文化模组制作:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.6
(22:16, 9 June 2019‎ 185.113.99.254)
(将英文界面进行翻译)
 
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{{version|2.6}}
{{version|2.6}}


Cultures and culture groups are defined (as of 1.06) in the files contained in the /common/cultures/ folder.
文化和文化组在1.06 版本时被定义,放在/common/cultures/ 文件夹中。


== Definition ==
== 定义==
The culture files have within them one or more culture group definitions, within which a graphical culture is set, and one or more cultures are defined.
The culture files have within them one or more culture group definitions, within which a graphical culture is set, and one or more cultures are defined.


== Culture group ==
== 文化组==
The culture group is defined as a group tag with an alphanumerical ID. A culture group must have a ''graphical_cultures'' defined, and one or more cultures. An example of a culture group definition (with cultures) would be:
文化组用一个字母ID来定义它们的tag,一个文化组必须有一个或多个''graphical_cultures'' 来定义。一个定义文化组及其下面各个的代码范例如下:


  <nowiki>north_germanic = {
  <nowiki>north_germanic = {
   graphical_cultures = { westerngfx }
     graphical_cultures = { westerngfx }
  
    
   #cultures go here
     #cultures go here
}</nowiki>
   }</nowiki>


== Culture ==
== 文化特征==
The culture definition is a group tag with the following tags:
文化的定义可以有以下变量组中的变量:


{| class="wikitable sortable"
{| class="wikitable sortable"
!Attribute
! 变量名
!Type
! 变量类型
!Description
! 变量描述
!Example
! 代码范例
|-
|-
|graphical_cultures
|graphical_cultures
|List<culturegfx>
|List<culturegfx>
|Ordered list of graphical cultures used when drawing things such as portraits and map items. The first culturegfx is the preferred one, others are fallback types in case of no matching gfx entry.
| 绘制肖像和地图项目时使用的文化图形接口的顺序列表。第一个culturefx是首选的,其他是在没有匹配的gfx条目的情况下的返回值。
|graphical_cultures = { italiangfx southerngfx }
|graphical_cultures = { italiangfx southerngfx }
|-
|-
|unit_graphical_cultures
|unit_graphical_cultures
|List<culturegfx>
|List<culturegfx>
|Used to set which set of graphics are used to draw units on the map
| 用于设置使用哪组图形在地图上绘制单位
|unit_graphical_cultures = { saxongfx englishgfx }
|unit_graphical_cultures = { saxongfx englishgfx }
|-
|-
|secondary_event_pictures
| secondary_event_pictures
|culture
| culture
|
|
|
|
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|color
|color
|color
|color
|The color used when drawing the culture map mode<br/>[[Wikipedia:Rgb|RGB]] format with a range of 0-1
| 地图模式下使用该颜色,<br />[[Wikipedia:Rgb|RGB]] 值的范围是0-1
|color = { 0.25 0.5 0.75 }
|color = { 0.25 0.5 0.75 }
|-
|-
|horde
|horde
|bool
| bool
|Whether characters of this culture are treated as a [[Horde]]. Optional.
| 该角色是否按照游牧部落[[Horde]] 角色来看待,可选。
|horde = yes
| horde = yes
|-
|-
|used_for_random
|used_for_random
|bool
|bool
|Prevents the culture to be randomly selected when using the command <code>create_character = { culture = random}</code>.
| 防止文化被随机选择,如果你使用以下代码的话。<code>create_character = { culture = random}</code>.
|used_for_random = no
|used_for_random = no 
|-
|-
|allow_in_ruler_designer
|allow_in_ruler_designer
|bool
|bool
|Prevent selecting the culture in the [[Ruler designer]]. Often used with <code>used_for_random = no</code>.
| 防止在角色编辑器[[Ruler designer]] 中选择该文化。在以下代码生效时经常使用。<code>used_for_random = no</code>.
|<code>allow_in_ruler_designer = no</code>
|<code>allow_in_ruler_designer = no</code>
|-
|-
|dukes_called_kings
|dukes_called_kings
|bool
|bool 
|Independent dukes are called petty kings
| 独立的公爵领被叫做小型王国。
|dukes_called_kings = yes
|dukes_called_kings = yes
|-
|-
|baron_titles_hidden
|baron_titles_hidden
|bool
|bool
|
| 字面意思:隐藏男爵头衔
|baron_titles_hidden = yes
|baron_titles_hidden = yes
|-
|-
|count_titles_hidden
|count_titles_hidden
|bool
|bool
|
| 字面意思:隐藏伯爵头衔
|count_titles_hidden = yes
|count_titles_hidden = yes
|-
|-
|parent
|parent 
|culture
|culture
|Makes parent and child cultures not suffer foreigner opinion.
| 令父母和孩子的好感度不受外国人的意见负面减益。
|swedish = { parent = norse }
|swedish = { parent = norse }
|-
|-
|modifier
|modifier
|[[static modifiers]]
|[[static modifiers]]
|Modifiers for {{sup|provinces ?}} of that culture
| 用于该文化的{{sup|provinces ?}} 修正
|<code>modifier = default_culture_modifier</code>
|<code>modifier = default_culture_modifier</code>
|-
|-
|character_modifier
|character_modifier
|[[modifiers]]
|[[modifiers]]
|Character modifiers, similar to religions.
| 角色修正,类似宗教模组制作中该变量的等同物。
|<pre>
|<pre>
character_modifier = {
character_modifier = {
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</pre>
</pre>
|-
|-
|founder_named_dynasties
|founder_named_dynasties 
|bool
|bool
|Makes dynasties with this culture be named after the founder. Optional.
| 令家族创始人成为家族名称,可选。
|founder_named_dynasties = yes
|founder_named_dynasties = yes
|-
|-
|dynasty_title_names
| dynasty_title_names
|bool
|bool
|Makes the primary title of rulers with this culture display a name based on the dynasty. Optional
| 用统治者的家族名称作为主要头衔的名称,可选的。
|dynasty_title_names = yes
|dynasty_title_names = yes
|-
|-
|disinherit_from_blinding
|disinherit_from_blinding
|bool
|bool
|{{iconify|Blinded}} characters cannot inherit
|{{iconify|Blinded}} 盲人角色没有继承权。
|disinherit_from_blinding = yes
|disinherit_from_blinding = yes
|-
|-
|allow_looting
|allow_looting
|bool
|bool
|Enables [[looting]].
| 允许劫掠[[looting]].
|allow_looting = yes
|allow_looting = yes
|-
|-
|seafarer
|seafarer
|bool
|bool
|Will prefer looting coastal provinces, cheaper fleet levies
| 会更喜欢劫掠沿海省份,cheaper fleet levies
|seafarer = yes
| seafarer = yes
|-
|-
|dynasty_name_first
|dynasty_name_first
|bool
|bool
|Puts dynasty name before personal name. Optional.
| 姓在前,名在后。可选。
|dynasty_name_first = yes
|dynasty_name_first = yes
|-
|-
|feminist
|feminist
|bool
|bool
|Nullifies the negative opinion modifier that vassals normally get if the ruler is female or has female heir. Optional.
| 如果统治者是女性或其拥有女性继承人,则取消封臣的负面意见修正。可选。
|feminist = yes
|feminist = yes 
|-
|-
|}
|}


All optional tags default to no.
所有在描述中“可选的”变量默认值为no。




=== Names ===
=== 名字===
In addition to the above tags, there are a lot of options for the game to use when naming the characters. All apart from ''male_names''/''female_names'' are optional.
除了上述标签外,游戏在命名角色时还有很多选择。 除了''male_names''/''female_names'' 都是可选的。


==== male_names/female_names ====
==== male_names/female_names====
These tags are a list of forenames the game can use when creating a new character. They are given as a list of space separated names, inside a ''male_name'' or ''female_name'' group.
这些标签是游戏在创建新角色时可以使用的名字列表。它们以空格分隔的字符串数组的形式给出, 放在''male_name'' or ''female_name'' 数组里。


Variations of the same name can be defined by joining them with an underscore: <tt>Johan_John</tt>. This allows regnal numbering to be consistent if culture changes, so Juan III won't be succeeded by Ivan I. Double names can also be defined by enclosing them in double quotes. E.g. <tt>"Sarah Ann"</tt>. These will be treated as a single name.
同一名字的变体可以通过用下划线连接来定义: <tt>Johan_John</tt>. This allows regnal numbering to be consistent if culture changes, so Juan III won't be succeeded by Ivan I. 两个单词以上的名字可以用双引号括起来,比如 <tt>"Sarah Ann"</tt>. 以下代码给出来一个简单的名字组成的数组。


  <nowiki>male_names = {
  <nowiki>male_names = {
   Albrikt_Albert Alf_Alf Algot Anders_Andrew Anund Arnbjörn Arne Arnfast
     Albrikt_Albert Alf_Alf Algot Anders_Andrew Anund Arnbjörn Arne Arnfast
   Asbjörn Astrad Azur Bagge Bengt Bertil Birger Björn_Beorn Bo Borkvard
     Asbjörn Astrad Azur Bagge Bengt Bertil Birger Björn_Beorn Bo Borkvard
   Botulf Bror Brynjolf Dag Dan Dyre
     Botulf Bror Brynjolf Dag Dan Dyre
}</nowiki>
   }</nowiki>


Names can also be weighted using the syntax ''Name:Weight'', default weight being 100 if omitted<ref>[[Forum:774248]]</ref>
名称也可以使用以下语法进行加权''Name:Weight'', 如果省略,默认权重为100<ref>[[Forum:774248]]</ref>
Zero means the name will never get picked when new characters are generated.
0表示Ai的新生儿或者事件生成新的人永远不会选择该名称.


<pre>male_names = {
<pre>male_names = {
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</pre>
</pre>


Note that this feature has been broken since 2.5 and remains broken in 2.6, as the game completely ignores weight values.
但请注意,该特色在2.5 版本开始被破坏,并且2.6 保留了该破坏。因此,游戏会忽略起名权重。


==== Patronyms ====
==== 父名====
A patronym prefix or suffix can combined with the father's name, and added to the character's name. E.g. If the male patronym is "son", David's son Mike will have the full name of Mike Davidson.
父姓前缀或后缀可以与父亲的名字组合在一起,然后添加到角色的名字中。例如,如果一个男性父名为"son", David 的儿子Mike的全名就是Mike Davidson


{| class="wikitable sortable"
{| class="wikitable sortable"
!Attribute
! 变量名称
!Type
! 变量类型
!Description
! 变量描述
!Example
! 代码示例
|-
|-
|male_patronym
|male_patronym
|string
| string
|The male prefix/suffix added to the father's name.
| 男性的前缀或者后缀加入到父名
|male_patronym = "sson"
|male_patronym = "sson"
|-
|-
|female_patronym
|female_patronym
|string
|string
|The female prefix/suffix added to the father's name.
| 女性的前缀或者后缀加入到父名
|female_patronym = "sdotter"
|female_patronym = "sdotter"
|-
|-
|prefix
|prefix
|bool
|bool
|Whether the patronym is a suffix or prefix. Optional, defaults to no.
| 决定父名是作为前缀还是后缀使用。可选,no.
|prefix = no
|prefix = no
|-
|-
|grammar_transform
|grammar_transform 
|string
|string
|Apply certain transformation to the father's name to generate a patronymic (for example, Spanish "Rodrigo" + "ez" => "Rodriguez"). Possible values are: french or spanish.
| 对父亲的名字进行某些转换,以生成父姓 ( 例如,西班牙语"Rodrigo" + "ez" => "Rodriguez"). 可能的值french或spanish.
|grammar_transform = spanish
|grammar_transform = spanish
|}
|}


==== Dynasty prefix ====
==== 家族前缀====
These tags are used for setting the prefix used when adding the dynasty to a character's name. E.g. If the prefix is set to <tt>"of "</tt>, then David, who is part of the Crawford dynasty, will have the name "David of Crawford".
以下tag用来设置家族名称的前缀并添加进人名中。例如,假设家族前缀是 <tt>"of "</tt>, 那么来自Crawford家族的David全名叫"David of Crawford"


{| class="wikitable sortable"
{| class="wikitable sortable"
!Attribute
! 变量名称
!Type
! 变量类型
!Description
! 变量描述
!Example
! 代码示例
|-
|-
|from_dynasty_prefix
|from_dynasty_prefix 
|string
| string
|Sets the prefix used when adding the dynasty to the name
| 设定前缀加入到家族名称中
|from_dynasty_prefix = "of "
|from_dynasty_prefix = "of "
|-
|-
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|bastard_dynasty_prefix
|bastard_dynasty_prefix
|string
|string
|Used instead of ''from_dynasty_prefix'' if the character is a bastard
| 如果角色是私生子,则用于代替变量''from_dynasty_prefix''
|bastard_dynasty_prefix = "Fitz"
|bastard_dynasty_prefix = "Fitz" 
|}
|}


==== Naming chances ====
==== 命名权重====
This sets the chance of a character being named after a parent or grandparent. The sum of the values cannot exceed 100 for each gender.
这设置了角色以父母或祖父母的名字命名的机会。每个性别的权重总值不能超过100。


{| class="wikitable sortable"
{| class="wikitable sortable"
!Attribute
! 变量名称
!Type
! 变量类型
!Description
! 变量描述
!Example
! 代码示例
|-
|-
|pat_grf_name_chance
| pat_grf_name_chance 
|int
 
|The chance of a boy being named after his paternal grandfather
|int 
| 男孩使用爷爷名字的权重
|pat_grf_name_chance = 55
|pat_grf_name_chance = 55
|-
|-
|mat_grf_name_chance
| mat_grf_name_chance
|int
|int
|The chance of a boy being named after his maternal grandfather
| 男孩使用外公名字的权重
|mat_grf_name_chance = 5
|mat_grf_name_chance = 5
|-
|-
|father_name_chance
|father_name_chance
|int
|int
|The chance of a boy being named after his father
| 男孩使用父亲名字的权重
|father_name_chance = 30
|father_name_chance = 30
|-
|-
|pat_grm_name_chance
|pat_grm_name_chance
|int
|int
|The chance of a girl being named after her paternal grandmother
| 女孩使用奶奶名字的权重
|pat_grm_name_chance = 60
|pat_grm_name_chance = 60
|-
|-
|mat_grm_name_chance
|mat_grm_name_chance
|int
|int
|The chance of a girl being named after her maternal grandmother
| 女孩使用外婆名字的权重
|mat_grm_name_chance = 15
|mat_grm_name_chance = 15
|-
|-
|mother_name_chance
|mother_name_chance
|int
|int
|The chance of a girl being named after her mother
| 女孩使用母亲名字的权重
|mother_name_chance = 15
|mother_name_chance = 15
|}
|}


== Example ==
== 总的文化模组代码范例 ==
  <nowiki>west_germanic = {
  <nowiki>west_germanic = {
   graphical_culture = westerngfx
     graphical_culture = westerngfx
 
  
   english = {
     english = {
     graphical_culture = englishgfx
       graphical_culture = englishgfx
    
      
     color = { 0.8 0.2 0.2 }
       color = { 0.8 0.2 0.2 }
    
      
     # Does not exist in 1066 - is the result of cultural amalgamation between Saxon and Norman through events
       # Does not exist in 1066 - is the result of cultural amalgamation between Saxon and Norman through events
     male_names = {
       male_names = {
       Adam_Adam Alan_Alan Albert_Albert Alexander_Alexander Alfred Andrew_Andrew Anselm Arnold_Arnold Arthur_Arthur Aubrey Christopher_Christopher
         Adam_Adam Alan_Alan Albert_Albert Alexander_Alexander Alfred Andrew_Andrew Anselm Arnold_Arnold Arthur_Arthur Aubrey Christopher_Christopher
     }
       }
     female_names = {
       female_names = {
       Adela_Adela Adelaide_Adelaide Alice_Alice Amice Anne_Anna Aveline_Avelina Beatrice_Beatrice Blanche_Blanche Catherine_Catherine Cecilia_Cecilia
         Adela_Adela Adelaide_Adelaide Alice_Alice Amice Anne_Anna Aveline_Avelina Beatrice_Beatrice Blanche_Blanche Catherine_Catherine Cecilia_Cecilia
       }
       from_dynasty_prefix = "of "
       bastard_dynasty_prefix = "Fitz"
  
       modifier = default_culture_modifier
       # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
       pat_grf_name_chance = 30
       mat_grf_name_chance = 10
       father_name_chance = 25
      
       # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
       pat_grm_name_chance = 20
       mat_grm_name_chance = 40
       mother_name_chance = 5
      }
      }
     from_dynasty_prefix = "of "
    }</nowiki>
     bastard_dynasty_prefix = "Fitz"
 
     modifier = default_culture_modifier
     # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
     pat_grf_name_chance = 30
     mat_grf_name_chance = 10
     father_name_chance = 25
    
     # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
     pat_grm_name_chance = 20
     mat_grm_name_chance = 40
     mother_name_chance = 5
    }
}</nowiki>


== Modding tools ==
== 模组工具==


For people who wish to work on cross-linking name lists, there exists a modding tool called '''CK2-Cultures-Parser'''. This tool can convert the male and female name lists from cultures.txt file into spreadsheet tables (which can be edited via OpenOffice or Excel) and write modified name lists from the spreadsheet tables back into a cultures.txt file.
对于希望在cross-linking name lists 工作的人们,有一个叫'''CK2-Cultures-Parser''' 的工具。此工具可以将cultures.txt 文件中的男性和女性名单转换为电子表格( 可以用OpenOffice或者Excel编辑) 然后把电子表格中修改后的姓名列表写回cultures.txt 文件中。


A link to this modding tool's detailed description and download page can be found via the '''"List of Mods/Guides/Utilities"''' in the '''"Crusader Kings II - User Modifications"''' subforum on the Paradox Interactive forums.
若要找到此修改工具的详细说明和下载页面的链接,访问'''Crusader Kings II - User Modifications'''上的'''List of Mods/Guides/Utilities'''


== See also ==
== 另见==
*[[Culture]]
*[[Culture]]


==References==
== 参考文献==


<references/>
<references />


[[Category:模组制作]]
[[Category:模组制作]]
{{ModdingNavbox}}
{{ModdingNavbox}}
[[en:Culture modding]]
[[en:Culture modding]]

2025年5月10日 (六) 15:14的最新版本


文化和文化组在1.06版本时被定义,放在/common/cultures/文件夹中。

定义

The culture files have within them one or more culture group definitions, within which a graphical culture is set, and one or more cultures are defined.

文化组

文化组用一个字母ID来定义它们的tag,一个文化组必须有一个或多个graphical_cultures来定义。一个定义文化组及其下面各个的代码范例如下:

north_germanic = {
        graphical_cultures = { westerngfx }
        
        #cultures go here
    }

文化特征

文化的定义可以有以下变量组中的变量:

变量名 变量类型 变量描述 代码范例
graphical_cultures List<culturegfx> 绘制肖像和地图项目时使用的文化图形接口的顺序列表。第一个culturefx是首选的,其他是在没有匹配的gfx条目的情况下的返回值。 graphical_cultures = { italiangfx southerngfx }
unit_graphical_cultures List<culturegfx> 用于设置使用哪组图形在地图上绘制单位 unit_graphical_cultures = { saxongfx englishgfx }
secondary_event_pictures culture
color color 地图模式下使用该颜色,
RGB值的范围是0-1
color = { 0.25 0.5 0.75 }
horde bool 该角色是否按照游牧部落Horde角色来看待,可选。 horde = yes
used_for_random bool 防止文化被随机选择,如果你使用以下代码的话。create_character = { culture = random}. used_for_random = no
allow_in_ruler_designer bool 防止在角色编辑器Ruler designer中选择该文化。在以下代码生效时经常使用。used_for_random = no. allow_in_ruler_designer = no
dukes_called_kings bool 独立的公爵领被叫做小型王国。 dukes_called_kings = yes
baron_titles_hidden bool 字面意思:隐藏男爵头衔 baron_titles_hidden = yes
count_titles_hidden bool 字面意思:隐藏伯爵头衔 count_titles_hidden = yes
parent culture 令父母和孩子的好感度不受外国人的意见负面减益。 swedish = { parent = norse }
modifier static modifiers 用于该文化的[provinces ?] 修正 modifier = default_culture_modifier
character_modifier modifiers 角色修正,类似宗教模组制作中该变量的等同物。
character_modifier = {
	learning = 4
}
founder_named_dynasties bool 令家族创始人成为家族名称,可选。 founder_named_dynasties = yes
dynasty_title_names bool 用统治者的家族名称作为主要头衔的名称,可选的。 dynasty_title_names = yes
disinherit_from_blinding bool Blinded.png盲人角色没有继承权。 disinherit_from_blinding = yes
allow_looting bool 允许劫掠looting. allow_looting = yes
seafarer bool 会更喜欢劫掠沿海省份,cheaper fleet levies seafarer = yes
dynasty_name_first bool 姓在前,名在后。可选。 dynasty_name_first = yes
feminist bool 如果统治者是女性或其拥有女性继承人,则取消封臣的负面意见修正。可选。 feminist = yes

所有在描述中“可选的”变量默认值为no。


名字

除了上述标签外,游戏在命名角色时还有很多选择。 除了male_names/female_names都是可选的。

male_names/female_names

这些标签是游戏在创建新角色时可以使用的名字列表。它们以空格分隔的字符串数组的形式给出, 放在male_name or female_name数组里。

同一名字的变体可以通过用下划线连接来定义: Johan_John. This allows regnal numbering to be consistent if culture changes, so Juan III won't be succeeded by Ivan I. 两个单词以上的名字可以用双引号括起来,比如 "Sarah Ann". 以下代码给出来一个简单的名字组成的数组。

male_names = {
        Albrikt_Albert Alf_Alf Algot Anders_Andrew Anund Arnbjörn Arne Arnfast
        Asbjörn Astrad Azur Bagge Bengt Bertil Birger Björn_Beorn Bo Borkvard
        Botulf Bror Brynjolf Dag Dan Dyre
    }

名称也可以使用以下语法进行加权Name:Weight, 如果省略,默认权重为100[1] 0表示Ai的新生儿或者事件生成新的人永远不会选择该名称.

male_names = {
  Lars_Laurence:50
}

但请注意,该特色在2.5版本开始被破坏,并且2.6保留了该破坏。因此,游戏会忽略起名权重。

父名

父姓前缀或后缀可以与父亲的名字组合在一起,然后添加到角色的名字中。例如,如果一个男性父名为"son", David的儿子Mike的全名就是Mike Davidson。

变量名称 变量类型 变量描述 代码示例
male_patronym string 男性的前缀或者后缀加入到父名 male_patronym = "sson"
female_patronym string 女性的前缀或者后缀加入到父名 female_patronym = "sdotter"
prefix bool 决定父名是作为前缀还是后缀使用。可选,no. prefix = no
grammar_transform string 对父亲的名字进行某些转换,以生成父姓 (例如,西班牙语"Rodrigo" + "ez" => "Rodriguez").可能的值french或spanish. grammar_transform = spanish

家族前缀

以下tag用来设置家族名称的前缀并添加进人名中。例如,假设家族前缀是 "of ", 那么来自Crawford家族的David全名叫"David of Crawford"。

变量名称 变量类型 变量描述 代码示例
from_dynasty_prefix string 设定前缀加入到家族名称中 from_dynasty_prefix = "of "
from_dynasty_suffix string
bastard_dynasty_prefix string 如果角色是私生子,则用于代替变量from_dynasty_prefix bastard_dynasty_prefix = "Fitz"

命名权重

这设置了角色以父母或祖父母的名字命名的机会。每个性别的权重总值不能超过100。

变量名称 变量类型 变量描述 代码示例
pat_grf_name_chance int 男孩使用爷爷名字的权重 pat_grf_name_chance = 55
mat_grf_name_chance int 男孩使用外公名字的权重 mat_grf_name_chance = 5
father_name_chance int 男孩使用父亲名字的权重 father_name_chance = 30
pat_grm_name_chance int 女孩使用奶奶名字的权重 pat_grm_name_chance = 60
mat_grm_name_chance int 女孩使用外婆名字的权重 mat_grm_name_chance = 15
mother_name_chance int 女孩使用母亲名字的权重 mother_name_chance = 15

总的文化模组代码范例

west_germanic = {
        graphical_culture = westerngfx
    
        english = {
            graphical_culture = englishgfx
            
            color = { 0.8 0.2 0.2 }
            
            # Does not exist in 1066 - is the result of cultural amalgamation between Saxon and Norman through events
            male_names = {
                Adam_Adam Alan_Alan Albert_Albert Alexander_Alexander Alfred Andrew_Andrew Anselm Arnold_Arnold Arthur_Arthur Aubrey Christopher_Christopher
            }
            female_names = {
                Adela_Adela Adelaide_Adelaide Alice_Alice Amice Anne_Anna Aveline_Avelina Beatrice_Beatrice Blanche_Blanche Catherine_Catherine Cecilia_Cecilia
            }
            from_dynasty_prefix = "of "
            bastard_dynasty_prefix = "Fitz"
    
            modifier = default_culture_modifier
            # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
            pat_grf_name_chance = 30
            mat_grf_name_chance = 10
            father_name_chance = 25
            
            # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
            pat_grm_name_chance = 20
            mat_grm_name_chance = 40
            mother_name_chance = 5
        }
    }

模组工具

对于希望在cross-linking name lists工作的人们,有一个叫CK2-Cultures-Parser的工具。此工具可以将cultures.txt文件中的男性和女性名单转换为电子表格(可以用OpenOffice或者Excel编辑) 然后把电子表格中修改后的姓名列表写回cultures.txt文件中。

若要找到此修改工具的详细说明和下载页面的链接,访问Crusader Kings II - User Modifications上的List of Mods/Guides/Utilities

另见

参考文献