宣戰理由

本頁面所適用的版本可能已經過時,最後更新於3.0
(重新導向自Claims and Casus Belli (Guide)

Alert casus belli.png Casus belli, 簡稱 CB, 一個表示「戰爭藉口」的拉丁詞語。它代表了其他統治者和宗教領袖認為戰爭是合法的。

就像在其它P社遊戲中的一樣,在王國風雲2中你需要一個宣戰理由來開啟戰爭CB會決定這場戰爭的勝利品和戰敗的懲罰是什麼,並且經常會決定誰可以加入這場戰爭以及你需要怎樣來獲得戰爭勝利。

CB系統的原理是:信仰某一個宗教的統治者基於道德上的準則不應該無緣無故地互相開戰,否則該名統治者會被視為一名非正義的暴君。而信仰某些原始宗教的領主則不受這一限制,他們可以向任何目標發動戰爭——如果他們把戰火推進的太過分,就會有被其它宗教聖戰的危險。

宣戰理由和擴張

戰爭是一種擴張你的領地的主要方式,因為大多數CB可以給你帶來新的領土:

  • 使用一個個人的宣稱篡奪頭銜。
    • 使用其他人的宣稱,並使其成為你的附庸(如果其頭銜等級更低),或者:宣稱這是你法理上的附庸,或是你的家族成員,或已經是你的有地封臣。
  • 對伯爵領的法理戰爭,以及征服類的戰爭,將會「強迫附庸或是篡奪」目標頭銜。戰勝之後,首先將會嘗試將該頭銜現有的統治者變為進攻方的封臣,但是如果由於進攻方頭銜等級過低(如伯爵級)或者防禦方擁有其他地產從而無法附庸的話,那麼進攻方將會篡奪該頭銜。
  • 入侵類型的戰爭「篡奪占領的領土」除了戰爭目標領地之外,所有被攻占的地產頭銜均會一併被篡奪。
  • 聖戰會篡奪所有異教徒的地產。

對於一個目標可以有多個CB,每個CB都有自己的目標和對成功的獎勵。你通常應該選擇回報最大的CB,但是你仍然應該儘可能避免聖戰,以減少潛在的敵人數量(由於聖戰時防禦方同宗教統治著可能會加入防禦方),即使有時候會帶來很高的回報。

宣稱戰爭

主條目:宣稱

可能的結果有:

  • 一旦贏得一場宣稱戰爭,你將獲得目標頭銜並獲得100威望
  • 如果以無條件和平結束,你將失去100威望。
  • 如果以失敗而告終,該宣稱將會失去並且同時失去200威望。

對同一個頭銜的多長宣稱戰爭會導致所有進攻方互相敵對,如果目標頭銜易主(不論是由於另一場宣稱戰爭或是其他原因),宣稱戰爭將會同新的控制者繼續進行。

CB claim.png 宣稱

如果你對某個領地擁有個人宣稱,你可以公開這個宣稱來篡奪該頭銜。

CB claim all.png 索取所有宣稱

擁有多個強宣稱(對同一個統治者)的時候可以同時公開宣稱它們,這使得宣稱者可以在一場戰爭中獲得所有宣稱的頭銜,而無需等待10年的停戰協定(如果分別宣稱的話)。

CB claim for other.png 為他人宣稱

你也可以替任何你的廷臣或封臣公開他們的宣稱。但如果目標頭銜是男性繼承,你將不能公開女性廷臣或封臣的宣稱。

一旦獲勝,你所幫助索取宣稱的人將獲取目標頭銜,同時對你好感度將增加100。如果其索取的是公爵以上頭銜並且原本沒有土地,那麼同時將會自動從目標頭銜領地攛掇一個省份,並且對你的好感度進一步提升100。

要注意的是,如果你為一個既不是封臣也不是家族成員的的角色公開你的法理領地之外的宣稱,他們將不會成為你的封臣。因此,如果你想要通過索取他人宣稱來擴張自己領地,可以通過格拉摩根大法——即首先封給其一塊封地,使之成為你的封臣,之後再索取他的宣稱。不過,如果所索取的是不低於你的頭銜等級的宣稱,他們依然會獨立。

法理戰爭

當你是一個頭銜的法理領主但實際控制者不是你時,你可以選擇「法理宣稱」為戰爭理由宣戰來奪取法理領地。不同於個人遠程戰爭,法理宣稱除非在你失去的法理的更高級頭銜,否則永不失效。

Dlc icon sons of abraham.png 亞伯拉罕之裔DLC激活時法理戰爭藉口不能對同一宗教的騎士團使用,除非他們已經被驅逐

CB de jure claim.png 伯爵領法理宣稱

如果你擁有公國、王國或帝國頭銜或者你的封臣擁有公國頭銜,你可以對頭銜內法理領地內不由你控制的地產的最高君主提出收回法理領地的要求。但是這種藉口即使其他勢力擁有多個你的法理內省份,你也只能一次提出一個法律省份領土要求。同時這也意味著,作為一個皇帝,如果你的國王封臣不在你的帝國法理內,你就不能幫助其主張法理領土。

如果目標省份的所有者是單省份伯爵,宣稱成功後其將會成為封臣。但如果其擁有多於一個省份,或是擁有任何更高的頭銜,或是一個貴人,那麼目標省份將被篡奪(連同該角色擁有的任何其他該省份地產)。

AI統治者不會對其領主手下的只剩一個省份的其他封臣使用這個宣戰理由。因此公爵封臣通常不會「竊取」國王手下的其他直屬封臣領地,而是會留給國王決定是否轉封這個封臣。

如果戰爭以勝利告終,你將同時獲得100威望,並且如果你是為其他人公開法理宣稱,他們將會在20年內增加50點對你的好感。如果戰爭以無條件和平結束,你將失去100點威望,防禦方會獲得50威望,並且另外50點威望將會在防禦方及其盟友間平分。如果戰爭失敗,你將失去雙倍的威望,同時你還需要支付相當於你4年的收入給戰爭的防禦方。

CB de jure claim.png 附屬地產法理宣稱

有時,你或你的封臣的省份中可能會有不受你控制的歸屬於其他勢力或是獨立的次級地產(城堡、城市或神殿)。在這種情況下,你將可以公開一個省份中所有被該防禦方占有的次級地產宣稱。但在這種戰爭中,威望的失去或獲取將為宣稱完整省份的一半,如果為無條件和平則威望損失僅僅只是正常宣稱戰爭的四分之一。同時,所宣稱的地產將會被直接篡奪而不是被附庸。

這裡有幾種找出不屬於你的次級地產的方式:

  • 不再打星際
  • 放大並尋找額外的地產紋章
  • 點擊一個省份並檢查是否每個地產右上角的紋章是你的
  • 使用「獨立國家」列表(統計表的第十頁),並按領地大小排序
  • 使用「外交關係」地圖模式e)並尋找與眾不同的淺色或暗色省份

碧玉之龍宣戰理由

這些宣戰理由需要Jade Dragon.png碧玉之龍 DLC,並且可以在遊戲規則中禁用。通常來說,這些宣戰理由代價高昂但同樣擁有強力的效果。

法理公國宣稱

為爭奪一個公爵頭銜下的所有省份而戰。你必須個人持有該公爵頭銜或該公爵領的法理國王或皇帝頭銜。為了宣戰,你需要花費基於頭銜等級的威望(公爵級250,國王級500,皇帝級1000)。

只適用於在同一宗教組中,穆斯林不能使用這個宣戰理由對抗其他教派的穆斯林。

強迫臣服

使一個低等級的領主成為你的封臣。 你必須是獨立的,並且不能是游牧制政體。你必須擁有對敵方領土的宣稱,或者足夠的威望:

  • 使伯爵臣服需要250威望
  • 使公爵臣服需要1000威望
  • 使國王臣服需要2500威望

目標領主必須是獨立的,領地大小小於31並與你接壤,與你同宗教或者同一文化組。無論信仰如何,都不能對聖職和宗教領袖使用。在十字軍期間,這個宣戰理由不可使用。

偉大征服

一個強大的領主可以挑戰另一個強大的領主來獲取一個法理王國,雙方都必須是獨立的,領地規模大於200,不是游牧政體,頭銜為國王及以上。目標王國必須與進攻方接壤,或者通過不大於兩個海區相鄰。

進攻方需要花費3000威望、1500虔誠來發動戰爭。此外,還需要防守方兵力至少是進攻方的95%以上(不包括盟友的部隊)。

成功後,該王國頭銜以及目標角色持有的其法理領地都會被篡奪,失敗的懲罰比絕大部分的宣戰理由都大。

公國征服

當目標公爵領頭銜不存在的時候,這個宣戰理由允許你征服你領地所在的公爵法理領地內的其他伯爵領。

戰爭勝利後,如果可以的話將附庸目標領主,否則將篡奪目標頭銜。

你必須花費一年的收入來發起戰爭。此外,基於你的頭銜等級,還需花費虔誠,伯爵需要100虔誠,公爵需要250虔誠。

高等級的領主不能使用這個宣戰理由。

穆斯林、原始宗教和游牧民族不可以使用這個宣戰理由,因為他們已經有其他的擴張方式。

宗教解放

解放一個王國,該王國內必須有一個伯爵領的宗教與你相同。戰爭勝利後,該王國將迎來一個與你同宗教的領主,同時成為你的朝貢國

角色在一些特殊的情況下可以獲得此宣戰理由。例如,當你第一次選擇強化信仰的野心,特別是擁有 Zealous.pngDLC icon Way of Life.png 神學生活重心,可獲得此宣戰理由。該宣戰理由也會隨機觸發,即使你沒有強化信仰的野心。

即使你沒有啟用Jade Dragon.png碧玉之龍,當你啟用Holy Fury.png神聖之怒,並擁有「能發起宗教解放戰爭」特質的血脈時,你可以無限次的發動宗教解放戰爭。

邊界爭端

你可以選擇去入侵任何與你接壤的伯爵領。但是要注意在沒有宣稱的情況下發動侵略將要付出沉重的代價。

原始宗教使用這個宣戰理由需要花費100威望。其他宗教需要還花費錢與虔誠,花費隨著你的頭銜等級變高及你們的宗教差異變小而變大。

發起這種戰爭還會得到敵方宗教組對你的好感修正:發動非正義戰爭 -15

和平主義宗教不可以使用這個宣戰理由。游牧政體及伊斯蘭教不可以使用這個宣戰理由,因為他們已經有其他擴張方式了。原始宗教只能對同一宗教領主使用。

這個宣戰理由可以在開局規則中關閉。

封臣專用

CB independence.png 獨立

當你是某人的封臣的時候,你可以通過這種戰爭來實現獨立。

  • 如果你贏得戰爭,你將從你當前領主那裡獨立,並且如果你對抗的領主是國王或皇帝,那麼他的王權法將會降低一級。
  • 如果你們達成無條件和平,你將失去100威望。
  • 如果你失敗,你將被囚禁並失去200威望。

跟修改法律一樣,你不能通過使用這個宣戰理由來從附庸鏈中直接獨立。如果你的領主是另一個更高等級領主的附庸(例如你是伯爵,你的領主是一個國王麾下的公爵級封臣,),那麼當戰爭勝利後,你將成為你前領主的領主的直屬封臣而不是直接獨立。

與通過派系發起獨立戰爭不同,直接發起獨立戰爭將允許你召喚盟友(同時,防禦方也可以召喚盟友)。但是,如果通過派系獨立,在派系戰爭期間,你的派系裡的同謀在戰爭期間將暫時成為你的封臣,以使戰爭更加協調和真實,同時,你還可以向你的臨時封臣收稅及要求他們提供徵召兵。封臣的封臣不可以發起獨立派系,但是可以直接發起獨立戰爭(以便直接效忠一個更高級的領主)。

CB independence.png 推翻領主

會在逮捕失敗或者剝奪頭銜時遭到拒絕後觸發。

一旦勝利,領主會強制退位。在沒有啟動DLC icon Conclave.png御前會議DLC時,王權法會降低兩級。

當逮捕有正當理由時:

  • 戰爭名稱為:「反抗<統治者>叛亂」
  • 反叛的封臣不會得到臨時頭銜且其他角色無法加入反叛者這一方

當逮捕沒有正當理由,或者是剝奪頭銜時:

  • 戰爭名稱為:「推翻暴君<統治者>之戰」
  • 反叛的封臣會得到一個臨時頭銜,其他封臣有可能會加入叛變(前提是統治者持有公爵或公爵以上頭銜)
  • 當御前會議啟動時,反叛成功會使領地法中的允許剝奪頭銜降低至「不允許」

派系宣戰理由

主條目:派系

當封臣覺得他們的派系足夠強大時可以向領主發出最後通牒。如果領主拒絕服從要求,派系的領導者會作為進攻方發起戰爭。每種派系要求會獲得相應的宣戰理由。

派系領導者會獲得與防守方相同等級的臨時頭銜(因此會臨時變為獨立狀態),同時派系成員會變成他/她的臨時封臣。臨時封臣為派系領導者提供的最小徵召兵數將為100%。

宗教宣戰理由

通用

CB holy war.png 聖戰

如果你對一個獨立的統治者持有「異教徒」或者「異端」好感修正時,你可以向他發起一場聖戰來奪取一個公國。穆斯林統治者也可以對同一宗教組下的非異端教派發起聖戰,前提是該目標尚未與異教徒處於戰爭狀態(例如:遜尼派統治者可以對什葉派發起聖戰)。印度宗教組可以對道教發起聖戰。

你必須控制一個與目標公國相鄰的省份(或者處於該公國的法理內)。當進攻方或防守方是穆斯林,或者進攻方是基督教徒且十字軍已解鎖時,則可以相隔2塊海域。

這個宣戰理由不能用於國內,即當遜尼派統治者和什葉派統治者同屬一位領主時,雙方不能發動聖戰,封臣也不能對同一領主下的異端發動聖戰。與領主宗教不同的封臣也不能對外發動聖戰,除非兩者的宗教為同一宗教組下的非異端教派。原始宗教教改後要求封臣必須信仰領主相同的宗教。

一旦獲得勝利,你會得到50點虔誠,以及目標公爵控制的法理伯爵領(必須由你或你的盟友占領,或者曾經屬於防守方且未被其他勢力占領)如果該公爵持有6塊伯爵領(直轄或附庸),而你聖戰的目標公國的法理伯爵領只有其中一塊,那麼你只能成為那一塊伯爵領的統治者。如果該公國只是一個名譽頭銜,且沒有任何法理地產,那麼你一塊伯爵領也得不到。點擊目標公國的盾徽並勾選「法理」選框來查看哪些伯爵領是該公國的法理領土,並檢查哪些伯爵領是由當前的公爵控制的:你只能「贏」得同時符合以上兩條的伯爵領。

如果某地產的前擁有者和你宗教相同則會成為你的封臣。如果是穆斯林統治者進攻非穆斯林,則所有的封臣將轉移至你的名下,即與統治者頭銜等級相同或更高等級的地產照常篡奪,低等級地產的擁有者成為你的封臣。該宣戰理由無法附庸任何一個宗教領袖,例如教宗,即使你的目標是他擁有的最後一個公國。穆斯林還可以降低腐敗度(取決於戰爭貢獻;最大為10%)。

當你無條件和平時,你將失去50點虔誠和100點威望。

當你投降時你將失去150點虔誠和200點威望,同時支付賠款。勝利的一方可以增加3%的宗教權威,持續20年;失敗一方則降低3%。如果穆斯林作為進攻方輸掉了一場聖戰則會增加腐敗度,除非有家族成員是其領主。

這項宣戰理由對大部分宗教的統治者是可用的,除了以下情況:

  • 未改革原始宗教沒有聖戰。
  • 改革原始宗教(和未改革阿茲特克多神教)有一個更強力的聖戰版本,允許對2塊海域間隔內目標發動聖戰,允許對其他原始宗教聖戰,允許游牧制政體發動聖戰,聖戰結束後停戰協議只有5年。但是這種宣戰理由需要花費100虔誠。
  • 耆那教沒有任何形式的宗教戰爭。
  • 佛教必須花費250虔誠才能使用此宣戰理由。
  • 道教不能使用此宣戰理由。
  • 統治者不能在參與一場收復失地運動時使用此宣戰理由。

在發起宗教戰爭時,需要時刻記住一下幾點:

  • 與防守方相同信仰的統治者有可能會志願加入防守。進攻方要確保目標附近相同信仰的統治者正在忙於自己的戰爭,才不會腹背受敵。AI統治者傾向於加入鄰國的防守戰爭,或者兩國首都的距離小於200。
  • 防禦方有可能會皈依入侵者的宗教。這會使宣戰理由失效,勝負未分地結束戰爭(你從中撈不到任何好處)。在你的戰爭分數達到50%時,AI統治者會每月考慮一次是否執行這個決議,所以儘快將你的戰爭分數提高到100%。當防守方的宗教權威十分低時他們更加可能會皈依你的信仰。
  • 防守方擁有足夠虔誠時有可能會僱傭騎士團(尤其是天主教,因為他們不止只有1個騎士團)。你可以使用角色查找器搜索頭銜來查看騎士團是否已成立,以及是否已被其他人僱傭。

聖戰同樣可以用來對抗同宗教組下已知的惡魔崇拜者成員,前提是進攻方不是已知的惡魔崇拜者。輸掉一場對抗撒旦教徒的聖戰不會降低宗教權威。

CB holy war.png 十字軍

這是一個特殊的宣戰理由,只能由宗教領袖在該宗教至少有5%宗教權威時使用。它把一個由異教徒或異端控制的王國的所有法理領土作為目標。相同宗教的所有統治者都可以加入戰爭,無論獨立與否。一旦獲得勝利,土地將由以下方式瓜分:

  • 如果該王國的頭銜已經被一個相同宗教的統治者持有,則該統治者獲得所有的領土。
  • 如果該王國的頭銜被不同宗教的統治者持有(例如,在一場遜尼派目標安納托利亞的吉哈德中,安納托利亞的控制者是東正教的拜占庭皇帝),所有土地將授給相同宗教中該頭銜的宣稱者(強宣稱優先於弱宣稱)。如果沒有相同宗教的宣稱者存在,則由戰爭貢獻最高者獲得所有土地。該王國頭銜可以事後由實際控制者和平地篡奪
  • 如果該王國的頭銜不存在,則會立即創建且授予給戰爭貢獻最高者。

同時,進攻方宗教的宗教權威會增加20%,持續20年,參戰者將按照戰爭貢獻比分攤500虔誠和1000威望,而失敗的一方失去100虔誠且宗教權威降低20%。和聖戰一樣,防禦方如果是原始宗教或祆教則可以通過決議轉變為進攻方的宗教,使十字軍無疾而終。

當無條件和平時,進攻方失去5#宗教權威和100虔誠,防禦方獲得2.5%宗教權威,200威望和100虔誠。當十字軍失敗時,進攻方失去10%宗教權威和200虔誠,防禦方獲得10%宗教權威,防禦方領導者獲得100虔誠,同時所有參戰者分攤300威望和150虔誠。

天主教十字軍和穆斯林吉哈德將在11-12世紀解鎖,如果聖地被異教徒占領則會更早。原始宗教改革後會在十字軍或吉哈德中任意一個解鎖後解鎖大聖戰。 猶太教和祆教的大聖戰會在各自的宗教領袖恢復後立即解鎖。小兄弟會十字軍和伊巴德派、雅茲迪派、胡儒非派和哈瓦利吉派吉哈德會在宗教領袖成立後,分別在十字軍或吉哈德解鎖後解鎖。東方宗教和東派教會(東正教、基督合性派和聶斯脫里派)沒有任何形式的大聖戰。

如果防禦方的領導者死亡或被推翻,戰爭就會無疾而終。

CB invasion.png 准許入侵

天主教,猶太教和祆教的統治者可以向他們的宗教領袖請求寬恕一場對同一信仰、宗教領袖下的另一個法理王國的入侵。你必須擁有對目標主頭銜的宣稱或者領土規模小於目標。這需要花費500虔誠(當擁有教宗神職敘任權,僅需要250虔誠)同時只有宗教領袖對你的好感高於目標時才有可能授予你這個宣戰理由。

獲得勝利時,你會得到請求入侵的王國頭銜,400威望和每一個被你占領的地產,省份首府被占領的伯爵領內地產同樣也會歸你所有,同時獲得「征服者」稱號。因此,在強迫對方從命之前你最好把每一個伯爵領都占領了,這樣你就可以安插自己的貴族。如果你無條件和平了,你將失去100威望。而當你投降時,你會失去200威望,並支付賠款,同時你也會失去對該王國的宣稱。

這項宣戰理由對天主教徒最為有用。因為大多數的東正教國王擁有自主神職敘任權,而猶太教和祆教必須先恢復宗教領袖。

如果目標死亡,這個入侵宣稱將會消失。

CB excommunicated.png 被絕罰的統治者

如果與你擁有相同宗教領袖的統治者受到了絕罰,你可以向他/她開戰。勝利後,根據被絕罰者的頭銜等級給予你10至70點虔誠和50至400點威望。目標會解除絕罰並被迫退位(給繼承者)。無條件和平會使你失去50虔誠和100威望。輸掉戰爭會失去100虔誠和200威望,同時你還要支付賠款。

基督教

CB depose antipope.png 廢黜對立教宗

承認「正統」教宗的天主教徒可能會攻擊任命了對立教宗的統治者。當進攻勝利後,對立教宗將被罷黜(意味著他將失去對教廷的宣稱;他仍將保留主教頭銜)並且勝利者獲得500威望,250虔誠和教宗對他/她大量的好感加成。失敗的一方會失去大量威望和虔誠。而如果進攻方失敗則會失去威望並支付巨額賠償。

CB holy war.png 收復失地運動

伊比利亞文化組的統治者一生可以使用一次「準備收復失地戰爭」決議來解鎖特定公國的特殊宣戰理由。冒險家也可以使用這類宣戰理由。 這個決議需要花費500威望,250虔誠和200金錢。 開始決議後會在首都生成一隊450至600人的事件部隊,免維護費且無法增員。

當你開戰之後目標公國的輪廓將會顯示出來。下表是所有可宣戰的公國(注意:只有接壤的目標公國會顯示在宣戰理由中):

宣戰理由 目標公國 獲得所有目標公國後可獲得王國
萊昂的收復失地戰爭 萊昂,阿斯圖里亞斯 萊昂或者阿斯圖里亞斯(都是非名譽頭銜)
卡斯蒂利亞的收復失地戰爭 卡斯蒂利亞,托雷多 卡斯蒂利亞
阿拉貢的收復失地戰爭 阿拉貢,巴塞隆納 阿拉貢
加利西亞的收復失地戰爭 加利西亞,波圖斯卡萊 加利西亞(如果不是名譽頭銜)
西海岸的收復失地戰爭 貝雅,阿爾加維,里斯本
南伊比利亞的收復失地戰爭 格拉納達,塞維亞
中伊比利亞的收復失地戰爭 科爾多瓦,巴達霍斯(又名埃斯特雷馬杜拉)
東海岸的收復失地戰爭 瓦倫西亞,穆爾西亞
納瓦拉的收復失地戰爭 納瓦爾 納瓦爾
巴利阿里群島的收復失地戰爭 馬略卡

在開戰之前的兩年時間內將會有一系列事件幫助你準備戰爭。例如,你可以選擇用多少虔誠來換取金錢(比如用100虔誠換取一年的收入,300虔誠換取兩年的收入,又或者拒絕向教宗索要援助以獲得50虔誠),選擇花費多少金錢換取事件部隊(比如用50威望換取300輕步兵,用100金錢換取300輕步兵和100弓箭手等),或是購買無維護費且無法增員的事件船隻(100金錢換取10艘船,200金錢換取20艘船和100威望,或者選擇不購買船隻)。

勝利時,進攻方(或者他們選定的受益人)會獲得目標公國內防守方控制的土地。目標公國將會創建或者篡奪(除非頭銜被非目標持有)。如果獲得了所有提及到的公國,對應的王國頭銜也會被創建。失敗的一方將會獲得該王國的強宣稱,且可繼承(似乎不會獲得公國宣稱?)。可能獲得 收復失地血脈

收復失地運動與其他的宗教戰爭是相互排斥的,你不能在使用此宣戰理由時使用其他的宗教宣戰理由。

CB holy war.png 北方十字軍

條頓騎士團可能會宣布與北方的非基督教徒開戰。這場戰役將圍繞某一個法理王國內的一系列公國頭銜戰爭組成。需要啟動Holy Fury.png神聖之怒DLC並且只會在1150年後發生。

一個獨立的天主教統治者可以向騎士團建議一個進攻目標。建議目標必須是獨立的且持有一個位於{北歐東波羅的羅斯地區}的王國或更高等級的頭銜。如果沒人提建議,條頓騎士團會在5-10年後自己選擇一個目標。第一個目標一定是一個公爵或更高級別的統治者;隨後的目標必須在第一個目標所在的法理王國內持有領土。

一旦條頓騎士團獲得勝利,他們會接管被征服的土地。同時第一次獲得勝利時會將頭銜升級為王國等級的條頓騎士團國。如果輸掉兩場戰爭,騎士團會取消這場戰役。

加入北方十字軍的統治者會得到150虔誠並根據戰爭貢獻得到追加獎勵:達到1%時可以獲得150虔誠;達到20%時可以獲得金錢;達到40%時可以獲得寶物。如果一位統治者在三場戰爭中戰爭貢獻最高,他/她將建立一條北方十字軍血脈,這將允許他/她或後代附庸條頓騎士團或條頓騎士團國。

教宗戰爭

為了教皇的公國級戰爭(需要Holy Fury.png神聖之怒DLC)

獨立的國王或是皇帝幫助教宗收服教宗屬地 (拉丁姆、斯波萊托、安科那、費拉拉或貝內文托公國)。目標必須是有效的聖戰目標(異教徒或異端),被開除教籍的統治者,或同一宗教且與教宗關係低於-50的非神權統治者。

教皇可能要求進行這種戰爭作為加冕的條件。 這也是增加教皇好感的好方法或者可以從教皇那裡獲得一件工藝品作為禮物。

Dlc icon sword of islam.png 伊斯蘭教

CB invasion.png 入侵(伊斯蘭教)

如果一個異教領主在某個法理王國內控制了至少6塊伯爵領,穆斯林就可以花費1000虔誠對其發起入侵,以奪取對手在該法理王國內的所有領地。和穆斯林聖戰一樣,「異教」 也包括其他教派的穆斯林,例如遜尼派對於什葉派。攻擊者必須與目標法理王國接壤或者擁有該王國內的土地。游牧民不能使用穆斯林入侵;他們以游牧民族入侵代替。

一旦入侵成功,對於在目標法理王國之外還擁有土地的領主,你會被授予他們在該王國內的土地;對於其餘的領主,公國頭銜會被摧毀,他們會成為你伯爵或男爵級別的封臣。入侵不會直接篡奪公國及王國頭銜,你需要在這之後自行篡奪或創建它們。新的附庸將與您獲得+75的暫時性關係修正,使請求其轉教變得非常容易。不同於其他的入侵,你只能獲得戰爭目標的地產; 戰爭的失敗者還能保留戰爭目標以外的地產。

與聖戰相同,戰爭目標的相同信仰鄰國會(並且有較強意願)加入它的防守戰爭。防守戰爭中的原始宗教和祆教統治者可以在決議中假意改信進攻方的宗教,使戰爭毫無結果地結束。

CB de jure claim.png 伯爵領征服(伊斯蘭教)

伊斯蘭領主可以奪取與自己領土接壤的任何伯爵領。CB需要花費50虔誠,但可以用於任何目標公爵領。 勝利後可以奪取該伯爵領,或(如果該領主屬於一地伯爵,並且您是公爵或更高級別頭銜)該伯爵將成為你的附庸,並獲得100威望。無條件和平將失去100威望。投降將失去100威望並支付賠償。 休戰條約僅維持5年。

CB subjugation.png 哈里發征服

每隔10年, 伊斯蘭領主哈里發 可以征服相同教派的穆斯林王國。 成功後,被征服的目標王國下屬附庸將成為攻擊者的附庸。 如果有人擁有該目標王國以外的領土,他們並不會被附庸 ,但他們在目標王國內的頭銜將會被篡奪。

休戰條約僅維持一年。 儘管這條宣戰理由不能篡奪所有占領的頭銜, 進攻方可能不會接受提前投降, 這可能是個bug。

根據CB文件,游牧政體不能使用哈里發征服。 他們改用游牧入侵。

腐化奪權

伊斯蘭領主可以使用此CB篡奪具有Decadent.png特性的近親頭銜。

Dlc icon the old gods.pngHoly Fury.png 原始宗教宣戰理由

取決於具體情況原始宗教不論你是否已改革 (需要有 Holy Fury.png), 這些不同的CB適用於不同的統治者.

CB de jure claim.png 伯爵領征服(原始宗教)

類似於穆斯林的CB,但僅可用於不同宗教的目標,且無需花費任何虔誠。 所有原始宗教領主可以征服接壤的伯爵領,且當800年發生「維京時代的開始」事件後,諾斯教徒也可以征服任意沿海的伯爵領。勝利後,除了獲得50虔誠和威望還會給予1%的宗教權威持續20年。 就像穆斯林的CB一樣,休戰條約僅維持5年。

游牧制無論信仰如何,都可以使用征服伯爵領。但是非原始信仰的游牧民只能對其他宗教的游牧民或部落民使用此CB。 注意,與您的目標同一宗教的統治者可以加入對您的戰爭,就像公爵聖戰及更高版本一樣。工具提示中沒有此信息,因此請小心。

CB subjugation.png 入侵

這個強大的宣戰藉口可以將戰爭目標設定為整個法理王國,由於這是一次入侵,在入侵勝利之後,所有占領(或被占領)的土地均不會退還給被入侵的一方

擁有以下宗教和以下文化,如果同時也擁有 部落制 或是 選舉均分繼承法 可獲得這個宣戰藉口

  • 沒有 Horse Lords.png馬上諸王 DLC: 原始宗教的入侵型文化(阿爾泰或馬扎爾文化),或是非基督教的游牧文化(蒙古或納瓦文化)。注意,只有游牧文化可以把原始宗教作為此宣戰藉口的目標。
  • Horse Lords.png馬上諸王 DLC: 只藉口只能被原始宗教使用(阿爾泰、馬扎爾或納瓦文化),並且原始宗教不可以作為此宣戰藉口的目標。

以下情況也適用:

宣布入侵需要花費 500 聲望,但攻擊者在成功後獲得 400 聲望(100% 戰爭貢獻)。

游牧不能使用此 CB。相反,當他們的人口達到其最大值的 75% 且至少 30000 時,他們可以使用游牧入侵。

CB subjugation.png 原始宗教征服

擁有 部落制 或是 選舉均分繼承法原始宗教(除了希臘多神教) , 可以針對其它原始宗教發起王國級征服。

成功後,所有財產都被附庸或沒收,如果頂級非名義頭銜與入侵者的最高頭銜相同或更高,則沒收這些頭銜。

征服者從他征服的附庸那裡獲得好感加成。

進行過宗教改革的原始宗教將會失去這個CB,並且也其它原始宗教也無法用這個宣戰理由宣稱教改後的原始宗教(但來自他們自己宗教的未改革版本是唯一的例外)。

一個角色一生中只能使用一次這個CB,但點出「成為國王」的野心,允許在首都法理王國內無限使用。

如果一個角色已經成為征服戰爭的目標,則該角色作為另一場征服戰爭的目標無效。

CB subjugation.png 準備入侵

Certain Pagan rulers can declare their intent to attack a realm, and recruit followers from all over Scandinavia during a special preparation phase.

Prepared Invasions are available for:

  • Unreformed Germanic Pagans, after the "Viking Age" event in the year 800
  • Reformed Germanic pagans (without Holy Fury.pngHoly Fury)
  • Reformed pagans with the Daring or Sons of Ragnarok doctrines (with Holy Fury)

The target realm must have between 9 and 50 holdings within the target de jure kingdom. The attacker must have 1000 prestige and fewer than 50 holdings. During the two years after the invasion is announced, the preparing ruler has a chance to receive free troops and ships. The recruited army scales with the size of the ruler's existing army, and also tends to be larger with:

  • 7, 10, 15, and 20 martial skill
  • 7, 10, 15, and 20 diplomacy skill
  • 100 and 1000 prestige
  • Higher rank than count

Recruits show up slowly if the attacker has twice as many troops as the target realm and very slowly if the attacker has three times as many troops. Recruits do not show up at all if the attacker has four times as many troops as the target realm.

Since the recruited army scales with the size of your existing army, you should increase your strength by all possible means during the period before the invasion. At the very least, your capital should have the "train troops" and "fleet returned with loot" bonuses to levy size. Consider raising tribal prestige troops, hiring mercenaries, or even leading a faction rebellion.

Most of these event troops are earmarked for the invasion and will disband if the invasion is canceled or if the invasion war ends. However, some of the event troops (those that arrive with a hero commander) are not earmarked and can be retained. If the war becomes invalid due to the attacker no longer controlling any titles in the target kingdom, all event troops will be retained.

As with Holy Wars, neighbors of the target who share their religion can (and very likely will) join in defense. Not declaring war within two years cancels the invasion and has a heavy Prestige cost. On success in the war, occupied holdings and holdings in occupied counties are usurped, and any remaining titles in the named target kingdom are vassalized. Conquered holdings do not get the "recently conquered" penalty and have their levies refilled immediately. Only usable once per ruler's lifetime. The truce lasts only 1 year.

If you start as one of the British Sons of Ragnar in 867 (Halfdan Whiteshirt of Jorvik or Ivar the Boneless of Suðreyar), you will begin immediately following their declaration of a prepared invasion and this CB will not be available to your starting character afterward.

Prepared Invasion will be canceled if:

  • You die
  • You have any troops in target realm before declaring war
  • You have raided target and target is still hostile towards you. After a raid hostile timer is 180 days.

榮冠戰爭

Used by Aztecs or any reformed pagan religion with the "Bloodthirsty Gods" doctrine. The attacker must have the 3rd tier trait, Haemoarch. Requires Holy Fury.pngHoly Fury DLC.

On success, some non-ruler members of the ruler's court are sacrificed. Provinces of the defender's demesne, as well as those of their direct vassals, get a modifier for 10 years severely reducing levy size. The attacker's religion gets +3% moral authority for 30 years.

母系廢黜戰爭

A reformed pagan whose religion has the combination of the "Warmongering" nature and the "Enatic Clans" doctrine may declare war to depose a neighboring male ruler.

On success, a woman from the defender's dynasty will be chosen to rule the title. Women are excluded if they are incapable or follow a religion with the opposing dogma "Agnatic Clans". If there are multiple candidates, it strongly prefers women of the attacker's religion and prefers close relatives of the defender. If there are no valid dynastic candidates, a vassal will be chosen, or a new female character will be generated.

The realm will also be forced onto enatic succession and full status of women (unless the new ruler's religion uses the semi-opposing equality dogma). Finally, the realm will become the attacker's tributary (if not already a tributary and with appropriate DLC) or non-aggression pact partner.

Although this CB does not always expand the territory of the attacker's religion, it counts as a holy war for moral authority and the "strengthen religion" ambition.

This CB requires that the ruler declaring the war has a king-tier title or higher.

父系廢黜戰爭

Opposite gender version of above, for pagan religions with combination of the "Warmongering" nature and the "Agnatic Clans" doctrine.

Rajas of India.png 印度宗教

CB subjugation.png 印度征服

Rulers of the Indian religions (Hinduism, Buddhism, Jainism) may subjugate de jure kingdoms held by other Indian rulers. Costs 500 piety, and is only usable on targets of the same culture group. The truce lasts only 1 year.

印度宗教(印度教、佛教、耆那教)的統治者可以征服其他印度統治者所擁有的王國。此選項需要花費500點虔誠,並且只能對相同文化組的對象使用。休戰期只有1年。

A character may only use this CB once every 100 years, except with the "Become King" ambition, which allows unlimited usage within the capital's de jure kingdom.

一個角色每100年只能使用此侵略藉口一次,但「成為國王」野心允許在首都的法理領地內無限次使用。

伯爵領征服(佛教)

Buddhists can attempt to vassalize a single county from another religion group or from Taoist. The targeted county must be bordering, or be within two sea zones. The truce only lasts 5 years.

While called a "minor holy war" in game, this is deceptive as it does not affect moral authority and does not allow the defender's coreligionists to join.

While smaller than the duchy-level holy war freely available to Hindus, this CB has advantages if the targeted county is held by a count who holds no other county titles. You can revoke the title from the holder (using religious control law) and have a county that is immediately productive, rather than having a severe conquest penalty to levies.

You can also use this CB to gain control of infidel claimants. A second war, using the claim-for-other CB, can then net you an entire kingdom. With Muslim neighbors, there is even the possibility of gaining control of the ruler's sons or grandsons, letting you game their open succession by granting a kingdom.


佛教徒可以嘗試從其他宗教組或道教徒那裡征服一個相鄰的或位於兩個海域內的伯爵領。休戰期只有5年。

雖然遊戲裡稱之為「小型聖戰」,但這並不準確,因為這不會影響道德權威,也不允許防禦者的同宗教信仰者加入。

雖然這個侵略藉口比印度教徒可用的公爵級別聖戰要小,但如果目標伯爵領由一個沒有其他伯爵領頭銜的伯爵持有,那麼這個侵略藉口就有優勢。您可以使用宗教控制法撤銷持有者的頭銜,從而獲得一個立即產生效益的伯爵領,而不是對武力征服帶來的嚴重的征服懲罰。

您還可以使用這個侵略藉口來控制異教徒的宣稱者。第二場戰爭,使用為他人宣稱的侵略藉口,可以讓你獲得整個王國。與穆斯林鄰國相比,甚至有可能控制統治者的兒子或孫子,通過授予一個王國來操縱他們的公開繼承。

朝貢國

朝貢-宗主關係是一種不對稱的契約關係,它會賦予宗主國對朝貢國的一系列權力。朝貢關係有三種形式,每一種都有不同的稅率和召喚加入戰爭的規則。

宗主國不能向其附屬國宣戰。然而,只要雙方都處於和平狀態,宗主國可以選擇釋放其朝貢國,以便再次攻擊他們。朝貢戰爭結束時簽署的停戰協議僅持續一年,並且釋放朝貢國並不會產生新的停戰協議。朝貢國不能加入針對其宗主國的防禦條約。

在朝貢戰爭中,防禦方有時會提前投降,這可能屬於以下兩種情況:

  • 在朝貢戰爭開始時,防禦方生成的事件中有一個選項可以選擇投降。擁有 驕傲Proud.png,固執Stubborn.png,精神錯亂Lunatic.png, 和惡魔附身Possessed.png 的統治者絕不會選擇就此投降。而 怯懦Craven.png 或 安於現狀Content.png 的統治者則更有可能選擇投降。並且如果統治者擁有足夠實力(包括盟友)進行防禦的話也不太可能選擇投降。
  • 在朝貢戰爭中的任何時點,防禦方通過權衡戰爭分數情況以及defender_ai_defeat_worth來選擇是否投降。如果朝貢國目標在地理上過於遙遠、 防禦方統治者擁有 驕傲Proud.png/勇敢Brave.png/貪婪Greedy.png 特質、防禦方是國王,這些因素會使防禦方更不傾向於投降。

強迫朝貢(Extort tribute)

成功後,防禦方會變成一個(常規) 朝貢國(Tributary) 向進攻方進貢40%的稅收. 這種類型的朝貢國會被叫入戰爭以及不能聯合其他的朝貢國,但是當上面領主死亡時打破。

要求 Horse Lords.png馬上諸王 DLC. 要求在邊界或者存在最多有2個海域(類似於聖戰). 攻擊者一定不能是一個朝貢國(除了 Jade Dragon.png帝國) 以及必須是獨立的. 防禦方必須是個獨立國,或者是一個地圖外的權利代表,不能存在已經在朝貢戰爭中。

在贏得這個類型的戰爭之後,游牧和部落統治者會得到特殊的好感獎勵與他們的附庸。主要被用於游牧對付比較富裕的政府類型,但偶爾被用於對付其他統治類型,當其他的CB類型是不可激活時,會有朝貢關係直到領主死亡, 立刻繼承人繼位再次使用這個CB是得到威望是一個好方法。

建立朝貢關係(Establish tributary)

成功後, 防禦方會變成一個 游牧朝貢國(Nomad Tributary),該類型的朝貢國會支付50%稅和給予宗主國 +0.3 每月威望。這個類型的朝貢國會被叫入戰爭,只有宗主國有負威望的情況下才會有自由

要求 Horse Lords.png馬上諸王 DLC。有類似要求就像敲詐朝貢,有額外的要求,攻擊者一定是游牧以及這個CB不能被用於從他的附庸里竊取朝貢.可以被用於要求邊界的同類型的朝貢國領土, 即使他們不在其他範圍內。

建立朝貢國(Establish Tributary State)

成功後, 防禦方會變成 朝貢國家(Tributary State),這個類型的朝貢國家會支付20%稅收和轉移15%加強比率。這個類型的朝貢不能被叫入戰爭,但可以叫他們的宗主國進入戰爭。這種類型的朝貢有很多方式去打破自由:如果他們的領主是負威望, 會變成獨立國, 有一個更小的領土尺寸, 或者 拒絕作為同盟參與朝貢國(tributary state)的防禦戰爭。

要求 Jade Dragon.pngJade Dragon DLC. 只可以被用於非游牧統治者.攻擊方必須有 200 威望以及領土沒有比他更小. 要求 科技 4 在歐洲 (宗教) 和 科技 2 在別處.可以用於反對相同朝貢類型的領土, 即使在範圍內他們沒有其他方式。

朝貢也會被打破恢復自由,如果統治者在最近被打到 (例如.腐化叛亂). 這通常不會再常規繼承中發生.

脫離朝貢

朝貢國可以使用這個CB試圖獲得他們的自由來自朝貢關係(tributary status).朝貢國不能宣稱任何其他類型的戰爭去反對他的領主.由於戰爭是獨立的,these wars have ticking 戰爭分數 支持攻擊者一樣攻擊者控制所有的地產。

永久朝貢國可以團結起來試圖解放他們自己,作為一個獨立的行動戰爭.常規朝貢國可以只通過戰鬥獨立和冒著風險加入其他朝貢國去反對宗主

在罕見的情況,朝貢國更換了另一個領域,他們的領主也可以使用這個CB在代表他們的封臣。

Jade Dragon.png 中國

服從

該宣戰理由可由中國或中國叛軍將領使用,以征服另一個王國。侵占伯爵領直到達到分數要求,從而強迫附庸防禦者。

如果防禦者不是皇帝,他們將成為封臣,並篡奪他們的王國。如果防禦者是皇帝,則他們的附庸將成為攻擊者的附庸,防禦者的帝國頭銜將被摧毀,防禦者將成為附庸。

建立朝貢國(中國)

該宣戰理由僅西域都護府可用。一旦西域都護府勝利,被宣戰者將成為西域都護府的一個朝貢國。這類朝貢國需要繳納50%的稅收和30%的兵力。被建立朝貢國者每月將失去按頭銜等級計算的聲望,但每月獲得+2的皇恩,可以僱傭中國援軍。如果中國捲入內戰或女真/蒙古南侵,可以通過決議脫離朝貢關係。

消滅偽朝

中國用來消滅偽朝的CB。(偽朝:由中國叛軍將領使用服從CB創建的王國。)

強迫中國開放

用來對付西域都護府,迫使中國結束閉關鎖國政策,通過絲綢之路恢復貿易。

由於這是一場針對中國的戰爭,戰爭分數可以完全由戰爭決定,而不能完全由占領西域都護府決定。無條件和平是不可能的。

一旦成功,將得到很多皇恩和財富,中國被迫將政策改為開放。

粉碎領土

當玩家使用「請求入侵」天朝互動時,由中原王朝對被宣戰的國家使用。有時被中國玩家用來恐嚇中原王朝開放絲綢之路。

入侵中國

可以用於將您的親屬推上天朝皇帝的寶座。

值得注意的是,輸掉這場戰爭將導致攻擊者的王國被粉碎

特殊

CB imperial reconquest.png 帝國再征服

一種僅適用於已恢復的羅馬帝國的清理宣戰 ,其目標是歷史羅馬帝國的一個公國。攻擊者必須信仰基督教組或文化為希臘,防禦者不得是穆斯林。

成功後,對目標公國中的統治者進行附庸(如果無法附庸,則篡奪其頭銜)。如果土地宣戰者占領,還可以篡奪已創建的公國頭銜。

此宣戰理由可能針對的領土不一定與獲得羅馬省事件所需的土地或收回舊帝國邊界所需的土地相對應。根據1066年法理帝國的劃分,可以在以下法理帝國中的國家的邊界​​內使用該宣戰接口:

  • 拜占庭帝國-安那托利亞,亞美尼亞,保加利亞,克羅埃西亞,希臘,塞爾維亞,特雷比松,色雷斯,伊庇魯斯,賽普勒斯,阿馬爾菲(缺少喬治亞)王國
  • 阿拉伯帝國-非洲,埃及,耶路撒冷,茅利塔尼亞,敘利亞(不包括阿拉伯,葉門)
  • 大不列顛帝國-英格蘭王國,威爾斯(不包括愛爾蘭,蘇格蘭)
  • 法蘭克帝國-法國阿基坦,布列塔尼,勃艮第,法國
  • 神聖羅馬帝國-巴伐利亞,弗里西亞,洛薩林吉亞,卡林西亞(不包括德國,波西米亞)
  • 西班牙帝國-安達盧西亞,阿斯圖里亞斯,阿拉貢,卡斯蒂利亞,加利西亞,萊昂,納瓦拉,葡萄牙,巴達霍斯,瓦倫西亞王國
  • 義大利帝國-義大利,西西里,撒丁島和科西嘉,威尼斯,比薩,熱那亞,羅馬涅王國,教廷屬邦
  • 沒有最初的法律帝國:
    • 教廷
    • 安條克王國
    • 瑞士王國

上面的每個王國都可以作為目標,無論它屬於哪個法律帝國。請注意,如果上述任何一個王國的法律上的領土發生了變化,那麼可以使用CB鎖定的公國也將發生變化。

CB subjugation.png 昭昭天命入侵

這種CB只能由帖木兒王朝和1200年以前的塞爾柱王朝使用。它的目標是波斯、拜占庭或阿拉伯帝國法理上的的一個王國。目標王國必須控制目標王國內至少3個省份。

仇敵

羞辱和監禁一個是仇敵的統治者。這是針對某人而不是他或她的頭銜:勝利時,目標仇敵被勝利者監禁,但沒有領土易手。除了獲得聲望和財富之外,這幾乎沒有什麼直接的效用,但也有一些附帶的好處,比如迫使攝政,允許仇敵的頭銜被弱宣稱索取。

在一個共和國內,這種宣戰對提高聲望也極為有用。因為每當休戰期滿時,連續壓制仇敵家族的效果非常突出,可以提高聲望,足以在一場勢均力敵的競選中擊敗非仇敵家族。

解救俘虜

玩家可以為處於強制性納妾或逮捕中的無地角色使用該戰爭藉口。被宣戰者可以通過這種方式被迫釋放攻擊者的親戚、朋友、配偶等。 不像其他戰爭, 這種戰爭藉口也可以消除被拘禁角色的人質性質。

防禦方可以選擇立即釋放, 處決一個或所有俘虜 (包括妾), 亦或者只簡單的接受戰爭。請注意,即使俘虜被處決,也不會結束戰爭!

在勝利的情況下, 戰敗者將賠付相當於三年收入的戰爭賠款,並釋放俘虜。強制性納妾將終止並且婚姻破裂 (和角色在同領地)。囚犯也將被釋放。被解救的角色將加入你的宮廷除非她們還是有地角色的妾或妻子。所有被解救者還將對他們的恩人有額外的好感加成。

政體宣戰理由

Dlc icon the republic.png 商業共和制宣戰理由

CB seize trade post.png 奪取貿易站

貴族和商業共和國互相攻擊或對抗外國的CB。不能用來對抗同一等級且少於你2個或更多貿易站的貴族。成功後,您將獲得目標貿易站。 失敗時,您需要賠償。休戰僅持續5年。你必須有一條開放的貿易站線路以要求目標貿易站。有時,當戰爭結束時,貿易站被摧毀,在這種情況下,你需要自己建立貿易站。也可以用來對付封建王國,如果他們在絲綢之路或跨撒哈拉貿易上保持貿易站。不能用來奪取位於敵方王國首都且在絲綢之路上的貿易站。

CB claim.png 城市征服

1.09添加的一個僅限共和國使用的CB。貴族和總督都可以使用。如果你或你的封臣貴族控制了一個省份的貿易站,則可以使用。目標是省內的一個城市。如果在封臣的貿易站所在伯爵領使用,由封臣而不是你得到該城市。城市征服CB不能用於對抗和你在同一等級的角色。

CB claim.png 伯爵領征服(共和國)

僅限共和國的單一伯爵領征服,僅當您(或您的封臣)已控制該省份的一個城市時才可用。 你必須要麼控制一個相鄰的伯爵領,要麼控制至多兩個海區之外的一個伯爵領。尚未擁有伯爵領的貴族不能使用此CB。

CB embargo.png 禁運

此藉口可以用於對抗在您領地內有貿易站的商業共和國和他們的領主(如果有的話)。如果您贏了, 每個在您領地內的戰敗者的貿易站皆被摧毀並給你一筆可觀的收入。不像其他戰爭藉口, 您只能在和平的時候使用它。

Horse Lords.png 游牧制宣戰理由

游牧可以通過 建立朝貢(Establish Tributary),允許使用一些專門的CB.當他們也可以使用 異教郡征服CB 不分宗教, 原始宗教游牧可以僅使用這個CB 對其他的游牧和部落。

游牧征服

這個CB允許游牧去征服非游牧領土. 帝國只能成為帝國等級(可汗)的游牧目標。

當征服右拇指一個游牧期間繼承期間分裂出來的王國, 這個CB是完全自由的. This is controlled by the opinion modifier "-50 Declared Independence", given to the new khagan toward the breakaway ruler and their dynastic direct courtiers and vassals.

Otherwise, it costs 500 prestige and can only be used once every 100 years. If the war becomes invalid, the launched_subjugation timer is refunded, but the prestige is not.

Although religious heads (such as the Pope) can be targeted by this CB, they won't become your vassal (in the recent version of 2.8.3.1, unlike in the past it was possible), all their demesne holdings will be usurped instead.

游牧入侵

Can be launched by nomads whose Population.png is at least 30,000 and 75% of max. Consider granting some lands to fellow clans in order to reach the 75% needed for the invasion; the Humiliate CB can also steal population from another nomad. Costs 100 prestige.

According to CB files, Nomad invasion works like a crusade. It targets a de jure kingdom; all land occupied by your vassal/allies/tributaries will be usurped by yourself (even if outside the targeted kingdom). Titles in the target kingdom held by the defender which are unoccupied will be vassalized instead.

CB subjugation.png 臣服

Also known as "Nomad Expansion", this CB allows any Nomad to vassalize non-nomad or usurp nomad holdings of an independent ruler within a single de jure duchy. It costs 300 prestige. The defender can call (and can be joined by) rulers of the same faith just like in a Holy War. It has a 10 years truce, contrary to a 5 years truce for county conquest or reformed Tengri holy war.

游牧爭端

Feuding clans can declare wars against each other to seize a single county. A Khagan cannot use this CB against a vassal clan. Cannot be used against a Nomad's capital or a county that contains a temple/castle/city.

次級部族反叛

如果可汗有 「氏族想要更多的領土」 警告和少於最大數量的氏族, 會出現一個來自可汗的直轄的叛亂氏族,如果叛亂氏族成功,他們會變成一個封臣汗, 他們的首都會存在那個他們出現的城市, 他們也能得到他們占領的城市。

擁立可汗

一個可汗宣稱者可以用這個CB來代替他的汗位成為可汗。它要麼是由於拒絕一個暴虐的行動,要麼是因為作為「推翻可汗」派系的領導人發出最後通牒。一旦成功,戰爭領袖篡奪了帝國等級的頭銜,並監禁了之前的可汗。

羞辱

此戰爭藉口被用於對抗其他游牧領主,以竊取他們300威望和25%的人口。此藉口對於想達到75%人口以使用入侵戰爭藉口的玩家非常有用。

(從游牧制下)解放公國

Non-nomads can use this CB to take a duchy from a nomad realm. This requires a county in the target kingdom, a border, or being at most two sea zones away. The duchy must either be outside the Steppe region, or contain a non-temple settlement (castle, city, or tribe).

On victory, this vassalizes non-nomadic rulers and usurps other titles. Vassalized rulers will get a +40 "Subjugated" opinion buff towards their new liege.

AI rulers are more likely to use this CB when the duchy contains castles or cities, since they'd rather not have to deal with unproductive provinces and nomad agitation.

破碎世界宣戰理由

兼併

Wage war for a single county that is adjacent or accessible over a single sea zone. A game rule controls whether this CB is available for 25 years, 100 years, the entire campaign, or not at all.

偉大征服者入侵

A kingdom-level invasion CB usable only by the Great Conquerors generated at the beginning of a Shattered World game. A game rule controls how many Great Conquerors are generated across the map.

觸髮型戰爭

These CBs cannot be used by the player, but are triggered by events. In each case, a large army appears under the command of a landless leader. On success, the ruler takes all occupied territory, and possibly higher-level titles as well.

叛亂

主條目:叛亂

Without Dlc icon the old gods.pngThe Old Gods DLC, revolts take the form of a leaderless army that's hostile to everyone, but not at war with anyone; sometimes they will capture a province, but just as often they will disperse. With the DLC, though, they actually have leaders with titular rebel titles and they declare war on you with a special CB. There are three types:

  • CB de jure claim.png Nationalist rebels (e.g. "Persian Liberation Revolt") appear in foreign-cultured provinces that were once part of a kingdom or duchy of the province's culture. They are usually quite large and the leader has the Inspiring Leader trait. On success, the leader becomes an independent ruler of the culture. with the kingdom or duchy title and the nickname "The Liberator."
  • CB heretic revolt.png Religious rebels (e.g. "Persian Zoroastrian Uprising") and heretic rebels ("Persian Manichean Uprising") are two different types, but similar. They appear in provinces of heretic or infidel religions. In the case of a heretic revolt, the leader has the Heresiarch trait. They are medium-sized. On success, the leader becomes a duke-level independent ruler.
  • CB de jure claim.png Peasant rebels (e.g. "Shirazian Peasant Revolt") appear in rebellious provinces not meeting either of the above criteria. They are relatively small and the leader has the Peasant Leader trait. On success, he becomes a count-level independent ruler.

In all three cases, the truce from the war lasts only 1 year. Except for peasant revolts, they usurp all occupied counties and their minor holdings, like a tribal invasion.

CB holy war.png 冒險家

主條目:冒險家

Landless claimants to a title may declare their intention to press their claim and recruit an army. Norse, Frankish and Norman nobles without any claims may also attempt to conquer a coastal duchy. In both cases, assassinating the leader before the war starts stops the invasion. When the war starts, the adventurer gains a duchy-level titular title named after him (e.g. "Arnulf's Host"; if he's pressing a claim, the war is called e.g. "Arnulf's Host Claim on Sicily War", otherwise "Arnulf's Conquest of Sicily" which is a special CB). Adventurers have fairly large armies (typically about as big as the total levies of the targeted realm) and are quite dangerous. They automatically receive a treasury of 500 gold.

CB muslim heretic.png 腐化入侵

Muslim dynasties with at least 75% decadence that rule a duchy or higher may draw the ire of a desert tribe determined to end their corrupt rule. The invasion begins in a random realm province with a very large army appearing.

Upon success, the invader gets all occupied holdings and counties (like a tribal invasion). Top-level titles are destroyed and any other duke+ titles held by the defender are usurped. The invader also gets the nickname of "the Conqueror". The Crown Authority of all king+ titles is lowered to Autonomous Vassals.

CB subjugation.png 什葉派哈里發的崛起

A special targeted invasion that may appear in any Sunni kingdom or empire with at least 10% decadence if no Shia caliph exists. A Shia child leader with the Quick.png, Attractive.png and Sayyid.png traits appears holding the duchy-tier titular title "Pretender Shia Caliphate"; the CB is "Shia Caliphate Rising in [kingdom]" e.g. "Shia Caliphate Rising in Egypt". Human-controlled Sunni realms are much less likely (MTTH 10x greater) to be targeted.

His invasion begins in a random province and invades its de jure kingdom (as long as he has at least 6 counties in it and the liege title isn't held by someone else). If he wins, he takes the kingdom title and becomes the Shia caliph, in addition to the usual "tribal invasion" type result of vassalising its de jure vassals and usurping any occupied holdings and counties. The truce lasts only 1 year, so the caliph may well attack his original target again very shortly.

獲得宣戰理由

This section is Christian-centric, and most of it could be merged into Expanding your realm.

While some of these CBs you'll have merely due to your position, like the independence CB and the law change CBs, many of these can be gained on purpose.

First, the easiest type of CB to gain are claims. There are four primary ways to gain claims:

  1. Have your chancellor forge claims. This doesn't work for anything above the ducal level (skill of 15 needed to forge a ducal claim), unless you have the Become King of [Kingdom] ambition.
  2. Marry someone who has an inheritable claim. Your children will have the claim and you can then push it.
  3. Marry someone in your dynasty to someone who has an inheritable claim. Their children will have the claim, and you'll be able to push it.
  4. Invite someone with a claim to your court. You'll then be able to push it.

Expanding your realm outside your de jure borders using claims can be tricky: unless they're of your dynasty, a landless claimant to such a title will become independent when you win their war. If you want them to be your vassal instead, you will want to land them first. Since you get a +100 "Pressed my Claim" opinion bonus, you might be able to offer vassalization afterwards, but only if they're the same religion and culture as you - otherwise the "False Religion" and/or "Foreigner" penalties, along with "Not my de jure liege", mean they're unlikely to accept.

Second, de jure claims are also relatively easy to gain. If you can create a duchy or kingdom that overlaps another realm's territory, this will gain you a de jure claim, and the same applies if you usurp it. (Unfortunately, both of these require having more than half of its de jure counties already, so you'll have to find some way to get hold of those.) In addition, after pushing a claim for a duchy, you'll often have de jure claims.

Third, excommunication CBs are easy to get as long as the religion head likes you, but these won't help you grow your realm. They're good for gaining some prestige, though.

Fourth, you can get religious war CBs on essentially the entire world if you convert to a heresy (a Catholic-derived heretic will have CBs on all rulers except Orthodox and Miaphysite ones or other Catholic-derived heretics, while a Muslim heretic will have CBs on absolutely everyone except other followers of the same heresy). As a Catholic, the easiest way to get heresy to appear so that you can convert is appointing an antipope, as this lowers the moral authority of the church. The lower the moral authority of the church, the more likely heresy is to spread. Then upon the first chance you get, you should change to whatever heresy arises. Another option is to have your court chaplain research cultural tech until a heretic find appears. So while the drawbacks of heresy are severe (-30 opinion with all non-heretics, and increased rebel risk), the advantages when it comes to expansion are huge. However, note that it's a two-way street - if you convert to a Catholic heresy then all Catholic rulers get a Holy War CB on you, and the Pope may even declare a Crusade against you.

Fifth, the pope will award strong, uninheritable claims to counties and duchies held by Catholic rulers, in exchange for some prestige and an opinion penalty. If the pope is your vassal (an emperor tier ruler who claims the papacy in the name of his antipope will receive the new pope as vassal), he will never refuse a request, regardless of opinion modifiers. This allows you to obtain one county or ducal claim per 100 piety (or 50 piety with papal investiture). You can use "Request Claim" to obtain any number of claims and then utilize "Claim all" CB. This strategy allows you to conquer vast amounts of land, even entire kingdoms with enough piety, in a single war, and allows you to appoint new count and duke level vassals on the newly conquered territory.

使用你的宣戰理由

動自己的主張和類似的主張是相當直接的。然而,當你向別人提出要求時,你必須小心,否則他們最終會成為一個獨立的領域。只有當他們已經是你的附庸,他們在你的王朝,或者你提出的要求是在法律上屬於你所有權的一部分時,他們才會成為你的附庸。如果他們獲得的頭銜與你的或以上級別相同,即使上述任何條件適用,他們也將是獨立的,除非你有一個軍銜高於你,而這些條件仍然適用。 最簡單的方法,以確保他們將成為你封臣後,推動他們的索賠是授予他們一個縣或男爵在你的領域首先。那麼,如果他們獲得的頭銜與你的或更高級別的頭銜相同,那麼他們就可以獨立。應該指出的是,印度教人物不能被授予他們的種姓所不能擁有的地位。

戰爭無結果終止

Sometimes a war ends not with one side winning, or a white peace, but inconclusively. This happens when the war can no longer be pursued for some reason - usually because the casus belli is no longer valid. This does not, however, mean that a CB that could no longer be used leads to a war using it becoming invalid; the invalidation and usability conditions are separate, though usually related.

Some common messages are:

[War name] ended inconclusively (Casus Belli no longer valid)
This means that the war has become completely unjustifiable. For claim wars, this may mean the claimant died or the defender lost the wargoal for some other reason. For holy wars and crusades, it may mean the defender changed religion to one that can no longer be the target of such a war, usually by the special decision for converting to the attacker's religion. Force Vassalization can be invalidated if the target forms or acquires a title too high for the attacker to vassalize. Note that a successful claim war won't invalidate other claim wars on the same title - the war simply continues against the new holder.
[War name] ended inconclusively (Liege Change for [Defender])
You can only attack someone if either their direct liege is one of your lieges, or they are independent. When they become a vassal of someone who isn't your liege, the defender isn't a valid target any more, so rather than transferring the war to the new liege, the war simply ends. This frequently happens when attacking rebelling vassals when their rebellion ends. Again, note this doesn't invalidate other claim wars on the same title, which instead transfer to the new holder - even if he is a vassal.
[War name] ended inconclusively ([Defender] became unlanded)
This is pretty self-explanatory. The defender lost all his landed titles for some reason (perhaps in another war or due to his liege revoking all his titles), and is no longer a valid war target.
[War name] ended inconclusively ([Defender] joined [Attacker's Liege]'s war as attacker)
A vassal warred an independent realm allied to his liege, but the liege then called the independent ruler to war as an ally. This overrides the vassal's war.
[War Name] ended inconclusively (Realm Peace is enforced in the realm)
DLC icon Conclave.pngConclave only. The combatants' liege's council enforced realm peace mid-war, forcing all in-progress wars inside the realm to abort.
[War name] ended inconclusively ([Character] has died)
The casus belli for the war was tied to a particular character, and they died, invalidating the war. This can happen with wars to revoke a vassal, or rivalry wars.
[War name] ended inconclusively
Without further explanation, this probably means the war was a faction or plot war and the leader died. With the leader gone, there is no one left to enforce demands, surrender, or sign a white peace, and so the war ends.
This may also happen in the event of a Tributary war or Free Captives war if the defender surrenders by decision.

戰爭命名

You can identify what Casus Belli was used to declare a war by its name. In addition to the examples below, there may be an ordinal prefix indicating that this is the Nth war of that name to have been declared (several may be ongoing at once, e.g. "Byzantine Holy War for Syria" and "2nd Byzantine Holy War for Syria" might be declared at the same time, both targeting the de jure Emirate of Syria, but the parts of it in two different realms).

For some wars, the result is that someone "gains or vassalises" one or more titles. This means that titles that can be vassalised are vassalised, and all the others are gained. Generally a title is gained if vassalising would end up also vassalising a title that wasn't being targeted. For example in the case of a holy war targeting a duchy in which one of the counts had land outside that de jure duchy, the attacker doesn't become their new liege, but just usurps the target titles.

Name template Name example Casus Belli used Attacker Defender Goal (what happens on victory)
[Attacker adj](-[Defender adj]) War for ([Claimant]'s claim on) [Target] English-Cornish War for David's claim on Devon CB claim.png Claim (on nearly any title) The claimant or his liege (e.g. Kingdom of England). If attacker and claimant are the same, the "claimant" part is omitted ("English-Cornish War for Devon" on behalf of the King of England). The attackable realm (e.g. Duchy of Cornwall) that holds the target title (e.g. County of Devon). If defender and target are the same, the defender isn't mentioned ("English War for David's claim on Devon" attacking the Earl of Devon). The claimant (e.g. David) gains the target title
[Attacker adj]-[Defender adj] De Jure War over [Target] Welsh-English De Jure War over Devon CB de jure claim.png De Jure claim The claimant (e.g. Duchy of Cornwall) or his liege (e.g. Kingdom of Wales), whose de jure but not de facto realm includes the target (e.g. Devon) The attackable realm that holds the target (e.g. Kingdom of England) The claimant gains or vassalises the target (e.g. County of Devon)
[Attacker adj](-[Defender adj]) Ducal War for ([Claimant]'s claim on) [Target] Welsh-Somerset Ducal War for Duke David's claim on Devon CB claim on liege.png De Jure Claim (for a county on behalf of a vassal holding its duchy) The claimant (e.g. Duke David of Cornwall) or his liege (e.g. Kingdom of Wales). If attacker and claimant are the same, the "claimant" part is omitted ("Cornish-Somerset Ducal War for Devon"). The attackable realm (e.g. Duchy of Somerset) that holds the target title (e.g. County of Devon). If defender and target are the same, the defender isn't mentioned ("Welsh Ducal War for Duke David's claim on Devon"). The claimant gains or vassalises the target.
[Attacker adj]-[Defender adj] De Jure Holding War over [Target] Welsh-English De Jure Holding War over Axminster CB de jure claim.png [County] Holdings The holder of the county (e.g. Devon) that contains the target minor holding (e.g. Axminster), or his liege (e.g. Kingdom of Wales) The attackable realm (e.g. Kingdom of England) that holds the target The holder of the county containing the target (e.g. Earl of Devon) gains or vassalises the target
War of [Attacker adj] Independence War of Cornish Independence CB independence.png Independence (non-faction) A ruler who is not independent (e.g. County or Duchy of Cornwall) The attacker's nominal liege (e.g. Kingdom of Wales) The attacker becomes independent of his nominal liege (as a vassal of his nominal liege's liege, if any, e.g. Empire of Britannia)
[Leader adj] League Independence War Cornish League Independence War CB independence.png Independence (faction) All members of the "Independence" faction within the leader's (e.g. the Earl or Duke of Cornwall's) nominal liege's realm (e.g. Kingdom of Wales), led by the leader (e.g. County or Duchy of Cornwall), having had their ultimatum refused The attackers' nominal liege (e.g. Kingdom of Wales) All attackers become independent of their nominal liege (as a vassal of their nominal liege's liege, if any, e.g. Empire of Britannia)
War against the Tyranny of [Defending ruler] War against the Tyranny of King Hywel I of Wales CB independence.png Overthrow Ruler A vassal who escaped an arrest that was tyrannical or refused any revocation (tyrannical or justified) The attacker's nominal liege (e.g. Kingdom of Wales) Defender abdicates in favour of his/her heir
Revolt against the Rule of [Defending ruler] Revolt against the Rule of King Hywel I of Wales CB independence.png Overthrow Ruler A vassal who escaped an arrest that was justified The attacker's nominal liege (e.g. Kingdom of Wales) Defender abdicates in favour of his/her heir
[Leader adj] War for [Claimant]'s claim on [Target] Cornish War for Prince Hywel's claim on Wales CB claim on liege.png Claim on Liege faction All members of the claim faction (e.g. "Prince Hywel for Wales") in their realm (e.g. Kingdom of Wales), led by the leader (e.g. County or Duchy of Cornwall), having had their ultimatum refused The faction members' nominal liege (e.g. Kingdom of Wales) Claimant (e.g. Prince Hywel) usurps the target title (e.g. Kingdom of Wales)
[Defender adj] Civil War for [Succession law] Welsh Civil War for Seniority CB change law.png Succession law faction The leader and all members of the succession law faction (e.g. "Seniority Succession in Wales") in their realm (e.g. Kingdom of Wales), having had their ultimatum refused The faction members' nominal liege (e.g. Kingdom of Wales) Defender enacts specified succession type in the target realm (e.g. Seniority succession in Kingdom of Wales)
[Defender adj] Civil war to Lower Crown Authority Welsh Civil War to Lower Crown Authority CB change law.png Lower Crown Authority faction All members of the "Lower Crown Authority" faction in their realm (e.g. Kingdom of Wales) The faction members' nominal liege (e.g. Kingdom of Wales) Defender enacts the next lower level of crown authority law in the target kingdom or empire (e.g. Kingdom of Wales)
[Attacker adj] Invasion of [Defender] Cornish Invasion of Wales CB invasion.png Invasion (Christian) A Christian, Jewish, or Zoroastrian ruler (e.g. County or Duchy/Petty Kingdom of Cornwall), whose relevant religious head (e.g. pope or ecumenical patriarch) has granted them permission to invade the target A ruler of the same religion (e.g. both Catholic) as the attacker (e.g. Kingdom of Wales) Attacker gains all occupied holdings and the target title (e.g. Kingdom of Wales)
[Attacker adj] Invasion of [Target] Abbasid Invasion of Jerusalem CB invasion.png Invasion (Muslim) A Muslim ruler (e.g. Abbasid Emirate / Sultanate / Empire) Someone of a different religion who holds land in the target de jure kingdom (e.g. Jerusalem) bordering the attacker's realm, e.g. the Shia Caliph Attacker gains all titles held by the defender within the target de jure kingdom (e.g. Jerusalem) and vassalises all the defender's subsidiary lords wholly within the target de jure kingdom. (Fate of lands in the target kingdom held by defender's subsidiaries who also hold land outside the target kingdom unknown.)
[Religion adj] Crusade/Jihad/Great Holy War for [Target] Catholic Crusade for Jerusalem CB holy war.png Crusade Head of the religion (e.g. the pope), joined by other rulers of that religion A realm (e.g. the Sunni Caliphate) ruled by someone of a different religion holding land in the de jure target kingdom (e.g. Jerusalem) The participant with the highest contribution, or the existing holder of the target kingdom if the same religion, gains the target kingdom and all titles held by the target in the de jure target kingdom
[Attacker] Holy War for [Target] Welsh Holy War for Cornwall CB holy war.png Holy War A ruler of any religion other than Jain, Taoist, or unreformed pagan (e.g. Catholic King of Wales) A realm (e.g. Kingdom of England) ruled by someone of a different religion from the attacker (e.g. Germanic), holding land in the target de jure duchy (e.g. Cornwall) The attacker vassalises all rulers of his religion who were vassals of the defender (except ones that have land outside the target, whose titles are usurped instead) and gains all other titles held by the defender within the target de jure duchy
[Attacker adj]-[Defender adj] Excommunication War Gwyneddian-Cornish Excommunication War CB excommunicated.png Excommunicated ruler A ruler of an religion which currently has a religious head and permits excommunication (e.g. County or Duchy of Gwynedd) A realm whose ruler has the same religion and religious head as the attacker and is excommunicated (e.g. County/Duchy/Petty Kingdom of Cornwall) The defender abdicates in favour of his heir
[Attacker adj] Conquest of [Target] Abbasid Conquest of Damascus CB de jure claim.png Muslim county conquest A realm ruled by a Muslim (e.g. Abbasid Emirate / Sultanate / Empire) The realm controlling the target county (e.g. Damascus) The attacker gains or vassalises the target county
[Attacker adj] Subjugation of [Target] Abbasid Subjugation of Mesopotamia CB subjugation.png Caliphal Subjugation A Muslim Caliphate (or the caliph's liege?) A realm ruled by someone of the same religion as the attacker holding land in the target de jure kingdom (e.g. Mesopotamia) The attacker takes or vassalises all titles held by the defender in the target de jure kingdom
Imperial Reconquest of [Target] Imperial Reconquest of Cornwall CB imperial reconquest.png Imperial Reconquest (Restored) Roman Empire A realm including land within the target de jure duchy (e.g. Cornwall) The Roman Emperor gains or vassalises all titles held by the defender within the target de jure duchy
[Attacker adj]-[Defender adj] Trade War over [Target] Veglian-Splitian Trade War over Zeta CB seize trade post.png Seize Trade Post A patrician or merchant republic (e.g. Veglia) Another patrician or merchant republic (e.g. Spalato (Split)) The attacker gains the target trade post (e.g. Zeta Trade Post)
[Attacker adj]-[Defender adj] War for the City of [Target] Venetian-Apulian War for the City of Brindisi CB claim.png Republic city conquest A merchant republic (e.g. Serene Republic of Venice) The liege (e.g. Duchy of Apulia) of the target city (e.g. Brindisi), in a county where the attacker controls a trade post The holder of the trade post gains the target city
[Attacker adj]-[Defender adj] War for the Coast of [Target] Venetian-Croatian War for the Coast of Senj CB claim.png Republic county conquest A patrician or merchant republic, on behalf of himself or his vassal, the mayor of a city (e.g. Brinje) in a county (e.g. Senj) that it doesn't control The realm that controls the county containing the city (e.g. Duchy/Kingdom of Croatia) The patrician who holds a city in the target county (e.g. Senj) gains the target county, and his city becomes its capital
[Attacker adj] Conquest of [Target] Scottish Conquest of Northumberland CB de jure claim.png Pagan county conquest A pagan realm (e.g. Kingdom of Scotland/Skotland) The realm containing the target county (e.g. Northumberland) The attacker gains or vassalises the target county
[Attacker adj] Invasion of [Target] Magyar Invasion of Hungary CB subjugation.png Tribal invasion A Tengri, Aztec or non-Christian Altaic realm (e.g. Kingdom of Magyars) A realm ruled by someone of a different religion containing land in the target de jure kingdom (e.g. Hungary) The attacker gains all occupied territory and vassalises territory held by the defender in the target de jure kingdom
[Attacker adj] Subjugation of [Target] Magyar Subjugation of Hungary CB subjugation.png Pagan subjugation A pagan realm (e.g. Kingdom of Magyars) A realm of the same religion containing land in the target de jure kingdom (e.g. Hungary) The attacker gains all occupied territory (whether in the target kingdom or not) and takes or vassalises all titles in the target de jure kingdom controlled by the defender
[County] Peasant Revolt Devonian Peasant Revolt CB de jure claim.png Peasant revolt [County] Peasant Revolt (a duchy-level titular title held by a peasant leader) (e.g. Devonian Peasant Revolt) The current top liege of the Earl of Devon Devon becomes independent, ruled by the peasant leader
[Realm] [Heresy] Uprising Welsh Lollard Uprising CB excommunicated.png Heretic revolt [Realm] [Heresy] Uprising (a duchy-level titular title held by a heresiarch, who appears with troops in a county of his religion) (e.g. Welsh Lollard Uprising) The current top liege of the heresiarch's home county Devon becomes independent, ruled by the heresiarch
[Leader]'s Conquest of [Target] Sigurðr's Conquest of Cornwall CB holy war.png Adventurer conquest [Leader]'s Host (a duchy-level titular title) (e.g. Sigurðr's Host) A realm containing land within the target de jure duchy (e.g. Cornwall) The attacker gains all the land held by the defender in the target de jure duchy (and the title itself, if it exists within that realm)
[Attacker adj] Invasion of [Target] Umayyad Decadence Revolt Invasion of Hispania CB muslim heretic.png Decadence invasion [Leader] of [Attacker adj] Decadence Revolt (a duchy-level titular title) (e.g. Utman of Umayyad Decadence Revolt) A realm with high decadence that triggered a decadence invasion The attacker gains all occupied territory and vassalises territory held by the defender in the target de jure kingdom, but duke tier or above vassals gain an event giving them the possibility of revolt
Shia Caliphate Rising in [Target] Shia Caliphate Rising in Egypt CB subjugation.png Rise of the Shia Caliphate Pretender Shi'a Caliphate (a duchy-level titular title held by a Quick Sayyid boy) A Sunni realm The attacker gains the target kingdom and becomes Shia Caliph

總結摘要

宣戰理由和 claims are easy to gain as long as you know what you're doing. Following these tips you should be able to expand easily.

  • Most wars incur a truce which lasts either 10 years or until the death of one of the war leaders.
  • Marry claimants with inheritable claims to gain more claims
  • Marry your dynasty members to characters with inheritable claims (marry male claimants matrilineally if possible)
  • Invite males with inheritable claims and grant them a county
  • Invite pretenders and grant them a county
  • Make the pope love you and you can farm prestige off of excommunication
  • Go heretic and you'll have CBs on everyone
  • Create or usurp duchies or kingdoms that overlap the territory of other realms

Additionally, different CBs have different values to you as a ruler. If you have more than one CB, consider pressing them in this order:

  • Invasion/Crusade - you gain all land you occupy under the Kingdom title (requires a special decision with the new Crusades)
  • Holy War - you gain all heretic/infidel held land in the targeted duchy
  • Personal Claim - you can fill up your demesne or select the new holder of the county yourself, can push more than one on a given ruler at a time. Note that you don't get the title's vassals although they become your vassals.
  • County Conquest - costs piety; can only be pressed one county at a time
  • Seize County - you've already got one barony in this county, but this gives you the other 2/3rds of it.
  • Dynastic Ducal/County Claim - install a member of your dynasty and add land to your realm.
  • Vassal Ducal/County Claim - expands your realm, but the new holder isn't of your dynasty and you're making one of your current vassals more powerful
  • Dynastic Kingdom Claim - unless you're an Emperor, this will install a dynastic ally into a Kingdom who can help you in future wars.
  • Seize Coastal City - you're only getting one barony-level title out of this.
  • Embargo/Excommunication - Great for bringing in money or prestige/piety, but won't expand your realm.

另見