决议

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决议界面

Alert decision.png 决议(英文:Decision)是统治者可进行的行动之一。绝大多数决议可以在密谋界面找到,而那些与角色个人或地产相关的决议则需要右键点击该角色或地产,然后在菜单中选择。

有些决议被视为重要决议。它们的背景是黄色的,并且当决议条件满足时会通知玩家。

决议列表

转换类

主词条:宗教转变文化

大多数转换决议现在可以通过右键单击您的人物肖像来实现 (而不是在密谋面板)。

决议 影响 要求
Decision icon convert to liege culture.png 皈依领主的宗教
  • -500 威望
  • +200 虔诚
  • 你将皈依领主的宗教
  • 必须同领主属于同一宗教组
  • 没有 Zealous.png 狂热特质
Decision icon convert to liege religion.png 效法领主的文化
  • -200威望
  • 你的文化将变为与领主的文化一致
  • 警告:你会丢失某些文化建筑如果新文化有不同的另一款。
  • 至少有200威望
Decision icon convert to parent religion.png 皈依父母的宗教
  • -500 虔诚。
  • 你将皈依父母的宗教
  • 必须是独立的。
  • 必须是某种异端。
  • 没有 Zealous.png 狂热特质
Decision icon convert to attacker religion.png 皈依入侵者的宗教
  • -500 威望
  • +100 虔诚
  • 如果是正在对抗天主教十字军的原始宗教部落领主且满足其他条件,则:
  • 否则:
    • 你皈依了进攻方的宗教
    • 你和所有与你同宗教的廷臣以及首都省份皈依进攻方的宗教
    • 如果是跨宗教组转教,则获得你之前宗教组同情者的特质
    • 宗教权威发生变化
    • 进攻方获得虔诚
    • 战争会因为无效化而结束
  • 是在防御一场圣战十字军、吉哈德或大圣战或者穆斯林入侵
  • 防御者是游牧政体或者防御者宗教的宗教权威低(低于30%的有组织宗教或者低于40%的未改革原始宗教)
  • 进攻方的宗教权威至少是50%
  • 进攻方的宗教是有组织宗教
  • 没有 Zealous.png 狂热特质
  • 不能是宗教领袖
皈依其他氏族的宗教
  • 花费50虔诚
  • 廷臣和直属封臣中的近亲属会一同皈依,除非他具有无能的特质或者是具有狂热特质的成年人。
  • 游牧制政体
  • 必须拥有 Horse Lords.png 马上诸王DLC
  • 近十年内没有皈依过其他部族的宗教
  • 至少有50虔诚
Decision icon convert to swedish culture.png 转变为新文化
  • 你和你的无地亲属会转变为目标文化。
  • 必须是一种会通过事件发展成另一种文化的文化(例如,法兰克到法兰西)。查看完整文化列表
  • 王国内必须有一个省份拥有这种新文化。
  • 必须在适当的法理王国中(例如,在法兰西王国从法兰克文化转变为法兰西文化,或者在丹麦王国从诺斯文化转变为丹麦文化)
  • 不能是中华帝国制的政体
Decision icon convert to reformed.png 皈依改革后的宗教
  • -50 虔诚
  • 你和你的所有廷臣、封臣和首都省份皈依改革后的宗教
  • 必须是原始宗教的异端
  • 没有 Zealous.png 狂热特质
Decision icon convert to spouse catholic.png 皈依配偶的宗教
  • -500 威望
  • +200 虔诚
  • 你皈依你配偶或者妾的宗教
  • 必须是未改革的原始宗教
  • 没有 Zealous.png 狂热特质
  • 必须有一个基督徒、穆斯林、印度教徒、犹太教徒或者祆教徒的配偶或妾
Decision icon convert indian branch.png 皈依印度教/佛教/耆那教
  • -500 威望
  • +100 虔诚
  • 为你的新宗教+3%宗教权威同时使你的原宗教-3%宗教权威
  • 你皈依了给出的宗教
  • 必须拥有 Rajas of India.png 印度罗阇 DLC
  • 必须是另一种印度宗教。
  • 必须没有皈依过其他宗教。
  • 国内必须有一个新宗教的省份。
Decision icon convert indian branch.png 改变宗教分支
  • -50 威望
  • +25 虔诚
  • 皈依你信仰的宗教的另一个教派(例如,大乘佛教转变为金刚乘佛教)
  • 必须拥有 Rajas of India.png 印度罗阇 DLC
  • 必须信仰一种印度宗教
  • 必须没有皈依过其他教派
Decision icon convert to local culture.png 转变为本地文化
  • -500 威望
  • 你转变为你首都省份的文化
  • 你的孩子如果在你的宫廷中,也会一同转变文化
  • 必须拥有 Rajas of India.png 印度罗阇 DLC
  • 至少拥有500威望
  • 首都必须有不同文化
  • 必须是独立的,或者领主和你的文化不同
  • 不能是游牧制或者中华帝国制政体
Decision icon convert to local religion.png 皈依本地宗教
  • 如果是皈依同一宗教组的其他宗教则-500威望;如果是皈依不同宗教组的宗教则-1000威望
  • 为你的新宗教+3%宗教权威同时使你的原宗教-3%宗教权威
  • 如果是跨宗教组皈依,有60%概率获得对原宗教组的宗教同情者特质
  • 你的皈依了你首都省份的宗教
  • 必须拥有 Rajas of India.png 印度罗阇 DLC
  • 至少拥有500威望或者1000威望
  • 必须是独立的,或者领主和你的宗教不同
  • 不能是你原宗教的宗教领袖
  • 不能是一种印度宗教皈依另一种印度宗教(应该用上面的决议替代)
  • 不能是游牧制
  • 没有 Zealous.png 狂热特质

雇佣类

雇佣类决议会生成新的角色来作为你的廷臣

决议 影响 要求
Decision icon employ priest.png 邀请男性神职人员来到宫廷
  • 随机生成一个学识教育背景的男性廷臣。
    • 可能具有Theologian.png神学家、Scholar.png学者、Mystic.png神秘主义者或Shrewd.png精明特质
  • -25 虔诚
  • 至少有25虔诚
Decision icon employ stewart.png 邀请贵族前来宫廷
  • 随机生成一个管理教育背景的男性廷臣。
    • 可能具有Gardener.png园丁、Architect.png建筑师、Administrator.png管理者或Shrewd.png精明特质
  • 从国库中花费年收入的25%
  • 有足够支付的资金
Promote commander.png 晋升指挥官
  • 随机生成一个军事教育背景的男性廷臣
    • 可能具有Brawny.png健壮、Duelist.png决斗者、Hunter.png猎人、Strategist.png策略家、One-eyed.png独眼或Shrewd.png精明特质
  • 从国库中花费年收入的25%
  • 花费25威望
  • 有足够支付的资金和威望
Decision icon present debutante.png 引荐社交名媛
  • 随机生成一个17岁的女性廷臣
  • 在三年内,她和你发生风流韵事的几率提高至五倍
  • 从国库中花费年收入的20%
  • 有足够支付的资金
Decision icon find guru.png 寻找一位上师
  • 印度宗教或者苯教
  • 成年人,没有被囚禁且在和平状态
  • 至少有300威望
  • 至少有50资金
  • 目前没有宫廷上师
  • 政体是封建制或者部落制

健康类

决议 影响 要求
Decision icon go into seclusion.png 关上宫门
  • 为了躲避省内的瘟疫,这个人物把他自己和他们的廷臣们一起隔离了
  • 这个角色获得修正「隔离中」,-5外交
  • 可能触发隔离事件组
  • 不能是囚犯
  • 没有忙于宴会、狩猎、旅行或其他特殊活动
Decision icon come out of seclusion.png 打开宫门
  • 获得修正「放弃平民」,-10大众好感
  • 必须是在隔离中
Decision icon seek treatment.png 雇佣宫廷医师
  • 开始寻找宫廷医生事件链
    • 将从44个模板之中生成一个角色。
    • 你可以选择雇佣该角色或者放弃雇佣他们。
  • 未授予宫廷医师头衔
  • 角色不是部落制或游牧制
  • 角色不能在隔离中
Decision icon seek treatment for illness.png 为疾病寻求治疗
  • 有已任命的宫廷医师
  • 身患疾病或者有疾病症状

骑士团类

主条目:骑士团
决议 影响 要求
Decision icon borrow money.png 向骑士团借钱
  • +300Icon wealth.png
  • -100虔诚
  • 这个类型的债务带来宗教封臣好感减成并且会被继承
  • 骑士团领袖可能会要求领地内的城堡或者让孩子加入骑士团来抵债。
  • 不能是异端
  • 不能是被绝罚的
  • 骑士团领袖必须付得起300资金
  • 不能是已经向骑士团借过钱了
  • 至少有100虔诚
  • 骑士团领袖对角色的观点大于等于25
Decision icon expel holy order.png 驱逐骑士团
  • -1000虔诚
  • 降低宗教权威(-5%宗教权威在10年内)
  • 夺取该骑士团在王国内的所有领地
  • 不能是异端
  • 不能是被绝罚的
  • 必须是独立的且等级高于公爵
  • 至少有1000虔诚
Decision icon donate to holy order.png 捐钱给骑士团
  • +100虔诚
  • -300Icon wealth.png
  • 获得+10宗教封臣好感的修正“捐钱给骑士团”
  • 增加骑士团领袖的好感(+25 “慷慨的捐赠”在100年内)
  • 付得起300Icon wealth.png
  • 不能是该骑士团的领主
  • 天主教需要基于文化的额外条件以及取决于哪个骑士团是活跃的
  • 过去一年中没有捐钱给骑士团
Decision icon vassalize holy order.png 附庸骑士团

(圣殿骑士团或者医院骑士团)

  • 捐献500Icon wealth.png给该骑士团
  • 骑士团被附庸
  • 不能是异端
  • 不能是被绝罚的
  • 必须拥有耶路撒冷王国
  • 必须是独立的
  • 不能和骑士团有停战
  • 不能驱逐过骑士团
  • 骑士团必须是独立的,是主头衔,并且拥有至少3块领地
  • 骑士团团长的观点大于等于25
  • 骑士团团长没有弃离你(观点修正“不合适的统治者”)
  • 不能是已经拥有了一个骑士团附庸
  • 付得起500Icon wealth.png
Decision icon vassalize holy order.png 创建骑士团

(圣安东尼骑士团或者圣亚戴骑士团)

  • -500Icon wealth.png
  • -1000虔诚
  • 创建了你的宗教对应的骑士团
Decision icon choose warhorse nomad.png 成立光明军
  • -300威望
  • -300资金
  • 光明军成立且被附庸
  • 是成年男性并且不是囚犯
  • 信仰Zoroastrian Heresy.png摩尼教
  • 十字军/吉哈德/大圣战已解锁
  • 统治者拥有1000虔诚和500Icon wealth.png
  • 控制摩尼教圣地之一
  • 摩尼教宗教权威至少为50%
  • 统治者付得起决议需要的300威望和300Icon wealth.png
Decision icon create followers arjuna.png 成立阿周那军众
  • 获得500威望(在1100年之前)或者200威望(在1100年之后)
  • 圣骑士团阿周那军众成立
  • 信仰Hindu.png印度教
  • 王国等级或者是独立的
  • 视年份而定:
    • 最少有1000虔诚并且控制所有的圣地 (在1100年之前)
    • 最少有200虔诚(在1100年之后)
Decision icon create ashokas chosen.png 成立无忧王精兵
  • 获得500威望(在1100年之前)或者200威望(在1100年之后)
  • 圣骑士团无忧王精兵成立
  • 信仰Buddhist.png佛教
  • 王国等级或者是独立的
  • 视年份而定:
    • 最少有1000虔诚并且控制所有的圣地 (在1100年之前)
    • 最少有200虔诚(在1100年之后)
Decision icon create bulls rishabha.png 成立勒舍波神牛军
  • 获得500威望(在1100年之前)或者200威望(在1100年之后)
  • 圣骑士团勒舍波神牛军成立
  • 信仰Jain.png耆那教
  • 王国等级或者是独立的
  • 视年份而定:
    • 最少有1000虔诚并且控制所有的圣地 (在1100年之前)
    • 最少有200虔诚(在1100年之后)
成立扎拉神子孙
  • 获得500威望(在1100年之前)或者200威望(在1100年之后)
  • 圣骑士团扎拉神子孙成立
  • 信仰Reformed Bön.png改革苯教
  • 王国等级或者是独立的
  • 视年份而定:
    • 最少有1000虔诚并且控制所有的圣地 (在1100年之前)
    • 最少有200虔诚(在1100年之后)

小决议

小决定包括所有的宴会、集市和节日等。

决议 影响 要求 可能从事件获得的特质
Decision icon feast.png 举办宴会
  • 处于和平,不是囚犯
  • 不能是共和国
  • 必须是基督徒、犹太人或者祆教徒
  • 没有忙于宴会、狩猎、旅行或其他特殊活动
  • 必须有至少一个封臣
  • 月份大于等于11月
  • 资金大于等于25
  • 威望大于等于100
  • Charitable.png慷慨, Kind.png和蔼, Gregarious.png合群, Just.png正直
  • Arbitrary.png专断, Cruel.png残暴, Drunkard.png酒鬼
Decision icon summerfair.png 举办夏季集市
  • 必须是基督徒、马兹达教徒或摩尼教徒
  • 处于和平,不是囚犯
  • 没有忙于宴会、狩猎、旅行或其他特殊活动
  • 月份必须在四月和八月之间
  • 资金大于等于25
  • Kind.png和蔼, Gregarious.png合群
  • Paranoid.png多疑, Cruel.png残暴, Wroth.png易怒, Arbitrary.png专断
  • Stressed.png紧张不安
Decision icon hunting.png 举办狩猎
  • 必须是成年人
  • 不能是囚犯,处于和平,不能是女性,不能有负面健康特质
  • 必须是基督徒,日耳曼多神教徒或者索米多神教徒
  • 具有少于一个健康特质
  • 没有忙于宴会、狩猎、旅行或其他特殊活动
  • 月份必须是九月份或者十月份
  • 资金大于等于25
  • 需开启Hunting focus.png狩猎重心,如果DLC icon Way of Life.png生活之道DLC开启
  • Diligent.png勤奋, Humble.png谦卑, Ambitious.png野心勃勃, Content.png安于现状
  • Slothful.png懒惰, Craven.png怯懦, Wroth.png易怒
  • Wounded.png受伤, Maimed.png残废,甚至死亡
  • 可以移除Craven.png怯懦 (尽管没有 Brave.png勇敢
Decision icon hold tiger hunt.png 举行猎虎大会
  • 拥有DLC rajas of india.png印度罗阇DLC
  • 必须是成年人
  • 不是囚犯,处于和平,不能是Incapable.png无能的
  • 最少有一个封臣
  • 首都必须在法理帝国德干、拉贾斯坦或者旁伽罗的境内(或者印度)
  • 没有公开信仰耆那教
  • 没有忙于宴会、狩猎、旅行或其他特殊活动
  • 月份必须小于11月Month must be before November or December
  • 资金不少于25
Decision icon catholic pilgrimage.png 去朝圣

成年基督徒一生可以去朝圣一次。可能的朝圣地点视教派而变化;天主教徒可以去罗马、圣地亚哥(始于814年)、坎特伯雷(始于1170年)、科隆(始于1164年)或者耶路撒冷; 东正教和聂斯脱里派的基督徒可以去君士坦丁堡、安条克或者耶路撒冷;科普特教可以去阿克苏姆、安条克和耶路撒冷。

  • 拥有Dlc icon sons of abraham.png亚伯拉罕之裔DLC
  • 需开启Theology focus.png神学重心,如果DLC icon Way of Life.png生活之道DLC开启
  • 必须是基督徒,处于和平,并且至少要16岁
  • 不能拥有Pilgrim.png朝圣者特质
  • 必须可以旅行(没有生病,没有失明,没有无能,也没有怀孕 )
  • 有足够支付决议的资金
  • Patient.png耐心, Charitable.png慷慨, Kind.png和蔼, Chaste.png忠贞, Gregarious.png合群, Zealous.png狂热 Scholar.png学者, Mystic.png神秘主义者, Poet.png诗人, Hedonist.png享乐主义者, Sympathy Islam.png伊斯兰同情者,Sympathy Judaism.png犹太教同情者
  • Wroth.png易怒, Proud.png骄傲, Deceitful.png狡诈, Cynical.png愤世嫉俗, Craven.png怯懦, Arbitrary.png专断, Paranoid.png多疑, Shy.png害羞, Drunkard.png酒鬼
  • Pneumonic.png肺炎, Ill.png生病, Wounded.png受伤, Depressed.png沮丧消沉, Syphilitic.png梅毒, Stressed.png紧张不安, Lunatic.png精神错乱
  • 可能移除Pneumonic.png肺炎, Ill.png生病, Wounded.png受伤, Syphilitic.png梅毒, Stressed.png紧张不安
Decision icon go on hajj.png 去麦加朝圣

去麦加朝圣是成年穆斯林一生一次的朝圣活动。简单来讲,它与基督教朝圣非常相似,但只有一个目的地。

  • -50资金
  • 获得在在朝觐Hajjaj.png的特质。
  • 开启朝觐事件链,在过程中可获得虔诚同时可以降低腐化度
  • 启用一名摄政
  • 在朝觐完成后获得Hajjaj.png朝觐者特质。
  • 必须是16岁及以上的成年男性穆斯林,并且处于和平。
  • 不能拥有在朝觐中或者Hajjaj.png朝觐者特质。
  • 资金大于等于50
  • Humble.png谦卑, Trusting.png轻信他人, Ambitious.png野心勃勃 (只有在完成的时候可能获得Proud.png骄傲)
  • Proud.png骄傲, Craven.png怯懦, Cynical.png愤世嫉俗
  • Wounded.png受伤, Maimed.png残废, Depressed.png沮丧消沉, Possessed.png恶魔附身
Decision icon observe ramadan.png 庆祝斋月
  • 必须是成年穆斯林,处于和平。
  • 不能是囚犯,不能在朝觐中
  • 拥有资金大于等于100
  • 不能是一个AI角色
  • Temperate.png温和, Charitable.png慷慨
  • Ill.png生病, Infirm.png体弱多病
Decision icon commission runestone.png 委托制作一块符石
  • 开启符石事件链,获得100-300威望以及在两年内增加大众好感
  • 可以选择纪念逝去的父母或者选择宣扬自己的某一特质
    • 如果选择纪念父母,获得的威望会基于他们是如何死去的:
      • 获得300威望如果死于战斗;
      • 获得250威望如果死于决斗(或小岛决斗);
      • 获得100威望如果死于自杀或者死于自己孩子手上;
      • 获得200威望如果是任何其他死因。
    • 如果选择宣扬特质,获得的威望基于宣扬哪种特质:
      • 获得300威望如果是宣扬勇敢、天才、精明、强壮、魅力非凡、骄傲或者敏锐;
      • 获得100威望如果宣扬精神错乱、恶魔附身或者弱智;
      • 获得200威望如果是宣扬任何其他特质或者没有特质。
  • -100资金
  • 是北日耳曼文化或者是日耳曼多神信仰
  • 年代早于1150年
  • 成年人,不是囚犯,没有制作过符石
  • 资金大于等于100
Decision icon hold nerge.png Hold Nerge
  • Mongol culture OR holds either the Ilkhanate, Golden Horde, or Mongol Empire
  • Adult, not a prisoner or female
  • Month between August and October
  • 50 gold
  • Hunter.png
Decision icon hold blot.png Hold Great Blot
  • Begins the Great Blot event chain, featuring the sacrificing of prisoners in the dungeon followed by a feast
  • -50 gold
  • Adult, not a prisoner
  • Norse Pagan religion
  • Month is between October and February
  • Has not held a blot in the past nine years
  • 50 gold
  • Kinslayer.png
Decision icon hold ukon juhla.png Hold Ukon Juhla Festival
  • Adult, not a prisoner nor at war
  • Suomenusko religion
  • Month is between April and June
  • 50 gold
Decision icon hold uzgavenes.png Hold Užgavenes Festival
  • Adult, not a prisoner nor at war
  • Romuva religion
  • Month is between April and June
  • 50 gold
Decision icon hold jarilo.png Hold Jarilo Festival
  • Adult, not a prisoner nor at war
  • Slavic religion
  • Month is between April and June
  • 50 gold
Decision icon celebrate passover.png Celebrate Passover
  • Must be Jewish
  • Must be at peace
  • Month is between March and June
  • 50 gold
Decision icon borrow money.png Borrow money from the Jews
  • +300 wealth
  • This type of debt carries a church opinion malus, can be inherited, can cause tech point loss, and can be nullified by expelling Jews
  • Sons of Abraham DLC
  • Must be Christian, Muslim, Zoroastrian (other than Manichean), or Taoist
  • Must not have expelled the Jews
Decision icon repay loans.png Repay Money to the Jews
  • -350 wealth (reduced to -300 with a Jewish-friendly saintly bloodline)
  • No longer owe money to Jews
  • Sons of Abraham DLC
  • Must have borrowed from the Jews
  • Must not have expelled the Jews (or had liege expel Jews)
  • Sufficient wealth
Decision icon borrow money.png Borrow Money from Radhanite Merchants
  • +200 wealth
  • This type of debt carries -5 temple opinion, may cause tech point loss events, and can be inherited
  • Must be Jewish
  • Silk road trade post in demesne
  • Top liege has not expelled Jews
Decision icon repay loans.png Repay Money to Radhanite Merchants
  • -200 wealth
  • No longer owe money to Radhanite Merchants
  • Must owe money to Radhanites
Decision icon become kshatriya.png Become Kshatriya
  • Caste becomes Kshatriya.png
  • Spouse and children also become Kshatriya (if unlanded and in character's court)
  • -3 years income, or -6 years income, or -200 karma.
  • +50 prestige
  • Must be Hindu
  • Must be a feudal ruler
  • Must be a Brahmin.png with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon become vaishya.png Become Vaishya
  • Caste becomes Vaishya.png
  • Spouse and children also become Vaishya (if unlanded and in character's court)
  • Lose scaled amount of wealth and gain 50 prestige
  • Gain opinion modifier "changed caste"
  • Must be Hindu
  • Must be a republic or merchant republic
  • Must be a Brahmin.png with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon hold diwali feast.png Hold Diwali Feast (3 flavours)
  • Hindu, Buddhist, or Jain religion
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon hold diwali feast.png Hold Kali Puja Feast
  • Hindu religion
  • Kali patron deity or capital in world_india_bengal
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon build observatory.png Build an observatory
  • Scholarship focus.png
  • Adult ruler
  • 50 gold
  • Neither Scholar.png, Mystic.png nor Incapable.png
Decision icon sky burial decision.png Sky Burial
Decision icon ancestor worship.png Ancestor Worship
  • In the Ancestor Worship event chain, you will select a sacrifice and a wish for assistance.
  • Religion is defensive pagan, Tengri, or has Beatification doctrine
  • Adult ruler
  • Not at war
  • This decision can only be used every 10 years

Tribal

主条目:Tribalism
Decision Effect Requirements
Decision icon raise tribal army.png Raise Tribal Army
  • -500 prestige
  • Get 2500 troop army in capital, disbanded upon peace.
  • Dlc icon legacy of rome.png Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must be at war.
  • Must be primary attacker or defender.
  • 500 prestige
Decision icon raise tribal defensive army.png Raise defensive army
  • Lose 200 piety
  • Get 2000 troop army in capital, disbanded upon peace.
  • Dlc icon the old gods.pngThe Old Gods DLC
  • Dlc icon legacy of rome.png Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must follow a defensive pagan religion.
  • Must be the primary defender against a religious enemy.
    • For this decision, the "old" and "reformed" versions of a religion are not considered religious enemies
  • 200 piety
Decision icon adopt feudalism.png Adopt Feudalism
  • Capital holding becomes a castle (or, in rare cases, usurp a castle in your capital province and make the castle your capital)
  • Ruler becomes a feudal lord
  • Tribal counties get temples and cities, if enough empty slots.
  • Must be tribal.
  • Must be independent and have Absolute Tribal Authority. Or have a feudal/republican lord.
  • Capital holding is a castle, a tribe with a Stone Hillfort, or (only for vassals) in a province where you control a castle
  • Must not be an unreformed pagan.
Decision icon adopt republicanism.png Adopt Republicanism
  • Tribal holdings becomes cities
  • Owned counties get castles and temples, if there are enough empty slots.
  • Ruler becomes the head of a merchant republic
  • Ruler gets a family palace
  • 4 vassals found patrician families
  • Must be tribal
  • Must be independent
  • Must have capital in a coastal province
  • Capital holding is a city or a tribe with a Large Market City (level IV town).
  • Must have Absolute Tribal Authority.
  • Must not be an unreformed pagan.

Realm

Decision Effect Requirements
Decision icon form new kingdom.png Found a new Kingdom
  • -300 gold
  • A new kingdom is founded
  • Completely controlled duchies whose de jure kingdoms do not exist become de jure vassals of the new kingdom
  • Charlemagne DLC
  • Must be independent duke-tier adult ruler.
  • Can't be a prisoner or Incapable.png
  • Have at least 1000 prestige.
  • Have at least 35 realm size OR hold 3 duchy titles.
  • Have at least 300 gold.
Decision icon form new empire.png Found a new Empire
  • -1000 gold
  • A new empire is founded
  • Completely controlled kingdoms whose de jure empires do not exist become de jure vassals of the new empire
  • Charlemagne DLC
  • Must be independent king-tier adult ruler.
  • Can't be a prisoner nor Incapable.png
  • Have at least 8000 prestige.
  • Have at least 180 realm size OR hold 3 kingdom titles.
  • Have at least 1000 gold.
Decision icon tournament.png Hold a Grand Tournament
  • Must be Christian, Jewish, or Zoroastrian.
  • Must be an independent King or Emperor.
  • Must be at least 16 years old, male, at peace, and not commanding an army.
  • 500 prestige.
  • 200 gold.
Decision icon buy indulgence for sins.png Buy Indulgence for my Sins
  • In a week or two, the Pope will tell you the exact price of an indulgence. The required percent of your yearly income may be somewhat higher or lower than 100%, depending on your piety and his opinion of you. The floor is always 25 gold.
  • If you pay:
    • +50 piety
    • +20 papal opinion for 5 years.
  • Must be Catholic.
  • Must have either 100% of your current yearly income or 25 gold, whichever is higher.
Decision icon issue declaration of repentance.png Issue Declaration of Repentance
  • Your religious head receives an event asking him to lift your excommunication.
  • Must be at least 16, Catholic, and have at least one holding in your demesne.
  • Must be excommunicated by your religious head.
  • Must not be a heretic.
  • Must have approximately 200% of your current yearly income.
Decision icon sadaqah saddka.png Sadaqah (Voluntary Charity)
  • Drains 25% of your yearly income
  • +25 piety
  • In 8–27 days, religious head approves, giving:
    • +25 piety
    • +15 opinion for 5 years
  • Must be a Muslim and at least 16 years old.
  • Can pay 25% of yearly income.
  • Must not be a heretic or your own religious head.
  • Has not donated within 5 years under same religious head
Decision icon hold a furusiyya.png Hold a Furusiyaa Tournament
  • Must be an independent king or emperor.
  • Must be Muslim, at least 16, at peace, and male.
  • Must have 500 prestige.
  • Must have 200 gold.
Decision icon form the hre.png Form the Holy Roman Empire (769 start)
  • Gain Holy Roman Empire title
  • HRE gets your primary title's laws and coat of arms
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • If primary title is an empire, HRE replaces that empire
    • De jure kingdoms are transferred, but de jure drift progress is not
    • De jure capital of HRE is always Jülich
  • All held empire titles other than HRE are destroyed and cannot be created again.
  • All held kingdom titles join the de jure HRE, and are destroyed
  • Cedes parts of central Italy to the Pope
  • Relations penalty with Byzantium
  • Lose 2 years income
  • Get 'the Great' nickname, if no nickname already.
  • Gain a special crown, the Reichskrone
  • Adult, not prisoner or incapable.
  • Catholic or Fraticelli religion
  • HRE doesn't already exist.
  • Not the Byzantine Emperor.
  • The Roman Empire has not been restored.
  • Holds either kingdom of Italy or empire of Italia.
  • Holds empire of Francia, Germania, Brittania or Hispania, or else holds a kingdom in one of these empires.
  • None of Italia, Francia, Germania, Brittania or Hispania are held by a Christian other than the ruler.
  • 1000 prestige
  • 220 realm size
  • For players, additionally:
    • Religious head must exist
    • 25 relations with religious head
    • Has 2 years income
Decision icon form the hre.png Form the Holy Roman Empire (later start)
  • Gain Holy Roman Empire title
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • Destroys all other held kingdoms and empires
  • Gives 'the Great' nickname
  • Gain a special crown, the Reichskrone
  • 867 or later start, or else the above (769) decision has already been taken.
  • Adult, not prisoner
  • Catholic or Fraticelli religion
  • German or Dutch culture
  • Holy Roman Empire and Francia Empire have no holders
  • 1000 prestige
  • 180 realm size
  • Hold the kingdom of Germany, as well as an extra kingdom
Decision icon restore byzantine empire.png Restore Byzantium

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon restore roman empire.png Restore Roman Empire
  • Byzantine Empire becomes the restored Roman Empire.
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Latium
  • Venice
  • Ferrara
  • Sicily
  • Genoa
  • Capua
  • Apulia
  • Thrace
  • Antioch
  • Jerusalem
  • Alexandria
  • Athens
  • Tunis
  • Croatia
(all counties as well as barony-level titles). This includes the abbeys normally held by the Papacy (in Rome) and the Ecumenical Patriarchate (in Constantinople).
  • Must have 3000 prestige.
Decision icon claim constantinople.png Claim Constantinople
  • Gain the county of Constantinople
  • (Does not make Constantinople the capital, but you can always do so when not at war.)
  • Constantinople county is controlled by an AI vassal.
  • Byzantine county is controlled by an AI vassal.
  • Dlc icon legacy of rome.pngLegacy of Rome DLC
  • Not nomadic
Decision icon make rome capital.png Make Rome Capital
  • The castle of Tivoli becomes the capital of Rome province
  • Gain castle of Tivoli (and thus county of Rome)
  • Rome becomes capital of the Roman Empire.
  • Must control the Roman Empire.
  • Rome is not the capital
  • Rome county and Tivoli castle are held by AI vassals
  • Dlc icon legacy of rome.pngLegacy of Rome DLC
  • Not AI
Decision icon petition doge for tp.png Petition Doge for trade post
  • You usurp another Patrician's trade post.
  • Must be patrician of merchant republic.
  • Another patrician must have more than 10 trade posts.
  • Must have +25 opinion from Doge.
Decision icon usurp tp.png Usurp trade post
  • You usurp another Patrician's trade post.
  • Must be Doge of merchant republic.
  • Another patrician must have more than 10 trade posts.
Decision icon organize varangian guard.png Organize Varangian Guard
  • Varangian Guard becomes a vassalized mercenary company.
  • -300 prestige
  • -300 wealth
  • Must control Byzantine Empire.
  • Must be an adult male.
  • Must have 300 prestige.
  • Must have 300 wealth.
Decision icon convert to spouse catholic.png Form an Empire of the Outremer
  • The Empire.png Empire of E outremer.png Outremer becomes Primary Title
  • Destroy all other held Empire.png empires
  • Any owned Kingdom.png Kingdom title in the Near East region will be de jure part of the Empire.png Empire of E outremer.png Outremer
  • If the Kingdom.png Kingdom of K egypt.png Egypt is fully controlled, it will be de jure part of the Empire.png Empire of E outremer.png Outremer
  • Destroy the titles if they exist:
    • D shiite.pngThe Shia Caliphate
    • D sunni.pngThe Sunni Caliphate
    • D ibadi.pngThe Ibadi Caliphate
    • D kharijite.pngThe Kharijite Caliphate
    • D hurufi.pngThe Hurufi Sheikhdom
  • Sets the destroyed_caliphates flag, making it more difficult to create Caliphate titles
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Is an adult
  • Is Independent
  • Must be at peace.
  • Must have 5000 prestige.
  • Must control the County.png county of Jerusalem.
  • Must have complete control of the Near east region.
  • is Catholic.png Catholic or Catholic Heresy.png Fraticielli
  • has a Kingdom.png Kingdom or Empire.png Empire title in the Near East region
  • does not have the titles:
  • No one owns the Empire.png Empire of E outremer.png Outremer
Decision icon form lcr.png Form the Slavic Union
Decision icon form new kingdom.png Gather the lands of the Eastern Marches
  • Is an adult
  • Must be at peace.
  • Must have 1500 prestige.
  • Must have 500 Wealth
  • Must completely control the Duchy.png Duchies of:
    • Steiermark
    • Austria
    • Salzburg
    • Bavaria
    • Kärnten
    • Friuli
    • Carniola
    • Tirol
  • Is Christian
  • Is a vassal of the E hre.png Holy Roman Empire
  • Culture is German or Frankish
  • Is a Kingdom.png King
  • Primary title is the Kingdom.png Kingdom of K bavaria.png Bavaria
  • the Kingdom.png Archduchy of K austria.png Austria is Titular
  • The decision "Gather the lands of the Eastern Marches" has not been taken previously

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create archduchy of austria.png Become the Archduke of Austria
  • Is an adult
  • Must be at peace
  • One of the following must be true:
    • Must have 3000 prestige.
    • Has 20 or more intrigue and 1000 prestige
    • Is in the same dynasty as the Holy Roman Emperor and 1000 prestige
  • Must have 1000 Wealth
  • Must completely control the Duchy.png Duchies of:
    • Austria
    • Steiermark
  • Is a vassal of the E hre.png Holy Roman Empire
  • the Holy Roman Emperor's opinion of the player is 50 or greater
  • Is Christian
  • Is a Duchy.png Duke
  • the Kingdom.png Archduchy of K austria.png Austria is Titular and has no holder
  • The K austria.png Eastern Marches is Titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon stem duchy of saxony.png Form the Grand Duchy of Saxony
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Hadeln
    • Celle
    • Verden
    • Lüneburg
    • Braunschweig
    • Werben
    • Magdeburg
    • Oldenburg
    • Minden
    • Osnabrück
    • Paderborn
    • Münster
  • Is not playing an alternate start
Decision icon stem duchy of franconia.png Form the Grand Duchy of Franconia
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Bamberg
    • Würzburg
    • Aschaffenburg
    • Weinberg
    • Worms
    • Mainz
    • Frankfurt
    • Marburg
    • Fritzlar
  • Is not playing an alternate start
Decision icon stem duchy of swabia.png Form the Grand Duchy of Swabia
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Ulm
    • Augsburg
    • Schwaben
    • Württemberg
    • Fürstenberg
    • Baden
    • Breisgau
    • Nordgau
    • Sundgau
    • If the Duchy.png Duchy of Thurgau is not titular:
      • Thurgau
      • Zurichgau
    • If the Duchy.png Duchy of Raetia is not titular:
      • Chur
      • Schwyz
  • Is not playing an alternate start
Decision icon create switzerland.png Create the Swiss Confederation
  • Must have 3000 prestige.
  • Must have 500 Wealth
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Bern
    • Schwyz
    • Neuchatel
    • Zurichgau
    • Basel
    • Thurgau
    • Vaud
    • Chur
  • Is Duchy.png Duke of Thurgau and Raetia
  • Is Christian
  • Culture is either:
    • German
    • Frankish
    • French
    • Occitan
    • Italian
    • Lombard

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create hungary.png Create Hungary
  • +1000 wealth
  • +1000 prestige
  • You receive 3 regiments of event troops, with a total match_mult of 1.83.
  • If you do not own Pest:
    • You usurp Pest and make it your capital
    • If no crown authority level (e.g. previously tribal?), crown authority becomes autonomous vassals
  • Realm provinces in de jure k_hungary:
    • Culture becomes Hungarian and religion becomes yours
  • Realm provinces in de jure k_taurica, k_ruthenia, k_cuman, or k_alania:
    • Up to 6 Hungarian provinces in these kingdoms flip to a neighbor's religion and culture
    • All provinces in these kingdoms (and in d_moldau) are usurped by peasant leaders and become independent, unless owned by other players
  • Government becomes feudal
  • You lose all claims
  • Must control Magyar kingdom.
  • Must have Hungarian culture.
  • Kingdom of Hungary has no holder.
  • Must be at peace.
  • Must have complete control of Pest duchy and another duchy among Transylvania, Ungvar or Nyitra.
  • Must not have Horse Lords DLC
Decision icon create leon.png Create the Kingdom of León

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create castille.png Create Castille
  • Kingdom.png Kingdom of K castille.png Castille Exists and is owned by player.
  • the Duchy.png Duchy of Castille becomes de jure part of the Kingdom.png Kingdom of K castille.png Castille
  • If completely controlled, the Duchy.png Duchy of Toledo becomes de jure part of the Kingdom.png Kingdom of K castille.png Castille
  • De jure capital is now County.png County of Castrobarte
  • -100 Gold
  • +500 prestige
  • You get "the Great" nickname.
  • Adult, at peace, Independent and not Incapable.png
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Castille.
  • Not a higher tier than a Duchy.png Duke
  • the Kingdom.png Kingdom of K castille.png Castille has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create portugal.png Create Portugal
  • Kingdom.png Kingdom of K portugal.png Portugal is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Portucale becomes de jure part of the Kingdom.png Kingdom of K portugal.png Portugal
  • If completely controlled, the Duchy.png Duchy of Beja becomes de jure part of the Kingdom.png Kingdom of K portugal.png Portugal
  • De jure capital is now County.png County of Porto
  • -100 Gold
  • +500 prestige
  • You get "the Great" nickname.
  • Adult, at peace, Independent and not Incapable.png
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Portucale.
  • Not a higher tier than a Duchy.png Duke
  • the Kingdom.png Kingdom of K portugal.png Portugal has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create aragon.png Create Aragon
  • Kingdom.png Kingdom of K aragon.png Aragon is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Aragon becomes de jure part of K aragon.png Aragon
  • If completely controlled, the Duchy.png Duchy of Barcelona becomes de jure part of the Kingdom.png Kingdom of K aragon.png Aragon
  • -100 Gold
  • +500 prestige
  • Adult, at peace, Independent and not Incapable.png
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Aragon.
  • Not a higher tier than a Duchy.png Duke
  • Kingdom.png Kingdom of K aragon.png Aragon has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create antioch.png Create the Principality of Antioch
  • Adult, Independent, at peace, and not Incapable.png
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the Duchy.png Duchy of Antioch
  • Owns 2 Duchy.png Duchies
  • Not a higher tier than a Duchy.png Duke
  • Is Catholic
  • Principality of K antioch.png Antioch has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create cyprus.png Create the Kingdom of Cyprus
  • Kingdom.png Kingdom of K cyprus.png Cyprus is owned by player and gets the laws of the previous primary title.
  • the Duchy.png Duchy of Cyprus becomes de jure part of Kingdom.png Kingdom of K cyprus.png Cyprus
  • -100 Gold
  • Adult, Independent, at peace, and not Incapable.png
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the Duchy.png Duchy of Cyprus
  • Not a higher tier than a Duchy.png Duke
  • Is Catholic
  • Kingdom.png Kingdom of K cyprus.png Cyprus has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create bosnia.png Create Kingdom of Bosnia
  • Is Independent
  • Has 1500 Prestige
  • Has 300 Wealth
  • Culture is Bosnian
  • Not a Holy Order
  • Completely controls the Duchy.png Duchies of Bosnia and Hum
  • Not a higher tier than a Duchy.png Duke
  • Kingdom.png Kingdom of K bosnia.png Bosnia has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create the hansa.png Create the Hansa
  • -1000 Gold
  • If the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Lübeck is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holding is not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Ratzeburg is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Travemunde is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Schlutup is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Starigard is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Weslo is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Bucu is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Wulfsdorf is a city, it is granted to the player and becomes capital holding.
  • Create a family palace
  • Change government type to Merchant republic government.png Merchant Republic
  • If player are no merchant republic vassals then 4 vassals that are not female, patrician, incapable and a prisoner, is tribal or republic government, has a dynasty and is an adult will become patricians
  • The Kingdom.png Kingdom of K hansa.png Hansa will become the primary title and will get the previous title's laws.
  • Kingdom.png Kingdom of K hansa.png Hansa is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Mecklenburg becomes de jure part of the Kingdom.png Kingdom of K hansa.png Hansa
  • the Kingdom.png Kingdom of K hansa.png Hansa becomes de jure part of the the E hre.png Holy Roman Empire
  • Has DLC Dlc icon the republic.png
  • Is Christian
  • Is a vassal of the E hre.png Holy Roman Empire
  • Can form a Merchant republic government.png Merchant Republic
  • Culture is German, Saxon or Pommeranian
  • Not a higher tier than a Kingdom.png King
  • Must have complete control and owns the Duchy.png Duchy of Mecklenburg.
  • the Kingdom.png Kingdom of K hansa.png Hansa has no holder and is titular
  • Adult and at peace
  • Has 1000 Prestige
  • Has 1000 Wealth
  • Owns the County.png County of Lübeck and is the capital.

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom amalfi.png Create the Kingdom of Amalfi
  • - 500 Wealth
  • The Kingdom.png Kingdom of K amalfi.png Amalfi will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K amalfi.png Amalfi becomes the de jure liege of the Duchy.png Duchy of Amalfi
  • The Duchy.png Duchy of Amalfi becomes the de jure liege of the County.png County of Amalfi
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not Incapable.png
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Amalfi
  • Owns the Duchy.png Duchy of Amalfi
  • Kingdom.png Kingdom of K amalfi.png Amalfi is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom pisa.png Create the Kingdom of Pisa
  • - 500 Wealth
  • The Kingdom.png Kingdom of K pisa.png Pisa will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K pisa.png Pisa becomes the de jure liege of the Duchy.png Duchy of Pisa
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not Incapable.png
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png Counties of Pisa and Piombino
  • Owns the Duchy.png Duchy of Pisa
  • Kingdom.png Kingdom of K amalfi.png Amalfi is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom venice.png Create the Kingdom of Venice
  • - 500 Wealth
  • The Kingdom.png Kingdom of K venice.png Venice will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K venice.png Venice becomes the de jure liege of the Duchy.png Duchy of Venice
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not Incapable.png
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Venezia
  • Owns the Duchy.png Duchy of Venice
  • Kingdom.png Kingdom of K venice.png Venice is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom genoa.png Create the Kingdom of Genoa
  • - 500 Wealth
  • The Kingdom.png Kingdom of K genoa.png Genoa will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K genoa.png Genoa becomes the de jure liege of the Duchy.png Duchy of genoa
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not Incapable.png
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Genoa
  • Owns the Duchy.png Duchy of Genoa
  • Kingdom.png Kingdom of K genoa.png Genoa is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create israel.png Create Israel
  • Create the Kingdom of Israel
  • Four duchies have their de jure liege set to Israel
  • +1000 prestige
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Jewish.
  • Must have complete control of Jerusalem, Ascalon, Galilee, and Oultre Jourdain duchies.
  • Jerusalem province must have Jewish religion
  • Must have 500 piety.
  • Must have 500 prestige.
Decision icon expel jews.png Expel Jews
  • Gain 200% yearly income
  • If in debt to Jews, cancel the loan but gain Arbitrary.png
  • -100 prestige
  • Banish all Jewish courtiers
  • Seize all titles held by Isrealites (except players)
  • Lose any Isrealite friends
  • Lose Sympathy for Judaism Sympathy Judaism.png (if you have it)
  • Gain Expelled Jews modifier: -2 diplomacy, -10% demesne income, occasional -50 point technology events
  • Must be independent
  • Must not have already expelled Jews
  • Must be Christian, Muslim or Zoroastrian (other than Manichean)
  • Must not control any Isrealite provinces
  • Not secretly Isrealite
  • Rank is at least King
  • Must not have a Jewish-friendly saintly bloodline
  • Sons of Abraham DLC
Decision icon welcome jews.png Welcome the Jews
  • +50 Prestige
  • Removes Expelled Jews modifier
  • Lose 100% yearly income (you don't need to have the wealth and can go into debt)
  • If not Zealous, 50% chance to gain sympathy Sympathy Judaism.png
  • Has the Expelled Jews modifier
  • Did not banish the Jews within the last 20 years (or a previous ruler banished them)
  • Not Israelite (in this case, the modifier is removed automatically)
Decision icon become samrat chakravartin.png Become Samrat Chakravartin
  • Becomes the emperor of India
    • Destroys and deactivates the Indian empire titles (Rajastan, Bengal, Deccan)
    • All kingdoms of the Indian subcontinent, as well as any external kingdoms that have drifted into its empires, become de jure vassals of India.
  • Gives nickname 'the Magnificent'
  • -500 gold
  • +500 prestige
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Capital is in India region.
  • Adult, not prisoner, at war, nor Incapable.png
  • Feudal
  • Rank is at least King
  • Dharman religion group
  • Completely controls the Indian subcontinent
  • Holds the Indian empire titles, or the empires have no holder.
  • The empire of India has no holder
  • Must have 1000 prestige
  • Must have 500 gold
Become Genghis Khan.png Become Genghis Khan
  • Becomes emperor of the Mongol Empire
    • Destroy any other held empire-tier titles
  • Get the title "Genghis Khan"
  • +1000 Prestige
  • If AI, trigger events giving massive boosts to population and event troops
  • If Holy Fury.png Holy Fury and Horse Lords.png Horse Lords is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Mongol culture
  • Nomadic (with Horse Lords.png Horse Lords DLC) or tribal (without Horse Lords).
  • At least 35 nomadic counties in realm.
Decision icon adopt chinese imperialism.png Adopt Chinese Imperialism
  • Spend 500 gold (Taoist) or 1000 gold (otherwise)
  • Becomes emperor of a titular Chinese-style empire.
    • Destroy any other held empire-tier titles.
  • Succession changes to Primogeniture.
  • Ruler government becomes Chinese Imperial.
    • Does not care about religious differences.
    • Cannot demand religious conversion.
    • Cannot pass religious revoke law.
    • Does not get opinion penalties with vassals of other government types.
    • Can revoke Duchy tier titles without objections from other vassals.
    • Can retract vassals without objections from other vassals.
    • Cannot create empires.
    • Cannot usurp kingdoms or empires.
    • Can move capital every 200 months (standard is 600).
    • Follows the special Temple Name convention of naming rulers.
    • Is limited to non-elective succession laws.
  • If Holy Fury.png Holy Fury is enabled, and you do not have any created bloodline, found a Chinese Imperial Bloodline

To maintain Chinese Imperial government, the ruler must be of Khitan, Tangut, or Jurchen culture or Chinese culture group. Most culture conversion decisions are disabled to prevent losing it accidentally. If an adult character of a wrong culture inherits they get a chance to convert. Successfully invading China forfeits Chinese Imperial government.

  • Jade Dragon DLC DLC icon Jade Dragon.png
  • Must be of Khitan, Tangut, or Jurchen culture or Chinese culture group.
  • Must be independent emperor-tier adult ruler.
  • Can't be a prisoner or Incapable.png
  • Must be feudal.
  • Have at least 200 realm size.
  • If Taoist:
    • Must have 8000 prestige.
    • Must have 500 gold.
  • If NOT Taoist:
    • Must have 16000 prestige.
    • Must have 1000 gold.
  • China is not ruled by the same dynasty

Religious

Decision Effect Requirements
Decision icon create fraticelli papacy.png Create Fraticelli Papacy
  • A random priest becomes head of Fraticelli religion
  • New Pope is independent, but easy to vassalize (has your culture and +100 opinion, just needs to be granted a county)
  • Fraticelli moral authority is boosted for 20 years
  • +1000 Piety
  • Must be Fraticelli
  • Must control Rome county
  • Must have 1000 piety
  • Dlc icon sons of abraham.pngSons of Abraham DLC
Decision icon create iconoclast patriarchy.png Create Iconoclast Patriarchy
  • +1000 Piety
  • A random character becomes head of Iconoclast religion
  • Iconoclast religious authority is boosted for 20 years
  • Must be Iconoclast
  • Must control Constantinople county
Decision icon create fraticelli papacy.png Restore Pope in Rome
  • +1000 Piety
  • The Pope gains the county of Rome.
  • Must be Catholic or Fraticelli
  • Must control Rome county
Restore the Ecumenical Patriarchate.png Restore the Ecumenical Patriarchate
  • A new character becomes head of orthodox religion, and holds Constantinople county.
  • -1000 Piety
  • Orthodox religion has no holder
  • Must be independent
  • Must be Orthodox
  • Must control Constantinople county
  • 1000 piety
Renounce Iconoclasm.png Renounce Iconoclasm
  • Becomes orthodox
  • Ecumenical Patriarch becomes orthodox (and king-level)
  • Realm iconoclasts get an option to convert, and most will take it
  • Muslim rulers: -20 opinion for 10 years
  • Pope: +20 opinion for 10 years
  • Orthodox provinces: -8% revolt risk for 5 years
  • Minor effects on religious authority
  • Charlemagne DLC
  • Byzantine Emperor (and holder of Constantinople)
  • Iconoclast
  • Not Zealous.png
  • At peace
  • Realm contains an Orthodox province
  • Year is before 900
  • Character has not previously renounced iconoclasm
Decision icon mend great schism.png Mend the Great Schism
  • Catholicism becomes an Orthodox heresy
  • All Catholics get an event allowing them to convert to Orthodoxy
  • Catholicism may no longer call crusades
  • Must control the Byzantine Empire or Roman Empire.
  • Religion is Orthodox or a former Orthodox heresy
  • Religion is not a heresy
  • Religion has 90% moral authority
  • Catholicism is also not a heresy
  • 2000 piety
  • For each of the five seats of the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria, and Rome) --
    • The empire completely controls the county
    • The owner of the church holding shares your religion
  • Dlc icon legacy of rome.pngLegacy of Rome DLC
Decision icon restore priesthood.png Restore Priesthood
  • -300 piety
  • Random character becomes head of Zoroastrian religion.
  • Must be Zoroastrian.
  • Must control Persian Empire.
  • Must have 300 piety.
Decision icon become saoshyant.png Become Saoshyant
  • +500 piety
  • +500 prestige
  • You get "the Saoshyant" nickname.
  • You gain Saoshyant.png trait.
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Zoroastrian (other than Manichean).
  • Must hold the Persian Empire.
  • Must completely control the initial duchies of the Persian Empire.
  • Must have 1500 piety.
Decision icon build third temple.png Build Third Temple
  • +500 prestige
  • +500 piety
  • -1500 wealth
  • Must be Jewish.
  • Must have complete control of the County of Jerusalem.
  • Must have 1500 piety.
  • Must have 1500 wealth.
Decision icon restore high priesthood.png Restore High Priesthood
  • Random character becomes head of Jewish religion.
  • Must be Jewish.
  • Must control Kingdom of Israel.
  • Jerusalem province must have Jewish religion
  • Must have built the Third Temple.
  • Must have complete control of the County of Jerusalem.
  • Must have 1000 piety.

Personal religious

Decision Effect Requirements
Decision icon embrace mutazila.png Embrace Mutazila
  • Adds the Mutazilite.png trait.
  • If duke or higher, adds 25 tech points in each area
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon embrace ashari.png Embrace Ashari
  • Adds the Ashari.png trait.
  • Gain 100 piety.
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon choose hindu patron deity.png Choose a Patron Deity (Hindu)
  • Character can chose a patron deity among:
    • Shiva (martial +1, diplomacy -1)
    • Vishnu (diplomacy +1, martial -1)
    • Brahma (intrigue +1, stewardship -1)
    • Kali (martial +1, learning -1)
    • Ganesha (learning +1, intrigue -1)
    • Ganga (stewardship +1, martial -1)
  • Rajas of India DLC
  • Must be adult
  • Must not be a prisoner, nor Incapable.png
  • Must have Hindu.png religion
  • Must not already have a patron deity.
Decision icon choose bon patron deity.png Choose a Patron Deity (Bön)
  • Character can chose a patron deity
  • Bön.png religion
  • Adult
  • Not a prisoner
  • Not Incapable.png, Infirm.png, or Possessed.png
Decision icon choose khurmazta patron deity.png Choose a Patron Deity (Khurmazta)
  • Character can chose a patron deity
  • Khurmazta Zoroastrian Heresy.png religion
  • Adult
  • Not a prisoner
  • Not Incapable.png, Infirm.png, or Possessed.png
Decision icon school tao.png Choose a Taoist School
  • Choose a school
  • Taoist.png religion
  • Adult
  • Not a prisoner
  • Not Incapable.png, Infirm.png, or Possessed.png
  • 100 piety
Decision icon bon tolerate indians.png Syncretize with Eastern Religions
  • Lose 50 piety
  • Gain trait Sympathy for Eastern Religions
  • Bön.png religion (not reformed)
  • Does NOT already have the Sympathy for Eastern Religions trait
  • Not Zealous
  • Has a vassal, any liege, or a realm province of an eastern religion
  • Can spend 50 piety
Abrahamic Syncretism
  • Lose 50 piety
  • Choose sympathy trait (for Christians, Muslims, or Jews)
  • African.png religion (not reformed)
  • Does NOT already have sympathy for Christians, Muslims, or Jews
  • Not Zealous
  • One of your neighbors or lieges must follow a Christian, Islamic, or Judaic religion
  • Can spend 50 piety

Unit

Decision Effect Requirements
Decision icon conscript merchant ships.png Conscript Merchant Ships
  • Spawns 20 ships on the sea zone closest to your capital
  • Fleet persists until you are fully at peace
  • -50 gold
  • Ruler has holding overseas
  • Ruler is at war
  • 50 gold
Decision icon raise chinese regiment.png Raise Chinese Regiment
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 2400-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.13 gold
  • Duke:
    • A 3200-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.51 gold
  • King:
    • A 4000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.89 gold
  • Emperor:
    • A 4800-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 2.27 gold
  • Landed
  • Must be an Imperial Tributary of China
  • Must be primary defender in a war.
  • NOT defending against another tributary of China.
  • Must not have already raised a chinese regiment.
  • Must not have raised a chinese regiment in the last year.
  • China:
    • None of these must be true:
      • Has the Unrest status
      • Has the Devastating Plague status
      • Has the Great Famine status
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status
Decision icon raise chinese honor guard.png Raise Chinese Honor Guard
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.29 gold
  • Duke:
    • A 1000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.57 gold
  • King:
    • A 1500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.85 gold
  • Emperor:
    • A 2000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.15 gold
  • Landed
  • You or a dynastic courtier must have a Chinese prince or princess as a spouse or concubine
  • Primary attacker or primary defender in a war.
  • Has not already raised the chinese honor guard.
  • Has not raised the chinese honor guard in the last year.

Tributary

Tributaries may use these decisions to break free without fighting a Free Tributary war. The conditions depend on the type of tributary relationship.

Decision Effect Requirements
Decision icon tributary break free normal.png Stop Paying Tribute
  • No longer a tributary
  • At peace
  • As a normal Tributary:
    • Suzerain is not independent
  • As a Tributary State:
    • Any of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (lasts 15 years but only between the specific rulers)
      • Suzerain has a smaller realm
      • Suzerain is not independent
  • As a Nomad Tributary:
    • Either of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (which doesn't exist for this CB anyway??)
      • Suzerain is not nomadic
Decision icon break being tributary.png Stop Paying Tribute
  • No longer a tributary
  • Lose grace (more the emperor "likes tributaries")
  • Cannot offer to become a tributary of China for the next 30 years or until China changes ruling dynasty
  • Is an Imperial Tributary (of China)
  • China:
    • One of the following:
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status

Artifact

Decision Effect Requirements
Decision icon employ a smith.png Search for a Smith
  • DLC icon Monks and Mystics.pngMonks and Mystics or DLC icon Jade Dragon.pngJade Dragon
  • Adult
  • Capable
  • Accessible
  • Does NOT already have a smithed artifact in every category (weapon, armor, crown jewels)
  • Has NOT attempted to employ a smith in the past 2 years
Decision icon write a book.png Compose a Book
  • Spend 1 year income (min 50, max 1002)
  • Begins an event chain to Compose a Book
  • DLC icon Jade Dragon.pngJade Dragon
  • 10 years old
  • 8 learning
  • Is NOT already working on a book
  • Has NOT not already written on each topic available (mostly based on education or 10+ skill)
  • Does NOT have the character modifier Uninspired (20-year cooldown after finishing a book)
  • Enough wealth to pay for the decision
角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟