领主税

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一笔巨大的收入来自你的封臣.

一个公式,每个封臣分别如下:

领主税 = 封臣收入 x 税收比率 x 惩罚修正

其中:

  • 封臣收入 是封臣的全部稳定收入.它包括了封臣的直辖收入, 领主税来自他们的自己的封臣和贸易收入.
  • 税收比率 领主法律设置之一. 分别应用于的封臣所拥有的不同 政府 类型。
  • 惩罚修正 可能会被应用于:
    • 负面观点:-20好感-20%税收, 诸如此类
    • 超过封臣限制: 取决于超过封臣上限的数量比例.
    • 贵人(共和国): -50% for vassal patricians (including vassal doges)
    • 超过直辖领限制:超过 -20% 每县/地产 , 最多超过5个 -100% .

封臣支付收入在领主的封臣页面中展示, 以及所有的每个封臣的政府类型也同样被展示在领主的 demesne screen.

游牧 部族不会支付税收给可汗.

税收法律

税收法律是领地中 地产法律 (未启用御前会议) or 领土法律 (启用御前会议).

未启用御前会议

Without Conclave, there is a tradeoff between taxes and vassal opinion.

Beware of the side effects of increasing taxes: while maximizing income is pretty simple, it can have a drastic effect on other areas of your realm. Increasing taxes on nobles (without Conclave DLC) make them like you less, and thus make them more likely to rebel and give you less levies. Too high taxes can thus make your realm considerably weaker, and massively increase internal turmoil. You can thus easily end up spending more time and money on placating your vassals and putting down rebellions than you earn in increased income. This is especially important to consider when it comes to the Catholic clergy. So while you might end up earning more money, if you're not careful you'll never actually get to use that extra money for anything useful, instead using it up in unit upkeep and bribes.

It is relatively safe to raise taxes on mayors, as they can't rebel and barely provide troops anyway.

If your realm is stable, you may consider taxing nobles as well. Your successor will not need to be popular in order to eliminate these taxes after you die.

领主税法

封建税

(非穆斯林)

免税
  • 0% 税收
Small
  • 10% 税收
  • -10 好感
Large
  • 20% 税收
  • -20 好感
严苛
  • 30% 税收
  • -30 好感
城市税 Minimal
  • 15% 税收
  • +10 好感
正常
  • 25% 税收
Large
  • 35% 税收
  • -10 好感
严苛
  • 45% 税收
  • -20 好感
神殿税

(非穆斯林)

免税
  • 0% 税收
  • +20 好感
Minimal
  • 35% 税收
中等
  • 45% 税收
  • -10 好感
Large
  • 55% 税收
  • -20 好感
伊克塔税

(穆斯林)

免税
  • 0% 税收
  • +10 好感
Small
  • 10% 税收
Large
  • 20% 税收
  • -10 好感
严苛
  • 30% 税收
  • -20 好感

最大化

Now that we know how tax works and what affects it, we can now work out how to maximize it. First we've got simple construction, which will directly increase the income of a holding, which will trickle down as tax. Constructing buildings in your vassals' holdings gives less of a return on your investment than building in your own demesne. As such, when seeking to maximize income, you should build as many income buildings in your demesne as possible. However, funding construction for your vassals will increase their opinion of you for some time; weigh your options and plan accordingly.

Next, you can increase the tax law to make your vassals pay more. However, if their opinion is already low enough, this will not pay off, with a full list here:

  • 10% -> 20% gives more as long as opinion is originally above -80 (0.1 * 0.2 = 0.2 * 0.1)
  • 15% -> 25% gives more as long as opinion is originally above -75 (0.15 * 0.25 = 0.25 * 0.15)
  • 20% -> 30% gives more as long as opinion is originally above -70 (0.2 * 0.3 = 0.3 * 0.2)
  • 25% -> 35% gives more as long as opinion is originally above -65 (0.25 * 0.35 = 0.35 * 0.25)
  • 30% -> 40% gives more as long as opinion is originally above -60 (0.3 * 0.4 = 0.4 * 0.3)
  • 35% -> 45% gives more as long as opinion is originally above -55 (0.35 * 0.45 = 0.45 * 0.35)
  • 45% -> 55% gives more as long as opinion is originally above -45 (0.45 * 0.55 = 0.55 * 0.45)

As such, higher tax will almost always equal more income, but this does not take into account the hit to levies, nor the chance of rebellion. For Catholic clergy, it's best to leave clergy tax rates at 35%; any increase might anger them to the point whereby they pay taxes to the Pope and withhold levies from you.

启用 御前会议

御前会议DLC处于激活状态, 税收法律取代了义务法律, 允许统治者去 移动 强制提供的领地内的封臣义务, 更多的税收或者更多的征召兵. 这也意味着法律修改税收将不会增长或者减少附庸的好感。

大多数的统治者会市民义务移动向更多的税收而贵族义务会移动向更多的人力. 然而, 内阁中的附庸更喜欢相对平衡的观点他们会花费 人情 去强制法律投票.

策略

保持封臣高好感

权利分配指南

使附庸高兴会让他们给你交充足的税,通常给你更多的人力, 更少的叛乱, 和 (未启用御前会议DLC) 会允许你提升他们的税率.

给予他们头衔, 骑士比武大会, 是他们非常希望的事,让他们进入内阁, 提升你的外交能力, 研发科技, 诸如此类.

拥有更多的附庸商业共和国

如果你有大量的军队, consider converting some vassal counties to grand cities:

  • Lord mayors pay taxes at the city rate.
  • Granting a duchy title to a coastal Lord Mayor will make him Doge of a new merchant republic. After a few years, the republic's trade zones will begin generating wealth for both the republic and all connected cities.
  • Lord mayors and doges can hold additional cities. After winning a holy war, consider granting cities to your burgher vassals rather than giving them away along with the county title. The new count will resent the doge, but not you, for lacking control of the local city.

帮助你的封臣提升他们的管理能力

Since vassal income is affected by state stewardship, helping your vassals with their stewardship can net you more tax income.

  • When granting titles, prefer characters with high stewardship skill
  • Arrange for mayors to marry women with high stewardship
  • Educate the sons of mayors, or select new mayors by matrilineally marrying candidates to mayors' daughters

任命对立教宗

主条目:对立教宗

Catholic clergy will only ever pay you tax if they prefer you over the pope, and as their opinion towards the pope is generally in the region of +40 to +60, getting them to like you more than the pope can be pretty hard. One extremely effective workaround is appointing an anti-pope. You will get all church taxes paid to the antipope, so every bishop who likes either you or the antipope more than they like the real pope will pay you church taxes. In addition, every bishop will pay tax to you if they like the antipope more than they like the real pope and their liege. If you rule a large realm, church taxes could therefore end up as your largest source of income.

A good antipope can draw most of the church tax from your kingdom, easily dwarfing the income you get from your demesne and direct vassals. A great antipope can even draw taxes from other Catholic realms. (The reason it's hard to draw taxes from outside your realm is that the official head of religion gets a +30 opinion boost.)

可参考

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟