Seraphim999(讨论 | 贡献) (翻译→Culture and religion: 部分,强调如果你需要通过教育来改变自己子女的文化与宗教,你除了要找到相应特质的导师,还需要给这些导师分封土地(最少是男爵)。) |
Seraphim999(讨论 | 贡献) 小 (→传授文化与宗教: 修正格式) |
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==传授文化与宗教== | ==传授文化与宗教== | ||
{{main|Religious conversion#Children's education}} | |||
孩子通常会接受导师的文化或宗教,因此选择监护人很重要。如果监护人是以下情况,这种情况会更频繁地发生: | 孩子通常会接受导师的文化或宗教,因此选择监护人很重要。如果监护人是以下情况,这种情况会更频繁地发生: | ||
*{{iconify|Diligent}} 勤奋之于文化和宗教, | *{{iconify|Diligent}} 勤奋之于文化和宗教, | ||
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但是,如果监护人没有自己的土地且与其领主不属于同一文化或宗教,这些事件就不会发生。 | 但是,如果监护人没有自己的土地且与其领主不属于同一文化或宗教,这些事件就不会发生。 | ||
''' 这意味着''',如果你需要通过教育来改变自己子女的文化与宗教,你除了要找到相应特质的导师,还需要给这些导师''' 分封土地''' (最少是男爵)。 | |||
==基础属性== | ==基础属性== |
2023年11月5日 (日) 16:57的版本
游戏中的每个角色都有一个直到16岁的童年。在这段时间里,角色接受了生活方式的教育,表现为角色获得了特质和属性。基本游戏中的教育分为三个阶段:
- 直到6岁,孩子的成长都受到“家长”(教育者)的影响。主要的性格特质取决于孩子的婚姻类型。如果是普通婚姻,则父亲是家长;如果是入赘婚姻,则母亲是家长。
- 在孩子6岁时,指定的监护人将接管几乎所有的教育事件,直到孩子16岁。
- 在16岁时,将根据最终监护人的教育分配特质。
每个成年人一次最多可以有两个被监护人,并且对其有额外的阴谋力量加成。
当你的宫廷里有6岁或6岁以上的孩子没有监护人时,你会收到一个提醒。
如果你想培养你的外孙,或者类似的未来继承人不在你的控制范围内,你可以在他们六岁生日时要求成为他们的监护人。如果你的提议被接受,你将有机会培养你未来的继承人,或者确保一个潜在的竞争对手最终拥有可怕的特质,从而消除这种威胁。
传授文化与宗教
孩子通常会接受导师的文化或宗教,因此选择监护人很重要。如果监护人是以下情况,这种情况会更频繁地发生:
负面特性 懒惰, 愤世嫉俗 and 害羞 将会产生相反的效果.
但是,如果监护人没有自己的土地且与其领主不属于同一文化或宗教,这些事件就不会发生。
这意味着,如果你需要通过教育来改变自己子女的文化与宗教,你除了要找到相应特质的导师,还需要给这些导师分封土地(最少是男爵)。
基础属性
父母/监护人会影响的事情之一是基础属性。似乎每个孩子每年都有一次机会增加他们的各项基础属性。增加的可能性与父母/监护人的属性有关。
因此,孩子将会更快地从父母/监护人的优势项中获得基础属性增长,而不是在劣势项中。因此,孩子通常会得到与他们的父母或监护人非常相似的属性分布。这也意味着,在继承人的监护人/教育者中拥有均衡的属性分布可能更重要,而不是一项超高和其他超低的属性分布。
根据一位玩家的测试,监护人/教育者的某项属性值为17或更高,更有可能使孩子在该属性中获得增长。
但始终有随机因素的影响,所以孩子也有可能会得到与父母/监护人截然不同的基础属性分布。
请注意,如果监护人拥有先天特征(如天才或迟钝),相应地,其被监护人会增加/减少了获得基础属性增长的机会。
Education traits
Upon turning 16 and becoming an adult, the character will receive an Education trait.
For each attribute there are four levels, ranging from mediocre to great. The highest level improves that attribute by a large amount, and is thus highly desirable. What education trait a character gets is semi-random, but usually in the same area as their guardian, and often at the same level as well.
The determination of the trait a child receives is hardcoded and not directly visible. Experimentation has shown that it only depends on the education trait of the guardian, which is therefore generally considered a very important factor when choosing a guardian:
- guardian skills, personality traits or opinion have no influence
- the length of time the guardian has educated the child has no impact
- education traits from all attributes behave in the same way.
The probability of getting:
- the same rank trait as the guardian is roughly 50%
- a rank one step away from the guardians rank is roughly 15-30%
- a rank two steps away from the guardians rank is roughly 5%-10%
- a rank three steps away from the guardians rank is roughly 8%
Some more detailed results from experiments:
Tutor | Child | ||||
---|---|---|---|---|---|
Random other | |||||
53% | 26% | 8% | 1% | 8% | |
23% | 48% | 13% | 5% | 8% | |
8% | 13% | 44% | 10% | 9% | |
5% | 7% | 30% | 51% | 7% |
Reference: Arumba's Education Trait Outcomes: An experiment
Personality traits
Personality traits are also gained during tutoring and help define the character. AI guardians will generally encourage their wards to have traits similar to their own, while players acting as guardians are mostly free to guide wards in any chosen direction.
Some traits that affect AI guardians are:
- very good: , , and guardians make good choices in many events.
- good: guardians make good choices, and guardians stay out of the way when the child is doing well naturally.
- mediocre: guardians are good at making children Zealous, but leave almost everything else up to chance.
- bad: , , , , and
- terrible:
For detailed calculations, see Evaluation of guardian traits.
Effects on guardians
Many events have options with effects on guardians:
- Lose or , by approving of a child gaining the opposite trait
- Gain 5 piety by choosing religious options such as praying (requires not being )
- Lose 5 prestige by encouraging a child to have certain traits opposite from your own
Many events allow skilled guardians to improve ward stats, but a handful allow skilled guardians to improve their own stats:
- When a child naturally gains or , the guardian can gain 1 diplomacy if already 10+
- When a child naturally gains , the guardian can gain 1 intrigue if already 10+
- Each event can only fire if the child does not have the trait or its opposite
- Each event can only fire if the child has fewer than 5 personality traits
- Each event is 10x more likely to fire for children, and 2x more likely to fire for quick or weak children.
Strategies
Choose guardians based on the stats and traits you want each character to have:
- Your heir should be a likable ruler with strong stats.
- The same applies to your heir's heir, or anyone you might choose as an heir.
- Vassals should be , share your culture, and share positive personality traits with your heir.
- Claimants on your titles should be managed carefully, lest they become adventurers or gain faction support.
- Dynastic claimants on foreign realms should be encouraged to become adventurers, so you can join their war and gain an ally.
- Future cardinals and antipopes should be virtuous, pious, and generally likable.
- Future council members should be strong in their primary attribute.
- Future spymasters should also have high ai_honor so they don't help murder your kids, but this tends to conflict with having high intrigue skill...
Educate heir yourself: you have much better control over a child's personality this way than by choosing a guardian. Once the child has 5 personality traits, you can safely send them to another tutor for better stats or education trait. (this is no longer a guarantee, there have been reports of a 6th, or even 7th trait before the age of 16)
Always have two wards: choices in the events can help your character, especially if you don't care about the child's well-being.
Look for guardians with Tier 4 education traits: having such a tutor in the last year gives the child a good chance to pick up the same education, for +9 in one stat and +2 in two others.
If you pick a guardian outside your own court, be careful with guardians of other religions/cultures, unless you actually want to switch religion/culture. If both the guardian and the owner of the court the guardian is in (the same person if the guardian themself is landed) is of a different culture/religion, your child may switch. Note that if you are a child, you can choose to avoid the culture- and religion-changing events, so you can have a different-culture guardian without danger of being unwillingly converted.
Choose an appropriate education for your heir, depending on circumstances:
Type | Usefulness | |
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Diplomacy |
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Martial | ||
Stewardship |
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Intrigue |
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Learning |
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