Sainthood is a mechanic available to Christians and reformed pagans who adopt the Ancestor Veneration doctrine during reformation. It requires the Holy Fury DLC.
After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become the canonization, upon which the character in question will be given a bloodline and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan, the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.
Becoming a Saint
宣福
To become a saint, the character needs to first be beatified by their religious head. This requires:
- Publicly follows a Christian religion with a religious head
- Be count+ or patrician
- Be an adult (more than 16 years old)
- Be dead, not having died in China or disappeared without a trace.
The character must not have any of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of the Seven Sins | , , , , , , |
Be a bad priest | Wicked Priest |
Have vice | , , , , , , , ; note that the first two are lifestyle traits. While Impaler is much harder to lose, Hedonist can be lost by becoming . Cannibal can never be lost. |
Be a Kinslayer | , , , |
Have an irreligious character modifier | Voice of Satan, Known Demon Worshipper, Suspected Demon Spawn, Suspected Witch, Witch, Crazy Cannibal, Demon Child, Magical Corruption (Minor), Magical Corruption (Major) |
Be an Antipope | Having a claim on the Papacy or the Fraticelli Papacy |
The character in addition must have one of each of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of The Seven Virtues | , , , , , , |
Have a benevolent trait | , , , |
Have a pious trait | , , , , , , , , |
High Piety or other accomplishment | Have a Piety of at least:
OR True Christian Knight (requires being male, Martial 8, 25 Piety, , , , no sin, not or , not a heretic) |
The same trait can fulfill multiple requirements. For example, being will count as fulfilling both the virtue and the pious trait requirements.
A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
When a character is beatified, all same-religion members of their dynasty gain 50 piety. This bonus is permanently increased to 250 piety for Catholics once the Papacy reserves beatification privileges (happens after an Impious Beatification, or a start date after 1095.1.1).
封圣
Once a character has been beatified, they have a base 1% chance to become canonized. The check is made at the time of death, but you only get the canonization event after 1000-2000 days (roughly 3-6 years). This chance is then modified by several factors.
It's set to 0% if the character's religion has no religious head (Note that the Catholic Pope always exists for game technical reasons).
Characteristic / Circumstances | Modifier |
---|---|
No Religious Head (Not applicable to Catholics, as the Catholic Pope always exists) | 0 |
15 Saints exist | 0.8 |
20 Saints exist | 0.64 |
25 Saints exist | 0.512 |
30 Saints exist | 0.4096 |
Beatified Character was Pope | 0.4 |
Beatified Character sponsored a baptism | 1.5 |
Beatified Character is of an eastern Christian denomination | 0.8 |
Beatified Character is a former player character without a saintly bloodline | 2 |
Beatified Character has a saintly bloodline | 0.2 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.2 |
Beatified Character is | 1.2 |
Beatified character's piety: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
|
1.2 1.44 1.73 2.07 2.49 2.96 3.58 4.30 5.16 6.19 7.43 8.91 10.7 12.8 15.4 18.5 22.2 26.6 |
No Saints exist in the religion | 3 |
When a character is finally canonized, they get a saintly bloodline and the Tomb of the Saint modifier to a province within the realm of their character. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.
Becoming a Wicked Saint
Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.
To get the bad canonization, the character needs the following requirements :
- Publicly follows the Catholic religion
- Be an adult (more than 16 years old)
- Be dead, not having died in China or disappeared without a trace.
The Pope needs to have trait "Wicked Priest " and have opinion greater or equal to 50.
Finally, the Pope and the wicked saint candidate must share one of the same traits of:
In earning this, they will gain the wicked saintly bloodline. This skips the beatification process.
祖先崇拜
Ancestor venerations are available for reformed pagans, if the reformer selected the Ancestor Veneration doctrine during reformation. The specific nature of whether or not a character will be selected for veneration depends on the characteristics of both the reformed religion and the character.
Although there isn't a beatification process like with Christian sainthood, the character at the base for consideration must:
- Follow the reformed pagan religion
- Be an adult (more than 16 years old)
- Be dead, not having died in China or disappeared without a trace
- Have at least 1000 prestige
An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character.
This sets up a base chance of 3% for ancestor veneration. This base chance can be increased by having further prestige:
Prestige | Percentage Chance |
---|---|
1000 | 3.00% |
1500 | 3.60% |
2000 | 4.32% |
2500 | 5.18% |
3000 | 6.22% |
3500 | 7.46% |
4000 | 8.96% |
4500 | 10.75% |
5000 | 12.90% |
6000 | 15.48% |
7000 | 18.58% |
8000 | 22.29% |
9000 | 26.75% |
10000 | 32.10% |
15000 | 38.52% |
20000 | 46.22% |
To this base chance is applied a number of multiplicative modifiers depending on the personal characteristics of the character and the characteristics of the religion. Some depend on the nature of the religion, some on the doctrines.
Characteristic | Peaceful | Warmongering | Defensive | Proselytizing | Dogmatic | Cosmopolitan |
---|---|---|---|---|---|---|
<10 Diplomacy | ||||||
<10 Diplomacy | 0.65 | 0.65 | ||||
<10 Learning | 0.65 | 0.65 | ||||
<10 Martial | 0.65 | |||||
<10 Stewardship | 0.65 | |||||
>= 15 Diplomacy | 1.5 | 1.5 | ||||
>= 15 Learning | 1.5 | 1.5 | ||||
>= 15 Martial | 1.5 | |||||
>= 15 Stewardship | 1.5 | |||||
1.5 | ||||||
Any Leadership Trait | 0.65 | 1.5 | ||||
Is at Peace | 1.5 | 0.65 | ||||
Is at War | 0.65 | 1.5 | ||||
1.5 | 0.65 | 0.65 | ||||
1.5 | ||||||
or | 1.5 | |||||
or | 1.5 | |||||
1.5 | 0.65 | |||||
1.5 | ||||||
1.5 | ||||||
Any Crusader Trait | 1.5 | 1.5 | ||||
1.5 | 0.65 | 0.65 | 1.5 | |||
1.5 | ||||||
or | 0.65 | 1.5 | ||||
or | 0.65 | |||||
1.5 | 1.5 | |||||
or | 1.5 | |||||
or | 1.5 | |||||
0.65 | ||||||
1.5 | 0.65 | |||||
1.5 | ||||||
0.65 | 1.5 | |||||
No Crusader Traits if Great Holy Wars are unlocked | 0.65 | 0.65 | ||||
No Leadership Trait | 0.65 | |||||
No Martial Education | 0.65 | 0.65 | ||||
No Diplomacy or Learning Education | 0.65 | |||||
No Diplomacy or Stewardship Education | 0.65 | |||||
No Martial or Diplomacy Education | 0.65 | |||||
Not a | 0.65 | |||||
Not a , , or | 0.65 | |||||
1.5 | 1.5 | |||||
1.5 | ||||||
Per 1000 Piety (maxed at 5000) | 1.5 | |||||
1.5 | ||||||
1.5 | ||||||
or | 1.5 | |||||
, , or | 1.5 | |||||
0.65 | 0.65 | |||||
0.65 | 1.5 | 0.65 | 0.65 | |||
0.65 | 1.5 | 0.65 | 1.5 | 1.5 | 0.65 |
Characteristic | Divine Marriage | Polygamy | Meritocracy | Stability | Religious Tax | Monasticism | Syncretism | Haruspicy | Astrology | Bloodthirsty | Adventuring and/or Seafaring | Unrelenting |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Spouse from Same Dynasty | 1.5 | |||||||||||
No Children | 1.5 | |||||||||||
Spouse not from Same Dynasty | 0.65 | |||||||||||
Inbred Child | 0.65 | |||||||||||
Multiple Spouses | 1.5 | |||||||||||
Not Multiple Spouses | 0.65 | |||||||||||
0.65 | ||||||||||||
Heir isn't Foe | 1.5 | |||||||||||
Heir is Foe | 0.65 | |||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
0.65 | ||||||||||||
or | 0.65 | |||||||||||
Any Realm Lord is of Different Religion | 1.5 | |||||||||||
No Realm Lord is of Different Religion | 0.65 | |||||||||||
>= 20 Learning | 1.5 | |||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
< 15 Learning | 0.65 | |||||||||||
Has a Sympathy Trait | 1.5 | |||||||||||
Does not have a Sympathy Trait | 0.65 | |||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
>= 15 Learning | 1.5 | |||||||||||
0.65 | ||||||||||||
< 15 Martial and Learning | 0.65 | |||||||||||
Has an Astrology Trait | 1.5 | |||||||||||
Does not have an Astrology Trait | 0.65 | |||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
Has a Bloodthirsty Gods Trait | 1.5 | |||||||||||
Is not or | 0.65 | |||||||||||
Does not have a Bloodthirsty Gods Trait | 0.2 | |||||||||||
Has a Raiding Trait | 1.5 | |||||||||||
Does not have a Raiding Trait | 0.65 | |||||||||||
>= 20 Martial | 1.5 | |||||||||||
Has any Leadership Trait | 1.5 | |||||||||||
< 15 Martial | 0.65 | |||||||||||
Does not have a Leadership Trait | 0.65 |
Dawnbreakers has the same effect as Divine Marriage, while Children of Perun and Survivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.
The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.
Number of Venerated Ancestors | Modifier |
---|---|
0 | 1 |
1 | 0.4 |
2 | 0.16 |
3 | 0.64 |
4 | 0.256 |
5 | 0.01024 |
If the event does fire, the player (if they are the religious head) is given the option to recognize this ancestor. AI religious heads will recognize an ancestor 50% of the time.
On being recognized as a venerated ancestor, that character receives a bloodline. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.