欢迎来到 十字军之王2（王国风云2）的世界, 这是一款混合了 RPG 元素的战略游戏。本指南旨在让新手玩家了解该做什么。
- 通过在1066年剧本下的爱尔兰新手村历练，已经算是业界学习如何进行CK战争最为简单的方法，其中强烈建议选择幕穆国王穆尔哈德（King Murchad of Mumu）开局。因为这个时期的爱尔兰，各方领主实力较为弱小，算是独立于世事的桃源。
- 在神圣罗马帝国境内，波希米亚公爵弗拉季斯拉夫（Duke Vratislav of Bohemia）和托斯卡纳女公爵玛蒂尔达（Duchess Matilda of Tuscany）是玩家不错的选择，一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的哈德良波利斯公爵米海尔（Doux Michael of Adrianopolis）。
- 对于初学者来说，开扮演波兰国王“英勇者”博莱斯瓦夫（King Boleslaw 'the Bold' of Poland）以及丹麦国王斯温（King Svend of Danmark）这几位独立君主也许是最安全的。
- 点击你的头像。在寻找配偶人选之前，首先选择“结婚”这一野心来快速获取10点威望（御前会议DLC激活后该野心仅对AI生效）。 然后，点击安排婚姻按钮，打开一个按通常的优先度排序的潜在配偶人选名单。同角色寻找器一样，这个名单也可以按其他条件排序。
- 宫廷司祭到任何一个不同信仰的伯爵领进行传教 ，或者到你的首都研究文化科技
如果你扮演的角色没有孩子，你可以点击有一个儿子 野心 来获得一个 生育能力 提升。
当你的家族的孩子到了6岁，你会看到孩子缺少监护人的提醒，应尽快提供教育。Children will usually get an education trait for the same attribute as the guardian's education trait, with the guardian's other traits also influencing the child's traits. It is best to educate your heir yourself to have more control over what traits he gets.
As your dynasty expands, and depending on your realm succession law, you may get the Unlanded Sons alert. As a beginner it might be best to ignore it and take the monthly Prestige penalty, because landing your heir means losing control over him, and landing your other sons means giving power to the future rivals of your heir.
Expanding your realm
There are two main ways to expand your realm - war and marriage:
- War is the most direct way to expand. There are many ways to declare war, however you must have a Casus Belli (or CB). A CB is simply a valid reason in the eyes of other nobility to declare war.
- Marriage is usually a more complicated way to expand, that involves marrying your heir within the line of succession of a title, and then trying to get to closer via intrigue to ensure one of your descendant one day either inherits the title, or gets a claim on it.
The simplest way to declare war is to press a claim for yourself . Claims are shown on the character page underneath your holdings. Claims can be gotten in many ways but the simplest is through the Fabricate Claim Chancellor mission.
You should first expand in your de jure realm, and then try to expand in counties that are de jure part of the title above your primary title. The de jure structure can be seen by going to the title view (F1) and checking the "de jure" checkbox, or by switching between map modes - de jure duchies (I), de jure kingdoms (O), de jure empires (P).
If you are a duke or higher then you may have a Can Press De Jure Claims alert, which means as long as you hold that duchy (or higher title) you can declare war to claim those counties.
Some of your courtiers or vassals may have claims on titles outside the realm, which you can press on their behalf. In order to vassalize the claimed title, the rank of the claimed title must be lower than yours and the claimant must either already have a title in your realm or be of your dynasty. So you should probably ignore this alert for now.
Once you have a valid CB you can declare war. Before declaring war though, you should first review your enemy's capabilities. Click on the defender's portrait to open the Character Interface for him or her, then check the number next to the Army Levies icon. If you are not outnumbered, next ensure that the defender has no major allies by checking the Allies tab, which displays the names of his or her allies and the ally's relationship to the character. A relationship in green letters indicates that the ally is available to be called to war - though may not necessarily join - while red lettering indicates that the ally cannot be called to war. Then declare war via the Diplomacy View. Now raise all your levies, gather them together, and march into their land. As long as you significantly outnumber your enemy, victory should come easily. If your armies are close in size, however, ensure that you appoint the best commanders you can to lead the army and try to ensure that the armies engage in favorable (to you) terrain. Don't attack across rivers if your forces aren't much larger than the enemy, as that puts you at a disadvantage. After defeating his army in battle, you just need to siege his holdings, and victory will be yours.
Continue this way and you'll eventually forge yourself a powerful realm, and be able to take on more major powers. If you lose an offensive war, the most you stand to lose is that claim, some Prestige and some Wealth, so it's not game over if you don't succeed.
The effects of a war's different outcomes are fixed, i.e. unless the peace results say otherwise, you cannot gain counties you're not pressing a claim for by occupying them and they will be returned to their holders when the war ends.
After a few months, the alert Vassal Levies Raised Too Long will appear: your vassals are slowly starting to get angry that you raised their levies; it will slowly improve back once the levies are disbanded. Try to avoid lengthy wars and wait a few years between each war to keep the vassals' opinion penalty to a minimum. Once your realm has expanded, you will not need all your vassal levies at the same time to win wars against weaker opponents.
When you control enough of a title's de jure territory, you can create it. Creating titles grants Prestige and, if the title is of a rank higher than your current rank, increases your rank. If you are a count, try to become a Duke, then a King. You will need to look at the requirements for the title to be created. Don't hoard titles, as holding more than two duchies causes an opinion penalty among your vassals. Distributing duchies (and kingdoms if you're an emperor) helps keep you under your vassal limit, as only direct vassals count towards your vassal limit. If you are a vassal, you cannot create a title of same rank as your liege and you will need to either to usurp him or gain independence.
Granting landed titles
When you personally hold too many holdings and exceed your demesne size limit, the alert Demesne too Big will appear. You should give less interesting titles to some characters in your realm with good attributes.
Click the Find Characters button and set it to search your realm for men who aren't in prison, aren't rulers, and have your religion and your culture. Only give titles to characters with the same religion and culture as you. In order to avoid vassals becoming too powerful, don't grant landed titles to characters who already have them—ideally, your counts should only hold one county and your dukes should only hold one duchy and within that only the capital county. (The exception is granting multiple titles to your heir, as they will return to you upon succession.) Giving landed titles to your kinsmen helps spread your dynasty, but be careful about empowering pretenders and those with claims to your titles. Give minor holdings in a county to generated characters by right-clicking on the holding in the Province Interface and clicking Create New Vassal.
Also consider the traits your subjects have, as they affect both their skills and behavior. While deciding on who to land, take note of the following traits:
- - Much less likely to join plots.
- - Much more likely to join plots.
- - Aggression and opinion penalties towards their liege make them generally poor vassals.
- - Opinion bonuses and less aggressive AI make it easy to keep these vassals weak.
- - More likely to proselytize and wage their own holy wars if strong enough.
- - Less likely to join plots and much easier to assassinate should the need arise.
When starting as a smaller count or duke, your first objective will likely be to unite the duchy you are in. If you are a duke, work on gaining control of any county within your duchy that you don't currently have. If you are a count, aspire to be the duke of whatever duchy you are in. This is more important if you are a vassal; while vassal counts don't get any bonus to levies from their capital, a vassal duke will get a 25% bonus for their capital and a 15% bonus for holdings within their capital duchy.
CKII is a sandbox game and has no strict winstate. As long as at least one landed member of your dynasty survives (of at least the rank of count), the game will continue until 1453 (the conventional end date of the Middle Ages) and at the end you will get the same dynasty score screen you would get if you had resigned earlier.
Keeping vassals weak
It is important to keep your demesne strong and your vassals in check. If some vassals are getting too strong, or if you haven't reached your demesne limit yet, consider plotting to revoke a title , whenever available. As long as you are under your demesne limit, try to hold all the counties within your capital duchy.
Once in every ruler's lifetime, crown authority can be increased. You should maintain at least Medium crown authority, which prevents vassals from declaring war on each other. Increasing crown authority upsets your vassals, so try to do it after a long reign. Higher crown authority increases the opinion penalty with your vassals, and the benefits may not be worth angering them. Lowering crown authority does not cause the current succession law to be lost if it required the higher crown authority, and a common strategy is to raise crown authority to High to implement Primogeniture, then lower it back to Medium with the next ruler.
If under Gavelkind succession law, you may get the Title Loss on Succession alert. You should try switching as soon as possible (minimum 10 years reign) to an easier and more stable succession law, such as Primogeniture or Feudal Elective. The longer you wait, the easier it should be, because of the long reign and prestige opinion bonus your vassals will have toward you.
一个出色的CK玩家，应合理地管控你手里的每一分钱，所以每当你有闲钱时，应该优先考虑扩充自己的硬实力。 当然，合理投资能为玩家提供更多的税收或军队，但总是需要一段时间才能获得回报的。 建议前期坚持投资那些牢牢把握的伯爵领，因为你的封臣会自己改善他们的领地建筑（虽然很慢）。
There are three categories of technology: Military, Economy, and Culture. Over time, the realm accumulates points in each category.
When you have a surplus of technology points, the alert You Should Invest in a Technological Advance will appear. You should spend the technology points generated in your realm to boost specific technologies. The others will slowly improve over time. The most important are:
- The unit from your cultural building
- Military Organization (military)- Benefits all units, makes attrition more manageable.
- Castle Infrastructure (economy)- More tax income and unlocks buildings for bigger armies.
- Improved Keeps (economy)
- Majesty (cultural)- Reduced short reign penalty makes succession easier.
- Legalism (cultural)- Unlocks more powerful laws.
The new ruler is significantly weaker in the first few years after a succession. Vassals' opinions of the new ruler will be low, resulting in fewer available troops and a higher chance of revolt. Other dynasty members may attempt to claim your title or kill you. You should first pause the game and review all the alerts and a few other things:
Look for Demesne too Big alert. Your new character may have a different demesne limit, due to a different state Stewardship: give out some holdings to some unlanded characters, thereby gaining new friends while also reducing the opinion penalty from existing vassals.
In case you get the Righteous Imprisonment alert, check if you can throw some angry vassal in prison without incurring tyranny. Once imprisoned a character cannot plot or join factions anymore, and is no longer a threat to you.
Send your councillors:
- to improve diplomatic and religious relations with angry direct vassals.
- to prepare for a rebellion by training troops with your Marshal
- to discover plots or discourage an angry powerful vassal from joining a faction.
After a few months and despite your best efforts, angry vassals may group into a faction that becomes dangerous. You can weaken a faction by bribing or imprisoning the most powerful faction members. If you think you can crush it (refer to the faction view to see their strength), you can let the revolt break out.
- Guides category, for more specific concept-related guides