圣人:修订间差异

本页面所适用的版本可能已经过时,最后更新于3.0
无编辑摘要
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{{version|3.0}}
{{version|3.0}}
'''Sainthood'''  is a mechanic available to [[Christians]] and reformed pagans who adopt the ''Ancestor Veneration'' [[Pagans#Doctrine|doctrine]] during reformation. It requires the {{icon|hf}} Holy Fury DLC.
'''Sainthood'''  is a mechanic available to [[Christians]] and reformed pagans who adopt the ''Ancestor Veneration'' [[Pagans#Doctrine|doctrine]] during reformation. It requires the {{icon|hf}} [[Holy Fury]] DLC.


After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other christian denominations). This beatification can then over time become the canonization, upon which the character in question will be given a [[Bloodline#Saintly_.2F_Ancestor_Veneration_Bloodlines|bloodline]] and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan, the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.
After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become the canonization, upon which the character in question will be given a [[Bloodline#Saintly_.2F_Ancestor_Veneration_Bloodlines|bloodline]] and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan, the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.


== Becoming a Saint==
== Becoming a Saint==
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To become a saint, the character needs to first be beatified by their religious head. This requires:
To become a saint, the character needs to first be beatified by their religious head. This requires:


* Publicly follows a Christian religion
* Publicly follows a Christian religion with a religious head
* Be count+ or patrician <!-- only_playable -->
* Be count+ or patrician <!-- only_playable -->
* Be an adult (more than 16 years old) 
* Be an adult (more than 16 years old) 
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| {{iconify|Lustful}}, {{iconify|Gluttonous}}, {{iconify|Greedy}}, {{iconify|Slothful}}, {{iconify|Wroth}}, {{iconify|Envious}}, {{iconify|Proud}}
| {{iconify|Lustful}}, {{iconify|Gluttonous}}, {{iconify|Greedy}}, {{iconify|Slothful}}, {{iconify|Wroth}}, {{iconify|Envious}}, {{iconify|Proud}}
|-
|-
| Be a [[Traits#Bad_priests|bad priest]] [[File:bad_priest_christian.png|alt=|link=Traits#Bad_priests]]
| Be a [[Traits#Bad_priests|bad priest]]
|
| Wicked Priest [[File:bad_priest_christian.png|alt=|link=Traits#Bad_priests]]
|-
|-
| Have vice
| Have vice
| {{iconify|Cynical}}, {{iconify|Hedonist}}, {{iconify|Cannibal}}, {{iconify|Impaler}}, {{iconify|Drunkard}}, {{iconify|Excommunicated}}, {{iconify|Cruel}}, {{iconify|Arbitrary}}
| {{iconify|Hedonist}}, {{iconify|Impaler}}, {{iconify|Cynical}}, {{iconify|Cannibal}}, {{iconify|Drunkard}}, {{iconify|Excommunicated}}, {{iconify|Cruel}}, {{iconify|Arbitrary}}; note that the first two are lifestyle traits. While ''Impaler'' is much harder to lose, ''Hedonist'' can be lost by becoming {{iconify|Celibate}}. ''Cannibal'' can never be lost.
|-
|-
| Be a [[Traits#Kinslayer|Kinslayer]]
| Be a [[Traits#Kinslayer|Kinslayer]]
| {{iconify|Kinslayer}}, {{iconify|Familial kinslayer}}, {{iconify|Dynastic kinslayer}}
| {{iconify|Kinslayer}}, {{iconify|Familial kinslayer}}, {{iconify|Dynastic kinslayer}}, {{iconify|Tribal kinslayer}}
|-
|-
| Have an irreligious character modifier
| Have an irreligious character modifier
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|-
|-
| Be an [[Antipope]]
| Be an [[Antipope]]
| Having a claim on the Papacy or the Fraticelli Papacy
|-
| Be Waldensian[[File:Catholic_Heresy.png|alt=|link=]]
|
|}
|}


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| {{iconify|Chaste}}, {{iconify|Humble}}, {{iconify|Content}}, {{iconify|Theologian}}, {{iconify|Celibate}}, {{iconify|Zealous}}, {{iconify|On pilgrimage}}, {{iconify|Pilgrim}}, {{iconify|Shieldmaiden}} <!-- Ascetic traits are removed upon becoming a ruler. Hajj traits are removed upon abandoning Islam. Ashari trait is lost on any religion change and only given to Sunni characters. -->
| {{iconify|Chaste}}, {{iconify|Humble}}, {{iconify|Content}}, {{iconify|Theologian}}, {{iconify|Celibate}}, {{iconify|Zealous}}, {{iconify|On pilgrimage}}, {{iconify|Pilgrim}}, {{iconify|Shieldmaiden}} <!-- Ascetic traits are removed upon becoming a ruler. Hajj traits are removed upon abandoning Islam. Ashari trait is lost on any religion change and only given to Sunni characters. -->
|-
|-
| High piety or other accomplishment
| High [[File:Piety.png|Piety|link=Piety]][[Piety]] or other accomplishment
| Have a piety of at least:
| Have a Piety of at least:
* 1250 for an Emperor
* 1250 for an Emperor
* 1000 for a King-rank
* 1000 for a King
* 750 for a Duke
* 750 for a Duke
* 500 for Count
* 500 for a Count


OR ''True Christian Knight'' (male, 8 martial, 25 piety, {{iconify|Diligent}}, {{iconify|Humble}}, {{iconify|Brave}}, no sins, not cruel, not cynical, not heretic)<br>
OR ''True Christian Knight'' (requires being male, [[File:Icon martial.png|Martial|link=Attributes#Martial]]Martial 8, 25 Piety, {{iconify|Diligent}}, {{iconify|Humble}}, {{iconify|Brave}}, no sin, not {{iconify|Cruel}} or {{iconify|Cynical}}, not a heretic)<br>
OR Sponsored a [[mass conversion]], and the converted ruler still lives
OR Sponsored a [[mass conversion]], and the converted ruler still lives
|}
|}
The same trait can fulfill multiple requirements. For example, being {{iconify|Chaste}} will count as fulfilling both the virtue and the pious trait requirements.


A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
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==== 封圣 ====
==== 封圣 ====


Once a character has been beatified they have a base 1% chance to become canonized. This chance is then modified by several factors.
Once a character has been beatified, they have a base 1% chance to become canonized. The check is made at the time of death, but you only get the canonization event after 1000-2000 days (roughly 3-6 years). This chance is then modified by several factors.


It's set to 0% if the character's religion has no religious head (Note that the pope, for gameplay reasons, always exists).
It's set to 0% if the character's religion has no religious head (Note that the Catholic Pope always exists for game technical reasons).


{| class="wikitable sortable"
{| class="wikitable sortable"
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! Characteristic / Circumstances !! Modifier
! Characteristic / Circumstances !! Modifier
|-
|-
| No Religious Head (The Catholic Pope always exists) || 0
| No Religious Head (Not applicable to Catholics, as the Catholic Pope always exists) || 0
|-
|-
| 15 Saints exist || 0.8
| 15 Saints exist || 0.8
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| Beatified Character is {{iconify|Just}} || 1.2
| Beatified Character is {{iconify|Just}} || 1.2
|-
|-
| Beatified Character is {{iconify|Crusader}} (or is somehow Christian with another religion's [[Traits#Crusader_traits|Crusader trait]]) || 1.2
| Beatified Character is {{iconify|Crusader}} || 1.2
|-
|-
| Beatified characters piety: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
| Beatified character's piety: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
* 1500
* 1500
* 2000
* 2000
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Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.
Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.


To get the bad beatification, the character needs the following requirements :
To get the bad canonization, the character needs the following requirements :


* Publicly follows the Catholic religion
* Publicly follows the Catholic religion
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* Be dead, not having died in China or disappeared without a trace.
* Be dead, not having died in China or disappeared without a trace.


The Pope need to have trait "Wicked Priest [[File:bad_priest_christian.png|Wicked Priest|link=]]" and have opinion greater or equal to 50.
The Pope needs to have trait "Wicked Priest [[File:bad_priest_christian.png|Wicked Priest|link=]]" and have opinion greater or equal to 50.


Finally, the Pope and the wicked saint candidate must share one of the same traits of:
Finally, the Pope and the wicked saint candidate must share one of the same traits of:
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* {{iconify|Homosexual}} (Requires the pope to be the lover of the character and to be {{iconify|Lustful}}) 
* {{iconify|Homosexual}} (Requires the pope to be the lover of the character and to be {{iconify|Lustful}}) 
* {{iconify|Lustful}} (and not {{iconify|Homosexual}})
* {{iconify|Lustful}} (and not {{iconify|Homosexual}})
* {{iconify|Master_seducer}} or {{iconify|Master_seductress}}
* {{iconify|Master seducer}} or {{iconify|Master seductress}}


In earning this, they will gain the [[Bloodline#Wicked_Saintly_Bloodlines| wicked saintly bloodline]].
In earning this, they will gain the [[Bloodline#Wicked_Saintly_Bloodlines| wicked saintly bloodline]]. This skips the beatification process.


== 祖先崇拜 ==
== 祖先崇拜 ==
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Ancestor venerations are available for reformed pagans, if the reformer selected the ''Ancestor Veneration'' [[Pagans#Doctrine|doctrine]] during reformation. The specific nature of whether or not a character will be selected for veneration depends on the characteristics of both the reformed religion and the character.
Ancestor venerations are available for reformed pagans, if the reformer selected the ''Ancestor Veneration'' [[Pagans#Doctrine|doctrine]] during reformation. The specific nature of whether or not a character will be selected for veneration depends on the characteristics of both the reformed religion and the character.


Although there isn't a beatification process like christian sainthoods, the character at the base for consideration must:
Although there isn't a beatification process like with Christian sainthood, the character at the base for consideration must:


* Follow the reformed pagan religion
* Follow the reformed pagan religion
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Characteristic !! Peaceful !! Warlike !! Defensive !! Proselytizing !! Dogmatic !! Cosmopolitan
! Characteristic !! Peaceful !! Warmongering !! Defensive !! Proselytizing !! Dogmatic !! Cosmopolitan
|-
|-
| <10 Diplomacy || || || || || ||
| <10 Diplomacy || || || || || ||
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| Not a {{iconify|Pilgrim}} || || || || || 0.65 ||
| Not a {{iconify|Pilgrim}} || || || || || 0.65 ||
|-
|-
| Not a {{iconify|Socializer}}, {{iconify|Scholar}}, or{{iconify|Theologian}} || || || || 0.65 || ||
| Not a {{iconify|Socializer}}, {{iconify|Scholar}}, or {{iconify|Theologian}} || || || || 0.65 || ||
|-
|-
| {{iconify|Paranoid}} || || || 1.5 || || 1.5 ||
| {{iconify|Paranoid}} || || || 1.5 || || 1.5 ||
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| {{iconify|Patient}} || || || 1.5 || || ||
| {{iconify|Patient}} || || || 1.5 || || ||
|-
|-
| Per 1000 Piety || 1.5 || || || || ||
| Per 1000 Piety (maxed at 5000) || 1.5 || || || || ||
|-
|-
| {{iconify|Pilgrim}} || || || || || 1.5 ||
| {{iconify|Pilgrim}} || || || || || 1.5 ||
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| {{iconify|Socializer}} or {{iconify|Administrator}} || || || || || || 1.5
| {{iconify|Socializer}} or {{iconify|Administrator}} || || || || || || 1.5
|-
|-
| {{iconify|Strategist}}, {{iconify|Scholar}}, or{{iconify|Theologian}} || || || || || 1.5 ||
| {{iconify|Strategist}}, {{iconify|Scholar}}, or {{iconify|Theologian}} || || || || || 1.5 ||
|-
|-
| {{iconify|Trusting}} || || || 0.65 || || 0.65 ||
| {{iconify|Trusting}} || || || 0.65 || || 0.65 ||
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Characteristic !! Holy Family !! Harems !! Meritocracy !! Stable !! Jizya !! Monastic !! Syncretic !! Haruspicy !! Astrology !! Ritual Sacrifice !! Adventuring and/or Seafaring !! Unrelenting
! Characteristic !! Divine Marriage !! Polygamy !! Meritocracy !! Stability !! Religious Tax !! Monasticism !! Syncretism !! Haruspicy !! Astrology !! Bloodthirsty !! Adventuring and/or Seafaring !! Unrelenting
|-
|-
| Spouse from Same Dynasty || 1.5 || || || || || || || || || || ||
| Spouse from Same Dynasty || 1.5 || || || || || || || || || || ||
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| Is not {{iconify|Cruel}} or {{iconify|Impaler}} || || || || || || || || || || 0.65 || ||
| Is not {{iconify|Cruel}} or {{iconify|Impaler}} || || || || || || || || || || 0.65 || ||
|-
|-
| Does not have a [[Traits#Bloodthirsty_Gods|Bloodthirsty Gods Trait]] || || || || || || || || || || 0.65 || ||
| Does not have a [[Traits#Bloodthirsty_Gods|Bloodthirsty Gods Trait]] || || || || || || || || || || 0.2 || ||
|-
|-
| Has a [[Traits#Raiding|Raiding Trait]] || || || || || || || || || || || 1.5 ||
| Has a [[Traits#Raiding|Raiding Trait]] || || || || || || || || || || || 1.5 ||
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| Does not have a [[Traits#Leadership|Leadership Trait]] || || || || || || || || || || || || 0.65
| Does not have a [[Traits#Leadership|Leadership Trait]] || || || || || || || || || || || || 0.65
|}
|}
[[File:Reformed Zunist.png|Dawnbreakers|link=Pagans#Doctrine]]Dawnbreakers has the same effect as Divine Marriage, while [[File:Reformed Slavic.png|Children of Perun|link=Dawnbreakers#Doctrine]]Children of Perun and [[File:Reformed Suomenusko.png|Survivor of Ukko|link=Pagans#Doctrine]]Survivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.


The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.
The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.

2019年11月10日 (日) 13:52的版本

Sainthood is a mechanic available to Christians and reformed pagans who adopt the Ancestor Veneration doctrine during reformation. It requires the Holy Fury.png Holy Fury DLC.

After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become the canonization, upon which the character in question will be given a bloodline and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan, the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.

Becoming a Saint

宣福

To become a saint, the character needs to first be beatified by their religious head. This requires:

  • Publicly follows a Christian religion with a religious head
  • Be count+ or patrician
  • Be an adult (more than 16 years old)
  • Be dead, not having died in China or disappeared without a trace.

The character must not have any of the following characteristics:

Characteristics Specifics
Have one of the Seven Sins Lustful.png, Gluttonous.png, Greedy.png, Slothful.png, Wroth.png, Envious.png, Proud.png
Be a bad priest Wicked Priest
Have vice Hedonist.png, Impaler.png, Cynical.png, Cannibal.png, Drunkard.png, Excommunicated.png, Cruel.png, Arbitrary.png; note that the first two are lifestyle traits. While Impaler is much harder to lose, Hedonist can be lost by becoming Celibate.png. Cannibal can never be lost.
Be a Kinslayer Kinslayer.png, Familial kinslayer.png, Dynastic kinslayer.png, Tribal kinslayer.png
Have an irreligious character modifier Voice of Satan, Known Demon Worshipper, Suspected Demon Spawn, Suspected Witch, Witch, Crazy Cannibal, Demon Child, Magical Corruption (Minor), Magical Corruption (Major)
Be an Antipope Having a claim on the Papacy or the Fraticelli Papacy

The character in addition must have one of each of the following characteristics:

Characteristics Specifics
Have one of The Seven Virtues Chaste.png, Temperate.png, Charitable.png, Diligent.png, Patient.png, Kind.png, Humble.png
Have a benevolent trait Just.png, Kind.png, Charitable.png, Patient.png
Have a pious trait Chaste.png, Humble.png, Content.png, Theologian.png, Celibate.png, Zealous.png, On pilgrimage.png, Pilgrim.png, Shieldmaiden.png
High PietyPiety or other accomplishment Have a Piety of at least:
  • 1250 for an Emperor
  • 1000 for a King
  • 750 for a Duke
  • 500 for a Count

OR True Christian Knight (requires being male, MartialMartial 8, 25 Piety, Diligent.png, Humble.png, Brave.png, no sin, not Cruel.png or Cynical.png, not a heretic)
OR Sponsored a mass conversion, and the converted ruler still lives

The same trait can fulfill multiple requirements. For example, being Chaste.png will count as fulfilling both the virtue and the pious trait requirements.

A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.

When a character is beatified, all same-religion members of their dynasty gain 50 piety. This bonus is permanently increased to 250 piety for Catholics once the Papacy reserves beatification privileges (happens after an Impious Beatification, or a start date after 1095.1.1).

封圣

Once a character has been beatified, they have a base 1% chance to become canonized. The check is made at the time of death, but you only get the canonization event after 1000-2000 days (roughly 3-6 years). This chance is then modified by several factors.

It's set to 0% if the character's religion has no religious head (Note that the Catholic Pope always exists for game technical reasons).

Characteristic / Circumstances Modifier
No Religious Head (Not applicable to Catholics, as the Catholic Pope always exists) 0
15 Saints exist 0.8
20 Saints exist 0.64
25 Saints exist 0.512
30 Saints exist 0.4096
Beatified Character was Pope 0.4
Beatified Character sponsored a baptism 1.5
Beatified Character is of an eastern Christian denomination 0.8
Beatified Character is a former player character without a saintly bloodline 2
Beatified Character has a saintly bloodline 0.2
Beatified Character is Chaste.png 1.5
Beatified Character is Temperate.png 1.5
Beatified Character is Charitable.png 1.5
Beatified Character is Diligent.png 1.5
Beatified Character is Patient.png 1.5
Beatified Character is Kind.png 1.5
Beatified Character is Humble.png 1.5
Beatified Character is Just.png 1.2
Beatified Character is Crusader.png 1.2
Beatified character's piety: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
  • 1500
  • 2000
  • 2500
  • 3000
  • 3500
  • 4000
  • 4500
  • 5000
  • 5500
  • 6000
  • 6500
  • 7000
  • 7500
  • 8000
  • 8500
  • 9000
  • 9500
  • 10000
1.2
1.44
1.73
2.07
2.49
2.96
3.58
4.30
5.16
6.19
7.43
8.91
10.7
12.8
15.4
18.5
22.2
26.6
No Saints exist in the religion 3

When a character is finally canonized, they get a saintly bloodline and the Tomb of the Saint modifier to a province within the realm of their character. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.

Becoming a Wicked Saint

Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.

To get the bad canonization, the character needs the following requirements :

  • Publicly follows the Catholic religion
  • Be an adult (more than 16 years old)
  • Be dead, not having died in China or disappeared without a trace.

The Pope needs to have trait "Wicked Priest Wicked Priest" and have opinion greater or equal to 50.

Finally, the Pope and the wicked saint candidate must share one of the same traits of:

  • Impaler.png
  • Hedonist.png
  • Cannibal.png
  • Lunatic.png
  • Drunkard.png
  • Homosexual.png (Requires the pope to be the lover of the character and to be Lustful.png)
  • Lustful.png (and not Homosexual.png)
  • Master seducer.png or Master seductress.png

In earning this, they will gain the wicked saintly bloodline. This skips the beatification process.

祖先崇拜

Ancestor venerations are available for reformed pagans, if the reformer selected the Ancestor Veneration doctrine during reformation. The specific nature of whether or not a character will be selected for veneration depends on the characteristics of both the reformed religion and the character.

Although there isn't a beatification process like with Christian sainthood, the character at the base for consideration must:

  • Follow the reformed pagan religion
  • Be an adult (more than 16 years old)
  • Be dead, not having died in China or disappeared without a trace
  • Have at least 1000 prestige

An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character.

This sets up a base chance of 3% for ancestor veneration. This base chance can be increased by having further prestige:

Prestige Percentage Chance
1000 3.00%
1500 3.60%
2000 4.32%
2500 5.18%
3000 6.22%
3500 7.46%
4000 8.96%
4500 10.75%
5000 12.90%
6000 15.48%
7000 18.58%
8000 22.29%
9000 26.75%
10000 32.10%
15000 38.52%
20000 46.22%

To this base chance is applied a number of multiplicative modifiers depending on the personal characteristics of the character and the characteristics of the religion. Some depend on the nature of the religion, some on the doctrines.

Characteristic Peaceful Warmongering Defensive Proselytizing Dogmatic Cosmopolitan
<10 Diplomacy
<10 Diplomacy 0.65 0.65
<10 Learning 0.65 0.65
<10 Martial 0.65
<10 Stewardship 0.65
>= 15 Diplomacy 1.5 1.5
>= 15 Learning 1.5 1.5
>= 15 Martial 1.5
>= 15 Stewardship 1.5
Ambitious.png 1.5
Any Leadership Trait 0.65 1.5
Is at Peace 1.5 0.65
Is at War 0.65 1.5
Brave.png 1.5 0.65 0.65
Brilliant strategist.png 1.5
Brilliant strategist.png or Mastermind theologian.png 1.5
Celibate.png or Erudite.png 1.5
Content.png 1.5 0.65
Craven.png 1.5
Cruel.png 1.5
Any Crusader Trait 1.5 1.5
Cynical.png 1.5 0.65 0.65 1.5
Defensive leader.png 1.5
Duelist.png or Strategist.png 0.65 1.5
Envious.png or Cruel.png 0.65
Gregarious.png 1.5 1.5
Grey eminence.png or Mastermind theologian.png 1.5
Grey eminence.png or Midas touched.png 1.5
Holy warrior.png 0.65
Humble.png 1.5 0.65
Just.png 1.5
Kind.png 0.65 1.5
No Crusader Traits if Great Holy Wars are unlocked 0.65 0.65
No Leadership Trait 0.65
No Martial Education 0.65 0.65
No Diplomacy or Learning Education 0.65
No Diplomacy or Stewardship Education 0.65
No Martial or Diplomacy Education 0.65
Not a Pilgrim.png 0.65
Not a Socializer.png, Scholar.png, or Theologian.png 0.65
Paranoid.png 1.5 1.5
Patient.png 1.5
Per 1000 Piety (maxed at 5000) 1.5
Pilgrim.png 1.5
Robust.png 1.5
Socializer.png or Administrator.png 1.5
Strategist.png, Scholar.png, or Theologian.png 1.5
Trusting.png 0.65 0.65
Wroth.png 0.65 1.5 0.65 0.65
Zealous.png 0.65 1.5 0.65 1.5 1.5 0.65
Characteristic Divine Marriage Polygamy Meritocracy Stability Religious Tax Monasticism Syncretism Haruspicy Astrology Bloodthirsty Adventuring and/or Seafaring Unrelenting
Spouse from Same Dynasty 1.5
No Inbred.png Children 1.5
Spouse not from Same Dynasty 0.65
Inbred Child 0.65
Multiple Spouses 1.5
Not Multiple Spouses 0.65
Chaste.png 0.65
Heir isn't Foe 1.5
Heir is Foe 0.65
Just.png 1.5
Administrator.png 1.5
Diligent.png 1.5
Arbitrary.png 0.65
Slothful.png or Envious.png 0.65
Any Realm Lord is of Different Religion 1.5
No Realm Lord is of Different Religion 0.65
>= 20 Learning 1.5
Celibate.png 1.5
Erudite.png 1.5
< 15 Learning 0.65
Has a Sympathy Trait 1.5
Does not have a Sympathy Trait 0.65
Zealous.png 1.5
Holy warrior.png 1.5
>= 15 Learning 1.5
Cynical.png 0.65
< 15 Martial and Learning 0.65
Has an Astrology Trait 1.5
Does not have an Astrology Trait 0.65
Impaler.png 1.5
Cruel.png 1.5
Has a Bloodthirsty Gods Trait 1.5
Is not Cruel.png or Impaler.png 0.65
Does not have a Bloodthirsty Gods Trait 0.2
Has a Raiding Trait 1.5
Does not have a Raiding Trait 0.65
>= 20 Martial 1.5
Has any Leadership Trait 1.5
< 15 Martial 0.65
Does not have a Leadership Trait 0.65

DawnbreakersDawnbreakers has the same effect as Divine Marriage, while Children of PerunChildren of Perun and Survivor of UkkoSurvivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.


The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.

Number of Venerated Ancestors Modifier
0 1
1 0.4
2 0.16
3 0.64
4 0.256
5 0.01024

If the event does fire, the player (if they are the religious head) is given the option to recognize this ancestor. AI religious heads will recognize an ancestor 50% of the time.

On being recognized as a venerated ancestor, that character receives a bloodline. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.

References