游牧制:修订间差异

本页面所适用的版本可能已经过时,最后更新于3.0
(翻译几个宣战理由)
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 游牧民族无法建造[[医院]]或[[堡垒|要塞]],但可以接管并升级省份之前的统治者建造的医院。他们还可以在重要的丝绸之路省份建立贸易站。
 游牧民族无法建造[[医院]]或[[堡垒|要塞]],但可以接管并升级省份之前的统治者建造的医院。他们还可以在重要的丝绸之路省份建立贸易站。
===[[File:Loot.png|链接=https://ck2.parawikis.com/wiki/File:Loot.png]]劫掠===
===[[File:Loot.png]]劫掠===
 游牧民族可以通过以下两种方式[[File:Loot.png|链接=https://ck2.parawikis.com/wiki/File:Loot.png|22x22像素]]''劫掠'' :
 游牧民族可以通过以下两种方式[[File:Loot.png|22x22像素]]''劫掠'' :
*对于他们自己持有的地产,他们可以通过鼠标右击该地产发出一个[[Title actions#Pillage|劫掠命令]]。这会在一个随机区域获得 50{{icon|gold}}和 5 [[File:Alert technology.png|链接=https://ck2.parawikis.com/wiki/File:Alert_technology.png|25x25像素]][[科技|科技点数]] ( 如果劫掠一个城堡、城市或寺庙 ) 或者 25{{icon|gold}}和 150{{iconify|Population}}( 当劫掠部落时 ), 并摧毁控制领地地产内的两个建筑。
*对于他们自己持有的地产,他们可以通过鼠标右击该地产发出一个[[Title actions#Pillage|劫掠命令]]。这会在一个随机区域获得 50{{icon|gold}}和 5 [[File:Alert technology.png|25x25像素]][[科技|科技点数]] ( 如果劫掠一个城堡、城市或寺庙 ) 或者 25{{icon|gold}}和 150{{iconify|Population}}( 当劫掠部落时 ), 并摧毁控制领地地产内的两个建筑。
* 成功的围攻或洗劫之后, 他们可能有时会得到一个允许他们劫掠的事件; 这会在一个随机区域获得 10 {{icon|gold}} 和 5 [[File:Alert technology.png|链接=https://ck2.parawikis.com/wiki/File:Alert_technology.png|25x25像素]][[科技|科技点数]] 或者 5{{icon|gold}} 和 75{{iconify|Population}} ( 当劫掠一个部落时 ), 并在领地地产内摧毁一个建筑。
* 成功的围攻或洗劫之后, 他们可能有时会得到一个允许他们劫掠的事件; 这会在一个随机区域获得 10 {{icon|gold}} 和 5 [[File:Alert technology.png|25x25像素]][[科技|科技点数]] 或者 5{{icon|gold}} 和 75{{iconify|Population}} ( 当劫掠一个部落时 ), 并在领地地产内摧毁一个建筑。


 劫掠拥有两个或更少地产建筑的领地会摧毁它, 腾出又一个空地产槽可进一步增长最大{{iconify|Population}}。  地产建筑的完全销毁将带来5声望(事件将在几天后发生)。 当所有地产建筑被摧毁时,该省份的文化和宗教将发生变化。 奖励将介于正常的 5{{icon|prestige}}和以下选择之间。
 劫掠拥有两个或更少地产建筑的领地会摧毁它, 腾出又一个空地产槽可进一步增长最大{{iconify|Population}}。  地产建筑的完全销毁将带来5声望(事件将在几天后发生)。 当所有地产建筑被摧毁时,该省份的文化和宗教将发生变化。 奖励将介于正常的 5{{icon|prestige}}和以下选择之间。
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===授予头衔===
===授予头衔===
 游牧制统治者自动将省份的[[首府]]降级为[[File:Barony.png]][[地产|男爵领]],导致省份的头衔只能授予游牧民。因此,他们不能创建[[File:Theocracy government.png|Theocracies|link=]]神权制或[[File:Merchant republic government.png|Republics|link=]]商业共和国制(除非已经有一个封臣沿海伯爵级共和国存在或省份以某种方式保持其持有地产首府)的封臣。当游牧民族征服一个省份([[File:CB subjugation.png|链接=https://ck2.parawikis.com/wiki/File:CB_subjugation.png]]入侵,[[File:CB de jure claim.png|链接=https://ck2.parawikis.com/wiki/File:CB_de_jure_claim.png]]省份征服,或通过撤销省份获得),一个空槽默认是省份的首府。(如果该省份已经有7个地产建筑,其中一个将在有更多的空地产槽之前不会显示在省份视图中,但是在其他方面将正常运作)。游牧民族'''不能'''改变省份的首府。游牧民族统治者在正常情况下除了通过[[File:CB de jure claim.png|链接=https://ck2.parawikis.com/wiki/File:CB_de_jure_claim.png]]征服战争或[[File:Alert succession.png|Succession|link=|26x26像素]]继承获得高级封臣外,只能有男爵封臣。
 游牧制统治者自动将省份的[[首府]]降级为[[File:Barony.png]][[地产|男爵领]],导致省份的头衔只能授予游牧民。因此,他们不能创建[[File:Theocracy government.png|Theocracies|link=]]神权制或[[File:Merchant republic government.png|Republics|link=]]商业共和国制(除非已经有一个封臣沿海伯爵级共和国存在或省份以某种方式保持其持有地产首府)的封臣。当游牧民族征服一个省份([[File:CB subjugation.png]]入侵,[[File:CB de jure claim.png]]省份征服,或通过撤销省份获得),一个空槽默认是省份的首府。(如果该省份已经有7个地产建筑,其中一个将在有更多的空地产槽之前不会显示在省份视图中,但是在其他方面将正常运作)。游牧民族'''不能'''改变省份的首府。游牧民族统治者在正常情况下除了通过[[File:CB de jure claim.png]]征服战争或[[File:Alert succession.png|Succession|link=|26x26像素]]继承获得高级封臣外,只能有男爵封臣。


==人口和人力==
==人口和人力==
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[((可汗的直属领地的空地产槽数量) x 1000) - (最大人力)]
[((可汗的直属领地的空地产槽数量) x 1000) - (最大人力)]
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 每月增加当前{{iconify|Population}}人口和最大{{iconify|Population}}人口之间的差值的1%,如果当前{{iconify|Population}}人口超过最大数量,则每月减少1%。{{iconify|Population}}人口根据(可汗或摄政大臣的)'''[[File:Icon stewardship.png|Stewardship|link=]]'''[[管理|管理属性]]和游牧首都的地产建筑提供游牧税。[[File:CB subjugation.png|链接=https://ck2.parawikis.com/wiki/File:CB_subjugation.png]]入侵 [[宣战理由]]需要至少3万人的{{iconify|Population}}人口且这个值不得低于最大{{iconify|Population}}人口的75%,而附属小可汗的该[[File:Alert casus belli.png|链接=https://ck2.parawikis.com/wiki/File:Alert_casus_belli.png|25x25像素]]战争理由则要求当前{{iconify|Population}}人口数至少占最大{{iconify|Population}}人口的一半。游牧首都的建筑增加了最大{{iconify|Population}}人口限度和{{iconify|Population}}人口增长。
 每月增加当前{{iconify|Population}}人口和最大{{iconify|Population}}人口之间的差值的1%,如果当前{{iconify|Population}}人口超过最大数量,则每月减少1%。{{iconify|Population}}人口根据(可汗或摄政大臣的)'''[[File:Icon stewardship.png|Stewardship|link=]]'''[[管理|管理属性]]和游牧首都的地产建筑提供游牧税。[[File:CB subjugation.png]]入侵 [[宣战理由]]需要至少3万人的{{iconify|Population}}人口且这个值不得低于最大{{iconify|Population}}人口的75%,而附属小可汗的该[[File:Alert casus belli.png|25x25像素]]战争理由则要求当前{{iconify|Population}}人口数至少占最大{{iconify|Population}}人口的一半。游牧首都的建筑增加了最大{{iconify|Population}}人口限度和{{iconify|Population}}人口增长。


 以月单位计算人口达到一定比例所需时间的公式: 
 以月单位计算人口达到一定比例所需时间的公式: 
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*与你的直觉相反,随着你的 {{iconify|Population}} 增加,你的 {{iconify|Population}}最大值 实际上会'''减少''',而你的 {{iconify|Manpower}}最大值 会'''增加'''。
*与你的直觉相反,随着你的 {{iconify|Population}} 增加,你的 {{iconify|Population}}最大值 实际上会'''减少''',而你的 {{iconify|Manpower}}最大值 会'''增加'''。
*如果人口增长速度缓慢十分困扰你,请考虑减少或停止军事活动;人力的大幅削减(或伤亡补员)会导致人口增长停止,甚至人口逆增长。
*如果人口增长速度缓慢十分困扰你,请考虑减少或停止军事活动;人力的大幅削减(或伤亡补员)会导致人口增长停止,甚至人口逆增长。
*在游戏的'''旧版本'''中,'''如果人口最大值太高,你将无法发起  [[File:CB subjugation.png|链接=https://ck2.parawikis.com/wiki/File:CB_subjugation.png]]入侵(''因为游戏内部将无法计算百分比'')。限制是2^21,约为209万。这可以通过拥有包括整个欧洲和大草原在内的所有空省份地产槽来实现。'''启用补丁3.2.1,有可能保持超过600万的人口,唯一的问题是游戏分数因过大而溢出。
*在游戏的'''旧版本'''中,'''如果人口最大值太高,你将无法发起  [[File:CB subjugation.png]]入侵(''因为游戏内部将无法计算百分比'')。限制是2^21,约为209万。这可以通过拥有包括整个欧洲和大草原在内的所有空省份地产槽来实现。'''启用补丁3.2.1,有可能保持超过600万的人口,唯一的问题是游戏分数因过大而溢出。


==宣战理由和战争==
==宣战理由和战争==
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Nomads have several powerful [[casus belli]] available to them:
Nomads have several powerful [[casus belli]] available to them:
*They can conquer any adjacent county, even if the target shares [[religion]]. However, non-pagans can only use this CB on other nomads and tribals.
 
*If their population is at least 50% of maximum, they can (for 300 prestige) attempt to ''subordinate'' an entire neighboring [[duchy]], vassalizing the target if non-nomadic and below king-tier, while usurping all titles otherwise.
游牧政体有几个强大的宣战理由:
*If their population is at least 75% of maximum and at least 30000, they can (for 100 prestige) ''invade'' an entire de jure kingdom.
*1、They can conquer any adjacent county, even if the target shares [[religion]]. However, non-pagans can only use this CB on other nomads and tribals.
*They can ''humiliate'' another nomad to steal 300 prestige and 25% of the target nomad's population.
*1、征服伯爵领:他们可以征服任何邻近的伯爵领,即使目标信奉相同的宗教。然而,非原始宗教只能在其他游牧制和部落制使用此宣战理由(CB)。
 
*2、If their population is at least 50% of maximum, they can (for 300 prestige) attempt to ''subordinate'' an entire neighboring [[duchy]], vassalizing the target if non-nomadic and below king-tier, while usurping all titles otherwise.
*2、征服公爵领:如果他们现有人口≥最大人口的50%,他们可以(消耗300威望)宣战邻近的公爵领地,如果目标不是游牧制并且低于国王级别,则附庸目标,否则将篡夺所有头衔。
*3、If their population is at least 75% of maximum and at least 30000, they can (for 100 prestige) ''invade'' an entire de jure kingdom.
*3、入侵:如果他们现有人口≥最大人口的75%,且至少是30000人,他们就可以(消耗100威望)入侵整个法理王国。
*4、They can ''humiliate'' another nomad to steal 300 prestige and 25% of the target nomad's population.
*4、羞辱:他们可以羞辱另一个游牧制政体单位,获得300威望和目标游牧制政体单位人口的25%。
*Finally, once during a character's rule (once per century for immortal characters), a nomadic ruler can ''subjugate'' an entire non-nomadic realm, obtaining the top title and all vassals in one war regardless of size. Only Khagans may subjugate empires.
*Finally, once during a character's rule (once per century for immortal characters), a nomadic ruler can ''subjugate'' an entire non-nomadic realm, obtaining the top title and all vassals in one war regardless of size. Only Khagans may subjugate empires.



2023年12月8日 (五) 02:19的版本

部族界面

Nomadic government.png 游牧制(英文:Nomadism) 是欧亚大草原上迁移的马上诸王政体。尽管某些限制和机制类似,游牧制领主和封建制领主或 Dlc icon the republic.png 商业共和国贵人的玩法明显不同。

未启用 Horse Lords.png 马上诸王DLC,游牧制领地被部落替代,游牧制和部落制政体有一些相似之处。游牧制也是CK2中可玩的三种非封建制政体之一,其他两种是商业共和国和部落制。

地产

游牧民族因持有任何常规的地产类型-城堡,城市,寺庙或部落而受到收入惩罚。直辖的空槽是游牧人口和军队的牧场。在所有政府类型中,游牧民族都没有定界的限制。一个“ Khagan 可汗 ”将面临越来越大的压力,需要分封多余的游牧县(即拥有最多一家游牧县的县),否则将因氏族情绪下降或小氏族崛起而面临起义。附庸可汗可以容纳任意数量的游牧县,而所有游牧民可以容纳任意数量的拥有2个或更多空槽的县。

每个游牧民族都有一个游牧制首都。这种财产不提供税收或征税,但确实具有大量的建筑,这将给人口增长,税收,战斗力和供应限制等带来好处。游牧民族可以比其他统治者更频繁地转移其首都,并且所有建筑物都被搬到新位置(尽管有些建筑物可能不活动)。游牧首府根据其位置,县的地形以及县中是否建立了贸易站,有更多的建筑选择。

游牧民族只能“建造”寺庙,而不能建造任何其他房屋。这对于改革Tengri.png异教徒(或任何可以改革的异教徒)的信仰至关重要。如果不这样做,圣地只会因为不安定而提供5%的宗教权威。经过改革后,这些庙宇确实将省内宗教锁定在未改革的版本上,原因是拥有的藏品阻止了适用于空的游牧省份的文化和宗教传播;这些省份必须由传教士传教。

游牧民族无法建造医院要塞,但可以接管并升级省份之前的统治者建造的医院。他们还可以在重要的丝绸之路省份建立贸易站。

Loot.png劫掠

游牧民族可以通过以下两种方式Loot.png劫掠 :

  • 对于他们自己持有的地产,他们可以通过鼠标右击该地产发出一个劫掠命令。这会在一个随机区域获得 50Icon wealth.png和 5 Alert technology.png科技点数 ( 如果劫掠一个城堡、城市或寺庙 ) 或者 25Icon wealth.png和 150Population.png( 当劫掠部落时 ), 并摧毁控制领地地产内的两个建筑。
  • 成功的围攻或洗劫之后, 他们可能有时会得到一个允许他们劫掠的事件; 这会在一个随机区域获得 10 Icon wealth.png 和 5 Alert technology.png科技点数 或者 5Icon wealth.png 和 75Population.png ( 当劫掠一个部落时 ), 并在领地地产内摧毁一个建筑。

劫掠拥有两个或更少地产建筑的领地会摧毁它, 腾出又一个空地产槽可进一步增长最大Population.png。 地产建筑的完全销毁将带来5声望(事件将在几天后发生)。 当所有地产建筑被摧毁时,该省份的文化和宗教将发生变化。 奖励将介于正常的 5Icon prestige.png和以下选择之间。

  • 人口激增 (首都获得10年的 0.08%Population.png人口增长和0.1%Manpower.png人力增长 修正, 修正效果会随首都移动) 如果是 Diligent.png勤奋 或 Gardener.png园丁
  • 京观 (当地省份修正, 每月+0.5 Icon prestige.png) 如果是 Cruel.png残暴 或 Impaler.png拷打爱好者。
  • 游牧民祭典 (当地省份修正, 每月+0.5 Icon prestige.png) 如果是 Zealous.png狂热 或 Possessed.png恶魔缠身。

若要进行劫掠行动,必须是一个独立的统治者(这通常意味着只有大可汗可以掠夺),并且要么拥有省份及地产(如果省份属于一个封臣而省份地产不是,掠夺有时不会被允许)要么是省份地产的控制者,控制者占有该省份四个或更多的地产建筑。

即使彻底摧毁该省份内的所有地产可以有效防止叛乱,劫掠也显著增加了叛乱的机会(+30%叛乱几率 来自“部落暴动”修正)。随着这些地产建筑被摧毁,该省份起义的规模通常会减少,在劫掠拥有许多地产建筑的高发展度省份时,劫掠省份地产的反叛是最危险的。修正“部落暴动”也会减少100%的税收和征召兵增长,使得地产极易被围攻。

在劫掠期间控制地产时,游牧民族将遭受非游牧制诸侯(如部落酋长、城堡领主、城市市长和寺庙神职人员等等)的领主税减少的惩罚。

授予头衔

游牧制统治者自动将省份的首府降级为Barony.png男爵领,导致省份的头衔只能授予游牧民。因此,他们不能创建Theocracies神权制或Republics商业共和国制(除非已经有一个封臣沿海伯爵级共和国存在或省份以某种方式保持其持有地产首府)的封臣。当游牧民族征服一个省份(CB subjugation.png入侵,CB de jure claim.png省份征服,或通过撤销省份获得),一个空槽默认是省份的首府。(如果该省份已经有7个地产建筑,其中一个将在有更多的空地产槽之前不会显示在省份视图中,但是在其他方面将正常运作)。游牧民族不能改变省份的首府。游牧民族统治者在正常情况下除了通过CB de jure claim.png征服战争或Succession继承获得高级封臣外,只能有男爵封臣。

人口和人力

一个部族的最大 Population.png人口 (在修正效果之外) 由下方公式给出

[((可汗的直属领地的空地产槽数量) x 1000) - (最大人力)]

每月增加当前Population.png人口和最大Population.png人口之间的差值的1%,如果当前Population.png人口超过最大数量,则每月减少1%。Population.png人口根据(可汗或摄政大臣的)Stewardship管理属性和游牧首都的地产建筑提供游牧税。CB subjugation.png入侵 宣战理由需要至少3万人的Population.png人口且这个值不得低于最大Population.png人口的75%,而附属小可汗的该Alert casus belli.png战争理由则要求当前Population.png人口数至少占最大Population.png人口的一半。游牧首都的建筑增加了最大Population.png人口限度和Population.png人口增长。

以月单位计算人口达到一定比例所需时间的公式:

时间 = [ln(  (1-%)  最大人口)-ln( 最大人口 - 当前人口 )]/ln( 1 - 增长率 )

例如:

在1%的增长率下,从最大人口的0%到75%大约需要128个月:

(ln(0.25)-ln(0.9))/ln(1-0.01)=127.5

在3%的增长率下,从最大人口的50%到75%大约需要23个月:

(ln(0.25)-ln(0.5))/ln(1-0.03)=22.8

人口也会对Manpower.png人力有作用,Manpower.png人力最多增加到当前Population.png人口的1/5。

Manpower.png人力月度增长当前数值与最大值之差的9%,Manpower.png人力用于组建和补充游牧军,游牧军类似于近卫军的永久性骑兵部队。每支军队都需要250Manpower.png人力,无论游牧军是什么编制类型,不管近卫军上限规模如何变化。创建和维护其他游牧军也需要花费威望、财富或虔诚,这取决于编制类型。游牧军在刚开始创建时的兵力只有一半,不像近卫军那样在刚开始创建时仅有一人。

未使用的Manpower.png人力 也会提供游牧税。

注意事项

  • 与你的直觉相反,随着你的 Population.png 增加,你的 Population.png最大值 实际上会减少,而你的 Manpower.png最大值 会增加
  • 如果人口增长速度缓慢十分困扰你,请考虑减少或停止军事活动;人力的大幅削减(或伤亡补员)会导致人口增长停止,甚至人口逆增长。
  • 在游戏的旧版本中,如果人口最大值太高,你将无法发起 CB subjugation.png入侵(因为游戏内部将无法计算百分比)。限制是2^21,约为209万。这可以通过拥有包括整个欧洲和大草原在内的所有空省份地产槽来实现。启用补丁3.2.1,有可能保持超过600万的人口,唯一的问题是游戏分数因过大而溢出。

宣战理由和战争

Nomads have several powerful casus belli available to them:

游牧政体有几个强大的宣战理由:

  • 1、They can conquer any adjacent county, even if the target shares religion. However, non-pagans can only use this CB on other nomads and tribals.
  • 1、征服伯爵领:他们可以征服任何邻近的伯爵领,即使目标信奉相同的宗教。然而,非原始宗教只能在其他游牧制和部落制使用此宣战理由(CB)。
  • 2、If their population is at least 50% of maximum, they can (for 300 prestige) attempt to subordinate an entire neighboring duchy, vassalizing the target if non-nomadic and below king-tier, while usurping all titles otherwise.
  • 2、征服公爵领:如果他们现有人口≥最大人口的50%,他们可以(消耗300威望)宣战邻近的公爵领地,如果目标不是游牧制并且低于国王级别,则附庸目标,否则将篡夺所有头衔。
  • 3、If their population is at least 75% of maximum and at least 30000, they can (for 100 prestige) invade an entire de jure kingdom.
  • 3、入侵:如果他们现有人口≥最大人口的75%,且至少是30000人,他们就可以(消耗100威望)入侵整个法理王国。
  • 4、They can humiliate another nomad to steal 300 prestige and 25% of the target nomad's population.
  • 4、羞辱:他们可以羞辱另一个游牧制政体单位,获得300威望和目标游牧制政体单位人口的25%。
  • Finally, once during a character's rule (once per century for immortal characters), a nomadic ruler can subjugate an entire non-nomadic realm, obtaining the top title and all vassals in one war regardless of size. Only Khagans may subjugate empires.

Note that if a Khan or Khagan is forced to abdicate due to a non-nomadic vassal rebellion, and the same character then regains the title, the Subjugation CB can be used again. This may not be intended behavior.

Reaching the 75% threshold for using the invasion CB can take a surprisingly long time, since population growth slows down asymptotically as it nears the maximum; it takes about 4.5 years to go from 50% to 70% of maximum population. To get the required population, focus on nomadic capital buildings which increases population growth. There is also an event (after destroying all holdings in a county via pillage, and the character is Diligent.png) which allows population growth.

Non-nomads get the "Liberation" CB on nomads, which targets a whole duchy and has no cost, similar to a Holy War. AIs are more likely to use this on duchies with castle or city holdings, as such counties will not have nomad agitation after being conquered.

While not unique to nomads, the CBs which make the target a tributary are more useful for Khagans as it helps with clan sentiment (and thus, improve opinion with vassal khans). Tributaries also cannot join in defensive pacts, something Khagans with high threat can consider.

Nomadic troops are primarily horde troops, which like retinues are not counted as levies. When fighting other nomads, the primary ways to gain warscore are occupying enemy nomadic capitals and winning battles. This becomes an issue when large defensive pacts form against the nomad.

游牧省份

A county counts as nomadic (for the purposes of determining number of clans) if it has 0 or 1 holdings. This includes the nomadic capital. For example, a county containing a single temple would count as nomadic, as long as the nomad does not have their capital there. If the nomad then moves their capital to that province, it would no longer count as nomadic, altering land demands and the maximum clan number.

部族

Independent nomadic rulers (usually called Khagans) always hold an empire-tier titular title. Their nomadic vassals (usually called khans) hold titular kingdom-tier titles. Nomads are not allowed to change their primary title.

Up to 9 clans may exist in a nomadic realm; the maximum number of vassal khans a Khagan may have is 8. The number of vassal clans increases by one for every 5 nomadic counties in the realm, reaching the maximum at 40 nomadic counties. Vassal clans do not count towards a Khagan's vassal limit. They also do not pay taxes to the Khagan or provide levies.

The clans will demand a certain amount of land from the ruler that is dependent on the total number of nomadic counties, once the clan limit rises above 1. This demand is 2 at 5 nomadic counties, 3 at 6 nomadic counties, 4 at 7 or 8 nomadic counties, and 66% of the number of nomadic counties, rounding up, thereafter.

During wars, a Khagan can ask his vassal clans to join in the war. The vassal clans can decline, but at a steep prestige cost and decreased opinion from the Khagan. Khagans may not call vassal clans into wars when honouring requests to join wars from allies or tributaries, or when the vassal clans are already at war with the Khagan's opponents.

If the Khagan holds too many nomadic counties (defined as a county with one or no settlements), his nomadic vassals will be upset. If he is significantly over the limit, there is a high chance of a minor clan revolt erupting in a demesne province. This involves a very large army appearing led by a landless character, similar to a religious or nationalist revolt. On success, the minor clan takes all held territory and becomes a new nomadic vassal clan. It is usually acceptable to immediately surrender to these revolts, as they are very difficult to overcome and the consequences of defeat are minor. Minor clan revolts will not occur once the realm has 9 clans.

After a successful minor clan uprising, the event troops from the rebellion are not disbanded, and can be used by the new khan in other wars.

部族观感

Clan Sentiment forms a large part of vassal khans' opinion towards their Khagan and each other. You can see the clan sentiment of each khan at the Clans screen. There are no caps on how high or low clan sentiment can go. However, opinion adjustments due to clan sentiment are capped at +100 and -100 respectively.

Clan Sentiment is influenced by:

  • (for the Khagan) whether the vassal khan is on the council (-5 if not)
    • However, if Khans who have feuds are councilors, the feuding Khans' clan sentiment towards the Khagan will decrease. (-3 per Khan who has feud and is a councilor)
  • (for the Khagan) holding onto too many nomadic counties (affects sentiment of all clans; -20 per county)
  • (for the Khagan) the vassal khan having too little grazing land (This occurs when the clan's population is of a certain percentage of its maximum. The closer the population is to the clan's maximum, the greater the malus to clan sentiment.)
  • (for the Khagan) whether there are too many clans in the realm (affects sentiment of all clans); this factor is inactive if the realm has enough nomadic counties to support 9 clans.
  • blood oaths or feuds
  • a character's prestige (affects sentiment of all clans)
  • whether the characters are of the same religion, or have any marriage ties (e.g. a female Dynasty close relative.png close relative being married to a khan)
  • the chancellor job action Improve Clan Sentiment

分裂和同化部族

A Khagan may choose to establish a new clan and vassal khan by giving out a county and its associated Population.png, either from his own clan (i.e. his demesne provinces) or his vassal khan with the most Population.png. As one can imagine, the vassal clan does not welcome this division of land; every province taken from a vassal clan in such a manner will lower the clan sentiment towards the Khagan by 20.

Absorbing a vassal clan will return all counties in the khan's possession to the Khagan; the khan will be reduced to a courtier. This act will lower the vassal khan's opinion of the Khagan by 70; the khan would almost certainly revolt unless he is imprisoned. Also, if the absorbing is done without a valid reason, other vassal clans would also deem the action tyrannical, resulting in lowered clan sentiment. Absorbing a clan after defeating a traitorous khan allows the Khagan to redistribute power between himself and his vassal khans.

血誓与世仇

Every khan or the Khagan can swear a blood oath to one fellow khan. Once a blood oath is established, the two khans or Khagan & khan will have increased clan sentiment towards each other, and cannot refuse a call to arms when the other character requests for it. The blood oath lasts until either character passes away. On the Clans screen, the blood oath is represented by a green line linking the two characters.

Feuds may be declared in the same way. However, there are no limits to the number of feuds a khan or Khagan can have, and feuds can last for generations. Feuds allow khans to raid each other; a Khagan feuding with a vassal khan cannot raid the vassal khan. On the Clans screen, a feud is represented by a red line linking the two characters.

Note that the blood oath and feuds are separate from rivalry; it is possible for a blood oath khan to be your rival, while a rival khan will not automatically be in a feud with you.

给予部落独立

Khagans can grant independence to clans which are at peace. However, as the realm has shrunk, the Khagan may have to give out nomadic counties to remaining vassal clans or start a new clan.

继承

唯一的继承法是游牧继承法(英文:Nomadic succession),有最高威望同文化男性亲属(叔叔,兄弟,儿子或侄子)(女性亲属通常不能继承)继承头衔,同时,儿子有优先权。此外,如果一位附庸的部族酋长(汗王)的威望和/或人口?高出许多,他可以继承可汗头衔。如果此情况发生,前可汗的部族成为附属汗国。孩子不能继承可汗国,即使他们可以成为汗王。孩子将可能获得一个强宣称,此宣称可以立即索取,尽管这必须通过直接向新可汗宣战来实现(以及摄政和内阁支持);这场战争很难获胜,因为可汗会召唤其他附属部族作为盟友。但是,在少数情况下,可汗没有附属部族,如果他的继承人是儿童,这个儿童可以成为可汗。

拥有相关的“女性地位”法(要求 DLC icon Conclave.png 御前会议DLC),游牧国家可以采用男性优先继承甚至男女平等继承。

成年男性亲属可以被派去做雇佣兵领袖,允许他们积累大量威望和财富。这给了汗王一个影响继承的方式,但有受伤的风险。一种风险较小的获得声望的方法是通过荣誉头衔,特别是指定摄政头衔。或者,如果男性亲属不是穆斯林,利用结婚的威望惩罚(让出身卑微的廷臣和不适合的候选人结婚)可以减少他们成为继承人的机会。

拥有 Holy Fury.png 神圣之怒,强大的游牧统治者可以通过改革原始宗教信仰时选择男性氏族女性氏族教义来强制采用土耳其继承法

当可汗去世,所有封臣(伯爵及以上级别)可以选择继续做封臣或者宣布独立。通过将游戏规则中的游牧稳定度设置为“稳定”,封臣不被允许宣布独立。

AI封臣更可能选择独立,如果他们不是游牧制,对去世?可汗好感低,或者是 Ambitious.png。较大的可汗国的封臣也更有可能选择独立,难以束缚在一起。

继任的可汗有正当理由收回土地:

  • 如果游牧封臣选择独立,新可汗对他们所有的直辖省份获得个人的宣称。这些宣称是强宣称,允许在战争中索取所有宣称
  • 如果非游牧封臣独立,新可汗获得好感修正“-50 宣布独立”,允许随意使用游牧征服CB。此好感修正对新独立的统治者和他的同家族廷臣/封臣都有效,所以在新独立领地内有过继承发生后,战争仍然可以发动。

游牧民族和宗教

The choice of religion is less important for nomadic rulers, and it is common to see nomadic realms with vassal khans following various religions. Players with the Horse Lords DLC can play as nomads of any religion, even if they lack the religion DLC; some non-Christian religious events are disabled if players do not have the religion DLC. However, consider the following:

  • Being unreformed Tengri helps negate all pagan attrition, allowing easier expansion against pagans. Being Tengri also increases the Offense and Defense of your Light Cavalry, a common troop type for nomads. During the Tengri reformation, choosing a "Clans" Holy Fury.pngdoctrine (Agnatic or Enatic) will allow the nomad to adopt Open succession, removing nomadic succession's restrictions on culture and age (dynasts of other cultures can inherit, and children can become Khagan).
  • Being Muslim means decreased opinion among brothers and half-brothers. You also have limited use of the Carousing focus.
  • Non-pagan nomads can only use the County Conquest CB on other nomads and tribals.
  • If starting in DLC icon Charlemagne.png769 and near the Holy Land (Magyars, Khazars), restoring the Jewish High Priesthood allows you to start Great Holy Wars earlier than any other religion.
  • If starting in Dlc icon the old gods.png867, reforming a pagan religion and triggering early Crusades/Jihads by the 900s allows the reformed faith to wage Great Holy Wars as well.

Nomads use a special set of nomadic CBs instead of having access to religious CBs. Nomads cannot demand religious conversion or get free revocation on infidels. However, they still suffer from the standard opinion penalties for differing religions.

Nomads have two special ways to convert to another religion.

  • First, they can make their sons mercenary captains, who often convert to the local religion (of their army? their employer's capital?).
  • They can also spend 50 piety to convert to the religion of another clan leader in the same realm every 10 years.

In addition, nomads can always have concubines, allowing easy access to the "adopt concubine's religion" decision. However, as this decision involves spending prestige, consider using the "adopt secret religion and then openly declare faith" method.

With Holy Fury.pngHoly Fury, powerful nomadic rulers can choose desired attributes for their reformed pagan religion, potentially softening some negative aspects of nomadic government, or further enhancing their horde's ability to trample their enemies into the dust.

非游牧制封臣

Due to the lack of religious title revocation and the inability to demand religious conversions, as well as a reduced vassal limit (-10) and the wrong government opinion modifier, it is not recommended for nomads to have many vassals. However, nomads should have vassal barons managing coastal holdings in order to get ships (and to allow ships to dock in a county); vassalizing holy orders and religious heads can also be considered.

游牧民族和科技

Nomads do not generate technology points; certain buildings at the nomad capital generate a small amount. As such, consider stealing technology from other realms to make up for the deficit. Pillaging castles, cities and temples will also give random tech points.

Each Nomadic capital has its own off map technology counter!

游牧民族和法律

With DLC icon Conclave.pngConclave, nomads only have access to the " Status of women" law and vassal obligations. Also, nomadic councils are fully empowered (although there is no "council authority" law; this means that powerful councilors can still be fired from the council), and rulers cannot reclaim any powers. Also, nomadic councilors can always join factions, and can form a particularly dangerous faction: the Overthrow Khagan faction.

Unlike the usual "overthrow liege" faction, the "Overthrow Khagan" faction has two unique features:

  • An additional demand: the execution of the current Khagan.
  • The faction can fire once it reaches 50% strength.

改变政体类型

Nomads can abandon their lifestyle and adopt any other types of playable governments: feudalism, merchant republicanism or tribalism. There are two ways of doing this:

1. "Settle as Tribal": Converting to tribal is possible any time if the capital nomadic holding has a level 2 Baghatur Council building, which requires "Improved Keeps 2" technology. When becoming tribal, all nomadic demesne provinces get a tribe holding and remain under the control of the ruler. As of patch 2.6.1, when you choose to 'Settle as Tribal' as a Nomadic realm, your vassal clan Chiefs will settle along with you. Settling as tribal is the only way for nomads to keep their nomadic counties and nomadic vassals after changing governments.

2. "Special Action": To settle down, a tribal holding (for tribalism), a castle (for feudalism) or a coastal city (for a merchant republic) must be held by the Khagan or a direct vassal. Settling converts the new capital, as well as a number of other provinces depending on the nomadic Population.png, to the nomad's culture and religion, and also gives the ruler a large stack of event troops in place of the now-disbanded nomadic armies. However, if adopting feudalism or merchant republicanism, all nomadic counties are abandoned, and a vassal khan will become the new leader of the remaining nomadic territory. If adopting tribalism through an existing tribe building, your personal nomadic counties will be kept, and all counties will now have a tribe building. By adopting a government, all current baron vassals in your (non-nomadic, even with empty capital) counties will become count-tier vassals and feudal by default. If you want republican count-tier vassals, you should revoke all cities and hold them personally before adopting merchant republicanism.

Your new top title after settling (thanks BFKelleher on reddit):

If you have barony level vassals or no non-nomad vassals, you will settle as county level.

If you have duke level vassals, you become a king of the de jure kingdom that you settle into.

If you have king level vassals, you become emperor level and gain a titular empire based on the county you settled in.

If you have an empire tier title that isn't the Khaganate, you'll keep that.

Your new demesne (thanks WrongJohnSilver on reddit): When settling as Feudal, you keep all non-nomadic counties and your nomadic capital county. All other nomadic counties are released to nomads. Baronies promote to capitals and barons to vassal counts, as before. So, to keep a larger demesne when you settle as feudal, personally hold baronies in the counties you want to keep.

DLC warning: Since Horse Lords allows you to play all nomadic characters regardless of religion, if you intend to change governments, make sure you have the necessary DLC (Dlc icon sword of islam.pngDlc icon the old gods.pngDlc icon sons of abraham.pngRajas of India.pngHoly Fury.png) to play as characters of the religion. See Religion for more details. If you change government types without the required religion DLC, it's game over!

策略

  • To maximise the number of counties under your control after conversion to feudalism or merchant republic, consider leaving 2 holdings in counties which you intend to keep. Usually, such counties are found away from the steppes region.
    • As such, if you intend to convert to feudalism or a Merchant Republic, prioritize conquests of developed counties. This approach will add fewer nomadic counties to your demesne, which will also reduce your vassal clans' demands.
      • Remember that due to having fewer empty holding slots, your horde will not be as powerful. Also, holding counties of different cultures and religions may result in liberation revolts.
    • This method allows you to restore the Roman Empire/reclaim the imperial borders or declare yourself the Samrat Chakravartin once you choose to settle down as feudal. However, do make sure that the required territory is all held by you, as vassal khans will leave your realm once you settle as feudal.

与部落和商业共和国的相似之处

Like in merchant republics, children cannot be a Khagan, but can become khans. Prestige also helps in becoming a Khagan/Doge (although the potential heirs for a Khagan are restricted to male dynasts of the appropriate culture rather than all male dynasts).

  • While gold plays a direct role in elections for the Doge, a Khagan may send gifts to his potential heir while the heir is a mercenary, to help with expenses.
  • Khans may feud with each other, just like patricians, and the feuds may also last for generations.
  • Like patricians, khans will expect a place on their liege's council. The Khagan will suffer an opinion penalty (via lowered clan sentiment) with any khan who's not a councilor.
  • Like patrician houses, clans can go extinct if there are no suitable heirs left in the dynasty. However, since nomads have a stricter succession than patricians, it can be easier to render a clan extinct.
  • Just as patricians have their family palace, nomads have their nomadic capital, although nomadic capitals can be sieged.
  • Unlike a merchant republic, a nomadic realm does not have a fixed number of clans; the Khagan can create clans as desired. However, the Khagan must consider some factors:
    • Having a few clans may allow khans to become relatively powerful vis-a-vis the Khagan. But, the Khagan may find it easier to placate the khans.
    • The Khagan cannot have too many clans (maximum number can be seen at the Clans screen); excess clans will cause clan sentiment to decline.
    • Up to 8 vassal khans may exist in a nomadic realm.

Like all tribals, nomads can raid for loot and prestige; they can find it hard to raid in faraway coastal areas due to a lack of ships.

  • Consider giving away coastal holdings to direct vassals and building coastal temples in order to get ships.
    • Note that nomads cannot set up vassal merchant republics.
  • Nomadic provinces benefit from empty holding slots as well.
  • Nomadic councilors can always join factions as well. However, the "Overthrow Khan" faction is more dangerous as the Khagan will be killed if he loses the war declared by this faction.
  • Like tribal lieges, nomadic Khagans call their vassal khans to war like allies, instead of raising them like regular levies.

DLCJade Dragon.png碧玉之龙 的独特机制

Nomads have a unique way of earning Grace: sending horses to China. The nomad can stop sending this form of tribute at any time, but if stopped, the particular character cannot offer to resume the sending in their lifetime. Sending horses earns the nomad +2 Grace monthly, but reduces Manpower.png gain by 15%.

Nomadic realms around the eastern part of the Steppes lie in the shadow of the Dragon; it may prove beneficial to keep tabs on the activities of the Chinese emperor and the Western Protectorate.

策略

  • 保持王朝强势:作为氏族首领,请确保您有很多儿子,以便您(潜在的)继承人有很多兄弟。 最好,您的继承人应该是您儿子中最大的兄弟,这样他的弟弟仍可以继承,直到他接任并传位给给自己的儿子。
    • 请注意男性亲属的文化,因为拥有不同的文化将使他们丧失继承的资格。 出于这个原因,由于分支机构可能会采用外来文化,因此允许男性统治者与有不同文化的登陆女性结婚是有风险的。
  • 让您的郡拥有最多数量的空置空位:这将确保您的部落成为该领域中最大的部落。
    • 以这样的方式分发地块,以使附庸可汗无法形成统治贵国的公国。
  • 声望对游牧统治者更为重要:由于声望会影响氏族的情绪(氏族的情绪没有上限;由于氏族的情绪引起的观点调整分别以+100和-100为上限),请务必保持威望很高。
    • 特别需要注意,每当您可能会失去很多声望时,请仔细权衡您的选择。
  • Consider prioritizing Population.png increase: The Invasion CB requires 30000 Population and that Population is at least 75% of maximum. As such, keeping population growth high is a good investment.
  • Understand nomad CBs: As nomads do not get religious title revocation, it is important to know which CBs put land directly under your control. Aim to usurp titles rather than add vassals; exceptions could be made for coastal realms (particularly merchant republics) as they can provide ships for overseas expansion.
  • Consider dominating the Steppes region: In later start dates, free holding slots may be harder to create as holdings take longer to be totally destroyed through pillages. Being the only nomadic realm in the region can ensure a high maximum Population.png, which leads to high population and Manpower.png, allowing you to fight bigger feudal realms.
  • Keep the number of vassal khans down to a minimum: The more vassal khans you have, the harder it is to please them all. With a few powerful clans, you can more easily find a blood oath brother who has significant military power, and have more leeway to pick competent courtiers as councilors. Powerful khans may also expand the realm on their own. However, with DLC icon Conclave.pngConclave, remember that vassal clans with too much land can become Malcontent, making it difficult for you to take actions if they remain on the council.
  • '如果您愿意,创建多个但较弱的可汗:另一方面,如果您的领域可以支持大量氏族(> 5),请使用该域创建许多氏族。 创建许多氏族也使您更容易地交出土地,而无需任何氏族能够组成贵国定居县属于“法律上”部分的公国。
    • 一个极端的例子是创建8个附庸氏族,每个氏族都有一个县,几乎没有保留其他空槽。 这样可以防止小宗族起义,同时确保附庸氏族即使在一个派系中团结起来也不太可能成功叛乱。 但是,此方法“不允许”使您直接转换为商人共和国或封建制度,而不会失去游牧县。
    • Try to ensure that vassal clans are roughly of equal strength to each other as a vastly weaker clan is easy prey for strong clans.
  • Pay attention to your vassal khans' wars: Remember that you may not call vassal clans to a war if they are already at war with your target.
  • Use the blood oath on a vassal khan who is relatively strong in your realm: However, powerful khans may not accept the proposal.
    • Should you manage to imprison a powerful khan, they cannot refuse the blood oath offer.
  • Weigh the pros and cons before making a realm a tributary: Since tributaries cannot be raided, consider the capacity in which a neigbouring realm will be more useful as. Nomadic realms should become tributaries (unless you intend to humiliate them for prestige and population), while richer realms should be made available for raiding.
    • Note that your tributaries cannot join in defensive pacts against you. If you intend to grab land from specific targets, consider making your other neighbors tributaries.
    • At the same time, be sure not to let your tributaries drag you into wars you don't want; if you are a Khagan, you cannot call vassal clans into such wars.
  • Quickly establish land borders with wealthy realms: Raiding can provide not just income and prestige, but also artifacts and technology (by sacking holdings), and the returns on a province with several expanded holdings will be better than one with a single basic tribe.
  • If possible, shift your capital to a coastal province with a Silk Road trade post: The additional building options can help make a difference in your population growth and income.
    • Use your steward to oversee construction, as some buildings (such as Sheep) have a long construction time.
    • If you control many Silk Road trade posts, the Minter will increase their value considerably.
  • As a vassal khan, if you aim to become a Khagan, plan ahead: When rebelling against your khagan, remember that your Khagan can call other vassal khans and tributaries to war (unless you lead an "Overthrow Khagan" faction with many fellow Khans supporting you). To ensure success:
    • Aim to be the most powerful clan in the realm. This will usually mean that you and your Khagan are the only clans in the realm. If powerful enough, you can replace your Khagan's dynastic heir to become the next Khagan.
    • Note that you cannot easily grab land from your Khagan's tributaries, as vassal khans cannot use many nomad CBs against their Khagan's tributaries.
    • Revolt upon the succession of a new Khagan, since some types of tributaries expire upon a suzerain's death.
    • Plot to kill off adult male relatives of the present Khagan, after becoming the most powerful khan in the realm, but not enough to succeed the Khagan outright. The Khagan title would be passed to you when the present Khagan dies.
  • Stay as a powerful vassal khan: If possible, establish a blood oath with your Khagan, so that you are less likely to suffer hostile actions from your liege, and expand so that your clan and the Khagan's clan are the two most powerful clans in the realm. AI Khagans are more likely to accept a blood oath if their clan sentiment of your clan is moderately high and your military is at least as strong as theirs. More importantly, vassal khans can hold as many nomadic counties as they like, do not have defensive pacts against them, and can easily pack their councils with competent courtiers (provided they don't pick up count or duke vassals). However, note that khans cannot pillage holdings.
    • Also, aim to be the only vassal clan your Khagan has; with only 2 clans in the realm, you are also likely to win a revolt war if the Khagan wants to take your counties to create a new clan.
  • Use targeted assassination plots to render clans impotent or extinct: Remember the nomadic succession laws (only male relatives may inherit clans; only adults may become Khagans). If a powerful vassal khan is poised to succeed you as Khagan, remove the khan's heirs until a single child is left as heir. Getting the vassal khan killed will then result in the child becoming khan. If you so wish, finish the child off to make the clan extinct. The clan's possessions will then be handed over to you.

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