这是一份针对我比较喜欢的开局的指南，也就是在1066年作为一个伯爵或公爵开始游戏。但如果你开局时是某人的封臣，你的第一个目标可能就是接管你的领主的土地。如果你不想这样玩的话，你最好还是作为一个独立的领主开始游戏。 Note that independent counts get a +50% bonus to their levies in their capital, while vassal counts do not get any bonus. In addition to the capital county bonus, independent dukes and above get a +25% bonus to levies in their holdings within the capital duchy. (For vassal dukes and kings, the bonuses are +25% for capital, and +15% for capital duchy).
I tend to go for ahistorical conquests, as radically different from history as possible. To that end, a couple of interesting vanilla map starts in 1066 are the Count of Napoli, who is the only Greek Orthodox in Italy and Lübeck, which starts nestled between three incredibly strong powers and a single county with a claim next door. There are obviously quite a few more but these serve as good examples since both of these are extremely difficult to survive, much less do well with, so I pull out all the stops as I will outline below. Be warned that some of these tactics are quite gamey.
为了摆脱你那些讨厌你的卑鄙的/高密谋的庭臣，你有两个选择。 一、你可以用入赘婚姻把他们嫁出去（穆斯林不适用），我喜欢用这种方式来对付那些高阴谋的人，因为试图逮捕他们可能会让一个高密谋的人逃到另一个人的宫廷里，并且永远密谋要杀你；二、或者干脆监禁/处决他们。通过入赘婚姻，他们的新妻子/宫廷不可能忽视你，所以他们更有可能关注自己的新环境。当你想要以入赘婚姻的方式摆脱的一个庭臣时，试着挑选有土地的女人（比如Matilda） - 这会防止AI在你还没有建立王朝之前就获得早期的继承权，并至少在下一代让他们保持独立。他们不会为此感谢你，但当你在20年后不再面对窘境时，你会感谢你自己。
至于要留下谁，基本上是留下任何一个你不能用更高的数值来取代的庭臣。一般来说，15+是我的'好吧，我要留住这个家伙'的平衡点。显然，这并不适用于间谍，因为-100好感的间谍就好比乞求任何哪怕是最微小的理由（甚至根本没有理由）的人来通过阴谋百分之百来成功谋杀你。还记得要摆脱那些恨你的女人——那些阴谋诡计的女人会对你的阴谋起到推波助澜的作用。通常家庭成员和女人都不在乎暴政，但有时他们确实在乎 - 我不确定确切的条件，因为我还没有找到，不管怎样如果她们在乎了就把他们嫁出去 - 我们会尽快找到superwomen，所以尽快把那些你搞不定的女人处理掉。和入赘婚姻一样，我试着把他们嫁给我能找到的最高等级的有土地的男性 - 从我的宫廷里随便挑一个女孩，这样就阻止了她们获得联盟/继承权。这是件小事，但你也是。
直到你放弃多余的男爵领之前，不要真的去点击"设为首都"按钮 -- 也许你很走运，根本不需要挑选首都。
Building a new council
If you are lucky, some of the vassals generated at the end of your tyranny will have decent stats. Probably not, either way it's time to do probably the most tedious work which is to fill your council with top talent. This will become much, much easier later on when many courtiers are claimants eager to leave their current court. Initially, however, you are completely at the mercy of the RNG.
Open up the character finder. Select "men", "adult", "my religion group", and "not ruler". Sort by the stat you want, work your way down. Get a chancellor first, because his boost to your state diplomacy will increase foreign opinion toward you and make bribes much more effective. Alternatively, depending on your religion/culture/game rules, you might be able to take female courtiers with high attributes as concubines and then appoint them as councilors. This is especially helpful in cases where your diplomacy stat isn't high enough to invite them normally, as well as potentially saving bribe money.
It is ridiculously difficult early on to invite someone who hates their liege and loves you and have them accept, and it is one of my pet peeves with this game. Later on the 'unable to press my claims' modifier will make it a ton easier to find people to invite but right now you are out of luck.
A courtier (with no reason to move) is a potential invitee if their opinion of their liege is 12 or lower. You must then increase their opinion of you to be 75 more than (double their positive opinion of liege, or half their negative opinion of liege). Bribes are your main tool here. In some cases, you can abuse the "entrusted ward" bonus. Be sure your bribes will tip them, because your income is probably horrendous despite having a bit of cash.
Hopefully you can quickly find someone with 15+ skill, going straight down the list. Eventually you will find that charitable great steward with the cruel greedy arbitrary liege. If you're incredibly patient, you can sometimes grab unmarried men by suggesting for them a wife who would hate their liege, and then inviting their wife.
Using your new court
Your invitations are now flying through the air via the magic medieval post office. You may also be putting down a rebellion from a failed imprisonment. Luckily, those who witnessed your tyrannical attempt at imprisonment are gone, and by the time you put down the rebellion, you will have a free revoke. If you can't revoke due to Crown Authority then you may end up killing/banishing again but for only one or two with any new vassals starting with +20 it isn't as big of a deal.
Find wives for your unmarried men, focusing on women who will tutor your future council members and heirs. Also consider marrying in high-intrigue, content women so you can plot against other courtiers as needed.
You may wish to leave lowborn councilors unmarried, so that when they die, you inherit back the bribes and salaries you paid them.
The main reason you kept the baronies in your capital is for your marshal and steward to apply their magic. If you own a city, you get -75% to income. However, if you got a decent steward and he applies a +50% it's only -25%. If you have Trade Practices 2 then it's only -5%. With much higher income cities, you will quickly notice your capital city outstripping any castle you have. Temples remain negligibly useful with sub-castle income but I keep them in the capital until I have something better simply for the levies, which brings me to the fact that the marshal job will also increase levies for all your holdings in a county, so the 300 to 375 troops with just the castle becomes a 700 to a respectable 1k-ish combat group. Just so you know, even if you get it to the point where you have no penalty it will always be annoyingly red with the icon up top.
Send your spymaster to Study Technology in a province where key technologies are higher than your capital. Most likely, you want to improve Legalism and Military Organization. The following locations are frequently good: Firenze in Italy (later starts), Alexandria in Egypt, Constantinople in Greece, and Dwin in Armenia.
Your chancellor should probably be sent to Improve Relations with a scary neighbor or a powerful vassal. This is less because the diplomacy mission is secretly useful and more because it has no chance of dying and keeps him from leading troops. The chaplain is probably busy converting but after that just put him on Culture research to improve Legalism.
Preparing your realm for long-term survival
Start upgrading your holdings, beginning with your capital's castle. If you expect to stay in your location for a while, start with economic buildings, so you can upgrade military buildings faster in the future. If you stay put for a long time, it may be worthwhile to also upgrade your city and then your church, even though you only get some of their income. See Holdings#Strategies.
Acquire a coastal duchy. The maneuverability of ships gives you many advantages in warfare. You may even be able to defend against larger enemies, by offloading your army into enemy territory just long enough to distract their army from sieges in your realm.
Once you get to the point where you own at least an entire duchy of coastal provinces without conquest modifiers, you are now officially a monster yourself and unlikely to be wiped out (except by disasters such as a Jihad). I will leave this guide at that point, as you are not a small fish any more and should be able to pursue normal avenues of conquest/expansion.
I hope this guide helps and feel free to post any feedback in the discussion page.