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== | == 可得的角色修正 == | ||
你只能有一个生活方式特质, 另外如果你的个性特质超过6个那么就容易消失一两个。而角色修正不一样,你可以收集一大堆。 | |||
大多数生活重心都有一个升级机制,首先让你获得角色修正,然后有机会获得生活方式特质。 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style="width: 24px" | | ! style="width: 24px" | | ||
! | ! 生活重心 | ||
! | ! 长期修正 | ||
! | ! 机遇 | ||
|- | |- | ||
|[[File:Rulership_focus.png]] | |[[File:Rulership_focus.png]] | ||
! | ! 统治 | ||
| | | | ||
* | * 等级: | ||
** | ** “业余管家”({{green|+1}}财政) | ||
** | ** “管理人” ({{green|+2}}财政) | ||
** {{iconify|Administrator}} (+3 | ** {{iconify|Administrator}} 管理者({{green|+3}}财政) | ||
* | * 基于成为{{iconify|Administrator}} 管理者, 同时也能获得: | ||
** | ** “受敬重的统治者”({{green|+10}}封臣好感), 如果财政能力大于等于8 | ||
** | ** “传奇智者”({{green|+1}}每月威望增长), 如果财政能力大于等于12 | ||
** | ** “大法王”({{green|+2}}财政), 如果信仰{{iconify|Jain}} 耆那教 | ||
* | * 省份修正“采石场”降低建设成本持续80年 | ||
| | | | ||
* | * 随机 | ||
* | * 这有利于管理更多的直属封臣, 因为一些事件需要封臣: | ||
** | ** 一个酒鬼封臣 | ||
** | ** 两个互相憎恨的封臣 | ||
** | ** 城市封臣和一个非城市封臣 | ||
* | * 受敬重的统治者”和“传奇智者”不需要一直开着统治生活重心。 | ||
|- | |- | ||
|[[File:Business_focus.png]] | |[[File:Business_focus.png]] | ||
! | ! 商业 | ||
| | | | ||
* | * 等级: | ||
** | ** “有志商人”({{green|+1}}财政) | ||
** | ** “商人” ({{green|+2}}财政) | ||
** {{iconify|Gardener}} (+2 | ** {{iconify|Gardener}} 园丁({{green|+2}}财政,{{green|+1}}学识) | ||
** | ** {{iconify|Architect}} 建筑师({{green|+2}}财政, {{green|+1}}军事) | ||
* | * 塔: | ||
** | ** “高塔”({{green|+1}}每月威望增长,{{green|+5}}大众好感) | ||
** | ** 省份修正“斜塔”( 城市税收修正={{green|0.15}}) | ||
* | * 花园: | ||
** | ** “喷泉”, '' 奢华的喷泉''({{green|+0.5}}或者{{green|+1}}每月威望增长) | ||
** | ** “凉亭”({{green|+3}}大众好感) | ||
** | ** “壮美的迷宫”({{green|+1}}外交) | ||
** | ** “有志成为园丁”({{green|+1}}财政) —可以升级成{{iconify|Gardener}} 园丁, 与等级进度分别计算 | ||
* | * 贸易: | ||
** | ** “商业联络”({{green|+10}}城镇观点) | ||
** | ** 省份修正“商路”( 增加部落、城市和城堡的税收) | ||
| | | | ||
* | * 随机 | ||
** | ** 在两年内, 在以下的满足条件的事件链中选择一条 | ||
**Tower or Maze chains will not be picked if you already have a lifestyle trait | **Tower or Maze chains will not be picked if you already have a lifestyle trait | ||
**Tower and Maze chains are mutually exclusive, completing one disables the other | **Tower and Maze chains are mutually exclusive, completing one disables the other |
2019年3月11日 (一) 12:48的版本
生活重心(英文:Focus)明确了角色的总体发展目标。如果开启了
生活之道DLC,成年人可以在十个可选的生活重心选择一个作为长期努力方向(每项属性对应两个生活重心)。
通过选择生活重心,统治者可以:
生活重心列表
任何成年且非无能的可游玩角色都能设置生活重心。被囚禁的角色只能选择
勾引,
学术或
神学。
每五年可以改一次生活重心。如果玩家想从多个生活重心中收集正面特质和角色修正,或者已经集全了某一生活重心的主要收益时要注意好时间。
AI角色根据特质和政体类型来选择生活重心,而不是根据需要选择。他们很少在选完之后改变生活重心。
生活重心 | 要求 | 修正 | 可能出现特质和结果 | |
---|---|---|---|---|
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统治 | - | +3财政 | |
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商业 | - | +2财政 +20城市封臣观点 |
|
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勾引 |
|
+2密谋 +25%生育能力 |
|
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密谋 | - | +3密谋 +5%阴谋力量 |
|
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狩猎 | 不能是![]() |
+2军事 +1健康 |
|
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战争 | - | +3军事 +10个人实战能力 |
|
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狂欢 | 如果是穆斯林,必须是: | +3外交 |
|
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家庭 | - | +2外交 +1健康 |
|
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学术 | - | +3学识 |
|
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神学 | - | +2学识 +20教会好感 |
可得的角色修正
你只能有一个生活方式特质,另外如果你的个性特质超过6个那么就容易消失一两个。而角色修正不一样,你可以收集一大堆。
大多数生活重心都有一个升级机制,首先让你获得角色修正,然后有机会获得生活方式特质。
生活重心 | 长期修正 | 机遇 | |
---|---|---|---|
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统治 |
| |
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商业 |
| |
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Seduction |
|
|
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Intrigue |
| |
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Hunting |
| |
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War |
|
|
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Carousing | ||
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Family |
Chance on success in focus events: | |
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Scholarship | ||
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Theology |
|
Random |
Strategies
能力值和特质的养成策略
- 优先提升角色短板能力,因为所选野心的事件可以提高你的基础能力值
- 磨练你角色的长处以获得议会席位
- 调整生活重心以提高你的教育水平(例如,外交能力对应家庭和宴会、密谋能力对应勾引和阴谋、财政能力对应统治和商业)
Managing traits
Focuses are a fairly easy way to gain positive traits and lose negative or less desirable ones:
- Lose
and gain
,
and
from Rulership
- Gain
from Business
- Lose
and gain
from Seduction
- Lose
and gain
from Intrigue
- Gain
or +1 health and lose
and
from Hunting
- Gain
and
from War
- Lose
and
from Carousing
- Gain
,
,
,
or
from Scholarship
- Gain
from Theology
However, some focuses can also cause characters to gain negative traits; remember that gaining a trait which is "opposite" of one which you currently have will remove the current trait as well.
Choose your lifestyle trait carefully
or
, if you want a very large family. Compared to the level-2 character modifier, it gives +20 sex appeal and a special bedding option.
, if spying is crucial to your strategy. Compared to the level-2 character modifier, it makes spying significantly faster.
, if your stewardship is 8 or higher, and you want the +10 vassal opinion
Consider Business before getting a lifestyle trait
The Business focus tower and maze events give great character modifiers, but can only fire if you do not have a lifestyle trait. Note that these event chains can get very expensive if your income is high.
Choose complementary leadership & lifestyle traits
stacks with
.
stacks with
.
stacks with
.
- Most combat specializations go well with
(+20% defense) or
(+20% pursuit).
Change focus depending on your needs
- Troops: War gets you demesne levies. Seduction helps form NAPs and Carousing helps turn NAPs into alliances. Intrigue gets you faction members.
- Cash: Business lets you invest in potentially lucrative opportunities. War gets you loot. Intrigue gets you ransoms.
- Vassal opinion: Carousing (+100 from friendships), Rulership (+20 from
,
, respected ruler), Business (+8 from tower and pavilion), War (+10 from
,
), Scholarship (+10 from
,
, and possibly more), Theology (+5 from
for Christians). Even Intrigue helps, by giving +3 realm opinion per rank of prisoner released for 30 months, or by letting you replace your vassals.
Use a sequence of focuses to improve your health
- Seduction to improve health in many ways
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are
, and if your lovers are
.
- Establish affairs with old/dying characters: can find a Lover's Memento (+0.5 health), if you have The Reaper's Due
- Establish rivalries with jealous husbands, if you plan to duel while using the War focus
- Establish a large family, so your Court Physician can more easily gain the
trait and the "received professional praise" opinion modifier
- Establish affairs with kind/diligent characters: if you are not getting along with your wife, lovers can invite you to a getaway. This gives you +1 health for 1 year, and perhaps more importantly, can remove stressed/depressed. The event will trigger more often if you have many lovers, if your lovers are
- War or Hunting for chance of
trait; Hunting can help lose
/
- Scholarship and/or Rulership risks
(additional risk for
for Rulership), but can allow you to pick up
and other great traits.
- Carousing if you still need to de-stress yourself (or your relatives)
- Hunting at old age (+1 health while focus is active, +1 health for dog's lifespan, +1 health permanently for training dog while diligent)
Avoid peacetime focuses when war is likely
The following focuses are more useful when at peace:
- Carousing focus: "Invite to Carousing" requires peace.
- Theology focus: "Go on a Pilgrimage" (Christian/Dharmic) requires peace.
- Hunting focus: "Hold a Grand Hunt" requires peace. The demesne levy boost is useful before war, but less so during war.
- War focus: "Challenge to Duel" requires peace.
Furthermore, some focuses are less useful if you plan to lead troops:
- Business focus: most events won't fire while leading troops
- Seduction focus: targeted seduction tombola is skipped if leading troops
- War focus: training events (MTTH) won't fire while leading troops
- Family focus: events to improve relations won't fire while leading troops
Consider not only whether you plan to initiate a war, but also whether you are likely to be pulled into one:
- Your factions are likely to rebel
- Your provinces are likely to revolt, especially with dangerous religious or liberation revolts
- Your allies are subject to faction rebellion
- Your allies are likely to go to war and request help. They will request help until combined strength is 1.5 times the enemy's.