威胁度每月会自动减少0.21%到0.4%，这取决于您的兵力(?)。如果DLC已经启用 修道士与密契者 ，您就可以在内阁界面为外交总管分配一个减少威胁度的工作。
- In my ERE game, I see fellow Christians only joining defensive pacts when I have a CB, and even then not always. On the other hand, Pagans far too distant for holy wars are all in the pact. This isn't fully explained by what I gathered below, from reading defines.lua. What am I missing?
Any realm can join a defensive pact against you if:
- Your threat is at least 5%
- They are smaller
- They are within 300 distance, or 400 distance if another religion group
AI will consider joining against you if:
- You could attack me: Less than 80% troop strength and you have a CB (except "Make tributary" or "Humiliate nomad"?)
- You're too big: Less than 20% your size in provinces
- Pact needs assistance: pact is less than 70% strength, an existing member of their religion/culture/dynasty, and you are not
AI will then compute a score to decide whether to actually join:
[(1.0 × provinces) + (150 × threat) + (-1.1 × distance)] * cb_multiplier
They will join with a score above 110 and leave with a score below 70.
There are many things you can do other than simply waiting for threat to decay.
Go all in
When fighting a war that would take you from 40% threat to 90% threat, declare as many other wars as you can handle at the same time. This is your last chance to attack moderately weak realms until (1) you can take on entire regions at once or (2) your threat decays.
With the Conclave DLC, if your council can vote on war declarations, be sure to have Glory Hounds voting if you wish to pursue this strategy and not cause tyranny and council discontent.
Attack targets who are not in defensive pacts
- Attack new realms the day they are created, before they have a chance to join defensive pacts. Make sure you have a CB ready.
- Pick off vassals who are rebelling against their liege.
- If a realm has not yet joined a defensive pact, avoid gaining a CB on them until you're ready to attack. For example, only invite a claimant at the last minute.
- Invade realms that are stronger than you on paper, increasing your de facto power through alliances or by hiring mercenaries and holy orders.
Blitz small members
Pick off tiny defensive pact members by assaulting their holdings very quickly. If you completely occupy the target realm before the rest of the defensive pact shows up, you have 100% warscore and can declare the war over.
The main problem here is that levies cannot be raised when declaring war. Retinues or mercenaries, on the other hand, can be days away from arriving in the province. These professional armies are expensive, but there are many ways to gain wealth.
Another obstacle is the presence of upgraded castles; castles with fort level 6 and above cannot be assaulted; be sure to check the fort levels of castles before declaring war.
If a realm is slightly too large for a quick retinue assault, you can use a two step plan. First, find an excuse to be hostile to their armies and holdings. Use levies to weaken them as much as possible. Second, declare war on them and finish them off with retinues.
There are several ways to become hostile to a realm without incurring a truce or getting the defensive pact involved:
- Being allied to their enemy:
- Join an ally in a war where your target is on the other side
- Join a coreligionist in a holy war
- Join a rebelling vassal (
- Being at war with their rebelling vassal
Support vassals in their external wars
- Establish strong vassals near your borders, even if you normally prefer to have weak vassals.
- Raid neighbors and destroy their armies, so your vassals are more inclined to declare war.
- Alternatively, raid your vassals' targets as they fight their wars.
- Assist vassals with cash gifts, defeating their enemies' armies, or (depending on the CB) joining their war
- Good against empires or any other realm from which you can't take a significant fraction of land in a single war.
- Use the CB for a tributary type which persists through succession.
Search defines.lua with the following regexp:
Other PDS grand strategy games have related mechanics:
- Victoria 2 has Infamy. Internally, it is called BadBoy.
- Europa Universalis IV has a more nuanced version of threat called Aggressive Expansion, a relation modifier that indicates how threatened each nation is by your actions. When Coalitions form in EU4, they can act aggressively to dismantle a threat.