Sainthood is a mechanic available to Christians and reformed pagans who adopt the Ancestor Veneration doctrine during reformation. It requires the 神圣之怒 DLC.
After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become
the canonization, upon which the character in question will be given a bloodline and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan,
the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.
成为一个圣人
宣福
To become a saint, the character needs to first be beatified by their religious head. This requires:
- 公开信奉一个有宗教领袖的基督宗教组的宗教【Publicly follows a Christian religion with a religious head】
- 至少是伯爵级角色或是共和国贵人【Be count+ or patrician 】
- 是一个成年人(至少16岁)
- 是一个死者,没有被送到中国或消失无踪。【Be dead, not having died in China or disappeared without a trace.】
The character must not have any of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of the Seven Sins | , , , , , , |
Be a bad priest | Wicked Priest |
Have vice | , , , , , , , ; note that the first two are lifestyle traits. While
Impaler is much harder to lose, Hedonist can be lost by becoming . Cannibal can never be lost. |
Be a Kinslayer | , , , |
Have an irreligious character modifier | Voice of Satan, Known Demon Worshipper, Suspected Demon Spawn, Suspected Witch, Witch, Crazy Cannibal, Demon Child, Magical Corruption (Minor), Magical Corruption (Major) |
Be an Antipope | Having a claim on the Papacy or the Fraticelli Papacy |
The character in addition must have one of each of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of The Seven Virtues | 忠贞 , , , , , 善良 , 谦卑 |
Have a benevolent trait | , 善良 , , |
Have a pious trait | 忠贞 , 谦卑 , , , , , , , |
High Piety or other accomplishment | 至少拥有这些虔诚值:
OR True Christian Knight (requires being male, Martial 8, 25 Piety, , 谦卑 , , no sin, not or , not a heretic) |
The same trait can fulfill multiple requirements. For example, being忠贞 will count as fulfilling both the virtue and the pious trait requirements.
A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
When a character is beatified, all same-religion members of their dynasty gain 50 piety. This bonus is permanently increased to 250 piety for Catholics once the Papacy reserves beatification privileges (happens after an Impious
Beatification, or a start date after 1095.1.1).
封圣
Once a character has been beatified, they have a base 1% chance to become canonized. The check is made at the time of death, but you only get the canonization event after 1000-2000 days (roughly 3-6 years). This chance is then modified
by several factors.
It's set to 0% if the character's religion has no religious head (Note that the Catholic Pope always exists for game technical reasons).
Characteristic / Circumstances | Modifier |
---|---|
没有宗教领袖 (Not applicable to Catholics, as the Catholic Pope always exists) | 0 |
已存在15位圣人 | 0.8 |
已存在20位圣人 | 0.64 |
已存在25位圣人 | 0.512 |
已存在30位圣人 | 0.4096 |
真福角色是教宗 | 0.4 |
真福角色资助过至少一次洗礼 | 1.5 |
Beatified Character is of an eastern Christian denomination | 0.8 |
Beatified Character is a former player character without a saintly bloodline | 2 |
真福角色拥有至少一条圣人血脉 | 0.2 |
真福角色拥有忠贞 特质 | 1.5 |
真福角色拥有温和 特质 | 1.5 |
真福角色拥有慷慨 特质 | 1.5 |
真福角色拥有勤奋 特质 | 1.5 |
真福角色拥有耐心 特质 | 1.5 |
真福角色拥有善良 特质 | 1.5 |
真福角色拥有谦卑 特质 | 1.5 |
真福角色拥有正直 特质 | 1.2 |
真福角色拥有十字军战士 特质 | 1.2 |
真福角色的虔诚: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
|
1.2 1.44 1.73 2.07 2.49 2.96 3.58 4.30 5.16 6.19 7.43 8.91 10.7 12.8 15.4 18.5 22.2 26.6 |
没有圣人存在于该宗教 | 3 |
When a character is finally canonized, they get a saintly bloodline and the Tomb of the Saint modifier to a province within the realm of their character. The nature of their bloodline will vary
depending on which of the Saintly Bloodlines they are eligible to earn.
Becoming a Wicked Saint
Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.
To get the bad canonization, the character needs the following requirements :
- Publicly follows the Catholic religion
- 是一个成年人(至少16岁)
- Be dead, not having died in China or disappeared without a trace.
The Pope needs to have trait "Wicked Priest " and have opinion greater or equal to 50.
Finally, the Pope and the wicked saint candidate must share one of the same traits of:
- 拷打爱好者
- 享乐主义者
- 食人者
- 精神错乱
- 酒鬼
- 同性恋 (Requires the pope to be the lover of the character and to be )
- 欲望 (并且不是同性恋 )
- 勾引大师 或者魅惑大师
In earning this, they will gain the wicked saintly bloodline. This skips the beatification process.
祖先崇拜
Ancestor venerations are available for reformed pagans, if the reformer selected the Ancestor Veneration doctrine during reformation. The specific nature of whether or not a character will be selected for
veneration depends on the characteristics of both the reformed religion and the character.
Although there isn't a beatification process like with Christian sainthood, the character at the base for consideration must:
- 信奉一个改革过的异教信仰【Follow the reformed pagan religion】
- 是一个成年人(至少16岁)
- 是一个死者,没有被送到中国或消失无踪【Be dead, not having died in China or disappeared without a trace】
- 拥有至少1000点威望【Have at least 1000 prestige】
An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith
can not be considered for ancestor veneration without transferring the temporal leadership title to another character.
This sets up a base chance of 3% for ancestor veneration. This base chance can be increased by having further prestige:
威望 | Percentage Chance |
---|---|
1000 | 3.00% |
1500 | 3.60% |
2000 | 4.32% |
2500 | 5.18% |
3000 | 6.22% |
3500 | 7.46% |
4000 | 8.96% |
4500 | 10.75% |
5000 | 12.90% |
6000 | 15.48% |
7000 | 18.58% |
8000 | 22.29% |
9000 | 26.75% |
10000 | 32.10% |
15000 | 38.52% |
20000 | 46.22% |
To this base chance is applied a number of multiplicative modifiers depending on the personal characteristics of the character and the characteristics of the religion. Some depend on the nature of the religion, some on the doctrines.
Characteristic | 和平 | 好战 | 不屈 | 传教 | 教条 | 普世 |
---|---|---|---|---|---|---|
<10 外交属性 | ||||||
<10 外交属性 | 0.65 | 0.65 | ||||
<10 学习属性 | 0.65 | 0.65 | ||||
<10 军事属性 | 0.65 | |||||
<10 管理属性 | 0.65 | |||||
>= 15 外交属性 | 1.5 | 1.5 | ||||
>= 15 学习属性 | 1.5 | 1.5 | ||||
>= 15 军事属性 | 1.5 | |||||
>= 15 管理属性 | 1.5 | |||||
野心勃勃 | 1.5 | |||||
拥有任意 指挥官特质 | 0.65 | 1.5 | ||||
处于和平 | 1.5 | 0.65 | ||||
处于战争 | 0.65 | 1.5 | ||||
勇敢 | 1.5 | 0.65 | 0.65 | |||
天才战略家 | 1.5 | |||||
天才战略家 或者神学的大师 | 1.5 | |||||
独身主义者 或者 博学 | 1.5 | |||||
安于现状 | 1.5 | 0.65 | ||||
怯懦 | 1.5 | |||||
残暴 | 1.5 | |||||
Any Crusader Trait | 1.5 | 1.5 | ||||
愤世嫉俗 | 1.5 | 0.65 | 0.65 | 1.5 | ||
守卫者 | 1.5 | |||||
决斗大师 或者策略家 | 0.65 | 1.5 | ||||
嫉妒 或者残暴 | 0.65 | |||||
1.5 | 1.5 | |||||
幕后操控人 或者神学的大师 | 1.5 | |||||
幕后操控人 或者点石成金者 | 1.5 | |||||
圣战士 | 0.65 | |||||
谦卑 | 1.5 | 0.65 | ||||
正直 | 1.5 | |||||
善良 | 0.65 | 1.5 | ||||
No Crusader Traits if Great Holy Wars are unlocked | 0.65 | 0.65 | ||||
没有指挥官特质 | 0.65 | |||||
教育特质不是军事 | 0.65 | 0.65 | ||||
教育特质不是外交或学习 | 0.65 | |||||
教育特质不是外交或管理 | 0.65 | |||||
教育特质不是军事或外交 | 0.65 | |||||
不是一个朝圣者 | 0.65 | |||||
不是一个社交者 、学者 或是神学家 | 0.65 | |||||
多疑 | 1.5 | 1.5 | ||||
耐心 | 1.5 | |||||
每1000虔诚 (最大有效值5000虔诚) | 1.5 | |||||
朝圣者 | 1.5 | |||||
健壮 | 1.5 | |||||
社交者 或者管理者 | 1.5 | |||||
策略家、学者或者神学家 | 1.5 | |||||
信任 | 0.65 | 0.65 | ||||
易怒 | 0.65 | 1.5 | 0.65 | 0.65 | ||
狂热 | 0.65 | 1.5 | 0.65 | 1.5 | 1.5 | 0.65 |
Characteristic | 血婚 | 一夫多妻 | 精英 | 稳定 | 宗教税 | 修道主义 | 融合 | Haruspicy | 占星术 | 嗜血 | Adventuring and/or 航海 | 无情 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
配偶是来自同一家族 | 1.5 | |||||||||||
No Children | 1.5 | |||||||||||
配偶不是来自同一家族 | 0.65 | |||||||||||
Inbred Child | 0.65 | |||||||||||
足够数量的配偶 | 1.5 | |||||||||||
配偶数量不足 | 0.65 | |||||||||||
忠贞 | 0.65 | |||||||||||
继承人不是仇敌 | 1.5 | |||||||||||
继承人是仇敌 | 0.65 | |||||||||||
正直 | 1.5 | |||||||||||
1.5 | ||||||||||||
勤奋 | 1.5 | |||||||||||
0.65 | ||||||||||||
or | 0.65 | |||||||||||
Any Realm Lord is of Different Religion | 1.5 | |||||||||||
No Realm Lord is of Different Religion | 0.65 | |||||||||||
>= 20 学习属性 | 1.5 | |||||||||||
独身主义 | 1.5 | |||||||||||
博学 | 1.5 | |||||||||||
< 15 学习属性 | 0.65 | |||||||||||
Has a Sympathy Trait | 1.5 | |||||||||||
Does not have a Sympathy Trait | 0.65 | |||||||||||
狂热 | 1.5 | |||||||||||
圣战者 | 1.5 | |||||||||||
>= 15 学习属性 | 1.5 | |||||||||||
愤世嫉俗 | 0.65 | |||||||||||
< 15 军事属性和学习属性 | 0.65 | |||||||||||
Has an Astrology Trait | 1.5 | |||||||||||
Does not have an Astrology Trait | 0.65 | |||||||||||
拷打爱好者 | 1.5 | |||||||||||
残暴 | 1.5 | |||||||||||
Has a Bloodthirsty Gods Trait | 1.5 | |||||||||||
不是残暴 或者拷打爱好者 | 0.65 | |||||||||||
Does not have a Bloodthirsty Gods Trait | 0.2 | |||||||||||
Has a Raiding Trait | 1.5 | |||||||||||
Does not have a Raiding Trait | 0.65 | |||||||||||
>= 20 军事属性 | 1.5 | |||||||||||
Has any Leadership Trait | 1.5 | |||||||||||
< 15 军事属性 | 0.65 | |||||||||||
Does not have a Leadership Trait | 0.65 |
破晓 has the same effect as Divine Marriage, while 佩龙之子 and Survivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.
The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.
现有祖灵的数量 | 概率因子 |
---|---|
0 | 1 |
1 | 0.4 |
2 | 0.16 |
3 | 0.064【原文为0.64,仅供参考】 |
4 | 0.0256【原文为0.256,仅供参考】 |
5 | 0.01024 |
If the event does fire, the player (if they are the religious head) is given the option to recognize this ancestor. AI religious heads will recognize an ancestor 50% of the time.
On being recognized as a venerated ancestor, that character receives a bloodline. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to
earn.