同盟:修订间差异

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'''Alliances''' and '''non-aggression pacts''' are the two most common forms of [[pact]]s between rulers. A non-aggression pact is an agreement between two rulers simply to not declare war on each other. An alliance is an improved pact based on an existing non-aggression pact and is more powerful allowing rulers to be called to war.
{{N|同盟|Alliance}}和{{N|互不侵犯条约|Non-aggression pact}}是两种统治者之间最常见的[[ 协议(消歧义)|协议]] 。互不侵犯条约是两位统治者间达成的不向对方宣战的协议。一个同盟是基于现存互不侵犯条约的进阶协议,更为强力,允许统治者被召入战争。


== Non-aggression pacts ==
== 互不侵犯条约==


A '''non-aggression pact''' is an agreement between two rulers not to attack each other. Most non-aggression pacts are created by a marriage or betrothal:
''' 互不侵犯条约''' 是两位统治者间达成的不向对方宣战的协议。大部分互不侵犯条约因为婚姻或订婚关系而签订:


* Characters always have a non-aggression pact with their spouse.
* 角色和他们的配偶总是有一个互不侵犯条约。
* When two rulers negotiate a betrothal or [[marriage]] involving close relatives, they automatically form a non-aggression pact.
* 当两位统治者就近亲订婚或[[ 婚姻|结婚]] 进行商议时,他们会自动形成互不侵犯条约。
* Two rulers can negotiate a non-aggression pact based on an existing marriage involving their close relatives.
* 两位统治者可以基于一个涉及近亲的婚姻而交涉签订互不侵犯条约。


A non-aggression pact between a vassal and a liege prevents the liege from [[title revocation|revoking]] the vassal's titles, and prevents the vassal from joining or creating a [[faction]]. Also, a ruler who has a non-aggression pact with the defender cannot be called to arms by an ally in an offensive war against them.
封臣和领主间的互不侵犯条约阻止领主[[ 剥夺头衔| 剥夺]] 封臣头衔,也阻止封臣加入或创建[[ 派系]] 。此外,和防御者有互不侵犯条约的统治者,在对其发动进攻的战争中,不能被盟友召唤。


== Alliance ==
== 同盟 ==


'''Alliances''' are additional agreements to call each other into most wars.
''' 同盟''' 是附加的可召唤对方加入大部分战争的协议。


===Form alliance===
=== 建立同盟===


* Must be a close relative OR have a non-aggression pact
* 必须是近亲或有互不侵犯条约
* Cannot form alliances with your vassals or your lieges
* 不能和你的封臣或领主建立同盟


The following AI reasoning applies to both the "Negotiate non-aggression pact" and "Form alliance" interactions.
以下AI理由用于" 商议互不侵犯条约" " 建立同盟" 互动。


{| class="wikitable"
{| class="wikitable"
|-
|-
! Factors !! Tooltip !! Description
! 原因 !! 提示信息(?) !! 描述
|-
|-
| Opinion || {{green|+10}} to {{red|-10}}? ||
| 好感 || {{green|+10}} {{red|-10}}? ||
|-
|-
| Same Dynasty || {{green|+2}} ||
| 同一家族 || {{green|+2}} ||
|-
|-
| Same Interests || {{green|+2}} ||
| 相同的利益 || {{green|+2}} ||
|-
|-
| Common Enemies || {{green|+2}} ||
| 共同的敌人 || {{green|+2}} ||
|-
|-
| Political Concerns || ~{{green|+10}} to ~{{red|-10}} || Seems to be related to "RP Friendship" or "RP Hostility", a hidden value (relation?) shown only in debug tooltips.<br>May mean they CB against you (even when negotiating an alliance atop a non-aggression pact)?
| 政治考量 || ~{{green|+10}} ~{{red|-10}} || 似乎和"RP Friendship" "RP Hostility" 有关,是隐藏的值 ( 关系?) ,仅在debug提示框中显示。<br> 可能有针对你的宣称( 甚至是基于互不侵犯条约商议建立同盟时)?
|-
|-
| Base Reluctance || {{red|-3}} || -25 <small>(if this is the only factor other than opinion, need 26 opinion for Yes)</small>
| 基础的拒绝值 || {{red|-3}} || -25 <small> (如果这是除了好感仅有的原因,需要26好感才同意)</small>
|-
|-
| Alliance breaker || ? || AI is unlikely to accept alliances from alliance-breakers.
| 背盟者 || ? || AI 不太可能同意和背离盟约者建立同盟。
|-
-
| Too busy conquering the world and you're next || {{red|-10}} || Expanding [[horde]]
| 忙于征服世界,而你就是下一个目标 || {{red|-10}} || 扩张的[[ 游牧部族]]
|}
|}


===Call to arms===
=== 召唤盟友参战===
: ''See also: [[Diplomatic actions#Call to arms]]''
: '' 另见:[[ 外交行动# 召唤盟友参战]]''


[[File:Alert alliance.png]] Rulers are expected to accept calls to arms with any rulers they have an alliance with. Rulers may also receive call to arms from fellow rulers who have the same culture who are defending themselves from another culture. Nomadic and tribal vassals can also receive call to arms from their liege, as can tributaries and suzerains.
[[File:Alert alliance.png]] 统治者被期望能够同意所有和他们建立同盟的统治者的战争召唤。统治者可能还会收到有相同的文化的且正在防御不同文化的同级统治者的战争召唤。游牧制和部落制封臣可以召唤他们的领主,朝贡国和宗主国间也一样。


====Restrictions ====
==== 限制 ====
* Faction rebellion leaders cannot call in allies, except for claimant rebellions.
* 派系叛乱的领导者不能召集盟友,除非是宣称派系叛乱。
* When fighting a fellow vassal, can only call in other rulers with the same liege. (Exception: if the "fellow vassal" is a faction rebellion against you, can call allies from other realms!)
* 当和同僚进行战争时,仅能召唤有同一领主的其他统治者。(例外:如果" 同僚" 是一个针对你的派系叛乱,可以召唤国外同盟!)
* Cannot call vassals of your enemy, except in "revolt against tyranny" wars
* 不能召唤敌人的封臣,除了" 反抗暴君" 的战争
* Cannot call allies into an offensive war in which a ruler has a non-aggression pact with the defender.
* 不能召唤统治者加入一场进攻战争,如果他们和防御者有互不侵犯条约。
* Can call both a liege and their vassal, if you're allied with both, but it only works properly if you call the liege first.
* 可以同时召唤一位领主和他们的封臣,如果你和他们都是同盟,但仅在你先召唤领主时正常起效。


====Accepting or declining====
==== 接受或拒绝====
Declining a call to arms in an alliance:
拒绝同盟的战争召唤:
* costs a large amount of prestige.
* 花费大量威望。
* adds the character modifier "Alliance Breaker", lowering diplomacy by 5 for 10 years.
* 添加角色修正" 背盟者" ,减少5外交,持续10年。
* adds the general opinion modifier "Alliance-Breaker", lowering opinion of you by -25 for 10 years. (Stacks.)
* 增加大众好感修正" 背盟者" ,对你的好感降低25,持续10年。(可叠加)
* adds the opinion modifier "Dishonored Alliance" to your ally, lowering their opinion of you by 30 for 5 years. (Stacks?)
* 你的同盟增加好感修正" 背弃同盟" ,他们对你的好感降低30,持续5年。(可叠加)
* breaks the alliance.
* 破坏同盟。


Additionally, the AI is less likely to accept alliances from alliance-breakers and will consider dissolving any alliances it has with them.
此外,AI不太可能同意和背盟者建立同盟,并且将考虑解除和他们的任何同盟。


Declining other calls to arms has a minor prestige cost:
拒绝其他召唤有微小的威望花费:
* -25 prestige for a offensive war.
* -25 威望,对于进攻战争。
* -100 prestige for a defensive war.
* -100 威望,对于防御战争。
* 0 if the belligerents are allies.
* 0 ,如果交战国是同盟。
* 0 for a suzerain declining a tributary's call to arms.
* 0 ,宗主国拒绝朝贡国的战争召唤。


Accepting a call to arms against an attacker you have an alliance with will break that alliance.
接受一个对抗与你有盟约的进攻者的战争召唤,将破坏此同盟。


=== Ally orders ===
=== 友军命令===
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As a primary participant in a war, you are able to give orders to your allies. AI allies will perform the orders they receive as long as they don't decide to prioritize other wars.
作为战争的主要参与者,你可以向盟友下达命令。AI盟友将执行收到的命令,只要他们不决定优先处理其他战争。


There are four orders:
有四种命令:
* [[File:ally_order_siege_province.png]] Siege - order ally to siege the selected county (accessible from Province View)
* [[File:ally_order_siege_province.png]] 围攻 - 命令友军围攻选择的省份(在省份窗口找到)
* [[File:ally_order_attach_army.png]] Attach Army - order ally to attach to the selected army (accessible from Selected Army window)
* [[File:ally_order_attach_army.png]] 跟随军队 - 命令友军跟随选择的军队(在所选军队窗口找到)
* [[File:ally_order_focus_on_sieging.png|ally_order_focus_on_sieging.png]] Focus on Sieging - order ally to siege strongholds (accessible from "Allies in Wars" tab in the Military View)
* [[File:ally_order_focus_on_sieging.png|ally_order_focus_on_sieging.png]] 专注于围攻敌方省份 - 命令友军围攻敌国省份(在军事界面的“战时同盟”中找到)
* [[File:ally_order_hunt_enemies.png]] Focus on Hunting Enemy Armies - order ally to hunt for enemy armies (accessible from "Allies in Wars" tab in the Military View)
* [[File:ally_order_hunt_enemies.png]] 专注于狩猎敌人 - 命令友军狩猎敌军(在军事界面的“战时同盟”中找到)


The "Allies in Wars" tab in the Military View lists all allies which you have in ongoing wars, along with their current orders (if any).
" 战时同盟" 在军事界面,列出了在你当前战争中的所有盟友以及他们目前的命令(若有)。


== See also ==
== 另见 ==
*[[Defensive pact]] - Special pacts created to combat threatening characters.
*[[ 共同防御协定]] - 特殊的协议,用于抑制威胁严重的角色。
*[[Casus Belli#Tributary|Tributary]] - a relationship created through use of the use of the tributary casus belli.
*[[ 宣战理由# 朝贡国| 朝贡国]] - 通过使用朝贡国类型CB建立的关系。
*[[forum:890758|Rules of Engagement]] - Dev diary discussing major changes alliances and the introduction of non-aggression pacts.
*[[forum:890758|Rules of Engagement]] - 讨论同盟的主要变化并介绍互不侵犯条约的开发日志。
*[[forum:997186|As you wish...]] - Dev diary discussing ally orders.
*[[forum:997186|As you wish...]] - 讨论友军命令的开发日志。


[[Category:War]]
[[Category:War]]

2019年6月26日 (三) 10:36的版本


同盟(英文:Alliance)和互不侵犯条约(英文:Non-aggression pact)是两种统治者之间最常见的协议。互不侵犯条约是两位统治者间达成的不向对方宣战的协议。一个同盟是基于现存互不侵犯条约的进阶协议,更为强力,允许统治者被召入战争。

互不侵犯条约

互不侵犯条约是两位统治者间达成的不向对方宣战的协议。大部分互不侵犯条约因为婚姻或订婚关系而签订:

  • 角色和他们的配偶总是有一个互不侵犯条约。
  • 当两位统治者就近亲订婚或结婚进行商议时,他们会自动形成互不侵犯条约。
  • 两位统治者可以基于一个涉及近亲的婚姻而交涉签订互不侵犯条约。

封臣和领主间的互不侵犯条约阻止领主剥夺封臣头衔,也阻止封臣加入或创建派系。此外,和防御者有互不侵犯条约的统治者,在对其发动进攻的战争中,不能被盟友召唤。

同盟

同盟是附加的可召唤对方加入大部分战争的协议。

建立同盟

  • 必须是近亲或有互不侵犯条约
  • 不能和你的封臣或领主建立同盟

以下AI理由用于"商议互不侵犯条约"和"建立同盟"互动。

原因 提示信息(?) 描述
好感 +10-10?
同一家族 +2
相同的利益 +2
共同的敌人 +2
政治考量 ~+10 至 ~-10 似乎和"RP Friendship"或"RP Hostility"有关,是隐藏的值 (关系?) ,仅在debug提示框中显示。
可能有针对你的宣称(甚至是基于互不侵犯条约商议建立同盟时)?
基础的拒绝值 -3 -25 (如果这是除了好感仅有的原因,需要26好感才同意)
背盟者 ? AI不太可能同意和背离盟约者建立同盟。

-

忙于征服世界,而你就是下一个目标 -10 扩张的游牧部族

召唤盟友参战

另见:外交行动#召唤盟友参战

Alert alliance.png 统治者被期望能够同意所有和他们建立同盟的统治者的战争召唤。统治者可能还会收到有相同的文化的且正在防御不同文化的同级统治者的战争召唤。游牧制和部落制封臣可以召唤他们的领主,朝贡国和宗主国间也一样。

限制

  • 派系叛乱的领导者不能召集盟友,除非是宣称派系叛乱。
  • 当和同僚进行战争时,仅能召唤有同一领主的其他统治者。(例外:如果"同僚"是一个针对你的派系叛乱,可以召唤国外同盟!)
  • 不能召唤敌人的封臣,除了"反抗暴君"的战争
  • 不能召唤统治者加入一场进攻战争,如果他们和防御者有互不侵犯条约。
  • 可以同时召唤一位领主和他们的封臣,如果你和他们都是同盟,但仅在你先召唤领主时正常起效。

接受或拒绝

拒绝同盟的战争召唤:

  • 花费大量威望。
  • 添加角色修正"背盟者",减少5外交,持续10年。
  • 增加大众好感修正"背盟者",对你的好感降低25,持续10年。(可叠加)
  • 你的同盟增加好感修正"背弃同盟" ,他们对你的好感降低30,持续5年。(可叠加)
  • 破坏同盟。

此外,AI不太可能同意和背盟者建立同盟,并且将考虑解除和他们的任何同盟。

拒绝其他召唤有微小的威望花费:

  • -25 威望,对于进攻战争。
  • -100 威望,对于防御战争。
  • 0 ,如果交战国是同盟。
  • 0 ,宗主国拒绝朝贡国的战争召唤。

接受一个对抗与你有盟约的进攻者的战争召唤,将破坏此同盟。

友军命令

作为战争的主要参与者,你可以向盟友下达命令。AI盟友将执行收到的命令,只要他们不决定优先处理其他战争。

有四种命令:

  • Ally order siege province.png 围攻 - 命令友军围攻选择的省份(在省份窗口找到)
  • Ally order attach army.png 跟随军队 - 命令友军跟随选择的军队(在所选军队窗口找到)
  • ally_order_focus_on_sieging.png 专注于围攻敌方省份 - 命令友军围攻敌国省份(在军事界面的“战时同盟”中找到)
  • Ally order hunt enemies.png 专注于狩猎敌人 - 命令友军狩猎敌军(在军事界面的“战时同盟”中找到)

"战时同盟"在军事界面,列出了在你当前战争中的所有盟友以及他们目前的命令(若有)。

另见

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟