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2019年3月1日 (五) 15:46的版本
A duel is an engagement in personal combat between two characters.
Duel for honor
Rulers have access to a Duel interaction if they have War focus, membership in a Warrior Lodge, or a bloodline that "Enables dueling".
Unless the dueling game rule is set to "Unrestricted", the initiator must have one of the following reasons to challenge the target:
- Rivalry
- Foe (certain opinion modifiers toward the initiator, including "Cuckolded" and "Attempted Murder")
- Target is Excommunicated ; initiator is and same religion
- Target is Decadent ; initiator is and Muslim
- Initiator has a mission to duel target (Warrior Lodge quest)
Both characters must be in good shape to duel:
- Duelers are NOT inaccessible
- Duelers are NOT pregnant
- Duelers have NOT recently been in any duel
- Duelers do NOT have the character modifier Bedridden or Severe Illness
- Duelers must each be at peace
Strong Claim duel
With the Holy Fury DLC, a tribal ruler may duel another tribal ruler over a strong claim. Both rulers must be independent or share a liege. Many of the other requirements and mechanics are the same as in challenge duels, above.
If you lose a Strong Claim duel and die, and the winner is a member of your dynasty, you may switch play to the other character. This makes Strong Claim duels a potentially effective way to consolidate titles after a gavelkind split.
Other duels
Battlefield duels
With The Old Gods DLC:
- Germanic men may get an event suggesting they challenge a disliked character to a Holmgang. Opinion must be below -40. Possible opponents are the liege, any vassal, or any fellow vassal.
With Way of Life DLC:
- Confronting a spouse's lover may result in a duel.
With The Reaper's Due DLC:
- As a method of suicide, you may challenge a rival to a duel that you intend to lose. Unlike other methods of suicide, this is considered an honorable death.
Some event duels use different code to determine the outcome, but combat_rating_diff
is generally a major factor.