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[[File:Orthodox councillors.jpg|right|400px|thumb| | [[File:Orthodox councillors.jpg|right|400px|thumb| 东正教内阁模型图片]] | ||
{{icon|lor}}'''罗马遗产'''(LoR)是[[王国风云2]]的第二个大型[[可下载内容|扩展包]],在2012年10月16日发售,与[[1.07]]版本补丁共同发布。 | {{icon|lor}}'''罗马遗产'''(LoR)是[[王国风云2]]的第二个大型[[可下载内容|扩展包]],在2012年10月16日发售,与[[1.07]]版本补丁共同发布。 | ||
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* 不屈[[File:Unyielding_leader.png]] | * 不屈[[File:Unyielding_leader.png]] | ||
== | == 开发日志 == | ||
{{main|Developer diaries}} | {{main|Developer diaries}} | ||
{{#lsth:Developer diaries|Legacy of Rome}} | {{#lsth:Developer diaries|Legacy of Rome}} | ||
== | == 参考资料== | ||
<references/> | <references/> | ||
2019年3月2日 (六) 01:41的版本
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罗马遗产(LoR)是王国风云2的第二个大型扩展包,在2012年10月16日发售,与1.07版本补丁共同发布。
该扩展包把重点聚焦在罗马帝国在希腊的延续——拜占庭帝国以及它所信仰的东正教上。
扩展包特性
如果你没有拥有本扩展包,AI也不会使用本扩展包所添加的新内容。在多人游戏中若要启用“罗马遗产”,则主机必须拥有本扩展包。而小型扩展包,例如图片包和音乐包则取决于每个玩家自己所拥有的内容。
近卫军
- 主条目:近卫军
近卫军是听命于你个人的职业军队。一开始大部分领主并不能建立近卫军,只有随着领地内征召兵总人数的增多和军事组织科技的上升才能开始建立近卫军。随着时间的推移他们会变成正规的常备军。 不好的一方面是,近卫军人数的增多会使你的收入减少。然而即使你的科技到达了顶级,征召兵依然会是你军队构成的大多数。
不同文化的领主可以创建不同的文化近卫军。近卫军在战场上就像雇佣兵一样精锐,当你创建近卫军的时候,每队近卫军会从一个人开始缓慢补充到满员。与欧陆风云中不同的是,近卫军补员的时候仅需要维护费。当你拥有近卫军的时候依然可以对其他人宣战而不需要解散他们。
版本特性
- 主条目:Patch 1.07
Everything below comes with the free patch:
- Improve your ruler: You can now actively strive to improve your skills or traits through the new Self-Improvement Ambitions
- Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
- Have both a Plot and an Ambition at the same time
- Leader Focus on Combat: Appoint your generals wisely, their traits and skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
- More Cultural Buildings
- More unit-specific buildings
- Improved AI
- Bug fixes
派系
- 主条目:派系
New faction system: Join a royal faction and use your allies in the party to enhance your strength and tear down rivals. Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction. Replaces many existing plots and normal revolt mechanics with factions.
Factions are, essentially, a kind of plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.
Factions can be suppressed by imprisoning or killing the members, or simply making them like you, or by sending your spymaster to the faction leader in an attempt to make him end the faction. Being a member of a faction is risky as your liege will not like it. You also have no control over when a potential revolt starts, so you might find yourself at war with your liege at an inopportune time.
Factions:
- Succession by Primogeniture in [Title] (used to be a Plot)
- Succession by Seniority in [Title] (used to be a Plot)
- Succession by Gavelkind in [Title] (used to be a Plot)
- Elective Monarchy in [Title] (used to be a Plot)
- Lower Crown Authority in [Title] (used to be a Plot)
- Independence
- Install [Claimant] in [Title]
领主征召兵
In patch v1.07, you raise fewer, larger levies from your direct vassals. These levies are now handled separately from actual holding levies; you only get regular holding levies from your own demesne. The opinions of vassals of vassals are thus now mostly irrelevant; you only need to worry about the opinions of your direct vassals. Another benefit is that you don't get tiny little armies all over the place when you mobilize your realm. Liege levies also fix a fundamental balancing flaw in that you can no longer just keep raising little levies from all vassals as a war drags on (due to the portion of holding levies that was reserved for the liege). The new Liege Levies do not reinforce at home while raised.
领袖特质
开发日志
All developer diaries about the Legacy of Rome expansion and patch 1.07.
No. | Title and Link | Description | Date |
---|---|---|---|
1 | Clearing the Fog of War | Upcoming changes in Legacy of Rome DLC and patch 1.07. | 2012-09-05 |
2 | Factions | Covers the new faction mechanics. | 2012-09-12 |
3 | Liege Levies and Retinues | Discusses the changes to levies and the introduction of retinues. | 2012-09-19 |
4 | Combat Rebalance | Discusses changes to combat and the introduction of leadership traits. | 2012-09-26 |
5 | Patriarchs & Pentarchs | Discusses the Orthodox mechanics including autocephaly and the pentarchy. | 2012-10-03 |
6 | Events and Decisions | Covers the new events introduced for the the Byzantine Empire. | 2012-10-10 |
参考资料
扩展包 | 伊斯兰之剑 • 罗马遗产 • 日落入侵 • 共和国 • 逝往神灵 • 亚伯拉罕之裔 • 印度罗阇 • 查理曼 • 生活之道 • 马上诸王 • 御前会议 • 死神索命 • 修道士与密契者 • 碧玉之龙 • 神圣之怒 |
1.02b - 1.05g | 1.02b • 1.03b • 1.04 • 1.04c • 1.05 • 1.05b • 1.05c • 1.05d • 1.05e • 1.05f • 1.05g |
1.06 - 1.111 | 1.06 • 1.06b • 1.07 • 1.07b • 1.08 • 1.09 • 1.091 • 1.092 • 1.10 • 1.101 • 1.102 • 1.103b • 1.11 • 1.111 |
2.0 | 2.0 • 2.0.1 • 2.0.2 • 2.0.3 • 2.0.4 |
2.1 & 2.2 | 2.1 • 2.1.2 • 2.1.3 • 2.1.4 • 2.1.5 • 2.1.6 • 2.2 • 2.2.1 |
2.3 | 2.3 • 2.3.1 • 2.3.2 • 2.3.3 • 2.3.4 • 2.3.5 • 2.3.6 |
2.4 | 2.4 • 2.4.1 • 2.4.2 • 2.4.3 • 2.4.4 • 2.4.5 |
2.5 & 2.6 | 2.5 • 2.5.1 • 2.5.2 • 2.6.1 • 2.6.2 • 2.6.3 |
2.7 | 2.7 • 2.7.0.1 • 2.7.0.2 • 2.7.1 • 2.7.2 |
2.8 | 2.8 • 2.8.1 |
3.0 | 3.0 • 3.0.1 |