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社团

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社团(英文:Society)是拥有共同兴趣的角色所组成的组织。每个社团都拥有独有能力、任务和成员之间的互动。大多数的社团都仅在DLC icon Monks and Mystics.png修道士与密契者拓展包开启时可用。


DLC 社团 秘密性 属性 要求 描述
DLC icon Monks and Mystics.png 修会 公开 多样化 从事宗教活动,可能会导致独身
DLC icon Monks and Mystics.png 赫耳墨斯学会 公开 Icon learning.png 学识  10+ 学识 专注于科学实验,提升学识能力
DLC icon Monks and Mystics.png 阿萨辛派 秘密 Icon intrigue.png 密谋 满足一下两个条件之一:1.公开或秘密信仰什叶派 2.附近有伯爵及以上等级的什叶派领主且自己没有狂热特质 通过恐吓和谋杀保卫什叶派伊斯兰教
DLC icon Monks and Mystics.png 恶魔崇拜者 秘密 Icon intrigue.png 密谋 至少拥有愤世嫉俗 Cynical.png 特质或者七原罪之一 强大的异能力,可能使灵魂沉沦
Holy Fury.png 战士公会 公开 Icon martial.png 军事  部落制或者原始宗教 在对抗敌人的战斗中取得优势
秘密教团 秘密 Icon diplomacy.png 外交 秘密宗教 宣传你的秘密宗教

修会

修会(英文:Monastic Order)针对于角色学习和教导美德,消除邪恶的特质和转变领地内宗教。 例如,让这些修士会的导师通过给予社团4级角色一些可观的奖励,像是消除其原罪,获得属性奖励或是美德等等。

  • 神学重心
  • 慈善捐赠
  • 帮助修建新的神殿
  • 去朝圣
  • 进行祷告或是冥想
  • 给予精神指导
  • 宣誓独身
  • 解除独身誓言
  • 邀请禁欲者到宫廷
  • 通过事件给予被监护人永久状态加成
  • 转换省份宗教
  • 任务成功时,成员可能会得到一个美德特质 Chaste.pngTemperate.pngCharitable.pngDiligent.pngPatient.pngKind.pngHumble.png(也可能 Content.pngHonest.pngKind.png),或者移除一个七宗罪特质 Lustful.pngGluttonous.pngGreedy.pngSlothful.pngWroth.pngEnvious.pngProud.png(也可能 Ambitious.pngCruel.pngDeceitful.pngCynical.png)。这有利于满足圣人的条件。

变体

修会名 宗教 属性 描述 备注
Benedictine Order.png 本笃会 天主教 管理 本笃会是一个古老的修道院团体,以「Ora et Labora」作为他们的箴言,意为「祈祷与工作」,常常因为他们身着黑色僧衣而被认出。他们崇拜上帝,在祈祷和静默中寻找目的,同时也从事学术上的工作。 管理加成,不同于其他修会是学识加成。
Dominican Order.png 道明会 天主教 学识 道明会能够倾听任何基督徒的忏悔——身穿着黑白相间的修士服,他们领导着宗教裁判所,肩负着辨别异端的使命。作为他们修会的在俗会员,你不该再去追求物质的财富,而是要努力成为真理的探索者。 学识加成。
Community of Saint Basil.png 圣巴西略修会 东正教 学识 圣巴西略的追随者过着苦行的生活,他们在祈祷与工作中寻找目的,通常以帮助他们的同胞的名义劳作。修会的在俗成员不需要过隐士的生活——相反,他们应该把注意力放在帮助社团的成员上。 大圣衣修士从宗教封臣处获得更多收入。
Community of Saint Abraham.png 圣亚伯拉罕修会 聂斯脱里派 学识 大圣亚伯拉罕修会遵循由卡什卡尔的亚伯拉罕所确立的修行制度。其成员发誓严格遵守并服从、传播三位聂斯脱里派圣师的话语,他们分别是聂斯脱里、塔尔索的狄奥多罗斯,还有摩普绥提亚的西奥多。只有识字且严格遵守独身主义的人才能够加入修会。学习和传教是教团的角柱,并且,作为其成员,你有责任向更遥远的东方继续传播聂斯脱里派信仰。 大圣衣修士从宗教封臣处获得更多收入。
Community of Saint Anthony.png 圣安东尼修会 基督合性派 学识 圣安东尼修会遵循最古老的清规戒律,最初由埃及的圣安东尼,底比斯的圣保罗,圣马卡里乌斯和圣帕柯缪建立。埃及沙漠的伟大教父精神使我们重视朴素,顺从和谦卑。合性派修道士的使命是用工作去传播基督的圣言,立足于世界上最古老的基督教修道传统。 大圣衣修士从宗教封臣处获得更多收入。
Adavita Matha.png 不二论僧会 印度教 学识 印度教寺院中的僧侣的目标是成为社会的综合和支柱的力量。僧人可以通过冥想、经文研究或者通过慈善和参与当地经济来寻求灵性启蒙。这些寺院经常被印度统治者所尊崇。 阿阇梨获得生育能力和健康加成。
Savaka-Sangha.png 声闻僧伽(Savaka-Sangha) 佛教 外交 佛教僧院的成员们应遵循一套严格的规则,目的是通过简朴冥想的生活来达到涅槃。比丘们誓言放弃除生存必须外的全部物质财产,只依靠他人的施舍生活。 注重外交而不是学识。阿罗汉可极大地降低叛乱风险。
Sravaka-Samgha.png 声闻僧伽(Sravaka-Samgha) 耆那教 学识 耆那教僧侣立誓信守一些誓词、规章、基本职责和约束。他们弃绝所有的个人财产,寻求净化和自我觉悟。 阿阇梨和达摩宗教有高关系加成。
Stoic Intelligentsi.png 斯多葛学者 希腊多神教 学识 源自希腊的斯多葛学派立足于对冲动与狂热的克制,以求得一种平衡、理性的生活方式,关注睿智、勇气、温和以及正直的美德。大多数门人相信学习哲学与合乎美德的生活能带来幸福。 必须通过决议创立
也允许罗马文化的基督徒、犹太教信徒、苯教和佛教徒加入。

修会可以改变宗教,因为若异端存在,它们总是信仰主流教派。

修会社团贡献

每个特质给予你 +奉献值(社团贡献)和 +成员分数%。

本笃会 道明会 其余基督教修会 不二论僧会 声闻僧伽(Savaka-Sangha) 声闻僧伽(Sravaka-Samgha) 斯多葛学者
主要属性 管理 学识 学识 学识 外交 学识 学识
Chaste +3 +30% +1 +10% +1 +10% +0 +0% +1 +10% +1 +10% +1 +10%
Temperate +3 +30% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +4 40%
Charitable +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10%
Diligent +3 +30% +1 +20% +1 +20% +1 +10% +1 +10% +1 +10% +4 40%
Patient +1 +10% +1 +10% +1 +10% +1 +10% +3 +30% +3 +30% +1 +10%
Kind +1 +10% +1 +10% +1 +10% +1 +10% +3 +30% +3 +30% +1 +10%
Humble +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10%
Celibate +3 +30% +2 +20% +2 +20% +0 +0% +1 +10% +1 +10% +1 +10%
Zealous +1 +10% +3 +30% +1 +10% +0 +0% +0 +0% +0 +0% +0 +0%
Honest +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10% +1 +10%
Erudite +1 +10% +1 +10% +1 +10% +3 +30% +0 +0% +0 +0% +3 +30%
Pilgrim +1 +10% +1 +10% +1 +10% +0 +0% +0 +0% +0 +0% +1 +10%
Scholar +0 +0% +3 +30% +3 +30% +3 +30% +0 +0% +0 +0% +4 40%
Theologian +1 +10% +3 +30% +3 +30% +3 +30% +1 +10% +1 +10% +4 40%
Gardener +1 +10% +0 +0% +0 +0% +0 +0% +0 +0% +0 +0% +0 +0%
Content +0 +0% +0 +0% +0 +0% +3 +30% +3 +30% +3 +30% +0 +0%

修会社团细节

能力

能力 社团 等级 花费 对象 效果
搜捕叛教者 道明会 1 免费 被动 作为道明会成员的宫廷司祭在搜捕叛教者方面有显著加成。这是基于朝廷牧师自己的成员资格,而不是领主的。
达摩的智慧 - 声闻僧伽(Sravaka-Samgha)
- 声闻僧伽(Savaka-Sangha)
1 免费 自身 能让你逐渐失去邪恶特质并获得正面特质
<Society Saint> 的智慧 全部,除了
- 声闻僧伽(Sravaka-Samgha)
- 声闻僧伽(Savaka-Sangha)
1 免费 被监护人 你的被监护人在教育中有机会增加属性点,在成人时,还有机会失去恶劣的特质并获得美德。
宣誓独身 全部 2 免费 决议 允许你使用密谋界面中的决议成为独身者。
放弃独身誓言 全部 2 免费 决议 允许你使用密谋界面中的决议停止独身。
给予精神指导 全部 2 300 - 领地中有地角色
- 亲戚
- 社团成员伙伴
允许你右键点击领地中的有地角色或者你的亲戚、你的社团成员伙伴,来改掉他们的恶习。你只能移除你自己所不具备的恶习。
邀请苦行圣者 全部 3 300 决议 允许你邀请一位有学问的苦行者到你的宫廷。
传授美德 全部 3 500 - 领地中有地角色
- 亲戚
- 社团成员伙伴
允许你右键点击你的领地中的有地角色、你的亲戚或者你的社团成员同伴来赋予他们一种新的美德。你只能赋予你自己所具备的美德。
本笃会的勤勉精神 本笃会 4 免费 自身 当你到达四阶的时候,本笃会的同伴将会接触你,来帮你变得更加勤勉。
对省份传教 全部,除了
- 斯多葛学者
4 1000 省份 允许右击一个伯爵领头衔的盾徽,使当地居民皈依你的宗教。
开化省份 斯多葛学者 4 1000 省份 允许右击一个伯爵领头衔的盾徽,使当地居民转变为你的文化。

等级

通用效果

社团 等级 效果
全部 1 +0.05 每月虔诚
-15% 生育能力
全部 2 +0.1 每月虔诚
+1 属性
-15% 生育能力
全部 3 +0.2 每月虔诚
+2 属性
-15% 生育能力
-0.25 神殿建造花费修正
全部 4 +0.5 每月虔诚
+3 属性
-15% 生育能力
-0.5 神殿建造花费修正

修会特殊效果

社团 等级 效果
道明会 4 通用效果 Lvl 4
显著增加宫廷司祭转化省份宗教的能力
圣巴西略修会 4 通用效果 Lvl 4
+10% 宗教封臣税收
圣亚伯拉罕修会 4 通用效果 Lvl 4
+10% 宗教封臣税收
圣安东尼修会 4 通用效果 Lvl 4
+10% 宗教封臣税收
不二论僧会 4 通用效果 Lvl 4,除了生育能力
+15% 生育能力
+1 健康
声闻僧伽(Savaka-Sangha) 4 通用效果 Lvl 4
-8% 国家叛乱风险
声闻僧伽(Sravaka-Samgha) 4 通用效果 Lvl 4
+30 同宗教好感
+15 印度教好感
+15 佛教好感
斯多葛学者 3 通用效果 Lvl 3,除了属性和神殿建造花费修正
+1 学识
+1 外交
-0.25 城市建造花费修正
斯多葛学者 4 通用效果 Lvl 4,除了属性和神殿建造花费修正
+2 学识
+1 外交
-0.50 城市建造花费修正

赫尔墨斯学会

"赫耳墨斯学会相信这个世界上有无穷无尽的值得去探索的真理,作为赫耳墨斯学会的成员,你将通过不断的试验,破解古文,研读神秘的符号去寻找蕴藏在星空和大地之中的真理。"

Hermetic Society.png 虽然成为赫尔墨斯学会成员遭受-10宗教封臣好感惩罚,但好处也有很多。赫尔墨斯学会适用于所有基督教,犹太教,伊斯兰教和马兹达教宗教组,以及道教,尊日神教,希腊多神教,和有占星术教义的宗教。

只要角色成年,有10学识,并且信仰上述宗教之一,就可以立即加入赫尔墨斯学会。 如果你是部落制游牧制政体则不能加入。

加入后,你的角色将从最低的等级开始。除了+1学识和-10宗教封臣好感外,该等级没有任何特殊能力。

荣誉头衔学徒可用,持有者+15好感。你的学徒将帮助你完成任务,并向你推荐一些任务。做你的助手几年后,他将能够自己成为赫尔墨斯学会成员,给予你300深奥学识。

任务

加入后,你可以接受多种任务。任务由你的(女)贤士或社团成员同伴提出。任务有四类:

潜入实验室

A fellow Hermetist will ask you to help him infiltrate a rival's laboratory. If you accept, you will receive an event chain several weeks later. You will then choose between a safe and a risky infiltration, with risky having potentially more rewards.

After choosing between sabotaging and stealing, the outcome of the mission will be known. If you succeed, you will gain 200-300 Esoteric Knowledge, depending on the risks. The victim will have to pay reparations, and lose 100 Esoteric Knowledge.

If you fail, one will either escape or (more probably) be imprisoned. The event chain will continue, and a choice will be offered by the captor. The imprisoned character will either surrender part of his knowledge (and lose 300 Esoteric Knowledge), and be freed, or decline and start a rivalry with the captor, thus impeding any liberation or ransoming. The character imprisoned is then very likely to end his life in prison, which can be catastrophic if he is an independent ruler.

建造实验室

Once a member reaches rank 2, he will be offered the opportunity to construct a laboratory. A special decision will then become available, triggering an event chain. The member will then have to finance the materials (for a total cost of ~150, if he pays all) and to decide whether to prioritise security over efficiency.

At the end of the event chain, the character will receive a permanent modifier which grants +1 or +2 Learning and a small amount of Prestige each month (around 0.10). The mission will be completed and the character will be granted 200-300 Esoteric Knowledge depending on how impressive his new laboratory is. This mission can only be completed once, unless your laboratory is infiltrated and destroyed, in which case it will eventually be offered again.

寻找一份赫耳墨斯文献

At any rank, and with no limit to the number of times it may be done, a member can be solicited to go on a quest for lost knowledge. After accepting the mission, a Hermetist will be presented a choice on the place to go:

  • Go for a search in the ruins of "...". The risk varies with the Learning of the venturer, but usually hovers around a 60% chance of success. The reward for completion is 300 Esoteric Knowledge.
  • Go in search of a book in an antiquary in "...". This option has good chances of success (~80%) and is more cost-effective, as upon success the venturer will earn 200 Esoteric Knowledge.
  • Go in search of a parchment in your local library. This option is far less expensive, as it costs only 100 wealth or so, and is almost certain to succeed. However, one will only gain 100 Esoteric Knowledge upon completion.

Note: Critical success in the first option may add a lost tablet to your treasure vault. For instance, the Emerald Tablet can be found, granting + 2 Learning, 5% Technology spread rate, and 1.00 monthly Prestige. If such a thing happens, you will also gain 1000 Esoteric Knowledge. The Emerald Tablet can only be found in Alexandria. The level of learning of both characters in the event increases the chance of success. Failure may make you and your mission-giver rivals.

观星

One last mission type is to study the stars. Once accepted, an Event chain will start, and the Hermetist will receive a modifier adding 0.05 monthly Prestige. Seven types of events may occur from there.

  • Firstly, the Hermetist can receive a decision. If he is a ruler, he will have the choice between firing a council member and replacing his modifier by another to grant +0.05 more monthly Prestige; and losing Prestige but keeping his Council member. Firing the council member increases insight, a modifier which increases the odd of good outcome to this mission.
  • Second, he will receive another decision, involving his wife. He will either dismiss her complaints and replace his modifier with a better one, but have a -35 opinion hit with his wife, or gain nothing but only incurring a -15 opinion loss.
  • Third, his Steward may complain that he is neglecting his realm. Again, the Hermetist will have to choose between losing one month of income, acquiring a bad "Neglected Comptability" modifier and improving his old one with + 0.05 Prestige; or accepting their prompt to dedicate more time to governance, neither gaining nor losing anything.
  • Fourth, the Hermetist may randomly improve his modifier without losing anything.
  • Fifth, the Hermetist may use ingredients to increase the modifier.
  • Sixth, the Hermetist may choose to ignore a friend for a modifier.
  • Seventh, the Hermetist may upset his child (or use ingredients to calm his child) for a modifier.

After each decision, the Hermetist will have to choose between continuing or concluding his research. Once the modifier reaches 0.20 monthly Prestige, he will only be able to conclude. A last event will follow. The odds of a good outcome depend on how many modifiers you get from previous events. 4 is best, 2 is the minimum to increase good outcome odds (1 is the same as 0). The good outcomes are:

  • The character will have discovered a new star,and has to choose between naming it after himself, a child, his wife or a friend. The one he chooses will receive the "Named after a star" modifier, gaining 1 diplomacy and some monthly Prestige. If he chooses himself, he will also gain the Proud.png trait. The mission succeeds, and he gains 200 Esoteric Knowledge.
  • The character may have calculated a date for a rain of falling stars. He has to choose between organising an event, or remaining silent. If he chooses to organise the event, either he will be right, gain 300 Esoteric Knowledge and succeed, or he will fail, and lose Prestige.

密谋菜单决议

A Hermetist will have a set of decisions at his disposal to gain Esoteric Knowledge.

  • 获得原料 。The character goes for a venture with his apprentice to gather ingredients, and gains 100-300 Esoteric Knowledge depending on the amount he finds. After choosing this decision, the player chooses whether to search for herbs, animal parts, or miscellaneous ingredients. The success chance for finding ingredients depends on the Stewardship, Martial, or Diplomacy of both the character and his gathering companion and also whether either character has the Gardener.png, Hunter.png, or Gregarious.png traits (the relevant attribute and trait depend on the type of search). The failure chance for finding ingredients is increased if either character is a Drunkard.png. If a character fails to find any herbs, there is a chance he may become poisoned or ill. If a character fails to find any animal parts, he will lose 25 Prestige and gain the Failed Hunt modifier. Regardless of how a search for miscellaneous ingredients ends, the character will lose money, but successful searches will cost more.
  • 撰写论文 。The character starts working on a theorem. He can decide to make a normal effort, or an exceptional one and lose money and prestige, as well as a chance to acquire the Stressed.png trait. His article will have a certain quality, and then has to be approved. Approval depends on the raters' opinion of you and the quality of the paper. If there are too few Hermetists in diplomacy range, the paper won't be approved (need 3 for approval). If it is approved, the character will gain a modifier for 2 years, granting 2 Learning. He will also receive 200 Esoteric Knowledge. With a high (15) intrigue skill, you can get the offer to copy another persons work, which if found out can give large opinion penalties, and makes approval impossible, but probably increases the quality of the paper. With a high (15) diplomacy, you can ask for help, providing a bonus to the quality of the paper, without any penalty.
  • 举办大辩论。This option is available only to those of Magus rank. A chain of Events will start, and a hidden debate score is created for each debate participant. The debate score is initially equal to each participant's Learning. A character's score is also raised by the traits Gregarious.png, Socializer.png, and Attractive.png, but their score is reduced by Shy.png, Stutter.png, Lisp.png, and especially by Incapable.png. The events in the chain can further raise or lower your debate score, can grant opinion bonuses or maluses between members, and include the potential to gain the traits Patient.png, Poet.png, Gregarious.png, Shy.png, and Stressed.png. At the end of the debate, characters are assigned rewards or penalties depending on a combination of their debate scores and random chance. The end of debate rewards include upgrading a character's education trait to the next level, gaining prestige, gaining the "Debater" (+2 Diplomacy, +2 Learning) character modifier for 3 years, or granting 1 additional Learning. The end of debate penalties include a loss of prestige, or losing 1 Learning. A high debate score will block random chance from applying a penalty to that character but does not guarantee them any reward. A low debate score will likewise block chance from giving out the best rewards but may not cause any penalty to be applied. Additionally, the winner will gain 300 Esoteric Knowledge, 100 coins and 100 Prestige. Finally, all participants may have an opinion bonus applied towards the host of the debate. Can be done once every 10 years.

外交决议

As a Hermetist, a character has access to various Powers depending on his rank.

能力 等级 深奥学识花费 对象 效果
调制幸福药水 2 150 Self, courtier, direct vassal Removes Stressed.png, Depressed.png traits, Apathetic modifier. The traits can randomly come back, along with the Apathetic modifier. Unhealthy Ingredients make "Apathetic" more likely, while healthy Ingredients make this less likely.
水晶球占卜 2 150 Self The character tries to predict the future. Adds a good or a bad modifier to the character, depending on the vision type and outcome. Another modifier will be added after the prediction has realised itself or the character concludes that it was a false vision.
进行星占 3 150 Child Adds a modifier granting +1 to a specific ability, and -1 to its opposite. If Education Interest matches the predestination, the modifier will convert to a +2 one, and skill level of child in the discipline likely to be very high.
选择一个赫耳墨斯学会技艺 4 200 Self Adds either the Mystic.png, Theologian.png or Scholar.png trait and removes the 2 others if the character has any of them. Chance of permanent +1 to Learning Icon learning.png, Shrewd.png or Erudite.png if choosing Scholar and second option, Diligent.png and a ten years +2 increases in Learning Icon learning.png with the first option (costs money if the character doesn't have an observatory).
编写一部巨著 4 150, then 500 Self The character writes a great work of scholarship, focusing on a particular theme. At the end of an event chain, they acquire a Magnum Opus on the chosen theme for their treasury. A ruler may only produce a single Magnum Opus during their lifetime. Whoever inherits the work will receive its benefits as long as they are also a member of the Hermetic Society, or have a sufficiently high learning attribute. Only a single Magnum Opus on a given topic can be owned at any given time.

Note: Scrying can be made on Relationships, Warfare, and Realm management. Whether visions have a bad outcome or a good one does not determine the future. If something in said domains happens to you, if you receive a title, begin or end a relationship or get wounded in a battle for instance, it will confirm, if both the vision and its result are good or bad. The character will then gain a modifier granting +1 to all competences, and some Monthly Prestige. Repeating the operation will improve the modifier if visions keep matching the reality. Even if visions don't pan out, the character will be granted a smaller modifier.

Another Diplomatic Decision is also available to Hermetists:

邀请去观星。Every three years while at peace, a Hermetist can invite another one in his palace, triggering a chain of events that will grant opinion bonuses or penalties, give tech points (from 30 points to each area to 100 points to a random area) with a chance for getting Humble.png, and give birth to a Friendship or a Rivalry between the two characters. Having an observatory (from scholarship focus) triples the odds of successful observation (regardless if you invite the guest to the observatory). If lacking an observatory but possessing equipment (bought with "choosing a hermetic art" scholar option one), the odds of success are doubled. Observation failure risk is doubled for bad weather from the start of November to the end of February; the date of actual observation matters, not the date of invitation.

Before the observation, you and your guest shall have a special activity granting (usually) an opinion bonus of +5 for 2 years between the two participants. But it can give a penalty of -15 for 2 years. This activity can be:

  • Possessing an observatory will give access to a special option to invite the guest to your observatory, pleasing Scholar.png, Mystic.png, Theologian.png or Ambitious.png guests, but displeasing Envious.png or Arbitrary.png guests. This activity also greatly increases the satisfaction of the guest (regardless of the temporary opinion buff/penalty), which leads to formation of friendship.
  • Show equipment (if not having an observatory, but equipment bought with "choosing a hermetic art"), having the same effect as an observatory.
  • Show a location (if having neither observatory or equipment) is welcomed by Architect.png, Gardener.png, or Diligent.png guest, but frowned upon by Slothful.png or Paranoid.png guests.
  • Have a feast, pleasing Gluttonous.png, Hedonist.png, Socializer.png, Gregarious.png, Drunkard.png guests or a Decadent.png Muslim guest, but displeasing Temperate.png or Shy.png guests, and non-Decadent.png Muslim guests.
  • Study together, pleasing Erudite.png, Content.png, Scholar.png or Patient.png guest, but displeasing Slothful.png, Wroth.png or Gregarious.png guest.

事件

A set of events can also trigger for a Hermetist, most of all for a Magus, distinct from fending off saboteurs, approving others' articles and getting involved in debates.

  • Gather the most eminent Hermetists for an invention . Available to Hermetists of rank 2 and above who have built a laboratory. This event will trigger a decision with fellow members on whether to focus on Stewardship, Learning, Martial or Diplomatic inventions. The chance of success of the reunion depends on the Learning of the members and the Influence of the Society. The modifier Brilliant idea can randomly appear if the Learning of a character is high enough, considerably increasing the chances of success. If successful, either one of six inventions granting powerful bonuses in the chosen domain will be added to your vault, or a powerful province modifier will be added to your capital for 100 years. The possible modifiers are a Gigantic Crossbow (+25% local siege defense and +0.05 prestige/month), an Advanced Blast Furnace (+10% local tax, -20% local build cost, and -20% local build time), and an Advanced Wind Mill (+20% local tax).
  • Getting a new friend . You may randomly become friend with a fellow Hermetist.
  • Getting a new rival . You may randomly start rivaling a fellow Hermetist.

阿萨辛派

The Assassins.png The Assassins, also known as the Hashashin, are a secret society that defend the interests of Shia Islam through intimidation and murder. To join, one must follow a Muslim faith or Muslim heresy. If not Shiite or secretly Shiite, the player gets the option to become either Shiite or secretly Shiite to join. Players can also join if they are not Zealous.png and are within 300 distance of a playable-tier ruler who is publicly Shiite. Other members will potentially join your murder plots if they are within range, allowing you much greater plot power than non-members can achieve.

Missions

  • Kill an infidel .
  • Convert a county to Shi'ism .
  • Train an apprentice . A prospect apprentice can be one of your not inheriting son or a street ruffian. You can give deceitful, brave or diligent in one of three focus of training. The test will check martial and intrigue stat (3 to 10, each level improves 10% the chance of good outcome). Slow.png, Dull.png and Imbecile.png greatly increases the risk of failure-death. The medium outcome will maim the apprentice. Both good and medium outcome will give Divine Power (good gives more).
  • Occupy a holding .

Assassins abilities

Level Activity Effect
1 向阿萨辛借钱 Get 50 coins from the society, or 250/500 coins in exchange of Divine Power. You cannot borrow money as the Grandmaster. You have to pay back in 1000 to 2000 days or on succession. You can pay for a castle/a child if the holy order is active. If you refuse, other Assassins can get mission to get money from you (threaten you, someone dear to you, or a bad modifier to demesne).
1 向阿萨辛捐款 Give 200 coins to the society and gains 100 Divine Power.
1 尝试绑架 Attempt to imprison a character, with cost depending on their tier. Cannot abduct duke+ characters (unless they are landless), patricians, or children/spouses of the same court. Uses the same mechanics of Devil Worshipers.
1 从阿萨辛获取大麻 Gives skills buff at the cost of 150 Divine Power. You may become addicted to hasish, with increased chances if it is taken too often or in large doses. Good outcomes include losing Stressed.png Possessed.png Depressed.png Lunatic.png or curing any illness. In bad outcomes you can get Gluttonous.png Paranoid.png Slothful.png Possessed.png. Having addiction increases the chances of bad outcomes, using high dosage doubles chances for both the best and worst outcomes, while using small dose halves them.
2 通过威胁统治者获得一个人情 Gain a favor with the target. Higher society level make it more successful.
3 雇佣船只 Raise 45 ships with no maintenance cost at the cost 300 Divine Power. You must be at war.
4 召集阿萨辛大军 Raise 2500 Light Infantry, 1500 Archers and 1000 Light Cavalry with 7'75 cost maintenance at the cost of 500 Divine Power. You must be at war.
4 死亡标记 Mark someone for assassination to encourage other members to go after your mark.
4 (服从) Passive: lower ranking members are very likely to agree to your diplomatic requests.

Events

  • Challenge another Assassin . Uses Intrigue or Personal Combat to determine victory. Good physical traits such as Strong.png are also beneficial. Can lead to friendship/rivalry.
  • Getting a new friend . You may randomly become friend with a fellow Assassin.
  • Getting a new rival . You may randomly start rivaling a fellow Assassin.

恶魔崇拜者

The Demon Worshippers is without contest the largest secret society, and the most annoying. Its members have at their disposal a number of instruments to kill or maim their enemies.

To enter this terrible society, one has to have one of the 7 Sins traits: Lustful.png, Gluttonous.png, Greedy.png, Slothful.png, Wroth.png, Envious.png, Proud.png, or one of the traits: Cannibal.png, Cynical.png, Drunkard.png, Hedonist.png, Impaler.png, Lunatic.png, Lustful.png, or Possessed.png. He can then be contacted by Demon Worshippers, or let hear that he is interested in joining them.

AI characters can also join and be recruited if they have a bad priest Wicked Priest trait.

A chain of Events will then start. The character will get Wounded.png in the process, and meet a charming adept of the opposite sex that will teach them the ways of the society.

Note: While a member of the Demon Worshippers society, you will suffer from a persistent effect that periodically makes roll with a small chance of giving you bad personality traits such as Arbitrary.png, or Cruel.png, and sometimes even negative genetic mutations like Lisp.png, Hunchback.png, or Clubfooted.png, among others not listed here. You will suffer an additional roll attempt each time you use a Demon Worshipper targeted ability, and the overall probability of a negative outcome increases as you accumulate corruption from using too many abilities or participating in too many demonic events within a given timespan.

Missions

An adept, once he enters, will have to complete a number of missions in order to progress hierarchically. It is especially important to complete all of them, as opportunities to gain Dark Power are rare.

  • 献祭圣职者。 In order to succeed at this mission, the demon worshipper will have to sacrifice to his evil god (Iblis, Tchernobog, Satan...) any person that is an ascetic or a priest. In order to do so, they must be in you prison so you will have to kidnap, arrest or capture the target before sacrificing them.
  • 献祭领主。Same thing as sacrificing a holy person, except that this time the victim must be a Feudal, Tribal or Nomadic ruler.
  • Corrupt a priest. This time, the evil worshipper will have to find a priest that has any Sin traits, and then attempt via a diplomatic action to corrupt him. Success depends on the option one chooses: in order to corrupt a priest that is Lustful.png, you will need to choose the sex orgy option. On success, the priest gains a +50 opinion bonus towards you, freed my depravation. You will also earn 300 Dark Power.
  • Spoliate a temple. Once this mission is accepted, one will receive a series of Events after selecting the temple he wishes to spoliate, and upon success gain 200-300 Dark Power. The temple will gain the Spoliated temple modifier, and the religion's moral authority is reduced by 1%.
  • Sacrifice a child. This time, the mission's goal is to sacrifice a child, who has to be kidnapped or captured. It is usually highly rewarded, with 300 Dark Power at the least, as massacring such a young and innocent soul pleases the Dark Gods.

Powers

The Demon Worshippers have a number of powers, allowing them to carve the world as they wish.

Level Power Effect
1 献祭给撒旦 Sacrifice prisoner for Dark Power. Youth, religiousness and rank affect the amount of Power earned.
1 尝试绑架 Attempt to imprison a character, with cost depending on their tier. Cannot abduct duke+ characters (unless they are landless), patricians, or children/spouses of the same court.
2 召唤使魔 Can choose to summon a Cat, Wolf, Owl, or Raven with different stat bonuses.
2 感染之触 A Health Curse, which will affect the victim with a random illness, from Plague to Influenza.
2 恶魔附体 Let demon possess your Vassals, Courtiers, and Rivals. Increase their relationship toward you by +50 with the Loyal Servant modifier, but also grant them the Possessed.png trait.
3 诅咒离婚 Your spouse will be no more, and die in atrocious suffering.
3 黑暗治疗术 Heals any disease and can regenerate a missing limb on success.
3 邀请撒旦追随者 Invite member of this society to join you at your court.
4 吸收生命力 Kill your child and gain a health modifier for 10 years.
4 邪恶妊娠 Impregnates a female member of your society with a bastard child.
4 (顺从) Passive: lower ranking members are very likely to agree to your diplomatic requests.

Notes

  • The Familiar will be hidden for the rest of the world, unlike other Company animals modifiers. The choices include:
    • Cat (+3 intrigue)
    • Wolf (+1 intrigue, +2 martial)
    • Owl (+1 intrigue, +2 learning)
    • Raven (+1 intrigue, +2 stewardship)
  • Council members under Demonic Possession will vote the same as their liege during council votes, as if they were loyalist. However, their "badge" will not change to reflect this.
  • A child from Unholy Impregnation will have either the "demon_child_fake" or the "demon_child_non_pagan" flag (50/50 split) which is the flag for the demon child events.

Events

A number of events will take place with or around a demon worshipper. Each of them can be repeatable.

Go on a venture

The demon worshipper will receive an invitation for a crazy onslaught from a Demon Worshipper courtier, usually the one that initiated him. Once accepted, the two will leave the castle for a wicked night.

Occasionally, they will encounter a house of peasants living in happy and harmonious ways. A choice will then be offered, where the worshippers under disguise will either dismiss them, or pay them a visit.

If they decide to visit the happy family, they will go for a terrible onslaught, and recover the bones and the blood of their victims or their dark rituals. One may get the Impaler.png or Cruel.png trait afterwards.

Sometimes, the demon worshippers will enter a temple, and steal the priest's clothes and riches. This will cause the apparition of a Peasant trouble modifier in a foreign county.

At the end of the night, the two worshippers will end up in a bar, and drink a lot. Often, one of them will attempt to drug the other, which can result in the Frail.png, Possessed.png, Dull.png or Brawny.png traits for instance.

A Dark Dream

One morning, one may wake up with the distinct memory of a dream, that warned him about another Demon Worshipper. He can then decide whether to dismiss it, or to act and prevent it from happening.

A ritual will then be organised, involving candelabres, bronze cows and boiling wax. Usually, the victim will die, and the author of this terrible act will earn 200-300 Dark Power.

However, sometimes, the victim manages to escape, and the torturer receives a box with the head of a child or a wife in it, with a letter from his victim. In such case, an intense rivalry starts between the two protagonists.

Soul corruption

After practising a number of dark rituals, the soul of someone will be corrupted. Bad traits, such as Cruel.png, Possessed.png or Arbitrary.png are very likely to appear randomly.

Hiding

While being part of the Demon Worshippers while independent only incurs in most times Suspicions to belong to a Secret Society, a small modifier taking away -0.50 monthly Prestige, being a Satanist vassal is highly risky when the liege isn't one himself.

If the Court Chaplain is assigned to the Track down Apostates mission, he will discover about one satanist a year. If a vassal is discovered to belong to a Secret Society, he will get the Known Satanist modifier, which will deal a massive -30 general opinion and -20 liege and vassal opinion.

Such a modifier is very likely to trigger a rebellion, or to cause the liege to revoke his titles. Banishment is also likely to happen. If one is lucky, the liege will also be a Satanist, which will protect his society from being the aim of the Court Chaplain.

Other events can also lead to a terrible fate for the Demon Worshippers. For instance, after a prolonged period of epidemy in a ruler's capital, he can decide under the pressure of his peasants to track down Demon Worshippers.

Three or random people with the Suspicions to belong to a secret society modifier will be arrested, and are very likely to be executed afterwards. With a bit of luck, they will be spared, but they will be forced to leave the Demon Worshippers and won't be able to enter it again for 6 months, due to the Renewed Faith modifier.

Demon child events

Although preexisting the Monks and Mystics DLC, the demon child event chain is linked to the Secret Societies. Instead of waiting for the event to fire randomly, it is also possible to create a demon child though Unholy Impregnation power. Once he/she becomes adult, the demon child will automatically become the leader of the Demon Worshippers. From then, his influence within the society is limitless.

The Obedience of the worshippers will be total, which allows him to vassalise Demon Worshipping Kings for instance, if he is an emperor, and even independent rulers that aren't even close to his borders. His high skills will undoubtedly lead to the creation of a devil worshipping Empire up until his death, and even afterwards.

Names

This society has received various names depending on the religion of its followers. Originally, "Lucifer's Own" was intended to be called "The Satanists", while "The Fellowship of Hel" was originally named "The Trollcrafters".

名称 描述 宗教
Lucifer's Own.png 路西法仆从 那些服侍魔鬼的人就躲在我们中间,把他们的堕落和背叛奉献给他们的主人撒旦。每一次罪过都是一首赞美诗,每一次谋杀都是对[Root.Religion.GetHighGodName]的蔑视咆哮。路西法奖励这些黑暗的仪式——巫师被赋予了非自然的长寿和各种恶魔般的能力。 OrthodoxOrthodox.png, Nestorian Nestorian.png, Miaphysite Miaphysite.png, Catholic Catholic.png, Fraticelli Catholic Heresy.png, and other Christian Heresies, Sunni Sunni.png, Shi'a Shia.png, Ibadi Ibadi.png, and their heresies, Zoroastrian Zoroastrian.png, Zunist Zunist.png, Jewish Judaism.png
The Cult of Kali.png 恶神哥利教派 恶神哥利教派崇拜哥利邪恶的一面,并拒绝传统信条的束缚,他们认为自私自利的行为是天经地义的。他们的精神主要以个人利益与欲望为中心,这让传统信徒指责他们。 Hindus Hindu.png
The Cold Ones.png 冷血巫师 冷血巫师相信,某些特定的人天生就有巫觋之血,而他们能够寻求黑暗之神切尔诺伯格的帮助,来获得权力和财富。传统的信徒对他们的行为感到不耻,并称他们为受诅咒者,传闻他们经常通过献祭人类及做出其他令人发指的行为来达到自己的目的。 Romuva Romuva.png, Suomenusko Suomenusko.png, Slavic Slavic.png
The Fellowship of Hel.png 赫尔团契 赫尔团契是一个秘密社团,致力于研究黑暗巫术和敬奉海姆冥界的巨人统治者赫尔。成员相信毁灭的力量,并试图用黑暗魔法来满足他们的贪婪和对死亡的渴望。在诸神的黄昏中,他们希望加入赫尔和洛基的军队,与其他众神作战。 Germanic Norse.png
The Plaguebringers.png 瘟疫使者 瘟疫使者崇拜传统信徒口中的邪灵,他们诅咒他们的敌人死于恶疾,并向死亡之神尔力克寻求帮助来达成他们的个人目的。而最令人不安的是有传言说他们会为了黑暗的恩惠而无所不用其极…… Tengri Tengri.png
The Soul Eaters.png 灵魂吞噬者 据说灵魂吞噬者都是些被女巫诅咒的人,他们永远游荡在荒漠中,通过吸取粗心旅行者的灵魂为生。他们拥有着超越常人理解的力量,偶尔潜伏到文明社会的阴暗角落,用普通人的外貌引诱他们的猎物上钩。 African African.png
Bacchus' Mystery.png 巴克科斯秘仪 巴克科斯的秘密崇拜一直是古罗马文明社会的瘟疫。这个邪教的成员在晚上聚在一起进行淫秽的仪式,以满足他们最原始的本能,涉及巫术、食人和人兽。 Hellenic Hellenic.png
Also available for characters in the Imperial government.png Roman Empire (after the Roman Renaissance has started) or with Roman culture

战士公会

Warrior Lodges are societies specifically tailored for Pagans, Tribals and Nomads - focusing on the hardy warrior lives these people live. These societies revolve around waging war, being rowdy, proving your might through feats of strength, personal combat and camaraderie. Being part of such a society should feel as if you’re surrounded by friends, fellow soldiers and fierce rivals - unlike other societies, these statuses mean a lot and are interwoven with the various abilities and events that make up the society.

There exists one Warrior Lodge per Pagan Faith (Non-Reformed and Reformed share the same Lodge) with minor variations, primarily in text. The Aztec.png religion is the only pagan faith lacking access to a Warrior Lodge. The following religions have Warrior Lodges:

名称 描述 生效
The Wolf Warriors.png 狂狼战士 狂狼战士,他们自称为「Úlfhéðnar」,是一群极度凶残的男男女女,在各种争斗中寻求光荣和战场上的赞誉,同样也为了理想的勇气和战友之情而战。为了向众神之父奥丁致敬,他们在战斗时通常身披毛皮,手持长矛。 Germanic Norse.png
The Band of Medeina.png 梅代娜大队 梅代娜是森林中的狩猎女神,受猎人和战士们崇拜。她的信徒们模仿她的形象,也身披狼皮,并认为野兔是神圣的,因为据说梅代娜会派出野兔引诱不相称的人离开她的领域。信奉梅代娜的战士们都有同一个简单的使命:保护森林,保护家园,保护祖先的遗产。 Romuva Romuva.png
The Champions of Perun.png 佩伦勇者 斯拉夫雷神佩伦的英勇战士,是一群极度重视荣誉,随时守护他们的同胞们不受恶行侵扰的勇士。他们的家人常常热衷于在房子外悬挂弓箭作为守护的符号,以此来祝福他们的英雄在战场上有好运相伴,并且不会被风暴所袭击。 Slavic Slavic.png
The Followers of Otso.png 奥措追随者 奥措的索米多神教信徒们不会说出那个可怕动物的名字,但是又从对熊的崇拜中提取力量,称其为「森林之王」。狩猎到一头熊后,必须举行复杂的仪式,说服熊认为它不是被杀害,而是死于它自己的失误,只有这样猎人们才能披上它的毛皮。 Suomenusko Suomenusko.png
The Eagle Warriors.png 鹰武士 草原上的鹰武士们延续着古老的训鹰传统,并与它们一同狩猎,这些鹰中最为著名的就是金雕。这些被称作「训鹰猎人」的猎手一生中只需要三件事物:快马、忠犬与猎鹰。 Tengri Tengri.png
Also available for Nomadic Nomadic government.png characters of any religion
The Children of the Storm.png 风暴之子 风暴之子以风暴之父、雷电之神冬戈之名进行战斗与训练,偶尔在大雨中献上祭品。当他们在战斗中发起冲锋时,往往身披蓝装,并在靠近心脏的地方涂抹上一个物神徽记。 African African.png
The Sentinels of Light.png 光明哨兵 光明哨兵是围绕在许多苯教寺院附近的战士群体中的有益者。这些战士遵守的纪律,如他们所居的山地高原环境一般严酷,他们来自于一个迷信的社群,每次出征前总是要确保举行恰当的仪式和献祭。 Bon Bön.png
The Keepers of the Flame.png 烈焰守护 尊日始终守望世间,烈焰守护则立誓如天上的炽热神明一样成为强者。长期以来,他们互相培养,彼此锻炼,身着火焰颜色的战袍,在战场上却以坚毅冷静闻名。 Zunist Zunist.png
The Olympian Champions.png 奥林匹亚冠军会 奥林匹亚冠军会成员们刻苦训练,保持着杰出的体格,不仅为了战斗,更为了体育运动——参加比赛是受尊敬的,他们社团里最出类拔萃的人受到每一个平民和贵族崇拜。 Hellenic Hellenic.png

You do not necessarily have to follow a pagan religion to join a lodge, although pagans will always be able to join their own religion's associated society, regardless of government type. If not of the right religion, you are allowed to join a warrior lodge if you fulfill the following conditions:

  • Have Tribal or Horse Lords.pngNomadic Government
  • NOT Zealous.png
  • Have a vassal, liege, or neighboring pagan ruler of the religion associated with the society you want to join (this tends to exclude Irish tribes, for example)
  • The warrior lodge has at least 10 members

This applies to both non-pagans and pagans trying to join another religion's warrior lodge.

Becoming Zealous while in a Warrior Lodge while not of the correct pagan faith will get you expelled from the society. If you change faith while in a Warrior Lodge, you are allowed to stay. Note that you will not be able to Holy War characters who are of the faith associated with the Warrior Lodge you’re in (though they can attack you). If you join a warrior lodge while not following a pagan faith, you'll gain the Sympathy for Pagans trait.

These societies tend to have more AI rulers in them than other societies.

Powers

Level Power Effect
1 决斗 The duel interaction becomes available.
1 盾女 Appoint sisters or daughters as Shieldmaidens, allowing them to be appointed as commander or marshal.
1 幸存者 More likely to survive injuries.
1 战争生涯 Gain access to more battlefield events while leading troops.
1 招募孩子 Your child must be at least 12 and not a member of a (non-secret) society. Unless you are recruiting for a quest, you must be tribal/nomadic and your child must be landless/tribal/nomadic.
1 战场性别平等 Women who are warrior lodge members can be appointed as commander (but not marshal) by a same-religion liege.
2 掠夺者 When leading armies and sieging holdings, you have a greater chance of capturing enemies and looting artifacts.
2 战士训练 Spend renown to give yourself a unique Commander trait. These vary by lodge, and do not replace any traits you already have.
2 召唤战士公会指挥官 Spend renown to summon a courtier with high martial and a unique Commander trait.
3 激励战士 Spend renown to refill the garrison and levy of your holding.
3 战争祭祀 Spend renown to gain a temporary buff to your troops.
4 不屈 You can no longer suffer lethal injuries on the battlefield.
4 荣耀的呼唤 Spend renown to gain a reinforcing stack of troops from your lodge, as well as access to special tactics.
4 选择一个军事发展方向 Spend renown to give yourself one of three military lifestyle traits: Strategist.png, Duelist.png, or Hunter.png.
4 传奇集结 Begin building a Legend in the hope of establishing a Warrior Lodge bloodine.

In addition, some powers are tied to being the correct religion in that religion's warrior lodge

Lodge-Specific Powers

Level Power Lodge Effect
1 强悍 Bön.png

光明哨兵
Spend renown to remove physical injuries
1 变成狂战士 Norse.png

狂狼战士
Go berserk, losing patient, wroth, and defensive leader traits, gaining aggressive leader and potentially the berserker traits (or potentially harming others). Can be used to try to escape out of prison.
2 大草原的呼唤 Tengri.png

鹰武士
If Nomadic, gives 1000 Population and 500 manpower.

If Non-Nomadic, get a bonus to levy reinforcement rate.
2 同舟共济 Slavic.png
佩伦勇者
Summons a landless Slavic lodge member to lead a band of warriors in an ongoing war.
2 进入战斗专注状态 Zunist.png

烈焰守护
Reduce fertility and health for a bonus to Center flank command, Personal Combat Skill, or Morale Defence and Offence.
3 召集乌戈战士 Suomenusko.png

奥措追随者
Calls for warriors to assist in an ongoing war.
3 波罗的要塞群 Romuva.png

梅代娜大队
Instantly builds fortifications in settlements for renown cost.
4 创制物神 African.png

风暴之子
Gain a powerful Fetish artifact.

秘密教团

"在黑暗中播下真正信仰的种子,一旦你有了足够多的追随者,它会从阴影里破土而出。"

Secret Society.pngSome characters have a secret religion, meaning that they falsely profess faith in one religion while privately believing in another. Such characters have the option of creating or joining a corresponding "secret cult" and attempting to promote their true faith.

Members get missions and powers to induce Sympathy for their real religion in other characters in the realm as well as the population in the counties. At the highest rank, the ruler can organize a mass conversion of realm cultists. With careful groundwork, an extremely powerful religious revolt can be staged.

On the flip side, players can become members of a religious cult to undermine it from within, by keeping track of cultists with major titles within their realms.

Cultist abilities

Level Ability Target Description Requirements Devotion Cost Visibility effect
1 招募 Adult Invite a character who shares your secret religion to become a fellow cult member 10y cooldown Free +5 (+2 if grandmaster)
1 引导儿童信仰 Child Try to secretly convert your son, daughter, or ward. Child is at least 8 years old. Must be parent or educator.
6y cooldown
Free +5 (+2 if grandmaster)
1 唤起同情 Adult Try to give the character sympathy for your true religious group. Target follows another religion group (and does not secretly follow your exact religion).
10y cooldown
50 (free if quest target) +2 (+0 if grandmaster)
2 引导成人 Adult Try to secretly convert any adult in the realm.

If successful, you may also invite them to join the cult without further visibility cost.
If the target follows a religion in another group, they must have sympathy for your true group.
10y cooldown
150 (50 if target is not a ruler) +5 (+2 if grandmaster)
3 做好准备 County Try to create a secret religious community in a province.

More likely to succeed in demesne counties and with high diplomacy skill. If successful, the province will be ready to flip instantly when you openly convert.
Control the province (or at least control a barony and be in the same top realm as the count?) 300 (free for AI) +5 (+2 if grandmaster)
4 公开承认秘密信仰 None All members of the cult switch their public religion. Non-members with the same secret religion get an option to do the same, as do characters with sympathy for the religion group. Rulers immediately convert demesne provinces that had successfully prepared grounds.

Note: any follower of a secret religion may decide to make it their public religion, but only this expensive ability causes other cultists to automatically do the same.
Must be at peace. 500 (free for AI) No longer a cultist!

Variations

Generic names for secret cults use the "(secret religion) Faithful" format.

Society Corresponding religion Description
耶稣会 Catholic 基督徒自其卑微的起源以来,一直表现出拒绝面对迫害而放弃信仰的特点。因此,即使在最黑暗的时代,殉道者及地下堂区的丰富传统都会给信徒们带来希望,无论他们对外被迫信仰什么。他们彼此可以宣信对上帝的真实信仰,而他们的上帝就是爱。
善良的基督信众 Cathar 清洁派是一个以二元论教义为中心的诺斯替教派。「善良的基督信众」,正如清洁派的忠实信徒自称的那样,相信存在两位上帝:一位天堂精神领域的善上帝,一位物质贪欲领域的恶上帝。
小兄弟会虔信者 Fraticelli 基督徒自其卑微的起源以来,一直表现出拒绝面对迫害而放弃信仰的特点。因此,即使在最黑暗的时代,殉道者及地下堂区的丰富传统都会给信徒们带来希望,无论他们对外被迫信仰什么。他们彼此可以宣信对上帝的真实信仰,而他们的上帝就是爱。
罗拉德派虔信者 Lollard 基督徒自其卑微的起源以来,一直表现出拒绝面对迫害而放弃信仰的特点。因此,即使在最黑暗的时代,殉道者及地下堂区的丰富传统都会给信徒们带来希望,无论他们对外被迫信仰什么。他们彼此可以宣信对上帝的真实信仰,而他们的上帝就是爱。
瓦勒度派虔信者 Waldensian 基督徒自其卑微的起源以来,一直表现出拒绝面对迫害而放弃信仰的特点。因此,即使在最黑暗的时代,殉道者及地下堂区的丰富传统都会给信徒们带来希望,无论他们对外被迫信仰什么。他们彼此可以宣信对上帝的真实信仰,而他们的上帝就是爱。
旧基督徒 Orthodox 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
波格米勒派虔信者 Bogomilist 波格米勒派是一个以二元论学说为中心的诺斯替教派。它的教徒相信两位上帝的存在,一位是天堂精神领域的造物主,另一位邪恶上帝,他创造了物质世界及其所有的诱惑和痛苦的根源。
基督一志派虔信者 Monothelite 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
圣像破坏派 Iconoclasm 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
保禄教会虔信者 Paulician 保禄派是一个以二元论学说为中心的诺斯替教派。它的教徒相信两位上帝的存在,一位是天堂精神领域的造物主,另一位邪恶上帝,他创造了物质世界及其所有的诱惑和痛苦的根源。
基督合性派虔信者 Miaphysite 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
基督一性派虔信者 Monophysite 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
聂斯脱里派虔信者 Nestorian 使徒们以基督之名建立教会,即使外界压力强迫基督徒弃誓,总有基督徒认为自己步武使徒的芳踪,绝不放弃自己的信仰。他们继续做好善功,坚定自身信仰并建设教会,从心灵深处坚信他们在践行神的旨意。
祷告派虔信者 Messalian 麦撒怜,「祷告者」,是一个基督教派别。他们相信只有通过认识上帝才能达到完美,正如他向肉身的感受启示自身。为了带来这样的启示,唯一的道路就是祷告——教会,洗礼或任何其他圣事都不能将欲望驱离灵魂并请来上帝。
伊斯兰兄弟会 Sunni 逊尼派教徒秘密地遵循古兰经的教导,坚信那是穆罕默德对安拉的转述。他们宣称穆罕默德是安拉选中的先知和最初的伊玛目。
诵经派虔信者 Zikri 诵经派教徒遵循古兰经的教导,坚信那是穆罕默德对安拉的转述。他们宣称穆罕默德是安拉选中的先知和最初的伊玛目。
天使之子 Yazidi 雅兹迪的教徒相信至高无上的神创造了世界然后谨慎的安排七个天使管理。第一个天使是孔雀天使,矛盾的Melek Taus,一个使善恶降临到他凡人子民身上的统治者。
阿里派 Shia 什叶派教徒秘密地遵循古兰经的教导,坚信那是穆罕默德对安拉的转述。他们宣称穆罕默德是安拉选中的先知和最初的伊玛目。他们传播他们的信条,即安拉通过穆罕默德选择阿里作为他的继承人,并因此成为伊斯兰国度的第一个哈里发。他们坚持这是安拉的意志。
睿智者 Druze 德鲁兹派教徒遵循智慧书信的教导,其中包括《旧约》,《古兰经》和柏拉图的哲学著作。虔诚的人相信上帝是整个存在,无限和无所不在。为了与宇宙思想联合并达到终极的幸福,德鲁兹派教徒必须经历许多连续的轮回。
胡儒非派虔信者 Hurufi 胡儒非派教徒遵循古兰经的教导,那是穆罕默德对安拉转述。他们宣称穆罕默德是被安拉选中的先知和最初的伊玛目。他们传播他们的信念,即安拉通过穆罕默德选择阿里作为他的继承人,并因此成为伊斯兰教的第一个哈里发。他们坚持这是安拉的意志。
待定 Qarmatian 待定
伊巴德派虔信者 Ibadi 伊巴德派的信仰据说早于伊斯兰教逊尼派和什叶派。这些后来的分支和正统的伊巴德派之间有一些教义上的分歧,如,伊巴德派不相信所有的穆斯林集体都需要一个领袖。但无论如何,他们对安拉的狂热信仰是一样的。
交换者 Kharijite 哈瓦利吉派追随古兰经的教导,那些据说是穆罕默德在神启下口述的经文。不像其他的穆斯林团体,哈瓦利吉派认为任何一个正义且虔诚的穆斯林都可以担任哈里发,而他们的职责就是与一切背离伊斯兰的统治者作斗争。哈瓦利吉派认为能够为安拉殉教是无比的荣耀。
上帝虔信者 Judaism 从巴比伦之囚时期开始,隐藏的犹太人信徒团体就已经在迫害下组织起来了。这些团体乐于接纳那些「被迫者(Anusim)」——被迫改变原有犹太教信仰的人,以及「归正者(ger tzedek)」——秘密皈依正信的人。团体关注于自身,坚信尽管时光流逝但真理永远值得坚守。神必预备。
以色列子民 Samaritan 撒玛利亚派认为,他们追随以色列人的真正信仰,就像巴比伦之囚以前一样。类似于犹太教,但他们有自己版本的圣经。他们对着基利心山祈祷,认为这是一个真正的圣殿,是神选中的。
阅读者 Karaite 从巴比伦之囚时期开始,隐藏的圣经派信徒团体就已经在迫害下组织起来了。这些团体乐于接纳那些「被迫者(Anusim)」——被迫改变原有犹太教信仰的人,以及「归正者(ger tzedek)」——秘密皈依正信的人。团体关注于自身,坚信尽管时光流逝但真理永远值得坚守。神必预备着。
忠诚穆护 Zoroastrian 祆教徒相信自己是在阿里曼的愚昧之咒中保护理解和知识的人,他们在秘密组织下传播阿胡拉·马兹达智慧的真相和光芒。先知托付他们保护水、地、火、气的使命,激励了他们启发其他人关于破坏性混乱与创造之善之间的斗争。即使被迫转入秘密活动,他们也仍然心存希望,因为琐罗亚斯德告诉他们阿胡拉·马兹达的胜利是不可避免的。
马兹达克派虔信者 Mazdaki 马兹达克派相信宇宙有两个本源——善良的光明和邪恶的黑暗。一个意外使这二者混合,一切都被污染——除了神明。人类的目的是通过仁慈的行为来传播他们仁慈的神明的智慧,释放他们内在的光明。
摩尼教虔信者 Manichean 摩尼教相信宇宙有两个本源——光明和邪恶的黑暗。一个意外使这二者混合,一切都被污染——除了神明。人类的目的是通过仁慈的行为来传播他们仁慈的神明的智慧,释放他们内在的光明。
胡天虔信者 Khurmazta 胡天派相信宇宙有两种原始的元素——代表善良的光明和代表邪恶的黑暗。因一次宇宙事故,这两者混在一起,神之外的一切都被玷污了。人类的目标是传播他们仁慈的神的智慧,通过善事良行释放他们自己内在的光明。
恒法 Hindu 印度教的追随者认为印度教是永恒之路,即使被迫祝福其他神灵,有些人也知道在轮回中一切都会过去,万物的自然秩序将会重新回归。在毁灭与创造,死亡与重生,结束与开始的循环中,其他的理论都不会持久的。
八正道 Buddhist 那些秘密追随佛陀教诲的人,在不引起注意的前提下专注于禁欲主义,并尽可能地疏远自己的世俗财产。相信进入生死轮回的转生,使他们远离所有只会带来痛苦的渴望。有些人宁愿为来世种植善因,而不愿放弃这些教导,因为并不总是需要公开宣示信仰以更靠近涅槃。
五戒 Jain 战胜一切情感是成为纯净者的方法。耆那教徒在寻求灵性发展时,要奉行五种自律和禁欲主义的戒律。不伤生:爱和不伤害其他生物。不诳语:总是说出真相。不偷盗:永远不要接受那些不愿意提供的东西。不奸淫:采取贞操或独身。不贪财:放弃世俗的财产。成为耆那教徒是永远不会破坏这种誓言的,即使秘密修行本身就把不诳语的戒律变得岌岌可危。
道教虔信者 Taoist 道教的追随者尊崇道:对一个个体而言,宇宙流转之中暗藏的自然之脉——道的外在表现是德,内在的品性。求道者寻求增长他们的德并为他们有机会显出本真自己的那一天做准备。
守誓人 Reformed Germanic 了解到诸神黄昏正如预言中那般不可避免,诺斯信仰的信徒们甚至秘密地开始准备迎接那雪色地狱——芬布尔之冬以及那吞噬一切的伟大战斗。在以诸神之父奥丁的名义举行的秘密仪式下,他们将团结一切可以团结的勇士,以对抗其他信仰所致力于带给这世界的混乱与荒凉。
远古守誓者 Germanic 了解到诸神黄昏正如预言中那般不可避免,诺斯信仰的信徒们甚至秘密地开始准备迎接那雪色地狱——芬布尔之冬以及那吞噬一切的伟大战斗。在以诸神之父奥丁的名义举行的秘密仪式下,他们将团结一切可以团结的勇士,以对抗其他信仰所致力于带给这世界的混乱与荒凉。
佩伦正信 Reformed Slavic 地下斯拉夫信徒在狂风暴雨中祈祷,雷声掩盖了他的祷告,暗藏的斧头护身符标志了他们的身份,表明了他们对雷神佩伦的忠诚。此时他们坚信追杀他们的人将会如同橡树难敌雷电一样,无力的抵抗即将到来的雷神佩伦怒火。
佩伦的勇士 Slavic 地下斯拉夫信徒在狂风暴雨中祈祷,雷声掩盖了他的祷告,暗藏的斧头护身符标志了他们的身份,表明了他们对雷神佩伦的忠诚。此时他们坚信追杀他们的人将会如同橡树难敌雷电一样,无力的抵抗即将到来的雷神佩伦怒火。
苍天骑士 Reformed Tengri 不管你走多远,不管不信者说什么,你总是站在天父之下,地母之上。这就是为什么长生天的追随者笃信他们的信仰,以至于即使面对迫害也要遵循它。若需要他们证明自己的信仰,只消抬头向上望向苍天上的腾格里,感受自然的呵护,并让风马带着他们的祈祷奔向远方。
长生天之箭 Tengri 不管你走多远,不管不信者说什么,你总是站在天父之下,地母之上。这就是为什么长生天的追随者笃信他们的信仰,以至于即使面对迫害也要遵循它。若需要他们证明自己的信仰,只消抬头向上望向苍天上的腾格里,感受自然的呵护,并让风马带着他们的祈祷奔向远方。
季耶瓦斯之子 Reformed Romuva 作为季耶瓦斯的孩子,波罗的信仰的隐秘追随者知道,一切都是通过神圣的灵联系在一起的,甚至包括那些迫害他们的人。所以他们会不懈地努力传播大祭司的话语,即使最初他人不愿意倾听。通过佩尔库那斯,萨勒或道加瓦共同的神性,他们相信任何人都可以找到自己的家园。
季耶瓦斯的神选者 Romuva 作为季耶瓦斯的孩子,波罗的信仰的隐秘追随者知道,一切都是通过神圣的灵联系在一起的,甚至包括那些迫害他们的人。所以他们会不懈地努力传播大祭司的话语,即使最初他人不愿意倾听。通过佩尔库那斯,萨勒或道加瓦共同的神性,他们相信任何人都可以找到自己的家园。
乌戈代言人 Reformed Suomenusko 尽管处于其他宗教统治之下,索米多神教信仰的信念仍顽强地存于部分人心中。他们于世间万籁俱寂之处同自然沟通,寻觅真神。他们在月光皎洁、树影斑驳、溪流淙淙之地秘密的崇拜他们的圣主。这种宁静并不能长久,它很快将被乘着闪电战车的雷神乌戈所打破,他会用雷霆把不信者化为齑粉。
乌戈之斧 Suomenusko 尽管处于其他宗教统治之下,索米多神教信仰的信念仍顽强地存于部分人心中。他们于世间万籁俱寂之处同自然沟通,寻觅真神。他们在月光皎洁、树影斑驳、溪流淙淙之地秘密的崇拜他们的圣主。这种宁静并不能长久,它很快将被乘着闪电战车的雷神乌戈所打破,他会用雷霆把不信者化为齑粉。
守灵者 Reformed West African 随着传教士的传教,有些人表面上加入其中,但暗地里转向他们周围的力量。没有其他的神明向他们展示世界的小奇迹,或者生命和存在的纯粹神性。他们彼此讲述了信仰不在彼岸的世界里,而是在他们身边的树木,脚上的石头和他们喝的水中。
灵战士 West African 随着传教士的传教,有些人表面上加入其中,但暗地里转向他们周围的力量。没有其他的神明向他们展示世界的小奇迹,或者生命和存在的纯粹神性。他们彼此讲述了信仰不在彼岸的世界里,而是在他们身边的树木,脚上的石头和他们喝的水中。
尊日的活火 Reformed Zunist 尊日神教的秘密追随者几乎不需要外来的信仰。毫无疑问,任何对他们信仰的神学诘难和怀疑,其答案都高悬在天空中,从无失望。祂带来生命和希望,值得所有人顶礼膜拜。正如尊日能够给地球带来温暖、驱赶寒夜,他的追随者将渡过漫长的夜晚中再度升起。
樽之火 Zunist 尊日神教的秘密追随者几乎不需要外来的信仰。毫无疑问,任何对他们信仰的神学诘难和怀疑,其答案都高悬在天空中,从无失望。祂带来生命和希望,值得所有人顶礼膜拜。正如尊日能够给地球带来温暖、驱赶寒夜,他的追随者将渡过漫长的夜晚中再度升起。
太阳之子 Reformed Aztec 忠诚的阿兹特克人勇敢地崇拜他们的神,战士维齐洛波奇特利,尽管四面八方都是敌人。如果他们保持真诚,并将人类作为礼物献祭给他,那他将带领他们进入辉煌的征服火与血的新黎明。
匿焰 Aztec 忠诚的阿兹特克人勇敢地崇拜他们的神,战士维齐洛波奇特利,尽管四面八方都是敌人。如果他们保持真诚,并将人类作为礼物献祭给他,那他将带领他们进入辉煌的征服火与血的新黎明。
希腊人 Reformed Hellenic 希腊多神教的信众崇拜古希腊与古罗马的古老众神。信徒们以动物作为祭品,用占星术预测未来,并且认为他们的神灵是善变而多情、对凡人事务漠不关心的存在。
希腊人 Hellenic 希腊多神教的信众崇拜古希腊与古罗马的古老众神。信徒们以动物作为祭品,用占星术预测未来,并且认为他们的神灵是善变而多情、对凡人事务漠不关心的存在。
苯教虔信者 Reformed Bon 苯教的信众崇拜众多神祇和灵体,信徒们通过「大圆满」:苯教信仰的九乘或九条道路追求伟大的全善。在暗中,苯教虔信者继续献祭用大麦面粉做成的动物以安抚神灵。
苯教虔信者 Bon 苯教的信众崇拜众多神祇和灵体,信徒们通过「大圆满」:苯教信仰的九乘或九条道路追求伟大的全善。在暗中,苯教虔信者继续献祭用大麦面粉做成的动物以安抚神灵。

Short guide

All these events are random for AI characters, but they are weighted by various things, and

Evoke sympathy

Base chances:

Condition Success chance Failure chance
Base chance 60% 40%
Target Kind.png x3
Target Just.png x2
Target Trusting.png x2
Target Patient.png x1.5
Target Charitable.png x1.5
Target is religious head x0
Cultist Icon diplomacy.png Diplomacy 12+ x1.4
Cultist Icon diplomacy.png Diplomacy 14+ x1.3
Cultist Icon diplomacy.png Diplomacy 16+ x1.2
Target Zealous.png x5
Target Cruel.png x3
Target Arbitrary.png x3
Target is priest x2
Cultist Icon diplomacy.png Diplomacy 7- x2
Target baron+ x1.2
Target duke+ x1.4
Target king+ x1.7
Target emperor+ x2

The event will give you a choice about how you want to evoke the sympathy of the target. Picking a choice that affects the target will give you a x3 bonus.

Option Traits Educations Other
Talk about friends and family Gregarious.png Socializer.png Kind.png Icon diplomacy.png has friend, has lover, has child with 35+ opinion
Talk about trauma Craven.png Kind.png Scarred.png injured, weak, disability, mental disorder, bad genes
Talk about profit Greedy.png Ambitious.png Cynical.png Administrator.png Diligent.png Icon stewardship.png smart
Talk about personal interest Target must have least 15+ opinion of you. 50+ is sufficient by itself. Otherwise must be friend, lover, liege (direct or not) or close relative, or you must have 15+ Icon diplomacy.png Diplomacy.

Induct adult

Base chances:

Condition Success chance Failure chance
Base chance 60% 40%
Target Trusting.png x2
Target is religious head x0
Cultist Icon diplomacy.png Diplomacy 12+ x1.4
Cultist Icon diplomacy.png Diplomacy 14+ x1.4
Cultist Icon diplomacy.png Diplomacy 16+ x1.3
Cultist Icon diplomacy.png Diplomacy 18+ x1.3
Cultist Icon diplomacy.png Diplomacy 20+ x1.2
Cultist Icon diplomacy.png Diplomacy 22+ x1.2
Target is priest x4
Target Paranoid.png x10
Target Zealous.png x100
Cultist Icon diplomacy.png Diplomacy 7- x2
Target baron+ x2
Target count+ x3
Target duke+ x4
Target king+ x16
Target emperor+ x32

The event will give you a choice about how you want to try to convert target. Picking a choice that affects the target will give you a x3 bonus.

Option Traits Education or lifestyle Other
War Brave.png Icon martial.png Is marshal
Community Gregarious.png Icon diplomacy.png Has friend, lover, or child with 35+ opinion
Philosophy Erudite.png Icon learning.png
Ruler Just.png Ambitious.png Icon stewardship.png

External guide

Guide for converting people to a secret cult

另见

注释和参考文献