监护人特质评估

本页面所适用的版本可能已经过时,最后更新于2.8
(重定向自Evaluation of guardian traits


当 AI 角色 教育 孩子时, 他们的 性格特质 会影响孩子的性格, 但这种影响并不是以简单直接的方式. 例如, Proud.png骄傲 的监护人 往往不会把自己做得很好的孩子给弄得太糟.

你可以按以下方式使用下表:

  • 按“继承人监护人”排序,查看什么特质的监护人有利于教育您的孩子。
  • 按“继承人”排序,看看拥有这些特质对你的孩子的价值排名。
  • 未来成为继承人/教宗/封臣/冒险者需要的特质倾向往往不同,你可以点击相应列查看哪些特质有利于这些身份。
特质 继承人 继承人的监护人 教宗继承人 未来教宗的监护人 封臣的继承人 未来封臣的监护人 冒险家 未来冒险家的监护人
Lustful.png 好色 -1.09 0.05 -2.04 -0.98 0 0.46 -0.4 0.53
Chaste.png 忠贞 3.2 -0.67 12 0.39 0 -0.62 0 -0.75
Gluttonous.png 暴食 -13.66 -29.85 -13.73 -29.13 0 -3.58 -0.42 -13.15
Temperate.png 温和 7.72 30.15 13.01 26.51 0 3.06 0.81 6.49
Greedy.png 贪婪 0.32 -14.8 -3.59 -13.15 -10 -19.74 -3.8 14.13
Charitable.png 慷慨 10.18 6.04 18.59 11.2 5 7.66 9.8 7.42
Slothful.png 懒惰 -17.48 -47.43 -5.29 -25.25 0 -1.28 -20.03 -38.23
Diligent.png 勤奋 17.48 40.39 5.29 24.56 0 3.92 6.7 20.34
Wroth.png 易怒 -2.63 -23.82 -4.11 -18.05 0 -4.76 -2.28 -14.27
Patient.png 耐心 3.7 2.9 3.8 3.74 0 0.08 3 2.11
Envious.png 嫉妒 -2.88 -14.32 -3.49 -12.08 -25 -20.98 36.15 24.28
Kind.png 仁慈 14.38 34.81 6.49 24.83 5 22.54 -10.65 -8.05
Proud.png 骄傲 -2.58 23.44 -1.54 17.39 -5 -29.77 6.29 49.65
Humble.png 谦逊 4.08 -5.54 2.54 -2.99 2.5 30.03 -12.56 -41.9
Deceitful.png 狡诈 -2.9 -12.15 -5.15 -9.18 -10 -12.18 -6.73 -12.34
Honest.png 诚实 2.11 7.13 5.6 5.69 5 10.92 8.9 7.65
Craven.png 怯懦 -10.22 -18.5 -1.81 -2.82 9 3.26 -40 -39.07
Brave.png 勇敢 15.22 13.06 2.06 1.72 -5 -16.56 17.64 37.53
Shy.png 害羞 -3 -11.45 -4 -7.34 0 0.05 -6 -10.18
Gregarious.png 合群 12.1 4.36 5.8 3.17 0 0.28 7.65 4.61
Ambitious.png 野心勃勃 7.89 8.61 4.3 0.81 -42.5 -56.21 46.62 61.89
Content.png 安于现状 -0.5 -2.48 0.9 -1.11 59.9 47.92 -40 -47.48
Arbitrary.png 专断 -15.17 -29.35 -3.39 -13.95 -5 -17.91 -3.24 7.74
Just.png 公正 15.17 23.19 3.39 7.92 2.5 13.27 3.24 -9.7
Cynical.png 愤世嫉俗 0.48 -3.86 -6.53 -11.26 0 0.83 -0.02 -0.97
Zealous.png 狂热 10.87 -4.28 16.88 5.42 0 -8.7 2.34 -2.12
Paranoid.png 多疑 0.5 0 -1.8 0 0 0 -3 0
Trusting.png 轻信他人 -0.5 -0.08 1.8 -0.06 0 0.02 3 -0.06
Cruel.png 残暴 -13.88 -26.38 -4.59 -13.14 0 -2.4 -6.35 -9.15

Assumptions

Heir

The Heir column was generated with values for trait effects similar to those used by Ruler Designer:

var heir_iv = {
    diplomacy:          1.5,    // ruler designer uses 1
    martial:            1,      // ruler designer uses 1
    stewardship:        1,      // ruler designer uses 1
    intrigue:           1,      // ruler designer uses 1
    learning:           0.2,    // ruler designer uses 1

    monthly_prestige:   1,      // ruler designer uses 10
    monthly_piety:      1,      // ruler designer uses 20

    general_opinion:    2,      // for same- and opposite-trait opinions, multiplied by trait frequencies
    vassal_opinion:     1,      // ruler designer uses 1
    church_opinion:     0.25,   // ruler designer uses 0.5
    sex_appeal_opinion: 0.5     // ruler designer uses 0.5
};

For example, the value of 14.38 for Kind.png is the total of:

  • +3, from +2 diplomacy @ 1.5
  • -2, from -2 intrigue @ 1
  • +10, from +10 vassal_opinion @ 1
  • +3.38, from +10 general_opinion @ 2, from 16.9% of adult characters

The Guardian of heir column was generated based on the heir column, using a simplified model of the events in childhood_personality_traits_events.txt and guardian_events.txt.

Other columns

  • Cardinal reflects virtue, diplomacy, and piety gain. These help a bishop earn cardinal appointment, win a papal election, and earn the loyalty of taxable bishops.
  • Loyalty reflects opinion of liege and tendency to stay out of factions.
  • Adventurer reflects likelihood to press a claim as an adventurer, plus minor contributions from traits that will help him stay in power.

Running the script

To run the script, paste it into jsenv and click "Execute". It only works in Firefox because I have forgotten how to write old versions of JavaScript.

Near the bottom, you'll find heir_iv, which is probably the part you want to edit. If you only want to tweak the value of specific traits, do that in the section that begins a few lines below heir_iv. For example, if you expect assassination attempts, you could add these lines:

heir_values.paranoid += 5;
heir_values.trusting -= 5;