小 (RemixMe移动页面Europa Universalis 4 Save Converter至《欧陆风云IV》转档器) |
(02:09, 2 November 2020 Thunderforge) |
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{{version| | {{version|Timeless}} | ||
{{DLC | |||
| header= Europa Universalis IV Converter | |||
| icon= | |||
| logo= Europa Universalis IV Converter banner.jpg | |||
| type= Tools & utilities | |||
| patch= | |||
| date= 2013-08-13 | |||
| storeb = {{Store|steam|app/226665}} | |||
}} | |||
{{N|《欧陆风云IV》转档器|Europa Universalis IV Converter}}是的[[ 王国风云II]] 的[[DLC]] 。它可以将CK2的存档转变为[[EU4:Europa Universalis IV| 欧陆风云IV]] 的模组。此DLC最初是EU4的预购福利;这款游戏发行后不久它便以DLC的形式被单独发行,定价 €/$9.99 。 | |||
在GNU/Linux 系统中存档被导出到<code>~/.paradoxinteractive/Crusader\ Kings\ II/eu4_export/mod/</code>. | |||
== | == 特征== | ||
=== | === 开始日期=== | ||
* | * CK2 的存档(任何年份)被转变为EU4的一个模组,开局时间1444年,允许玩家继续此存档直到1821年。 | ||
=== | === 国家与国家理念=== | ||
* Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game. Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4. | * Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game. Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4. | ||
* Nations that have an equivalent in EU4 gain their national ideas. Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear). | * Nations that have an equivalent in EU4 gain their national ideas. Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear). | ||
* Unique [[EU4:unique national ideas#Converter-only|national ideas]] for [[EU4:Aztec|Aztec]], [[EU4:Hashashin|Hashashin]], [[EU4:Inca|Inca]], [[EU4:Israel|Israel]], [[EU4:Jomsvikings|Jomsvikings]], [[EU4:Karling|Karlings]], [[EU4:Knights Templar|Knights Templar]], and the [[EU4:Roman Empire|Roman Empire]]. | * Unique [[EU4:unique national ideas#Converter-only|national ideas]] for [[EU4:Aztec|Aztec]], [[EU4:Hashashin|Hashashin]], [[EU4:Inca|Inca]], [[EU4:Israel|Israel]], [[EU4:Jomsvikings|Jomsvikings]], [[EU4:Karling|Karlings]], [[EU4:Knights Templar|Knights Templar]], and the [[EU4:Roman Empire|Roman Empire]]. | ||
* With [[Sunset Invasion]] active, The Inca and Aztec empires will have the [[EU4:Technology#Groups|High American]] tech group, as well as large empires in the New World. | * With [[Sunset Invasion]] active, The Inca and Aztec empires will have the [[EU4:Technology#Groups|High American]] tech group, as well as large empires in the New World. | ||
* Provinces convert to a dynamic amount of [[EU4:Development|development]], depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 [[Patch_2.7.X#Patch_2.7.2|2.7.2]]). Economic view in CK2 gives | * Provinces convert to a dynamic amount of [[EU4:Development|development]], depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 [[Patch_2.7.X#Patch_2.7.2|2.7.2]]). Economic view in CK2 gives a preview of the probable development in the export. | ||
=== | === 宗教=== | ||
*[[EU4:Religions and denominations#Reformed Pagan|Reformed Pagans]] all have their own unique religions in EU4. [[EU4:Religions and denominations#Norse|Reformed Norse]] can also choose their own personal deities. | *[[EU4:Religions and denominations#Reformed Pagan|Reformed Pagans]] all have their own unique religions in EU4. [[EU4:Religions and denominations#Norse|Reformed Norse]] can also choose their own personal deities. | ||
* Most [[Pagans|Unreformed Pagans]] become [[EU4:Religions and denominations#Animist|Animists]], however [[Pagans#Tengri|CK2's Tengri]] nations will continue to be [[EU4:Religions and denominations#Tengri|Tengri in EU4]]. | * Most [[Pagans|Unreformed Pagans]] become [[EU4:Religions and denominations#Animist|Animists]], however [[Pagans#Tengri|CK2's Tengri]] nations will continue to be [[EU4:Religions and denominations#Tengri|Tengri in EU4]]. | ||
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* With the [[Sons of Abraham]] DLC all [[EU4:Religions and denominations#Cathar|heresies]] will also become unique religions. Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game. | * With the [[Sons of Abraham]] DLC all [[EU4:Religions and denominations#Cathar|heresies]] will also become unique religions. Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game. | ||
=== | === 附庸=== | ||
* With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm. | * With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm. | ||
* With [[Conclave]] enabled, this is tied to a realm's council power. With council power abolished, the whole nation will stay independent. If any council laws are active, there will be some vassals. The centralization law doesn't affect this. | * With [[Conclave]] enabled, this is tied to a realm's council power. With council power abolished, the whole nation will stay independent. If any council laws are active, there will be some vassals. The centralization law doesn't affect this. | ||
* A maximum of 4 EU vassals are created from a nation's largest vassals. The rest will stay part of the nation. | * A maximum of 4 EU vassals are created from a nation's largest vassals. The rest will stay part of the nation. | ||
=== | === 神圣罗马帝国=== | ||
* The Holy Roman Empire is implemented using [[EU4:Holy Roman Empire|EU4's HRE]] mechanics. All vassals remain unless crown authority is Absolute. | * The Holy Roman Empire is implemented using [[EU4:Holy Roman Empire|EU4's HRE]] mechanics. All vassals remain unless crown authority is Absolute. | ||
* The seven largest vassals within the empire will become electors and the rest of the direct vassals will become normal princes. | * The seven largest vassals within the empire will become electors and the rest of the direct vassals will become normal princes. | ||
* If crown authority is absolute the HRE becomes a single nation instead. With Conclave DLC, the HRE becomes a single nation when the council is not empowered. | * If crown authority is absolute the HRE becomes a single nation instead. With Conclave DLC, the HRE becomes a single nation when the council is not empowered. | ||
== | == 参见== | ||
* [[EU4 | * [[EU4 转档器模组制作]] | ||
* [[CK2 To EU3 Converter]] - an older fan-made | * [[CK2 To EU3 Converter]] - an older fan-made utility for transferring CK2 to [[EU3:Europa Universalis III|Europa Universalis III]]. | ||
* [[CK2 To EU4 Converter]] - a modern fan-made utility for transferring CK2 to [[EU4:Europa Universalis IV|Europa Universalis IV]]. | |||
== | == 外部链接== | ||
*[http://t-a-w.blogspot.com/2017/03/ck2-to-eu4-converter-how-it-works-and.html CK2 to EU4 converter - how it works and how to mod it ] | *[http://t-a-w.blogspot.com/2017/03/ck2-to-eu4-converter-how-it-works-and.html CK2 to EU4 converter - how it works and how to mod it ] | ||
*[https://www.youtube.com/watch?v=FWqQgp1Vh9U Europa Universalis IV Video Dev-Diary for Converter] | *[https://www.youtube.com/watch?v=FWqQgp1Vh9U Europa Universalis IV Video Dev-Diary for Converter] | ||
*[http://forumcontent.paradoxplaza.com/public/78684/Crusader%20Kings%20II%20to%20Europa%20Universalis%20IV%20Converter%20Summary.pdf Paradox's EU4 Converter Summary] | *[http://forumcontent.paradoxplaza.com/public/78684/Crusader%20Kings%20II%20to%20Europa%20Universalis%20IV%20Converter%20Summary.pdf Paradox's EU4 Converter Summary] |
2020年12月26日 (六) 00:32的最新版本
《欧陆风云IV》转档器(英文:Europa Universalis IV Converter)是的王国风云II的DLC。它可以将CK2的存档转变为欧陆风云IV的模组。此DLC最初是EU4的预购福利;这款游戏发行后不久它便以DLC的形式被单独发行,定价€/$9.99。
在GNU/Linux系统中存档被导出到~/.paradoxinteractive/Crusader\ Kings\ II/eu4_export/mod/
.
特征
开始日期
- CK2的存档(任何年份)被转变为EU4的一个模组,开局时间1444年,允许玩家继续此存档直到1821年。
国家与国家理念
- Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game. Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4.
- Nations that have an equivalent in EU4 gain their national ideas. Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear).
- Unique national ideas for Aztec, Hashashin, Inca, Israel, Jomsvikings, Karlings, Knights Templar, and the Roman Empire.
- With Sunset Invasion active, The Inca and Aztec empires will have the High American tech group, as well as large empires in the New World.
- Provinces convert to a dynamic amount of development, depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 2.7.2). Economic view in CK2 gives a preview of the probable development in the export.
宗教
- Reformed Pagans all have their own unique religions in EU4. Reformed Norse can also choose their own personal deities.
- Most Unreformed Pagans become Animists, however CK2's Tengri nations will continue to be Tengri in EU4.
- Zoroastrian nations continue as their EU4 equivalent; unreformed Zunists become Zoroastrians.
- Reformed Zunists remain Zunist.
- Hellenics also have their own unique religion.
- With the Sons of Abraham DLC all heresies will also become unique religions. Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game.
附庸
- With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm.
- With Conclave enabled, this is tied to a realm's council power. With council power abolished, the whole nation will stay independent. If any council laws are active, there will be some vassals. The centralization law doesn't affect this.
- A maximum of 4 EU vassals are created from a nation's largest vassals. The rest will stay part of the nation.
神圣罗马帝国
- The Holy Roman Empire is implemented using EU4's HRE mechanics. All vassals remain unless crown authority is Absolute.
- The seven largest vassals within the empire will become electors and the rest of the direct vassals will become normal princes.
- If crown authority is absolute the HRE becomes a single nation instead. With Conclave DLC, the HRE becomes a single nation when the council is not empowered.
参见
- EU4转档器模组制作
- CK2 To EU3 Converter - an older fan-made utility for transferring CK2 to Europa Universalis III.
- CK2 To EU4 Converter - a modern fan-made utility for transferring CK2 to Europa Universalis IV.