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[[Category: | [[Category: 模组制作]] | ||
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2020年5月24日 (日) 03:10的版本
Casus Belli are quite complex to mod, as lot of flags and scopes are involved.
CB life-cycle is the following:
- When selecting a target character,
can_use
is evaluated - If character is eligible,
can_use_title
is evaluated on the titles in the realm (which titles are scanned depend on CB flags likecheck_all_titles
,check_de_jure_tier
,...) - War is declared on the contested title (for AI this also depends on
ai_will_do
and some hardcoded logic) on_add
,on_add_title
andon_add_posttitle
are executed.- During the duration of the war,
is_valid
andis_valid_title
are regularly executed to ensure CB remains valid (otherwise war ends as inconclusive) - Each battle and occupied holding contribute to warscore based on CB parameters. Depending on CB type, there might be an additional ticking warscore.
- Depending on the output of the war either
on_success
,on_fail
oron_reverse_demand
and associated title/posttitle blocks are executed. - A truce is applied between attacker and defender, whose duration depend on value of
truce_days
Special flags
Name | Type | Effect | Example |
---|---|---|---|
name | key | Localized name to use for this Casus Belli. If a title is involved "Title" is available as a localization scope. | name = CB_NAME_RELIGIOUS |
war_name | key | Localized name to use for the resulting war. If a title is involved you can use the variable "$OTHER_TITLE$" in your localized text to display the title name. | war_name = WAR_NAME_RELIGIOUS |
sprite | int | Index of sprite to use for CB icon | sprite = 1 |
truce_days | int | How long of a truce is enforced after war end. | truce_days = 100 |
is_permanent | bool | CBs with this set to 'no' can not be declared via the the regular CB interface; they’re instead declared via events, decisions, etc. | is_permanent = no |
is_independence | bool | Allows the attacker to call in other vassals or tributaries, if possible. This flag is necessary for the AI to use cbs against its suzerain if it is a tributary. | is_independence = yes |
hostile_against_others | bool | Whether others attacking the same target be considered enemies | hostile_against_others = yes |
full_hostility | bool | If set to yes in addition to hostile_against_others , will cause anyone targeting a realm with a CB with the flag to be hostile towards one another. They will also be hostile to anyone targeting the defender's primary title. Defaults to no.
|
full_hostility = yes
|
can_ask_to_join_war | bool | Whether others ask to join this war | can_ask_to_join_war = no |
reflect_titleholder_change | bool | reflect_titleholder_change = no | |
is_claim_all | bool | is_claim_all = yes | |
is_revolt_cb | bool | Whether CB is considered a revolt against the liege | is_revolt_cb = yes |
major_revolt | bool | Whether CB is a major (faction-based) revolt | major_revolt = yes |
press_claim | bool | press_claim = yes | |
allow_whitepeace | bool | Whether the war can end in a white peace | |
allowed_to_target_suzerains | bool | Prevent a tributary to target his suzerain | allowed_to_target_tributaries = no
|
allowed_to_target_tributaries | bool | Prevent a suzerain to target his tributaries | |
can_call_allies | bool | Whether either side can call allies | |
attacker_can_call_allies | bool | attacker_can_call_allies = no | |
defender_can_call_allies | bool | defender_can_call_allies = no | |
can_call_vassals | bool | Whether vassals can be called to assist | can_call_vassals = no |
can_attack_vassals | bool | can_attack_vassals = yes | |
attacker_alliance_occ_warscore | bool | Whether occupying any holding of any attacker counts towards war score | |
check_de_jure_tier | tier | Scans all de jure kingdoms for the counties which are held by or vassals(or below) of selected character. Only valid if is_permanent = yes | check_de_jure_tier = KING |
check_dejure_duchies | bool | [{{{1}}}] | |
check_all_titles | bool | If permanent, setting this to true will check against all of someones titles, including vassal held titles | |
check_all_trade_posts | bool | check_all_trade_posts = yes | |
check_actor_direct_vassals | bool | [{{{1}}}] | |
other_de_jure_claim | bool | Optimization for de jure claims of vassals | other_de_jure_claim = yes |
is_holy_war | bool | is_holy_war = yes | |
apply_short_occ_mod | bool | Do not apply the 'recently_conquered' modifier to Holdings | apply_short_occ_mod = no |
piety_cost | double | Cb is visible to select even if not having enough piety. | |
prestige_cost | double | Cb is visible to select even if not having enough prestige. | |
allow_distant | bool | AI parameter | allow_distant = yes |
attacker_ai_victory_worth | Minimum warscore for AI to accept surrender from defender. -1 means always accept. | attacker_ai_victory_worth = { factor = -1 } | |
attacker_ai_defeat_worth | Minimum warscore for AI to admit defeat to defender | attacker_ai_defeat_worth = { factor = 100 } | |
defender_ai_victory_worth | Minimum warscore for AI to accept surrender from attacker | attacker_ai_victory_worth = { factor = -1 } | |
defender_ai_defeat_worth | Minimum warscore for AI to admit defeat to attacker | defender_ai_defeat_worth = { factor = 100 } | |
battle_warscore_mult | double | Modifies the warscore gained from battles in wars using that CB | battle_warscore_mult = 0.5 |
attacker_rel_head_is_ally | bool | The attacker can call his (main) Pope into the war | attacker_rel_head_is_ally = yes |
display_on_map | bool | Cb is displayed in the diplomatic map mode (default is yes) | display_on_map = no |
coalition_threat | bool | Does not cause a threat increase. Deprecated since 2.8. | coalition_threat = no
|
infamy_modifier | float | Multiplied by resulting threat from a war | infamy_modifier = 0.85
|
is_tyranny_cb | bool | is_tyranny_cb = yes
| |
ticking_war_score_multiplier | float | Changes the speed of ticking warscore. Deprectated since 2.8? | ticking_war_score_multiplier = 5.0
|
att_ticking_war_score_multiplier | float | Changes the speed of ticking warscore for the attacker | att_ticking_war_score_multiplier = 5.0
|
def_ticking_war_score_multiplier | float | Changes the speed of ticking warscore for the defender | def_ticking_war_score_multiplier = 5.0
|
max_defender_occupation_score | float | Defines how much warscore it is possible for the defender to gain by occupying provinces. Defaults to 100. Make sure the CB has ticking warscore if using this or you could end up with never-ending wars | max_defender_occupation_score = 85
|
max_attacker_occupation_score | float | Defines how much warscore it is possible for the attacker to gain by occupying provinces. Defaults to 100. Make sure the CB has ticking warscore if using this or you could end up with never-ending wars | max_attacker_occupation_score = 85
|
max_defender_battle_score | float | Defines how much warscore it is possible for the defender to gain by fighting battles. Defaults to the defines MAX_WARSCORE_FROM_BATTLE_DEFENDERS | max_defender_battle_score = 50
|
max_attacker_battle_score | float | Defines how much warscore it is possible for the attacker to gain by fighting battles. Defaults to the defines MAX_WARSCORE_FROM_BATTLE_ATTACKERS | max_attacker_battle_score = 50
|
hostages_block_cb | bool | Defaults to "yes". If set to "no", the defender having close relatives of yours imprisoned does not prevent you from declaring war | hostages_block_cb = no
|
attacker_unoccupied_warscore | bool | If attacker completely unoccupied, attacker will get ticking warscore. Only works if no title is targetted | attacker_unoccupied_warscore = yes
|
defender_unoccupied_warscore | bool | If defender completely unoccupied, defender will get ticking warscore. Only works if no title is targetted | defender_unoccupied_warscore = yes
|
capturing_attacker_is_complete_victory | bool | Whether capturing the attacker as a prisoner is considered automatic victory for the defender. Defaults to yes. If set to no, capture instead gives CAPTURED_HEIR_WAR_SCORE warscore | capturing_attacker_is_complete_victory = yes
|
capturing_defender_is_complete_victory | bool | Whether capturing the defender as a prisoner is considered automatic victory for the attacker. Defaults to yes. If set to no, capture instead gives CAPTURED_HEIR_WAR_SCORE warscore | capturing_defender_is_complete_victory = yes
|
third_party_portrait | scope | If set, this will override what'd normally show as the third party on the war overview. The scopes are the same as in can_use. | third_party_portrait = event_target:invasion_of_china_claimant
|
sort_priority | int | Can be used to decide the order in which CBs show up in the UI. | sort_priority = 1000
|
diplo_view_region | region | Can be used to override which provinces are highlighted when the CB is selected in the diplomacy view. | diplo_view_region = custom_leon
|
Scopes
For Casus Belli, inside scopes:
- Default scope for character scopes can't be counted upon. Use ROOT and FROM explicitly to specify which character you want.
- Default scope for title scopes is the title the war is declared over.
- ROOT is the character who has a case for war. (for both titles and character scopes)
- FROM is the character who is being declared war on. (for both titles and character scopes)
Name | Type | Effect | Example |
---|---|---|---|
can_use_title | title conditions | This section sets up the conditions under which the CB can be used (title scope) | |
can_use | character conditions | This section sets up the conditions under which the CB can be used (character scope).
Warning: if this evaluates to false, the CB will still seem to be available, but the interface will tell you that you "haven't selected a valid CB". It may be better to put as many character scope requirements for the CB as possible in can_use_gui instead. |
|
can_use_gui | character conditions | This sections sets up further conditions to prevent starting the war even though it shows up in the UI. | can_use_gui = { ROOT = { piety = 100 } } |
is_valid | character conditions | This section tests if the CB remains valid. If the test fails, the war ends inconclusively (character scope) | |
is_valid_title | title conditions | This section tests if the CB remains valid. If the test fails, the war ends inconclusively (title scope) | is_valid_title = { FROM = { has_landed_title = PREV } } |
ai_will_do | clause | Warning: using FROM inside ROOT scope is broken until Patch 2.5.[1] | |
on_add | character commands | The immediate effect of declaring war using this CB | on_add = { ROOT = { piety = -100 } } |
on_add_title | title commands | ||
on_add_posttitle | character commands | ||
on_success | character commands | What happens when attacker wins (character scope) | on_success = { FROM = { prestige = -50 } } |
on_success_title | title commands | What happens when attacker wins (title scope) | on_success_title = { usurp_title_plus_barony_if_unlanded = ROOT } |
on_success_posttitle | character commands | What happens when attacker wins, after transfer of title | |
on_fail | character commands | What happens when attacker white peaces out (character scope) | |
on_fail_title | title commands | What happens when attacker white peaces out (title scope) | |
on_fail_posttitle | character commands | ||
on_reverse_demand | character commands | What happens after loss (character scope) (e.g., loss of prestige/piety/gold) | on_reverse_demand = { ROOT = { prestige = -150 } } |
on_reverse_demand_title | title commands | What happens after loss (title scope) (e.g., loss of claim) | on_reverse_demand_title = { ROOT = { remove_claim = PREV } } |
on_reverse_demand_posttitle | character commands | ||
on_attacker_leader_death | war commands | What happens if the leader of the attacking alliance dies | on_attacker_leader_death { end_war = invalid } |
on_defender_leader_death | war commands | What happens if the leader of the defending alliance dies | |
on_thirdparty_death | war commands | ||
on_invalidation | war commands |
Example
<cb_tag> = { name = <cb_name> war_name = <cb_war_name> # other special flags go here # scopes go here }
Localisation
- <cb_name>: name of the cassus belli.
- <cb_war_name>: name of the war after it starts.
- <cb_tag>_desc: description of the cassus belli when declaring war.
References
模组制作
历史 | 角色 • 家族 • 省份 • 头衔 • 剧本 |
脚本 | 指令 • 条件 • 作用域 • 修正 • 事件 • 决议 |
常规 | 定义 • 游戏规则 • 另类开局 • 宗教 • 文化 • 政体 • 特质 • 血脉 • 科技 • 法律 • 建筑 • 宣战理由 • 朝贡国 • 单位 • 目标 • 疾病 • 死亡 • 荣誉头衔 • 社团 • 宝物 • 地图外政权 • 内阁成员 • 贸易路线 • 继承 • 奇观 • 称号 |
图像/音效/本地化 | 地图 • 图形 • 盾徽 • 肖像 • 界面 • 小地图 • 音乐 • 本地化 |
其他 | 故障排除 • 验证器 • 控制台指令 • 编辑游戏存档 • Steam创意工坊 • EU4转档器模组制作 |