(对人名进行了优化并添加了一些字段来更符合英文原版和新手了解。) |
无编辑摘要 |
||
第18行: | 第18行: | ||
**在神圣罗马帝国境内,波希米亚公爵弗拉季斯拉夫(Duke Vratislav of Bohemia)和托斯卡纳女公爵玛蒂尔达(Duchess Matilda of Tuscany)是玩家不错的选择,一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的哈德良波利斯公爵米海尔(Doux Michael of Adrianopolis)。 | **在神圣罗马帝国境内,波希米亚公爵弗拉季斯拉夫(Duke Vratislav of Bohemia)和托斯卡纳女公爵玛蒂尔达(Duchess Matilda of Tuscany)是玩家不错的选择,一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的哈德良波利斯公爵米海尔(Doux Michael of Adrianopolis)。 | ||
*一个庞大王国亦或帝国的君主在开始便承担着重大的责任。虽然玩家可能不会立即被消灭,但不甘寂寞的附庸所造成的内部冲突会使盛世王朝很快走向虚弱。作为玩家的你,必须提防这群不满的附庸,同时对邻国积极备战。 | *一个庞大王国亦或帝国的君主在开始便承担着重大的责任。虽然玩家可能不会立即被消灭,但不甘寂寞的附庸所造成的内部冲突会使盛世王朝很快走向虚弱。作为玩家的你,必须提防这群不满的附庸,同时对邻国积极备战。 | ||
**对于初学者来说,开扮演波兰国王“ | **对于初学者来说,开扮演波兰国王“ 英 勇者”博莱斯瓦夫(King Boleslaw 'the Bold' of Poland)以及丹麦国王斯温(King Svend of Danmark)这几位独立君主也许是最安全的。 | ||
选择一个角色后,将出现[[游戏规则设定]]的提示框。禁用“战败溃退”选项和“缔结共同防御协定”选项将使玩家在战争中更容易上手,并且将[[密谋杀害]]设置为“直接行动”可以更轻松地将你的政敌做掉。 | 选择一个角色后,将出现[[游戏规则设定]]的提示框。禁用“战败溃退”选项和“缔结共同防御协定”选项将使玩家在战争中更容易上手,并且将[[密谋杀害]]设置为“直接行动”可以更轻松地将你的政敌做掉。 |
2019年3月12日 (二) 14:19的版本
欢迎来到 十字军之王2(王国风云2)的世界, 这是一款混合了 RPG 元素的战略游戏。本指南旨在让新手玩家了解该做什么。
对于新手玩家来讲,上手第一件事应该是游玩教学战役(英文:Learning Scenario),教学战役可以在游戏读取完成后出现的提示框中进入。教学战役介绍了基本的游戏概念和游戏机制。 在很多网站上,如Paradox论坛的战报(英文:After Action Reports)以及Yotube上的《Let's Plays of CKII》等视频对增进游戏的了解也大有帮助。
本篇新手指南的假定没有扩展包处于开启状态。
选择一个角色
在“王国风云2(十字军之王2)”中,玩家所扮演的是统治者而非国家意志。开始新游戏时,单击“自定义游戏设置”以选择开始日期(1066年后任选)和扮演角色。玩家可玩角色有很多选项,新手开始时可能会晕头转向。所以请在选择角色时可以考虑从以下几个推荐领主入手:
- “征服者威廉”剧本(1066年12月)对于初学者来说是最合适的游玩日期:很少有正在发生的重大事件,大多数领主都很弱小,科技水平低,大多数领地几乎没有完善,所以税收很低,征召兵相对较少。在征战四方的豪情真正涌现之前,可以利用小规模的几场战斗来理解这款游戏机制。
- 通过在1066年剧本下的爱尔兰新手村历练,已经算是业界学习如何进行CK战争最为简单的方法,其中强烈建议选择幕穆国王穆尔哈德(King Murchad of Mumu)开局。因为这个时期的爱尔兰,各方领主实力较为弱小,算是独立于世事的桃源。
- 另一方面,选择扮演一个强势领主的封臣,可以让你有一个君主保护你免受外界威胁。但是,玩家仍然容易受到国境内其他封臣势力进攻。单击“公爵领”地图模式按钮可有所了解,其详细信息,可参阅扮演封臣。
- 在神圣罗马帝国境内,波希米亚公爵弗拉季斯拉夫(Duke Vratislav of Bohemia)和托斯卡纳女公爵玛蒂尔达(Duchess Matilda of Tuscany)是玩家不错的选择,一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的哈德良波利斯公爵米海尔(Doux Michael of Adrianopolis)。
- 一个庞大王国亦或帝国的君主在开始便承担着重大的责任。虽然玩家可能不会立即被消灭,但不甘寂寞的附庸所造成的内部冲突会使盛世王朝很快走向虚弱。作为玩家的你,必须提防这群不满的附庸,同时对邻国积极备战。
- 对于初学者来说,开扮演波兰国王“英勇者”博莱斯瓦夫(King Boleslaw 'the Bold' of Poland)以及丹麦国王斯温(King Svend of Danmark)这几位独立君主也许是最安全的。
选择一个角色后,将出现游戏规则设定的提示框。禁用“战败溃退”选项和“缔结共同防御协定”选项将使玩家在战争中更容易上手,并且将密谋杀害设置为“直接行动”可以更轻松地将你的政敌做掉。
解除暂停之前
首先,试着把地图模式由最初的map mode——地形地图(Q)转变为更实用的地图模式:
通常在解除暂停之前,还有一些事情需要解决。这些事都会展示在屏幕上方的一些圆形提醒中。
婚姻
虽然某些角色在开始时就已经结婚了,其中一个开局最容易出现的提醒仍然是“统治者未婚”。特别是如果你是你的家族最后一个在世的成员,这就更加重要了。最好在解除暂停时就赶紧解决这事,因为其他大多数贵族们也是未婚,好的配偶人选很快会被一抢而空。
- 点击你的头像。在寻找配偶人选之前,首先选择“结婚”这一野心来快速获取10点威望(御前会议DLC激活后该野心仅对AI生效)。 然后,点击安排婚姻按钮,打开一个按通常的优先度排序的潜在配偶人选名单。同角色寻找器一样,这个名单也可以按其他条件排序。
- 选择婚姻类型时一定要确保诞下的孩子属于你的家族:扮演男性时选择普通婚姻,扮演女性时选择入赘婚姻。
- 避免与带有负面遗传特质的角色结婚,而试着与带有正面遗传特质的角色结婚,特别是或者这种全面提升角色能力的特质。也是一个对于配偶来说很有用的特质(当然对扮演角色来说也是一样)——特质能够提高生育能力,在游戏中尽快开枝散叶做到多子多孙可是建立一个强大家族的基石。
- 尽量同能够和你签订互不侵犯协议的临近统治者通婚。互不侵犯协议随后可以升级为同盟,让你可以在战争中召唤姻亲的帮助。不过在刚开局时,在第一次婚姻就建立起同盟很困难,因为此时大多数配偶人选都是随机生成的出身低贱的角色。
- 游戏中,角色在16岁进入成年,同时女性在46岁之后就无法生育了,所以选择配偶越年轻越好。在开局阶段,由于16岁是成年的界限,同时也有许多在游戏开始时生成的角色,大多数配偶人选都是16岁。女性结婚后要怀孕的话可能要花上一点时间。
结婚后,如果御前会议DLC未激活,选择“拥有一个儿子/女儿”野心可以增加生育能力。御前会议DLC激活之后可以选择“培养一个继承人”野心。
如果你的继承人是本家族的又没有结婚,你会收到“继承人未婚”的提醒。你应该按相同的原则为他寻找一个合适的配偶。要扩张你的家族的话,为其他家族成员安排婚姻是个明智的选择。
Councillors
Five councillors will help you manage your realm. Initially, the best suitable characters in the realm will be appointed. You need to assign them to a mission, for instance:
- The Chancellor in your liege's capital or a county of an unhappy vassal, to Improve Diplomatic Relations
- The Marshal in your capital to Research Military Tech
- The Steward in your capital to Research Economy Tech
- The Spymaster in your capital to Scheme
- The Court Chaplain to Proselytize in any counties with a different religion, otherwise in your capital to Research Cultural Tech
When a councillor dies or leaves the council, you will get the alert Open Council Positions, and should appoint a successor as soon as possible and assign a mission to him. You should generally pick the most skilled character, or a skilled landed vassal to please him. Avoid appointing a character that has a negative opinion of you as your Spymaster, as he won't warn you of discovered plots against you and will likely join them.
角色系统
统治者的属性受其宫廷议员的属性和配偶属性的一半所影响,以确定该属性的最终影响。五个属性是:
- 外交影响其他角色对你的好感。外交属性非常重要,在角色互动事件中获得更好的选项,增加他人好感。
- 军事影响角色作为指挥官的一项属性。军事影响你征召数量,使其成为领地存续的关键所在。
- 财政影响统治者的税收收入和直辖数量,这将使你人物的资产效益最大化。
- 密谋会影响角色组织阴谋和揭露他人阴谋的效率。这对于增加你的阴谋力量和你提防他人针对你的密谋。
- 学习影响科技研究点数的增长。拥有高学识的附庸能有效加快技术的传播,但对于玩家角色来说,这并不重要。
进一步增强角色的能力是特质。特质影响角色的方方面面,小到数值,大到完全改变一个角色的处事方式。玩家可以将鼠标悬停在特质上以查看其效果的具体说明(主要是属性,好感,实战能力和健康的几种加成)。
除了说明里显示的之外,大多数特质都会影响角色所遭遇的某些事件。这有时会导致特征未显示的主要影响。例如,怯懦特质虽然与纯粹有增益效果的勇敢特质相反,并且具有严重的负面影响,但也确实使得角色不太可能受伤、被杀或在战斗中被捕获。
基于各种因素,每个角色都有一个游戏中每个其他角色对其的好感。通过授予荣誉称号和送礼物保持附庸好感。像高好感的附庸越多,他们上缴的税款和提供的征召兵数就越多。
Early game
After unpausing the game (␣ Space), you can adjust the speed (+/-), as the default speed of 1 is very slow. Faster speeds allow things to go by quickly in peacetime while slower speeds make managing wars easier. Speed 5 causes game time to pass as quickly as your computer can run the simulation and should only be used to pass a large amount of time quickly.
Building a war chest
One of the first tasks as a ruler is to amass a sufficient amount of wealth before spending it on upgrading your holdings. Choose the Build a War Chest ambition and aim to complete it as a first priority. The target for the ambition varies depending on the level of the ruler—300 Wealth for a Count, 500 Wealth for a Duke, and so on. Throughout the game, it is useful to maintain that level of wealth at minimum so that you can hire mercenaries to ward off invasions or wars (or if you want to take on a pesky yet powerful vassal). Excess money can then be used to upgrade holdings. Thus, you should maintain at least 300 Wealth as a Count at all times, and spend money to build a Barracks, for example, only when you have enough money for it without dipping into the 300 Wealth.
Upgrading holdings
When upgrading holdings, prioritise buildings that generate Wealth so that you can accumulate wealth faster in order to build more. You should prioritise upgrading holdings in your capital province before upgrading holdings in other provinces. This is especially useful if you are placing your Marshal or your Steward to train troops or increase taxes in your capital. When you start making enough wealth, you may find it useful to build new holdings in the provinces you own. It is usually a good idea to have one province that is filled castles (in order to increase the troops that you can raise as levy), and build cities in all other provinces to increase your income from City Taxes.
Expanding your dynasty
An early priority should be having as many children as possible to continue your legacy.
Your dynasty is what the game centers around. Though you play individual characters within that dynasty, at some point, you will die. Your top priority is to ensure that your heir always is of your dynasty and is as prepared as you can possibly make him - whether that means removing potential threats or possibly removing the heir in favor of another by succession law changes or even execution.
You should soon get the responses for marriage proposals: select the gain of Prestige at this stage rather than gold. This initial Prestige will slightly boost relations with your vassals.
If your character doesn't have children, you may pick the Have a Son ambition for a fertility boost.
Grooming an heir
When children from your dynasty turn 6, you will see the alert Children Lack a Guardian and should appoint them a guardian as soon as possible to provide an education. Children will usually get an education trait for the same attribute as the guardian's education trait, with the guardian's other traits also influencing the child's traits. It is best to educate your heir yourself to have more control over what traits he gets.
As your dynasty expands, and depending on your realm succession law, you may get the Unlanded Sons alert. As a beginner it might be best to ignore it and take the monthly Prestige penalty, because landing your heir means losing control over him, and landing your other sons means giving power to the future rivals of your heir.
Expanding your realm
There are two main ways to expand your realm - war and marriage:
- War is the most direct way to expand. There are many ways to declare war, however you must have a Casus Belli (or CB). A CB is simply a valid reason in the eyes of other nobility to declare war.
- Marriage is usually a more complicated way to expand, that involves marrying your heir within the line of succession of a title, and then trying to get to closer via intrigue to ensure one of your descendant one day either inherits the title, or gets a claim on it.
The simplest way to declare war is to press a claim for yourself . Claims are shown on the character page underneath your holdings. Claims can be gotten in many ways but the simplest is through the Fabricate Claim Chancellor mission.
You should first expand in your de jure realm, and then try to expand in counties that are de jure part of the title above your primary title. The de jure structure can be seen by going to the title view (F1) and checking the "de jure" checkbox, or by switching between map modes - de jure duchies (I), de jure kingdoms (O), de jure empires (P).
If you are a duke or higher then you may have a Can Press De Jure Claims alert, which means as long as you hold that duchy (or higher title) you can declare war to claim those counties.
Some of your courtiers or vassals may have claims on titles outside the realm, which you can press on their behalf. In order to vassalize the claimed title, the rank of the claimed title must be lower than yours and the claimant must either already have a title in your realm or be of your dynasty. So you should probably ignore this alert for now.
Once you have a valid CB you can declare war. Before declaring war though, you should first review your enemy's capabilities. Click on the defender's portrait to open the Character Interface for him or her, then check the number next to the Army Levies icon. If you are not outnumbered, next ensure that the defender has no major allies by checking the Allies tab, which displays the names of his or her allies and the ally's relationship to the character. A relationship in green letters indicates that the ally is available to be called to war - though may not necessarily join - while red lettering indicates that the ally cannot be called to war. Then declare war via the Diplomacy View. Now raise all your levies, gather them together, and march into their land. As long as you significantly outnumber your enemy, victory should come easily. If your armies are close in size, however, ensure that you appoint the best commanders you can to lead the army and try to ensure that the armies engage in favorable (to you) terrain. Don't attack across rivers if your forces aren't much larger than the enemy, as that puts you at a disadvantage. After defeating his army in battle, you just need to siege his holdings, and victory will be yours.
Continue this way and you'll eventually forge yourself a powerful realm, and be able to take on more major powers. If you lose an offensive war, the most you stand to lose is that claim, some Prestige and some Wealth, so it's not game over if you don't succeed.
The effects of a war's different outcomes are fixed, i.e. unless the peace results say otherwise, you cannot gain counties you're not pressing a claim for by occupying them and they will be returned to their holders when the war ends.
After a few months, the alert Vassal Levies Raised Too Long will appear: your vassals are slowly starting to get angry that you raised their levies; it will slowly improve back once the levies are disbanded. Try to avoid lengthy wars and wait a few years between each war to keep the vassals' opinion penalty to a minimum. Once your realm has expanded, you will not need all your vassal levies at the same time to win wars against weaker opponents.
When you control enough of a title's de jure territory, you can create it. Creating titles grants Prestige and, if the title is of a rank higher than your current rank, increases your rank. If you are a count, try to become a Duke, then a King. You will need to look at the requirements for the title to be created. Don't hoard titles, as holding more than two duchies causes an opinion penalty among your vassals. Distributing duchies (and kingdoms if you're an emperor) helps keep you under your vassal limit, as only direct vassals count towards your vassal limit. If you are a vassal, you cannot create a title of same rank as your liege and you will need to either to usurp him or gain independence.
Granting landed titles
When you personally hold too many holdings and exceed your demesne size limit, the alert Demesne too Big will appear. You should give less interesting titles to some characters in your realm with good attributes.
Click the Find Characters button and set it to search your realm for men who aren't in prison, aren't rulers, and have your religion and your culture. Only give titles to characters with the same religion and culture as you. In order to avoid vassals becoming too powerful, don't grant landed titles to characters who already have them—ideally, your counts should only hold one county and your dukes should only hold one duchy and within that only the capital county. (The exception is granting multiple titles to your heir, as they will return to you upon succession.) Giving landed titles to your kinsmen helps spread your dynasty, but be careful about empowering pretenders and those with claims to your titles. Give minor holdings in a county to generated characters by right-clicking on the holding in the Province Interface and clicking Create New Vassal.
Also consider the traits your subjects have, as they affect both their skills and behavior. While deciding on who to land, take note of the following traits:
- - Much less likely to join plots.
- - Much more likely to join plots.
- - Aggression and opinion penalties towards their liege make them generally poor vassals.
- - Opinion bonuses and less aggressive AI make it easy to keep these vassals weak.
- - More likely to proselytize and wage their own holy wars if strong enough.
- - Less likely to join plots and much easier to assassinate should the need arise.
Planning ahead
When starting as a smaller count or duke, your first objective will likely be to unite the duchy you are in. If you are a duke, work on gaining control of any county within your duchy that you don't currently have. If you are a count, aspire to be the duke of whatever duchy you are in. This is more important if you are a vassal; while vassal counts don't get any bonus to levies from their capital, a vassal duke will get a 25% bonus for their capital and a 15% bonus for holdings within their capital duchy.
CKII is a sandbox game and has no strict winstate. As long as at least one landed member of your dynasty survives (of at least the rank of count), the game will continue until 1453 (the conventional end date of the Middle Ages) and at the end you will get the same dynasty score screen you would get if you had resigned earlier.
Later on
Keeping vassals weak
It is important to keep your demesne strong and your vassals in check. If some vassals are getting too strong, or if you haven't reached your demesne limit yet, consider plotting to revoke a title , whenever available. As long as you are under your demesne limit, try to hold all the counties within your capital duchy.
Once in every ruler's lifetime, crown authority can be increased. You should maintain at least Medium crown authority, which prevents vassals from declaring war on each other. Increasing crown authority upsets your vassals, so try to do it after a long reign. Higher crown authority increases the opinion penalty with your vassals, and the benefits may not be worth angering them. Lowering crown authority does not cause the current succession law to be lost if it required the higher crown authority, and a common strategy is to raise crown authority to High to implement Primogeniture, then lower it back to Medium with the next ruler.
If under Gavelkind succession law, you may get the Title Loss on Succession alert. You should try switching as soon as possible (minimum 10 years reign) to an easier and more stable succession law, such as Primogeniture or Feudal Elective. The longer you wait, the easier it should be, because of the long reign and prestige opinion bonus your vassals will have toward you.
领地建设
一个出色的CK玩家,应合理地管控你手里的每一分钱,所以每当你有闲钱时,应该优先考虑扩充自己的硬实力。 当然,合理投资能为玩家提供更多的税收或军队,但总是需要一段时间才能获得回报的。 建议前期坚持投资那些牢牢把握的伯爵领,因为你的封臣会自己改善他们的领地建筑(虽然很慢)。
Technology
There are three categories of technology: Military, Economy, and Culture. Over time, the realm accumulates points in each category.
When you have a surplus of technology points, the alert You Should Invest in a Technological Advance will appear. You should spend the technology points generated in your realm to boost specific technologies. The others will slowly improve over time. The most important are:
- The unit from your cultural building
- Military Organization (military)- Benefits all units, makes attrition more manageable.
- Castle Infrastructure (economy)- More tax income and unlocks buildings for bigger armies.
- Improved Keeps (economy)
- Majesty (cultural)- Reduced short reign penalty makes succession easier.
- Legalism (cultural)- Unlocks more powerful laws.
Succession
Eventually your character will die, be it from illness, battle, assassination, or old age. Once your character dies, you continue playing as his dynastic heir .
The new ruler is significantly weaker in the first few years after a succession. Vassals' opinions of the new ruler will be low, resulting in fewer available troops and a higher chance of revolt. Other dynasty members may attempt to claim your title or kill you. You should first pause the game and review all the alerts and a few other things:
Look for Demesne too Big alert. Your new character may have a different demesne limit, due to a different state Stewardship: give out some holdings to some unlanded characters, thereby gaining new friends while also reducing the opinion penalty from existing vassals.
In case you get the Righteous Imprisonment alert, check if you can throw some angry vassal in prison without incurring tyranny. Once imprisoned a character cannot plot or join factions anymore, and is no longer a threat to you.
Send your councillors:
- to improve diplomatic and religious relations with angry direct vassals.
- to prepare for a rebellion by training troops with your Marshal
- to discover plots or discourage an angry powerful vassal from joining a faction.
After a few months and despite your best efforts, angry vassals may group into a faction that becomes dangerous. You can weaken a faction by bribing or imprisoning the most powerful faction members. If you think you can crush it (refer to the faction view to see their strength), you can let the revolt break out.
See also
- Guides category, for more specific concept-related guides