原始宗教和印度教統治者,任何宗教的部落和游牧統治者,以及某些文化,可以劫掠(英文:raid)敵對省份而不用宣戰。把戰利品帶回家可以作為財富和威望的重要來源。
任何地圖上的省份都可以被劫掠(例外見下文),然而你將不能獲得省份戰利品(如,金幣——在省份介面以一條橙色條顯示)和威望,除非此省份滿足以下任一條件:
- 一個鄰近省份(毗鄰你的直轄領或你的封臣直轄領)。你將立即獲得省份戰利品和威望。
- 一個你在鄰近海域有船隻的省份。省份戰利品和威望將被轉移到艦隊上,當艦隊進港時將加入你的國庫。
當你劫掠一個省份但沒有滿足上述條件,如果你成功圍攻一個地產,你將不能獲得金幣,但仍然可以獲得囚犯來勒索贖金,寶物也一樣。
對於要用於劫掠的軍隊,它必須在離開領土前被設置為「劫掠」狀態。軍隊只能在你和平的時候進入這個狀態。只要你保持和平,劫掠部隊只花費10%維護費。
劫掠對文化,政體和宗教的需求
如果你滿足了一下任一條件,就可以劫掠了:
- 政體: 部落制 和游牧制 領主可以劫掠。
- 宗教: 印度教 和大部分原始宗教可以劫掠,除了阿茲特克多神教,尊日神教,希臘多神教,日耳曼多神教和擁有「和平」特性的 改革原始多神教。即使未改革時不能劫掠,擁有其他特性的改革原始宗教信仰也可以劫掠。
- 文化:阿爾泰文化組,藏緬文化組,匈牙利文化組(馬扎爾文化),納瓦文化(阿茲特克),諾斯文化(不是其他北日耳曼文化),柏柏爾(不是其他阿拉伯文化),尼波羅(不是其他印度雅利安文化)
然而,有資格進行劫掠的封臣必須有一個被允許劫掠的最高領主,否則他們將不能這樣做。封臣和最高領主不需要有同樣的允許劫掠的理由,封臣的直接領主也不需要有資格劫掠。例如,附庸於一位獨立的盎格魯-撒克遜天主教封建公爵的盎格魯-撒克遜天主教部落酋長將不能劫掠,天主教封臣公爵不能劫掠,但如果此公爵是一位諾斯天主教封建國王的封臣,則此位酋長將能夠劫掠。
劫掠及關係
你可以劫掠任何不是你領主,封臣或你的朝貢國/宗主國的角色。例如游牧封臣部族可以相互劫掠。如果你的封臣劫掠你,你可以逮捕他而不招致暴政。(不要被提示條的「統治者可以劫掠異教徒鄰居的戰利品」和「可以用船劫掠海外」誤導。這些是指AI行為;玩家也可以劫掠同宗教的角色,而且總是可以使用船隻來幫助劫掠。)
劫掠國家使你敵對,持續180天(從上次劫掠開始)。所有在此省份持有地產的伯爵或更高級別的統治者將有一個好感修正劫掠了我的領地:-40,持續相同時期。
你不能劫掠一個省份,如果你和最高領主或他們控制此省份的任一封臣簽有互不侵犯條約。然而停戰協議不禁止劫掠。
封臣不會介意,如果他們的軍隊被調集用於劫掠(僅在圍攻時)。當他們的軍隊移動或所有地產被洗劫後仍在此省份劫掠戰利品,每60天,封臣將會生氣。
搶奪免費戰利品
Even a small band of raiders can ransack the countryside for loot. The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province. Of this loot:
- some is protected by walls. The protected amount is equal to the sum of the fort levels in all (un-sacked) or unoccupied holdings in the province, multiplied by 4.
- the remainder may be looted freely, by leaving raiding troops in the province
The speed of looting depends on the size of your raiding party (up to 500) and the "max loot" in the province (regardless of whether it is protected by fortifications or already plundered). It takes 100 days to fully loot a province, although your raiders will usually have to pause when they encounter fortifications.
即使一小隊劫掠者也能劫掠鄉間以獲得戰利品。一個省份中可用的基礎戰利品大約是該省份所有領地年收入總和的2/3。這些戰利品:
- 其中一些受到城牆的保護。受保護的數量等於該省內所有(未被劫掠的)或未被占領的領地的堡壘級別的總和,乘以4。
- 其餘的可以通過在該省駐紮劫掠部隊來自由劫掠。
劫掠的速度取決於你的劫掠隊伍的大小(最多500人)和該省的「最大戰利品」(無論是否受到防禦工事的保護或已被掠奪)。一個省份需要100天才能完全劫掠,儘管你的劫掠者在遇到防禦工事時通常必須暫停。
Loot every 4 days = (Max loot) × min(Raiders, 500) × 0.04
搶劫地產
With enough raiders, holdings may be sieged down as well. The mechanics are similar to occupation sieges, but a given siege has only one goal: sacking or occupation. Note that raiding cannot be toggled on unless the army is in friendly territory and the ruler is at peace.
Sacking a holding:
- Loots a large amount of money (roughly double the annual income of the holding). The formula is:
只要有足夠的劫掠者,領地也可能被圍攻。其機制類似於占領圍攻,但給定的圍攻只有一個目標:劫掠或占領。請注意,除非軍隊在友方領土內且統治者處於和平狀態,否則劫掠不能被打開或關閉。
劫掠一個領地:
- 會掠奪大量金錢(大約是該領地年收入的2倍)。其公式為:
Looted Gold = (1.5 * Holding Base Income) + (0.02 * Total Buildings Cost)
- Lets more of the free loot be gathered.
- Causes a penalty on demesne income and prevents from sacking again for 3 years(存疑! ).
- May destroy buildings or holdings:
- Has a 10% chance of destroying a random building in that holding.
- Has a 5% chance of destroying the holding entirely, if the holding has fewer than 4 buildings. The capital holding can't be destroyed.
- Always destroys any building or holding currently being constructed.
- Nomad raiders can further plunder, destroying a building and gaining population (from tribes) or tech points (from other holdings)
- Sacking infidel temples increases moral authority. Likewise, sacking a temple belonging to your religion will decrease your own moral authority.
- Has a chance of imprisoning any courtiers in the province.
- With The Old Gods or Holy Fury: May give the or trait, if the character is eligible (see Traits#Raiding)
- With Monks and Mystics or Holy Fury: May steal artifacts from the holding owner or from characters present in the holding.
- 讓我們收集更多免費戰利品。
- 對領地收入造成懲罰,並防止在3年內再次劫掠(存疑!)。
- 可能會摧毀建築或領地:
- 有10%的機會摧毀該領地中的一個隨機建築。
- 如果領地擁有的建築少於4個,有5%的機會完全摧毀該領地(首都領地無法被摧毀)。
- 總是會摧毀任何當前正在建造的建築或領地。
- 游牧劫掠者可以進一步掠奪,摧毀建築並獲得人口(來自部落)或科技點(來自其他領地)。
- 劫掠異教寺廟會增加道德權威。同樣,劫掠屬於您宗教的寺廟會降低您自己的道德權威。
- 有機會囚禁該省份內的任何朝臣。
- 在《舊神》或《神聖憤怒》中:如果角色符合條件(參見「特質」部分),可能會給予「劫掠者」或「征服者」特質。
- 在《僧侶與神秘主義》或《神聖憤怒》中:可能會從領地所有者或在該領地中的角色那裡偷取文物。
Raid defense(突襲防禦)
Consider building forts at border counties as raiding armies will be forced to siege the fort first, allowing you to gather levies before the county's more valuable holdings are threatened.
If raiding armies are threatened, they will usually board ships and look for another realm to pillage. Most defenders find this sufficient. It is imperative that defenders force raiding armies to flee as quickly as possible if the province has a large percentage of free loot; lost free loot decreases the province's tax value. This is more critical for nomads as their counties' free loot is not protected by the fort levels of holdings and they cannot build forts; parking some horde troops on provinces with Silk Road trade posts is advised.
However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the game rules has shattered retreat enabled). These fights, while not strictly necessary, can be a useful source of commander practice or military research points. Several methods can be used to catch raiders without giving them a chance to run to their ships:
- Dock a fleet that holds a large army. (To avoid the "amphibious landing" penalty, be careful to select the fleet rather than the army.)
- Assign a commander who increases army movement speed, such as an , once they begin to flee.
- Raise levies from the looted province, just before the looters reach their ships. These levies don't have to defeat the raiders; they just need to hold out long enough for the main army to arrive.
- Attack with a small force, then have a large force join.
在邊境伯爵領建立要塞,因為劫掠軍隊將被迫首先圍攻要塞,這使您可以在劫掠者威脅到該伯爵領更有價值的領地之前召集民兵。
如果劫掠軍隊受到威脅,他們通常會登上船隻尋找另一個領域進行掠奪。大多數防禦者認為這足夠了。如果該省有大量免費戰利品,防禦者必須儘快迫使劫掠軍隊逃跑,因為失去免費戰利品會降低該省的稅收價值。對於游牧民族來說,這一點更加重要,因為他們的領地免費戰利品不受堡壘等級的保護,而且他們不能建造要塞;建議在有絲綢之路貿易站省份上駐紮一些部落部隊。
但是,如果一支防禦軍隊能夠捕獲並擊敗一支劫掠軍隊,其所有者將被禁止對目標統治者進行劫掠5年(只有當遊戲規則啟用潰退時才有效)。 這些戰鬥雖然不是嚴格必要的,但可以成為指揮官練習或軍事研究點的一個有用來源。可以使用幾種方法來捕捉劫掠者而不給他們逃跑的機會:
- 停泊一支擁有龐大軍隊的艦隊。(為了避免「兩棲登陸」的懲罰,請務必選擇艦隊而不是軍隊。)
- 派出一名能夠增加軍隊移動速度的指揮官,例如將領,一旦他們開始逃跑。
- 在劫掠者到達船隻之前,從被劫掠的省份徵召民兵。這些民兵不必擊敗劫掠者;他們只需要堅持足夠長的時間,等待主力軍隊到達。
- 用小股部隊發起攻擊,然後有大股部隊加入。
Strategies(策略)
Germanic pagans are the best raiders
- 769 start date: the "Viking Age" begins in the year 800, giving independent rulers of Norse culture free shipyards in all realm provinces with the correct culture. Coastal provinces in the independent ruler's demesne (not held by vassals) also get free shipbuilding technology.
- 867 start date: Germanic pagans and Hindu rulers begin with ships.
- Germanic pagans have the unique ability (among unrefomed pagans) to navigate major rivers such as the Rhine; they also only pay 10% maintenance on their ships.
- Rivers are no longer navigable once the average fort level of the adjacent provinces exceeds 10.
日耳曼多神教教徒是最好的劫掠者
- 769年開始日期:800年「維京時代」開始,給所有具有正確文化的王國省份中的北歐文化獨立統治者提供免費的造船廠。獨立統治者領地(不被封臣持有)的海岸省份也獲得免費的造船技術。
- 867年開始日期:日耳曼多神教教徒和印度教統治者開始擁有船隻。
- 日耳曼多神教教徒具有獨特的優勢(在未改革的異教徒中),可以航行萊茵河等主要河流;他們只需支付船隻維護費用的10%。
- 希望獲得兩種特性的改革後的異教徒必須在改革期間選擇「航海」教義;日耳曼多神教教徒可以選擇他們獨特的「諸神的黃昏」教義,以在改革後保留獎金。
- 一旦鄰近省份的平均要塞等級超過10,河流就不再可通航。
Raid rich provinces
- Use the economy map mode to identify rich provinces
- Consider targets such as Venice (capital of merchant republic), provinces with coastal Silk Road trade post. (With , remember that Silk Road profitability can be affected by China's status.)
- Come back after the loot bar refills
劫掠富裕省份
- 使用經濟地圖模式來識別富裕省份
- 考慮目標,例如威尼斯(商人共和國的首都)、沿海絲綢之路貿易站所在的省份。(記住,絲綢之路的盈利能力可能受到中國狀況的影響。)
- 在掠奪條重新填充後回來
Sack holdings
- Focus on provinces with more cities/churches than castles, or provinces with squishy county capitals
- Appoint a commander with the Siege Leader trait for quicker sieges
- If your religion or government type allows taking of concubines, consider distant targets such as Constantinople; Constantinople itself is a "hard" target as its capital has additional fort levels.
- You can send your ships for a loot drop-off while waiting for a siege to end
- Come back after 3 years
劫掠領地
- 專注於城市/教堂比城堡更多的省份,或伯爵領首府脆弱的省份
- 任命具有「圍攻領袖」特質的指揮官進行更快的圍攻
- 如果您的宗教或政府類型允許娶妾,請考慮遙遠的目標,例如君士坦丁堡;君士坦丁堡本身就是「硬」目標,因為其首都有額外的要塞等級。
- 在等待圍攻結束時,可以派遣船隻進行掠奪
- 3年後回來
Raid islands
- Exploit the AI's inability to use boats.
- Islands in the Mediterranean have mild climates, allowing you to commit large armies to raid and overcome significant penalties when storming islands like Venice and Malta.
劫掠島嶼
- 利用AI無法使用船隻的弱點。
- 地中海的島嶼氣候溫和,允許您派遣大量軍隊進行劫掠,並在襲擊威尼斯和馬爾他等島嶼時克服重大懲罰。
Beware of changes in supply limit
- Winters, epidemics and highway bands can reduce a county's supply limit considerably, making sieges and sacking of holdings more difficult.
- Consider raiding in latitudes with mild winters (e.g. Mediterranean)
- Time your raids to avoid winters, especially if the intended targets have high chances of harsh winter.
注意補給限制的變化
- 冬季、流行病和公路樂隊會大大減少一個伯爵領的補給限制,使圍攻和劫掠更加困難。
- 考慮在冬季溫和的緯度地區進行劫掠(例如地中海)
- 安排您的劫掠行動以避免冬季,特別是如果目標有很高的機會遇到嚴冬。
Avoid temples of your own religion
- Decreasing the moral authority of your own religion is usually not a good idea.
避免攻擊自己宗教的寺廟
- 降低自己宗教的道德權威通常不是一個好主意。
Avoid retaliation
- AI rulers will not raise levies in provinces where you currently have troops, even if they outnumber you
- Each liege (duke, king, emperor) should be weak or distracted by war
避免報復
- AI統治者不會在你目前有軍隊的省份徵稅,即使他們的人數超過你
- 每個封臣(公爵、國王、皇帝)應該很弱或被戰爭分散注意力
Flee when threatened
- Appoint a commander with the trait for movement speed
- Retreat into ships
- If caught in a hopeless battle, order retreat (right-click a destination) rather than waiting for morale to drop
受到威脅時逃跑
- 任命具有「移動速度」特質的指揮官
- 撤退到船上
- 如果陷入無望的戰鬥,下令撤退(右鍵單擊目的地)而不是等待士氣下降
Raid and sack before war
- This lets you take on a sequence of small armies, rather than one large army, because:
- Enemies will not have the aid of allies during the raid.
- Enemies (AI) will not raise troops in provinces where you have troops.
- If your army is large enough, you can even sack the holding with the levies still unraised, killing them without a battle.
- Remember that getting 100% warscore requires winning a "major battle" (>5% warscore in 1 battle) or occupying all enemy territory.
在戰爭之前進行劫掠和劫掠
- 這讓你能夠對付一系列小規模的軍隊,而不是一支大規模的軍隊,因為:
- 敵人不會在劫掠期間獲得盟友的援助。
- 在你擁有軍隊的省份,敵人(AI)不會徵召部隊。
- 如果你的軍隊足夠大,你甚至可以在尚未徵召部隊的情況下劫掠封地,從而在無戰鬥的情況下殺死他們。
- 請記住,獲得100%戰爭分數需要贏得「重大戰役」(在一次戰鬥中獲得>5%的戰爭分數)或占領所有敵方領土。
Raid and sack during war
- Requires the use of non-levy armies, because armies cannot be set to loot while at war. Retinues are probably the best choice; holy orders may be too expensive to maintain in an offensive war and do not work against non-religious enemies. Nomads can easily make use of this strategy due to their usage of horde troops. Tribal rulers may use certain event troops or their tribal retinues for this strategy.
- Use a single army in "raid mode", then switch to "occupy mode" immediately after sacking (and order a fast assault).
- Or, put both a "raid army" and an "occupy army" in a province, with the raid army arriving first. Immediately after sacking, order both armies to move out, then order the occupy army to stay.
- Help your vassals in their external wars by raiding their targets.
在戰爭期間進行劫掠和劫掠
- 需要使用非徵募軍隊,因為軍隊在戰爭期間無法設置為掠奪。世襲部隊可能是最佳選擇;神聖命令在進攻戰爭中維護成本太高,並且不適用於非宗教敵人。游牧民族可以輕鬆利用這一策略,因為他們使用部落軍隊。部落統治者可以使用某些事件部隊或他們的部落世襲部隊來實施這一策略。
- 使用一支「劫掠模式」的軍隊,然後在劫掠後立即切換到「占領模式」(並快速突擊)。
- 或者,將一支「劫掠軍隊」和一支「占領軍隊」放入一個省份,讓劫掠軍隊首先到達。在劫掠之後,命令兩支軍隊移動出去,然後命令占領軍隊留下。
- 通過劫掠他們的目標來幫助你的封臣進行外部戰爭。
Raid and sack after war
- This lets you take advantage of supply limit bonuses during the war, then assault-sack the weakened holdings
戰爭結束後進行劫掠和劫掠
- 這讓你能夠在戰爭期間利用補給限制獎金,然後攻擊和劫掠被削弱的封地
Use vassal levies to raid
- Vassals do not mind their levies being raised while those levies are raiding a county, and don't mind their ships being raised while those ships are carrying any amount of loot. This is true even if they normally mind their levies being raised. However, do not hesitate to supplement with your demesne troops as maintenance costs of raiding troops is only 10%.
- Nomadic and tribal rulers cannot use vassals' troops to raid as they call their vassal clans/tribal vassals' to war as allies. However, if they have vassal barons located at coastal counties, they can raise fleet levies.
使用封臣徵募進行劫掠
- 封臣在他們的徵募部隊進行劫掠時並不介意,並且在這些部隊運送任何數量的戰利品時也不介意他們的船隻被徵募。即使他們通常介意他們的徵募部隊被徵募,也是如此。然而,請毫不猶豫地補充你的領地部隊,因為劫掠部隊的維護成本僅為10%。
- 游牧和部落統治者不能使用封臣的部隊進行劫掠,因為他們召集他們的封臣部落/部落封臣作為盟友進行戰爭。然而,如果他們在沿海地區有封臣男爵,他們可以徵募艦隊。
Raid for prisoners
- For ransom: Choose wealthy capitals with heirs/close relatives residing in them.
- For sacrifices (reformed pagan with Bloodthristy Gods doctrine): Choose realms which follow a different religion.
- For raking up kills (murder bloodlines): execute infidel prisoners (no Piety cost) and let prisoners of same religion rot in dungeons.
- For getting rivals (to duel to create the duelist bloodline): Give prisoners in adolescence to make them rivals. You need at least two attributes at 12 or above, and the child must have been captured before age 12 and be in house arrest.
劫掠囚犯
- 為了贖金:選擇富裕的首都,其中居住著繼承人/近親。
- 為了犧牲(經過改革的異教徒與血腥神教義):選擇遵循不同宗教的領域。
- 為了殺人(謀殺血統):處決非信徒囚犯(不需支付虔誠度費用),並讓相同宗教的囚犯在牢房中腐爛。
- 為了得到競爭對手(通過決鬥創建決鬥者血統):將青春期前的囚犯交給他們成為競爭對手。您需要至少兩個屬性達到12或更高,並且該兒童必須在12歲之前被捕並處於軟禁狀態。