优生:修订间差异

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2019年3月2日 (六) 15:09的版本


Breeding Breeding is the idea of marrying someone with genetic traits in order to pass those traits on to offspring and heirs. These traits are given at birth, and at any time only a small percentage of the character population in Base icon CK2.png Crusader Kings II will have them.

These traits range from great to terrible, and good genetic traits can be a great boon to any ruler. Getting beneficial genetic traits into a dynasty is what breeding is all about.

Marriage

主条目:Marriage

Marriage As the positive traits are quite rare, the player is recommended to go out of their way to obtain them. With a little bit of luck they could end up staying in the family for a long time. On the other hand, negative genetic traits should be avoided when possible, or when the advantage cancels out the risk. With a streak of bad luck, bad genetic traits could end up plaguing a dynasty for generations to come. If the player somehow ends up with one of them, it might be a good idea to (if possible) marry someone with a positive trait opposite in effect to it, as that will somewhat decrease the chance of the heirs having mediocre attributes and relations penalties because of it.

With that being said, some of the lesser negative traits (such as Clubfooted.png or Lisp.png) can be somewhat useful for getting a few more points to use in the Ruler Designer.png Ruler Designer, as typically about 85% of the born offspring are unaffected and it is usually possible to ensure that one of them becomes the heir(ess).

Since genetic traits are random, breeding programs frequently require either:

Even with two Genius.png parents, there is no guarantee that the offspring will be a Genius.png too, but if the player character raises several children, the odds of at least one of them getting this trait are moderately high (~66% in a scenario with two Genius.png parents and three sons born).

Pregnancy

A married couple's fertility decides the ability and likelihood of conception. With DLC icon Conclave.png Conclave DLC active, it is recommended to get the ambition Groom an Heir Groom an Heir, which increases fertility by +20%. Without the DLC icon Conclave.png Conclave DLC activated, the ambition Have a Son/Daughter Have a Son/Daughter increases fertility by +25%.

It is also possible for the wife to get Pregnant.png through events, e.g., if the male character becomes rather angry with the death of his firstborn son, or through Seduction focus.png events.

Two months after conception, the player will be notified and the wife will gain the Pregnant.png trait and approximately seven months later, a child will be born.

Note that pregnant women can be incapacitated by a Troubled Pregnancy, triggering a regency if she is a ruler in her own right; the Final Months of a pregnancy will always trigger a regency for female rulers.

Pregnancy chance is also affected by FERTILITY_BASE_MULT = 0.5, and the following relationship multipliers:

Relationship Multiplier Modding
Secondary wife or concubine 0.5 SECONDARY_SPOUSE_FERTILITY_MULT
Lover (not spouse) 0.5 NOT_SPOUSE_FERTILITY_MULT
Spouse and lover 1.5 MARRIED_LOVERS_FERTILITY_MULT

Birth

Childbirth Essentially, everything is decided at birth and not at conception:

  • Child's sex is a simple 50/50% chance
  • As for congenital traits, each have an inheritance chance built in, which ranges from +15% to +50%
  • There is a small chance of genetic traits randomly showing up at childbirth despite neither parent possessing any trait
  • The baby may get the Sickly.png trait and the mother may die while giving birth
  • Whether or not a pregnancy results in Twin.png, it is decided at conception; all of the twins' traits (including their genders) are decided at birth, as usual.

Note: Some genetic traits can also be acquired later in life, such as getting Stutter.png from one of the outcomes of a childhood event.

Inbreeding

Characters whose parents have shared ancestors are at risk of being born with the Inbred.png trait, severely limiting their skills, fertility, and lifespan.

The risk is higher when the parents are more closely related (specifically, with more shared ancestors). As such, it is recommended to maintain a high degree of separation when marrying and avoid union between close relatives, unless there is a significant advantage.

The chance of the Inbred.png and Lunatic.png traits depends on the number of unique ancestors the child has in the past five generations (the first of the five generations being their parents), with a 0% chance of both when all ancestors are unique, rapidly increasing as the number of ancestors shrinks. Missing ancestors (i.e., characters without parents) are assumed to all be unique.

Number of unique ancestors Chance of Inbred.png Chance of Lunatic.png
At least 32 0-10% 0-2%
28-31 23.25-25.5% 4.65-5.1%
23-27 35-39% 7-7.8%
18-22 80-88% 16-17.6%
17 or fewer 100% 27-36.6%

Once inbreeding has taken root, it has a 25% chance of being passed on to the affected character's children (assuming this marriage is not also incestuous, in which case it is amplified by the above chances), therefore, it is difficult to uproot.

Inbreeding is also a major concern for Zoroastrians and others who benefit from incestuous marriages. Thus, Concubinage.png becomes particularly important for them.

Non-congenital lineage traits

Muslims

The Sayyid.png trait is based on agnatic descent from close relatives of the Prophet Muhammad. If a character marries a woman possessing the Sayyid.png trait, her sons will be Mirza.png. However, a Mirza.png's child will not become Mirza.png. Because each of these traits offer a +5 opinion bonus with all Muslims and make it easier to become a Caliph, they are desirable for Muslim rulers.

If the player is not running a Sayyid.png dynasty, it is very difficult to breed it into the dynastic line. The player is required to invite a Sayyid.png into court and pass the Notable Status of Women law so the player will be able to form a Matrilineal marriage.png, or convert the character to a religion that allows for such a marriage. Next, the Sayyid.png character should be married matrilineally to a woman of the player's dynasty. If a male child of this union inherits, the dynasty will have the Sayyid.png trait from this point forward.

Bastards

主条目:Bastard

Children born outside of marriage or Concubinage.png are considered bastards. Initially, they have the Bastard.png trait, preventing them from inheriting or passing on the dynasty of their parents. However, a parent can choose to make them a Legitimized bastard.png, allowing them to inherit, but the -1 Icon diplomacy.png diplomacy attribute penalty remains.

Byzantines

Children born to a ruling Emperor of the Byzantine Empire automatically receives Born in the purple.png with a +5 vassal opinion bonus and priority in succession.

Children of concubines

主条目:Polygamy

Children of concubines get the Child of consort.png trait. They can inherit normally but incur a -1 Icon diplomacy.png diplomacy attribute penalty.

Zoroastrians

A Zoroastrian ruler who fully controls the Persian Empire can earn the Saoshyant.png trait. All of their descendants benefit from the Saoshyant descendant.png trait, regardless of gender.

Castes

主条目:Caste

Most characters following Dharmic religions are assigned to one of three castes:

Each caste has a different advantage, but followers of the Hindu religion have -30 opinion penalty toward rulers whose caste does not match their holding type. Children inherit the lower one of the castes their parents have.

List of genetic traits

Positive

名称 键值 ID Diplomacy Martial Stewardship Intrigue Learning 健康 出生 % 继承 % 好感 其他修正 杂项 花费
Attractive 魅力非凡 fair 53 +1 1% 15% +30 吸引力好感 Ugly.png 相反 16
Genius 天才 genius 56 +5 +5 +5 +5 +5 0.5% 15% +5 封臣 +10 个人实战能力
+30 理性
解锁聪明的伏击作战战术。
Imbecile.png, Slow.pngQuick.png 相反
30
Quick 敏锐 quick 57 +3 +3 +3 +3 +3 1% 15% +5 个人实战能力
+15 理性
解锁聪明的伏击作战战术。
Imbecile.png, Slow.pngGenius.png 相反
15
Strong 强壮 strong 61 +1 +2 +1 1% 15% +10 吸引力好感
+5 封臣
+10 部落
+10% 生育能力
+10 个人实战能力
Weak.png 相反 25


Negative

名称 键值 ID Diplomacy Martial Stewardship Intrigue Learning 好感 出生 % 继承 % 好感 其他修正 杂项 花费
Clubfooted 足内翻 clubfooted 48 -1 0.5% 15% -10 吸引力好感
+5 同一特质好感
-5 个人实战能力 -4
Dwarf 侏儒 dwarf 55 -1 0.25% 25% -30 吸引力好感
+5 同一特质好感
-15 个人实战能力 如果父母都有 Dwarf.png 特质,继承几率增加到50%。与 Giant.png 相反 -14
Harelip 兔唇 harelip 49 -1 0.5% 15% -10 吸引力好感
+5 同一特质好感
-4
Hunchback 驼背 hunchback 50 -1 0.5% 15% -30 吸引力好感
+5 同一特质好感
-5 封臣
-19
Imbecile 痴呆 imbecile 59 -8 -8 -8 -8 -8 0.5% 15% -30 吸引力好感
-10 封臣
-30 个人实战能力
-30 理性
Slow.png, Quick.pngGenius.png 相反 -65
Inbred 近亲缺陷 inbred 60 -5 -5 -5 -5 -5 -1.5 25% -30 吸引力好感
-10 封臣
-30% 生育能力
-20 个人实战能力
-20 理性
如果父母都有 Inbred.png 特质,继承几率增加到50%。 -71
Lisp 口齿不清 lisp 51 -1 0.5% 15%
+5 同一特质好感
解锁军令费解作战战术 -1
Slow 迟钝 slow 58 -3 -3 -3 -3 -3 1% 15% -5 个人实战能力
-15 理性
Imbecile.png, Quick.pngGenius.png 相反 -15
Stutter 口吃 stutter 52 -1 0.5% 15% +5 同一特质好感 解锁军令费解作战战术 -4
Ugly 丑陋不堪 ugly 54 -1 1% 10% -20 吸引力好感 Attractive.png 相反 -11
Weak 虚弱 weak 62 -1 -1 1% 15% -10 吸引力好感
-5 封臣
-10 部落
-5% 生育能力
-10 个人实战能力
Strong.png 相反 -22
Giant 巨人症 giant 327 -0.5 0.5% 5% +5 封臣
+10 部落
-5 吸引力好感
-20% 生育能力
+10 个人实战能力
Dwarf.png 相反
Left-Handed 左撇子 lefthanded 337 0.75% 25% +5 同一特质好感
-10 基督教教会
-10 伊斯兰教
+15 个人实战能力


Strategy

Strategies In order to deal with dynasty characters with negative genetic traits, the following actions may be taken into account:

  • If descendants are in the line of succession: The player could try to disqualify them from succession
  • If descendants are not in the line of succession: It is much easier to just arrange a marriage into other important dynasties, which also has the possibility of introducing the defect into those dynasties' gene pools. In the long term, this "infection" has the potential to erode their power through generations of dysgenic leaders.
  • Alternatively, if no options for disinheritance is available, one might attempt to liquidate the unprofitable assets.

Summary

  • Avoid marriages among close relatives; ensure that the groom and bride at least do not share any grandparent
  • Avoid marriages with spouses bearing negative genetic traits
  • Look for candidates of marriage who possess positive genetic traits
  • Should the player happens upon a negative genetic traits, it is possible to marry spouses with positive traits opposite in effect to it (e.g., Quick.png as opposed to Slow.png), for it will decrease the chance of heirs receiving a large hit to their stats.

See also

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟