这篇文章正在翻译中。 已由 王子风 承包,为防止翻译冲突,强烈建议您在本模板撤下前请不要再次翻译。 |
家族(英文:Dynasty)是由同一姓氏且互相之间有名义上的亲缘关系的角色组成的。王国风云2正是一款围绕着玩家家族的生存与发展而展开的游戏。因此呀,这是该游戏最最重要的内容。
游戏的核心玩法是玩家通过继承来扮演同一王朝的不同统治者,而不仅仅是扮演一个贵族头衔。
角色右上角的图标表示该角色与玩家的亲缘关系远近:
你 | 由玩家控制的当前角色 | |
继承人 | 会继承你的主头衔的角色。 | |
近亲属 | 兄弟姐妹和同父异母的兄弟姐妹、父母、子女、祖父母、孙子孙女、叔叔阿姨、侄子侄女。 如果玩家角色的和配偶属于同一家族,那么配偶也会有这个图标 | |
其他家族成员 | 堂表兄弟或者其他远亲 | |
私生子 | 被承认但是没有合法化的孩子。只有你自己的私生子会有该图标,家族其他人的私生子不会有。 |
贵族和出身卑微的比较
王国风云2游戏中出现的大多数角色都是属于某个家族的,家族让角色拥有盾徽和家族名。这样的角色被视为贵族。
没有家族的角色被视为出身卑微。严格来说,“出身卑微”的角色不与任何人是同一家族,在考虑婚姻时被视为“和出身卑微家族缔结婚约”。出身卑微的角色没有盾徽和家族名,和他们结婚不会获得威望,不能增加观点修正或者建立同盟。出身卑微的角色如果受封封建制的伯爵领或者商业共和国就会成为一个新的贵族家族的创建者,并根据角色的文化和宗教在一定范围内随机获得一个盾徽和家族名。举例来说,贝都因和波斯文化经常用“名字+艾迪(id)”来作为家族名,而希腊文化更喜欢用一些像“科卡门诺、菲拉格托斯”这样的之前有过的家族名。
历史上的著名家族如果在游戏开始时尚未出现,在有满足特定文化要求的角色的情况下,会有机会在之后的游戏过程中刷出来。有可能他们的盾徽和家族名都是是史实款式的,也有可能会出现家族名是而盾徽不是或者盾徽是但是家族名不是的情况,以此来表示和真正的史实著名家族的区别。即使盾徽和家族名均一致,实际上也是不同的,游戏开始后产生的角色均与真正的史实角色无关,如有雷同纯属巧合。
出身卑微的廷臣如果受封男爵领owborn courtiers, while receiving a barony (under Feudal / Iqta governments only), will create their dynasty following a slightly different mechanic: Christians will use the of [Name of the Property] syntax, meanwhile Muslim baron-rank characters will use the [First name]+id or [Name of the Property]+id syntax.
The coat of arms shape will remain the same for a dynasty, even if at the time of the creation the shape would depend on the religion or culture of the founder (shield for Christians/Persians, octogonal for Muslims/Bedouins, round for Pagans (except Zunbil), Buddhists, Taoists and Hindus).
Children of a legal marriage, or born from a concubine, are of their father's dynasty. However, in a matrilineal marriage, the children are of their mother's dynasty, as well as unacknowledged children. Unacknowledged bastards will have a custom dynasty name, most of the time created following the [Name of the Property where they're born] or of + [name of the Property where they're born] syntaxes. A noble's children are never lowborn, so if a noble woman marries a lowborn man, the marriage must be matrilineal (and vice versa).
Importance
Having a large, powerful dynasty brings many benefits. The player can negotiate non-aggression pacts and alliances with close relatives of their dynasty for free, and all dynastic members get a small bonus to relations with each other. The non-aggression pact is automatic between a child and his parents.
Every dynasty has a dynastic prestige determined by the titles of all their members, both living and dead. A tenth of this is given to new dynasty members upon birth. A smaller amount is given to their spouses upon marriage (depending on the two dynasties' relative prestige), which affects how likely characters are to accept a marriage request from members of the dynasty. Very large and influential dynasties thus tend to have very easy marriages, and to replace (progressively) other dynasties. Due to the prestige gain, a ruler can arrange easily a good marriage with a courtier-ranked or distant relative, as the AI will be impressed by the amount of prestige it will be able to receive, even if it will mean the end of their dynasty.
Other rulers of the player's dynasty will be much more willing to marry when it would result in consolidating titles. In particular, sharing a dynasty removes the groom's demand for a patrilineal marriage ("[Groom] is too high in the line of succession") or the bride's strong preference for a matrilineal marriage.
Muslim dynasties living under Iqta / Tribal governments have to deal with decadence, which can be disastrous if left unchecked. As such, a merciless hunt of decadent characters is necessary, in order to protect the ruler from a decadence revolt and to have crucial bonuses to the demesne (up to +20% morale, +50% income with 0% decadence).
继承优先权
Having a large dynasty gives the player more choices for succession:
- Under elective-type succession laws, the player has more choices of heirs. It is possible to choose a character who possesses excellent traits, claims, or titles
- With feudal elective, the player can choose a child, claimant, or existing elector. It is also allowed to grant an elector title to any dynastic member the player wishes to nominate. Furthermore, electors of the player's dynasty are more likely to support the player's chosen candidate or, at least, someone of their dynasty;
- With elective gavelkind or tanistry, only dynastic members are allowed to be nominated. Vassals are not especially likely to listen to the player's desire, but they will usually pick someone with high diplomacy, the pretender they like the most, ensuring that the new ruler won't have problems with rebellious vassals.
- With Imperial elective, appointing competent dynasts as commanders and the marshal can rig the succession in the dynasty's favour. As imperial commanders must be landed, this strategy also involves revoking titles from non-dynastic vassals and redistributing them.
- Under gavelkind-type succession laws, one strategy to avoid realm-splitting is to forgo having several children. If the player has a large dynasty, this option is more palatable
- With elective gavelkind, the player's sole heir will be the winner of the election; the other eligible sons or daughters will receive parts of the player's demesne, with the winner inheriting the primary title. If the realm covers a duchy or a kingdom that has not yet been created, it is likely that it will be created upon succession and granted to a secondary heir (cannot be of higher rank than the ruler's primary title)
- The primary heir will be granted a claim on all top-tier titles that left the realm, but not on the lower-tier titles it may have lost in the process. Going down the succession line, any son or daughter (if the succession law allows it) will have claims on all titles inherited by those that came before (s)he, and only on the top-tier titles inherited by those after (s)he
- With gavelkind, the player's sole heir will be based on a fallback similar to primogeniture.
- Under seniority, all titles held by a ruler pass to the eldest member of the player's dynasty (based on gender laws)
- Under Patrician seniority, the player can designate a successor using an honorary title, as long as they are in the same court. Older male heirs will have an easier time winning the election for grand mayor, but any adult can win given enough prestige or campaign funds.
Finally, if the player character becomes unlanded, another dynastic member will automatically become available to the player rather than facing game over.
See also
- Advanced marriage guide and Seduction describe strategies for putting your dynasty on all the thrones
- Dynasty modding