近卫军

本页面所适用的版本可能已经过时,最后更新于3.0
The Retinues tab under the Military screen

近卫军 是一类供给每位君主组建常备军的部队。启用该机制需要Dlc icon legacy of rome.png 罗马遗产 DLC。不同于征召兵的是,近卫军在宣战前无须被解散。

建军者须支付定额费用来招募近卫军。除此之外,他们还占用以月计数的维护成本;并且,在他们被补充至满员的过程中,这一费用还会加贵。

DLC icon Monks and Mystics.png修道士与密契者DLC启用时,军事总管可被委派一项相关任务,从而降低近卫军的月度维护成本。

游牧部族游牧军取代近卫军。

Retinue cap

Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.

The retinue cap is given by the formula:

Retinue cap = (Rank * RealmHoldings + BuildingBonus) * (1 + 1.5 * MilitaryOrganizationTech)

where:

  • Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors.
  • RealmHoldings is the number of holdings in the realm.
  • BuildingBonus comes from specific buildings:
    • Training Grounds in a Castle give 20 cap per level.
    • Garrisons in a trade post give 20, 30 and 50 retinue cap at each level. This applies to the patrician that controls the trade post, not the ruler of the province where it is built.
    • The Silk Road Trade Office building, built in Silk Road Trade Posts, gives 50, 100, and 150 retinue cap for each level. This applies to the owner of the trade post.
    • The Military Warehouse buildings in a patrician's Family Palace give 200, 400 and 600 retinue cap.
  • MilitaryOrganizationTech is the Military Organization technology in the ruler's capital.

If a retinue unit is completely wiped out (i.e. all members killed in battle) then it will be disbanded and the retinue cap usage will be decreased by the amount that had been used by the now-destroyed retinue unit.

Reinforcement

A purchased regiment starts out with a single man and gradually reinforces up to full capacity. If the retinue takes casualties, each regiment will reinforce continually until they are back to full strength.

If a ruler cannot afford the (sometimes steep) cost, reinforcement can be halved or stopped completely on the retinue tab:

  • Military reinforce max.png normal reinforcement rate: 2.5% per month.
  • Military reinforce half.png half reinforcement rate: 1.2% per month.
  • Military reinforce min.png no reinforcement.

At 2.5% per month, a retinue nominally takes 40 months to fill. It may be slightly faster due to rounding.

List of retinues

Retinue regiments can be divided into three types:

  • Generic retinues are available to all rulers except tribal rulers.
  • Cultural retinues are specific to the ruler's culture.
  • Tribal retinues are exclusive to tribal goverments.

通用式近卫军

类别 构成 近卫军上限用量 招募成本(黄金) 月度增援费用 月度维护费用 独特效果
冲击
重步兵 弓箭手
200 50
700 98 2.1 0.175 +20% 弓箭手攻击
+10% 重步兵攻击
+10% 重步兵防御
防御
长枪兵 弓箭手
250 50
725 101 2.175 0.18125 +20% 弓箭手防御
+20% 长枪兵攻击
+40% 长枪兵防御
骑兵
轻骑兵 重骑兵
200 50
900 126 2.7 0.225 +20% 轻骑兵攻击
+20% 轻骑兵防御
散兵
重步兵 弓箭手
50 200
550 77 1.65 0.1375 +20% 弓箭手攻击
+10% 弓箭手防御
+10% 重步兵防御
轻装散兵
轻步兵 弓箭手
400 150
580 81 1.74 0.145 +20% 弓箭手攻击
+10% 弓箭手防御
+20% 轻步兵防御
+20% 轻步兵士气

文化特色近卫军

自2.4版补丁以来,近卫军也能受益于首都地产中的文化建筑所提供的属性加成了。此外,每一种“文化特色近卫军”还附有在下表中列出的独特效果。

此表应用于截至“神圣之怒”的最新版本:

类别 文化 构成 近卫军上限用量 招募成本(黄金) 月度增援费用 月度维护费用 独特效果
长弓手
  • 英格兰
  • 威尔士
弓箭手
250
500 70 1.5 0.125 +20% 弓箭手攻击
+10% 弓箭手防御
苏格兰长枪兵
  • 苏格兰
长枪兵
400
1000 140 3 0.25 +20% Pikemen Offense
+40% Pikeman Defense
+20% Pikeman Morale
波罗的武士
  • 波罗的文化组
  • 芬兰-乌戈尔文化组
重步兵
300
900 126 2.7 0.225 +30% 重步兵防御
+10% 重步兵士气
弓骑兵
  • 阿尔泰文化组(女真文化除外)
  • 伊朗文化组
轻骑兵 弓骑兵
120 130
880 123 2.64 0.22 +20% 弓骑兵攻击
+12% 弓骑兵士气
西欧骑士
  • 法兰西
  • 诺曼
  • 奥克
  • 日耳曼
  • 布列塔尼
轻骑兵 重骑兵
100 150
1200 168 3.6 0.3 +10% 重骑兵攻击
+10% 重骑兵防御
+20% 重骑兵士气
伊比利亚骑手
  • 伊比利亚文化组
轻骑兵
400
1200 168 3.6 0.3 +20% 轻骑兵攻击
+20% 轻骑兵士气
意大利长矛手
  • 意大利
  • 达尔马提亚
长枪兵
400
1000 140 3 0.25 +20% Pikeman Offense
+20% Pikeman Defense
+40% Pikeman Morale
罗斯伙伴卫队
  • 东斯拉夫文化组
重步兵
250
750 105 2.25 0.1875 +10% Heavy Infantry Offense
+50% Heavy Infantry Defense
+20% Heavy Infantry Morale
北日耳曼侍卫
  • 北日耳曼文化组
  • 盎格鲁-撒克逊
  • 萨克森
  • 弗里斯兰
重步兵
200
600 84 1.8 0.15 +40% Heavy Infantry Offense
+20% Heavy Infantry Morale
匈牙利骠骑兵
  • 匈牙利
  • 西斯拉夫文化组
轻骑兵
300
900 126 2.7 0.225 +60% Light Cavalry Defense
+20% Light Cavalry Morale
阿拉伯骆驼武士
  • 贝都因
  • 埃及
  • 黎凡特
骆驼兵
250
750 105 2.25 0.1875 +20% Camel Cavalry Offense
+20% Camel Cavalry Defense
+20% Camel Cavalry Morale
安达卢西亚骑兵
  • 安达卢西亚
轻骑兵
400
1200 168 3.6 0.3 +20% Light Cavalry Offense
+40% Light Cavalry Defense
+20% Light Cavalry Morale
柏柏尔骑兵
  • 柏柏尔
轻骑兵
400
1200 168 3.6 0.3 +50% Light Cavalry Offense
+30% Light Cavalry Morale
圣甲骑兵
  • 亚美尼亚
  • 希腊
  • 格鲁吉亚
  • 哥特
重骑兵 弓骑兵
150 100
1300 182 3.9 0.325 +10% Heavy Cavalry Offense
+10% Heavy Cavalry Defense
+20% Heavy Cavalry Morale
外乡勇士
  • 爱尔兰
重步兵
200
600 84 1.8 0.15 +40% Heavy Infantry Defense
+20% Heavy Infantry Morale
埃塞俄比亚散兵
  • 埃塞俄比亚
轻步兵
400
280 39 0.84 0.07 +50% Light Infantry Offense
+30% Light Infantry Defense
索马里散兵
  • 索马里
轻步兵
400
280 39 0.84 0.07 +40% Light Infantry Offense
+40% Light Infantry Defense
自由勇士
  • 西非文化组
  • 中非文化组
  • 达朱
轻步兵 弓箭手
400 100
480 67 1.44 0.12 +60% Light Infantry Offense
+10% Light Infantry Defense
+10% Light Infantry Morale
古萨尔
  • 南斯拉夫文化组
轻骑兵 重骑兵
150 100
1050 147 3.15 0.2625 +10% Heavy Cavalry Defense
+10% Heavy Cavalry Morale
+20% Light Cavalry Offense
+20% Light Cavalry Defense
古腾塔克民兵
  • 荷兰
轻步兵 长枪兵
300 100
460 64 1.38 0.115 +20% Light Infantry Offense
+20% Light Infantry Defense
+10% Light Infantry Morale
+30% Pikeman Offense
+20% Pikeman Defense
+10% Pikeman Morale
美洲虎武士
  • 纳瓦
轻步兵 重步兵
375 125
638 89 1.914 0.1595 +40% Light Infantry Offense
+20% Light Infantry Morale
+20% Heavy Infantry Offense
+10% Heavy Infantry Morale
巴尔科赫巴卫兵
  • 以色列文化组
重步兵
200
600 84 1.8 0.15 +20% Heavy Infantry Defense
+10% Heavy Infantry Morale
铁弓步兵
  • 印度-雅利安文化组
  • 达罗毗荼文化组
弓箭手 战象
200 20
600 84 1.8 0.15 +10% Archer Offense
+30% Archer Defense
努比亚弓箭手
  • 努比亚
弓箭手
300
600 42 0.9 0.075 +20% Archer Offense
+20% Archer Defense
法兰克重装步兵
  • 法兰克
重步兵
200
600 84 1.8 0.15 +20% Heavy Infantry Offense
+10% Heavy Infantry Defense
+10% Heavy Infantry Morale
伦巴第重装步兵
  • 伦巴第
重步兵
300
900 126 2.7 0.225 +10% Heavy Infantry Offense
+10% Heavy Infantry Morale
苏维汇长枪兵
  • 苏维汇
轻步兵 长枪兵
200 150
515 72 1.545 0.12875 +30% Light Infantry Defense
+20% Light Infantry Morale
+30% Pikeman Defense
+20% Pikeman Morale
皮克特劫掠者
  • 皮克特
轻步兵 弓箭手
375 125
512 71 1.536 0.128 +30% Light Infantry Offense
+10% Light Infantry Defense
+20% Light Infantry Morale
+10% Archer Offense
+10% Archer Morale
弩兵
长枪兵 弓箭手
100 250
750 105 2.25 0.1875 +30% Archers Offense
+10% Archers Defense
+20% Pikeman Defense
+30% Pikeman Defense
+10% Pikeman Morale
喜马拉雅山民
  • 吐蕃文化组
轻步兵 轻骑兵
300 100
510 71 1.53 0.1275 +50% Light Infantry Offense
+30% Light Infantry Defense
+10% Light Infantry Morale
+20% Light Cavalry Offense
+20% Light Cavalry Defense
+10% Light infantry Morale
铁浮屠
  • 女真
轻骑兵 重骑兵
175 75
975 136 2.925 0.24375 +10% Knights Offense
+10% Knights Defense
+10% Light Cavalry Offense
+10% Light Cavalry Morale
近卫军团
  • 罗马
重步兵 长枪兵
150 400
1450 136 2.925 0.24375 +20% Pikemen Offense
+20% Pikemen Defense
+40% Pikemen Morale
+25% Heavy Infantry Offense
+25% Heavy Infantry Defense
+20% Heavy Infantry Morale
Guerriers
  • 亚述
重步兵
200
600 136 2.925 0.24375 +20% Heavy Infantry Defense
+10% Heavy Infantry Morale
Matoei
  • 科普特
长枪兵 弓箭手
200 100
600 136 2.925 0.24375 +30% Archers Defense
+20% Pikemen Defense
海外骑士
  • 海外
重骑兵 骆驼兵
100 150
1050 147 2.55 0.19625 +10% Heavy Cavalry Morale
10% Heavy Cavalry Attack
+20% Camel Cavalry Attack
+10% Camel Cavalry Morale
阿尔贝里亚佣兵
  • 阿尔贝里亚
轻骑兵
200
600 84 1.8 0.15 +20% Light Cavalry Defense
+20% Light Cavalry Attack
+40% Light Cavalry Morale
马(沙马)
轻骑兵
300
900 136 2.925 0.24375 +75% Light Cavalry Defense
+75% Light Cavalry Morale
猫(无畏喵)
轻步兵
300
210 136 2.925 0.24375 +200% Light Infantry Offense
+25% Light Infantry Morale
熊(阿天熊)
重步兵
300
900 136 2.925 0.24375 +100% Heavy Infantry Offense
+25% Heavy Infantry Morale
刺猬(刚毛卫士)
  • 刺猬
长枪兵
300
750 136 2.925 0.24375 +100% Pikemen Defense
+25% Pikemen Morale
鸭(冲鸭)
重步兵
300
900 136 2.925 0.24375 +50% Heavy Infantry Offense
+50% Heavy Infantry Defense
+50% Heavy Infantry Morale
狗(狗头人)
重骑兵
150
900 136 2.925 0.24375 +75% Heavy Cavalry Defense
+100% Heavy Cavalry Morale
象(巨象)
战象
100
1000 136 2.925 0.24375 +50% War Elephants Offense
+25% War Elephants Defense
龙(龙鸣)
重骑兵
150
900 136 2.925 0.24375 +75% Heavy Cavalry Offense
+100% Heavy Cavalry Morale

Tribal retinues

As of patch 3.0, the mechanic of prestige based tribal retinues has replaced the option to "Raise tribal army". Tribal retinues do not require Dlc icon legacy of rome.png.

These retinues are available if you use a tribal government and cost prestige instead of Gold. There are also retinues with piety costs available to defensive pagans.

类别 构成 近卫军上限用量 招募成本(威望\虔诚) 月度增援费用 月度维护费用 独特效果
部落战士
轻步兵
150
105 25 Icon prestige.png +20% Light Infantry Offense
+50% Light Infantry Defense
+20% Light Infantry Morale
捕兽者
轻步兵 弓箭手
100 50
170 50 Icon prestige.png +60% Light Infantry Defense
+30% Light Infantry Morale
+40% Archer Offense
+20% Archer Defense
+10% Archer Morale
狩猎大会
轻步兵 轻骑兵
100 50
220 75 Icon prestige.png +60% Light Infantry Offense
+20% Light Infantry Defense
+10% Light Infantry Morale
+10% Light Cavalry Offense
+10% Light Cavalry Defense
老练战士
轻步兵 重步兵
100 50
220 75 Icon prestige.png +30% Light Infantry Offense
+30% Light Infantry Defense
+30% Light Infantry Morale
+10% Heavy Infantry Offense
+10% Heavy Infantry Defense
草原骑手
轻骑兵 弓骑兵
50 25
250 75 Icon prestige.png +10% Light Cavalry Offense
+10% Light Cavalry Defense
+10% Horse Archer Defense
热忱护卫
重步兵 弓箭手
50 50
250 75 Icon piety.png +20% Archer Offense
+40% Archer Defense
+20% Archer Morale
+20% Heavy Infantry Defense
+10% Heavy Infantry Morale
誓言守卫
轻步兵 弓箭手
75 75
203 50 Icon piety.png +60% Light Infantry Defense
+40% Light Infantry Morale
+40% Archer Defense
+20% Archer Morale

Strategies

Using retinues for combat

By letting you control army composition, retinues can easily beat a messy levy army that has the same total "cost". The key is to choose an army composition that lets you:

  • Excel at one combat phase, and control phases to your advantage.
  • Excel at one combat tactic in each phase, and ensure the tactic is chosen.
  • Appoint a commander whose combat specialization and cultural tactic matches your forces.

When combining retinues with levies, always keep them on separate flanks to avoid polluting the retinue's tactics. A popular choice is retinues in the center and levies on the sides.

Another approach is to engage the enemy first with pure cavalry (likely to roll a Charge tactic), then follow with another army as combat quickly enters the melee phase.

Using retinues for siege

An army of pikemen is great at assaulting holdings (computed as melee).

An army of light infantry is best for carpet sieges and discouraging rebellion, since it is the cheapest per soldier.

Beware of unreformed Pagan provinces, where attrition can be extremely high (unless you have Military Organization level 4). When fighting a war on their lands, assaulting walls may cost less troop losses than attempting to siege.

Using retinues for raiding

This strategy is better suited for tribal rulers, as their retinues cost Prestige. Using retinues to supplement a raiding party can make raiding faster and opens possibilities for sacking holdings.

External guides