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新手指南

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欢迎来到 十字军之王2(王国风云2)的世界, 这是一款混合了 RPG 元素的战略游戏。本指南旨在让新手玩家了解该做什么。

对于新手玩家来讲,上手第一件事应该是游玩教学战役(英文:Learning Scenario),教学战役可以在游戏读取完成后出现的提示框中进入。教学战役介绍了基本的游戏概念和游戏机制。 在很多网站上,如Paradox论坛的战报(英文:After Action Reports)以及Youtube上的《Let's Plays of CKII》等视频对增进游戏的了解也大有帮助。

本篇新手指南的假定没有扩展包处于开启状态。

选择一个角色

Unkown character.png

在“王国风云2(十字军之王2)”中,玩家所扮演的是统治者而非国家意志。开始新游戏时,单击“自定义游戏设置”以选择开始日期(1066年后任选)和扮演角色。玩家可玩角色有很多选项,新手开始时可能会晕头转向。所以请在选择角色时可以考虑从以下几个推荐领主入手:

  • “征服者威廉”剧本(1066年12月)对于初学者来说是最合适的游玩日期:很少有正在发生的重大事件,大多数领主都很弱小,科技水平低,大多数领地几乎没有完善,所以税收很低,征召兵相对较少。在征战四方的豪情真正涌现之前,可以利用小规模的几场战斗来理解这款游戏机制。
  • 通过在1066年剧本下的爱尔兰新手村历练,已经算是业界学习如何进行CK战争最为简单的方法,其中强烈建议选择幕穆国王穆尔哈德(King Murchad of Mumu)开局。因为这个时期的爱尔兰,各方领主实力较为弱小,算是独立于世事的桃源。
  • 另一方面,选择扮演一个强势领主的封臣,可以让你有一个君主保护你免受外界威胁。但是,玩家仍然容易受到国境内其他封臣势力进攻。单击“公爵领”地图模式按钮可有所了解,其详细信息,可参阅扮演封臣
    • 在神圣罗马帝国境内,波希米亚公爵弗拉季斯拉夫(Duke Vratislav of Bohemia)和托斯卡纳女公爵玛蒂尔达(Duchess Matilda of Tuscany)是玩家不错的选择,一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的哈德良波利斯公爵米海尔(Doux Michael of Adrianopolis)。
  • 一个庞大王国亦或帝国的君主在开始便承担着重大的责任。虽然玩家可能不会立即被消灭,但不甘寂寞的附庸所造成的内部冲突会使盛世王朝很快走向虚弱。作为玩家的你,必须提防这群不满的附庸,同时对邻国积极备战。
    • 对于初学者来说,开扮演波兰国王“英勇者”博莱斯瓦夫(King Boleslaw 'the Bold' of Poland)以及丹麦国王斯温(King Svend of Danmark)这几位独立君主也许是最安全的。

选择一个角色后,将出现游戏规则设定的提示框。禁用“战败溃退”选项和“缔结共同防御协定”选项将使玩家在战争中更容易上手,并且将密谋杀害设置为“直接行动”可以更轻松地将你的政敌做掉。

解除暂停之前

首先,试着把地图模式由最初的地图模式——Map mode terrain.png地形地图(Q)转变为更实用的地图模式:

  • Map mode realms.png 独立领主地图 (W)很适合独立的领主,因为你大多数时候是在和其他独立的统治者较量。
  • Map mode direct vassals.png直属封臣地图(F)适合在一个大国中的封臣,因为你大多数时候是在和其他封臣较量。

通常在解除暂停之前,还有一些事情需要解决。这些事都会展示在屏幕上方的一些圆形提醒中。

婚姻

Alert marriage.png

虽然某些角色在开始时就已经结婚了,其中一个开局最容易出现的提醒仍然是“统治者未婚”。特别是如果你是你的家族最后一个在世的成员,这就更加重要了。最好在解除暂停时就赶紧解决这事,因为其他大多数贵族们也是未婚,好的配偶人选很快会被一抢而空。

  • 点击你的头像。在寻找配偶人选之前,首先选择Obj get married.png“结婚”这一野心来快速获取10点威望(御前会议DLC激活后该野心仅对AI生效)。 然后,点击安排婚姻按钮Marry.png,打开一个按通常的优先度排序的潜在配偶人选名单。同角色寻找器一样,这个名单也可以按其他条件排序。
  • 选择婚姻类型时一定要确保诞下的孩子属于你的家族:扮演男性时选择普通婚姻,扮演女性时选择入赘婚姻。
  • 你配偶属性的一半将加在你的国家属性中,所以要寻找高属性的配偶。虽然除了学识之外,高等级的各项属性都非常有用,但由于可以增加直辖上限,高财政值就显得特别重要。
  • 避免与带有负面遗传特质的角色结婚,而试着与带有正面遗传特质的角色结婚,特别是Quick.png或者Genius.png这种全面提升角色能力的特质。Lustful.png也是一个对于配偶来说很有用的特质(当然对扮演角色来说也是一样)——特质能够提高生育能力,在游戏中尽快开枝散叶做到多子多孙可是建立一个强大家族的基石。
  • 避免与其他家族成员结婚。Inbred.png在表亲联姻中非常罕见,但一旦你的孩子有这个特质,其结果将是毁灭性的。
  • 尽量同能够和你签订互不侵犯协议的临近统治者通婚。互不侵犯协议随后可以升级为同盟,让你可以在战争中召唤姻亲的帮助。不过在刚开局时,在第一次婚姻就建立起同盟很困难,因为此时大多数配偶人选都是随机生成的出身低贱的角色。
  • 游戏中,角色在16岁进入成年,同时女性在46岁之后就无法生育了,所以选择配偶越年轻越好。在开局阶段,由于16岁是成年的界限,同时也有许多在游戏开始时生成的角色,大多数配偶人选都是16岁。女性结婚后要怀孕的话可能要花上一点时间。

结婚后,如果御前会议DLC未激活,选择“拥有一个儿子/女儿”野心可以增加生育能力。御前会议DLC激活之后可以选择“培养一个继承人”野心。

Alert heir marriage.png

如果你的继承人是本家族的又没有结婚,你会收到“继承人未婚”的提醒。你应该按相同的原则为他寻找一个合适的配偶。要扩张你的家族的话,为其他家族成员安排婚姻是个明智的选择。

内阁成员

5名内阁成员将帮助你治理你的领地。在游戏开始时,领内最适任角色将会被任命,你需要指派他们去完成一项任务,列如:

Alert appointment.png

当一位内阁成员死亡或离开内阁时,你将收到一个“内阁成员空缺”的提醒,此时应当立刻着手任命以为继任者并指派一项任务给他。你通常应该选择能力最出色角色,或者一位能力出色的封臣来取悦他。避免任命一位对你有着负好感度的角色作为你的间谍总管。他不会在发现反对你的阴谋时警告你,并有可能加入他们的阴谋。

角色系统

角色的优点和缺点主要在于属性特质

统治者的属性受其宫廷议员的属性和配偶属性的一半所影响,以确定该属性的最终影响。五个属性是:

  • 外交影响其他角色对你的好感。外交属性非常重要,在角色互动事件中获得更好的选项,增加他人好感。
  • 军事影响角色作为指挥官的一项属性。军事影响你征召数量,使其成为领地存续的关键所在。
  • 财政影响统治者的税收收入和直辖数量,这将使你人物的资产效益最大化。
  • 密谋会影响角色组织阴谋和揭露他人阴谋的效率。这对于增加你的阴谋力量和你提防他人针对你的密谋。
  • 学习影响科技研究点数的增长。拥有高学识的附庸能有效加快技术的传播,但对于玩家角色来说,这并不重要。

进一步增强角色的能力是特质。特质影响角色的方方面面,小到数值,大到完全改变一个角色的处事方式。玩家可以将鼠标悬停在特质上以查看其效果的具体说明(主要是属性,好感,实战能力和健康的几种加成)。

除了说明里显示的之外,大多数特质都会影响角色所遭遇的某些事件。这有时会导致特征未显示的主要影响。例如,怯懦特质虽然与纯粹有增益效果的勇敢特质相反,并且具有严重的负面影响,但也确实使得角色不太可能受伤、被杀或在战斗中被捕获。

基于各种因素,每个角色都有一个游戏中每个其他角色对其的好感。通过授予荣誉称号送礼物保持附庸好感。像高好感的附庸越多,他们上缴的税款和提供的征召兵数就越多。

游戏初期

在接触暂停游戏之后 (␣ Space), 你可以用 (+/-) 调整速度, 默认速度为1 Speed 1.png ,即非常慢。 你可以在和平时期用更快的游戏速度让时间过得更快;同样,放慢速度会让你更轻松的指挥战争。5倍速 Speed 5.png 会让你的电脑以最快速度运行,但最好只在你需要跳过一长段时间时使用。

建立战争金库

作为一名统治者,首要任务之一便是累积足够的财富,以便用于升级你的地块。选择“建立战争金库”的野心并以完成此目标为最优先。这个野心的目标随统治者的级别不同而有所变化——伯爵对应300财富,公爵对应500财富,诸如此类。纵观整个游戏,将财富保持在最低限度十分必要。这样你就可以租用雇佣军来抵挡入侵或战争(或者处理讨厌且强大的封臣),超额的资金则可以用来升级地块。因此,比如在扮演伯爵时,你应该保证任何时间都至少有300财富,而后在有足够的资金时再花钱升级兵营。

升级地块

当升级地块时,优先建造可以产生财富的选项,这样你就可以更快的积累财富来建造更多的升级。你应当优先升级你首都所在省份的地块,之后再升级其他省的地块。这在你把军事总管放到首都去训练部队或财政总管去首都提高税收时特别有效。当你创造了足够多的财富,你会发现在你所把持的省份建造新的地块十分有用。在一个省中全是城堡(这样可以提升你能征召的部队数量),而在其他所有省份建造建造城市,以期从城市税中提高收入通常是个不错的主意。

扩展你的家族

一个早期应该优先做的事情是尽可能的生孩子去延续你的遗产。

你的 家族 是游戏的核心。你扮演着这个家族里的某个角色,在某些时刻,角色将会死亡。你的首要任务是确保你的继承人属于你的家族并尽你所能的为他做好准备——这意味着消除潜在威胁,为了换一个继承人而修改 继承 法甚至 处决

你很快就会得到关于求婚的回应:在这个阶段选择 威望 要优于选择黄金。 这个初始的威望会略微提升你附庸的 好感

Alert ambition.png

如果你扮演的角色没有孩子,你可以点击有一个儿子 Obj have a son.png 野心 来获得一个 生育能力 提升。

培养一个继承人

Alert guardian.png

当你的家族的孩子到了6岁,你会看到孩子缺少儿童生活重心的提示,应尽快进行选择。一般而言推荐责任(管理方向)、争斗(军事方向)。而比较万金油的是节俭,其对各个发展方向均有帮助。如果孩子与你宗教或文化不同,你可能会希望将其纠正,此时建议选择传统重心,因为信仰导致的狂热这个儿童特质一般没什么用。当孩子满12岁时,你将收到为孩子选择教育重心的提醒,这会决定最终的教育特质种类,请谨慎选择。一般而言推荐管理(提供更大的直辖领地上限),军事(提供更多的征召兵),如果扮演大国的君主则外交也不错。监护人一般设定为自己来纠正孩子可能获得的坏特质。此条详见教育

Alert unlanded son.png

As your dynasty expands, and depending on your realm succession law, you may get the Unlanded Sons alert. As a beginner it might be best to ignore it and take the monthly Prestige penalty, because landing your heir means losing control over him, and landing your other sons means giving power to the future rivals of your heir.

Expanding your realm

There are two main ways to expand your realm - war and marriage:

  • War is the most direct way to expand. There are many ways to declare war, however you must have a Casus Belli (or CB). A CB is simply a valid reason in the eyes of other nobility to declare war.
  • Marriage is usually a more complicated way to expand, that involves marrying your heir within the line of succession of a title, and then trying to get to closer via intrigue to ensure one of your descendant one day either inherits the title, or gets a claim on it.

The simplest way to declare war is to press a claim for yourself CB claim.png. Claims are shown on the character page underneath your holdings. Claims can be gotten in many ways but the simplest is through the Fabricate Claim Chancellor mission.

You should first expand in your de jure realm, and then try to expand in counties that are de jure part of the title above your primary title. The de jure structure can be seen by going to the title view (F1) and checking the "de jure" checkbox, or by switching between map modes - de jure duchies (I), de jure kingdoms (O), de jure empires (P).

Alert de jure.png

If you are a duke or higher then you may have a Can Press De Jure Claims alert, which means as long as you hold that duchy (or higher title) you can declare war to claim those counties.

Alert claims.png

Some of your courtiers or vassals may have claims on titles outside the realm, which you can press on their behalf. In order to vassalize the claimed title, the rank of the claimed title must be lower than yours and the claimant must either already have a title in your realm or be of your dynasty. So you should probably ignore this alert for now.

Once you have a valid CB you can declare war. Before declaring war though, you should first review your enemy's capabilities. Click on the defender's portrait to open the Character Interface for him or her, then check the number next to the Army Levies icon. If you are not outnumbered, next ensure that the defender has no major allies by checking the Allies tab, which displays the names of his or her allies and the ally's relationship to the character. A relationship in green letters indicates that the ally is available to be called to war - though may not necessarily join - while red lettering indicates that the ally cannot be called to war. Then declare war via the Diplomacy View. Now raise all your levies, gather them together, and march into their land. As long as you significantly outnumber your enemy, victory should come easily. If your armies are close in size, however, ensure that you appoint the best commanders you can to lead the army and try to ensure that the armies engage in favorable (to you) terrain. Don't attack across rivers if your forces aren't much larger than the enemy, as that puts you at a disadvantage. After defeating his army in battle, you just need to siege his holdings, and victory will be yours.

Continue this way and you'll eventually forge yourself a powerful realm, and be able to take on more major powers. If you lose an offensive war, the most you stand to lose is that claim, some Prestige and some Wealth, so it's not game over if you don't succeed.

The effects of a war's different outcomes are fixed, i.e. unless the peace results say otherwise, you cannot gain counties you're not pressing a claim for by occupying them and they will be returned to their holders when the war ends.

Alert levies.png

After a few months, the alert Vassal Levies Raised Too Long will appear: your vassals are slowly starting to get angry that you raised their levies; it will slowly improve back once the levies are disbanded. Try to avoid lengthy wars and wait a few years between each war to keep the vassals' opinion penalty to a minimum. Once your realm has expanded, you will not need all your vassal levies at the same time to win wars against weaker opponents.

Alert create title.png

When you control enough of a title's de jure territory, you can create it. Creating titles grants Prestige and, if the title is of a rank higher than your current rank, increases your rank. If you are a count, try to become a Duke, then a King. You will need to look at the requirements for the title to be created. Don't hoard titles, as holding more than two duchies causes an opinion penalty among your vassals. Distributing duchies (and kingdoms if you're an emperor) helps keep you under your vassal limit, as only direct vassals count towards your vassal limit. If you are a vassal, you cannot create a title of same rank as your liege and you will need to either to usurp him or gain independence.

Granting landed titles

Alert demesne.png

When you personally hold too many holdings and exceed your demesne size limit, the alert Demesne too Big will appear. You should give less interesting titles to some characters in your realm with good attributes.

Click the Find Characters button and set it to search your realm for men who aren't in prison, aren't rulers, and have your religion and your culture. Only give titles to characters with the same religion and culture as you. In order to avoid vassals becoming too powerful, don't grant landed titles to characters who already have them—ideally, your counts should only hold one county and your dukes should only hold one duchy and within that only the capital county. (The exception is granting multiple titles to your heir, as they will return to you upon succession.) Giving landed titles to your kinsmen helps spread your dynasty, but be careful about empowering pretenders and those with claims to your titles. Give minor holdings in a county to generated characters by right-clicking on the holding in the Province Interface and clicking Create New Vassal.

Also consider the traits your subjects have, as they affect both their skills and behavior. While deciding on who to land, take note of the following traits:

  • Honest.png - Much less likely to join plots.
  • Deceitful.png - Much more likely to join plots.
  • Ambitious.png - Aggression and opinion penalties towards their liege make them generally poor vassals.
  • Content.png - Opinion bonuses and less aggressive AI make it easy to keep these vassals weak.
  • Zealous.png - More likely to proselytize and wage their own holy wars if strong enough.
  • Trusting.png - Less likely to join plots and much easier to assassinate should the need arise.

Planning ahead

When starting as a smaller count or duke, your first objective will likely be to unite the duchy you are in. If you are a duke, work on gaining control of any county within your duchy that you don't currently have. If you are a count, aspire to be the duke of whatever duchy you are in. This is more important if you are a vassal; while vassal counts don't get any bonus to levies from their capital, a vassal duke will get a 25% bonus for their capital and a 15% bonus for holdings within their capital duchy.

CKII is a sandbox game and has no strict winstate. As long as at least one landed member of your dynasty survives (of at least the rank of count), the game will continue until 1453 (the conventional end date of the Middle Ages) and at the end you will get the same dynasty score screen you would get if you had resigned earlier.

Later on

Keeping vassals weak

It is important to keep your demesne strong and your vassals in check. If some vassals are getting too strong, or if you haven't reached your demesne limit yet, consider plotting to revoke a title Plot gain title.png, whenever available. As long as you are under your demesne limit, try to hold all the counties within your capital duchy.

Once in every ruler's lifetime, crown authority can be increased. You should maintain at least Medium crown authority, which prevents vassals from declaring war on each other. Increasing crown authority upsets your vassals, so try to do it after a long reign. Higher crown authority increases the opinion penalty with your vassals, and the benefits may not be worth angering them. Lowering crown authority does not cause the current succession law to be lost if it required the higher crown authority, and a common strategy is to raise crown authority to High to implement Primogeniture, then lower it back to Medium with the next ruler.

Alert title loss.png

If under Gavelkind succession law, you may get the Title Loss on Succession alert. You should try switching as soon as possible (minimum 10 years reign) to an easier and more stable succession law, such as Primogeniture or Feudal Elective. The longer you wait, the easier it should be, because of the long reign and prestige opinion bonus your vassals will have toward you.

领地建设

一个出色的CK玩家,应合理地管控你手里的每一分钱,所以每当你有闲钱时,应该优先考虑扩充自己的硬实力。 当然,合理投资能为玩家提供更多的税收或军队,但总是需要一段时间才能获得回报的。 建议前期坚持投资那些牢牢把握的伯爵领,因为你的封臣会自己改善他们的领地建筑(虽然很慢)。

Technology

There are three categories of technology: Military, Economy, and Culture. Over time, the realm accumulates points in each category.

Alert technology.png

When you have a surplus of technology points, the alert You Should Invest in a Technological Advance will appear. You should spend the technology points generated in your realm to boost specific technologies. The others will slowly improve over time. The most important are:

  • The unit from your cultural building
  • Military Organization (military)- Benefits all units, makes attrition more manageable.
  • Castle Infrastructure (economy)- More tax income and unlocks buildings for bigger armies.
  • Improved Keeps (economy)
  • Majesty (cultural)- Reduced short reign penalty makes succession easier.
  • Legalism (cultural)- Unlocks more powerful laws.

Succession

Eventually your character will die, be it from illness, battle, assassination, or old age. Once your character dies, you continue playing as his dynastic heir Dynasty heir.png.

The new ruler is significantly weaker in the first few years after a succession. Vassals' opinions of the new ruler will be low, resulting in fewer available troops and a higher chance of revolt. Other dynasty members may attempt to claim your title or kill you. You should first pause the game and review all the alerts and a few other things:

Alert demesne.png

Look for Demesne too Big alert. Your new character may have a different demesne limit, due to a different state Stewardship: give out some holdings to some unlanded characters, thereby gaining new friends while also reducing the opinion penalty from existing vassals.

Alert imprison.png

In case you get the Righteous Imprisonment alert, check if you can throw some angry vassal in prison without incurring tyranny. Once imprisoned a character cannot plot or join factions anymore, and is no longer a threat to you.

Send your councillors:

  • to improve diplomatic and religious relations with angry direct vassals.
  • to prepare for a rebellion by training troops with your Marshal
  • to discover plots or discourage an angry powerful vassal from joining a faction.
Alert faction.png

After a few months and despite your best efforts, angry vassals may group into a faction that becomes dangerous. You can weaken a faction by bribing or imprisoning the most powerful faction members. If you think you can crush it (refer to the faction view to see their strength), you can let the revolt break out.

See also