
- Fixed some Great Work features with dynamic names using the wrong Great Work type in localization.
- Fixed university Great Work description using "great work" instead of "university" as type.
- Fixed some Great Work features not having their effects applied/removed when their active state changed.
- Fixed the game unpausing when pressing "continue" on the "player lost connection" dialog while the pause menu was also open.
- Fixed Cathedral Great Works description localization failing to find the name of the owner's religion.
- You will no longer be stuck on a never ending hajj.
- A child will no longer end up with a lover.
- The immortality events will not trigger if the mystic dies.
- Allied crusader states no longer secedes from player's empire.
- Fixed some court events firing when the character is in the field commanding armies.
- Aleppo now becomes de jure part of the Principality of Antioch when it's formed.
- Fixed scopes used used in modifiers to decide probability of joining secret cult.
- You can no longer exploit the smith chain to earn lots of money through the refund.
- Fixed an interface crash related to imprisonment if the player character died at the same time.
- The Hashashins will no longer randomly kill their member's courtiers.
- You can no longer assign councillor as your Advisor without having unlocked that position.
- Fixed text overlap on option in event about your smith talking away their work time.
- Your new vassal will no longer try to pay homage to you when you're in seclusion.
- You will no longer humiliate and release yourself from prison.
- The pope will no longer admonish you for not joining a crusade even he hasn't made it to yet.