生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了
生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。
通过选择生活重心,统治者可以:
生活重心列表
任何成年且非
无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择
勾引,
学术或
神学。
每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。
AI角色根据特质和政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。
|
生活重心
|
要求
|
修正
|
可能出现特质和结果
|
|
统治
|
-
|
+3财政
|
- 随机事件包括:
- 仅花费400
来建造一座城堡的机会(实际成本可能有所不同,甚至有可能会失败,财政总管的财政能力高于5会提高成功率)
紧张不安或 沮丧消沉
- 其他一些不重要的事件(一个被指控谋杀的农民,两个封臣间的贵族矛盾,一个封臣的农场火灾,领地中发现女巫,酗酒的封臣,城市赞助者)
- 事件成功后,有机会:
- 获得
公正, 勤奋,或者 野心勃勃
- 失去
专断, 懒惰或者 安于现状
- 财政教育特质等级升级
- 发展成
管理者(+3财政,+10%移动速度)的生活特质
|
|
商业
|
-
|
+2财政
+20城市封臣观点
|
- 有时候会开启铸币事件链。
- 有时候会开启贸易事件链。
- 建立一条贸易商路,就有机会使财政教育特质等级升级。
- 获得
建筑家(+2财政,+1军事,+20%围攻速度)或 园丁(+2财政,+1学识)的生活特质
紧张不安
|
|
勾引
|
- 不能是
独身主义者
- 不能是
修士
- 不能是
修女
- 不能是印度宗教的苦修者
|
+2密谋
+25%生育能力
+10性吸引力
|
- 解锁勾引行动,来提升关系、滚床单或/和成为情人
- 额外的随机事件,包括妇女越狱
- 事件成功后,有机会:
- 升级密谋教育特质
- 获得
欲望或者失去 忠贞
- 好得闲修正“宫廷种马”或“宫廷狐狸精”(+1密谋,+10性吸引力)
- 之后升级为“入门的勾引者”,再然后升级为“勾引大师”(进一步提高性吸引力)
- 选择升级方向
魅惑大师或者 勾引大师(+2密谋,+1外交,+50性吸引力)
享乐主义者(+2外交,+1密谋+2,+20%生育能力)
|
|
密谋
|
-
|
+3密谋 +5%阴谋力量
|
- 解锁跟踪调查行动,可以发现阴谋或者其他逮捕理由。
- 解锁行动帮助越狱。
- 事件成功后,有机会:
- 升级密谋教育特质
- 获得
狡诈或者失去 诚实
- 升级为“业余的谋士”,之后升级为“谋士”
- 选择以下一项
密谋大师(+3密谋)生活特质
拷打爱好者(+2密谋,+1学识,+10%士气打击)生活特质
|
|
狩猎
|
Not
|
+2军事
+1健康
|
- Enables Go on a Grand Hunt
.
- Moderate yearly chance to start an Epic Hunt
(+2 Martial, +1 Diplomacy, +20% battlefield Pursuit) lifestyle trait
- Lose or gain

- Gain
or lose /
|
|
War
|
-
|
+3 martial +10 personal combat skill
|
- Lets you challenge characters to duel
- Valid targets are rivals, foes, excommunicated characters, and decadent characters
- Lose a duel may result in
or even 
- By random training events or winning a duel, chance to:
- Gain
(or lose )
- Gain
(or lose )
- Gain
(or lose and )
- Progress toward
lifestyle trait
- Progress toward
lifestyle trait by winning random war game event
- Random chances to level up martial education
- Random opportunities to gain leadership traits and/or teach them to your commanders
- Choice between
(+3 Martial, +30 Personal combat skill) lifestyle trait
(+2 Martial, +1 Stewardship, +20% Defense) lifestyle trait
|
|
Carousing
|
If Muslim, must be one of:
|
+3 diplomacy
|
- Enables Invite to Carousing action, letting you host private parties.
- Form friendships, sleep with guests
- Lose
or 
- Various character modifiers that increase diplomacy or opinion
- Choice between
(+2 Diplomacy, +1 Intrigue, +20% Fertility) lifestyle trait
(+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
(+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
|
|
Family
|
-
|
+2 diplomacy
+1 health
+25% fertility
|
- Improve relationship and possibly become lovers:
- Improve relationship and possibly create a friendship:
- With sibling
- Between two close dynasty members
- Between two minor children
- Improve relationship only:
- On success in events, chance to:
- Level up diplomacy education trait
- Gain
(or lose )
- Level up to Family Man/Woman, then Family Patriarch/Matriarch
- Choice between:
(+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
(+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
|
|
Scholarship
|
-
|
+3 learning
|
- Tech point events are more frequent (e.g. spymaster study technology)
- Enables decision to Build an observatory
, which can give:
, , , +1 learning
- Choice between:
- Stars: military tech points,
, , , and lifestyle trait (+3 Learning)
- Weird: cultural tech points,
, , and lifestyle trait (+2 Learning, +1 Stewardship)
|
|
Theology
|
-
|
+2 learning
+20 church opinion
+1 Health
|
- Lets Christians and Dharmans Go on a Pilgrimage
:
trait
- 2-3 random events that can give other traits, mostly positive
- From rare random events:
- Choice to become
(including a hidden choice by visiting a controlled holy site)
- Choice to become

- Choice to gain Sympathy for the religion group of a random infidel in your realm
- Choice to gain
lifestyle trait (+2 Learning, +1 Intrigue)
- Lose
or 
- Return from religious seclusion to be a better person. Choose between losing any of the following traits:
, , , , (not for Christians or Dharmans), , (with risk of becoming ), and with supernatural events enabled, even or . Some choices also give piety or chances of becoming or .
|
Collectible character modifiers
You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers.
Many focuses feature a level up mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait.
|
Focus
|
Long-duration modifiers
|
Opportunities
|
|
Rulership
|
- Levels:
- Amateur Steward (+1 stewardship)
- Steward (+2 stewardship)
(+3 stewardship)
- By becoming
, can also get:
- Respected Ruler (+10 vassal opinion), with 8 stewardship
- Legendary Wisdom (+1 monthly prestige), with 12 stewardship
- Great Raja Dharma (+2 stewardship), if

- Province modifier Quarry decreases construction cost for 80 years
|
- Random
- It helps to have many direct vassals, because some events have vassal requirements:
- A drunkard vassal
- Two vassals who hate each other
- A burgher and a non-burgher
- Respected Ruler and Legendary Wisdom do not require continued Rulership focus.
|
|
Business
|
- Levels:
- Aspiring Trader (+1 stewardship)
- Trader (+2 stewardship)
(+2 stewardship, +1 learning)
- or
(+2 stewardship, +1 martial)
- Tower:
- Great Tower (+1 monthly prestige and +5 general opinion)
- Province modifier leaning_tower (city_tax_modifier = 0.15)
- Maze:
- Fountain, Extravagant Fountain (+.5 or +1 monthly prestige)
- Pavilion (+3 general opinion)
- Magnificent maze (+1 diplomacy)
- Aspiring Gardener (+1 stewardship) - can upgrade to
, separate from Level progression
- Trading:
- Business Contacts (+10 town opinion)
- Province modifier Trade Route (increased tax for tribes, cities, and castles)
|
- Random
- With MTTH 2 years, an event chain is picked from among the ones you are eligible for
- Tower or Maze chains will not be picked if you already have a lifestyle trait
- Tower and Maze chains are mutually exclusive, completing one disables the other
- Tower is not available to tribal or nomadic rulers
- Must not be leading troops
|
|
Seduction
|
- Levels:
- Aspiring Seducer (+15 sex appeal)
- Seducer (+30 sex appeal)
or (+2 intrigue, +1 diplomacy, +50 sex appeal)
- Random
- Bodyguard lover (+1 martial and +10% plot discovery chance)
- Maidservant Lover (+1 intrigue and +10% plot discovery chance)
- On success, e.g. in targeted seduction:
- Court Vixen or Court Tomcat (+1 intrigue, +10 sex appeal)
|
- For opinion boosts: seduce characters who are lustful and have unattractive genetic traits
- For tumble attempts: seduce characters with a clear kitchen-meeting strategy
- To be safe if you leave a note: don't seduce unlanded spouses of rulers
|
|
Intrigue
|
- Levels:
- Amateur Schemer (+1 intrigue)
- Schemer (+2 intrigue)
(+3 intrigue)
|
- Mostly from success in Spy On action
|
|
Hunting
|
- From Going on a Grand Hunt
:
- From epic hunt:
- The white <animal> eludes me... (+1 martial)
- Master hunter (+1 martial, +0.1 monthly prestige)
(+2 martial, +1 diplomacy)
- From pet dog:
- Pet hunting dog (+1 health, +1 diplomacy)
- Training your dog removes
, adds , or adds 1 health
- If
on death of dog, allows constructing Pyramid in capital (-5% revolt risk)
|
- Grand hunt:
- Must be male
- Must be Christian or Pagan
- You can do 2-3 hunts per season.
- Epic hunt:
- Random opportunities
- White [stag, bear, tiger, or lion] depending on location
- Pet dog:
- Random
- Training your dog does not require continued Hunting focus
- You only train the dog once, so if you want the extra health, become diligent first
|
|
War
|
- Duelist levels:
- Warrior (+1 martial, +10 personal combat skill)
- Great Warrior (+2 martial, +20 personal combat skill)
(+3 martial, +30 personal combat skill)
- Strategist levels: (can get character modifiers after gain the lifestyle trait)
- Student of Strategy (+1 martial)
- Adept of Strategy (+1 martial, +1 stewardship)
(+2 martial, +1 stewardship)
|
- Chance when you win duels and in random events
- Must be at peace to duel
- Can progress toward
through war game random event chain
|
|
Carousing
|
- Carousing levels:
- Carouser (+1 diplomacy)
- Dedicated Carouser (+2 diplomacy)
(+2 diplomacy, +1 intrigue) or (+3 diplomacy)
- Gaming levels:
- Apprentice Boardgamer (+1 diplomacy)
(+2 diplomacy, +1 martial).
|
- You level up in carousing each time you host a party
- To make gaming more likely, invite a
as a guest
- Must be at peace to carouse
|
|
Family
|
- Levels: (can get character modifiers after gain the lifestyle trait)
- Family Man/Woman (+10% fertility)
- Family Patriarch/Matriarch (+1 diplomacy, +20% fertility, +5 church opinion)
(+3 Diplomacy, +10 Sex appeal opinion) or (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank)
|
Chance on success in focus events:
- It helps to have a family large enough that you have a valid target (or pair) for each event:
- Sibling; parent; child; spouse; 2 minor children; 2 adult relatives
helps in many events
- Seduction level helps in spouse event
|
|
Scholarship
|
- Studying the Stars (+1 learning) if you cancel the focus
- Heliocentrist Scholar (+2 learning) or
(+3 learning)
- Weird Scholar (+1 learning, +1 stewardship) or
(+2 learning, +1 stewardship)
|
From building an observatory
|
|
Theology
|
- Levels:
- Religious Studies (+1 learning)
- Religious Philosopher (+2 learning)
(+2 learning, +1 intrigue)
- Christians can also collect the special
trait
|
Random
|
Strategies
能力值和特质的养成策略
- 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
- 磨练你角色的长处以获得议会席位
- 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)
Managing traits
Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:
- Lose
and gain
,
and
from Rulership
- Gain
from Business
- Lose
and gain
from Seduction
- Lose
and gain
from Intrigue
- Gain
or +1 health and lose
and
from Hunting
- Gain
and
from War
- Lose
and
from Carousing
- Gain
,
,
,
or
from Scholarship
- Gain
from Theology
However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.
Choose your lifestyle trait carefully
or
, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
, if your stewardship is 8 or higher, and you want the +10 vassal opinion
Consider Business before getting a lifestyle trait
The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.
Choose complementary leadership & lifestyle traits
stacks with
.
stacks with
.
stacks with
.
- Most combat specializations go well with
(+20% defense) or
(+20% pursuit).
Change focus depending on your needs
- Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
- Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
- Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from
,
, respected ruler), Business (+8 from tower and pavilion), War (+10 from
,
), Scholarship (+10 from
,
, and possibly more), Theology (+5 from
for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.
Use a sequence of focuses to improve your health
- Seduction to improve health in many ways
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are
, and if your lovers are
.
- Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
- Establish rivalries with jealous husbands, if you plan to duel while using the War focus
- Establish a large family, so your Court Physician can more easily gain the
trait and the "received professional praise" opinion modifier
- War or Hunting for chance of
trait; Hunting can help lose
/
- More chances if you duel, at the risk of
or 
- Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels.
- Scholarship and/or Rulership risks
(additional risk for
for Rulership), but can allow you to pick up
and other great traits.
- Carousing if you still need to de-stress yourself (or your relatives)
- Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)
Avoid peacetime focuses when war is likely
The following focuses are more useful when at peace:
- Carousing focus: "Invite to Carousing" requires peace.
- Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
- Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
- War focus: "Challenge to Duel" requires peace.
Furthermore, some focuses are less useful if you plan to lead troops:
- Business focus: most events won't fire while leading troops
- Seduction focus: targeted seduction tombola is skipped if leading troops
- War focus: training events (MTTH) won't fire while leading troops
- Family focus: events to improve relations won't fire while leading troops
Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:
- Your factions are likely to rebel
- Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
- Your allies are subject to faction rebellion
- Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.
See also