权力分配指南:修订间差异

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This article describes strategies for preventing [[faction]] rebellion, with an emphasis on '''distribution of power''' within your realm.
这篇文章主要讲解如何防止 [[faction|派系]] 造反, 重点是你应该如何分封权力。


== Increasing personal strength ==
== 增加个人实力 ==
=== Building a strong demesne ===
=== 强化你的直辖领地 ===
Settled rulers should focus on their capital and capital duchy to maximize demesne levies. For construction tips, see [[Holdings#Strategies]]. [[Tribalism|Tribal]] and [[nomadism|nomadic]] rulers should instead concentrate their demesne in provinces with many empty slots.
定居型统治者(如封建/神权/共和等)应该把建设的重点放在他们的首都和首都公国的直辖领地上,以最大限度地提高领地的征召兵(数量上分别有50%的首都加成,和25%的首都公国加成)。具体应该建造什么建筑请参见 [[Holdings#Strategies| 地产#策略]].


Most rulers should try to keep their demesne limited to a small geographical area. This makes it possible to gather armies quickly and avoid having them picked off separately. It also avoids triggering opinion penalties such as "Too many held duchies" or "Desires <your county in my duchy>".
而[[Tribalism|部落制]] 和 [[nomadism|游牧制]] 统治者应该将其领地集中在有许多空位的省份。


However, the downside of a concentrated demesne may be that you are putting many eggs in one basket. Be on the alert if you are in the position whereby a holy war (or a war with a similar CB) can be declared on you. A successful holy war could make you lose everything if your capital duchy is the target, severely weakening you or even leading to a game over.
大多数统治者应尽量将其直辖伯爵领限制在一个小的地理区域内。这样就可以迅速集结军队,避免他们在未集结时被各个击破。它还可以避免触发好感惩罚,如 "持有的公国太多 "或 其它公国头衔的持有者想要收回其法理内你直辖的伯爵领。


=== Hiring retinues ===
然而,集中领地的代价是你把鸡蛋放在一个篮子里。如果你被宣战,就要提高警惕。比如你的首都公国是圣战目标,一场成功的圣战会让你失去一切,严重削弱你的实力,甚至导致游戏结束。
As a King or Emperor, [[retinues]] can be a major component of your personal troops. They are especially useful if you have a small or underdeveloped demesne, or if your demesne will split from [[Gavelkind]].
=== 雇佣近卫军(需要罗马遗产DLC) ===
作为一个国王或皇帝,[[retinues|近卫军]] 是你个人军队的主要组成部分。如果你有一个小的或不发达的领地,或者你的领地将由于 [[Gavelkind|均分继承法]] 被大大减少,他们都会变得非常有用。


Cheap retinues (e.g. Light Skirmish) can inflate your troop counts and discourage factions from firing. On the other hand, strong retinues (e.g. Defense) are better for winning battles when factions do fire.
廉价的近卫军构成(如轻步)可以使你的部队数量膨胀,并使各 [[faction|派系]] 不愿意真正造反(AI会比较双方的兵力)。另一方面,强大的近卫军构成(如重骑)在[[faction|派系]] 造反时将更有利于赢得战斗。


=== Maximizing levies from vassals ===
=== 最大限度地从诸侯国获取征召兵 ===
When your empire is large enough that you need multi-kings, try to set them up in such a way that the vassal's capital is in the same de jure empire as your capital. Also, occupy entire kingdoms so that they ''de jure'' shift into your empire.
当你的帝国足够大,你需要分封诸侯之时,尽量将其设置为诸侯国的首都与你的首都在同一法律上的帝国(例如将帝国法理内的一处伯爵领授予他成为他的唯一封地,再给他非法理国度的国王/公爵头衔)。这样这些公爵/国王所覆盖的所有省份的征召兵数量会提升。(可参见:[[征召兵]]中的领主征召兵章节)


Kings have the advantage in that duchy shifts are often easier to initiate and the change to ''de jure'' modifier is greater for assimilation into kingdoms.
另外,对外侵略时,最好能占领整个王国,使其在法律上开始转移到你的帝国(需要100年)。


=== Distributing titles to avoid landlocked vassals ===
国王的优势在于,公国的转移通常更容易启动,而且法律上的修改因素对同化为王国的改变更大。
When creating large vassals such as multi-kings, try to ensure that each vassal can provide enough ships to carry the troops they provide. Often, this can be accomplished by distributing land and sea proportionally. For example, combining Anatolia (very coastal) with Armenia (inland) as a double-king vassal allows troops raised from both kingdoms to be raised on Anatolia's coast with enough ships to carry them all.


Troops that can be immediately loaded into ships can contribute to the war much sooner than troops that must start an overland trek with 0% morale. (Raise vassal troops and ships from the province view so you can control where they appear; raising levies using the military view means relying on your vassal's choice of capital.)
=== 合理分封头衔以避免内陆诸侯的出现 ===
在创建大型诸侯国(如多个国王头衔给到同一人)时,尽量确保每个诸侯国都能提供足够的船只来运送他们提供的部队。通常,这可以通过按比例分配陆地和沿海的领土来实现。例如,将安纳托利亚(沿海)与亚美尼亚(内陆)结合起来给到同一个诸侯,可以使从两个王国筹集的部队在安纳托利亚的沿海地区筹集,并有足够的船只运载他们。


== Keeping your vassals relatively weak ==
与必须在0%的士气下开始陆路跋涉的部队相比,可以立即装船的部队能更快地对战争做出贡献。(通常你应该直接点击地图,从省份视图中筹集诸侯的军队和船只,这样你就可以控制他们出现的位置;相反,如果你只是在军事视图点征召他们只会出现在对应诸侯国的首都,而这可能意味着他们需要长途跋涉才能投入战斗)。


The other side of the coin is keeping your vassals weak, and reducing their powerbase when possible.
== 保持你的诸侯处于弱势地位 ==


In general, you want enough vassals that a small group can't surprise you with a faction demand, but not so many that you run out of ways to appease them.
除了强大自身,你还需要让你的诸侯相对于你处于弱势,并在可能时削弱他们的权力,以免他们发起你应付不了的大规模派系叛乱。


===Distributing conquered titles===
一般来说,你希望有足够多的附庸,以至于一小部分人不能以派系要求的方式给你带来惊喜/惊吓,但也不能多到你没有办法安抚他们。(维持过多人的好感是很困难的)
If you expand via [[Warfare|conquest]], you'll often have titles that you need to give out. You should be quite careful about whom you give these titles to, as it is easy to end up with a single vassal holding many titles, and eventually being able to challenge your power.


The strategy generally recommended for distributing counties goes like this: [[Character finder|search for characters]] who are not rulers, are of your [[religion]], are male, are of your [[culture]], and are of your [[dynasty]]. You should now find someone who is not heir to anything, and whose heir does not own anything. You then give that person a single county with all its holdings (if applicable). The new count will then soon make the holdings in the county into vassals, and will be of no threat to you. You can also type in trait names into the search bar in order to find particularly desirable traits, such as "Content". For Hindus, there is an additional check needed so that the character's caste allows them to receive the county.
===分配被征服的头衔===
如果你通过 [[Warfare| 战争]] 来扩张,你经常会有需要发放的头衔。你应该相当谨慎地对待这些头衔的发放对象,因为很容易出现一个诸侯拥有许多头衔的情况,并最终形成能够挑战你的实力


Duchies should generally go to vassals who hold a single county. In the short term, the best count to make duke is the one who likes you best. Another possibility is to grant the duchy to the count who holds its [[Capital#De jure capital|de jure capital]]; any other duke might try to revoke this county. Alternatively, you can grant the duchy title to the weakest count, so they don't have the power to oppose you or to revoke the duchy capital.
一般推荐的分配伯爵领的策略是这样的:使用 [[Character finder| 角色查找器]] 寻找那些男性、不是统治者、属于你的[[religion|宗教]]、属于你的[[文化]]、属于你的 [[dynasty|家族]]的人物。你现在应该找到一个没有继承权的人,他的继承人也不拥有任何东西。然后,你给这个人一个单一的伯爵领及其下所有的地产。你也可以在搜索栏中输入特质名称,以便找到特别理想的特质,如 "安于现状"。对于印度人来说,还需要进行额外的检查,以便人物的种姓允许他们接受该伯爵领的首府类型(不同的种姓对应城堡/神殿等)。


It's also possible to grant duchies to counts who hold no land within the duchy. They might have the advantage of sharing your culture and dynasty, or of being able to raise the duchy's troops in a convenient location. You can even weaken your existing dukes by granting new duchy titles to their vassal counts.
公国一般应该授予给单伯爵领的诸侯。基于短期考虑,这个成为公爵的伯爵应该是一堆伯爵中和你好感最高的那个人,这样他们成为公爵后更加可以保证对你的忠心。另一种办法是将公国授予拥有其[[首都|公国法理首都]]的伯爵,因为如果一个公爵没有拥有其公国的法理首都,他们会更倾向于吞并它,而这么做的结果就是这个公国的直辖力量得到了扩大;另外,你可以把公国头衔授予最弱的伯爵,这样他们就没有足够的力量来反对你或夺取其公国的首都。


By giving each vassal duke and king a small demesne (with most of the realm held by subvassals), you ensure they cannot raise a large army. Note that the size of [[Levies#Liege levy|the army they provide to you]] only depends on the buildings in the subrealm, not its internal structure; it is even possible that a vassal will provide you more troops than they can muster for themselves!
也可以把公国授予那些在这个公国内不持有土地的伯爵。他们可能有和你同文化或同家族的优势,或者能够在一个方便的地方组建这个公国的军队(类型我们对内陆诸侯的处理)。你甚至可以通过给他们的附庸伯爵授予新的公爵头衔来削弱你现有的公爵。(一但某个公爵手下的伯爵也获得了公爵头衔,这意味着他们头衔相同平起平坐,自然会脱离与他的封臣关系)


===Revoking titles===
通过给每个附庸公爵和国王一个小的领地(大部分领地由他们的附庸持有),你可以确保他们无法筹集大量军队。请注意,他们提供给你[[ 征召兵]] 规模只取决于其名下王国内所有领地的建筑,而不是其内部的统治结构;甚至有可能一个附庸为你提供的军队比他们自己能召集的还要多。
Whenever a vassal rebels and you beat them, you should usually [[title revocation|revoke]] their primary title. You can then follow the strategy described above to give this title to someone else.


Another way to make them rebel without incurring tyranny is [[imprisonment|imprisoning]] them with a just cause. If the arrest fails, they'll rebel, and upon crushing their rebellion you'll be able to strip them of two titles. If they don't rebel, you can either ransom them (earning money and possibly having another chance to arrest them) or leave them safely in house arrest (where they can't cause trouble).
===剥夺头衔===
每当有臣子反叛而你击败他们时,你通常应该撤销他们的主要头衔。然后你可以按照上述策略将这个头衔交给其他人。


Imperial Administration allows revoking ducal viceroy titles, while Iqta government allows revoking any duchy without penalty. Since kingdoms can't be revoked this way, players with access to duchy revocation may prefer to avoid having vassal kings, e.g. by instead creating megadukes who do not control 51% of any de jure kingdom. Alternatively, hand out kingdom titles that have only 1 or 2 de jure duchies; such kings usually have weak armies.
另一个让他们反叛而不招致暴政的方法是以正当理由(如他们的阴谋被你发现,或拒绝停止参予阴谋)将他们监禁起来。如果[[imprisonment|逮捕]]失败,他们就会反叛,粉碎他们的反叛后,你就可以剥夺他们的两个头衔。如果他们不反叛,你可以赎回他们(赚取金钱并可能有另一次机会逮捕他们),或者让他们安全地被软禁(在那里他们不能制造麻烦)。


Finally, you can revoke titles from any vassal who is discovered backing a plot. First, grant and revoke honorary titles multiple times. Second, politely ask them to stop backing the plot. Since they hate you, they will refuse. Since refusing is an act of treachery, you can revoke one title... and then ask again.
[[帝国制]]允许[[剥夺头衔]]公爵总督头衔,而[[伊克塔制|伊克塔政体]]则允许[[剥夺头衔]]任何公国而不受惩罚。由于王国头衔不能以这种方式[[剥夺头衔|剥夺]],所以能够自由剥夺公国头衔的玩家可能更愿意避免拥有附庸国王,例如通过不让任何公爵控制其所在王国51%以上的土地并销毁其上的王国头衔让他们无法觊觎也无法创建(通常你可以把一个王国一分为三或四,交给不同的公爵来实现这点)。另外,也可以发放只有1或2个法理公国的小王国头衔;这样的国王通常有薄弱的军队。


If you are playing with Conclave DLC active, be sure to keep the right to revoke titles away from the council for as long as you can. However, even if you lost the right to unilaterally revoke titles, don't despair: as long as the right to imprison is still in the ruler's hands, it is feasible to lock rebels in the dungeon and throw away the key. Work on relations with their heirs and the situation will improve once the heirs take over. This strategy is even better if the imprisoned vassal is a "powerful" one, as you can then have a replacement on the council who's more likely to vote with you.
最后,你有一种技巧可以[[剥夺头衔|剥夺]]任何被发现支持阴谋的臣子的头衔。首先,多次授予和[[剥夺头衔|剥夺]]其荣誉称号。其次,礼貌地要求他们停止支持阴谋。由于他们恨你,他们会拒绝。由于拒绝是一种背叛行为,你可以[[剥夺头衔|剥夺]]一个头衔......然后再要求。


===Preventing vassal consolidation===
如果 [[ 御前会议]]DLC 处于激活状态,请确保尽可能长时间地将剥夺头衔的权利保持在议会之外。然而,即使你失去了单方面剥夺头衔的权利,也不要绝望:只要监禁权仍在统治者手中,把叛军关进地牢并扔掉钥匙(让他们后半身一直呆在里面)是可行的。然后在与他们的继承人的关系上下功夫,一旦继承人接班,情况就会有所改善。如果被囚禁的诸侯是一个 "强大 "的诸侯,这个策略甚至更好,因为这样你就可以在议会中找到一个更可能与你投票的替代者。
Keep an eye on wars between your vassals. Consider prohibiting them entirely, using medium [[crown authority]] (without Conclave) or [[Realm laws#Vassal wars|vassal war laws]] (with {{icon|con}}Conclave). However, it might be better to intervene with strategic use of the [[realm peace]] action (also Conclave) or [[Diplomatic actions#Demand peace|demand peace]] interactions ({{icon|trd}}The Reaper's Due).


If your vassals are not locked to Agnatic succession, pay close attention to their marriages. If a Duke and Duchess marry, their heir will receive both duchies. Try to help your duchesses find husbands who aren't rulers or heirs (or you or your heir, if you want their titles).
===防止诸侯国合并===
密切关注你的诸侯之间的战争。考虑完全禁止战争,使用[[王权法|中等王权法]](没有[[御前会议]]DLC)或[[Realm laws#Vassal wars|领地法]] (有[[御前会议]]DLC)。然而,通过战略性地使用王国[[realm peace|全境和平]]([[御前会议]]DLC)或要求[[Diplomatic actions#Demand peace|外交行动]]([[死神索命]]DLC)来进行干预可能会更好。


===Encouraging vassals to use gavelkind===
如果你的臣子没有锁定其继承人,请密切关注他们的婚姻情况。如果公爵和女公爵结婚,他们的继承人将获得两个公国。尽量帮助你的女公爵找到不是统治者或继承人的丈夫。(当然你也可以利用这一点来合并2个国家)
* Without Conclave, vassals can only switch to primogeniture if you have high crown authority, so stick with medium.
* With {{icon|trd}}The Reaper's Due, you can use the [[Diplomatic actions#Demand gavelkind|demand gavelkind]] interaction.
* With {{icon|cm}}Charlemagne, keep in mind that [[Diplomatic actions#Grant viceroyalty|granting a viceroyalty]] can force the vassal to switch to primogeniture.


== Keeping your vassals happy ==
===鼓励诸侯使用均分继承法===
Finally, you should do your best to keep your vassals happy. This makes them both less likely to join factions and inclined to provide more than the minimum levies.
如果没有 "[[御前会议]]DLC",诸侯只有在你的王权很高的情况下才能改用长子继承制,所以你选择中等王权是很好的。


===Cultural and religious unity===
有了 "[[ 死神索命]]DLC",玩家可以通过[[Diplomatic actions#Demand peace|外交行动]]要求一位封臣转变为[[均分继承法]]
Vassals of the same [[culture]] and [[religion]] have higher opinion and are less inclined to join independence factions.


Having all your vassals of the same religion is especially simple, as at Medium Crown Authority (without Conclave) or Religious Control Mandate (with {{icon|con}}Conclave), you can revoke any title held by a Heretic or Infidel without incurring tyranny; this law is more important if the game rules allow secret cults to form, as cultists who have openly declared their secret religion cannot be forced to convert. Alternatively, you can induce them to convert to your religion. This is especially useful for {{iconify|Zealous}} heretics or infidels. (To do such conversions, discover them plotting (and/or any other methods of just imprisonment), and force them to convert when they are imprisoned). Note that nomads and unreformed pagans cannot demand religious conversion.
对于[[查理曼| 查理曼DLC]],请记住,通过[[Diplomatic actions#Demand peace| 外交行动]]授予总督权限可以迫使臣子转为长子继承制。


For culture, you should simply make sure to never give titles to people of a different culture unless you have a very good reason to, for example so as to push their claim on some other title. You can also (as described above) deliberately make them rebel so that you can give their titles to someone else.
== 保持与封臣的高好感 ==
最后,你应该尽力让你的诸侯满意。这使得他们不太可能加入派别,并倾向于提供超过最低限度的[[征召兵]]。


===Participate in crusades===
=== 同文化同宗教===
If you have the opportunity to take part in a [[Crusades, jihads and great holy wars|crusade, jihad, or great holy war]], take it. Send an army to the wargoal led by you and anyone whose opinion of you you want to improve. When you arrive, you both get a [[Traits#Crusader traits|trait]] (e.g. {{iconify|Crusader}}, {{iconify|Kanai}}, or {{iconify|Ukko's Hammer}}) which improves the opinion of all clergy of your religion and anyone else who has that trait. For this purpose, it doesn't matter if the army is very small and gets destroyed immediately, as long as there are enough regiments for everyone you want to improve relations with to lead one.
相同文化和宗教的臣子有更高的好感,更不倾向于加入独立派别。


===Education of vassals===
让你的所有臣子都信奉同一宗教特别简单,因为在中等王权(无[[ 御前会议]]DLC")或宗教控制授权(有[[ 御前会议]]DLC")时,你可以剥夺异端或异教徒持有的任何头衔而不会招致暴政;如果游戏规则允许秘密邪教的形成,这一法律就更加重要,因为不能强迫公开宣布其秘密宗教的邪教徒皈依。或者,你可以诱导他们皈依你的宗教。这对异端或异教徒特别有用。(要进行这样的皈依,要发现他们的阴谋(和/或任何其他方法,只是监禁),并在他们被监禁时强迫他们皈依)。请注意,游牧民族和未改造的异教徒不能要求宗教皈依。
Without Conclave, vassals are most likely to be happy/loyal if educated by a guardian who is {{iconify|Content}}, {{iconify|Humble}}, and {{iconify|Kind}} (see ''[[Evaluation of guardian traits]]''). You may be able to marry such women into your court. If vassals of other cultures do not like you enough to accept a guardian of your culture, you can still [[Diplomatic actions#Educate child|offer a guardian]] who shares their culture and has these traits.


{{icon|con}}[[Education (Conclave)|Education with the Conclave DLC]] requires more attention to each child's personality, and gives you less control of children who are not your courtiers. Vassal children who happen to be your courtiers should be educated with the Humility focus. Vassal children educated by your courtiers can be switched to the Heritage focus, if their liege picked something dangerous like Pride or Struggle.
对于文化,你应该简单地确保永远不要把头衔给不同文化的人,除非你有一个非常好的理由,比如说,这样可以推动他们对其他头衔的要求。你也可以(如上所述)故意让他们反叛,这样你就可以把他们的头衔给别人。


In adolescence, three interventions reduce factionalism directly: {{iconify|Timid}} to {{iconify|Content}}, {{iconify|Conscientious}} to {{iconify|Just}}, and {{iconify|Idolizer}} to {{iconify|Kind}}. Additionally, two interventions avoid bad traits: {{iconify|Playful}} to {{iconify|Cruel}} (avoiding ⅓ Deceitful), and {{iconify|Willful}} to {{iconify|Proud}} (avoiding ⅓ Ambitious). In late adolescence, a guardian with 12+ diplomacy has a one-third chance of encouraging the child to become {{iconify|Honest}}, which halves faction inclination.
===参加十字军东征===
如果你有机会参加十字军东征、大圣战或吉哈德,请抓住这个机会。派出一支军队,由你和任何你想改善对你好感的人领导。当你们到达时,你们都会得到一个特质(例如 {{iconify|Crusader}}, {{iconify|Kanai}}, or {{iconify|Ukko's Hammer}} ),这个特质可以改善你们宗教的所有神职人员和其他拥有该特质的人的好感。为了这个目的,就算每支兵团非常小并立即被摧毁也没有关系,只要有足够的兵团让你想改善关系的每个人都能领导一个兵团。


===Grooming your heir===
=== 对诸侯的教育===
: ''Main article: [[Education]] or [[Education (Conclave)]]''
在没有[[ 御前会议]] 的情况下,如果监护人是{{iconify|Content}}安于现状, {{iconify|Humble}}忠诚, 和 {{iconify|Kind}} 仁慈(见对[[ 监护人特质评估]] ),那么诸侯最有可能成为快乐/忠诚的人。你可能会把有这些特质的女人嫁到你的宫廷然后让她们来培养未成年的封臣或他们的继承人。如果其他文化的臣子不喜欢你,不愿意接受你的文化的监护人,你仍然可以提供一个与他们文化相同并具有这些特征的监护人。


A few good [[traits]] can significantly improve vassal opinion, lowering the chance of rebellion and increasing the troops provided by your remaining vassals.
使用 "[[ 御前会议]] "DLC的教育需要对每个孩子的个性给予更多的关注,并且让你对那些不是你的臣子的孩子的控制更少。碰巧是你的臣子的附庸的孩子应该接受谦逊教育焦点。由你的臣子教育的附庸的孩子,如果他们的主子选择了一些危险的东西,如骄傲或斗争,则可以转到传统的重点。


Without Conclave, you should groom your heir yourself, letting you make important choices throughout their childhood. Aim for personality traits that increase vassal opinion: {{iconify|Diligent}}, {{iconify|Kind}}, {{iconify|Just}}, {{iconify|Brave}}, and {{iconify|Gregarious}}. On the flip-side, avoid bad traits like {{iconify|Slothful}}, which decrease vassal opinion.
在青少年时期,有三种干预措施可以直接减少派系主义: {{iconify|Timid}} to {{iconify|Content}}, {{iconify|Conscientious}} to {{iconify|Just}}, and {{iconify|Idolizer}} to {{iconify|Kind}}. 。此外,有两项干预措施可以避免不良特征: {{iconify|Playful}} to{{iconify|Cruel}} (避免⅓ 欺骗)和{{iconify|Willful}} to {{iconify|Proud}}(避免⅓ 野心勃勃)。在青春期晚期,一个拥有12+外交能力的监护人有⅓ 的机会鼓励孩子成为 {{iconify|Honest}} ,这使其派系倾向减半。


Depending on your means of [[Heir#Selecting your heir|selecting your heir]], you may have too many potential successors to educate them all personally. In this case, without Conclave, the [[Evaluation of guardian traits|best ''guardian'' traits]] are {{iconify|Diligent}}, {{iconify|Kind}}, {{iconify|Temperate}}, {{iconify|Proud}}, and {{iconify|Just}}.
===培养你的继承人===
''主条目 [[Education| 教育]] or [[Education (Conclave)| 教育(御前会议DLC)]]''


Once your heir is an adult, you may have an opportunity to get them a [[Traits#Crusader traits|crusader trait]].
一些好的[[ 特质]] 可以大大改善诸侯的好感度,以降低叛乱的几率并增加剩余诸侯能提供的征召兵。


==Using de jure drift==
如果没有协约,你应该自己培养你的继承人,让你在他们的整个童年时期做出重要的选择。追求能增加封臣好感的个性特征{{iconify|Diligent}}, {{iconify|Kind}}, {{iconify|Just}}, {{iconify|Brave}}, and{{iconify|Gregarious}} 。反过来说,也要避免一些不好的特征,如 {{iconify|Slothful}} 等,这些特征会降低封臣的好感。
Try to enable [[De_jure#De_jure_drift|de jure drift]] of neighbouring duchies to your kingdom, or assimilate kingdoms into your empire. While this requires a long time to see results, it can [[Levies#De_Jure_Modifier|greatly increase the levies you can raise from vassals]] while simultaneously decreasing vassal inclination to faction for independence.


However, assimilation increases the number of electors under [[feudal elective]] and may make elections harder to control. Consider changing the succession law or landing your dynasty so that they control many elector titles.
根据你选择继承人的方式,你可能有太多的潜在[[继承人]],无法亲自教育他们。在这种情况下,如果没有 "协约",最好的[[ 监护人特质评估|监护人特质]] 是{{iconify|Diligent}}, {{iconify|Kind}}, {{iconify|Temperate}}, {{iconify|Proud}}, and {{iconify|Just}}.


Duchies drifting into kingdoms held by vassals also empowers the vassals. This is more dangerous if your vassal already has a large de jure kingdom to begin with.
一旦你的继承人成年,你可能有机会让他们拥有十字军的特性。


==Pleasing individual vassals==
== 利用法理同化==
试着让邻近的公国在法理上并入到你的王国,或将王国同化到你的帝国。虽然这需要很长的时间才能看到效果,但它可以大大增加你从诸侯国筹集的[[征召兵]],同时减少诸侯国的独立派系倾向。


===Monetary bribes===
然而,同化会增加[[选举君主制]]中选帝侯的数量,并可能使选举更难控制。考虑改变继承法或让你的王朝落地,以便他们控制许多选举人头衔。


Unless you actually want someone to rebel, it is usually better to pay them off than to have to crush their rebellion. Monetary [[bribes]] can be effective if you have high [[Attributes#State attributes|state diplomacy]].
公国同化到附庸持有的王国中,也会赋予附庸权力。如果你的附庸一开始就有一个很大的法理王国,这就更危险了。


Since monetary bribes scale in cost with the recipient's income, they are best used for vassals with high power/income ratios.
==提升特定封臣的好感==
有时候一场派系叛乱再所难免。这时候你要掌握政治的精髓,拉一批打一批。要学会分化对手。你可以有针对的选择其中一部分诸侯国成为突破口,拉他们的好感。


Characters with high <code>ai_greed</code> respond better to gifts. Look for vassals with [[traits]] such as {{iconify|greedy}}.
===赠送礼物===
除非你真的想让某人造反,否则通常情况下,[[ 赠送礼物|贿赂他们]] 比粉碎他们的叛乱要好。如果你有较高的[[外交能力| 外交属性]],货币贿赂就会很有效。


===Honorary titles===
由于货币贿赂的成本与受贿者的收入成正比,所以它们最好用于权力/收入比高的臣子。


You have a limited number of [[honorary titles]]. These should generally go to powerful vassals. However, some honorary titles have special mechanics worth considering:
贪婪度高的角色对礼物的反应更好。寻找具有{{iconify|greedy}}的臣子。


* Your ''Cupbearer'' or ''Food Taster'' may be able to poison you if they have negative opinion and any of (15 diplomacy, 15 intrigue, {{iconify|deceitful}}, or {{iconify|envious}}).
===荣誉头衔===
* Your ''Designated [[Regent]]'' gets a huge opinion boost, but it is crucial they be both competent and loyal (to both you and your heir). If your heir is an adult, you may want them to be designated regent for the monthly prestige alone.
你有数量有限的[[ 荣誉头衔]] 。一般来说,这些头衔应该给强大的臣子。然而,有些荣誉头衔有特殊的机制,值得考虑。
* Your {{icon|trd}}''[[Court Physician]]'' should be competent and loyal if you wish to live a long life.


===Commander titles===
如果你的捧杯人或品酒师对你有负面意见,并且满足任何一项(15+外交、15+阴谋、{{iconify|deceitful}}, or {{iconify|envious}} ),他们就可以毒死你。


The minor title of [[Commander]] only gives +5 opinion, but unlike honorary titles, it can be reassigned without angering anyone.
你的指定[[ 摄政]] 者会得到巨大的舆论支持,但关键是他们既能干又忠诚(对你和你的继承人)。如果你的继承人是成年人,你可能会希望他们被指定为摄政者,这只是为了每月的威望。


If there's a vassal you don't want dying in combat, you can dismiss them from whatever army flank they are leading, or temporarily make them not be a commander at all.
如果你希望长命百岁,你的[[宫廷医师]]([[死神索命]]DLC)最好是有能力且忠诚的。


===Council positions===
=== 指挥官头衔===


Letting a vassal serve on your [[council]] adds +10 opinion. It also switches them from seeing your "state diplomacy" to seeing your "personal diplomacy", which can be a huge boost to opinion if your personal diplomacy skill is high.
[[ 指挥官]] 的小头衔只给+5的意见,但与荣誉头衔不同的是,它可以重新分配而不会激怒任何人。


Assigning council positions becomes especially important with the {{icon|con}}''[[Conclave]]'' DLC. Your most powerful vassals expect a seat on the council and have -40 opinion if they are eligible but not serving. Depending on your laws, councilors may be prohibited from joining factions. However, {{icon|con}}''Conclave'' also makes it important that your councilors not only be competent but that they also [[council vote|vote]] the way you want them to.
如果有一个你不想在战斗中死去的臣子,你可以把他们从他们所领导的任何军队侧翼解雇,或者暂时让他们不做指挥官。


===Vassal transfers===
=== 内阁职位===
让一个臣子在你的议会中任职,可以增加+10的好感。这也会使他们从看到你的 "国家外交 "转为看到你的 "个人外交",如果你的个人外交技能很高的话,这将是对好感的巨大提升。


[[Diplomatic actions#Transfer vassalage|Transferring a count]] can please a duke. This is recommended in several cases:
分配议会职位在 "''[[Education (Conclave)| 御前会议]]'' "DLC中变得尤为重要。你最有权势的臣子希望在议会中占有一席之地,如果他们有资格但没有任职,那么他们的意见将是-40。根据你的法律,议会成员可能被禁止加入派别。然而,"''[[Education (Conclave)|御前会议]]''  "也使得你的议员不仅要有能力,而且要按你希望的方式进行[[内阁投票]]。


* The count is a faction member. Even if the duke is also a member, you've reduced the total power of the faction: the count could raise his entire demesne levy but the duke [[Levies#Liege levy|can only raise a portion]].
===转封封臣===
* The count is a de jure vassal of the duke. This permanently removes the duke's "-25 Desires control of <County>" opinion toward you, in addition to adding the temporary "+10 Vassal transfer" opinion.
[[ 外交行动| 转封封臣]] 可以让公爵高兴。在几种情况下建议这样做。
* You are over your [[Vassals#Direct vassal limits|vassal limit]].


===Entrusting wards===
* 伯爵是一个派系的成员。即使公爵也是派系成员,你也减少了派系的总权力:伯爵可以征召他的整个征召兵,但公爵只能召一部分。
* 伯爵在法律上是公爵的附庸。这将永久消除公爵对你的 "渴望控制<伯爵领>的-25 "好感,此外还增加了临时的 "+10转封封臣 "好感。
* 你已经超过了你的[[封臣#Direct vassal limits|直属封臣上限]]。


Sending a child or grandchild to be educated by a vassal (or by their courtier) increases the vassal's opinion by +10 for 11 years.
===委托监护人===
将孩子或孙子送去由臣子(或其臣子)教育,会使臣子的意见增加+10 ,持续11年。


There is no direct danger in giving a vassal control over your child, but you may want to keep an eye on whether epidemic [[disease]]s threaten their location.
让臣子控制你的孩子并没有直接的危险(只是你没办法对你孩子的监护人直接宣战),但你可能要留意流行病是否威胁到他们的位置。


==Managing factions==
== 搞定派系==
Even if you follow the advice above, you may get dangerous factions, especially in the aftermath of succession. You can take additional steps specifically to suppress factions.
即使你遵循上述建议,你也可能得到危险的派别,特别是在继承之后。你可以专门采取额外的措施来压制派别。


===Marry your vassals===
=== 与你的封臣联姻===
[[Marriage|Marrying]] within the realm can create [[Alliances#Non-aggression pacts|non-aggression pacts]] with vassals, preventing them from joining factions. In particular, arranging a marriage or betrothal automatically creates a NAP as long as each spouse is closely related to the interacting rulers. These NAPs can be voluntarily renewed in subsequent generations as long as the new rulers are still close relatives of the married/betrothed couple.
在王国范围内[[ 婚姻| 联姻]] 可以与封臣建立[[ 互不侵犯条约]],防止他们加入派别。特别是,只要联姻双方与其统治者有密切关系(如儿子或女儿),婚姻或订婚就会自动创建一个[[互不侵犯条约]] 。只要新的统治者仍然是已婚/ 订婚夫妇的近亲,这些[[互不侵犯条约]]就可以延续。


Rulers with large families (e.g. from [[concubines]] or [[seduction]]) will be able to form more pacts. Muslims have an advantage in that [[polygamy]] lets them form pacts through their secondary wives directly, as well as through their many children.
拥有庞大家庭的统治者(如来自[[ 一夫多妻制]] [[ 勾引生活重心]] )将能形成更多的契约。穆斯林有一个优势,那就是一夫多妻制使他们可以直接通过他们的次要妻子,以及通过他们的众多子女形成契约。


There are several downsides to this strategy.
这种策略有几个缺点。
*Depending on the circumstances of the marriage, it can give a vassal's successors [[claims]] on liege titles.
* 根据婚姻的情况,它可以让附庸的继承能宣称领主的头衔。
*Repeated intermarriage risks {{iconify|Inbred}}.
* 反复通婚导致的近亲结婚风险。
*You cannot revoke titles from vassals you have a NAP with, even if they become traitors (e.g. if they rebel due to failed [[imprisonment]]).This can be mitigated by an indefinite stay in the dungeon, forcing a regency until the vassal's heir inherits.
* 你不能撤销与你有[[ 互不侵犯条约]] 的诸侯的头衔,即使他们成为叛徒(例如,如果他们因监禁失败而反叛)。这可以通过无限期地呆在地牢中来缓解,迫使摄政,直到诸侯的继承人继


===Make vassals unable to join factions===
=== 阻止封臣加入派系===
Even with low opinion, there are several ways to make your vassals [[Factions#Who can join factions|ineligible to join factions]]:
即使好感不高,也有几种方法可以让你的封臣[[ 派系| 没有资格加入派系]]
* Send your spymaster to prevent factions. <!-- ("Scheme" job in base game, "Build Spy Network" job with ''[[Monks and Mystics]]'') -->
* 派遣你的间谍大师去阻止派系。
* [[Diplomatic_actions#Grant_independence|Grant independence]], especially to vassals outside your capital empire (who barely provide any troops even when opinion is high). Of course, if your aim is to achieve de jure shift, this option is not attractive.
* [[Diplomatic_actions#Grant_independence| 给予独立]], 给予独立,特别是给你的首都帝国以外的诸侯(即使在高好感时,他们也几乎不提供任何部队)。当然,如果你的目的是实现法理同化,这个选项就没有吸引力。
* [[Diplomatic_actions#Transfer_vassalage|Transfer them under a vassal of higher rank]].
* [[ 外交行动| 把他们转到更高等级的诸侯手下]]
* [[Imprisonment#Arrest_by_liege|Arrest]] individual vassals. There are many ways to justify arrest, including catching the vassal leading a plot or refusing to stop backing a plot. If a vassal esapes arrest, they will rebel, but this can be useful as it allows you to revoke a title safely and without angering other vassals.
* [[ 逮捕]] 单独的诸侯。有许多方法可以证明逮捕是合理的,包括抓到领导阴谋或拒绝停止支持阴谋的臣子。如果一个臣子逃脱了逮捕,他们就会造反,但这可能是有用的,因为它允许你安全地撤销一个头衔,而不激怒其他臣子。
* With {{icon|wol}}[[Way of Life]], you can use the [[intrigue focus]] to fabricate arrest reasons, imprison them directly, or discourage them from joining factions.
* 使用 "[[ 生活之道]]"DLC,你可以用[[ 密谋生活重心]] 来编造逮捕理由,直接监禁他们,或阻止他们加入派别。
* With {{icon|con}}[[Conclave]], you can give powerful vassals council positions (or make your competent vassals powerful). They will not be able to join factions while the council is content and able to vote on war declarations (unless you are tribal or nomadic).
* 有了 "[[Education (Conclave)|御前会议]]"DLC,你可以给强大的臣子提供内阁职位。他们将不能加入派别,而内阁允许你对宣战发起投票(除非你是部落或游牧民族)。


Watch for vassals who are in factions despite high opinion. They might have been coerced into the faction by the leader; you can confirm this suspicion by [[Opinion#Viewing_opinions|checking their opinion]] of the leader. You can solve this by removing the leader from the faction in any way.
注意那些[[ 好感]] 很高但仍加入派系的诸侯。他们可能是被首领胁迫加入派系的;你可以通过检查他们对首领的[[好感]]来证实这种怀疑。你可以通过以任何方式将领主从派系中移除来解决这个问题。


===Scatter the demands===
=== 分散派系所要求的目标===
If your faction members cannot unite behind a single demand, they will be unable to issue a strong ultimatum.
如果你的派系成员不能团结在一个单一的要求后面,他们将无法聚集足够的实力,发出强有力的最后通牒。
* 一组不同的诸侯可能无法就单一的要求达成一致。
* 如果你有多个王国或帝国,诸侯可能无法就哪个头衔应该拥有较低的王权、新的继承法或新的统治者达成一致。然而,多个头衔会阻止法律上的转变,并导致诸侯渴望获得额外的头衔,从而导致好感减少。


* A diverse set of vassals may be unable to agree on a single claimant.
===让诸侯忙碌,不给他发起最后通牒的机会===
* If you have multiple kingdoms or empires, vassals might be unable to agree on which title should have lowered crown authority, a new succession law, or a new ruler. However, multiple titles prevent de jure shifts and causes vassals to desire the extra titles, resulting in reduced opinion.
派别领导人在直接参与战争时不能发布最后通牒。如果他们很忙,就尽量让他们保持忙碌。


===Avoid providing an opportunity by keeping vassals busy===
此外,根据派系的类型,如果他们的领主已经在某些类型的战争中作战,AI附庸将不会发出最后通牒。通过延长或连锁这些战争,你可以让AI派系领导人相信,永远不会是发出最后通牒的好时机。
Faction leaders cannot issue ultimatums while they are direct participants in war. If they're busy, try to keep them busy.


Furthermore, depending on the type of faction, AI vassals will not issue an ultimatum if their liege is already fighting in certain types of wars. By prolonging or chaining these wars, you can make AI faction leaders believe that ''never'' is a good time to issue their ultimatum.
对于大多数派别来说。如果诸侯是任何战争中的主要防御者,人工智能诸侯将不会发出最后通牒(推翻统治者除外,例如因监禁失败或拒绝剥夺)。此外,如果诸侯在某些肯定会加强诸侯的战争中是主要攻击者,他们也不会发出最后通牒:任何入侵、圣战(除异教圣战或佛教小圣战外)或个人宣称(因此包括 "宣称所有",但不包括 "为他人宣称)。


For ''most factions'': AI vassals will not issue an ultimatum if the liege is the ''primary defender'' in any war (except for Overthrow Ruler, e.g. from failed imprisonment or refused revocation). Furthermore, they will not issue an ultimatum if the liege is the ''primary attacker'' in certain wars that would be sure to strengthen the liege: any invasion, holy war (other than Pagan holy war or Buddhist minor holy war), or personal claim (so including "claim all" but not "[[Casus Belli#Claim for other|claim for other]]").
对于主张派别。 ???


For ''claimant factions'': ???
对于独立派系:如果领主在某些类型的宗教战争中进行防守,或与攻击异教徒的领主信仰相同,则不能下最后通牒。


For ''independence factions'': no ultimatums if the liege is defending in certain types of religious wars, or same religion as liege who is attacking an infidel.
=== 考虑满足小的要求===
 
有时,诸侯会提出一些你并不介意给他们的要求。
===Consider giving into minor demands===
Sometimes, vassals will demand something that you don't really mind giving them.


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==Reasons to create duke-tier vassals==
== 建立公爵级诸侯国的理由==
As a king or emperor, there are several additional but less obvious benefits to creating and giving away duke-tier titles with counts below them, rather than just trying to directly rule over as many "powerless" counts as possible:
作为一个国王或皇帝,创建公爵级别的头衔并将其送给下面的伯爵,而不是仅仅试图直接统治尽可能多的 " 无权 " 伯爵,有几个额外但不太明显的好处。
 
* 你的附庸的附庸不能对你进行暗杀,除非他们是你某个头衔的继承人或冒名顶替者,如果你是他们的对手,或者在其他一些罕见的情况下。在其他条件相同的情况下,几个公爵要成功地完成现有的暗杀阴谋,与许多个人计数相比,也要难得多,只是因为较少的人物贡献了较少的整体阴谋力量,这使你有充分的时间来发现和惩罚阴谋者。
* Your vassal's AI vassals cannot plot an assassination against you unless they are heir or pretender to one of your titles, if you are their rival, or in a few [[Assassination#General targets|other rare instances]]. All else being equal, it is also a lot harder for a few dukes to successfully pull off an existing assassination plot compared to many individual counts, simply because fewer characters contribute less overall plot power, which gives you ample time to discover and punish the plotters.
* 你每月获得的声望不仅仅是基于你直接持有的头衔,还包括你的臣子持有的所有头衔。
 
* 公爵会产生技术点,而伯爵则不会。这意味着,从长远来看,如果你不让公爵产生自己的技术点,你的王国将在技术上落后于其他王国,特别是因为封建王国的建设依赖于技术。
* You gain monthly prestige not just based on your directly held titles, but also for all the titles which your vassals hold.
* 当试图让各省皈依你的宗教时,每层人物都可以让自己的牧师承担改宗任务。想象一下,在你的帝国里有一个县,有不同的宗教。它属于一个你的宗教的伯爵,这个伯爵是你的宗教的公爵的附庸,这个公爵是你的宗教的国王的附庸,这个国王是你的附庸。你和比你低一级的每个角色都可以告诉他们的牧师皈依该省,使皈依事件更有可能触发。
 
你的附庸对你的意见对于你能得到多少征召兵并不重要,只有你的直接附庸的好感以及相应的法律。
* Dukes generate technology points while counts don't. This means that in the long term, your realm will fall behind in technology compared to other realms, if you don't let dukes generate their own tech points, especially since feudal realms depend on technology for their construction.
 
* When trying to convert provinces to your religion, each character tier can task their own chaplain with the proselytize mission. Imagine you had one county in your empire that has a different religion. It belongs to a count of your religion who is vassal to a duke of your religion who is vassal to a king of your religion who is vassal to you. You and each character tier below you may tell their chaplain to convert that province, making the conversion event much more likely to fire.
 
* Your vassal's vassal opinion of you doesn't matter with regards to how many levies you can get, only your direct vassal's opinion along with the corresponding laws.
 
===Benefits of having as many individual rulers as possible in the hierarchy under you===
Apart from just retaining more relative power in comparison to your direct vassals, there are additional benefits:
 
* Your realm grows richer faster since two counts in two counties can build more buildings faster than one person with two counties could due to events and mechanics that generate wealth "out of thin air" for each individual ruler (like for example the "collect taxes" mission for stewards).
 
* It vastly increases the number of individual courts in your realm, which increases the pool of potentially useful people you can draw from for your own purposes by either inviting them or marrying them, or by granting them titles in newly conquered realms.
 
* If you revoke the duchy title from a duke with several counts under him, you can just grant the duchy to one of his counts instead, making the troublesome former duke your vassal's vassal. This neutralizes him as a threat, while simultaneously making the new duke happy about their newly-gained title.  
 
===Disadvantages of splitting the realm down to counts (rogue edit)===
In my experience the above might actually NOT be a good advice.
 
* AI is notoriously bad at managing money. While in theory two counts in two counties can build faster, in practice they do the opposite. Did you ever notice how even an AI that is richer that the player often has a less developed demesne than the player? That is because AI often wastes money, and the more of them there are the more money they'll waste.
 
* While levies calculations are weird, taxes calculations are pretty straightforward. Barons pay to counts, counts pay to dukes, dukes pay to kings and kings pay to emperors and every vassal in that chain takes a cut. Let's assume, for simplicity's sake, that all taxes are set to 50% (which is a rather generous assumption). If your direct vassal is a duke that holds all the 5 counties in his duchy himself then you'll get: 25% of the income of all baron tier vassals under him (let's assume it's 5 temples and 5 cities) and 50% of the income of all his holdings (5 castles). If however he only holds one county and the rest are held by counts under him you would get 12.5% of the baron tier vassals in that land (4 temples 4 cities), and 25% of all the holdings held by those counts ( 4 castles), 25% from the barons directly under the duke (1 temple, 1 city) and 50% of his holdings (1 castle). Essentially your "cut" of the profits from those lands dropped by 40% of what it was. Now, theoretically, those cuts don't vanish and should still head towards improving the land, but in practice they'll go towards buying ego-boosting paintings, and bribing nobodies to decrease council authority of a county (what's the count even going to do with that authority of his? revoke a city?). Wherever else it goes, it will certainly NOT go towards improvement of YOUR demesne.


* Having many courts in your realm isn't even remotely as useful as it sounds. It's nice for conversions (every court has a council), but other than that all it gets you is a flood of mostly useless characters and their shenanigans. Expect more secret religions and devil worshippers to deal with and more migrants when those courts fall apart (which is, generally, NOT good for your court).
===在你手下的等级制度中拥有尽可能多的个人统治者的好处===
除了与你的直接臣子相比保留更多的相对权力之外,还有其他好处
* 你的王国增长得更快,因为两个郡的两个伯爵可以比一个人拥有两个郡的人更快地建造更多的建筑,这是因为事件和机制为每个统治者 "凭空 "创造财富(例如管家的 "收税 "任务)。
* 它极大地增加了你的王国中个人内阁的数量,这就增加了你可以为自己的目的从潜在的有用的人中吸取的资源,方法是邀请他们或与他们结婚,或在新征服的王国中授予他们称号。
* 如果你撤销了一个有几个伯爵的公爵的公国头衔,你可以把公国授予他的一个伯爵,使这个麻烦的前公爵成为你的附庸的附庸。这就消除了他的威胁,同时也让新公爵为他们新获得的头衔感到高兴。


* One of the four sources of technology spreading is demesne spread. No demesne means no demesne spread. While in theory all those separated counts could go and steal tech, and as a result give your realm one heck of a tech advancement speed, in practice they don't. Tech from your dukes will still spread, but it would spread faster if your dukes held their duchies.
===你手下的等级制度中拥有尽可能多的个人统治者的弊端 (rogue edit)===
根据我的经验,上述建议实际上可能不是一个好建议


* While it's tempting to get rid of a troublesome duke by making one of his former subjects the next duke, doing so would switch the tech "engine" of the duchy from a county that lead to the county that was being lead essentially wasting progress.
* 人工智能在管理金钱方面是出了名的糟糕。虽然在理论上,两个县的两个伯爵可以更快地建设,但在实践中,他们会做相反的事情。你有没有注意到,即使是比玩家更富有的人工智能,其领地也往往不如玩家发达?这是因为人工智能经常浪费钱,而他们的数量越多,浪费的钱就越多。
* 虽然征收的计算方法很奇怪,但税收的计算却很简单明了。男爵付给伯爵,伯爵付给公爵,公爵付给国王,国王付给皇帝,这个链条上的每个附庸都要分一杯羹。为简单起见,我们假设所有的税收都设定为50%(这是个相当慷慨的假设)。如果你的直接附庸是一位公爵,他自己持有他的公国中的所有5个县,那么你将得到。他手下所有男爵级附庸收入的25%(我们假设是5个寺庙和5个城市)和他所有财产(5座城堡)收入的50%。然而,如果他只拥有一个郡,其余的都是他手下的伯爵,那么你将获得该地男爵级诸侯的12.5%(4座庙宇4座城市),以及这些伯爵所有财产的25%(4座城堡),公爵直接下属的男爵的25%(1座庙宇,1座城市)和他财产的50%(1座城堡)。从本质上讲,你从这些土地上 "分 "到的利润比原来减少了40%。现在,从理论上讲,这些收益并没有消失,仍然应该用于改善土地,但在实践中,它们会被用于购买提升自我的画作,以及贿赂无名小卒以减少郡议会的权力(伯爵甚至打算用他的权力做什么?) 无论这些钱去哪里,都不会用于改善你的领地。
* 在你的领地里拥有许多个人宫廷,根本没有听起来那么有用。这对转换是很好的(每个宫廷都有一个议会),但除此之外,你得到的只是大量无用的人物和他们的诡计。预计会有更多的秘密宗教和魔鬼崇拜者需要处理,而且当这些个人宫廷分崩离析时,会有更多的移民(一般来说,这对你的法庭没有好处)。
* 技术传播的四个来源之一是贵族阶级的传播。没有封地意味着没有封地的传播。虽然在理论上,所有这些分封的公爵都可以去窃取技术,并因此给你的王国带来一个可怕的技术进步速度,但实际上他们不会。公爵们的技术仍然会传播,但如果你的公爵们守住了他们的公国,它就会传播得更快。
* 虽然让一个麻烦的公爵成为下一任公爵,从而摆脱他的麻烦是很诱人的,但这样做会把公国的技术 " 引擎 " 从一个领头的郡换成一个被领头的郡,基本上是浪费了进展。


For most of the above mentioned concerns splitting the realm to the single-handedly held single duchies is the optimal solution. Such dukes generate tech points, accelerate their demesne catching up, consolidate the right amount of money (large enough to actually build something, not large enough to start throwing mercs around left and right), and are not big enough to pose a serious threat without many of them "ganging up" on you, which should not happen unless you are disliked by the realm in general (which is not a situation in which you can afford to be for long regardless of how powerless your vassals are).
对于以上提到的大多数问题,将你的领土分封给若干个一地公爵(一块直辖伯爵领,若干附属伯爵领的公爵)是最佳解决方案。这样的公爵能产生技术点,加速他们的领地追赶,整合适当的资金(大到足以实际建造一些东西,但也不至于大到可以各种拉佣兵),而且在没有许多的一地公爵 " 拉帮结派 " 的情况下,不足以构成严重的威胁,这应该不会发生,除非你被你的封臣们普遍不喜欢(而这是你应该通过操作避免的情况)。


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2022年12月9日 (五) 11:52的最新版本


这篇文章主要讲解如何防止 派系 造反, 重点是你应该如何分封权力。

增加个人实力

强化你的直辖领地

定居型统治者(如封建/神权/共和等)应该把建设的重点放在他们的首都和首都公国的直辖领地上,以最大限度地提高领地的征召兵(数量上分别有50%的首都加成,和25%的首都公国加成)。具体应该建造什么建筑请参见 地产#策略.

部落制游牧制 统治者应该将其领地集中在有许多空位的省份。

大多数统治者应尽量将其直辖伯爵领限制在一个小的地理区域内。这样就可以迅速集结军队,避免他们在未集结时被各个击破。它还可以避免触发好感惩罚,如 "持有的公国太多 "或 其它公国头衔的持有者想要收回其法理内你直辖的伯爵领。

然而,集中领地的代价是你把鸡蛋放在一个篮子里。如果你被宣战,就要提高警惕。比如你的首都公国是圣战目标,一场成功的圣战会让你失去一切,严重削弱你的实力,甚至导致游戏结束。

雇佣近卫军(需要罗马遗产DLC)

作为一个国王或皇帝,近卫军 是你个人军队的主要组成部分。如果你有一个小的或不发达的领地,或者你的领地将由于 均分继承法 被大大减少,他们都会变得非常有用。

廉价的近卫军构成(如轻步)可以使你的部队数量膨胀,并使各 派系 不愿意真正造反(AI会比较双方的兵力)。另一方面,强大的近卫军构成(如重骑)在派系 造反时将更有利于赢得战斗。

最大限度地从诸侯国获取征召兵

当你的帝国足够大,你需要分封诸侯之时,尽量将其设置为诸侯国的首都与你的首都在同一法律上的帝国(例如将帝国法理内的一处伯爵领授予他成为他的唯一封地,再给他非法理国度的国王/公爵头衔)。这样这些公爵/国王所覆盖的所有省份的征召兵数量会提升。(可参见:征召兵中的领主征召兵章节)

另外,对外侵略时,最好能占领整个王国,使其在法律上开始转移到你的帝国(需要100年)。

国王的优势在于,公国的转移通常更容易启动,而且法律上的修改因素对同化为王国的改变更大。

合理分封头衔以避免内陆诸侯的出现

在创建大型诸侯国(如多个国王头衔给到同一人)时,尽量确保每个诸侯国都能提供足够的船只来运送他们提供的部队。通常,这可以通过按比例分配陆地和沿海的领土来实现。例如,将安纳托利亚(沿海)与亚美尼亚(内陆)结合起来给到同一个诸侯,可以使从两个王国筹集的部队在安纳托利亚的沿海地区筹集,并有足够的船只运载他们。

与必须在0%的士气下开始陆路跋涉的部队相比,可以立即装船的部队能更快地对战争做出贡献。(通常你应该直接点击地图,从省份视图中筹集诸侯的军队和船只,这样你就可以控制他们出现的位置;相反,如果你只是在军事视图点征召他们只会出现在对应诸侯国的首都,而这可能意味着他们需要长途跋涉才能投入战斗)。

保持你的诸侯处于弱势地位

除了强大自身,你还需要让你的诸侯相对于你处于弱势,并在可能时削弱他们的权力,以免他们发起你应付不了的大规模派系叛乱。

一般来说,你希望有足够多的附庸,以至于一小部分人不能以派系要求的方式给你带来惊喜/惊吓,但也不能多到你没有办法安抚他们。(维持过多人的好感是很困难的)

分配被征服的头衔

如果你通过 战争 来扩张,你经常会有需要发放的头衔。你应该相当谨慎地对待这些头衔的发放对象,因为很容易出现一个诸侯拥有许多头衔的情况,并最终形成能够挑战你的实力

一般推荐的分配伯爵领的策略是这样的:使用 角色查找器 寻找那些男性、不是统治者、属于你的宗教、属于你的文化、属于你的 家族的人物。你现在应该找到一个没有继承权的人,他的继承人也不拥有任何东西。然后,你给这个人一个单一的伯爵领及其下所有的地产。你也可以在搜索栏中输入特质名称,以便找到特别理想的特质,如 "安于现状"。对于印度人来说,还需要进行额外的检查,以便人物的种姓允许他们接受该伯爵领的首府类型(不同的种姓对应城堡/神殿等)。

公国一般应该授予给单伯爵领的诸侯。基于短期考虑,这个成为公爵的伯爵应该是一堆伯爵中和你好感最高的那个人,这样他们成为公爵后更加可以保证对你的忠心。另一种办法是将公国授予拥有其公国法理首都的伯爵,因为如果一个公爵没有拥有其公国的法理首都,他们会更倾向于吞并它,而这么做的结果就是这个公国的直辖力量得到了扩大;另外,你可以把公国头衔授予最弱的伯爵,这样他们就没有足够的力量来反对你或夺取其公国的首都。

也可以把公国授予那些在这个公国内不持有土地的伯爵。他们可能有和你同文化或同家族的优势,或者能够在一个方便的地方组建这个公国的军队(类型我们对内陆诸侯的处理)。你甚至可以通过给他们的附庸伯爵授予新的公爵头衔来削弱你现有的公爵。(一但某个公爵手下的伯爵也获得了公爵头衔,这意味着他们头衔相同平起平坐,自然会脱离与他的封臣关系)

通过给每个附庸公爵和国王一个小的领地(大部分领地由他们的附庸持有),你可以确保他们无法筹集大量军队。请注意,他们提供给你征召兵规模只取决于其名下王国内所有领地的建筑,而不是其内部的统治结构;甚至有可能一个附庸为你提供的军队比他们自己能召集的还要多。

剥夺头衔

每当有臣子反叛而你击败他们时,你通常应该撤销他们的主要头衔。然后你可以按照上述策略将这个头衔交给其他人。

另一个让他们反叛而不招致暴政的方法是以正当理由(如他们的阴谋被你发现,或拒绝停止参予阴谋)将他们监禁起来。如果逮捕失败,他们就会反叛,粉碎他们的反叛后,你就可以剥夺他们的两个头衔。如果他们不反叛,你可以赎回他们(赚取金钱并可能有另一次机会逮捕他们),或者让他们安全地被软禁(在那里他们不能制造麻烦)。

帝国制允许剥夺头衔公爵总督头衔,而伊克塔政体则允许剥夺头衔任何公国而不受惩罚。由于王国头衔不能以这种方式剥夺,所以能够自由剥夺公国头衔的玩家可能更愿意避免拥有附庸国王,例如通过不让任何公爵控制其所在王国51%以上的土地并销毁其上的王国头衔让他们无法觊觎也无法创建(通常你可以把一个王国一分为三或四,交给不同的公爵来实现这点)。另外,也可以发放只有1或2个法理公国的小王国头衔;这样的国王通常有薄弱的军队。

最后,你有一种技巧可以剥夺任何被发现支持阴谋的臣子的头衔。首先,多次授予和剥夺其荣誉称号。其次,礼貌地要求他们停止支持阴谋。由于他们恨你,他们会拒绝。由于拒绝是一种背叛行为,你可以剥夺一个头衔......然后再要求。

如果 御前会议DLC 处于激活状态,请确保尽可能长时间地将剥夺头衔的权利保持在议会之外。然而,即使你失去了单方面剥夺头衔的权利,也不要绝望:只要监禁权仍在统治者手中,把叛军关进地牢并扔掉钥匙(让他们后半身一直呆在里面)是可行的。然后在与他们的继承人的关系上下功夫,一旦继承人接班,情况就会有所改善。如果被囚禁的诸侯是一个 "强大 "的诸侯,这个策略甚至更好,因为这样你就可以在议会中找到一个更可能与你投票的替代者。

防止诸侯国合并

密切关注你的诸侯之间的战争。考虑完全禁止战争,使用中等王权法(没有御前会议DLC)或领地法 (有御前会议DLC)。然而,通过战略性地使用王国全境和平御前会议DLC)或要求外交行动死神索命DLC)来进行干预可能会更好。

如果你的臣子没有锁定其继承人,请密切关注他们的婚姻情况。如果公爵和女公爵结婚,他们的继承人将获得两个公国。尽量帮助你的女公爵找到不是统治者或继承人的丈夫。(当然你也可以利用这一点来合并2个国家)

鼓励诸侯使用均分继承法

如果没有 "御前会议DLC",诸侯只有在你的王权很高的情况下才能改用长子继承制,所以你选择中等王权是很好的。

有了 "死神索命DLC",玩家可以通过外交行动要求一位封臣转变为均分继承法

对于查理曼DLC,请记住,通过外交行动授予总督权限可以迫使臣子转为长子继承制。

保持与封臣的高好感

最后,你应该尽力让你的诸侯满意。这使得他们不太可能加入派别,并倾向于提供超过最低限度的征召兵

同文化同宗教

相同文化和宗教的臣子有更高的好感,更不倾向于加入独立派别。

让你的所有臣子都信奉同一宗教特别简单,因为在中等王权(无御前会议DLC")或宗教控制授权(有御前会议DLC")时,你可以剥夺异端或异教徒持有的任何头衔而不会招致暴政;如果游戏规则允许秘密邪教的形成,这一法律就更加重要,因为不能强迫公开宣布其秘密宗教的邪教徒皈依。或者,你可以诱导他们皈依你的宗教。这对异端或异教徒特别有用。(要进行这样的皈依,要发现他们的阴谋(和/或任何其他方法,只是监禁),并在他们被监禁时强迫他们皈依)。请注意,游牧民族和未改造的异教徒不能要求宗教皈依。

对于文化,你应该简单地确保永远不要把头衔给不同文化的人,除非你有一个非常好的理由,比如说,这样可以推动他们对其他头衔的要求。你也可以(如上所述)故意让他们反叛,这样你就可以把他们的头衔给别人。

参加十字军东征

如果你有机会参加十字军东征、大圣战或吉哈德,请抓住这个机会。派出一支军队,由你和任何你想改善对你好感的人领导。当你们到达时,你们都会得到一个特质(例如 Crusader.png, Kanai.png, or Ukko's Hammer.png),这个特质可以改善你们宗教的所有神职人员和其他拥有该特质的人的好感。为了这个目的,就算每支兵团非常小并立即被摧毁也没有关系,只要有足够的兵团让你想改善关系的每个人都能领导一个兵团。

对诸侯的教育

在没有御前会议的情况下,如果监护人是Content.png安于现状, Humble.png忠诚, 和 Kind.png 仁慈(见对监护人特质评估),那么诸侯最有可能成为快乐/忠诚的人。你可能会把有这些特质的女人嫁到你的宫廷然后让她们来培养未成年的封臣或他们的继承人。如果其他文化的臣子不喜欢你,不愿意接受你的文化的监护人,你仍然可以提供一个与他们文化相同并具有这些特征的监护人。

使用 "御前会议 "DLC的教育需要对每个孩子的个性给予更多的关注,并且让你对那些不是你的臣子的孩子的控制更少。碰巧是你的臣子的附庸的孩子应该接受谦逊教育焦点。由你的臣子教育的附庸的孩子,如果他们的主子选择了一些危险的东西,如骄傲或斗争,则可以转到传统的重点。

在青少年时期,有三种干预措施可以直接减少派系主义: Timid.png to Content.png, Conscientious.png to Just.png, and Idolizer.png to Kind.png.。此外,有两项干预措施可以避免不良特征: Playful.png toCruel.png (避免⅓ 欺骗)和Willful.png to Proud.png(避免⅓ 野心勃勃)。在青春期晚期,一个拥有12+外交能力的监护人有⅓ 的机会鼓励孩子成为 Honest.png,这使其派系倾向减半。

培养你的继承人

主条目 教育 or 教育(御前会议DLC)

一些好的特质可以大大改善诸侯的好感度,以降低叛乱的几率并增加剩余诸侯能提供的征召兵。

如果没有协约,你应该自己培养你的继承人,让你在他们的整个童年时期做出重要的选择。追求能增加封臣好感的个性特征Diligent.png, Kind.png, Just.png, Brave.png, andGregarious.png 。反过来说,也要避免一些不好的特征,如 Slothful.png 等,这些特征会降低封臣的好感。

根据你选择继承人的方式,你可能有太多的潜在继承人,无法亲自教育他们。在这种情况下,如果没有 "协约",最好的监护人特质Diligent.png, Kind.png, Temperate.png, Proud.png, and Just.png.。

一旦你的继承人成年,你可能有机会让他们拥有十字军的特性。

利用法理同化

试着让邻近的公国在法理上并入到你的王国,或将王国同化到你的帝国。虽然这需要很长的时间才能看到效果,但它可以大大增加你从诸侯国筹集的征召兵,同时减少诸侯国的独立派系倾向。

然而,同化会增加选举君主制中选帝侯的数量,并可能使选举更难控制。考虑改变继承法或让你的王朝落地,以便他们控制许多选举人头衔。

公国同化到附庸持有的王国中,也会赋予附庸权力。如果你的附庸一开始就有一个很大的法理王国,这就更危险了。

提升特定封臣的好感

有时候一场派系叛乱再所难免。这时候你要掌握政治的精髓,拉一批打一批。要学会分化对手。你可以有针对的选择其中一部分诸侯国成为突破口,拉他们的好感。

赠送礼物

除非你真的想让某人造反,否则通常情况下,贿赂他们比粉碎他们的叛乱要好。如果你有较高的外交属性,货币贿赂就会很有效。

由于货币贿赂的成本与受贿者的收入成正比,所以它们最好用于权力/收入比高的臣子。

贪婪度高的角色对礼物的反应更好。寻找具有Greedy.png的臣子。

荣誉头衔

你有数量有限的荣誉头衔。一般来说,这些头衔应该给强大的臣子。然而,有些荣誉头衔有特殊的机制,值得考虑。

如果你的捧杯人或品酒师对你有负面意见,并且满足任何一项(15+外交、15+阴谋、Deceitful.png, or Envious.png ),他们就可以毒死你。

你的指定摄政者会得到巨大的舆论支持,但关键是他们既能干又忠诚(对你和你的继承人)。如果你的继承人是成年人,你可能会希望他们被指定为摄政者,这只是为了每月的威望。

如果你希望长命百岁,你的宫廷医师死神索命DLC)最好是有能力且忠诚的。

指挥官头衔

指挥官的小头衔只给+5的意见,但与荣誉头衔不同的是,它可以重新分配而不会激怒任何人。

如果有一个你不想在战斗中死去的臣子,你可以把他们从他们所领导的任何军队侧翼解雇,或者暂时让他们不做指挥官。

内阁职位

让一个臣子在你的议会中任职,可以增加+10的好感。这也会使他们从看到你的 "国家外交 "转为看到你的 "个人外交",如果你的个人外交技能很高的话,这将是对好感的巨大提升。

分配议会职位在 "御前会议 "DLC中变得尤为重要。你最有权势的臣子希望在议会中占有一席之地,如果他们有资格但没有任职,那么他们的意见将是-40。根据你的法律,议会成员可能被禁止加入派别。然而,"御前会议 "也使得你的议员不仅要有能力,而且要按你希望的方式进行内阁投票

转封封臣

转封封臣可以让公爵高兴。在几种情况下建议这样做。

  • 伯爵是一个派系的成员。即使公爵也是派系成员,你也减少了派系的总权力:伯爵可以征召他的整个征召兵,但公爵只能召一部分。
  • 伯爵在法律上是公爵的附庸。这将永久消除公爵对你的 "渴望控制<伯爵领>的-25 "好感,此外还增加了临时的 "+10转封封臣 "好感。
  • 你已经超过了你的直属封臣上限

委托监护人

将孩子或孙子送去由臣子(或其臣子)教育,会使臣子的意见增加+10,持续11年。

让臣子控制你的孩子并没有直接的危险(只是你没办法对你孩子的监护人直接宣战),但你可能要留意流行病是否威胁到他们的位置。

搞定派系

即使你遵循上述建议,你也可能得到危险的派别,特别是在继承之后。你可以专门采取额外的措施来压制派别。

与你的封臣联姻

在王国范围内联姻可以与封臣建立互不侵犯条约,防止他们加入派别。特别是,只要联姻双方与其统治者有密切关系(如儿子或女儿),婚姻或订婚就会自动创建一个互不侵犯条约。只要新的统治者仍然是已婚/订婚夫妇的近亲,这些互不侵犯条约就可以延续。

拥有庞大家庭的统治者(如来自一夫多妻制勾引生活重心)将能形成更多的契约。穆斯林有一个优势,那就是一夫多妻制使他们可以直接通过他们的次要妻子,以及通过他们的众多子女形成契约。

这种策略有几个缺点。

  • 根据婚姻的情况,它可以让附庸的继承能宣称领主的头衔。
  • 反复通婚导致的近亲结婚风险。
  • 你不能撤销与你有互不侵犯条约的诸侯的头衔,即使他们成为叛徒(例如,如果他们因监禁失败而反叛)。这可以通过无限期地呆在地牢中来缓解,迫使摄政,直到诸侯的继承人继

阻止封臣加入派系

即使好感不高,也有几种方法可以让你的封臣没有资格加入派系

  • 派遣你的间谍大师去阻止派系。
  • 给予独立, 给予独立,特别是给你的首都帝国以外的诸侯(即使在高好感时,他们也几乎不提供任何部队)。当然,如果你的目的是实现法理同化,这个选项就没有吸引力。
  • 把他们转到更高等级的诸侯手下
  • 逮捕单独的诸侯。有许多方法可以证明逮捕是合理的,包括抓到领导阴谋或拒绝停止支持阴谋的臣子。如果一个臣子逃脱了逮捕,他们就会造反,但这可能是有用的,因为它允许你安全地撤销一个头衔,而不激怒其他臣子。
  • 使用 "生活之道"DLC,你可以用密谋生活重心来编造逮捕理由,直接监禁他们,或阻止他们加入派别。
  • 有了 "御前会议"DLC,你可以给强大的臣子提供内阁职位。他们将不能加入派别,而内阁允许你对宣战发起投票(除非你是部落或游牧民族)。

注意那些好感很高但仍加入派系的诸侯。他们可能是被首领胁迫加入派系的;你可以通过检查他们对首领的好感来证实这种怀疑。你可以通过以任何方式将领主从派系中移除来解决这个问题。

分散派系所要求的目标

如果你的派系成员不能团结在一个单一的要求后面,他们将无法聚集足够的实力,发出强有力的最后通牒。

  • 一组不同的诸侯可能无法就单一的要求达成一致。
  • 如果你有多个王国或帝国,诸侯可能无法就哪个头衔应该拥有较低的王权、新的继承法或新的统治者达成一致。然而,多个头衔会阻止法律上的转变,并导致诸侯渴望获得额外的头衔,从而导致好感减少。

让诸侯忙碌,不给他发起最后通牒的机会

派别领导人在直接参与战争时不能发布最后通牒。如果他们很忙,就尽量让他们保持忙碌。

此外,根据派系的类型,如果他们的领主已经在某些类型的战争中作战,AI附庸将不会发出最后通牒。通过延长或连锁这些战争,你可以让AI派系领导人相信,永远不会是发出最后通牒的好时机。

对于大多数派别来说。如果诸侯是任何战争中的主要防御者,人工智能诸侯将不会发出最后通牒(推翻统治者除外,例如因监禁失败或拒绝剥夺)。此外,如果诸侯在某些肯定会加强诸侯的战争中是主要攻击者,他们也不会发出最后通牒:任何入侵、圣战(除异教圣战或佛教小圣战外)或个人宣称(因此包括 "宣称所有",但不包括 "为他人宣称)。

对于主张派别。 ???

对于独立派系:如果领主在某些类型的宗教战争中进行防守,或与攻击异教徒的领主信仰相同,则不能下最后通牒。

考虑满足小的要求

有时,诸侯会提出一些你并不介意给他们的要求。

Demand Likely to repeat? Other benefits for ruler Concerns
Gavelkind succession Impossible +5 opinion from all vassals.
+30% demesne limit.
Weakening of demesne; potential succession wars
Elective succession Impossible +10 from non-dynastic vassals.
Lets you more or less select your heir, with moderate risk.
Risk of dynasty losing primary title
Lower crown authority (Without Conclave) Lower priority at each step Higher opinion Loss of privileges and lowered minimum levies from vassals.
Increased council power (With Conclave) Lower priority at each step With voting on wars, non-nomadic, non-tribal council members cannot join factions Less freedom in dealing with rebellions and aftermath; no control over which two laws will be passed beyond the first two.

建立公爵级诸侯国的理由

作为一个国王或皇帝,创建公爵级别的头衔并将其送给下面的伯爵,而不是仅仅试图直接统治尽可能多的 "无权 "伯爵,有几个额外但不太明显的好处。

  • 你的附庸的附庸不能对你进行暗杀,除非他们是你某个头衔的继承人或冒名顶替者,如果你是他们的对手,或者在其他一些罕见的情况下。在其他条件相同的情况下,几个公爵要成功地完成现有的暗杀阴谋,与许多个人计数相比,也要难得多,只是因为较少的人物贡献了较少的整体阴谋力量,这使你有充分的时间来发现和惩罚阴谋者。
  • 你每月获得的声望不仅仅是基于你直接持有的头衔,还包括你的臣子持有的所有头衔。
  • 公爵会产生技术点,而伯爵则不会。这意味着,从长远来看,如果你不让公爵产生自己的技术点,你的王国将在技术上落后于其他王国,特别是因为封建王国的建设依赖于技术。
  • 当试图让各省皈依你的宗教时,每层人物都可以让自己的牧师承担改宗任务。想象一下,在你的帝国里有一个县,有不同的宗教。它属于一个你的宗教的伯爵,这个伯爵是你的宗教的公爵的附庸,这个公爵是你的宗教的国王的附庸,这个国王是你的附庸。你和比你低一级的每个角色都可以告诉他们的牧师皈依该省,使皈依事件更有可能触发。
  • 你的附庸对你的意见对于你能得到多少征召兵并不重要,只有你的直接附庸的好感以及相应的法律。

在你手下的等级制度中拥有尽可能多的个人统治者的好处

除了与你的直接臣子相比保留更多的相对权力之外,还有其他好处

  • 你的王国增长得更快,因为两个郡的两个伯爵可以比一个人拥有两个郡的人更快地建造更多的建筑,这是因为事件和机制为每个统治者 "凭空 "创造财富(例如管家的 "收税 "任务)。
  • 它极大地增加了你的王国中个人内阁的数量,这就增加了你可以为自己的目的从潜在的有用的人中吸取的资源,方法是邀请他们或与他们结婚,或在新征服的王国中授予他们称号。
  • 如果你撤销了一个有几个伯爵的公爵的公国头衔,你可以把公国授予他的一个伯爵,使这个麻烦的前公爵成为你的附庸的附庸。这就消除了他的威胁,同时也让新公爵为他们新获得的头衔感到高兴。

你手下的等级制度中拥有尽可能多的个人统治者的弊端 (rogue edit)

根据我的经验,上述建议实际上可能不是一个好建议

  • 人工智能在管理金钱方面是出了名的糟糕。虽然在理论上,两个县的两个伯爵可以更快地建设,但在实践中,他们会做相反的事情。你有没有注意到,即使是比玩家更富有的人工智能,其领地也往往不如玩家发达?这是因为人工智能经常浪费钱,而他们的数量越多,浪费的钱就越多。
  • 虽然征收的计算方法很奇怪,但税收的计算却很简单明了。男爵付给伯爵,伯爵付给公爵,公爵付给国王,国王付给皇帝,这个链条上的每个附庸都要分一杯羹。为简单起见,我们假设所有的税收都设定为50%(这是个相当慷慨的假设)。如果你的直接附庸是一位公爵,他自己持有他的公国中的所有5个县,那么你将得到。他手下所有男爵级附庸收入的25%(我们假设是5个寺庙和5个城市)和他所有财产(5座城堡)收入的50%。然而,如果他只拥有一个郡,其余的都是他手下的伯爵,那么你将获得该地男爵级诸侯的12.5%(4座庙宇4座城市),以及这些伯爵所有财产的25%(4座城堡),公爵直接下属的男爵的25%(1座庙宇,1座城市)和他财产的50%(1座城堡)。从本质上讲,你从这些土地上 "分 "到的利润比原来减少了40%。现在,从理论上讲,这些收益并没有消失,仍然应该用于改善土地,但在实践中,它们会被用于购买提升自我的画作,以及贿赂无名小卒以减少郡议会的权力(伯爵甚至打算用他的权力做什么?) 无论这些钱去哪里,都不会用于改善你的领地。
  • 在你的领地里拥有许多个人宫廷,根本没有听起来那么有用。这对转换是很好的(每个宫廷都有一个议会),但除此之外,你得到的只是大量无用的人物和他们的诡计。预计会有更多的秘密宗教和魔鬼崇拜者需要处理,而且当这些个人宫廷分崩离析时,会有更多的移民(一般来说,这对你的法庭没有好处)。
  • 技术传播的四个来源之一是贵族阶级的传播。没有封地意味着没有封地的传播。虽然在理论上,所有这些分封的公爵都可以去窃取技术,并因此给你的王国带来一个可怕的技术进步速度,但实际上他们不会。公爵们的技术仍然会传播,但如果你的公爵们守住了他们的公国,它就会传播得更快。
  • 虽然让一个麻烦的公爵成为下一任公爵,从而摆脱他的麻烦是很诱人的,但这样做会把公国的技术 "引擎 "从一个领头的郡换成一个被领头的郡,基本上是浪费了进展。

对于以上提到的大多数问题,将你的领土分封给若干个一地公爵(一块直辖伯爵领,若干附属伯爵领的公爵)是最佳解决方案。这样的公爵能产生技术点,加速他们的领地追赶,整合适当的资金(大到足以实际建造一些东西,但也不至于大到可以各种拉佣兵),而且在没有许多的一地公爵 "拉帮结派 "的情况下,不足以构成严重的威胁,这应该不会发生,除非你被你的封臣们普遍不喜欢(而这是你应该通过操作避免的情况)。