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** {{iconify|Strategist}}策略家({{green|+2}}军事,{{green|+1}}财政) | ** {{iconify|Strategist}}策略家({{green|+2}}军事,{{green|+1}}财政) | ||
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* | * 机会出现在你赢得决斗和随机事件中 | ||
* | * 只能在和平时期决斗 | ||
* | * 可以通过战争游戏的随机事件链发展为{{iconify|Strategist}} 策略家 | ||
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|[[File:Carousing_focus.png]] | |[[File:Carousing_focus.png]] | ||
![[Carousing]] | ![[Carousing|狂欢]] | ||
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* | * 狂欢等级: | ||
** | ** “豪饮者”({{green|+1}}外交) | ||
** | ** “狂欢者”({{green|+2}}外交) | ||
** {{iconify|Hedonist}} (+2 | ** {{iconify|Hedonist}} 享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力) 或者{{iconify|Socializer}} 社交者({{green|+3}}外交,{{green|+10}}性吸引力) | ||
* | * 游戏等级: | ||
** | ** “棋盘游戏学徒”({{green|+1}}外交) | ||
** {{iconify|Game Master}} (+2 | ** {{iconify|Game Master}} 游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线) | ||
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* | * 你需要举办宴会才能提升狂欢等级 | ||
* | * 邀请一个{{iconify|Game Master}} 游戏大师来做客可以提高游戏出现的概率 | ||
* | * 和平时才能狂欢 | ||
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|[[File:Family_focus.png]] | |[[File:Family_focus.png]] | ||
![[Family focus| | ![[Family focus| 家庭]] | ||
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* | * 等级: ( 获得生活特质之后依然可以保有角色修正) | ||
** | ** “居家男人/ 女人”({{green|+10%}}生育能力) | ||
** | ** “族长/ 女族长”({{green|+1}}外交,{{green|+20%}}生育能力,{{green|+5}}教会好感) | ||
** {{iconify|Socializer}} (+3 | ** {{iconify|Socializer}} 社交者({{green|+3}}外交,{{green|+10}}性吸引力) 或者[[File:Game master.png]]游戏大师({{green|+2}} 外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线) | ||
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机会出现在成功应对生活重心事件后: | |||
* | * 家族足够大有助于使每个事件都能找到一个有效的目标(或一对目标): | ||
** | ** 兄弟姐妹; 父母; 子女; 配偶; 两个小孩子; 两个成年亲属 | ||
*{{iconify|Kind}} | *{{iconify|Kind}} 和蔼特质有助于解决问题 | ||
* | * 勾引等级可以用来帮助应对配偶的相关事件 | ||
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|[[File:Scholarship_focus.png]] | |[[File:Scholarship_focus.png]] | ||
! [[Scholarship]] | ! [[Scholarship|学术]] | ||
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* | * “学习星象”({{green|+1}}学识) | ||
* | * “日心说学者”({{green|+2}}学识) 或者{{iconify|Scholar}} 学者({{green|+3}}学识) | ||
* | * “超自然学者”({{green|+1}}学识,{{green|+1}}财政) 或者{{iconify|Mystic}} 神秘主义者({{green|+2}}学识,{{green|+1}}财政) | ||
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事件都来自于[[Scholarship#Build an observatory| 建造天文台]][[File:Decision icon build observatory.png]] | |||
造好天文台后,即使你关掉了学术重心也可以继续事件链 | |||
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|[[File:Theology_focus.png]] | |[[File:Theology_focus.png]] | ||
! | ! 神学 | ||
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<!-- *''Ancient Wisdom'' (+1 learning) only lasts 3 years --> | <!-- *''Ancient Wisdom'' (+1 learning) only lasts 3 years --> | ||
* | * 等级: | ||
** | ** “宗教学习”({{green|+1}}学识) | ||
** | ** “宗教哲学家” ({{green|+2}}学识) | ||
**{{iconify|Theologian}} (+2 | **{{iconify|Theologian}} 神学家({{green|+2}}学识,{{green|+1}}密谋) | ||
* | * 基督徒可以收集特殊的{{iconify|Pilgrim}} 朝圣者[[Traits#Christian| 特质]] | ||
| | | 随机事件 | ||
|} | |} | ||
2019年3月11日 (一) 22:44的版本
生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。
通过选择生活重心,统治者可以:
生活重心列表
任何成年且非无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择勾引,学术或神学。
每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。
AI角色根据特质和政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。
生活重心 | 要求 | 修正 | 可能出现特质和结果 | |
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统治 | - | +3财政 | ||
商业 | - | +2财政 +20城市封臣观点 |
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勾引 |
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+2密谋 +25%生育能力 |
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密谋 | - | +3密谋 +5%阴谋力量 |
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狩猎 | 不能是耆那教徒 | +2军事 +1健康 |
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战争 | - | +3军事 +10个人实战能力 |
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狂欢 | 如果是穆斯林,必须是: | +3外交 | ||
家庭 | - | +2外交 +1健康 |
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学术 | - | +3学识 |
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神学 | - | +2学识 +20教会好感 |
可得的角色修正
你只能有一个生活方式特质,另外如果你的个性特质超过6个那么就容易消失一两个。而角色修正不一样,你可以收集一大堆。
大多数生活重心都有一个升级机制,首先让你获得角色修正,然后有机会获得对应的生活方式特质。
生活重心 | 长期修正 | 机遇 | |
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统治 |
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商业 |
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勾引 |
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密谋 |
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狩猎 |
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战争 | |||
狂欢 | |||
家庭 |
机会出现在成功应对生活重心事件后: | ||
学术 |
事件都来自于建造天文台 造好天文台后,即使你关掉了学术重心也可以继续事件链 | ||
神学 |
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随机事件 |
Strategies
能力值和特质的养成策略
- 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
- 磨练你角色的长处以获得议会席位
- 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)
Managing traits
Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:
- Lose and gain , and from Rulership
- Gain from Business
- Lose and gain from Seduction
- Lose and gain from Intrigue
- Gain or +1 health and lose and from Hunting
- Gain and from War
- Lose and from Carousing
- Gain , , , or from Scholarship
- Gain from Theology
However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.
Choose your lifestyle trait carefully
- or , if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
- , if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
- , if your stewardship is 8 or higher, and you want the +10 vassal opinion
Consider Business before getting a lifestyle trait
The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.
Choose complementary leadership & lifestyle traits
- stacks with .
- stacks with .
- stacks with .
- Most combat specializations go well with (+20% defense) or (+20% pursuit).
Change focus depending on your needs
- Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
- Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
- Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from , , respected ruler), Business (+8 from tower and pavilion), War (+10 from , ), Scholarship (+10 from , , and possibly more), Theology (+5 from for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.
Use a sequence of focuses to improve your health
- Seduction to improve health in many ways
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are , and if your lovers are .
- Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
- Establish rivalries with jealous husbands, if you plan to duel while using the War focus
- Establish a large family, so your Court Physician can more easily gain the trait and the "received professional praise" opinion modifier
- War or Hunting for chance of trait; Hunting can help lose /
- Scholarship and/or Rulership risks (additional risk for for Rulership), but can allow you to pick up and other great traits.
- Carousing if you still need to de-stress yourself (or your relatives)
- Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)
Avoid peacetime focuses when war is likely
The following focuses are more useful when at peace:
- Carousing focus: "Invite to Carousing" requires peace.
- Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
- Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
- War focus: "Challenge to Duel" requires peace.
Furthermore, some focuses are less useful if you plan to lead troops:
- Business focus: most events won't fire while leading troops
- Seduction focus: targeted seduction tombola is skipped if leading troops
- War focus: training events (MTTH) won't fire while leading troops
- Family focus: events to improve relations won't fire while leading troops
Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:
- Your factions are likely to rebel
- Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
- Your allies are subject to faction rebellion
- Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.