属性:修订间差异

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[[File:characters positive modifier.png|Improve Attribute|link=]] [[character|角色]]可通过以下几种方式改善其基本属性:
[[File:characters positive modifier.png|Improve Attribute|link=]] [[character|角色]]可通过以下几种方式改善其基本属性:


[[File:Alert child needs focus.png|Children|link=]] '''Children:'''
[[File:Alert child needs focus.png|Children|link=]] ''' 儿童:'''
*[[Education|教育]]: 一位高属性的[[guardian|监护人]]会将他的技能传授给被监护人,提高其属性。(仅{{icon|con}} [[Conclave|御前会议]]未激活时)
*[[Education|教育]]: 一位高属性的[[guardian|监护人]]会将他的技能传授给被监护人,提高其属性。(仅{{icon|con}} [[Conclave|御前会议]]未激活时)
*[[Education (Conclave)|教育(御前会议)]]:谨慎搭配儿童的童年焦点与教育重心并选择合适的[[guardian|监护人]],便有更高的几率获得高属性。详见[[Education (Conclave)|教育(御前会议)]]({{icon|con}} [[Conclave|御前会议]]激活时).
*[[Education (Conclave)|教育(御前会议)]]:谨慎搭配儿童的童年焦点与教育重心并选择合适的[[guardian|监护人]],便有更高的几率获得高属性。详见[[Education (Conclave)|教育(御前会议)]]({{icon|con}} [[Conclave|御前会议]]激活时).
*[[Breeding]]:先代的[[Traits#Genetic|遗传特质]]有时会遗传至儿童,它们将影响属性。(如{{icon|strong}} 强壮,{{icon|hunchback}}驼背等)选择配偶时应当关注这一点。
*[[Breeding]]:先代的[[Traits#Genetic|遗传特质]]有时会遗传至儿童,它们将影响属性。(如{{icon|strong}} 强壮,{{icon|hunchback}}驼背等)选择配偶时应当关注这一点。
[[File:Alert focus.png|Adults|link=]] '''Adults:'''
[[File:Alert focus.png|Adults|link=]] ''' 成人:'''
*If {{icon|wol}} [[Way of Life]] DLC is inactive, the player may attempt to fulfil an [[ambition]] goal in order to increase base attributes up to level 8 in a specified skill. The character can choose one ambition at each time
* 如果{{icon|wol}} [[ 生活之道]] DLC 未激活, 玩家可以尝试完成一项[[ 野心]] 中的目标来将对应的属性提升到8. 角色每次只能选择一项野心。
*If {{icon|wol}} [[Way of Life]] Expansion is active, [[Focus|focuses]] incorporate events to improving base attributes as well as adding many other modifiers
* 如果{{icon|wol}} [[ 生活之道]]DLC处于激活状态, [[Focus| 生活重心]] 及选择重心后的事件链可以提升角色的基本属性并添加一些[[modifiers|修正]]
*[[Education#Effects on guardians|Child education]] may result in effects on guardians (without the {{icon|con}} [[Conclave]] Expansion)
*[[Education#Effects on guardians| 教育儿童]] 可能会对监护人产生影响( {{icon|con}} [[ 御前会议]]DLC时)
*[[Friendship#Skill boosts|Friendship]] can sometimes result in an attribute boost
*[[Friendship#Skill boosts| 友谊]] 友谊有时会导致属性的提升
*If {{icon|mnm}} [[Monks and Mystics]] DLC is active, [[societies]] can trigger events which grant the character attribute points
* 如果{{icon|mnm}} [[ 修道士与密契者]]DLC 激活, [[ 社团]] 可以触发一些给予角色属性点的事件。
*Some [[religions]] have passive attribute bonuses and exclusive [[traits]] connected to them, e.g., {{iconify|Crusader}} {{green|(+2 [[File:Icon martial.png|link=]] martial)}}, {{iconify|Mutazilite}} {{green|(+5 [[File:Icon learning.png|link=]] learning)}}, {{iconify|Berserker}} {{green|(+4 [[File:Icon martial.png|link=]] martial)}}, {{iconify|Theravada buddhist}} {{green|(+1 [[File:Icon learning.png|link=]] learning)}}
* 有些[[ 宗教]] 有被动的属性奖励以及与宗教相关的独特[[ 特质]] ,例如{{iconify| 十字军战士}} {{green|(+2 [[File:Icon martial.png|link=]] 军事)}}, {{iconify| 穆尔太齐赖}} {{green|(+5 [[File:Icon learning.png|link=]] 学识)}}, {{iconify| 狂战士}} {{green|(+4 [[File:Icon martial.png|link=]] 军事)}}, {{iconify| 上座部佛教}} {{green|(+1 [[File:Icon learning.png|link=]] 学识)}}
*Many [[artifacts]] provide attribute bonuses.
*Many [[artifacts]] provide attribute bonuses.



2019年2月27日 (三) 15:03的版本


Attributes Attributes measure the abilities of a character. Unlike traits, they are numerical rather than binary.

Each character has base attributes which are then impacted by their traits. The total is displayed on the character screen, while the base is visible on mouseover. Base attributes are mostly acquired during childhood through education, but can also be altered by events.

Some events and event chains will only have certain choices open to the player if the qualifying level of an attribute is active. For example, if a vassal demands a title, but their liege rejects it, there will normally result in a lengthy opinion malus; although, if the liege's Diplomacy diplomacy is high enough, they can reject the request politely and avoid upsetting the vassal.

国家能力

For many applications of attributes, the relevant factor is the state attribute, instead of the character's attribute.

国家能力 = 统治者属性 + (0.5 x 配偶属性) + 内阁成员属性

Notes:

  • Iqta 伊克塔或者 Tribal 部落 政体下, 只有正妻的属性会影响国家能力。你的侍妾以及平妻并不会产生影响。
  • 如果处于摄政状态中,由摄政者的属性加上内阁成员属性来代替上述公式。
  • 如果摄政者或配偶同时也是一位内阁成员,则对他们的属性只进行一次计算。因此请尽量不要让你的摄政者及配偶成为内阁成员。(平妻和侍妾由于不进行属性计算,可以排除在外)
    • 如果DLC icon Conclave.png 御前会议 DLC处于激活状态,你可以将摄政者/配偶交换至无属性需求的“顾问”职位来避免属性计算上的损失。
  • 一位廷臣的国家能力(如国家外交能力提供的每月威望加成)只会计算他们个人的能力。
  • 国家能力显示在角色界面属性栏的括号里。

被动效果

Highlighted attributes box on character screen (v. 2.8)

Diplomacy 外交

外交技巧反映了一名角色进行谈判和取悦他人的能力. 这是衡量一位外交总管是否胜任内阁工作的属性。

个人外交能力:

  • 增加领地内廷臣对角色好感(包括内阁成员及配偶)
  • 与配偶的外交一起决定封臣上限。(封臣上限奖励:30%统治者的外交+30%配偶的外交)。
  • 如果角色不是游牧且至少为公爵级,外交将与学习 学习属性一起决定每月获得的文化科技点数。
  • 如果角色在其领主的内阁里担任外交总管 ,那么这项属性将决定其能力。

国家外交能力:

  • 提升每个人对角色的好感(除去直属封臣及廷臣)
  • 提高赠送礼物所增加的好感
  • 给予角色威望。 (每点+0.01/月)

Martial 军事

军事战争战斗技能的指标, 这是衡量一位军事总管是否胜任内阁工作的属性。

个人军事能力:

  • 影响角色作为一名指挥官领导战斗的能力。
  • 用于决定角色的直辖领地征召兵数量及直辖领地征召兵补充速度。
  • 如果角色不是游牧且至少为公爵级,军事将与学习 学习属性一起决定每月获得的军事科技点数。
  • 如果角色在其领主的内阁里担任军事总管 ,那么这项属性将决定其能力。

国家军事能力:

Stewardship 管理

管理提高了直辖领地大小,这是衡量一位财政总管是否胜任内阁工作的属性。

个人管理能力:

国家管理能力:

Intrigue 密谋

密谋用来衡量操纵他人及策划诡计的技巧水平,这是衡量一位间谍总管是否胜任内阁工作的属性。

个人密谋能力:

  • 如果角色在其领主的内阁里担任间谍总管 ,那么这项属性将决定其能力。
  • 不会带来任何科技的提升。

国家密谋能力:

  • 提升阴谋力量(并降低他人对角色的阴谋力量)
  • 使角色的阴谋更不可能被发现。
  • 增加逮捕成功率(并使角色更难被其他人逮捕)。

Learning 学识

学识是对角色拥有的知识的衡量。这是衡量一位宫廷司祭是否胜任内阁工作的属性。如果DLC icon Reaper's Due.png 死神索命DLC开启,宫廷医师的治疗成功率也受此属性影响。

个人学识能力:

  • Diplomacy 外交, Martial 军事,以及Stewardship 管理一起确定每月获得的科技点数。
  • 如果角色在其领主的内阁里担任宫廷司祭 ,那么这项属性将决定其能力。

国家学识能力:

  • 给与角色虔诚 (或其等价物如善业) (每点+0.02/month).

改善属性

Improve Attribute 角色可通过以下几种方式改善其基本属性:

Children 儿童:

Adults 成人:

Hidden attributes

Two hidden attributes measure the character's physical well-being: health and fertility. A character's base health and fertility are not normally visible, but trait effects are listed in tooltips.

The "charinfo" console command uncovers these attributes in the tooltip for all characters. The player may also adjust those attributes at game start by using the Ruler Designer Ruler Designer.

Health

主条目:Health

Health Healthy characters are less likely to fall prey to, and more likely to fully recover from, disease. They are also less likely to die from old age per month than ill characters. High health is key to a long life.

Fertility

Fertility Fertility determines how likely an individual character is to conceive children. it should be noted that both parents' fertility is taken into account. In addition, it appears that having spouses who are also lovers will make it 3 times more likely for pregnancy to occur.

Various traits affect fertility, such as:

  • Hedonist.png (+20%)
  • Lustful.png (+20%)
  • Shaktist hindu.png (+20%)
  • Midas touched.png (+15%)
  • Fortune builder.png (+10%)
  • Grey eminence.png (+10%)
  • Strong.png (+10%)
  • Thrifty clerk.png (+5%)
  • Mastermind theologian.png (-5%)
  • Weak.png (-5%)
  • Chaste.png (-15%)
  • Homosexual.png (-15%)
  • Severely Injured.png (-25%)
  • Inbred.png (-30%)
  • Incapable.png (-30%)
  • Mangled.png (-50%)
  • Celibate.png (-1000%)
  • Eunuch.png (-5000%)
  • Most diseases decrease fertility (and symptoms, if DLC icon Reaper's Due.png The Reaper's Due DLC is active). For example, Measles.png (-10%), Leper.png (-95%), Vomiting.png (-30%).

A character who is either a Horse.png or a Cat.png has a drastically lowered fertility score (-5000%).

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟