預製角色被定義在 /history/characters 文件夾的文件里。
角色文件結構
預製角色文件具有以下基本結構:
<char_ID> = { #角色属性 name = "John" dynasty = <dynasty_ID> religion = <religion> culture = <culture> father = <char_ID> mother = <char_ID> #角色历史 <yyyy.mm.dd> = { birth = yes } <yyyy.mm.dd> = { death = yes } }
例如:
122 = { name="Harold" #哈罗德.戈德温,英格兰的国王 dynasty=756 dna="medjejoencc" properties="ae00e0" martial=8 diplomacy=6 intrigue=5 stewardship=6 religion="catholic" culture="saxon" add_trait="arbitrary" add_trait="proud" add_trait="skilled_tactician" father=120 mother=101534 1025.1.2={ birth=yes } 1048.1.1={ add_spouse=131 #Ealdgyth 'Swanneck' } 1064.1.1={ remove_spouse = 131 } 1065.6.6={ add_spouse=123 #Ealdgyth of Mercia } 1066.9.14 = { raise_levies = { location = 62 # Leicester force_mult = 2.5 } } 1066.10.14={ raise_levies = { dismiss = yes location = 62 # Leicester force_mult = 2.5 } death = { death_reason = death_battle killer = 140 } } }
角色屬性
以下屬性可用於定義角色:
屬性 | 類型 | 描述 | 示例 |
---|---|---|---|
name | string | 角色的名稱,因為它將出現在遊戲中。不是本地化鍵 | name = "Harold" |
female | bool | 角色性別 | female = yes |
dynasty | dynastyID | Dynasty of the character, using a numerical ID corresponding to one from the Dynasty modding file.If you want to create a random dynasty just write dynasty=random,and if you want to change to a new dynasty in an event,you
can write dynasty=father_bastard
Warning: dynasty=none doesn't work anymore.[1][2] Use the |
dynasty = 756 1000.1.1= { birth=yes effect= { dynasty=none } } |
father | charID | Father of the character, using a unique numerical ID | father = 120 |
real_father | charID | Not used in vanilla | real_father = 121 |
mother | charID | Mother of the character, using a unique numerical ID | mother = 101534 |
dna | string | An 11-digit alphanumerical code, that contributes to the game engine's genetics and inheritance system, defining the appearance of a character. See Portrait modding | dna = "medjejoencc" |
properties | string | A 6-digit or 11-digit alphanumerical code defining the character's clothing, headgear etc. See Portrait modding | properties = "ae00e0" properties = "aj00bb00000" |
martial | integer | Base martial skill of the character | martial = 8 |
diplomacy | integer | Base diplomacy skill of the character | diplomacy = 6 |
intrigue | integer | Base intrigue skill of the character | intrigue = 5 |
stewardship | integer | Defines the base stewardship skill of the character | stewardship = 6 |
learning | integer | Base learning skill of the character | learning = 4 |
health | integer | Base health of the character | health = 7 |
fertility | float | Base fertility of the character | fertility = 0.8 |
religion | religion | Character's religion, using an ID from the religion files | religion = "catholic" |
secret_religion | religion | Character's secret religion, using an ID from the religion files | secret_religion = "bon" |
culture | culture | Character's culture, using an ID from the culture files | culture = "saxon" |
race | culture | Character's "race", using an ID from the culture files. The character's graphical culture and appearance will use the culturegfx assigned to that culture. Used for characters of a different ethnicity than the culture they were raised in (e.g. adoption), not used in the Vanilla rendition.
|
race = "mongol" |
trait / add_trait | trait | Adds a trait to the character, using an ID from the traits files. Characters without traits will be randomly assigned several on game start. | trait = "skilled_tactician" |
disallow_random_traits | bool | Prevents additional traits from being randomly assigned to a character by the game, except through subsequent events | disallow_random_traits = yes |
occluded | bool | See Portrait modding | occluded = yes |
historical | bool | Flags the character as important, so that they will never be pruned from the database[3] | historical = yes |
easter_egg | bool | Prevents the character from being assigned to a society at game start | easter_egg = yes |
角色歷史
Important events in the character's life - such as birth, marriage and marrying a spouse - are defined as group tags by year and date. CKII uses as year.month.day format, so a character born on the 3rd January 874 would be defined as such:
874.1.3 = { birth = yes }
The group tag defines the date of the event, while flags within the group tag define both what the event is and, for birth and death only, what date will be displayed. Mismatching dates are not fatal, but may be confusing in-game.
Each group tag date with a character definition can contain some history commands.
歷史命令列表
Note: in case there is no dedicated history command, it is possible to execute a character scope command via the general purpose effect
clause.
Attribute | Type | Description | Example |
---|---|---|---|
birth | yes/date | Defines when the character was born | birth = yes |
death | yes/date/clause | Defines when the character dies. Inside the clause, can specify:
|
death = yes death = {death_reason = death_murder killer = 191004} |
add_claim | title | Adds a strong claim to the character, corresponding to an alphanumerical ID from the landed titles files.
Note: to add a weak claim the following can be used: effect = { add_weak_claim = k_england } |
add_claim = k_england |
remove_claim | title | Removes a claim | remove_claim = k_england |
add_spouse | charID | Defines a marriage between the character and another. Uses a character ID | add_spouse = 121 |
add_matrilineal_spouse | charID | add_matrilineal_spouse = 121 | |
add_consort | charID | Makes another character this character's consort/concubine. Uses a character ID | add_consort = 121
|
remove_spouse | charID | Defines the end of a marriage between the character and another. Uses a character ID | remove_spouse = 121 |
add_lover | charID | add_lover = 122 | |
employer | charID | Will move the character to the court of another character. Uses a character ID | employer = 122 |
give_job_title | job | Usually used under the same date tag as employer, to give the character a job in another character's court | give_job_title = job_marshal |
give_nickname | nickname | Gives the character a nickname, corresponding to an alphanumerical ID from the nicknames files | give_nickname = nick_the_great |
prestige | int | prestige = -50 | |
piety | int | piety = -50 | |
decadence | int | decadence = 50 | |
wealth | int | wealth = -500 | |
remove_trait | trait | remove_trait = "crusader" | |
capital | title | Moves the capital | capital = c_toledo |
dynasty | dynasty | Changes the dynasty | dynasty = 101183 |
effect | commands | Commands to apply at that date, in character scope. Note that these commands are only executed once the game starts, which could cause discrepencies on the lobby[4]. Will only execute if the character is not dead. | effect = { give_minor_title = title_despot } effect = { set_character_flag = is_ragnar_lodbrok } |
effect_even_if_dead | commands | As above, but will be executed even after the character's death. | |
raise_levies | clause | See details below | raise_levies = { location=340 # Palermo force_mult=1.5 } |
immortal_age | int | Sets the physical age at which a character became immortal. Must add a trait with immortal also!
Note that without |
immortal_age = 20
|
Raise levies
The following code is used to make Harold Godwineson raise an army in Leicester, 2.5 times the ordinary levy size, on 14 September 1065:
1066.9.14 = { raise_levies = { location = 62 # Leicester force_mult = 2.5 } }
The next month, Harold Godwineson can be made to dismiss his army, having lost the Battle of Hastings:
1066.10.14={ raise_levies = { dismiss = yes location = 62 # Leicester force_mult = 2.5 } }
Of course, Harold also died during the battle, so one can add a death group tag, within which one can specify that he died in battle and was killed by William the Conqueror (ID 140):
1066.10.14={ raise_levies = { dismiss = yes location = 62 # Leicester force_mult = 2.5 } death = { death_reason = death_battle killer = 140 } }
維基鏈接
To enable the Wikipedia icon link (opening in out-of-game browser), create a localization key with format W_L_<character_ID>
:
W_L_200600;http://en.wikipedia.org/wiki/Sverker_I_of_Sweden;http://fr.wikipedia.org/wiki/Sverker_Ier_de_Su%C3%A8de ;;;;;;;;;;;;x
引用
歷史 | 角色 • 家族 • 省份 • 頭銜 • 劇本 |
腳本 | 指令 • 條件 • 作用域 • 修正 • 事件 • 決議 |
常規 | 定義 • 遊戲規則 • 另類開局 • 宗教 • 文化 • 政體 • 特質 • 血脈 • 科技 • 法律 • 建築 • 宣戰理由 • 朝貢國 • 單位 • 目標 • 疾病 • 死亡 • 榮譽頭銜 • 社團 • 寶物 • 地圖外政權 • 內閣成員 • 貿易路線 • 繼承 • 奇觀 • 稱號 |
圖像/音效/本地化 | 地圖 • 圖形 • 盾徽 • 肖像 • 介面 • 小地圖 • 音樂 • 本地化 |
其他 | 故障排除 • 驗證器 • 控制台指令 • 編輯遊戲存檔 • Steam創意工坊 • EU4轉檔器模組製作 |