社团(英文:Society)是拥有共同兴趣的角色所组成的组织。每个社团都拥有独有能力、任务和成员之间的互动。大多数的社团都仅在修道士与密契者拓展包开启时可用。
DLC | 社团 | 秘密性 | 属性 | 要求 | 描述 |
---|---|---|---|---|---|
修会 | 公开 | 多样化 | 从事宗教活动,可能会导致独身 | ||
赫耳墨斯学会 | 公开 | 学识 | 10+ 学识 | 专注于科学实验,提升学识能力 | |
阿萨辛派 | 秘密 | 密谋 | 满足一下两个条件之一:1.公开或秘密信仰什叶派 2.附近有伯爵及以上等级的什叶派领主且自己没有狂热特质 | 通过恐吓和谋杀保卫什叶派伊斯兰教 | |
恶魔崇拜者 | 秘密 | 密谋 | 至少拥有愤世嫉俗 特质或者七原罪之一 | 强大的异能力,可能使灵魂沉沦 | |
战士公会 | 公开 | 军事 | 部落制或者原始宗教 | 在对抗敌人的战斗中取得优势 | |
无 | 秘密教团 | 秘密 | 外交 | 秘密宗教 | 宣传你的秘密宗教 |
修会
修会(英文:Monastic Order)针对于角色学习和教导美德,消除邪恶的特质和转变领地内宗教。 例如,让这些修士会的导师通过给予社团4级角色一些可观的奖励,像是消除其原罪,获得属性奖励或是美德等等。
- 神学重心
- 慈善捐赠
- 帮助修建新的神殿
- 去朝圣
- 进行祷告或是冥想
- 给予精神指导
- 宣誓独身
- 解除独身誓言
- 邀请禁欲者到宫廷
- 通过事件给予被监护人永久状态加成
- 转换省份宗教
- 任务成功时,成员可能会得到一个美德特质 ,,,,,,(也可能 , 或 ),或者移除一个七宗罪特质 ,,,,,,(也可能 ,, 或 )。这有利于满足圣人的条件。
变体
修会名 | 宗教 | 属性 | 描述 | 备注 | |
---|---|---|---|---|---|
本笃会 | 管理 | 本笃会是一个古老的修道院团体,以「Ora et Labora」作为他们的箴言,意为「祈祷与工作」,常常因为他们身着黑色僧衣而被认出。他们崇拜上帝,在祈祷和静默中寻找目的,同时也从事学术上的工作。 | 管理加成,不同于其他修会是学识加成。 | ||
道明会 | 学识 | 道明会能够倾听任何基督徒的忏悔——身穿着黑白相间的修士服,他们领导着宗教裁判所,肩负着辨别异端的使命。作为他们修会的在俗会员,你不该再去追求物质的财富,而是要努力成为真理的探索者。 | 学识加成。 | ||
圣巴西略修会 | 学识 | 圣巴西略的追随者过着苦行的生活,他们在祈祷与工作中寻找目的,通常以帮助他们的同胞的名义劳作。修会的在俗成员不需要过隐士的生活——相反,他们应该把注意力放在帮助社团的成员上。 | 大圣衣修士从宗教封臣处获得更多收入。 | ||
圣亚伯拉罕修会 | 学识 | 大圣亚伯拉罕修会遵循由卡什卡尔的亚伯拉罕所确立的修行制度。其成员发誓严格遵守并服从、传播三位聂斯脱里派圣师的话语,他们分别是聂斯脱里、塔尔索的狄奥多罗斯,还有摩普绥提亚的西奥多。只有识字且严格遵守独身主义的人才能够加入修会。学习和传教是教团的角柱,并且,作为其成员,你有责任向更遥远的东方继续传播聂斯脱里派信仰。 | 大圣衣修士从宗教封臣处获得更多收入。 | ||
圣安东尼修会 | 学识 | 圣安东尼修会遵循最古老的清规戒律,最初由埃及的圣安东尼,底比斯的圣保罗,圣马卡里乌斯和圣帕柯缪建立。埃及沙漠的伟大教父精神使我们重视朴素,顺从和谦卑。合性派修道士的使命是用工作去传播基督的圣言,立足于世界上最古老的基督教修道传统。 | 大圣衣修士从宗教封臣处获得更多收入。 | ||
不二论僧会 | 学识 | 印度教寺院中的僧侣的目标是成为社会的综合和支柱的力量。僧人可以通过冥想、经文研究或者通过慈善和参与当地经济来寻求灵性启蒙。这些寺院经常被印度统治者所尊崇。 | 阿阇梨获得生育能力和健康加成。 | ||
声闻僧伽(Savaka-Sangha) | 外交 | 佛教僧院的成员们应遵循一套严格的规则,目的是通过简朴冥想的生活来达到涅槃。比丘们誓言放弃除生存必须外的全部物质财产,只依靠他人的施舍生活。 | 注重外交而不是学识。阿罗汉可极大地降低叛乱风险。 | ||
声闻僧伽(Sravaka-Samgha) | 学识 | 耆那教僧侣立誓信守一些誓词、规章、基本职责和约束。他们弃绝所有的个人财产,寻求净化和自我觉悟。 | 阿阇梨和达摩宗教有高关系加成。 | ||
斯多葛学者 | 学识 | 源自希腊的斯多葛学派立足于对冲动与狂热的克制,以求得一种平衡、理性的生活方式,关注睿智、勇气、温和以及正直的美德。大多数门人相信学习哲学与合乎美德的生活能带来幸福。 | 必须通过决议创立 也允许罗马文化的基督徒、犹太教信徒、苯教和佛教徒加入。 |
修会可以改变宗教,因为若异端存在,它们总是信仰主流教派。
修会社团贡献
每个特质给予你 +奉献值(社团贡献)和 +成员分数%。
修会社团细节
能力
能力 | 社团 | 等级 | 花费 | 对象 | 效果 |
---|---|---|---|---|---|
搜捕叛教者 | 道明会 | 1 | 免费 | 被动 | 作为道明会成员的宫廷司祭在搜捕叛教者方面有显著加成。这是基于朝廷牧师自己的成员资格,而不是领主的。 |
达摩的智慧 | - 声闻僧伽(Sravaka-Samgha) - 声闻僧伽(Savaka-Sangha) |
1 | 免费 | 自身 | 能让你逐渐失去邪恶特质并获得正面特质 |
<Society Saint> 的智慧 | 全部,除了 - 声闻僧伽(Sravaka-Samgha) - 声闻僧伽(Savaka-Sangha) |
1 | 免费 | 被监护人 | 你的被监护人在教育中有机会增加属性点,在成人时,还有机会失去恶劣的特质并获得美德。 |
宣誓独身 | 全部 | 2 | 免费 | 决议 | 允许你使用密谋界面中的决议成为独身者。 |
放弃独身誓言 | 全部 | 2 | 免费 | 决议 | 允许你使用密谋界面中的决议停止独身。 |
给予精神指导 | 全部 | 2 | 300 | - 领地中有地角色 - 亲戚 - 社团成员伙伴 |
允许你右键点击领地中的有地角色或者你的亲戚、你的社团成员伙伴,来改掉他们的恶习。你只能移除你自己所不具备的恶习。 |
邀请苦行圣者 | 全部 | 3 | 300 | 决议 | 允许你邀请一位有学问的苦行者到你的宫廷。 |
传授美德 | 全部 | 3 | 500 | - 领地中有地角色 - 亲戚 - 社团成员伙伴 |
允许你右键点击你的领地中的有地角色、你的亲戚或者你的社团成员同伴来赋予他们一种新的美德。你只能赋予你自己所具备的美德。 |
本笃会的勤勉精神 | 本笃会 | 4 | 免费 | 自身 | 当你到达四阶的时候,本笃会的同伴将会接触你,来帮你变得更加勤勉。 |
对省份传教 | 全部,除了 - 斯多葛学者 |
4 | 1000 | 省份 | 允许右击一个伯爵领头衔的盾徽,使当地居民皈依你的宗教。 |
开化省份 | 斯多葛学者 | 4 | 1000 | 省份 | 允许右击一个伯爵领头衔的盾徽,使当地居民转变为你的文化。 |
等级
通用效果
社团 | 等级 | 效果 |
---|---|---|
全部 | 1 | +0.05 每月虔诚 -15% 生育能力 |
全部 | 2 | +0.1 每月虔诚 +1 属性 -15% 生育能力 |
全部 | 3 | +0.2 每月虔诚 +2 属性 -15% 生育能力 -0.25 神殿建造花费修正 |
全部 | 4 | +0.5 每月虔诚 +3 属性 -15% 生育能力 -0.5 神殿建造花费修正 |
修会特殊效果
社团 | 等级 | 效果 |
---|---|---|
道明会 | 4 | 通用效果 Lvl 4 显著增加宫廷司祭转化省份宗教的能力 |
圣巴西略修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
圣亚伯拉罕修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
圣安东尼修会 | 4 | 通用效果 Lvl 4 +10% 宗教封臣税收 |
不二论僧会 | 4 | 通用效果 Lvl 4,除了生育能力 +15% 生育能力 +1 健康 |
声闻僧伽(Savaka-Sangha) | 4 | 通用效果 Lvl 4 -8% 国家叛乱风险 |
声闻僧伽(Sravaka-Samgha) | 4 | 通用效果 Lvl 4 +30 同宗教好感 +15 印度教好感 +15 佛教好感 |
斯多葛学者 | 3 | 通用效果 Lvl 3,除了属性和神殿建造花费修正 +1 学识 +1 外交 -0.25 城市建造花费修正 |
斯多葛学者 | 4 | 通用效果 Lvl 4,除了属性和神殿建造花费修正 +2 学识 +1 外交 -0.50 城市建造花费修正 |
赫尔墨斯学会
"赫耳墨斯学会相信这个世界上有无穷无尽的值得去探索的真理,作为赫耳墨斯学会的成员,你将通过不断的试验,破解古文,研读神秘的符号去寻找蕴藏在星空和大地之中的真理。"
虽然成为赫尔墨斯学会成员遭受-10宗教封臣好感惩罚,但好处也有很多。赫尔墨斯学会适用于所有基督教,犹太教,伊斯兰教和马兹达教宗教组,以及道教,尊日神教,希腊多神教,和有占星术教义的宗教。
只要角色成年,有10学识,并且信仰上述宗教之一,就可以立即加入赫尔墨斯学会。 如果你是部落制或游牧制政体则不能加入。
加入后,你的角色将从最低的等级开始。除了+1学识和-10宗教封臣好感外,该等级没有任何特殊能力。
荣誉头衔学徒可用,持有者+15好感。你的学徒将帮助你完成任务,并向你推荐一些任务。做你的助手几年后,他将能够自己成为赫尔墨斯学会成员,给予你300深奥学识。
任务
加入后,你可以接受多种任务。任务由你的(女)贤士或社团成员同伴提出。任务有四类:
潜入实验室
一位赫耳墨斯学会的成员会让你帮他渗透到其竞争对手的实验室里。如果你接受,你将在几周后收到事件链。然后,你将在安全渗透和冒险渗透之间做出选择,冒险可能会有更多回报。
在破坏和偷窃之间做出选择后,任务的结果就会揭晓。如果你成功了,你将获得200-300点深奥知识,具体取决于风险。受害者将不得不支付赔偿,并失去100点深奥知识。
如果你失败了,要么逃跑,要么(更有可能)被监禁。事件链将继续,捕获者将提供给你几项选择:被监禁的角色要么交出他的部分知识(并失去300点深奥知识),然后被释放;要么拒绝并开始与绑架者斗争到底,从而阻碍任何逃脱或交赎金的机会。然后,被监禁的角色很可能会在监狱里结束自己的生命,如果他是一个独立的统治者,这可能是灾难性的。
建造实验室
一旦社团成员晋升到第二阶,他将获得建造实验室的机会。然后,一个特殊的决议将变得可用,从而触发事件链。然后成员将不得不为建造材料提供资金(如果他全部支付,总成本约为150cash) ,并决定是否将安全优先于效率。
在事件链的末尾,角色将得到一个永久的修正:每个月可以获得+1或 +2的学识和少量的威望(大约0.10)。任务完成后,这个角色将被授予200-300点深奥知识(具体取决于他的新实验室是多么令人印象深刻)。这项任务只能完成一次,除非你的实验室被渗透并摧毁,在这种情况下,这项决议将再次可用。
寻找一份赫耳墨斯文献
这项决议可以在任何级别上进行且没有次数限制,社团成员可以被邀请去寻找丢失的文献。接受任务后,任务给予者将向成员提出前往地点的选择:
- 去“……”的废墟中寻找。风险因冒险者的学识而异,但通常成功的几率在60% 左右。完成的奖励是300点深奥知识。
- 去“ ...... ”的古董店里找一本书。该选项有很大的成功机会(约80%)并且更具成本效益,因为一旦成功,冒险者将获得200点深奥知识。
- 去当地的图书馆寻找一张羊皮纸。这种选择要便宜得多,因为它只需花费100cash左右,而且几乎肯定会成功。然而,一个人在完成时只能获得100点深奥知识。
注释:第一个选项的关键成功可能会给你的宝库增加一个遗失的石碑。例如,可以找到翡翠石碑,授予 + 2学识,5% 的技术传播率,每月1.00威望。如果这样的事情发生了,你也将获得1000点深奥知识。翡翠石碑只能在亚历山大港找到。学识更高的角色更有可能赢得石碑,失败则可能使你和你的任务给予者成为仇敌。
观星
One last mission type is to study the stars. Once accepted, an Event chain will start, and the Hermetist will receive a modifier adding 0.05 monthly Prestige. Seven types of events may occur from there.
- Firstly, the Hermetist can receive a decision. If he is a ruler, he will have the choice between firing a council member and replacing his modifier by another to grant +0.05 more monthly Prestige; and losing Prestige but keeping his Council member. Firing the council member increases insight, a modifier which increases the odd of good outcome to this mission.
- Second, he will receive another decision, involving his wife. He will either dismiss her complaints and replace his modifier with a better one, but have a -35 opinion hit with his wife, or gain nothing but only incurring a -15 opinion loss.
- Third, his Steward may complain that he is neglecting his realm. Again, the Hermetist will have to choose between losing one month of income, acquiring a bad "Neglected Comptability" modifier and improving his old one with + 0.05 Prestige; or accepting their prompt to dedicate more time to governance, neither gaining nor losing anything.
- Fourth, the Hermetist may randomly improve his modifier without losing anything.
- Fifth, the Hermetist may use ingredients to increase the modifier.
- Sixth, the Hermetist may choose to ignore a friend for a modifier.
- Seventh, the Hermetist may upset his child (or use ingredients to calm his child) for a modifier.
After each decision, the Hermetist will have to choose between continuing or concluding his research. Once the modifier reaches 0.20 monthly Prestige, he will only be able to conclude. A last event will follow. The odds of a good outcome depend on how many modifiers you get from previous events. 4 is best, 2 is the minimum to increase good outcome odds (1 is the same as 0). The good outcomes are:
- The character will have discovered a new star,and has to choose between naming it after himself, a child, his wife or a friend. The one he chooses will receive the "Named after a star" modifier, gaining 1 diplomacy and some monthly Prestige. If he chooses himself, he will also gain the trait. The mission succeeds, and he gains 200 Esoteric Knowledge.
- The character may have calculated a date for a rain of falling stars. He has to choose between organising an event, or remaining silent. If he chooses to organise the event, either he will be right, gain 300 Esoteric Knowledge and succeed, or he will fail, and lose Prestige.
密谋菜单决议
A Hermetist will have a set of decisions at his disposal to gain Esoteric Knowledge.
- 获得原料 。The character goes for a venture with his apprentice to gather ingredients, and gains 100-300 Esoteric Knowledge depending on the amount he finds. After choosing this decision, the player chooses whether to search for herbs, animal parts, or miscellaneous ingredients. The success chance for finding ingredients depends on the Stewardship, Martial, or Diplomacy of both the character and his gathering companion and also whether either character has the , , or traits (the relevant attribute and trait depend on the type of search). The failure chance for finding ingredients is increased if either character is a . If a character fails to find any herbs, there is a chance he may become poisoned or ill. If a character fails to find any animal parts, he will lose 25 Prestige and gain the Failed Hunt modifier. Regardless of how a search for miscellaneous ingredients ends, the character will lose money, but successful searches will cost more.
- 撰写论文 。The character starts working on a theorem. He can decide to make a normal effort, or an exceptional one and lose money and prestige, as well as a chance to acquire the trait. His article will have a certain quality, and then has to be approved. Approval depends on the raters' opinion of you and the quality of the paper. If there are too few Hermetists in diplomacy range, the paper won't be approved (need 3 for approval). If it is approved, the character will gain a modifier for 2 years, granting 2 Learning. He will also receive 200 Esoteric Knowledge. With a high (15) intrigue skill, you can get the offer to copy another persons work, which if found out can give large opinion penalties, and makes approval impossible, but probably increases the quality of the paper. With a high (15) diplomacy, you can ask for help, providing a bonus to the quality of the paper, without any penalty.
- 举办大辩论。This option is available only to those of Magus rank. A chain of Events will start, and a hidden debate score is created for each debate participant. The debate score is initially equal to each participant's Learning. A character's score is also raised by the traits , , and , but their score is reduced by , , , and especially by . The events in the chain can further raise or lower your debate score, can grant opinion bonuses or maluses between members, and include the potential to gain the traits , , , , and . At the end of the debate, characters are assigned rewards or penalties depending on a combination of their debate scores and random chance. The end of debate rewards include upgrading a character's education trait to the next level, gaining prestige, gaining the "Debater" (+2 Diplomacy, +2 Learning) character modifier for 3 years, or granting 1 additional Learning. The end of debate penalties include a loss of prestige, or losing 1 Learning. A high debate score will block random chance from applying a penalty to that character but does not guarantee them any reward. A low debate score will likewise block chance from giving out the best rewards but may not cause any penalty to be applied. Additionally, the winner will gain 300 Esoteric Knowledge, 100 coins and 100 Prestige. Finally, all participants may have an opinion bonus applied towards the host of the debate. Can be done once every 10 years.
外交决议
As a Hermetist, a character has access to various Powers depending on his rank.
能力 | 等级 | 深奥学识花费 | 对象 | 效果 |
---|---|---|---|---|
调制幸福药水 | 2 | 150 | Self, courtier, direct vassal | Removes , traits, Apathetic modifier. The traits can randomly come back, along with the Apathetic modifier. Unhealthy Ingredients make "Apathetic" more likely, while healthy Ingredients make this less likely. |
水晶球占卜 | 2 | 150 | Self | The character tries to predict the future. Adds a good or a bad modifier to the character, depending on the vision type and outcome. Another modifier will be added after the prediction has realised itself or the character concludes that it was a false vision. |
进行星占 | 3 | 150 | Child | Adds a modifier granting +1 to a specific ability, and -1 to its opposite. If Education Interest matches the predestination, the modifier will convert to a +2 one, and skill level of child in the discipline likely to be very high. |
选择一个赫耳墨斯学会技艺 | 4 | 200 | Self | Adds either the , or trait and removes the 2 others if the character has any of them. Chance of permanent +1 to Learning , or if choosing Scholar and second option, and a ten years +2 increases in Learning with the first option (costs money if the character doesn't have an observatory). |
编写一部巨著 | 4 | 150, then 500 | Self | The character writes a great work of scholarship, focusing on a particular theme. At the end of an event chain, they acquire a Magnum Opus on the chosen theme for their treasury. A ruler may only produce a single Magnum Opus during their lifetime. Whoever inherits the work will receive its benefits as long as they are also a member of the Hermetic Society, or have a sufficiently high learning attribute. Only a single Magnum Opus on a given topic can be owned at any given time. |
Note: Scrying can be made on Relationships, Warfare, and Realm management. Whether visions have a bad outcome or a good one does not determine the future. If something in said domains happens to you, if you receive a title, begin or end a relationship or get wounded in a battle for instance, it will confirm, if both the vision and its result are good or bad. The character will then gain a modifier granting +1 to all competences, and some Monthly Prestige. Repeating the operation will improve the modifier if visions keep matching the reality. Even if visions don't pan out, the character will be granted a smaller modifier.
Another Diplomatic Decision is also available to Hermetists:
邀请去观星。Every three years while at peace, a Hermetist can invite another one in his palace, triggering a chain of events that will grant opinion bonuses or penalties, give tech points (from 30 points to each area to 100 points to a random area) with a chance for getting , and give birth to a Friendship or a Rivalry between the two characters. Having an observatory (from scholarship focus) triples the odds of successful observation (regardless if you invite the guest to the observatory). If lacking an observatory but possessing equipment (bought with "choosing a hermetic art" scholar option one), the odds of success are doubled. Observation failure risk is doubled for bad weather from the start of November to the end of February; the date of actual observation matters, not the date of invitation.
Before the observation, you and your guest shall have a special activity granting (usually) an opinion bonus of +5 for 2 years between the two participants. But it can give a penalty of -15 for 2 years. This activity can be:
- Possessing an observatory will give access to a special option to invite the guest to your observatory, pleasing , , or guests, but displeasing or guests. This activity also greatly increases the satisfaction of the guest (regardless of the temporary opinion buff/penalty), which leads to formation of friendship.
- Show equipment (if not having an observatory, but equipment bought with "choosing a hermetic art"), having the same effect as an observatory.
- Show a location (if having neither observatory or equipment) is welcomed by , , or guest, but frowned upon by or guests.
- Have a feast, pleasing , , , , guests or a Muslim guest, but displeasing or guests, and non- Muslim guests.
- Study together, pleasing , , or guest, but displeasing , or guest.
事件
A set of events can also trigger for a Hermetist, most of all for a Magus, distinct from fending off saboteurs, approving others' articles and getting involved in debates.
- Gather the most eminent Hermetists for an invention . Available to Hermetists of rank 2 and above who have built a laboratory. This event will trigger a decision with fellow members on whether to focus on Stewardship, Learning, Martial or Diplomatic inventions. The chance of success of the reunion depends on the Learning of the members and the Influence of the Society. The modifier Brilliant idea can randomly appear if the Learning of a character is high enough, considerably increasing the chances of success. If successful, either one of six inventions granting powerful bonuses in the chosen domain will be added to your vault, or a powerful province modifier will be added to your capital for 100 years. The possible modifiers are a Gigantic Crossbow (+25% local siege defense and +0.05 prestige/month), an Advanced Blast Furnace (+10% local tax, -20% local build cost, and -20% local build time), and an Advanced Wind Mill (+20% local tax).
- Getting a new friend . You may randomly become friend with a fellow Hermetist.
- Getting a new rival . You may randomly start rivaling a fellow Hermetist.
阿萨辛派
The Assassins, also known as the Hashashin, are a secret society that defend the interests of Shia Islam through intimidation and murder. To join, one must follow a Muslim faith or Muslim heresy. If not Shiite or secretly Shiite, the player gets the option to become either Shiite or secretly Shiite to join. Players can also join if they are not and are within 300 distance of a playable-tier ruler who is publicly Shiite. Other members will potentially join your murder plots if they are within range, allowing you much greater plot power than non-members can achieve.
Missions
- Kill an infidel .
- Convert a county to Shi'ism .
- Train an apprentice . A prospect apprentice can be one of your not inheriting son or a street ruffian. You can give deceitful, brave or diligent in one of three focus of training. The test will check martial and intrigue stat (3 to 10, each level improves 10% the chance of good outcome). , and greatly increases the risk of failure-death. The medium outcome will maim the apprentice. Both good and medium outcome will give Divine Power (good gives more).
- Occupy a holding .
Assassins abilities
Level | Activity | Effect |
---|---|---|
1 | 向阿萨辛借钱 | Get 50 coins from the society, or 250/500 coins in exchange of Divine Power. You cannot borrow money as the Grandmaster. You have to pay back in 1000 to 2000 days or on succession. You can pay for a castle/a child if the holy order is active. If you refuse, other Assassins can get mission to get money from you (threaten you, someone dear to you, or a bad modifier to demesne). |
1 | 向阿萨辛捐款 | Give 200 coins to the society and gains 100 Divine Power. |
1 | 尝试绑架 | Attempt to imprison a character, with cost depending on their tier. Cannot abduct duke+ characters (unless they are landless), patricians, or children/spouses of the same court. Uses the same mechanics of Devil Worshipers. |
1 | 从阿萨辛获取大麻 | Gives skills buff at the cost of 150 Divine Power. You may become addicted to hasish, with increased chances if it is taken too often or in large doses. Good outcomes include losing or curing any illness. In bad outcomes you can get . Having addiction increases the chances of bad outcomes, using high dosage doubles chances for both the best and worst outcomes, while using small dose halves them. |
2 | 通过威胁统治者获得一个人情 | Gain a favor with the target. Higher society level make it more successful. |
3 | 雇佣船只 | Raise 45 ships with no maintenance cost at the cost 300 Divine Power. You must be at war. |
4 | 召集阿萨辛大军 | Raise 2500 Light Infantry, 1500 Archers and 1000 Light Cavalry with 7'75 cost maintenance at the cost of 500 Divine Power. You must be at war. |
4 | 死亡标记 | Mark someone for assassination to encourage other members to go after your mark. |
4 | (服从) | Passive: lower ranking members are very likely to agree to your diplomatic requests. |
Events
- Challenge another Assassin . Uses Intrigue or Personal Combat to determine victory. Good physical traits such as are also beneficial. Can lead to friendship/rivalry.
- Getting a new friend . You may randomly become friend with a fellow Assassin.
- Getting a new rival . You may randomly start rivaling a fellow Assassin.
恶魔崇拜者
The Demon Worshippers is without contest the largest secret society, and the most annoying. Its members have at their disposal a number of instruments to kill or maim their enemies.
To enter this terrible society, one has to have one of the 7 Sins traits: , , , , , , , or one of the traits: , , , , , , , or . He can then be contacted by Demon Worshippers, or let hear that he is interested in joining them.
AI characters can also join and be recruited if they have a bad priest trait.
A chain of Events will then start. The character will get in the process, and meet a charming adept of the opposite sex that will teach them the ways of the society.
Note: While a member of the Demon Worshippers society, you will suffer from a persistent effect that periodically makes roll with a small chance of giving you bad personality traits such as , or , and sometimes even negative genetic mutations like , , or , among others not listed here. You will suffer an additional roll attempt each time you use a Demon Worshipper targeted ability, and the overall probability of a negative outcome increases as you accumulate corruption from using too many abilities or participating in too many demonic events within a given timespan.
Missions
An adept, once he enters, will have to complete a number of missions in order to progress hierarchically. It is especially important to complete all of them, as opportunities to gain Dark Power are rare.
- 献祭圣职者。 In order to succeed at this mission, the demon worshipper will have to sacrifice to his evil god (Iblis, Tchernobog, Satan...) any person that is an ascetic or a priest. In order to do so, they must be in you prison so you will have to kidnap, arrest or capture the target before sacrificing them.
- 献祭领主。Same thing as sacrificing a holy person, except that this time the victim must be a Feudal, Tribal or Nomadic ruler.
- Corrupt a priest. This time, the evil worshipper will have to find a priest that has any Sin traits, and then attempt via a diplomatic action to corrupt him. Success depends on the option one chooses: in order to corrupt a priest that is , you will need to choose the sex orgy option. On success, the priest gains a +50 opinion bonus towards you, freed my depravation. You will also earn 300 Dark Power.
- Spoliate a temple. Once this mission is accepted, one will receive a series of Events after selecting the temple he wishes to spoliate, and upon success gain 200-300 Dark Power. The temple will gain the Spoliated temple modifier, and the religion's moral authority is reduced by 1%.
- Sacrifice a child. This time, the mission's goal is to sacrifice a child, who has to be kidnapped or captured. It is usually highly rewarded, with 300 Dark Power at the least, as massacring such a young and innocent soul pleases the Dark Gods.
Powers
The Demon Worshippers have a number of powers, allowing them to carve the world as they wish.
Level | Power | Effect |
---|---|---|
1 | 献祭给撒旦 | 将囚犯献祭给撒旦。年龄,宗教正义与级别影响得到的奉献值。 |
1 | 尝试绑架 | 尝试绑架一个角色,花费取决于角色的级别。不能绑架公爵以上的角色(除非他们没有土地),贵族,同一宫廷中的子女或配偶。 |
2 | 召唤使魔 | 可以选择猫,狼,鸥或者乌鸦以获得不同的状态奖励 |
2 | 感染之触 | 一个身体上的诅咒,给予被施与者一个随机的疾病,疾病来自瘟疫或流行病。 |
2 | 恶魔附体 | Let demon possess your Vassals, Courtiers, and Rivals. Increase their relationship toward you by +50 with the Loyal Servant modifier, but also grant them the trait. |
3 | 诅咒离婚 | Your spouse will be no more, and die in atrocious suffering. |
3 | 黑暗治疗术 | Heals any disease and can regenerate a missing limb on success. |
3 | 邀请撒旦追随者 | Invite member of this society to join you at your court. |
4 | 吸收生命力 | Kill your child and gain a health modifier for 10 years. |
4 | 邪恶妊娠 | Impregnates a female member of your society with a bastard child. |
4 | (顺从) | Passive: lower ranking members are very likely to agree to your diplomatic requests. |
Notes
- The Familiar will be hidden for the rest of the world, unlike other Company animals modifiers. The choices include:
- Cat (+3 intrigue)
- Wolf (+1 intrigue, +2 martial)
- Owl (+1 intrigue, +2 learning)
- Raven (+1 intrigue, +2 stewardship)
- Council members under Demonic Possession will vote the same as their liege during council votes, as if they were loyalist. However, their "badge" will not change to reflect this.
- A child from Unholy Impregnation will have either the "demon_child_fake" or the "demon_child_non_pagan" flag (50/50 split) which is the flag for the demon child events.
Events
A number of events will take place with or around a demon worshipper. Each of them can be repeatable.
Go on a venture
The demon worshipper will receive an invitation for a crazy onslaught from a Demon Worshipper courtier, usually the one that initiated him. Once accepted, the two will leave the castle for a wicked night.
Occasionally, they will encounter a house of peasants living in happy and harmonious ways. A choice will then be offered, where the worshippers under disguise will either dismiss them, or pay them a visit.
If they decide to visit the happy family, they will go for a terrible onslaught, and recover the bones and the blood of their victims or their dark rituals. One may get the or trait afterwards.
Sometimes, the demon worshippers will enter a temple, and steal the priest's clothes and riches. This will cause the apparition of a Peasant trouble modifier in a foreign county.
At the end of the night, the two worshippers will end up in a bar, and drink a lot. Often, one of them will attempt to drug the other, which can result in the , , or traits for instance.
A Dark Dream
One morning, one may wake up with the distinct memory of a dream, that warned him about another Demon Worshipper. He can then decide whether to dismiss it, or to act and prevent it from happening.
A ritual will then be organised, involving candelabres, bronze cows and boiling wax. Usually, the victim will die, and the author of this terrible act will earn 200-300 Dark Power.
However, sometimes, the victim manages to escape, and the torturer receives a box with the head of a child or a wife in it, with a letter from his victim. In such case, an intense rivalry starts between the two protagonists.
Soul corruption
After practising a number of dark rituals, the soul of someone will be corrupted. Bad traits, such as , or are very likely to appear randomly.
Hiding
While being part of the Demon Worshippers while independent only incurs in most times Suspicions to belong to a Secret Society, a small modifier taking away -0.50 monthly Prestige, being a Satanist vassal is highly risky when the liege isn't one himself.
If the Court Chaplain is assigned to the Track down Apostates mission, he will discover about one satanist a year. If a vassal is discovered to belong to a Secret Society, he will get the Known Satanist modifier, which will deal a massive -30 general opinion and -20 liege and vassal opinion.
Such a modifier is very likely to trigger a rebellion, or to cause the liege to revoke his titles. Banishment is also likely to happen. If one is lucky, the liege will also be a Satanist, which will protect his society from being the aim of the Court Chaplain.
Other events can also lead to a terrible fate for the Demon Worshippers. For instance, after a prolonged period of epidemy in a ruler's capital, he can decide under the pressure of his peasants to track down Demon Worshippers.
Three or random people with the Suspicions to belong to a secret society modifier will be arrested, and are very likely to be executed afterwards. With a bit of luck, they will be spared, but they will be forced to leave the Demon Worshippers and won't be able to enter it again for 6 months, due to the Renewed Faith modifier.
Demon child events
Although preexisting the Monks and Mystics DLC, the demon child event chain is linked to the Secret Societies. Instead of waiting for the event to fire randomly, it is also possible to create a demon child though Unholy Impregnation power. Once he/she becomes adult, the demon child will automatically become the leader of the Demon Worshippers. From then, his influence within the society is limitless.
The Obedience of the worshippers will be total, which allows him to vassalise Demon Worshipping Kings for instance, if he is an emperor, and even independent rulers that aren't even close to his borders. His high skills will undoubtedly lead to the creation of a devil worshipping Empire up until his death, and even afterwards.
Names
This society has received various names depending on the religion of its followers. Originally, "Lucifer's Own" was intended to be called "The Satanists", while "The Fellowship of Hel" was originally named "The Trollcrafters".
名称 | 描述 | 宗教 | |
---|---|---|---|
路西法仆从 | 那些服侍魔鬼的人就躲在我们中间,把他们的堕落和背叛奉献给他们的主人撒旦。每一次罪过都是一首赞美诗,每一次谋杀都是对[Root.Religion.GetHighGodName]的蔑视咆哮。路西法奖励这些黑暗的仪式——巫师被赋予了非自然的长寿和各种恶魔般的能力。 | Orthodox, Nestorian , Miaphysite , Catholic , Fraticelli , and other Christian Heresies, Sunni , Shi'a , Ibadi , and their heresies, Zoroastrian , Zunist , Jewish | |
恶神哥利教派 | 恶神哥利教派崇拜哥利邪恶的一面,并拒绝传统信条的束缚,他们认为自私自利的行为是天经地义的。他们的精神主要以个人利益与欲望为中心,这让传统信徒指责他们。 | Hindus | |
冷血巫师 | 冷血巫师相信,某些特定的人天生就有巫觋之血,而他们能够寻求黑暗之神切尔诺伯格的帮助,来获得权力和财富。传统的信徒对他们的行为感到不耻,并称他们为受诅咒者,传闻他们经常通过献祭人类及做出其他令人发指的行为来达到自己的目的。 | Romuva , Suomenusko , Slavic | |
赫尔团契 | 赫尔团契是一个秘密社团,致力于研究黑暗巫术和敬奉海姆冥界的巨人统治者赫尔。成员相信毁灭的力量,并试图用黑暗魔法来满足他们的贪婪和对死亡的渴望。在诸神的黄昏中,他们希望加入赫尔和洛基的军队,与其他众神作战。 | Germanic | |
瘟疫使者 | 瘟疫使者崇拜传统信徒口中的邪灵,他们诅咒他们的敌人死于恶疾,并向死亡之神尔力克寻求帮助来达成他们的个人目的。而最令人不安的是有传言说他们会为了黑暗的恩惠而无所不用其极…… | Tengri | |
灵魂吞噬者 | 据说灵魂吞噬者都是些被女巫诅咒的人,他们永远游荡在荒漠中,通过吸取粗心旅行者的灵魂为生。他们拥有着超越常人理解的力量,偶尔潜伏到文明社会的阴暗角落,用普通人的外貌引诱他们的猎物上钩。 | African | |
巴克科斯秘仪 | 巴克科斯的秘密崇拜一直是古罗马文明社会的瘟疫。这个邪教的成员在晚上聚在一起进行淫秽的仪式,以满足他们最原始的本能,涉及巫术、食人和人兽。 | Hellenic Also available for characters in the Roman Empire (after the Roman Renaissance has started) or with Roman culture |
战士公会
Warrior Lodges are societies specifically tailored for Pagans, Tribals and Nomads - focusing on the hardy warrior lives these people live. These societies revolve around waging war, being rowdy, proving your might through feats of strength, personal combat and camaraderie. Being part of such a society should feel as if you’re surrounded by friends, fellow soldiers and fierce rivals - unlike other societies, these statuses mean a lot and are interwoven with the various abilities and events that make up the society.
There exists one Warrior Lodge per Pagan Faith (Non-Reformed and Reformed share the same Lodge) with minor variations, primarily in text. The religion is the only pagan faith lacking access to a Warrior Lodge. The following religions have Warrior Lodges:
You do not necessarily have to follow a pagan religion to join a lodge, although pagans will always be able to join their own religion's associated society, regardless of government type. If not of the right religion, you are allowed to join a warrior lodge if you fulfill the following conditions:
- Have Tribal or Nomadic Government
- NOT
- Have a vassal, liege, or neighboring pagan ruler of the religion associated with the society you want to join (this tends to exclude Irish tribes, for example)
- The warrior lodge has at least 10 members
This applies to both non-pagans and pagans trying to join another religion's warrior lodge.
Becoming Zealous while in a Warrior Lodge while not of the correct pagan faith will get you expelled from the society. If you change faith while in a Warrior Lodge, you are allowed to stay. Note that you will not be able to Holy War characters who are of the faith associated with the Warrior Lodge you’re in (though they can attack you). If you join a warrior lodge while not following a pagan faith, you'll gain the Sympathy for Pagans trait.
These societies tend to have more AI rulers in them than other societies.
Powers
Level | Power | Effect |
---|---|---|
1 | 决斗 | The duel interaction becomes available. |
1 | 盾女 | Appoint sisters or daughters as Shieldmaidens, allowing them to be appointed as commander or marshal. |
1 | 幸存者 | More likely to survive injuries. |
1 | 战争生涯 | Gain access to more battlefield events while leading troops. |
1 | 招募孩子 | Your child must be at least 12 and not a member of a (non-secret) society. Unless you are recruiting for a quest, you must be tribal/nomadic and your child must be landless/tribal/nomadic. |
1 | 战场性别平等 | Women who are warrior lodge members can be appointed as commander (but not marshal) by a same-religion liege. |
2 | 掠夺者 | When leading armies and sieging holdings, you have a greater chance of capturing enemies and looting artifacts. |
2 | 战士训练 | Spend renown to give yourself a unique Commander trait. These vary by lodge, and do not replace any traits you already have. |
2 | 召唤战士公会指挥官 | Spend renown to summon a courtier with high martial and a unique Commander trait. |
3 | 激励战士 | Spend renown to refill the garrison and levy of your holding. |
3 | 战争祭祀 | Spend renown to gain a temporary buff to your troops. |
4 | 不屈 | You can no longer suffer lethal injuries on the battlefield. |
4 | 荣耀的呼唤 | Spend renown to gain a reinforcing stack of troops from your lodge, as well as access to special tactics. |
4 | 选择一个军事发展方向 | Spend renown to give yourself one of three military lifestyle traits: , , or . |
4 | 传奇集结 | Begin building a Legend in the hope of establishing a Warrior Lodge bloodine. |
In addition, some powers are tied to being the correct religion in that religion's warrior lodge
Lodge-Specific Powers
Level | Power | Lodge | Effect |
---|---|---|---|
1 | 强悍 | 光明哨兵 |
Spend renown to remove physical injuries |
1 | 变成狂战士 | 狂狼战士 |
Go berserk, losing patient, wroth, and defensive leader traits, gaining aggressive leader and potentially the berserker traits (or potentially harming others). Can be used to try to escape out of prison. |
2 | 大草原的呼唤 | 鹰武士 |
If Nomadic, gives 1000 Population and 500 manpower. If Non-Nomadic, get a bonus to levy reinforcement rate. |
2 | 同舟共济 | 佩伦勇者 |
Summons a landless Slavic lodge member to lead a band of warriors in an ongoing war. |
2 | 进入战斗专注状态 | 烈焰守护 |
Reduce fertility and health for a bonus to Center flank command, Personal Combat Skill, or Morale Defence and Offence. |
3 | 召集乌戈战士 | 奥措追随者 |
Calls for warriors to assist in an ongoing war. |
3 | 波罗的要塞群 | 梅代娜大队 |
Instantly builds fortifications in settlements for renown cost. |
4 | 创制物神 | 风暴之子 |
Gain a powerful Fetish artifact. |
秘密教团
"在黑暗中播下真正信仰的种子,一旦你有了足够多的追随者,它会从阴影里破土而出。"
Some characters have a secret religion, meaning that they falsely profess faith in one religion while privately believing in another. Such characters have the option of creating or joining a corresponding "secret cult" and attempting to promote their true faith.
Members get missions and powers to induce Sympathy for their real religion in other characters in the realm as well as the population in the counties. At the highest rank, the ruler can organize a mass conversion of realm cultists. With careful groundwork, an extremely powerful religious revolt can be staged.
On the flip side, players can become members of a religious cult to undermine it from within, by keeping track of cultists with major titles within their realms.
Cultist abilities
Level | Ability | Target | Description | Requirements | Devotion Cost | Visibility effect |
---|---|---|---|---|---|---|
1 | 招募 | Adult | Invite a character who shares your secret religion to become a fellow cult member | 10y cooldown | Free | +5 (+2 if grandmaster) |
1 | 引导儿童信仰 | Child | Try to secretly convert your son, daughter, or ward. | Child is at least 8 years old. Must be parent or educator. 6y cooldown |
Free | +5 (+2 if grandmaster) |
1 | 唤起同情 | Adult | Try to give the character sympathy for your true religious group. | Target follows another religion group (and does not secretly follow your exact religion). 10y cooldown |
50 (free if quest target) | +2 (+0 if grandmaster) |
2 | 引导成人 | Adult | Try to secretly convert any adult in the realm. If successful, you may also invite them to join the cult without further visibility cost. |
If the target follows a religion in another group, they must have sympathy for your true group. 10y cooldown |
150 (50 if target is not a ruler) | +5 (+2 if grandmaster) |
3 | 做好准备 | County | Try to create a secret religious community in a province. More likely to succeed in demesne counties and with high diplomacy skill. If successful, the province will be ready to flip instantly when you openly convert. |
Control the province (or at least control a barony and be in the same top realm as the count?) | 300 (free for AI) | +5 (+2 if grandmaster) |
4 | 公开承认秘密信仰 | None | All members of the cult switch their public religion. Non-members with the same secret religion get an option to do the same, as do characters with sympathy for the religion group. Rulers immediately convert demesne provinces that had successfully prepared grounds. Note: any follower of a secret religion may decide to make it their public religion, but only this expensive ability causes other cultists to automatically do the same. |
Must be at peace. | 500 (free for AI) | No longer a cultist! |
Variations
Generic names for secret cults use the "(secret religion) Faithful" format.
Short guide
All these events are random for AI characters, but they are weighted by various things, and
Evoke sympathy
Base chances:
The event will give you a choice about how you want to evoke the sympathy of the target. Picking a choice that affects the target will give you a x3 bonus.
Induct adult
Base chances:
The event will give you a choice about how you want to try to convert target. Picking a choice that affects the target will give you a x3 bonus.
Option | Traits | Education or lifestyle | Other |
War | Is marshal | ||
Community | Has friend, lover, or child with 35+ opinion | ||
Philosophy | |||
Ruler |
External guide
Guide for converting people to a secret cult