宗教权威:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.8
(RemixMe移动页面Moral authority宗教权威
第4行: 第4行:
'''Moral authority''' is an abstraction of a [[religion]]'s strength, unity, and respect. Moral authority levels are visible in the [[Ledger]] or by hovering the religion icon on any character sheet. Your own religion's moral authority is also visible in the Religion tab, along with its causes. 
'''Moral authority''' is an abstraction of a [[religion]]'s strength, unity, and respect. Moral authority levels are visible in the [[Ledger]] or by hovering the religion icon on any character sheet. Your own religion's moral authority is also visible in the Religion tab, along with its causes. 


==Effects==
== 影响==


High moral authority increases the speed and success rate of most types of [[religious conversion]], including the likelihood of Pagans accepting foreign preachers. It also increases the size of [[holy orders]]. Low moral authority makes the [[Religious conversion#Spread of heresy|rise and spread of heresy]] more likely.
高的宗教权威提高绝大部分类型[[ 传教]] 的速度及成功率,包括原始宗教领主接受外国传教士的可能性。同时高的宗教权威也会扩大[[ 骑士团]] 的规模。而低的宗教权威会令[[Religious conversion#Spread of heresy| 异端的崛起和传播]] 更具可能性。


Some religious actions require a minimum moral authority:
一些宗教行为需要宗教权威达到特定值:
*5% to call [[Great holy wars]]
*5% 以发起[[ 大圣战]]
*40% to issue [[excommunication]]s
*40% 以进行[[ 绝罚]]
*50% to [[Casus Belli#Sanctioned Invasion|sanction invasions]]
*50% [[Casus Belli#Sanctioned Invasion| 请求入侵]]
*50% to [[Pagans#Pagan reformations|reform a pagan religion]] without control of all holy sites
*50% 以在未控制所有圣地的情况下进行[[Pagans#Pagan reformations| 原始宗教改革]]


==Modifiers==
==Modifiers==

2019年8月14日 (三) 08:29的版本

Moral authority and religious head

Moral authority is an abstraction of a religion's strength, unity, and respect. Moral authority levels are visible in the Ledger or by hovering the religion icon on any character sheet. Your own religion's moral authority is also visible in the Religion tab, along with its causes.

影响

高的宗教权威提高绝大部分类型传教的速度及成功率,包括原始宗教领主接受外国传教士的可能性。同时高的宗教权威也会扩大骑士团的规模。而低的宗教权威会令异端的崛起和传播更具可能性。

一些宗教行为需要宗教权威达到特定值:

Modifiers

Moral authority is primarily affected by control of holy sites and success or failure in religious wars. The personal qualities of the religious head (if there is one) also matter. Below is a a full list of factors that affect moral authority:

Effect Moral Authority Duration
Base for organized religion (i.e. not unreformed pagan) 20% Permanent
Full control of holy site +10% Permanent
Partial control of holy site (bishop has religion but liege does not, or vice versa) +5% Permanent
Full control of unsettled holy site (no temple holding in province) +5% Permanent
Partial control of unsettled holy site (no temple holding, top liege's religion and county holder's religion differ) +2.5% Permanent
Diplomacy of religious head +0.5%/point Permanent
Piety of religious head. Max 25%, which is reached at 1250 piety. Note that negative piety reduces moral authority, with no lower limit. +0.02%/point Permanent
Religious head controls holy site +5% Permanent (does not stack)
Antipope exists (Catholic only) -30%/antipope Permanent
Immoral Bad priest christian.png religious head -10% Permanent
Looted infidel temple while raiding +1% 20 years
Temple looted -1% 20 years
Built temple +1% 20 years
Neglectful head of religion -1% 10 years
Won/lost holy war +3%/-3% 20 years
Won/lost county conquest +1%/-1% 20 years
Won/lost crusade, jihad or great holy war +10%/-10% 30 years
Won/lost prepared invasion +5%/-5% 20 years
Won/lost religious/heretic revolt +1%/-5% 20 years
Successful/failed inquisition +2%/-2% 20 years
Successful/failed heretic dialogue +1%/-1% 20 years
Ruler converted to/from religion (only for conversion by decision or event, not "Demand Conversion" interaction) +3%/-3% 20 years
Ruler achieved "Paragon of Virtue" ambition +1% 20 years
Ruler achieved "Paragon of Enlightenment" ambition +1% 20 years
Ruler achieved "Strengthen Religion" ambition +2% 50 years
Yielded to/defied Pope +2%/-2% 10 years
Yielded to/defied Patriarch +1%/-1% 10 years
'Rise of the Shia Caliphate' event +30% 50 years
Holy Order formed +5% 10 years
Holy Order expelled -5% 20 years
Deposed Antipope.png (from a successful Antiking faction or Depose Antipope war; prevents installing new antipopes) +5% 50 years
Papacy instituted +10% 20 years
Patriarchy instituted +10% 20 years
Irminsul Destroyed (DLC icon Charlemagne.pngCM invasion of Saxony) -10% 10 years
We sacrificed the Head of a false Religion! +3% 20 years
Our Religious Head was sacrificed to Heathen Gods. -3% 20 years
Temple desecrated (by DLC icon Monks and Mystics.pngdemon worshippers) -1% 30 years
Decadent clergy (demon worshipper event) -1% 5 years

Strategies

  • The easiest ways for pagans to increase their moral authority are to raid infidel temples and conquer infidel counties.
  • Unreformed pagans may find it helpful to have multiple independent tribal duke+ rulers, who can each use the "Build Great Pillar" and "Hold Great Tribal Festival" decisions.
  • Ensure that your religion controls as many holy sites as possible.
    • Give a holy site to the religious head (or hold it yourself if you're the Caliph or Holy Fury.pngyour reformed pagan religion has Temporal leadership). Catholics and Orthodox normally have the religious head controlling a holy site from the start, but other religions don't. Note that non-Iqta and non-Monastic-Feudal characters incur penalties to the temple's tax and levies.
    • Take care if your holy site is another religion's canary province (e.g. Jerusalem for Muslim Jihads, Christian Braunschweig for Christian Crusades).