生活重心:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.8
第135行: 第135行:
**失去{{iconify|Stressed}}紧张不安{{iconify|Depressed}}沮丧消沉
**失去{{iconify|Stressed}}紧张不安{{iconify|Depressed}}沮丧消沉
**各种各样的增加外交和好感的角色修正
**各种各样的增加外交和好感的角色修正
**在以下 个中选择
**在以下 个中选择
***{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力)生活特质
***{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力)生活特质
***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质
***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质
***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}battlefield Narrow Flank)生活特质
***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}} 狭窄阵线)生活特质


|-id="Family"
|-id="Family"
第148行: 第148行:
{{green|+25%}}生育能力
{{green|+25%}}生育能力
* 提升 和配偶 的关系,也有可能成为恋人
* 提升的关系,也有可能成为恋人
**配偶
* 提升关系,也有可能建立[[friendship|友谊]]:
* 提升关系,也有可能建立[[friendship|友谊]]:
** 和兄弟姐妹们
** 和兄弟姐妹们
第159行: 第160行:
** 升级外交教育特质
** 升级外交教育特质
** 获得{{iconify|proud}}骄傲或者失去{{iconify|humble}}谦卑
** 获得{{iconify|proud}}骄傲或者失去{{iconify|humble}}谦卑
** Level up to ''Family Man/Woman'', then ''Family Patriarch/Matriarch''
** 升级成“居家男人/ 女人”, 进而成为“族长/ 女族长”
** Choice between:
** 在以下两个中选择:
*** {{iconify|Socializer}} (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
***{{iconify|Socializer}} 社交者({{green|+3}}外交,{{green|+10}}性吸引力) 生活特质
*** [[File:Game master.png]] (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
***[[File:Game master.png]] 游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线) 生活特质
|-id="Scholarship"
|-id="Scholarship"
|[[File:Scholarship_focus.png]]
|[[File:Scholarship_focus.png]]
! [[Scholarship]]
! [[Scholarship|学术]]
| -
| -
| +3 learning
| {{green|+3}}学识
*Tech point events are more frequent (e.g. spymaster study technology)
* 科技点事件发生更频繁( 例如,间谍总管学习科技)
*Enables decision to [[Scholarship#Build an observatory|Build an observatory]] [[File:Decision icon build observatory.png]], which can give:
* 解锁决议[[Scholarship#Build an observatory| 建立天文台]][[File:Decision icon build observatory.png]], 这能带来:
**{{iconify|Deceitful}}, {{iconify|Diligent}}, {{iconify|Stressed}}, +1 learning
**{{iconify|Deceitful}} 狡诈, {{iconify|Diligent}} 勤奋, {{iconify|Stressed}} 紧张不安,{{green|+1}}学识
** Choice between:
** 在以下两个中选择:
*** ''Stars'': military tech points, {{iconify|Cynical}}, {{iconify|Zealous}}, {{iconify|Brave}}, and {{iconify|Scholar}} lifestyle trait (+3 Learning)
*** “学习星象”: 军事科技点数,{{iconify|Cynical}} 愤世嫉俗,{{iconify|Zealous}} 狂热,{{iconify|Brave}} 勇敢和{{iconify|Scholar}} 学者的生活特质({{green|+3}}学识)
*** ''Weird'': cultural tech points, {{iconify|Paranoid}}, {{iconify|Lunatic}}, and {{iconify|Mystic}} lifestyle trait (+2 Learning, +1 Stewardship
*** “怪人”: 文化科技点数,{{iconify|Paranoid}} 多疑的,{{iconify|Lunatic}} 精神错乱和{{iconify|Mystic}} 神秘主义者生活特质({{green|+2}}学识{{green|+1}}财政
|-id="Theology"
|-id="Theology"
|[[File:Theology_focus.png]]
|[[File:Theology_focus.png]]
!Theology
! 神学
| -
| -
| +2 learning <br/>
| {{green|+2}}学识 <br/>
+20 church opinion<br/>
{{green|+20}}教会好感<br/>
+1 Health
{{green|+1}}健康
|
|
*Lets Christians and Dharmans ''[[Decisions#Go on Pilgrimage|Go on a Pilgrimage]]'' [[File:Decision icon catholic pilgrimage.png]]:
* 允许基督徒或者印度宗教组使用决议[[Decisions#Go on Pilgrimage| 朝圣]][[File:Decision icon catholic pilgrimage.png]]:
** {{iconify|Pilgrim}} trait
** {{iconify|Pilgrim}} 朝圣者特质
** 2-3 random events that can give other traits, mostly positive
** 2-3 个可以给其他特质的随机事件,大多数都是有好处的
*From rare random events:
* 一些少见的随机事件:
** Choice to become {{iconify|Zealous}} (including a hidden choice by visiting a controlled holy site)
** 选择成为{{iconify|Zealous}} 狂热的( 包括一个隐藏选项基于访问一个控制下的圣地)
** Choice to become {{iconify|Cynical}}
** 选择成为{{iconify|Cynical}} 愤世嫉俗
** Choice to gain [[Traits#Sympathy for other religious groups|Sympathy]] for the religion group of a random infidel in your realm
** 选择获得一个随机的国内异教宗教组的[[Traits#Sympathy for other religious groups| 同情者]] 特质
** Choice to gain {{iconify|Theologian}} lifestyle trait (+2 Learning, +1 Intrigue)
** 选择获得{{iconify|Theologian}} 神学家生活特质({{green|+2}}学识,{{green|+1}}密谋)
** Lose {{iconify|Stressed}} or {{iconify|Depressed}}
** 失去{{iconify|Stressed}} 紧张不安或者{{iconify|Depressed}} 沮丧消沉
* Return from religious seclusion to be a better person. Choose between losing any of the following traits: {{iconify|Gluttonous}}, {{iconify|Slothful}}, {{iconify|Drunkard}}, {{iconify|Lustful}}, {{iconify|Chaste}} (not for Christians or Dharmans), {{iconify|Syphilitic}}, {{iconify|Lunatic}} (with risk of becoming {{iconify|Possessed}}), and with [[Game_rules#Supernatural_Events|supernatural events enabled]], even {{iconify|Blinded}} or {{iconify|Leper}}. Some choices also give piety or chances of becoming {{iconify|Temperate}} or {{iconify|Diligent}}.
* 进行宗教隐修以成为一个更好的人。可能会失去以下特质:{{iconify|Gluttonous}} 暴食,{{iconify|Slothful}} 懒惰,{{iconify|Drunkard}} 酒鬼,{{iconify|Lustful}} 欲望,{{iconify|Chaste}} 忠贞( 不是基督徒或者印度宗教),{{iconify|Syphilitic}} 梅毒,{{iconify|Lunatic}} 精神错乱( 有可能成为{{iconify|Possessed}} 恶魔附身), 如果开启[[Game_rules#Supernatural_Events| 超自然事件组]], 甚至可以消除{{iconify|Blinded}} 致盲或者{{iconify|Leper}} 麻风病人。一些选项也会给予虔诚或者获得{{iconify|Temperate}} 温和或{{iconify|Diligent}} 勤奋。
|-
|-
|}
|}

2019年3月11日 (一) 11:50的版本


Focus 生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了DLC icon Way of Life.png生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。

选择生活重心的截图 (v.2.8)

通过选择生活重心,统治者可以:

生活重心列表

任何成年且非Incapable.png无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择Seduction勾引,Scholarship学术或Theology神学。

每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。

AI角色根据特质政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。

生活重心 要求 修正 可能出现特质和结果
Rulership focus.png 统治 - +3财政
  • 随机事件包括:
    • 仅花费400Icon wealth.png来建造一座城堡的机会(实际成本可能有所不同,甚至有可能会失败,财政总管的财政能力高于5会提高成功率)
    • Stressed.png紧张不安或Depressed.png沮丧消沉
    • 其他一些不重要的事件(一个被指控谋杀的农民,两个封臣间的贵族矛盾,一个封臣的农场火灾,领地中发现女巫,酗酒的封臣,城市赞助者)
  • 事件成功后,有机会:
    • 获得Just.png公正,Diligent.png勤奋,或者Ambitious.png野心勃勃
    • 失去Arbitrary.png专断,Slothful.png懒惰或者Content.png安于现状
    • 财政教育特质等级升级
    • 发展成Administrator.png管理者(+3财政,+10%移动速度)的生活特质
Business focus.png 商业 - +2财政

+20城市封臣观点

  • 有时候会开启铸币事件链。
  • 有时候会开启贸易事件链。
    • 建立一条贸易商路,就有机会使财政教育特质等级升级。
  • 获得Architect.png建筑家(+2财政,+1军事,+20%围攻速度)或Gardener.png园丁(+2财政,+1学识)的生活特质
  • Stressed.png紧张不安
Seduction focus.png 勾引
  • 不能是Celibate.png独身主义者
  • 不能是Monk.png修士
  • 不能是Nun.png修女
  • 不能是印度宗教的苦修者
+2密谋

+25%生育能力
+10性吸引力

  • 解锁勾引行动,来提升关系、滚床单或/和成为情人
  • 额外的随机事件,包括妇女越狱
  • 事件成功后,有机会:
    • 升级密谋教育特质
    • 获得Lustful.png欲望或者失去Chaste.png忠贞
    • 好得闲修正“宫廷种马”或“宫廷狐狸精”(+1密谋,+10性吸引力)
    • 之后升级为“入门的勾引者”,再然后升级为“勾引大师”(进一步提高性吸引力)
      • 选择升级方向
        • Master seductress.png魅惑大师或者Master seducer.png勾引大师(+2密谋,+1外交,+50性吸引力)
        • Hedonist.png享乐主义者(+2外交,+1密谋+2,+20%生育能力)
Intrigue focus.png 密谋 - +3密谋
+5%阴谋力量
  • 解锁跟踪调查行动,可以发现阴谋或者其他逮捕理由。
  • 解锁行动帮助越狱
  • 事件成功后,有机会:
    • 升级密谋教育特质
    • 获得Deceitful.png狡诈或者失去Honest.png诚实
    • 升级为“业余的谋士”,之后升级为“谋士”
    • 选择以下一项
      • Master schemer.png密谋大师(+3密谋)生活特质
      • Impaler.png拷打爱好者(+2密谋,+1学识,+10%士气打击)生活特质
Hunting focus.png 狩猎 不能是Jain.png耆那教徒 +2军事

+1健康

  • 解锁决议举办狩猎Decision icon hunting.png
  • 每年都有机会开启史诗级狩猎
  • Hunter.png猎人(+2军事,+1外交,+20%追击速度)生活特质
  • 失去或者获得Stressed.png紧张不安
  • 获得Brawny.png健壮或者失去Frail.png脆弱/Weak.png虚弱
War focus.png 战争 - +3军事
+10个人实战能力
  • 解锁行动挑战角色来决斗
    • 有效目标包括仇敌、敌人、被绝罚的角色和腐化的角色
    • 决斗失败可能导致Wounded.png受伤甚至于Maimed.png残废
  • 通过随机训练事件或决斗获胜,有机会:
    • 获得Wroth.png易怒或者失去Patient.png耐心
    • 获得Brave.png勇敢或者失去Craven.png怯懦
    • 获得Brawny.png健壮或者失去Frail.png脆弱/Weak.png虚弱
    • 获得Duelist.png决斗者的生活特质
  • 通过赢得随机的战争游戏事件来获得Strategist.png策略家的生活特质
  • 随机的升级军事教育特质的机会
  • 随机获得领袖特质的机会和/或传授这些给你的你的指挥官的机会
  • 在以下两个中选择
    • Duelist.png决斗者(+3军事,+30个人实战能力)生活特质
    • Strategist.png策略家(+2军事,+1财政,+20%防御)生活特质
Carousing focus.png 狂欢 如果是穆斯林,必须是:
  • Decadent.png腐化
  • Hedonist.png享乐主义者
  • Drunkard.png酒鬼
+3外交
  • 解锁“邀请狂欢”行动,使你可以举办私人宴会
    • 建立友谊,与客人同睡
    • 失去Stressed.png紧张不安Depressed.png沮丧消沉
    • 各种各样的增加外交和好感的角色修正
    • 在以下三个中选择
      • Hedonist.png享乐主义者(+2外交,+1密谋,+20%生育能力)生活特质
      • Socializer.png社交者(+3外交,+10性吸引力)生活特质
      • Game master.png游戏大师(+2外交,+1军事,+30%狭窄阵线)生活特质
Family focus.png 家庭 - +2外交

+1健康
+25%生育能力

  • 提升的关系,也有可能成为恋人:
    • 配偶
  • 提升关系,也有可能建立友谊:
    • 和兄弟姐妹们
    • 在两个家族近亲间
    • 在两个小孩之间
  • 仅提升关系:
    • 和父母
    • 和子女
  • 事件成功后,有机会:
    • 升级外交教育特质
    • 获得Proud.png骄傲或者失去Humble.png谦卑
    • 升级成“居家男人/ 女人”, 进而成为“族长/女族长”
    • 在以下两个中选择:
      • Socializer.png社交者(+3外交,+10性吸引力)生活特质
      • Game master.png游戏大师(+2外交,+1军事,+30%狭窄阵线)生活特质
Scholarship focus.png 学术 - +3学识
  • 科技点事件发生更频繁(例如,间谍总管学习科技)
  • 解锁决议建立天文台Decision icon build observatory.png, 这能带来:
    • Deceitful.png狡诈, Diligent.png勤奋, Stressed.png紧张不安,+1学识
    • 在以下两个中选择:
      • “学习星象”:军事科技点数,Cynical.png愤世嫉俗,Zealous.png狂热,Brave.png勇敢和Scholar.png学者的生活特质(+3学识)
      • “怪人”:文化科技点数,Paranoid.png多疑的,Lunatic.png精神错乱和Mystic.png神秘主义者生活特质(+2学识+1财政)
Theology focus.png 神学 - +2学识

+20教会好感
+1健康

  • 允许基督徒或者印度宗教组使用决议朝圣Decision icon catholic pilgrimage.png:
    • Pilgrim.png朝圣者特质
    • 2-3个可以给其他特质的随机事件,大多数都是有好处的
  • 一些少见的随机事件:
    • 选择成为Zealous.png狂热的(包括一个隐藏选项基于访问一个控制下的圣地)
    • 选择成为Cynical.png愤世嫉俗
    • 选择获得一个随机的国内异教宗教组的同情者特质
    • 选择获得Theologian.png神学家生活特质(+2学识,+1密谋)
    • 失去Stressed.png紧张不安或者Depressed.png沮丧消沉
  • 进行宗教隐修以成为一个更好的人。可能会失去以下特质:Gluttonous.png暴食,Slothful.png懒惰,Drunkard.png酒鬼,Lustful.png欲望,Chaste.png忠贞(不是基督徒或者印度宗教),Syphilitic.png梅毒,Lunatic.png精神错乱(有可能成为Possessed.png恶魔附身),如果开启超自然事件组,甚至可以消除Blinded.png致盲或者Leper.png麻风病人。一些选项也会给予虔诚或者获得Temperate.png温和或Diligent.png勤奋。

Collectible character modifiers

You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers.

Many focuses feature a level up mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait.

Focus Long-duration modifiers Opportunities
Rulership focus.png Rulership
  • Levels:
    • Amateur Steward (+1 stewardship)
    • Steward (+2 stewardship)
    • Administrator.png (+3 stewardship)
  • By becoming Administrator.png, can also get:
    • Respected Ruler (+10 vassal opinion), with 8 stewardship
    • Legendary Wisdom (+1 monthly prestige), with 12 stewardship
    • Great Raja Dharma (+2 stewardship), if Jain.png
  • Province modifier Quarry decreases construction cost for 80 years
  • Random
  • It helps to have many direct vassals, because some events have vassal requirements:
    • A drunkard vassal
    • Two vassals who hate each other
    • A burgher and a non-burgher
  • Respected Ruler and Legendary Wisdom do not require continued Rulership focus.
Business focus.png Business
  • Levels:
    • Aspiring Trader (+1 stewardship)
    • Trader (+2 stewardship)
    • Gardener.png (+2 stewardship, +1 learning)
    • or Architect.png (+2 stewardship, +1 martial)
  • Tower:
    • Great Tower (+1 monthly prestige and +5 general opinion)
    • Province modifier leaning_tower (city_tax_modifier = 0.15)
  • Maze:
    • Fountain, Extravagant Fountain (+.5 or +1 monthly prestige)
    • Pavilion (+3 general opinion)
    • Magnificent maze (+1 diplomacy)
    • Aspiring Gardener (+1 stewardship) - can upgrade to Gardener.png, separate from Level progression
  • Trading:
    • Business Contacts (+10 town opinion)
    • Province modifier Trade Route (increased tax for tribes, cities, and castles)
  • Random
    • With MTTH 2 years, an event chain is picked from among the ones you are eligible for
    • Tower or Maze chains will not be picked if you already have a lifestyle trait
    • Tower and Maze chains are mutually exclusive, completing one disables the other
    • Tower is not available to tribal or nomadic rulers
  • Must not be leading troops
Seduction focus.png Seduction
  • Levels:
    • Aspiring Seducer (+15 sex appeal)
    • Seducer (+30 sex appeal)
    • Master seducer.png or Master seductress.png (+2 intrigue, +1 diplomacy, +50 sex appeal)
  • Random
    • Bodyguard lover (+1 martial and +10% plot discovery chance)
    • Maidservant Lover (+1 intrigue and +10% plot discovery chance)
  • On success, e.g. in targeted seduction:
    • Court Vixen or Court Tomcat (+1 intrigue, +10 sex appeal)
  • For opinion boosts: seduce characters who are lustful and have unattractive genetic traits
  • For tumble attempts: seduce characters with a clear kitchen-meeting strategy
  • To be safe if you leave a note: don't seduce unlanded spouses of rulers
Intrigue focus.png Intrigue
  • Levels:
    • Amateur Schemer (+1 intrigue)
    • Schemer (+2 intrigue)
    • Master schemer.png (+3 intrigue)
Hunting focus.png Hunting
  • From Going on a Grand Hunt Decision icon hunting.png:
    • ...
  • From epic hunt:
    • The white <animal> eludes me... (+1 martial)
    • Master hunter (+1 martial, +0.1 monthly prestige)
    • Hunter.png (+2 martial, +1 diplomacy)
  • From pet dog:
    • Pet hunting dog (+1 health, +1 diplomacy)
    • Training your dog removes Frail.png, adds Diligent.png, or adds 1 health
    • If Lunatic.png on death of dog, allows constructing Pyramid in capital (-5% revolt risk)
  • Grand hunt:
    • Must be male
    • Must be Christian or Pagan
    • You can do 2-3 hunts per season.
  • Epic hunt:
    • Random opportunities
    • White [stag, bear, tiger, or lion] depending on location
  • Pet dog:
    • Random
    • Training your dog does not require continued Hunting focus
    • You only train the dog once, so if you want the extra health, become diligent first
War focus.png War
  • Duelist levels:
    • Warrior (+1 martial, +10 personal combat skill)
    • Great Warrior (+2 martial, +20 personal combat skill)
    • Duelist.png (+3 martial, +30 personal combat skill)
  • Strategist levels: (can get character modifiers after gain the lifestyle trait)
    • Student of Strategy (+1 martial)
    • Adept of Strategy (+1 martial, +1 stewardship)
    • Strategist.png (+2 martial, +1 stewardship)
  • Chance when you win duels and in random events
  • Must be at peace to duel
  • Can progress toward Strategist.png through war game random event chain
Carousing focus.png Carousing
  • Carousing levels:
    • Carouser (+1 diplomacy)
    • Dedicated Carouser (+2 diplomacy)
    • Hedonist.png (+2 diplomacy, +1 intrigue) or Socializer.png (+3 diplomacy)
  • Gaming levels:
    • Apprentice Boardgamer (+1 diplomacy)
    • Game Master.png (+2 diplomacy, +1 martial).
  • You level up in carousing each time you host a party
  • To make gaming more likely, invite a Game Master.png as a guest
  • Must be at peace to carouse
Family focus.png Family
  • Levels: (can get character modifiers after gain the lifestyle trait)
    • Family Man/Woman (+10% fertility)
    • Family Patriarch/Matriarch (+1 diplomacy, +20% fertility, +5 church opinion)
    • Socializer.png (+3 Diplomacy, +10 Sex appeal opinion) or Game Master.png (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank)

Chance on success in focus events:

  • It helps to have a family large enough that you have a valid target (or pair) for each event:
    • Sibling; parent; child; spouse; 2 minor children; 2 adult relatives
  • Kind.png helps in many events
  • Seduction level helps in spouse event
Scholarship focus.png Scholarship
  • Studying the Stars (+1 learning) if you cancel the focus
  • Heliocentrist Scholar (+2 learning) or Scholar.png (+3 learning)
  • Weird Scholar (+1 learning, +1 stewardship) or Mystic.png (+2 learning, +1 stewardship)

From building an observatory Decision icon build observatory.png

Theology focus.png Theology
  • Levels:
    • Religious Studies (+1 learning)
    • Religious Philosopher (+2 learning)
    • Theologian.png (+2 learning, +1 intrigue)
  • Christians can also collect the special Pilgrim.png trait
Random

Strategies

能力值和特质的养成策略

  • 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
  • 磨练你角色的长处以获得议会席位
  • 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)

Managing traits

Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:

  • Lose Arbitrary.png and gain Diligent.png, Ambitious.png and Just.png from Rulership
  • Gain Greedy.png from Business
  • Lose Chaste.png and gain Lustful.png from Seduction
  • Lose Honest.png and gain Deceitful.png from Intrigue
  • Gain Diligent.png or +1 health and lose Stressed.png and Depressed.png from Hunting
  • Gain Brawny.png and Brave.png from War
  • Lose Stressed.png and Depressed.png from Carousing
  • Gain Diligent.png, Brave.png, Cynical.png, Zealous.png or Paranoid.png from Scholarship
  • Gain Pilgrim.png from Theology

However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.

Choose your lifestyle trait carefully

  • Master seducer.png or Master seductress.png, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
  • Master schemer.png, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
  • Administrator.png, if your stewardship is 8 or higher, and you want the +10 vassal opinion

Consider Business before getting a lifestyle trait

The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.

Choose complementary leadership & lifestyle traits

  • Administrator.png stacks with Organizer.png.
  • Architect.png stacks with Siege leader.png.
  • Game master.png stacks with Narrow flank leader.png.
  • Most combat specializations go well with Strategist.png (+20% defense) or Hunter.png (+20% pursuit).

Change focus depending on your needs

  • Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
  • Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
  • Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from Just.png, Diligent.png, respected ruler), Business (+8 from tower and pavilion), War (+10 from Brave.png, Brawny.png), Scholarship (+10 from Brave.png, Diligent.png, and possibly more), Theology (+5 from Pilgrim.png for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.

Use a sequence of focuses to improve your health

  • Seduction to improve health in many ways
    • Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are Kind.png, and if your lovers are Diligent.png.
    • Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
    • Establish rivalries with jealous husbands, if you plan to duel while using the War focus
    • Establish a large family, so your Court Physician can more easily gain the Renowned Physician.png trait and the "received professional praise" opinion modifier
  • War or Hunting for chance of Brawny.png trait; Hunting can help lose Frail.png/ Weak.png
    • More chances if you duel, at the risk of Wounded.png or Maimed.png
    • Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels.
  • Scholarship and/or Rulership risks Stressed.png (additional risk for Depressed.png for Rulership), but can allow you to pick up Diligent.png and other great traits.
  • Carousing if you still need to de-stress yourself (or your relatives)
  • Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)

Avoid peacetime focuses when war is likely

The following focuses are more useful when at peace:

  • Carousing focus: "Invite to Carousing" requires peace.
  • Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
  • Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
  • War focus: "Challenge to Duel" requires peace.

Furthermore, some focuses are less useful if you plan to lead troops:

  • Business focus: most events won't fire while leading troops
  • Seduction focus: targeted seduction tombola is skipped if leading troops
  • War focus: training events (MTTH) won't fire while leading troops
  • Family focus: events to improve relations won't fire while leading troops

Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:

  • Your factions are likely to rebel
  • Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
  • Your allies are subject to faction rebellion
  • Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.

See also

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟