生活重心:修订间差异

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|[[File:Hunting_focus.png]]
|[[File:Hunting_focus.png]]
!狩猎
!狩猎
|Not {{iconify|Jain}}
| 不能是{{iconify|Jain}} 耆那教徒
| {{green|+2}}军事 <br/>
| {{green|+2}}军事 <br/>
{{green|+1}}健康
{{green|+1}}健康

2019年3月11日 (一) 02:18的版本


Focus 生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了DLC icon Way of Life.png生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。

选择生活重心的截图 (v.2.8)

通过选择生活重心,统治者可以:

生活重心列表

任何成年且非Incapable.png无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择Seduction勾引,Scholarship学术或Theology神学。

每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。

AI角色根据特质政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。

生活重心 要求 修正 可能出现特质和结果
Rulership focus.png 统治 - +3财政
  • 随机事件包括:
    • 仅花费400Icon wealth.png来建造一座城堡的机会(实际成本可能有所不同,甚至有可能会失败,财政总管的财政能力高于5会提高成功率)
    • Stressed.png紧张不安或Depressed.png沮丧消沉
    • 其他一些不重要的事件(一个被指控谋杀的农民,两个封臣间的贵族矛盾,一个封臣的农场火灾,领地中发现女巫,酗酒的封臣,城市赞助者)
  • 事件成功后,有机会:
    • 获得Just.png公正,Diligent.png勤奋,或者Ambitious.png野心勃勃
    • 失去Arbitrary.png专断,Slothful.png懒惰或者Content.png安于现状
    • 财政教育特质等级升级
    • 发展成Administrator.png管理者(+3财政,+10%移动速度)的生活特质
Business focus.png 商业 - +2财政

+20城市封臣观点

  • 有时候会开启铸币事件链。
  • 有时候会开启贸易事件链。
    • 建立一条贸易商路,就有机会使财政教育特质等级升级。
  • 获得Architect.png建筑家(+2财政,+1军事,+20%围攻速度)或Gardener.png园丁(+2财政,+1学识)的生活特质
  • Stressed.png紧张不安
Seduction focus.png 勾引
  • 不能是Celibate.png独身主义者
  • 不能是Monk.png修士
  • 不能是Nun.png修女
  • 不能是印度宗教的苦修者
+2密谋

+25%生育能力
+10性吸引力

  • 解锁勾引行动,来提升关系、滚床单或/和成为情人
  • 额外的随机事件,包括妇女越狱
  • 事件成功后,有机会:
    • 升级密谋教育特质
    • 获得Lustful.png欲望或者失去Chaste.png忠贞
    • 好得闲修正“宫廷种马”或“宫廷狐狸精”(+1密谋,+10性吸引力)
    • 之后升级为“入门的勾引者”,再然后升级为“勾引大师”(进一步提高性吸引力)
      • 选择升级方向
        • Master seductress.png魅惑大师或者Master seducer.png勾引大师(+2密谋,+1外交,+50性吸引力)
        • Hedonist.png享乐主义者(+2外交,+1密谋+2,+20%生育能力)
Intrigue focus.png 密谋 - +3密谋
+5%阴谋力量
  • 解锁跟踪调查行动,可以发现阴谋或者其他逮捕理由。
  • 解锁行动帮助越狱
  • 事件成功后,有机会:
    • 升级密谋教育特质
    • 获得Deceitful.png狡诈或者失去Honest.png诚实
    • 升级为“业余的谋士”,之后升级为“谋士”
    • 选择以下一项
      • Master schemer.png密谋大师(+3密谋)生活特质
      • Impaler.png拷打爱好者(+2密谋,+1学识,+10%士气打击)生活特质
Hunting focus.png 狩猎 不能是Jain.png耆那教徒 +2军事

+1健康

  • Enables Go on a Grand Hunt Decision icon hunting.png.
  • Moderate yearly chance to start an Epic Hunt
  • Hunter.png (+2 Martial, +1 Diplomacy, +20% battlefield Pursuit) lifestyle trait
  • Lose or gain Stressed.png
  • Gain Brawny.png or lose Frail.png/Weak.png
War focus.png War - +3 martial
+10 personal combat skill
  • Lets you challenge characters to duel
    • Valid targets are rivals, foes, excommunicated characters, and decadent characters
    • Lose a duel may result in Wounded.png or even Maimed.png
  • By random training events or winning a duel, chance to:
    • Gain Wroth.png (or lose Patient.png)
    • Gain Brave.png (or lose Craven.png)
    • Gain Brawny.png (or lose Weak.png and Frail.png)
    • Progress toward Duelist.png lifestyle trait
  • Progress toward Strategist.png lifestyle trait by winning random war game event
  • Random chances to level up martial education
  • Random opportunities to gain leadership traits and/or teach them to your commanders
  • Choice between
    • Duelist.png (+3 Martial, +30 Personal combat skill) lifestyle trait
    • Strategist.png (+2 Martial, +1 Stewardship, +20% Defense) lifestyle trait
Carousing focus.png Carousing If Muslim, must be one of:
  • Decadent.png
  • Hedonist.png
  • Drunkard.png
+3 diplomacy
  • Enables Invite to Carousing action, letting you host private parties.
    • Form friendships, sleep with guests
    • Lose Stressed.png or Depressed.png
    • Various character modifiers that increase diplomacy or opinion
    • Choice between
      • Hedonist.png (+2 Diplomacy, +1 Intrigue, +20% Fertility) lifestyle trait
      • Socializer.png (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
      • Game master.png (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
Family focus.png Family - +2 diplomacy

+1 health
+25% fertility

  • Improve relationship and possibly become lovers:
    • With spouse
  • Improve relationship and possibly create a friendship:
    • With sibling
    • Between two close dynasty members
    • Between two minor children
  • Improve relationship only:
    • With parent
    • With child
  • On success in events, chance to:
    • Level up diplomacy education trait
    • Gain Proud.png (or lose Humble.png)
    • Level up to Family Man/Woman, then Family Patriarch/Matriarch
    • Choice between:
      • Socializer.png (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
      • Game master.png (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
Scholarship focus.png Scholarship - +3 learning
  • Tech point events are more frequent (e.g. spymaster study technology)
  • Enables decision to Build an observatory Decision icon build observatory.png, which can give:
    • Deceitful.png, Diligent.png, Stressed.png, +1 learning
    • Choice between:
      • Stars: military tech points, Cynical.png, Zealous.png, Brave.png, and Scholar.png lifestyle trait (+3 Learning)
      • Weird: cultural tech points, Paranoid.png, Lunatic.png, and Mystic.png lifestyle trait (+2 Learning, +1 Stewardship)
Theology focus.png Theology - +2 learning

+20 church opinion
+1 Health

  • Lets Christians and Dharmans Go on a Pilgrimage Decision icon catholic pilgrimage.png:
    • Pilgrim.png trait
    • 2-3 random events that can give other traits, mostly positive
  • From rare random events:
    • Choice to become Zealous.png (including a hidden choice by visiting a controlled holy site)
    • Choice to become Cynical.png
    • Choice to gain Sympathy for the religion group of a random infidel in your realm
    • Choice to gain Theologian.png lifestyle trait (+2 Learning, +1 Intrigue)
    • Lose Stressed.png or Depressed.png
  • Return from religious seclusion to be a better person. Choose between losing any of the following traits: Gluttonous.png, Slothful.png, Drunkard.png, Lustful.png, Chaste.png (not for Christians or Dharmans), Syphilitic.png, Lunatic.png (with risk of becoming Possessed.png), and with supernatural events enabled, even Blinded.png or Leper.png. Some choices also give piety or chances of becoming Temperate.png or Diligent.png.

Collectible character modifiers

You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers.

Many focuses feature a level up mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait.

Focus Long-duration modifiers Opportunities
Rulership focus.png Rulership
  • Levels:
    • Amateur Steward (+1 stewardship)
    • Steward (+2 stewardship)
    • Administrator.png (+3 stewardship)
  • By becoming Administrator.png, can also get:
    • Respected Ruler (+10 vassal opinion), with 8 stewardship
    • Legendary Wisdom (+1 monthly prestige), with 12 stewardship
    • Great Raja Dharma (+2 stewardship), if Jain.png
  • Province modifier Quarry decreases construction cost for 80 years
  • Random
  • It helps to have many direct vassals, because some events have vassal requirements:
    • A drunkard vassal
    • Two vassals who hate each other
    • A burgher and a non-burgher
  • Respected Ruler and Legendary Wisdom do not require continued Rulership focus.
Business focus.png Business
  • Levels:
    • Aspiring Trader (+1 stewardship)
    • Trader (+2 stewardship)
    • Gardener.png (+2 stewardship, +1 learning)
    • or Architect.png (+2 stewardship, +1 martial)
  • Tower:
    • Great Tower (+1 monthly prestige and +5 general opinion)
    • Province modifier leaning_tower (city_tax_modifier = 0.15)
  • Maze:
    • Fountain, Extravagant Fountain (+.5 or +1 monthly prestige)
    • Pavilion (+3 general opinion)
    • Magnificent maze (+1 diplomacy)
    • Aspiring Gardener (+1 stewardship) - can upgrade to Gardener.png, separate from Level progression
  • Trading:
    • Business Contacts (+10 town opinion)
    • Province modifier Trade Route (increased tax for tribes, cities, and castles)
  • Random
    • With MTTH 2 years, an event chain is picked from among the ones you are eligible for
    • Tower or Maze chains will not be picked if you already have a lifestyle trait
    • Tower and Maze chains are mutually exclusive, completing one disables the other
    • Tower is not available to tribal or nomadic rulers
  • Must not be leading troops
Seduction focus.png Seduction
  • Levels:
    • Aspiring Seducer (+15 sex appeal)
    • Seducer (+30 sex appeal)
    • Master seducer.png or Master seductress.png (+2 intrigue, +1 diplomacy, +50 sex appeal)
  • Random
    • Bodyguard lover (+1 martial and +10% plot discovery chance)
    • Maidservant Lover (+1 intrigue and +10% plot discovery chance)
  • On success, e.g. in targeted seduction:
    • Court Vixen or Court Tomcat (+1 intrigue, +10 sex appeal)
  • For opinion boosts: seduce characters who are lustful and have unattractive genetic traits
  • For tumble attempts: seduce characters with a clear kitchen-meeting strategy
  • To be safe if you leave a note: don't seduce unlanded spouses of rulers
Intrigue focus.png Intrigue
  • Levels:
    • Amateur Schemer (+1 intrigue)
    • Schemer (+2 intrigue)
    • Master schemer.png (+3 intrigue)
Hunting focus.png Hunting
  • From Going on a Grand Hunt Decision icon hunting.png:
    • ...
  • From epic hunt:
    • The white <animal> eludes me... (+1 martial)
    • Master hunter (+1 martial, +0.1 monthly prestige)
    • Hunter.png (+2 martial, +1 diplomacy)
  • From pet dog:
    • Pet hunting dog (+1 health, +1 diplomacy)
    • Training your dog removes Frail.png, adds Diligent.png, or adds 1 health
    • If Lunatic.png on death of dog, allows constructing Pyramid in capital (-5% revolt risk)
  • Grand hunt:
    • Must be male
    • Must be Christian or Pagan
    • You can do 2-3 hunts per season.
  • Epic hunt:
    • Random opportunities
    • White [stag, bear, tiger, or lion] depending on location
  • Pet dog:
    • Random
    • Training your dog does not require continued Hunting focus
    • You only train the dog once, so if you want the extra health, become diligent first
War focus.png War
  • Duelist levels:
    • Warrior (+1 martial, +10 personal combat skill)
    • Great Warrior (+2 martial, +20 personal combat skill)
    • Duelist.png (+3 martial, +30 personal combat skill)
  • Strategist levels: (can get character modifiers after gain the lifestyle trait)
    • Student of Strategy (+1 martial)
    • Adept of Strategy (+1 martial, +1 stewardship)
    • Strategist.png (+2 martial, +1 stewardship)
  • Chance when you win duels and in random events
  • Must be at peace to duel
  • Can progress toward Strategist.png through war game random event chain
Carousing focus.png Carousing
  • Carousing levels:
    • Carouser (+1 diplomacy)
    • Dedicated Carouser (+2 diplomacy)
    • Hedonist.png (+2 diplomacy, +1 intrigue) or Socializer.png (+3 diplomacy)
  • Gaming levels:
    • Apprentice Boardgamer (+1 diplomacy)
    • Game Master.png (+2 diplomacy, +1 martial).
  • You level up in carousing each time you host a party
  • To make gaming more likely, invite a Game Master.png as a guest
  • Must be at peace to carouse
Family focus.png Family
  • Levels: (can get character modifiers after gain the lifestyle trait)
    • Family Man/Woman (+10% fertility)
    • Family Patriarch/Matriarch (+1 diplomacy, +20% fertility, +5 church opinion)
    • Socializer.png (+3 Diplomacy, +10 Sex appeal opinion) or Game Master.png (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank)

Chance on success in focus events:

  • It helps to have a family large enough that you have a valid target (or pair) for each event:
    • Sibling; parent; child; spouse; 2 minor children; 2 adult relatives
  • Kind.png helps in many events
  • Seduction level helps in spouse event
Scholarship focus.png Scholarship
  • Studying the Stars (+1 learning) if you cancel the focus
  • Heliocentrist Scholar (+2 learning) or Scholar.png (+3 learning)
  • Weird Scholar (+1 learning, +1 stewardship) or Mystic.png (+2 learning, +1 stewardship)

From building an observatory Decision icon build observatory.png

Theology focus.png Theology
  • Levels:
    • Religious Studies (+1 learning)
    • Religious Philosopher (+2 learning)
    • Theologian.png (+2 learning, +1 intrigue)
  • Christians can also collect the special Pilgrim.png trait
Random

Strategies

能力值和特质的养成策略

  • 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
  • 磨练你角色的长处以获得议会席位
  • 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)

Managing traits

Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:

  • Lose Arbitrary.png and gain Diligent.png, Ambitious.png and Just.png from Rulership
  • Gain Greedy.png from Business
  • Lose Chaste.png and gain Lustful.png from Seduction
  • Lose Honest.png and gain Deceitful.png from Intrigue
  • Gain Diligent.png or +1 health and lose Stressed.png and Depressed.png from Hunting
  • Gain Brawny.png and Brave.png from War
  • Lose Stressed.png and Depressed.png from Carousing
  • Gain Diligent.png, Brave.png, Cynical.png, Zealous.png or Paranoid.png from Scholarship
  • Gain Pilgrim.png from Theology

However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.

Choose your lifestyle trait carefully

  • Master seducer.png or Master seductress.png, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
  • Master schemer.png, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
  • Administrator.png, if your stewardship is 8 or higher, and you want the +10 vassal opinion

Consider Business before getting a lifestyle trait

The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.

Choose complementary leadership & lifestyle traits

  • Administrator.png stacks with Organizer.png.
  • Architect.png stacks with Siege leader.png.
  • Game master.png stacks with Narrow flank leader.png.
  • Most combat specializations go well with Strategist.png (+20% defense) or Hunter.png (+20% pursuit).

Change focus depending on your needs

  • Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
  • Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
  • Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from Just.png, Diligent.png, respected ruler), Business (+8 from tower and pavilion), War (+10 from Brave.png, Brawny.png), Scholarship (+10 from Brave.png, Diligent.png, and possibly more), Theology (+5 from Pilgrim.png for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.

Use a sequence of focuses to improve your health

  • Seduction to improve health in many ways
    • Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are Kind.png, and if your lovers are Diligent.png.
    • Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
    • Establish rivalries with jealous husbands, if you plan to duel while using the War focus
    • Establish a large family, so your Court Physician can more easily gain the Renowned Physician.png trait and the "received professional praise" opinion modifier
  • War or Hunting for chance of Brawny.png trait; Hunting can help lose Frail.png/ Weak.png
    • More chances if you duel, at the risk of Wounded.png or Maimed.png
    • Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels.
  • Scholarship and/or Rulership risks Stressed.png (additional risk for Depressed.png for Rulership), but can allow you to pick up Diligent.png and other great traits.
  • Carousing if you still need to de-stress yourself (or your relatives)
  • Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)

Avoid peacetime focuses when war is likely

The following focuses are more useful when at peace:

  • Carousing focus: "Invite to Carousing" requires peace.
  • Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
  • Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
  • War focus: "Challenge to Duel" requires peace.

Furthermore, some focuses are less useful if you plan to lead troops:

  • Business focus: most events won't fire while leading troops
  • Seduction focus: targeted seduction tombola is skipped if leading troops
  • War focus: training events (MTTH) won't fire while leading troops
  • Family focus: events to improve relations won't fire while leading troops

Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:

  • Your factions are likely to rebel
  • Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
  • Your allies are subject to faction rebellion
  • Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.

See also

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟