(→儿童生活重心) |
(→教育重心) |
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谦逊 | 谦逊 | ||
|<span style="white-space: nowrap;">{{iconify|Timid}}, {{iconify|Affectionate}}</span> | |<span style="white-space: nowrap;">{{iconify|Timid}}, {{iconify|Affectionate}}</span> | ||
|尽管{{iconify|Timid}}(怯懦)可能发展为{{iconify|Shy}}(害羞)和''{{iconify|Craven}}''(懦弱)。但对于''[[File:Icon diplomacy.png|Diplomacy]]''外交教育重心来说是个可以接受的选择。 | |尽管{{iconify|Timid}}(怯懦)可能发展为{{iconify|Shy}}(害羞)和''{{iconify|Craven}}''(懦弱)。但对于''[[File:Icon diplomacy.png|Diplomacy]]''外交教育重心来说是个可以接受的选择。 | ||
|- | |- | ||
|[[File:Pride_focus.png|link=Pride]] | |[[File:Pride_focus.png|link=Pride]] | ||
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==教育重心== | ==教育重心== | ||
[[File:Alert_adolescent_needs_focus.png|link=Education Focus]] | [[File:Alert_adolescent_needs_focus.png|link=Education Focus]] 儿童在12岁时成为青年,这会使他们失去儿童生活重心,并且可能得到一个特定的特性以影响他们的教育. 这会给他们一个{{green|+1}} 属性奖励,最好确保成年时获得的教育特质与该属性匹配。 | ||
提高获得教育特质等级的概率: | |||
* | * 匹配的童年特质 ( 包括已经进化了的童年特质) | ||
* | * 孩子拥有 {{iconify|Diligent}} | ||
* | * 孩子拥有{{iconify|Genius}}{{iconify|Quick}}{{iconify|Shrewd}} | ||
降低概率的: | |||
* | * 对立的童年特质 | ||
* | * 孩子拥有 {{iconify|Slothful}} | ||
* | * 孩子是 {{iconify|Incapable}}, {{iconify|Imbecile}}, 或 {{iconify|Inbred}} ( 只会是最低级) | ||
* | * 孩子在青年时被监禁 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style="width: 24px" | | ! style="width: 24px" | | ||
! | ! 重心 | ||
! | ! 匹配的童年特质 | ||
! | ! 对立的童年特质 | ||
|- | |- | ||
|[[File:Focus_education_diplomatic.png|link=Diplomacy]] | |[[File:Focus_education_diplomatic.png|link=Diplomacy]] | ||
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|} | |} | ||
下表显示了特质匹配和对立的儿童特质所对应的教育等级概率. 第一个数值表示基本概率, 第二个数字表示拥有 {{iconify|Diligent}} 或{{iconify|Genius}}{{iconify|Quick}}{{iconify|Shrewd}}时的概率, 第三个数字表示同时拥有 {{iconify|Diligent}} 和{{iconify|Genius}} {{iconify|Quick}}{{iconify|Shrewd}}时的概率. 该概率为四舍五入所以加起来可能不到100%(0% 实际上意味着小于0.5%). | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! 特质数量 | ||
! style="width: 120px" |Chance of level 1 Education | ! style="width: 120px" |Chance of level 1 Education | ||
! style="width: 120px" |Chance of level 2 Education | ! style="width: 120px" |Chance of level 2 Education |
2019年3月14日 (四) 09:13的版本
- 需要查询旧版本的教育体系,请查阅词条教育(无御前会议DLC)。
- 从6到11岁, 儿童教育取决于儿童生活重心, 一旦确定后将无法改变. 选择的重心决定了儿童后续可发展的儿童特质。
- 从12到15岁, 儿童成为青年,同时可以选择一个教育重心, 一旦确定后将无法改变。该重心决定了青年成年后能接受哪一类教育特质。在这一时期儿童特质也将演变为“成人”特质。
- 在16岁成年时,根据童年特质和所选的教育重心,以及根据孩子的勤奋、智力修正获得最终教育特质水平。
所有年龄的儿童都有一个监护人/教育者. 如果没有指派监护人, 那么监护人将是孩子的父母 (如果在同一宫廷内), 摄政者 (顶替父母), 囚禁者 (如果前者成为囚犯), 或领主. 玩家也可以任命一个宫廷教师来教育宫廷的每个孩子, 除非为孩纸指定一个监护人.
如果玩家的儿童没有儿童生活重心或青年没有教育重心时,玩家将会收到一个通知。
Base attributes
With the Conclave DLC, children grow their base attributes with genetic influences from their parents. Only the base stats of the parents are considered.
儿童生活重心
设置儿童生活重心可以影响儿童可能获得的儿童特质 ,相应的, 这些儿童特质在青年期 (或是在成年时)演变为成人特质。儿童特质也可以帮助或阻碍教育重心中的某些特质,分别在相适应或不适的教育特质中. 因此想要得到高水平的教育特质的话,就需要密切关注角色会影响教育重心的儿童特质.
儿童生活重心可以在孩子12岁前的任何时候选择,但要到角色6岁才开始产生效果。并且一旦分配就无法改变,除非通过特殊互动将孩子的注意力转移到 (传统)或 (虔诚).
重心 | 可能的童年特质 | Notes | |
---|---|---|---|
Etiquette
礼节 |
, | 要注意! (童年懒惰)可能发展为 (成年懒惰)而阻碍一切教育。 | |
Humility
谦逊 |
, | 尽管(怯懦)可能发展为(害羞)和(懦弱)。但对于外交教育重心来说是个可以接受的选择。 | |
Pride
骄傲 |
, | 通常不是一个好的选择, 因为 (傲慢) 阻碍了 (沉思) 对于管理教育重心的帮助。 | |
Struggle
争斗 |
, | 是个优秀的选择,但是对于不是选举继承法来说较为冒险,因为可能发展为(迟钝),可能发展为(顽固)。 如果希望孩子选择军事教育重心将是最好的选择。 | |
Duty
责任 |
通常是一个好的选择,因为有高概率发展为(勤奋)。(PS:并且没有直接发展为负面特质的可能) 如果希望孩子选择 管理教育将是个最好的选择。 | ||
Thrift
节俭 |
, | 通常是一个好的选择,因为可能发展为(精明),可能发展为,都可以帮助所有教育重心。 如果希望孩子选择 外交或密谋 教育重心将是一个好选择。 (if both likely childhood traits are attained). | |
Faith
信仰 |
孩子可以接受监护人的宗教。 如果希望孩子选择 学术教育重心将是一个好的选择。 | ||
Heritage
传统 |
None | 孩子可以接受监护人的文化 和/或 宗教。 |
文化与宗教
一个选择 信仰重心的孩子讲转化为其监护人的宗教,而选择 传统重心 (或者被软禁)的孩子可能同时转化为监护人的文化和宗教。孩子最多有三次转化机会:分别在6岁后50%,8岁后66%,10岁后100%。
一般来说,在9岁时将孩子的教育重心改变为传统就足以改变其宗教和文化。但是最好尽早改变,因为:
- 监护人死亡 (或监护人改变) 将会使孩子错过转化的机会。
- 游牧制的孩子可以和他的兄弟姐妹一同离开 (except with Faith)
- 孩子可能成为间接的附庸的统治者,这将阻止你改变他们的重心。
- 你可能会忘记在孩子9岁时改变其重心。
如果孩子或监护人是一个玩家, 他们可能会反对这种转变.
通过有针对性的外交行动,可以将孩子的重心转移至 传统或 信仰 。这适用于你的囚犯、直接附庸以及在你的宫廷接受教育的所有非统治者. 孩子必须小于10岁,并且和他们的教育者有不同的文化或宗教。
儿童特质
Childhood traits evolve semi-randomly into adult traits during adolescence. In most cases, the new traits are personality traits. A childhood trait will never evolve into a personality trait the child already has, nor into a personality trait that's the opposite of one which the child already has.
All natural adult traits have the same chance to occur normally, but for a lot of them, the educator can have an influence to give 50% (relatively) more chance for such outcome. For example, a educator can increase outcome by 50%, this is also increased by 50% if the current focus is Pride, or 75% if it is Etiquette or Humility. Female of non-matriarchal religion will also get Groomed 50% more often than male character. , , , and educators promote their respective outcome by 50%. educator increases by 50%. or educator increase the risk of getting by 35% or 65% respectively. For , any of , or educator increases its chance by 50%. To increase chance of , it is best to not educate children with different religious group educator, if this prevents sympathy.
Two notable non-personality outcomes are increased intelligence (from becoming ) or decreased intelligence (from becoming ). These events normally add non-congenital traits (such as or ). However, an opposite trait, such as , can be reduced or removed, despite being genetic.
Each childhood trait has two to five traits it can mature into naturally. However, educators possessing the matching intervention trait can attempt to guide the child a copy of their trait instead. For example, the intervention trait for is , so educators may cause children to become instead of , or even . Interventions can override the opposite personality trait.
If both the child and the educator are AI, there's a 25% chance of the child getting a copy of the educator's trait instead of one of the natural adult traits. If the player is the educator (or child), the chance is bumped to 50% if the player chooses to intervene (or accept).
Focus | Helps | Hinders | Natural Adult Traits | Educator Intervention Trait | Notes | ||
---|---|---|---|---|---|---|---|
Indolent | Etiquette | , , , , | May be acquired by children | ||||
Playful | Etiquette | , , | |||||
Affectionate | Humility | , , | May be acquired by children | ||||
Timid | Humility | , , | Opposite to . May be acquired by children | ||||
Brooding | Pride | , , , | May be acquired by children | ||||
Haughty | Pride | , , , | |||||
Rowdy | Struggle | , , . | May reduce to or remove . Opposite to | ||||
Willful | Struggle | , , | |||||
Conscientious | Duty | , | 20% chance child also becomes upon trait evolution (unless a educator attempts to intervene) | ||||
Curious | Thrift | , | May reduce to or remove . May instead evolve into sympathy for guardian's, friend's, sibling's or local religious groups if the child is not already sympathetic or . Cannot be obtained by children who are | ||||
Fussy | Thrift | , , | |||||
Idolizer | Faith | , , | Cannot be obtained by children who are |
教育重心
儿童在12岁时成为青年,这会使他们失去儿童生活重心,并且可能得到一个特定的特性以影响他们的教育. 这会给他们一个+1属性奖励,最好确保成年时获得的教育特质与该属性匹配。
提高获得教育特质等级的概率:
降低概率的:
重心 | 匹配的童年特质 | 对立的童年特质 | |
---|---|---|---|
Diplomacy | or | or | |
Martial | or | or | |
Stewardship | or | or | |
Intrigue | or | or | |
Learning | or | or |
下表显示了特质匹配和对立的儿童特质所对应的教育等级概率. 第一个数值表示基本概率, 第二个数字表示拥有 或时的概率, 第三个数字表示同时拥有 和 时的概率. 该概率为四舍五入所以加起来可能不到100%(0%实际上意味着小于0.5%).
特质数量 | Chance of level 1 Education | Chance of level 2 Education | Chance of level 3 Education | Chance of level 4 Education |
---|---|---|---|---|
0 good, 0 bad | 18% / 7% / 2% | 36% / 28% / 17% | 27% / 31% / 28% | 18% / 34% / 53% |
0 good, 1 bad | 30% / 13% / 5% | 40% / 36% / 25% | 21% / 28% / 30% | 10% / 22% / 40% |
0 good, 2 bad | 58% / 39% / 21% | 35% / 46% / 50% | 6% / 13% / 21% | 1% / 3% / 8% |
1 good, 0 bad | 7% / 2% / 1% | 27% / 17% / 9% | 40% / 38% / 32% | 27% / 43% / 58% |
1 good, 1 bad | 13% / 9% / 3% | 34% / 24% / 15% | 36% / 38% / 35% | 17% / 30% / 47% |
1 good, 2 bad | 37% / 33% / 16% | 44% / 40% / 39% | 16% / 22% / 32% | 2% / 5% / 12% |
2 good, 0 bad | 0% / 0% / 0% | 9% / 5% / 3% | 54% / 45% / 34% | 36% / 50% / 63% |
2 good, 1 bad | 1% / 0% / 0% | 14% / 8% / 4% | 58% / 51% / 41% | 28% / 41% / 54% |
2 good, 2 bad | 3% / 1% / 0% | 36% / 27% / 18% | 53% / 59% / 59% | 7% / 13% / 22% |
Educator skill influence
Skilled educators have an opportunity to guide the child in a way related to their area of expertise. This event always fires when a child is about 14.5 years old. (This is separate from the events to intervene in childhood trait evolution based on educator's traits.)
Each option has a cost that must be paid by the educator, and a effect for the child. Doing nothing is also an option.
AI educators are more likely to choose an influence option if they have a strong interest in the child: If the child is their heir or offspring, or to a lesser extent if the educator is either , , or . AI educators are also more likely to choose an influence option that would give the child a trait they share.
Educator Skill | Trait for Child | Cost Paid by Educator | Notes | |
---|---|---|---|---|
12+ diplomacy only | Educator: 5 years Too Honest (-10 general opinion) | Special requirement: Educator cannot be | ||
Educator: 5 years Chattermouth (-3 diplomacy, -10 vassal opinion) | ||||
12+ martial only | Educator becomes | |||
Educator loses or gains | ||||
12+ stewardship only | Educator will owe child a favor | |||
Minor opinion penalty from child | ||||
12+ intrigue only | Educator loses or gains | may be good for your spymaster; the hit to ai_honor is minor. is good for players; just ignore all plot rumors | ||
Educator: 5 years Impious Teachings (-15 church opinion) | May be useful for ensuring that evolves to | |||
12+ learning only | Educator gains | |||
Minor opinion penalty from child | ||||
Two or more 12+ skills | Educator and child become rivals | Safe for child if educator is , , or (see AI murder plots) | ||
Educator becomes | ||||
Educator: 5 years Out of Patience (-2 all skills except martial) |
Strategies
These are some strategies for stimulating good educational tutoring:
- Delay picking an education focus until age 15. At that age, the the child's got their full mix of base stats and adult traits; check their childhood traits for compatibility, and do not forget to pick an education before age 16!
- Prevent bad finisher traits. Be aware of potential adult traits from each childhood trait, especially those which can spawn negative adult traits.
Choosing a childhood focus
- Choose the usually. The trait can lead to improved intelligence, while can lead to and with the educator's intervention, . Both increase intelligence and improves all stats and increases the chance of a successful education. Furthermore, none of the other potential adult traits are bad, that is, gives child, while turns into or )
- However, the Thrift focus presents some weaknesses:
- Choose for vassals. and can both lead to ; It should be noted that turning into requires guardian's intervention
- Avoid . The potential adult traits from this focus are almost always bad; furthermore, does not help in any education, and hinders stewardship education, which clashes with - the other childhood trait from
- Avoid as well. If evolves to , the child's education will be badly affected; also does not help in any education, and hinders stewardship education
- is a double-edged sword. The potential adult traits are all desirable, and this trait helps with stewardship education; on the other hand, there is a chance of getting
- Aim for traits the player can intervene on. Educating directly a child can be very powerful, particularly if the player is able to intervene (or chooses not to) to give them better traits; even the is a palatable choice if the player character is both and .
Choosing a guardian
- Assign guardians who can intervene positively in trait evolution. The following evolutions are almost always better than the natural paths:
- Child's Trait -> Guardian's Trait (= Teen's Intended Trait):
- ->
- ->
- ->
- ->
- -> .
- The following interventions are better in limited situations:
- -> : A good intervention for future chancellors
- -> : An option for future vassals or stewards
- -> : Another good intervention for future vassals or stewards
- -> : An option for future commanders, or for children who are already
- -> : An intervention for future vassals, especially junior heirs under Gavelkind succession.
- Whenever possible, switch guardians for their positive intervention traits. If the guardian does not have all the positive intervention traits which match the ward's childhood traits, the player should look for another guardian if trait intervention does not occur; on the other hand, beware the "Lost ward" penalty opinion
- Choose skilled guardians. This strategy is important for their influence in late adolescence. As for an heir's education to a large realm, possible choices are probably:
- Guardian possessing multiple 12+ attribute skills, for there is a 25% chance the adolescent getting either , , or
- If guardian and ward become rivals to each other, the player should ensure they will not try to murder each other or at least will not succeed.
- Guardian possessing 12+ martial skill who is also , thus cannot intervene by choosing the inferior option (50% ).
- Guardian possessing multiple 12+ attribute skills, for there is a 25% chance the adolescent getting either , , or
- Consider tutoring teenagers. If the player would have a chance to intervene positively:
- For intervention in trait maturation, you can see the child's natural direction before choosing whether to intervene. For example, if you're , educate children, so you can choose to intervene if a child is becoming but not intervene if the child is becoming . This is much better than letting the AI decide.
- For skill influence, you can choose which trait the child gets, but you must pay the associated cost. Depending on which skill(s) you are 12+, there can be good options available.
Matching childhood focus to education
- For a character whom the player intends to have Martial education, choose the
- For a character whom the player intends to have Learning education, choose the . This strategy is more important if the player character's religion requires a court chaplain (or equivalent) to have a Learning education trait.
Harming intentionally a rival guardian
- Depending on an adult's skills and traits, sending them a few 14-year-old wards may harm them significantly.
Lifelong learning with Way of Life
Upon reaching adulthood, a player character's learning does not stop there! If the Way of Life DLC is active, the player will be able to focus on areas which their character is lacking in, or attempt to earn traits which cancel the undesirable ones acquired from childhood.
Further reading
- Visual summary of how Conclave's Education system works
- Comprehensive guide to education in Conclave (Aaronomous)
- Game files:
events/ze_childhood_events.txt
- gaining childhood traits and changing culture/religionevents/ze_adolescence_events.txt
- trait evolution, educator intervention, educator skill influenceevents/ze_education_trait_events.txt
- education trait outcome