劫掠

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Loot.png 原始宗教印度教统治者,任何宗教部落游牧统治者,以及某些文化,可以劫掠(英文:raid)敌对省份而不用宣战。把战利品带回家可以作为财富威望的重要来源。

任何地图上的省份都可以被劫掠(例外见下文),然而你将不能获得省份战利品(如,金币——在省份界面以一条橙色条显示)和威望,除非此省份满足以下任一条件:

  • 一个邻近省份(毗邻你的直辖领或你的封臣直辖领)。你将立即获得省份战利品和威望。
  • 一个你在邻近海域有船只的省份。省份战利品和威望将被转移到舰队上,当舰队进港时将加入你的国库。

当你劫掠一个省份但没有满足上述条件,如果你成功围攻一个地产,你将不能获得金币,但仍然可以获得囚犯来勒索赎金,宝物也一样。

对于要用于劫掠的军队,它必须在离开领土前被设置为“劫掠”状态。军队只能在你和平的时候进入这个状态。只要你保持和平,劫掠部队只花费10%维护费。

劫掠对文化,政体和宗教的需求

如果你满足了一下任一条件,就可以劫掠了:

  • 政体: 部落制 Tribal government.png游牧制 Nomadic government.png 领主可以劫掠。
  • 宗教: 印度教 Hindu.png 和大部分原始宗教可以劫掠,除了阿兹特克多神教,尊日神教,希腊多神教,日耳曼多神教和拥有“和平”特性的 Holy Fury.png 改革原始多神教。即使未改革时不能劫掠,拥有其他特性的改革原始宗教信仰也可以劫掠。
  • 文化:阿尔泰文化组,藏缅文化组,匈牙利文化组(马扎尔文化),纳瓦文化(阿兹特克),诺斯文化(不是其他北日耳曼文化),柏柏尔(不是其他阿拉伯文化),尼波罗(不是其他印度雅利安文化)

然而,有资格进行劫掠的封臣必须有一个被允许劫掠的最高领主,否则他们将不能这样做。封臣和最高领主需要有同样的允许劫掠的理由,封臣的直接领主也不需要有资格劫掠。例如,附庸于一位独立的盎格鲁-撒克逊天主教封建公爵的盎格鲁-撒克逊天主教部落酋长将不能劫掠,天主教封臣公爵不能劫掠,但如果此公爵是一位诺斯天主教封建国王的封臣,则此位酋长将能够劫掠。

劫掠及关系

你可以劫掠任何不是你领主,封臣或你的朝贡国/宗主国的角色。例如游牧封臣部族可以相互劫掠。如果你的封臣劫掠你,你可以逮捕他而不招致暴政。(不要被提示条的“统治者可以劫掠异教徒邻居的战利品”和“可以用船劫掠海外”误导。这些是指AI行为;玩家也可以劫掠同宗教的角色,而且总是可以使用船只来帮助劫掠。)

劫掠国家使你敌对,持续180天(从上次劫掠开始)。所有在此省份持有地产的伯爵或更高级别的统治者将有一个好感修正劫掠了我的领地:-40,持续相同时期。

你不能劫掠一个省份,如果你和最高领主或他们控制此省份的任一封臣签有互不侵犯条约。然而停战协议不禁止劫掠。

封臣不会介意,如果他们的军队被调集用于劫掠(仅在围攻时)。当他们的军队移动或所有地产被洗劫后仍在此省份劫掠战利品,每60天,封臣将会生气。

抢夺免费战利品

Even a small band of raiders can ransack the countryside for loot. The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province. Of this loot:

  • some is protected by walls. The protected amount is equal to the sum of the fort levels in all (un-sacked) or unoccupied holdings in the province, multiplied by 4.
  • the remainder may be looted freely, by leaving raiding troops in the province

The speed of looting depends on the size of your raiding party (up to 500) and the "max loot" in the province (regardless of whether it is protected by fortifications or already plundered). It takes 100 days to fully loot a province, although your raiders will usually have to pause when they encounter fortifications.

即使一小队劫掠者也能劫掠乡间以获得战利品。一个省份中可用的基础战利品大约是该省份所有领地年收入总和的2/3。这些战利品:

  • 其中一些受到城墙的保护。受保护的数量等于该省内所有(未被劫掠的)或未被占领的领地的堡垒级别的总和,乘以4。
  • 其余的可以通过在该省驻扎劫掠部队来自由劫掠。

劫掠的速度取决于你的劫掠队伍的大小(最多500人)和该省的“最大战利品”(无论是否受到防御工事的保护或已被掠夺)。一个省份需要100天才能完全劫掠,尽管你的劫掠者在遇到防御工事时通常必须暂停。

Loot every 4 days = (Max loot) × min(Raiders, 500) × 0.04

抢劫地产

With enough raiders, holdings may be sieged down as well. The mechanics are similar to occupation sieges, but a given siege has only one goal: sacking or occupation. Note that raiding cannot be toggled on unless the army is in friendly territory and the ruler is at peace.

Sacking a holding:

  • Loots a large amount of money (roughly double the annual income of the holding). The formula is:

只要有足够的劫掠者,领地也可能被围攻。其机制类似于占领围攻,但给定的围攻只有一个目标:劫掠或占领。请注意,除非军队在友方领土内且统治者处于和平状态,否则劫掠不能被打开或关闭。

劫掠一个领地:

  • 会掠夺大量金钱(大约是该领地年收入的2倍)。其公式为:
Looted Gold = (1.5 * Holding Base Income) + (0.02 * Total Buildings Cost)
  • Lets more of the free loot be gathered.
  • Causes a penalty on demesne income and prevents from sacking again for 3 years(存疑! ).
  • May destroy buildings or holdings:
    • Has a 10% chance of destroying a random building in that holding.
    • Has a 5% chance of destroying the holding entirely, if the holding has fewer than 4 buildings. The capital holding can't be destroyed.
    • Always destroys any building or holding currently being constructed.
    • Nomad raiders can further plunder, destroying a building and gaining population (from tribes) or tech points (from other holdings)
  • Sacking infidel temples increases moral authority. Likewise, sacking a temple belonging to your religion will decrease your own moral authority.
  • Has a chance of imprisoning any courtiers in the province.
  • With Dlc icon the old gods.png The Old Gods or Holy Fury.png Holy Fury: May give the Viking.png or Pirate.png trait, if the character is eligible (see Traits#Raiding)
  • With DLC icon Monks and Mystics.png Monks and Mystics or Holy Fury: May steal artifacts from the holding owner or from characters present in the holding.
  • 让我们收集更多免费战利品。
  • 对领地收入造成惩罚,并防止在3年内再次劫掠(存疑!)。
  • 可能会摧毁建筑或领地:
    • 有10%的机会摧毁该领地中的一个随机建筑。
    • 如果领地拥有的建筑少于4个,有5%的机会完全摧毁该领地(首都领地无法被摧毁)。
    • 总是会摧毁任何当前正在建造的建筑或领地。
    • 游牧劫掠者可以进一步掠夺,摧毁建筑并获得人口(来自部落)或科技点(来自其他领地)。
  • 劫掠异教寺庙会增加道德权威。同样,劫掠属于您宗教的寺庙会降低您自己的道德权威。
  • 有机会囚禁该省份内的任何朝臣。
  • 在《旧神》或《神圣愤怒》中:如果角色符合条件(参见“特质”部分),可能会给予“劫掠者”或“征服者”特质。
  • 在《僧侣与神秘主义》或《神圣愤怒》中:可能会从领地所有者或在该领地中的角色那里偷取文物。

Raid defense(突袭防御)

Consider building forts at border counties as raiding armies will be forced to siege the fort first, allowing you to gather levies before the county's more valuable holdings are threatened.

If raiding armies are threatened, they will usually board ships and look for another realm to pillage. Most defenders find this sufficient. It is imperative that defenders force raiding armies to flee as quickly as possible if the province has a large percentage of free loot; lost free loot decreases the province's tax value. This is more critical for nomads as their counties' free loot is not protected by the fort levels of holdings and they cannot build forts; parking some horde troops on provinces with Silk Road trade posts is advised.

However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the game rules has shattered retreat enabled). These fights, while not strictly necessary, can be a useful source of commander practice or military research points. Several methods can be used to catch raiders without giving them a chance to run to their ships:

  • Dock a fleet that holds a large army. (To avoid the "amphibious landing" penalty, be careful to select the fleet rather than the army.)
  • Assign a commander who increases army movement speed, such as an Organizer.png, once they begin to flee.
  • Raise levies from the looted province, just before the looters reach their ships. These levies don't have to defeat the raiders; they just need to hold out long enough for the main army to arrive.
  • Attack with a small force, then have a large force join.

在边境伯爵领建立要塞,因为劫掠军队将被迫首先围攻要塞,这使您可以在劫掠者威胁到该伯爵领更有价值的领地之前召集民兵。

如果劫掠军队受到威胁,他们通常会登上船只寻找另一个领域进行掠夺。大多数防御者认为这足够了。如果该省有大量免费战利品,防御者必须尽快迫使劫掠军队逃跑,因为失去免费战利品会降低该省的税收价值。对于游牧民族来说,这一点更加重要,因为他们的领地免费战利品不受堡垒等级的保护,而且他们不能建造要塞;建议在有丝绸之路贸易站省份上驻扎一些部落部队。

但是,如果一支防御军队能够捕获并击败一支劫掠军队,其所有者将被禁止对目标统治者进行劫掠5年(只有当游戏规则启用溃退时才有效)。 这些战斗虽然不是严格必要的,但可以成为指挥官练习或军事研究点的一个有用来源。可以使用几种方法来捕捉劫掠者而不给他们逃跑的机会:

  • 停泊一支拥有庞大军队的舰队。(为了避免“两栖登陆”的惩罚,请务必选择舰队而不是军队。)
  • 派出一名能够增加军队移动速度的指挥官,例如将领,一旦他们开始逃跑。
  • 在劫掠者到达船只之前,从被劫掠的省份征召民兵。这些民兵不必击败劫掠者;他们只需要坚持足够长的时间,等待主力军队到达。
  • 用小股部队发起攻击,然后有大股部队加入。

Strategies(策略)

Germanic pagans are the best raiders

  • DLC icon Charlemagne.png769 start date: the "Viking Age" begins in the year 800, giving independent rulers of Norse culture free shipyards in all realm provinces with the correct culture. Coastal provinces in the independent ruler's demesne (not held by vassals) also get free shipbuilding technology.
  • Dlc icon the old gods.png867 start date: Germanic pagans and Hindu rulers begin with ships.
  • Germanic pagans have the unique ability (among unrefomed pagans) to navigate major rivers such as the Rhine; they also only pay 10% maintenance on their ships.
    • Holy Fury.pngReformed pagans which wish to have both bonuses have to select the Sea-Bound doctrine during reformation; Germanic pagans can select their unique Sons of Ragnarok doctrine to keep the bonuses after reformation.
  • Rivers are no longer navigable once the average fort level of the adjacent provinces exceeds 10.

日耳曼多神教教徒是最好的劫掠者

  • 769年开始日期:800年“维京时代”开始,给所有具有正确文化的王国省份中的北欧文化独立统治者提供免费的造船厂。独立统治者领地(不被封臣持有)的海岸省份也获得免费的造船技术。
  • 867年开始日期:日耳曼多神教教徒和印度教统治者开始拥有船只。
  • 日耳曼多神教教徒具有独特的优势(在未改革的异教徒中),可以航行莱茵河等主要河流;他们只需支付船只维护费用的10%。
  • 希望获得两种特性的改革后的异教徒必须在改革期间选择“航海”教义;日耳曼多神教教徒可以选择他们独特的“诸神的黄昏”教义,以在改革后保留奖金。
  • 一旦邻近省份的平均要塞等级超过10,河流就不再可通航。

Raid rich provinces

  • Use the economy map mode to identify rich provinces
  • Consider targets such as Venice (capital of merchant republic), provinces with coastal Silk Road trade post. (With Jade Dragon.png, remember that Silk Road profitability can be affected by China's status.)
  • Come back after the loot bar refills

劫掠富裕省份

  • 使用经济地图模式来识别富裕省份
  • 考虑目标,例如威尼斯(商人共和国的首都)、沿海丝绸之路贸易站所在的省份。(记住,丝绸之路的盈利能力可能受到中国状况的影响。)
  • 在掠夺条重新填充后回来

Sack holdings

  • Focus on provinces with more cities/churches than castles, or provinces with squishy county capitals
  • Appoint a commander with the Siege Leader trait for quicker sieges
  • If your religion or government type allows taking of concubines, consider distant targets such as Constantinople; Constantinople itself is a "hard" target as its capital has additional fort levels.
  • You can send your ships for a loot drop-off while waiting for a siege to end
  • Come back after 3 years

劫掠领地

  • 专注于城市/教堂比城堡更多的省份,或伯爵领首府脆弱的省份
  • 任命具有“围攻领袖”特质的指挥官进行更快的围攻
  • 如果您的宗教或政府类型允许娶妾,请考虑遥远的目标,例如君士坦丁堡;君士坦丁堡本身就是“硬”目标,因为其首都有额外的要塞等级。
  • 在等待围攻结束时,可以派遣船只进行掠夺
  • 3年后回来

Raid islands

  • Exploit the AI's inability to use boats.
  • Islands in the Mediterranean have mild climates, allowing you to commit large armies to raid and overcome significant penalties when storming islands like Venice and Malta.

劫掠岛屿

  • 利用AI无法使用船只的弱点。
  • 地中海的岛屿气候温和,允许您派遣大量军队进行劫掠,并在袭击威尼斯和马耳他等岛屿时克服重大惩罚。

Beware of changes in supply limit

  • Winters, epidemics and highway bands can reduce a county's supply limit considerably, making sieges and sacking of holdings more difficult.
  • Consider raiding in latitudes with mild winters (e.g. Mediterranean)
  • Time your raids to avoid winters, especially if the intended targets have high chances of harsh winter.

注意补给限制的变化

  • 冬季、流行病和公路乐队会大大减少一个伯爵领的补给限制,使围攻和劫掠更加困难。
  • 考虑在冬季温和的纬度地区进行劫掠(例如地中海)
  • 安排您的劫掠行动以避免冬季,特别是如果目标有很高的机会遇到严冬。

Avoid temples of your own religion

  • Decreasing the moral authority of your own religion is usually not a good idea.

避免攻击自己宗教的寺庙

  • 降低自己宗教的道德权威通常不是一个好主意。

Avoid retaliation

  • AI rulers will not raise levies in provinces where you currently have troops, even if they outnumber you
  • Each liege (duke, king, emperor) should be weak or distracted by war

避免报复

  • AI统治者不会在你目前有军队的省份征税,即使他们的人数超过你
  • 每个封臣(公爵、国王、皇帝)应该很弱或被战争分散注意力

Flee when threatened

  • Appoint a commander with the Organizer.png trait for movement speed
  • Retreat into ships
  • If caught in a hopeless battle, order retreat (right-click a destination) rather than waiting for morale to drop

受到威胁时逃跑

  • 任命具有“移动速度”特质的指挥官
  • 撤退到船上
  • 如果陷入无望的战斗,下令撤退(右键单击目的地)而不是等待士气下降

Raid and sack before war

  • This lets you take on a sequence of small armies, rather than one large army, because:
    • Enemies will not have the aid of allies during the raid.
    • Enemies (AI) will not raise troops in provinces where you have troops.
      • If your army is large enough, you can even sack the holding with the levies still unraised, killing them without a battle.
  • Remember that getting 100% warscore requires winning a "major battle" (>5% warscore in 1 battle) or occupying all enemy territory.

在战争之前进行劫掠和劫掠

  • 这让你能够对付一系列小规模的军队,而不是一支大规模的军队,因为:
  • 敌人不会在劫掠期间获得盟友的援助。
  • 在你拥有军队的省份,敌人(AI)不会征召部队。
  • 如果你的军队足够大,你甚至可以在尚未征召部队的情况下劫掠封地,从而在无战斗的情况下杀死他们。
  • 请记住,获得100%战争分数需要赢得“重大战役”(在一次战斗中获得>5%的战争分数)或占领所有敌方领土。

Raid and sack during war

  • Requires the use of non-levy armies, because armies cannot be set to loot while at war. Dlc icon legacy of rome.pngRetinues are probably the best choice; holy orders may be too expensive to maintain in an offensive war and do not work against non-religious enemies. Horse Lords.pngNomads can easily make use of this strategy due to their usage of horde troops. Tribal rulers may use certain event troops or their tribal retinues for this strategy.
  • Use a single army in "raid mode", then switch to "occupy mode" immediately after sacking (and order a fast assault).
  • Or, put both a "raid army" and an "occupy army" in a province, with the raid army arriving first. Immediately after sacking, order both armies to move out, then order the occupy army to stay.
  • Help your vassals in their external wars by raiding their targets.

在战争期间进行劫掠和劫掠

  • 需要使用非征募军队,因为军队在战争期间无法设置为掠夺。世袭部队可能是最佳选择;神圣命令在进攻战争中维护成本太高,并且不适用于非宗教敌人。游牧民族可以轻松利用这一策略,因为他们使用部落军队。部落统治者可以使用某些事件部队或他们的部落世袭部队来实施这一策略。
  • 使用一支“劫掠模式”的军队,然后在劫掠后立即切换到“占领模式”(并快速突击)。
  • 或者,将一支“劫掠军队”和一支“占领军队”放入一个省份,让劫掠军队首先到达。在劫掠之后,命令两支军队移动出去,然后命令占领军队留下。
  • 通过劫掠他们的目标来帮助你的封臣进行外部战争。

Raid and sack after war

  • This lets you take advantage of supply limit bonuses during the war, then assault-sack the weakened holdings

战争结束后进行劫掠和劫掠

  • 这让你能够在战争期间利用补给限制奖金,然后攻击和劫掠被削弱的封地

Use vassal levies to raid

  • Vassals do not mind their levies being raised while those levies are raiding a county, and don't mind their ships being raised while those ships are carrying any amount of loot. This is true even if they normally mind their levies being raised. However, do not hesitate to supplement with your demesne troops as maintenance costs of raiding troops is only 10%.
    • Nomadic and tribal rulers cannot use vassals' troops to raid as they call their vassal clans/tribal vassals' to war as allies. However, if they have vassal barons located at coastal counties, they can raise fleet levies.

使用封臣征募进行劫掠

  • 封臣在他们的征募部队进行劫掠时并不介意,并且在这些部队运送任何数量的战利品时也不介意他们的船只被征募。即使他们通常介意他们的征募部队被征募,也是如此。然而,请毫不犹豫地补充你的领地部队,因为劫掠部队的维护成本仅为10%。
  • 游牧和部落统治者不能使用封臣的部队进行劫掠,因为他们召集他们的封臣部落/部落封臣作为盟友进行战争。然而,如果他们在沿海地区有封臣男爵,他们可以征募舰队。

Raid for prisoners

  • For ransom: Choose wealthy capitals with heirs/close relatives residing in them.
  • For sacrifices (Holy Fury.pngreformed pagan with Bloodthristy Gods doctrine): Choose realms which follow a different religion.
  • For raking up kills (Holy Fury.pngmurder bloodlines): execute infidel prisoners (no Piety cost) and let prisoners of same religion rot in dungeons.
  • For getting rivals (to duel to create the Holy Fury.pngduelist bloodline): DLC icon Conclave.pngGive prisoners Ambitious.png in adolescence to make them rivals. You need at least two attributes at 12 or above, and the child must have been captured before age 12 and be in house arrest.

劫掠囚犯

  • 为了赎金:选择富裕的首都,其中居住着继承人/近亲。
  • 为了牺牲(经过改革的异教徒与血腥神教义):选择遵循不同宗教的领域。
  • 为了杀人(谋杀血统):处决非信徒囚犯(不需支付虔诚度费用),并让相同宗教的囚犯在牢房中腐烂。
  • 为了得到竞争对手(通过决斗创建决斗者血统):将青春期前的囚犯交给他们成为竞争对手。您需要至少两个属性达到12或更高,并且该儿童必须在12岁之前被捕并处于软禁状态。

See also