Sainthood is a mechanic available to Christians and reformed pagans who adopt the Ancestor Veneration doctrine during reformation. It requires the Holy Fury DLC.
After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become the canonization, upon which the character in question will be given a bloodline and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan, the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.
成为一个圣人
宣福
To become a saint, the character needs to first be beatified by their religious head. This requires:
- 公开信奉一个有宗教领袖的基督宗教组的宗教【Publicly follows a Christian religion with a religious head】
- 至是伯爵级角色或是共和国贵人【Be count+ or patrician 】
- 是一个成年人(至少16岁)【Be an adult (more than 16 years old) 】
- 是一个死者,没有被送到中国或消失无踪。【Be dead, not having died in China or disappeared without a trace.】
The character must not have any of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of the Seven Sins | , , , , , , |
Be a bad priest | Wicked Priest |
Have vice | , , , , , , , ; note that the first two are lifestyle traits. While Impaler is much harder to lose, Hedonist can be lost by becoming . Cannibal can never be lost. |
Be a Kinslayer | , , , |
Have an irreligious character modifier | Voice of Satan, Known Demon Worshipper, Suspected Demon Spawn, Suspected Witch, Witch, Crazy Cannibal, Demon Child, Magical Corruption (Minor), Magical Corruption (Major) |
Be an Antipope | Having a claim on the Papacy or the Fraticelli Papacy |
The character in addition must have one of each of the following characteristics:
Characteristics | Specifics |
---|---|
Have one of The Seven Virtues | , , , , , , |
Have a benevolent trait | , , , |
Have a pious trait | , , , , , , , , |
High Piety or other accomplishment | Have a Piety of at least:
OR True Christian Knight (requires being male, Martial 8, 25 Piety, , , , no sin, not or , not a heretic) |
The same trait can fulfill multiple requirements. For example, being will count as fulfilling both the virtue and the pious trait requirements.
A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
When a character is beatified, all same-religion members of their dynasty gain 50 piety. This bonus is permanently increased to 250 piety for Catholics once the Papacy reserves beatification privileges (happens after an Impious Beatification, or a start date after 1095.1.1).
封圣
Once a character has been beatified, they have a base 1% chance to become canonized. The check is made at the time of death, but you only get the canonization event after 1000-2000 days (roughly 3-6 years). This chance is then modified by several factors.
It's set to 0% if the character's religion has no religious head (Note that the Catholic Pope always exists for game technical reasons).
Characteristic / Circumstances | Modifier |
---|---|
没有宗教领袖 (Not applicable to Catholics, as the Catholic Pope always exists) | 0 |
已存在15位圣人 | 0.8 |
已存在20位圣人 | 0.64 |
已存在25位圣人 | 0.512 |
已存在30位圣人 | 0.4096 |
真福角色是教宗 | 0.4 |
真福角色资助过至少一次洗礼 | 1.5 |
Beatified Character is of an eastern Christian denomination | 0.8 |
Beatified Character is a former player character without a saintly bloodline | 2 |
真福角色拥有至少一条圣人血脉 | 0.2 |
真福角色拥有忠贞 特质 | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.5 |
Beatified Character is | 1.2 |
Beatified Character is | 1.2 |
真福角色的虔诚: Multiplied by 1.2 at 1000 piety, and an additional 1.2 at each 500 piety above this up to 10000.
|
1.2 1.44 1.73 2.07 2.49 2.96 3.58 4.30 5.16 6.19 7.43 8.91 10.7 12.8 15.4 18.5 22.2 26.6 |
没有圣人存在于该宗教 | 3 |
When a character is finally canonized, they get a saintly bloodline and the Tomb of the Saint modifier to a province within the realm of their character. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.
Becoming a Wicked Saint
Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.
To get the bad canonization, the character needs the following requirements :
- Publicly follows the Catholic religion
- Be an adult (more than 16 years old)
- Be dead, not having died in China or disappeared without a trace.
The Pope needs to have trait "Wicked Priest " and have opinion greater or equal to 50.
Finally, the Pope and the wicked saint candidate must share one of the same traits of:
In earning this, they will gain the wicked saintly bloodline. This skips the beatification process.
祖先崇拜
Ancestor venerations are available for reformed pagans, if the reformer selected the Ancestor Veneration doctrine during reformation. The specific nature of whether or not a character will be selected for veneration depends on the characteristics of both the reformed religion and the character.
Although there isn't a beatification process like with Christian sainthood, the character at the base for consideration must:
- 信奉一个改革过的异教信仰【Follow the reformed pagan religion】
- 是一个成年人(至少16岁)【Be an adult (more than 16 years old) 】
- 是一个死者,没有被送到中国或消失无踪【Be dead, not having died in China or disappeared without a trace】
- 拥有至少1000点威望【Have at least 1000 prestige】
An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character.
This sets up a base chance of 3% for ancestor veneration. This base chance can be increased by having further prestige:
威望 | Percentage Chance |
---|---|
1000 | 3.00% |
1500 | 3.60% |
2000 | 4.32% |
2500 | 5.18% |
3000 | 6.22% |
3500 | 7.46% |
4000 | 8.96% |
4500 | 10.75% |
5000 | 12.90% |
6000 | 15.48% |
7000 | 18.58% |
8000 | 22.29% |
9000 | 26.75% |
10000 | 32.10% |
15000 | 38.52% |
20000 | 46.22% |
To this base chance is applied a number of multiplicative modifiers depending on the personal characteristics of the character and the characteristics of the religion. Some depend on the nature of the religion, some on the doctrines.
Characteristic | 和平 | 好战 | 不屈 | 传教 | 教条 | 普世 |
---|---|---|---|---|---|---|
<10 外交属性 | ||||||
<10 外交属性 | 0.65 | 0.65 | ||||
<10 学习属性 | 0.65 | 0.65 | ||||
<10 军事属性 | 0.65 | |||||
<10 管理属性 | 0.65 | |||||
>= 15 外交属性 | 1.5 | 1.5 | ||||
>= 15 学习属性 | 1.5 | 1.5 | ||||
>= 15 军事属性 | 1.5 | |||||
>= 15 管理属性 | 1.5 | |||||
野心勃勃 | 1.5 | |||||
Any Leadership Trait | 0.65 | 1.5 | ||||
处于和平 | 1.5 | 0.65 | ||||
处于战争 | 0.65 | 1.5 | ||||
勇敢 | 1.5 | 0.65 | 0.65 | |||
1.5 | ||||||
or | 1.5 | |||||
独身主义者 或者 博学 | 1.5 | |||||
1.5 | 0.65 | |||||
1.5 | ||||||
1.5 | ||||||
Any Crusader Trait | 1.5 | 1.5 | ||||
1.5 | 0.65 | 0.65 | 1.5 | |||
1.5 | ||||||
or | 0.65 | 1.5 | ||||
or | 0.65 | |||||
1.5 | 1.5 | |||||
or | 1.5 | |||||
or | 1.5 | |||||
0.65 | ||||||
1.5 | 0.65 | |||||
1.5 | ||||||
0.65 | 1.5 | |||||
No Crusader Traits if Great Holy Wars are unlocked | 0.65 | 0.65 | ||||
No Leadership Trait | 0.65 | |||||
No Martial Education | 0.65 | 0.65 | ||||
教育特质不是外交或学习 | 0.65 | |||||
No Diplomacy or Stewardship Education | 0.65 | |||||
No Martial or Diplomacy Education | 0.65 | |||||
不是一个朝圣者 | 0.65 | |||||
Not a , , or | 0.65 | |||||
1.5 | 1.5 | |||||
耐心 | 1.5 | |||||
每1000虔诚 (最大有效值5000虔诚) | 1.5 | |||||
朝圣者 | 1.5 | |||||
健壮 | 1.5 | |||||
or | 1.5 | |||||
, , or | 1.5 | |||||
0.65 | 0.65 | |||||
0.65 | 1.5 | 0.65 | 0.65 | |||
狂热 | 0.65 | 1.5 | 0.65 | 1.5 | 1.5 | 0.65 |
Characteristic | 血婚 | 一夫多妻 | 精英 | 稳定 | 宗教税 | 修道主义 | 融合 | Haruspicy | 占星术 | Bloodthirsty | Adventuring and/or Seafaring | 无情 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
配偶是来自同一家族 | 1.5 | |||||||||||
No Children | 1.5 | |||||||||||
配偶不是来自同一家族 | 0.65 | |||||||||||
Inbred Child | 0.65 | |||||||||||
足够数量的配偶 | 1.5 | |||||||||||
配偶数量不足 | 0.65 | |||||||||||
0.65 | ||||||||||||
继承人不是仇敌 | 1.5 | |||||||||||
继承人是仇敌 | 0.65 | |||||||||||
公正 | 1.5 | |||||||||||
1.5 | ||||||||||||
勤奋 | 1.5 | |||||||||||
0.65 | ||||||||||||
or | 0.65 | |||||||||||
Any Realm Lord is of Different Religion | 1.5 | |||||||||||
No Realm Lord is of Different Religion | 0.65 | |||||||||||
>= 20 学习属性 | 1.5 | |||||||||||
独身主义 | 1.5 | |||||||||||
博学 | 1.5 | |||||||||||
< 15 学习属性 | 0.65 | |||||||||||
Has a Sympathy Trait | 1.5 | |||||||||||
Does not have a Sympathy Trait | 0.65 | |||||||||||
狂热 | 1.5 | |||||||||||
圣战者 | 1.5 | |||||||||||
>= 15 学习属性 | 1.5 | |||||||||||
0.65 | ||||||||||||
< 15 军事属性和学习属性 | 0.65 | |||||||||||
Has an Astrology Trait | 1.5 | |||||||||||
Does not have an Astrology Trait | 0.65 | |||||||||||
1.5 | ||||||||||||
1.5 | ||||||||||||
Has a Bloodthirsty Gods Trait | 1.5 | |||||||||||
Is not or | 0.65 | |||||||||||
Does not have a Bloodthirsty Gods Trait | 0.2 | |||||||||||
Has a Raiding Trait | 1.5 | |||||||||||
Does not have a Raiding Trait | 0.65 | |||||||||||
>= 20 军事属性 | 1.5 | |||||||||||
Has any Leadership Trait | 1.5 | |||||||||||
< 15 军事属性 | 0.65 | |||||||||||
Does not have a Leadership Trait | 0.65 |
破晓 has the same effect as Divine Marriage, while 佩龙之子 and Survivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.
The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.
现有祖灵的数量 | 概率因子 |
---|---|
0 | 1 |
1 | 0.4 |
2 | 0.16 |
3 | 0.064【原文为0.64,感觉不符合逻辑,仅供参考】 |
4 | 0.0256【原文为0.256,感觉不符合逻辑,仅供参考】 |
5 | 0.01024 |
If the event does fire, the player (if they are the religious head) is given the option to recognize this ancestor. AI religious heads will recognize an ancestor 50% of the time.
On being recognized as a venerated ancestor, that character receives a bloodline. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to earn.