“生活重心”明确了角色的总体发展目标。如果开启了生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。
通过选择生活重心,统治者可以:
生活重心们
任何成年且不是无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择勾引,学术,神学。
每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。
AI角色根据特质和政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。
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生活重心
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要求
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修正
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可能出现特质和结果
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统治
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-
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+3财政
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- 随机事件包括:
- 仅花费400来建造一座城堡的机会(实际成本可能有所不同,甚至有可能会失败,财政总管的财政能力高于5会提高成功率)
- 紧张不安或沮丧消沉
- 其他一些不重要的事件(一个被指控谋杀的农民,两个封臣间的贵族矛盾,一个封臣的农场火灾,领地中发现女巫,酗酒的封臣,城市赞助者)
- 事件成功后,有机会:
- 获得公正,勤奋,或者野心勃勃
- 失去专断,懒惰或者安于现状
- 财政教育特质等级升级
- 发展成管理者(+3财政,+10%Movement Speed)的生活特质
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Business
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-
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+2 stewardship
+20 republic vassal opinion
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- Occasionally starts a Mint Coin event chain.
- Occasionally starts a Trading event chain.
- Establishing a trade route gives a chance to level up stewardship education trait
- (+2 Stewardship, +1 Martial, +20% Siege) or (+2 Stewardship, +1 Learning) lifestyle trait
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Seduction
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- Not
- Not
- Not
- Not Indian ascetic
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+2 intrigue
+25% fertility
+10 sex appeal
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- Enables Seduce action to improve opinion, tumble, and/or become lover
- Additional random events, including one for women to escape from prison
- On success in events, chance to:
- Level up intrigue education
- Gain or lose
- Gain Court Tomcat or Court Vixen (+1 intrigue, +10 sex appeal)
- Level up to Aspiring Seducer, then Seducer (further improving sex appeal)
- Choice to level up to
- or (+2 intrigue, +1 Diplomacy, +50 sex appeal)
- (+2 Diplomacy, +1 intrigue, +20% fertility)
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Intrigue
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-
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+3 intrigue +5% plot power
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- Enables Spy On action, to discover plots or other imprisonment reasons
- Enables Free from Captivity action
- On success in events, chance to:
- Level up intrigue education
- Gain (or lose )
- Level up to Amateur Schemer, then Schemer
- Choice between
- Level up to (+3 intrigue) lifestyle trait
- (+2 intrigue, +1 learning, +10% Morale Offense) lifestyle trait
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Hunting
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Not
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+2 martial
+1 health
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- Enables Go on a Grand Hunt .
- Moderate yearly chance to start an Epic Hunt
- (+2 Martial, +1 Diplomacy, +20% battlefield Pursuit) lifestyle trait
- Lose or gain
- Gain or lose /
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War
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-
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+3 martial +10 personal combat skill
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- Lets you challenge characters to duel
- Valid targets are rivals, foes, excommunicated characters, and decadent characters
- Lose a duel may result in or even
- By random training events or winning a duel, chance to:
- Gain (or lose )
- Gain (or lose )
- Gain (or lose and )
- Progress toward lifestyle trait
- Progress toward lifestyle trait by winning random war game event
- Random chances to level up martial education
- Random opportunities to gain leadership traits and/or teach them to your commanders
- Choice between
- (+3 Martial, +30 Personal combat skill) lifestyle trait
- (+2 Martial, +1 Stewardship, +20% Defense) lifestyle trait
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Carousing
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If Muslim, must be one of:
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+3 diplomacy
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- Enables Invite to Carousing action, letting you host private parties.
- Form friendships, sleep with guests
- Lose or
- Various character modifiers that increase diplomacy or opinion
- Choice between
- (+2 Diplomacy, +1 Intrigue, +20% Fertility) lifestyle trait
- (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
- (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
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Family
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-
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+2 diplomacy
+1 health
+25% fertility
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- Improve relationship and possibly become lovers:
- Improve relationship and possibly create a friendship:
- With sibling
- Between two close dynasty members
- Between two minor children
- Improve relationship only:
- On success in events, chance to:
- Level up diplomacy education trait
- Gain (or lose )
- Level up to Family Man/Woman, then Family Patriarch/Matriarch
- Choice between:
- (+3 Diplomacy, +10 Sex appeal opinion) lifestyle trait
- (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank) lifestyle trait
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Scholarship
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-
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+3 learning
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- Tech point events are more frequent (e.g. spymaster study technology)
- Enables decision to Build an observatory , which can give:
- , , , +1 learning
- Choice between:
- Stars: military tech points, , , , and lifestyle trait (+3 Learning)
- Weird: cultural tech points, , , and lifestyle trait (+2 Learning, +1 Stewardship)
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Theology
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-
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+2 learning
+20 church opinion
+1 Health
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- Lets Christians and Dharmans Go on a Pilgrimage :
- trait
- 2-3 random events that can give other traits, mostly positive
- From rare random events:
- Choice to become (including a hidden choice by visiting a controlled holy site)
- Choice to become
- Choice to gain Sympathy for the religion group of a random infidel in your realm
- Choice to gain lifestyle trait (+2 Learning, +1 Intrigue)
- Lose or
- Return from religious seclusion to be a better person. Choose between losing any of the following traits: , , , , (not for Christians or Dharmans), , (with risk of becoming ), and with supernatural events enabled, even or . Some choices also give piety or chances of becoming or .
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Collectible character modifiers
You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers.
Many focuses feature a level up mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait.
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Focus
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Long-duration modifiers
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Opportunities
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Rulership
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- Levels:
- Amateur Steward (+1 stewardship)
- Steward (+2 stewardship)
- (+3 stewardship)
- By becoming , can also get:
- Respected Ruler (+10 vassal opinion), with 8 stewardship
- Legendary Wisdom (+1 monthly prestige), with 12 stewardship
- Great Raja Dharma (+2 stewardship), if
- Province modifier Quarry decreases construction cost for 80 years
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- Random
- It helps to have many direct vassals, because some events have vassal requirements:
- A drunkard vassal
- Two vassals who hate each other
- A burgher and a non-burgher
- Respected Ruler and Legendary Wisdom do not require continued Rulership focus.
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Business
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- Levels:
- Aspiring Trader (+1 stewardship)
- Trader (+2 stewardship)
- (+2 stewardship, +1 learning)
- or (+2 stewardship, +1 martial)
- Tower:
- Great Tower (+1 monthly prestige and +5 general opinion)
- Province modifier leaning_tower (city_tax_modifier = 0.15)
- Maze:
- Fountain, Extravagant Fountain (+.5 or +1 monthly prestige)
- Pavilion (+3 general opinion)
- Magnificent maze (+1 diplomacy)
- Aspiring Gardener (+1 stewardship) - can upgrade to , separate from Level progression
- Trading:
- Business Contacts (+10 town opinion)
- Province modifier Trade Route (increased tax for tribes, cities, and castles)
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- Random
- With MTTH 2 years, an event chain is picked from among the ones you are eligible for
- Tower or Maze chains will not be picked if you already have a lifestyle trait
- Tower and Maze chains are mutually exclusive, completing one disables the other
- Tower is not available to tribal or nomadic rulers
- Must not be leading troops
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Seduction
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- Levels:
- Aspiring Seducer (+15 sex appeal)
- Seducer (+30 sex appeal)
- or (+2 intrigue, +1 diplomacy, +50 sex appeal)
- Random
- Bodyguard lover (+1 martial and +10% plot discovery chance)
- Maidservant Lover (+1 intrigue and +10% plot discovery chance)
- On success, e.g. in targeted seduction:
- Court Vixen or Court Tomcat (+1 intrigue, +10 sex appeal)
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- For opinion boosts: seduce characters who are lustful and have unattractive genetic traits
- For tumble attempts: seduce characters with a clear kitchen-meeting strategy
- To be safe if you leave a note: don't seduce unlanded spouses of rulers
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Intrigue
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- Levels:
- Amateur Schemer (+1 intrigue)
- Schemer (+2 intrigue)
- (+3 intrigue)
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- Mostly from success in Spy On action
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Hunting
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- From Going on a Grand Hunt :
- From epic hunt:
- The white <animal> eludes me... (+1 martial)
- Master hunter (+1 martial, +0.1 monthly prestige)
- (+2 martial, +1 diplomacy)
- From pet dog:
- Pet hunting dog (+1 health, +1 diplomacy)
- Training your dog removes , adds , or adds 1 health
- If on death of dog, allows constructing Pyramid in capital (-5% revolt risk)
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- Grand hunt:
- Must be male
- Must be Christian or Pagan
- You can do 2-3 hunts per season.
- Epic hunt:
- Random opportunities
- White [stag, bear, tiger, or lion] depending on location
- Pet dog:
- Random
- Training your dog does not require continued Hunting focus
- You only train the dog once, so if you want the extra health, become diligent first
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War
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- Duelist levels:
- Warrior (+1 martial, +10 personal combat skill)
- Great Warrior (+2 martial, +20 personal combat skill)
- (+3 martial, +30 personal combat skill)
- Strategist levels: (can get character modifiers after gain the lifestyle trait)
- Student of Strategy (+1 martial)
- Adept of Strategy (+1 martial, +1 stewardship)
- (+2 martial, +1 stewardship)
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- Chance when you win duels and in random events
- Must be at peace to duel
- Can progress toward through war game random event chain
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Carousing
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- Carousing levels:
- Carouser (+1 diplomacy)
- Dedicated Carouser (+2 diplomacy)
- (+2 diplomacy, +1 intrigue) or (+3 diplomacy)
- Gaming levels:
- Apprentice Boardgamer (+1 diplomacy)
- (+2 diplomacy, +1 martial).
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- You level up in carousing each time you host a party
- To make gaming more likely, invite a as a guest
- Must be at peace to carouse
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Family
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- Levels: (can get character modifiers after gain the lifestyle trait)
- Family Man/Woman (+10% fertility)
- Family Patriarch/Matriarch (+1 diplomacy, +20% fertility, +5 church opinion)
- (+3 Diplomacy, +10 Sex appeal opinion) or (+2 Diplomacy, +1 Martial, +30% battlefield Narrow Flank)
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Chance on success in focus events:
- It helps to have a family large enough that you have a valid target (or pair) for each event:
- Sibling; parent; child; spouse; 2 minor children; 2 adult relatives
- helps in many events
- Seduction level helps in spouse event
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Scholarship
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- Studying the Stars (+1 learning) if you cancel the focus
- Heliocentrist Scholar (+2 learning) or (+3 learning)
- Weird Scholar (+1 learning, +1 stewardship) or (+2 learning, +1 stewardship)
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From building an observatory
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Theology
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- Levels:
- Religious Studies (+1 learning)
- Religious Philosopher (+2 learning)
- (+2 learning, +1 intrigue)
- Christians can also collect the special trait
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Random
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Strategies
能力值和特质的养成策略
- 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
- 磨练你角色的长处以获得议会席位
- 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)
Managing traits
Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:
- Lose and gain , and from Rulership
- Gain from Business
- Lose and gain from Seduction
- Lose and gain from Intrigue
- Gain or +1 health and lose and from Hunting
- Gain and from War
- Lose and from Carousing
- Gain , , , or from Scholarship
- Gain from Theology
However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.
Choose your lifestyle trait carefully
- or , if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
- , if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
- , if your stewardship is 8 or higher, and you want the +10 vassal opinion
Consider Business before getting a lifestyle trait
The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.
Choose complementary leadership & lifestyle traits
- stacks with .
- stacks with .
- stacks with .
- Most combat specializations go well with (+20% defense) or (+20% pursuit).
Change focus depending on your needs
- Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
- Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
- Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from , , respected ruler), Business (+8 from tower and pavilion), War (+10 from , ), Scholarship (+10 from , , and possibly more), Theology (+5 from for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.
Use a sequence of focuses to improve your health
- Seduction to improve health in many ways
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are , and if your lovers are .
- Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
- Establish rivalries with jealous husbands, if you plan to duel while using the War focus
- Establish a large family, so your Court Physician can more easily gain the trait and the "received professional praise" opinion modifier
- War or Hunting for chance of trait; Hunting can help lose /
- More chances if you duel, at the risk of or
- Best in or near the Byzantine empire, where there are many blind characters: they are unlikely to win duels.
- Scholarship and/or Rulership risks (additional risk for for Rulership), but can allow you to pick up and other great traits.
- Carousing if you still need to de-stress yourself (or your relatives)
- Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)
Avoid peacetime focuses when war is likely
The following focuses are more useful when at peace:
- Carousing focus: "Invite to Carousing" requires peace.
- Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
- Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
- War focus: "Challenge to Duel" requires peace.
Furthermore, some focuses are less useful if you plan to lead troops:
- Business focus: most events won't fire while leading troops
- Seduction focus: targeted seduction tombola is skipped if leading troops
- War focus: training events (MTTH) won't fire while leading troops
- Family focus: events to improve relations won't fire while leading troops
Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:
- Your factions are likely to rebel
- Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
- Your allies are subject to faction rebellion
- Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.
See also