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| {{version|2.8}} | | {{version|2.8}} |
| '''Ultimogeniture''' is a [[succession]] law where the youngest child (based on gender law) inherits all titles.
| | {{N|幼子继承法|Ultimogeniture}}是最年幼子女(由性别法确定)继承所有头衔的[[ 继承]] 法。 |
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| ==Availability== | | == 可得性 == |
| *Easily accessible as only Limited [[crown authority]] is required. With the {{icon|con}}[[Conclave]] DLC activated, it requires Late Feudal Administration. | | * 易获得,因为只要求限制[[ 王权法|王权]] 。如果 {{icon|con}} [[ 御前会议]]DLC 激活,要求封建后期行政体制。 |
| *Used by [[Hordes|Mongol hordes]] if {{icon|hl}} [[Horse Lords]] is inactive; with Horse Lords activated, Mongol hordes are [[nomadism|nomadic]] and use nomadic succession. | | * 如果 {{icon|hl}} [[ 马上诸王]]未激活,[[游牧制|蒙古部落]] 使用幼子继承法;如果马上诸王激活,蒙古部落是[[ 游牧制| 游牧国家]] ,采用游牧继承法。 |
| *One of the few succession laws available to [[Eastern religions]]. | | *[[ 东方宗教]] 可用的几类继承法之一。 |
| *Unavailable to [[Pagans#West_African|West African paganism]]. | | *[[ 原始宗教# 非洲泛灵教| 非洲泛灵教]] 不可用。 |
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| ==Advantages and disadvantages== | | == 优缺点 == |
| *A [[regency]] and [[Faction|civil wars]] are common, as the heir often is under-aged. The trade-off is higher chances of long and stable reigns, and vassal opinion boosts because of it. | | *[[ 摄政]] 和[[ 派系| 内战]] 很普遍,因为继承人通常是未成年人。作为交换,更有可能出现长期而稳定的统治,因此也有封臣好感加成。 |
| *Arguably better than [[primogeniture]], as the player can stop having children once they get a desired heir. | | * 可以说优于[[ 长子继承法]] ,因为玩家一旦获得理想继承人就可以不再生育子女。 |
| *Succession at young age shifts more control over from AI to you. You are much less likely to suddenly end up in control of an excommunicated maimed kin-slaying drunkard of a heretical religion. (Because the AI wasn't given the time to make one for you) | | * 幼年继承可以使得你更早控制角色。你不太可能突然控制一位 {{iconify|excommunicated}},残废,弑亲的异端酒鬼。(因为AI没有足够时间给你创造一位) |
| *All the direct advantages of a long reign. Such as: | | * 所有长期统治带来的好处。例如: |
| **More time to make use of claims and [[favors]]. | | ** 有更多时间利用宣称和 {{icon|con}} [[ 人情]] 。 |
| **More time to make progress in desired [[societies]]. | | ** 有更多时间在心仪的[[ 社团]] 中取得进步。 |
| **More time to accumulate WoL bonuses, or to make adequate use of the costly ones (tower, maze). | | ** 更多时间来积累 {{icon|wol}} 加成,或者充分利用昂贵的事物(塔楼,迷宫)。 |
| **Lower loss rate of [[artifacts]] stemming from infrequent succession. | | ** 更低的[[ 宝物]] 丢失几率,因为继承不频繁发生。 |
| **Longer "lifespan" for strategies that depend on ruler's stats. | | ** 更长的“寿命”来谋划取决于统治者数据的策略。 |
| *On the flip-side all your tyranny penalties will stick for longer, and all who you owe favors to will have more time to make use of them. | | * 另一方面,你所有的暴政惩罚会持续更长的时间;所有你欠人情的人会有更多的时间来利用它们。 |
| *It's harder to take advantage of ruling heirs (giving them excess demesne, letting them accumulate their own tech points and prestige before inheriting yours) | | * 难以利用执政的继承人(给他们额外的直辖领地,让他们在继承前积累自己的科技点数和威望) |
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| ==Opinion== | | == 好感 == |
| A ruler under ultimogeniture succession will face the following opinion modifiers:
| | 位于幼子继承法下的统治者面临以下好感修正: |
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| {| class="wikitable" style = "width: 75%" | | {| class="wikitable" style = "width: 75%" |
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| ! Character | | ! 角色 |
| ! scope="column" align="center" | Opinion modifier | | ! scope="column" align="center" | 好感修正 |
| ! Reason | | ! 原因 |
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| |Oldest child | | | 长子 |
| ! {{red|-30}} | | ! {{red|-30}} |
| | He would certainly prefer [[primogeniture]]! | | | 他当然更喜欢[[ 长子继承法]] ! |
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| |Youngest child | | | 幼子 |
| ! {{green|+20}} | | ! {{green|+20}} |
| | Direct benefactor of law. | | | 法律的直接受益人。 |
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| |All other children set to inherit | | | 其他有机会继承的子女 |
| ! {{red|-20}} | | ! {{red|-20}} |
| | They would much prefer [[gavelkind]]. | | | 他们更喜欢[[ 均分继承法]] 。 |
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| |All other dynasty members | | | 其他所有家族成员 |
| ! {{red|-5}} | | ! {{red|-5}} |
| | They would prefer [[seniority]]. (Under this law, the title usually stays with ruler's branch of the dynasty.) | | | 他们更喜欢[[ 年长者继承法]] 。(此法律下,头衔通常在统治者的旁系流传) |
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| |} | | |} |
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| ==Mechanic== | | == 机制 == |
| *If a ruler has several daughters and succession is determined under agnatic-cognatic ultimogeniture, daughters with sons are ranked higher in the order of succession than daughters without sons, even if they are older. | | * 如果统治者有几位女儿,而继承法是男性优先幼子继承法,有儿子的女儿在继承顺位先于没有儿子的女儿,即使她们年龄更大。 |
| *In the absence of eligible children, inheritance passes to collateral relatives in order of seniority of their lines of descent. | | * 如果没有符合条件的子女,由旁系亲戚按照族系年龄长幼顺序继承。 |
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| ==Strategies for male characters== | | == 男性角色的策略 == |
| *'''Stop producing heirs''': once the succession is secured with a few heirs, the player can try to: | | *''' 停止生育继承人''' :一旦有几位继承人来保证继承,玩家可以尝试: |
| **divorce or kill spouse and remarry a woman over 45, who won't be able to bear a child. | | ** 离婚或杀死配偶,和一位超过45岁的女性结婚,她不会怀孕。 |
| **become {{iconify|celibate}} or {{iconify|chaste}}. | | ** 成为 {{iconify|celibate}} 或 {{iconify|chaste}} 。 |
| **Players with {{icon|mnm}}[[Monks and Mystics]] DLC could join a Monastic Order and take the Society action to become {{iconify|celibate}}. | | ** 有 {{icon|mnm}} [[ 修道士与密契者]]DLC 可以加入修道会,采用社团决议成为 {{iconify|celibate}} 。 |
| **If pagan, Zoroastrian or following the Eastern religions, marry only women past childbearing age and use concubines for children. Once you have a suitable heir, set all concubines aside. | | ** 如果是原始宗教,祆教或东方宗教,只娶过来生育年龄的女性为妻,让妾生育子女。一旦你有了合适的继承人,弃置所有妾。 |
| *'''Limit legitimate heirs''': Marry an older spouse. | | *''' 限制合法继承人''' :而年长的配偶结婚。 |
| **The window in which legitimate offspring will be produced will be relatively short, meaning that by the time the player's character reaches old age, their youngest child will more likely be an adult. | | ** 生育合法后代的时间窗口很短,意味着玩家年迈时,他们的幼子很可能成年了。 |
| **For additional children, the player can sire [[bastard]]s and selectively legitimize any that turn out well. | | ** 对于其他子女,玩家可以生育[[ 私生子]] ,选择性地将优秀的孩子合法化。 |
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| [[Category:Succession laws]] | | [[Category: 继承法]] |
| {{SuccessionNavbox}} | | {{SuccessionNavbox}} |