刺杀:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.6
无编辑摘要
无编辑摘要
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'''你的阴谋变得更可能发动''':
'''你的阴谋变得更可能发动''':


* '''当你到达某个阴谋力量阈值''':
*'''当你到达某个阴谋力量阈值''':
** 最低50%使得同谋尝试发动阴谋
**最低50%使得同谋尝试发动阴谋
** 100%时 {{green|3x}} 
**100%时 {{green|3x}}
** 150%时 {{green|3x}} 
**150%时 {{green|3x}}
** 200%时 {{green|3x}}
**200%时 {{green|3x}}
* '''大致地线性变化''':
*'''大致地线性变化''':
** 随密谋者的总贡献(每个人有一次机会发动阴谋)
**随密谋者的总贡献(每个人有一次机会发动阴谋)
** 如果你在目标的所在地,加上你个人的贡献。
**如果你在目标的所在地,加上你个人的贡献。
** 确切的加速取决于个人阴谋力量贡献
**确切的加速取决于个人阴谋力量贡献


For example, suppose you have 110% plot power, with 50% personal contribution and 60% from conspirators. Adding a second set of identical conspirators would show a total of 170% plot power. But the actual effect would be to double the number of event targets ({{green|2x}}) and get you to past one more {{green|3x}} threshold, for a total of a {{green|6x}} speedup.
For example, suppose you have 110% plot power, with 50% personal contribution and 60% from conspirators. Adding a second set of identical conspirators would show a total of 170% plot power. But the actual effect would be to double the number of event targets ({{green|2x}}) and get you to past one more {{green|3x}} threshold, for a total of a {{green|6x}} speedup.
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Carrying out the plot yourself only requires being at the target's location. This event does not require 50% minimum total plot power, but otherwise benefits from total plot power in the same ways ({{green|3x}} boosts at each threshold).
Carrying out the plot yourself only requires being at the target's location. This event does not require 50% minimum total plot power, but otherwise benefits from total plot power in the same ways ({{green|3x}} boosts at each threshold).


===Assassination plans===
=== 刺杀计划===


The conspirator who sets the attempt in motion must pay to do so, unless plot power is 100% or they have a specific skill of level 10.
企图发动阴谋者必须为此付费,除非阴谋力量达到100% 或者他们有一个10级的特定能力。


The chance of success is dependent on the plan used and the target's traits. For example, attempting to assassinate someone with poisoned wine is half as likely to succeed if the target is {{iconify|Temperate}}. {{iconify|Paranoid}} characters are more likely to survive in most plans, while {{iconify|Trusting}} characters are significantly more likely to be killed in most plans. Every time an attempt is made, whether it succeeds or fails, there is a chance the conspirators will be identified.
成功的几率取决于使用的计划和目标的特质。例如,尝试使用毒酒刺杀某人,如果目标是 {{iconify|Temperate}} ,成功的可能性减半。{{iconify|Paranoid}} 角色更可能在大部分计划中存活,而 {{iconify|Trusting}} 角色在大部分计划中被杀的可能性很大。每次刺杀企图,无论其成功与否,密谋者都有可能被指认。


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
! Plan <!--Names from plot_events.txt and cm_murder_plot_events.txt-->
! 计划<!--Names from plot_events.txt and cm_murder_plot_events.txt-->
! Target conditions<ref>Includes that the target is not {{iconify|incapable}}, not {{iconify|imprisoned}} and not {{iconify|in hiding}} unless stated otherwise.</ref>
! 目标条件<ref>Includes that the target is not {{iconify|incapable}}, not {{iconify|imprisoned}} and not {{iconify|in hiding}} unless stated otherwise.</ref>
! Requirement for extra investment
! 额外投入的要求
! Relevant traits
! 相关特质
|-
|-
| Infanticide
| 杀婴
| Age less than 5
| 小于5岁
| Intrigue at least 10
| 密谋至少10
| {{iconify|Brave}}, {{iconify|Gregarious}}, {{iconify|Trusting}}
|{{iconify|Brave}}, {{iconify|Gregarious}}, {{iconify|Trusting}}
|-
|-
| Falling accident
| 跌落事故
| Age between 5 and 15
|5 至15岁之间
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Trusting}}
|-
|-
| Hunting Accident
| 狩猎事故
| Age between 5 and 15
|5 至15岁之间
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Gregarious}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Gregarious}}, {{iconify|Trusting}}
|-
|-
| Boating Accident
| 海难
| Age between 5 and 15
|5 至15岁之间
| Learning at least 10
| 学识至少10
| {{iconify|Paranoid}}, {{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Trusting}}, {{iconify|Weak}}
|{{iconify|Paranoid}}, {{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Trusting}}, {{iconify|Weak}}
|-
|-
| Poisoned wine
| 毒酒
| Age at least 16
| 至少16岁
| Learning at least 10
| 学识至少10
| {{iconify|Paranoid}}, {{iconify|Temperate}}, {{iconify|Gluttonous}}
|{{iconify|Paranoid}}, {{iconify|Temperate}}, {{iconify|Gluttonous}}
|-
|-
| Manure Explosion
| 粪堆爆炸
| Age at least 16
| 至少16岁
| Stewardship at least 10
| 管理至少10
| {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|-
|-
| Poisonous Snake
| 毒蛇
| Age at least 16
| 至少16岁
| Learning at least 10
| 学识至少10
| {{iconify|Craven}}, {{iconify|Paranoid}}, {{iconify|Slothful}}
|{{iconify|Craven}}, {{iconify|Paranoid}}, {{iconify|Slothful}}
|-
|-
| Balcony Plummet
| 阳台摔落
| Age at least 16
| 至少16岁
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|-
|-
| Disguised Highwaymen
| 伪装劫匪
| Age at least 16
| 至少16岁
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|-
|-
| Carriage Accident
| 车祸
| Age at least 16
| 至少16岁
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Diligent}}, {{iconify|Trusting}}
|-
|-
| Archer Ambush
| 弓箭手伏击
| Age at least 16, ruler
| 至少16岁,统治者
| Martial at least 10
| 军事至少10
| {{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}}
|-
|-
| Decadent Debauchery
| 腐化放荡
| Age at least 16, {{iconify|Decadent}}
| 至少16岁,{{iconify|Decadent}}
| Intrigue at least 10
| 密谋至少10
| {{iconify|Slothful}}, {{iconify|Proud}}, {{iconify|Hedonist}}, {{iconify|Gluttonous}}, {{iconify|Drunkard}}, {{iconify|Lustful}}
|{{iconify|Slothful}}, {{iconify|Proud}}, {{iconify|Hedonist}}, {{iconify|Gluttonous}}, {{iconify|Drunkard}}, {{iconify|Lustful}}
|-
|-
| Prison Break
| 越狱
| Age at least 5, {{iconify|imprisoned}}
| 至少5岁,{{iconify|imprisoned}}
| Intrigue at least 10
| 密谋至少10
| {{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}}
|{{iconify|Paranoid}}, {{iconify|Craven}}, {{iconify|Trusting}}
|-
|-
| Bathtub Drowning
| 浴缸淹死
| Age at least 5, {{iconify|Incapable}}
| 至少5岁,{{iconify|Incapable}}
| Intrigue at least 10
| 密谋至少10
| {{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Weak}}
|{{iconify|Strong}}, {{iconify|Diligent}}, {{iconify|Weak}}
|-
|-
| Child
| 儿童
| {{iconify|In hiding}}, not an adult
|{{iconify|In hiding}} ,不是成年人
| Always
|Always
| n/a
|n/a
|-
|-
| Ninja
| 忍者
| {{iconify|In hiding}}, adult
|{{iconify|In hiding}}, 成年
| Always
|Always
| n/a
|n/a
|-
|-
| Poisoned food
| 带毒的食物
| {{iconify|In hiding}}, adult
|{{iconify|In hiding}}, 成年
| Always
|Always
| n/a
|n/a
|-
|-
| Bribed guard
| 贿赂侍卫
| {{iconify|In hiding}}, adult
|{{iconify|In hiding}}, 成年
| Always
|Always
| n/a
|n/a
|-
|-
| Snake charmer
| 耍蛇人
| {{iconify|In hiding}}, adult
|{{iconify|In hiding}}, 成年
| Always
|Always
| n/a
|n/a
|-
|-
| Incapable
| 无能
| {{iconify|In hiding}}, {{iconify|Incapable}}
|{{iconify|In hiding}}, {{iconify|Incapable}}
| Always
|Always
| n/a
|n/a
|}
|}


===Strategies===
=== 策略===
* Increase your state diplomacy and state intrigue
* 增加你的国家外交和国家密谋能力
* Focus on crossing total plot power thresholds (50%, 100%, 150%, or 200%)
* 专注于跨越总阴谋能力阈值 (50%, 100%, 150%, or 200%)
* Remove the target's spymaster, especially if the likely replacements are pliable or incompetent
* 移除目标的间谍总管,特别是如果可能的替代者软弱或无能
* Be at the target's location by leading troops (stay safe by checking the [[revolt]] risk [[map mode]])
* 通过领导军队使自己处于目标所在地(通过查看[[ 叛乱]] 风险[[ 键盘快捷键#地图模式|地图模式]] 保持安全)
* [[Seduction|Seduce]] possible conspirators, if safe and nearby
*[[Seduction| 勾引]] 可能的同谋,如果安全且邻近
* Target new rulers, who have a short reign penalty and won't bother to fire a spymaster who hates them, before factions fire
* 把新统治者(有短暂统治惩罚,不会费心解雇讨厌他们的间谍总管,处于派系发动前)作为目标
* Target parents first if you want to kill a child
* 如果你想杀死一个儿童,首先将父母作为目标


====Court packing====
==== 宫廷包装====
Marry courtiers into the target's court who have high intrigue and are likely to join the plot. Characters are more willing to join assassination plots if they like you, dislike the target, and have low ai_honor. So try to send characters who are:
将廷臣(有高密谋能力且可能加入阴谋)嫁入目标的宫廷。角色更愿意加入刺杀阴谋,如果他们喜爱你,厌恶目标,拥有低AI荣誉。所以尝试派送廷臣,他们:
* Different [[culture]] group (-10 opinion)
* 是不同[[ 文化]] 组(-10 好感)
* {{iconify|Envious}} (-15 opinion of liege, -10 honor)
*{{iconify|Envious}} -15 对领主好感, -10 荣誉)
* {{iconify|Deceitful}} (-25 honor)
*{{iconify|Deceitful}} -25 荣誉)
* {{iconify|Greedy}} (increased bribe effect, -10 honor)
*{{iconify|Greedy}} (增加贿赂效果, -10 荣誉)
* Opposite traits to target
* 与目标相反特质
* Ambition is not {{iconify|obj_get_married}} (+10 opinion of new liege for 2 years)
* 野心不是 {{iconify|obj_get_married}} +10 对新领主好感,持续2年)


Remember that you can't send highborn characters off to marry lowborns. Avoid sending spouses to close relatives of the target, as they will get +15 opinion (marriage ties).
记住你不能将出生高贵的角色送出和出生低贱的人结婚。避免送出的人做目标近亲的配偶,因为他们将获得+15 好感(联姻关系)。


You may be able to invite women for free if you have high diplomacy and [[seduction]] focus.
如果你有高外交能力和[[ 勾引]] 生活重心,你可以免费邀请女性。


It is especially useful if you can place a new spymaster. AI rulers are reluctant to appoint spymasters with strongly negative opinion, so focus on low ai_honor rather than low opinion.
能安置一个新间谍总管将特别有用。AI统治者不情愿任命强负面好感的间谍总管,所以专注于低AI荣誉而不是低好感。


==Discovery==
== 发现==


===Discovery of the plot===
=== 发现阴谋===


The chance of a plot being discovered is dependent on the target's intrigue, or state intrigue if the target is a ruler. As with other plots, there is a chance of it being leaked by its backers. It is also possible for a character to become suspicious of an assassination plot without knowing who its backers are. Characters who are {{iconify|Paranoid}} are ten times more likely to get a whiff of plots against them, their spouses and their children. Any plot backer having an Intrigue lower than 3 or being an {{iconify|Imbecile}}, {{iconify|Slow}}, a {{iconify|Drunkard}}, or a {{iconify|Lunatic}} makes this happen more quickly.
一个阴谋被发现的几率取决于目标的密谋能力,如果目标是统治者,则取决于国家密谋能力。和其他阴谋一样,它也有几率被支持者泄露出去。一位角色也可能在不知道幕后支持者是谁的情况下怀疑一场刺杀阴谋。{{iconify|Paranoid}} 的角色有十倍可能察觉到针对他们,他们的配偶和他们的孩子的阴谋。密谋低于3或者是 {{iconify|Imbecile}}, {{iconify|Slow}}, {{iconify|Drunkard}}, {{iconify|Lunatic}} 的阴谋支持者使得察觉更快发生。


As with any plot, when an assassination plot is discovered, anyone involved can be asked to stop backing it as a [[diplomatic action]]. The head of the plot can be [[imprison]]ed without incurring [[tyranny]]. Imprisoning the head of the plot will end it. Plot backers can be righteously imprisoned if they are asked to end the plot and refuse.
和任何阴谋一样,当一个刺杀阴谋被发现,任何人都可以以[[ 外交行动]] 的方式被要求停止支持阴谋。阴谋领导者可被[[imprison|囚禁]] 而不导致[[ 暴政]] 。囚禁阴谋领导者可以结束阴谋。阴谋支持者可以被正当地囚禁,如果他们被要求结束阴谋但却拒绝了。


===Discovery of assassination attempts===
=== 发现刺杀企图===


You are implicated if you are the plot leader or the plotter who set the plot in motion. You get the "Dishonorable" [[Opinion#Fixed opinion modifiers|opinion modifier]] with your [[religious head]], relatives of your target, and all rulers in the realm of your target. "Dishonorable" is -10 opinion, allows righteous imprisonment, stacks, and lasts for five years. The target's parents and children will have an additional -50 opinion penalty while siblings will have a -25 penalty. Additionally, the target of the plot will get a stacking "Attempted Murder" opinion modifier towards your character (-200).
如果你是阴谋领导者或安排阴谋行动的密谋者,你将被牵连。你将获得来自你的[[宗教领袖]],目标的亲属,和所有你的目标领地内的统治者的“名誉极坏”[[Opinion#Fixed opinion modifiers| 好感修正]] " 名誉极坏" -10 好感,允许正当囚禁,堆叠,持续5年。目标的父母和孩子将额外拥有-50 好感惩罚而兄弟姐妹拥有-25 惩罚。除此之外,阴谋的目标将获得一个针对你的角色的堆叠的“谋杀未遂”好感修正(-200 )。


There are additional penalties for a discovered ''successful'' murder attempt. You will receive the Known Murderer modifier, a permanent -10 opinion penalty with everyone. If the character was your relative or dynast, you will gain a [[Traits#Kinslayer|Kinslayer trait]]. The murdered character's close kin will be especially angry (-30). Their parents and children will additionally consider you a rival (-100 opinion and may try to murder you).
被发现的“成功的”谋杀企图有额外的惩罚。你将获得人尽皆知的谋杀犯修正,一个来自所有人的长久的-10 好感惩罚。如果角色是你的亲戚或家族成员,你将获得一个[[Traits#Kinslayer| 弑亲禽兽特质]] 。被谋杀角色的近亲将特别生气(-30 )。除此之外他们的父母和孩子将会视你为对手(-100 好感并且可能尝试谋杀你)。


===Going into hiding===
=== 去往藏匿处===
Characters may go into hiding if they are aware of a plot on their life, even if they do not know who the plotter is. Rulers can also send unlanded spouses or children into hiding if they are targeted.
如果角色察觉到生活中的阴谋,即使他们不知道谁是密谋者,也可能去往藏匿处。统治者也可能将无领地的配偶或孩子送往藏匿处,如果他们是阴谋目标。


Going into hiding cancels an in-motion murder attempt if there is one. Plans possible against a target in hiding require 100% plot power, trigger less frequently, and are far less likely to succeed (base 18% chance of killing the target, 27% with extra investment). If they fail, there is a high chance of discovery.
去往藏匿处将取消一个进行中的谋杀企图,如果有的话。针对藏匿中目标的计划要求100% 阴谋力量,触发次数更少,且成功几率大大减少(基于18% 的杀死目标几率,有额外投入则是27% )。如果他们失败了,将有更高几率被发现。


However, a character who is in hiding is subjected to reduced Diplomacy, lowered vassal opinion, monthly Prestige loss, and events that inflict negative [[traits]]. A character who spends time {{iconify|in hiding}} can gain {{iconify|Lunatic}}, {{iconify|Celibate}}, {{iconify|Depressed}}, {{iconify|Ill}}, {{iconify|Pneumonic}}, {{iconify|Gluttonous}}, {{iconify|Slothful}}, {{iconify|Shy}}, {{iconify|Craven}}, {{iconify|Content}}, {{iconify|Possessed}}, or {{iconify|Drunkard}}. It is also possible to gain {{iconify|Paranoid}}, {{iconify|Zealous}}, {{iconify|Hedonist}}, {{iconify|Scholar}}, {{iconify|Mystic}}, and {{iconify|Poet}}.
然而,一名藏匿中的角色将经受外交能力减少,封臣好感降低,每月威望损失,给予负面[[ 特质]] 的事件。花费时间于 {{iconify|in hiding}} 的角色可能获得 {{iconify|Lunatic}}, {{iconify|Celibate}}, {{iconify|Depressed}}, {{iconify|Ill}}, {{iconify|Pneumonic}}, {{iconify|Gluttonous}}, {{iconify|Slothful}}, {{iconify|Shy}}, {{iconify|Craven}}, {{iconify|Content}}, {{iconify|Possessed}},  {{iconify|Drunkard}} 。同时还有可能获得 {{iconify|Paranoid}}, {{iconify|Zealous}}, {{iconify|Hedonist}}, {{iconify|Scholar}}, {{iconify|Mystic}}, {{iconify|Poet}}.


== AI murder plots ==
==AI 谋杀阴谋==


=== General targets ===
=== 一般目标===


AI characters will only murder characters (other than spouses) for the following reasons:
AI 角色仅将谋杀角色(除了配偶),因以下原因:


{|class="wikitable"
{| class="wikitable"
!                 !! Reason    !! Target             !! Conditions
! !! 原因!! 目标!! 条件
|-
|-
| [[File:County.png|24px]]       || '''Inherit'''    || Holder of title         || {Plotter, child, or spouse} is heir
|[[File:County.png|24px]]||''' 继承'''|| 头衔持有者||{ 密谋者,孩子或配偶} 是继承人
|-
|-
| [[File:Dynasty_heir.png]]    || '''Become heir''' || Heir to title          || {Plotter, child, or spouse} is pretender
|[[File:Dynasty_heir.png]]||''' 成为继承人'''|| 头衔继承人||{ 密谋者,孩子或配偶} 是觊觎者
|-
|-
| [[File:Lunatic.png]]       || '''Insanity'''     || Any character with same liege  || Plotter is {{iconify|Lunatic}} or {{iconify|Possessed}}
|[[File:Lunatic.png]]||''' 精神失常'''|| 任何同一领主下的角色|| 密谋者是 {{iconify|Lunatic}} {{iconify|Possessed}}
|-
|-
| [[File:Bloodlines button.png|24px|link=Bloodline]] || '''[[Bloodline]]''' || Any character with same liege || Plotter has a murderous bloodline ([[Bloodline#Murder_bloodlines|any pure murder bloodline]] or immortality quest bloodline)
|[[File:Bloodlines button.png|24px|link=Bloodline]]||'''[[ 血脉]]'''|| 任何同一领主下的角色|| 密谋者有一条谋杀血脉([[Bloodline#Murder_bloodlines| 任何纯粹的谋杀血脉]] 或永生不朽血脉)
|-
|-
| [[File:Plot kill character.png|24px]] || '''Rivalry'''    || Rival
|[[File:Plot kill character.png|24px]]||''' 仇敌'''|| 对手
|-
|-
| [[File:Arrange_a_divorce.png|24px]] || '''Jealousy'''    || Lover of spouse
|[[File:Arrange_a_divorce.png|24px]]||''' 嫉妒'''|| 配偶的情人
|-
|-
| || '''The Assassins''' || Quest target || Members of [[Societies#The_Assassins|The Assassins]] may accept a quest to murder a specific character
| ||''' 阿萨辛'''|| 任务目标||[[Societies#The_Assassins| 阿萨辛]] 的成员可能接受谋杀一个特定角色的任务
|}
|}


The plot must be allowed:
谋杀必须被允许:


* Target is not plotter's child
* 目标不是密谋者孩子
* No [[Nomad#Clans|blood oath]]
* 不是[[Nomad#Clans| 血誓]]
* Within diplomatic range
* 外交范围内


AI characters will only use this plot if:
AI 角色仅将使用此阴谋,如果:


* Not {{iconify|Honest}}, {{iconify|Kind}}, or {{iconify|Just}}
* {{iconify|Honest}}, {{iconify|Kind}}, {{iconify|Just}}
* Target is not lover or child of lover
* 目标不是情人或孩子的情人
* Target is not friend
* 目标不是朋友
* Target does not have a pilgrim trait
* 目标没有朝圣特质


Furthermore, except when killing a murder quest target, opinion must be low:
此外,除了杀死谋杀任务目标时,好感必须是低的:
* Opinion must always be below +25
* 好感必须总低于+25
* Opinion must be below 0 unless {{iconify|Deceitful}}, {{iconify|Envious}}, or {{iconify|Ambitious}}
* 好感必须低于0,除非 {{iconify|Deceitful}}, {{iconify|Envious}}, {{iconify|Ambitious}}


=== Spouse slaying ===
=== 谋杀配偶===


AI characters will only murder a spouse for the following reasons:
AI 角色仅将谋杀配偶,因以下原因:


{|class="wikitable"
{| class="wikitable"
!                 !! Reason    !! Target  !! Conditions
! !! 原因!! 目标!! 条件
|-
|-
|                 || '''Loves heir''' || Husband  || Plotter loves child (opinion 75+) who is heir to husband's title
| ||''' 爱上继承人'''|| 丈夫|| 密谋者爱上是丈夫头衔继承人的孩子(好感 75+
|-
|-
| [[File:Obj_have_a_son.png|24px]]   || '''Barren'''    || Wife   || Plotter is ruler (or primary heir) and has no living sons. Wife over 40.
|[[File:Obj_have_a_son.png|24px]]||''' 不孕'''|| 妻子|| 密谋者是统治者(或主要继承人)且没有活着的儿子。妻子超过40岁。
|-
|-
| [[File:Arrange_a_divorce.png|24px]] || '''Infidelity''' || Spouse  || Spouse has a lover
|[[File:Arrange_a_divorce.png|24px]]||''' 不忠'''|| 配偶|| 配偶有情人
|}
|}


AI characters will only use this plot if:
AI 角色仅将使用此阴谋,如果:


* Not {{iconify|Honest}} or {{iconify|Kind}}
* 不是 {{iconify|Honest}} {{iconify|Kind}}
* Low opinion
* 低好感
* Target does not have a pilgrim trait
* 目标没有朝圣特质


==References==
== 参考==
<references />
<references />



2019年6月19日 (三) 22:52的版本

Plot kill character.png 刺杀(英文:Assassination)是一个谋杀一名角色阴谋

密谋

玩家可以通过在目标的外交菜单中选择“密谋暗杀”,或点击目标头像左下角的“选择一项阴谋”按钮开始谋杀阴谋。

邀请同谋

你能获得一个列表,展示了目标的廷臣和封臣中谁将会接受邀请,和谁在贿赂后会接受邀请。“自动邀请”选项框快速邀请列表中的所有人。

如果目标是一名封臣,他们的同僚和他们的领主也是有效的同谋。

角色更可能接受邀请加入阴谋,如果他们喜爱阴谋发动者,不喜爱目标,并且拥有特质如减少AI荣誉的 Deceitful.png 。When targeting a child who is not a ruler(?), the diplomacy skill of the primary parent(?) is checked instead of the child's.

阴谋力量

阴谋发动者和同谋贡献“阴谋力量”。每个角色的阴谋力量贡献取决于他们的密谋能力和位置。当目标是统治者,内阁成员有两倍阴谋力量。当目标是儿童,监护人摄政有额外的阴谋力量。

你的阴谋变得更可能发动:

  • 当你到达某个阴谋力量阈值:
    • 最低50%使得同谋尝试发动阴谋
    • 100%时 3x
    • 150%时 3x
    • 200%时 3x
  • 大致地线性变化:
    • 随密谋者的总贡献(每个人有一次机会发动阴谋)
    • 如果你在目标的所在地,加上你个人的贡献。
    • 确切的加速取决于个人阴谋力量贡献

For example, suppose you have 110% plot power, with 50% personal contribution and 60% from conspirators. Adding a second set of identical conspirators would show a total of 170% plot power. But the actual effect would be to double the number of event targets (2x) and get you to past one more 3x threshold, for a total of a 6x speedup.

Carrying out the plot yourself only requires being at the target's location. This event does not require 50% minimum total plot power, but otherwise benefits from total plot power in the same ways (3x boosts at each threshold).

刺杀计划

企图发动阴谋者必须为此付费,除非阴谋力量达到100%或者他们有一个10级的特定能力。

成功的几率取决于使用的计划和目标的特质。例如,尝试使用毒酒刺杀某人,如果目标是 Temperate.png ,成功的可能性减半。Paranoid.png 角色更可能在大部分计划中存活,而 Trusting.png 角色在大部分计划中被杀的可能性很大。每次刺杀企图,无论其成功与否,密谋者都有可能被指认。

策略

  • 增加你的国家外交和国家密谋能力
  • 专注于跨越总阴谋能力阈值 (50%, 100%, 150%, or 200%)
  • 移除目标的间谍总管,特别是如果可能的替代者软弱或无能
  • 通过领导军队使自己处于目标所在地(通过查看叛乱风险地图模式保持安全)
  • 勾引可能的同谋,如果安全且邻近
  • 把新统治者(有短暂统治惩罚,不会费心解雇讨厌他们的间谍总管,处于派系发动前)作为目标
  • 如果你想杀死一个儿童,首先将父母作为目标

宫廷包装

将廷臣(有高密谋能力且可能加入阴谋)嫁入目标的宫廷。角色更愿意加入刺杀阴谋,如果他们喜爱你,厌恶目标,拥有低AI荣誉。所以尝试派送廷臣,他们:

  • 是不同文化组(-10好感)
  • Envious.png(-15 对领主好感, -10荣誉)
  • Deceitful.png(-25荣誉)
  • Greedy.png(增加贿赂效果, -10荣誉)
  • 与目标相反特质
  • 野心不是 Obj get married.png(+10对新领主好感,持续2年)

记住你不能将出生高贵的角色送出和出生低贱的人结婚。避免送出的人做目标近亲的配偶,因为他们将获得+15好感(联姻关系)。

如果你有高外交能力和勾引生活重心,你可以免费邀请女性。

能安置一个新间谍总管将特别有用。AI统治者不情愿任命强负面好感的间谍总管,所以专注于低AI荣誉而不是低好感。

发现

发现阴谋

一个阴谋被发现的几率取决于目标的密谋能力,如果目标是统治者,则取决于国家密谋能力。和其他阴谋一样,它也有几率被支持者泄露出去。一位角色也可能在不知道幕后支持者是谁的情况下怀疑一场刺杀阴谋。Paranoid.png 的角色有十倍可能察觉到针对他们,他们的配偶和他们的孩子的阴谋。密谋低于3或者是 Imbecile.png, Slow.png, Drunkard.png, 或 Lunatic.png 的阴谋支持者使得察觉更快发生。

和任何阴谋一样,当一个刺杀阴谋被发现,任何人都可以以外交行动的方式被要求停止支持阴谋。阴谋领导者可被囚禁而不导致暴政。囚禁阴谋领导者可以结束阴谋。阴谋支持者可以被正当地囚禁,如果他们被要求结束阴谋但却拒绝了。

发现刺杀企图

如果你是阴谋领导者或安排阴谋行动的密谋者,你将被牵连。你将获得来自你的宗教领袖,目标的亲属,和所有你的目标领地内的统治者的“名誉极坏”好感修正。"名誉极坏" -10好感,允许正当囚禁,堆叠,持续5年。目标的父母和孩子将额外拥有-50好感惩罚而兄弟姐妹拥有-25惩罚。除此之外,阴谋的目标将获得一个针对你的角色的堆叠的“谋杀未遂”好感修正(-200)。

被发现的“成功的”谋杀企图有额外的惩罚。你将获得人尽皆知的谋杀犯修正,一个来自所有人的长久的-10好感惩罚。如果角色是你的亲戚或家族成员,你将获得一个弑亲禽兽特质。被谋杀角色的近亲将特别生气(-30)。除此之外他们的父母和孩子将会视你为对手(-100好感并且可能尝试谋杀你)。

去往藏匿处

如果角色察觉到生活中的阴谋,即使他们不知道谁是密谋者,也可能去往藏匿处。统治者也可能将无领地的配偶或孩子送往藏匿处,如果他们是阴谋目标。

去往藏匿处将取消一个进行中的谋杀企图,如果有的话。针对藏匿中目标的计划要求100%阴谋力量,触发次数更少,且成功几率大大减少(基于18%的杀死目标几率,有额外投入则是27%)。如果他们失败了,将有更高几率被发现。

然而,一名藏匿中的角色将经受外交能力减少,封臣好感降低,每月威望损失,给予负面特质的事件。花费时间于 In hiding.png 的角色可能获得 Lunatic.png, Celibate.png, Depressed.png, Ill.png, Pneumonic.png, Gluttonous.png, Slothful.png, Shy.png, Craven.png, Content.png, Possessed.png, 或 Drunkard.png。同时还有可能获得 Paranoid.png, Zealous.png, Hedonist.png, Scholar.png, Mystic.png, 或 Poet.png.

AI谋杀阴谋

一般目标

AI角色仅将谋杀角色(除了配偶),因以下原因:

原因 目标 条件
County.png 继承 头衔持有者 {密谋者,孩子或配偶}是继承人
Dynasty heir.png 成为继承人 头衔继承人 {密谋者,孩子或配偶}是觊觎者
Lunatic.png 精神失常 任何同一领主下的角色 密谋者是 Lunatic.pngPossessed.png
Bloodlines button.png 血脉 任何同一领主下的角色 密谋者有一条谋杀血脉(任何纯粹的谋杀血脉或永生不朽血脉)
Plot kill character.png 仇敌 对手
Arrange a divorce.png 嫉妒 配偶的情人
阿萨辛 任务目标 阿萨辛的成员可能接受谋杀一个特定角色的任务

谋杀必须被允许:

  • 目标不是密谋者孩子
  • 不是血誓
  • 外交范围内

AI角色仅将使用此阴谋,如果:

  • Honest.png, Kind.png, 或 Just.png
  • 目标不是情人或孩子的情人
  • 目标不是朋友
  • 目标没有朝圣特质

此外,除了杀死谋杀任务目标时,好感必须是低的:

  • 好感必须总低于+25
  • 好感必须低于0,除非 Deceitful.png, Envious.png, 或 Ambitious.png

谋杀配偶

AI角色仅将谋杀配偶,因以下原因:

原因 目标 条件
爱上继承人 丈夫 密谋者爱上是丈夫头衔继承人的孩子(好感 75+)
Obj have a son.png 不孕 妻子 密谋者是统治者(或主要继承人)且没有活着的儿子。妻子超过40岁。
Arrange a divorce.png 不忠 配偶 配偶有情人

AI角色仅将使用此阴谋,如果:

  • 不是 Honest.pngKind.png
  • 低好感
  • 目标没有朝圣特质

参考

  1. Includes that the target is not Incapable.png, not Imprisoned.png and not In hiding.png unless stated otherwise.
角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟