(→生活重心列表) |
(→生活重心列表) |
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**失去{{iconify|Stressed}}紧张不安{{iconify|Depressed}}沮丧消沉 | **失去{{iconify|Stressed}}紧张不安{{iconify|Depressed}}沮丧消沉 | ||
**各种各样的增加外交和好感的角色修正 | **各种各样的增加外交和好感的角色修正 | ||
**在以下 | **在以下 三 个中选择 | ||
***{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力)生活特质 | ***{{iconify|Hedonist}}享乐主义者({{green|+2}}外交,{{green|+1}}密谋,{{green|+20%}}生育能力)生活特质 | ||
***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质 | ***{{iconify|Socializer}}社交者({{green|+3}}外交,{{green|+10}}性吸引力)生活特质 | ||
***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}} | ***[[File:Game master.png]]游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}} 狭窄阵线)生活特质 | ||
|-id="Family" | |-id="Family" | ||
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{{green|+25%}}生育能力 | {{green|+25%}}生育能力 | ||
| | | | ||
* 提升 | * 提升的关系,也有可能成为恋人 : | ||
**配偶 | |||
* 提升关系,也有可能建立[[friendship|友谊]]: | * 提升关系,也有可能建立[[friendship|友谊]]: | ||
** 和兄弟姐妹们 | ** 和兄弟姐妹们 | ||
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** 升级外交教育特质 | ** 升级外交教育特质 | ||
** 获得{{iconify|proud}}骄傲或者失去{{iconify|humble}}谦卑 | ** 获得{{iconify|proud}}骄傲或者失去{{iconify|humble}}谦卑 | ||
** | ** 升级成“居家男人/ 女人”, 进而成为“族长/ 女族长” | ||
** | ** 在以下两个中选择: | ||
*** {{iconify|Socializer}} (+3 | ***{{iconify|Socializer}} 社交者({{green|+3}}外交,{{green|+10}}性吸引力) 生活特质 | ||
*** [[File:Game master.png]] (+2 | ***[[File:Game master.png]] 游戏大师({{green|+2}}外交,{{green|+1}}军事,{{green|+30%}}狭窄阵线) 生活特质 | ||
|-id="Scholarship" | |-id="Scholarship" | ||
|[[File:Scholarship_focus.png]] | |[[File:Scholarship_focus.png]] | ||
! [[Scholarship]] | ! [[Scholarship|学术]] | ||
| - | | - | ||
| +3 | | {{green|+3}}学识 | ||
| | | | ||
* | * 科技点事件发生更频繁( 例如,间谍总管学习科技) | ||
* | * 解锁决议[[Scholarship#Build an observatory| 建立天文台]][[File:Decision icon build observatory.png]], 这能带来: | ||
**{{iconify|Deceitful}}, {{iconify|Diligent}}, {{iconify|Stressed}}, +1 | **{{iconify|Deceitful}} 狡诈, {{iconify|Diligent}} 勤奋, {{iconify|Stressed}} 紧张不安,{{green|+1}}学识 | ||
** | ** 在以下两个中选择: | ||
*** | *** “学习星象”: 军事科技点数,{{iconify|Cynical}} 愤世嫉俗,{{iconify|Zealous}} 狂热,{{iconify|Brave}} 勇敢和{{iconify|Scholar}} 学者的生活特质({{green|+3}}学识) | ||
*** | *** “怪人”: 文化科技点数,{{iconify|Paranoid}} 多疑的,{{iconify|Lunatic}} 精神错乱和{{iconify|Mystic}} 神秘主义者生活特质({{green|+2}}学识{{green|+1}}财政) | ||
|-id="Theology" | |-id="Theology" | ||
|[[File:Theology_focus.png]] | |[[File:Theology_focus.png]] | ||
! | ! 神学 | ||
| - | | - | ||
| +2 | | {{green|+2}}学识 <br/> | ||
+20 | {{green|+20}}教会好感<br/> | ||
+1 | {{green|+1}}健康 | ||
| | | | ||
* | * 允许基督徒或者印度宗教组使用决议[[Decisions#Go on Pilgrimage| 朝圣]][[File:Decision icon catholic pilgrimage.png]]: | ||
** {{iconify|Pilgrim}} | ** {{iconify|Pilgrim}} 朝圣者特质 | ||
** 2-3 | ** 2-3 个可以给其他特质的随机事件,大多数都是有好处的 | ||
* | * 一些少见的随机事件: | ||
** | ** 选择成为{{iconify|Zealous}} 狂热的( 包括一个隐藏选项基于访问一个控制下的圣地) | ||
** | ** 选择成为{{iconify|Cynical}} 愤世嫉俗 | ||
** | ** 选择获得一个随机的国内异教宗教组的[[Traits#Sympathy for other religious groups| 同情者]] 特质 | ||
** | ** 选择获得{{iconify|Theologian}} 神学家生活特质({{green|+2}}学识,{{green|+1}}密谋) | ||
** | ** 失去{{iconify|Stressed}} 紧张不安或者{{iconify|Depressed}} 沮丧消沉 | ||
* | * 进行宗教隐修以成为一个更好的人。可能会失去以下特质:{{iconify|Gluttonous}} 暴食,{{iconify|Slothful}} 懒惰,{{iconify|Drunkard}} 酒鬼,{{iconify|Lustful}} 欲望,{{iconify|Chaste}} 忠贞( 不是基督徒或者印度宗教),{{iconify|Syphilitic}} 梅毒,{{iconify|Lunatic}} 精神错乱( 有可能成为{{iconify|Possessed}} 恶魔附身), 如果开启[[Game_rules#Supernatural_Events| 超自然事件组]], 甚至可以消除{{iconify|Blinded}} 致盲或者{{iconify|Leper}} 麻风病人。一些选项也会给予虔诚或者获得{{iconify|Temperate}} 温和或{{iconify|Diligent}} 勤奋。 | ||
|- | |- | ||
|} | |} |
2019年3月11日 (一) 11:50的版本
生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了
生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。
通过选择生活重心,统治者可以:
生活重心列表
任何成年且非无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择
勾引,
学术或
神学。
每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。
AI角色根据特质和政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。
生活重心 | 要求 | 修正 | 可能出现特质和结果 | |
---|---|---|---|---|
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统治 | - | +3财政 | |
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商业 | - | +2财政 +20城市封臣观点 |
|
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勾引 |
|
+2密谋 +25%生育能力 |
|
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密谋 | - | +3密谋 +5%阴谋力量 |
|
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狩猎 | 不能是![]() |
+2军事 +1健康 |
|
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战争 | - | +3军事 +10个人实战能力 |
|
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狂欢 | 如果是穆斯林,必须是: | +3外交 |
|
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家庭 | - | +2外交 +1健康 |
|
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学术 | - | +3学识 |
|
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神学 | - | +2学识 +20教会好感 |
Collectible character modifiers
You can only have 1 lifestyle trait, and personality traits often disappear once you have more than 6. Character modifiers, in contrast, can be collected in large numbers.
Many focuses feature a level up mechanic, in which you first gain character modifiers, and then have the opportunity to gain a lifestyle trait.
Focus | Long-duration modifiers | Opportunities | |
---|---|---|---|
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Rulership |
| |
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Business |
|
|
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Seduction |
|
|
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Intrigue |
| |
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Hunting |
| |
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War |
|
|
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Carousing | ||
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Family |
Chance on success in focus events: | |
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Scholarship | ||
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Theology |
|
Random |
Strategies
能力值和特质的养成策略
- 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
- 磨练你角色的长处以获得议会席位
- 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)
Managing traits
Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:
- Lose
and gain
,
and
from Rulership
- Gain
from Business
- Lose
and gain
from Seduction
- Lose
and gain
from Intrigue
- Gain
or +1 health and lose
and
from Hunting
- Gain
and
from War
- Lose
and
from Carousing
- Gain
,
,
,
or
from Scholarship
- Gain
from Theology
However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.
Choose your lifestyle trait carefully
or
, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
, if your stewardship is 8 or higher, and you want the +10 vassal opinion
Consider Business before getting a lifestyle trait
The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.
Choose complementary leadership & lifestyle traits
stacks with
.
stacks with
.
stacks with
.
- Most combat specializations go well with
(+20% defense) or
(+20% pursuit).
Change focus depending on your needs
- Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
- Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
- Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from
,
, respected ruler), Business (+8 from tower and pavilion), War (+10 from
,
), Scholarship (+10 from
,
, and possibly more), Theology (+5 from
for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.
Use a sequence of focuses to improve your health
- Seduction to improve health in many ways
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are
, and if your lovers are
.
- Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
- Establish rivalries with jealous husbands, if you plan to duel while using the War focus
- Establish a large family, so your Court Physician can more easily gain the
trait and the "received professional praise" opinion modifier
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are
- War or Hunting for chance of
trait; Hunting can help lose
/
- Scholarship and/or Rulership risks
(additional risk for
for Rulership), but can allow you to pick up
and other great traits.
- Carousing if you still need to de-stress yourself (or your relatives)
- Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)
Avoid peacetime focuses when war is likely
The following focuses are more useful when at peace:
- Carousing focus: "Invite to Carousing" requires peace.
- Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
- Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
- War focus: "Challenge to Duel" requires peace.
Furthermore, some focuses are less useful if you plan to lead troops:
- Business focus: most events won't fire while leading troops
- Seduction focus: targeted seduction tombola is skipped if leading troops
- War focus: training events (MTTH) won't fire while leading troops
- Family focus: events to improve relations won't fire while leading troops
Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:
- Your factions are likely to rebel
- Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
- Your allies are subject to faction rebellion
- Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.