游戏规则(英文:Game rules)是开始新游戏时可用的配置选项。有些选项会禁用成就。
如下文所述,某些规则仅在相关数DLC激活时才可用。
规则
神圣之怒
以下设置选项仅在神圣之怒DLC激活时可用。
第四次十字军东征
设置
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成就
|
描述
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启用
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启用
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第四次十字军事件已启用。
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关闭
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启用
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第四次十字军事件未启用。
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儿童十字军
设置
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成就
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描述
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启用
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启用
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儿童十字军已启用。
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关闭
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启用
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儿童十字军未启用。
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北方十字军
设置
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成就
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描述
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启用
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启用
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北方十字军已启用。
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关闭
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启用
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北方十字军未启用。
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收复失地运动
设置
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成就
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描述
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启用
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启用
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收复失地运动已启用。
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受限
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启用
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收复失地运动已启用,但不会有收复失地冒险者。
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关闭
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启用
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收复失地运动已禁用。
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天选之子
设置
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成就
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描述
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启用
|
启用
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极少数的角色会成长为一位伟大的征服者,其将拥有高于常人的属性与特殊的宣战理由。
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关闭
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启用
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不会诞生天选之子。
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碧玉之龙
以下设置选项仅在碧玉之龙DLC激活时可用。
中国入侵
设置
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成就
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描述
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所有
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启用
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中国既会发起要求朝贡的战争,也会发动大举入侵。也会出现中国的冒险者。
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只有冒险家
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禁用
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中国无法发起朝贡战争或大举入侵,但仍会出现中国冒险者。 此项设置将导致成就无效!
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没有大举入侵
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启用
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中国会发起要求朝贡的战争,但不会发动大举入侵。会出现中国的冒险者。
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无
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禁用
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中国不会发起朝贡的战争或大举入侵。中国的冒险者不会产生。此项设置将导致成就无效!
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中国交互
设置
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成就
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描述
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在范围内
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启用
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只有中国外交距离内的角色可以使用皇恩行为。
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受限
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启用
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只有东大草原、印度或者西藏范围内的角色可以使用皇恩行为。朝贡国不能超出中国的外交范围。
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任何人
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禁用
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全世界任何角色都可以使用皇恩选项。此项设置将导致成就无效!
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边界争端战争
设置
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成就
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描述
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启用
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启用
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角色可以花费虔诚和金钱,以单一省份为目标,开启边界争端战争。
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关闭
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启用
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角色不能发起边界争端。
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新宣战理由
设置
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成就
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描述
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启用
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启用
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可以使用所有在“碧玉之龙”中新增的宣战理由。
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关闭
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启用
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无法使用以下的宣战理由:收复法理公国,统一公国,强迫臣服,伟大征服,宗教解放,永久朝贡。
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修道士与密契者
以下设置选项仅在修道士与密契者DLC激活时可用。
恶魔崇拜者
设置
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成就
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描述
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默认
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启用
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恶魔崇拜者们将在世界各地修习他们的邪恶魔法。
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无
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启用
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不会出现恶魔崇拜者。
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死神索命
以下设置选项仅在死神索命DLC激活时可用。
大型瘟疫
设置
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成就
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描述
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动态
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启用
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腺鼠疫最早出现在游戏开始200年后,并可能会在游戏开始500年后重新出现。在第一次主要爆发后,瘟疫将变为区域流行。
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动态延迟
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启用
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腺鼠疫最早出现在1100年,或游戏开始的25年后。第一次主要爆发后,瘟疫变为区域流行。
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史实
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启用
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腺鼠疫将出现在1345年,并且遵循历史的路径。
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致命
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启用
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腺鼠疫将频繁出现并伴有极高的致死性。 警告:常规游戏不推荐选择本项!
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小型瘟疫
设置
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成就
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描述
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默认
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启用
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小型瘟疫会以默认概率出现。小型和普通的爆发会经常出现,大爆发很罕见。
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更多
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启用
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小型瘟疫将会以较高概率出现,大爆发将会很常见。
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更少
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启用
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小型瘟疫以较低概率出现,大爆发的可能性完全去除。
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非传染性疾病
设置
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成就
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描述
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更多
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启用
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非传染性疾病的案例增多。
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默认
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启用
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角色以默认概率产生和感染非传染性疾病,诸如肺炎和癌症。
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更少
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禁用
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非传染性疾病的案例减少。此项设置将导致成就无效!
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稀有
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禁用
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非传染性疾病的案例非常罕见。此项设置将导致成就无效!
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无
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禁用
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非传染性疾病的案例完全不会产生。此项设置将导致成就无效!
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Conclave
These settings require the Conclave DLC to be activated.
设置
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成就
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描述
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Close Relatives
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启用
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Players are alerted about Childhood and Education Focuses for close relatives of their own dynasty.
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All
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启用
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Players are alerted about Childhood and Education Focuses for all children at court.
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Minimal
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启用
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Players are only alerted about their own character's and their primary heir's Childhood and Education Focuses.
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Horse Lords
These settings require the Horse Lords DLC to be activated.
Nomad Stability
设置
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成就
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描述
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Unstable
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启用
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Upon succession of the Khagan, vassals of Nomadic hordes have a chance to declare independence. The succeeding ruler will have just cause to reclaim the land.
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Stable
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启用
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Nomad vassals will NOT have the opportunity to go independent on the succession of the Khagan.
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Way of Life
These settings require the Way of Life DLC to be activated.
设置
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成就
|
描述
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启用
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启用
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AI rulers with the Seduction Focus will attempt to seduce other characters.
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关闭
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启用
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AI rulers will never pick the Seduction Focus.
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设置
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成就
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描述
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启用
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启用
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AI rulers with the Intrigue Focus will scheme and attempt to kidnap or murder other characters.
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关闭
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启用
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AI rulers will never pick the Intrigue Focus.
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Dueling
设置
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成就
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描述
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Default
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启用
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Default restrictions for dueling applies.
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Unrestricted
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禁用
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Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. 此项设置将导致成就无效!
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Charlemagne
These settings require the Charlemagne DLC to be activated.
Custom Realms
设置
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成就
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描述
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启用
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启用
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The creation of custom non-historical Kingdoms and Empires is allowed.
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关闭
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启用
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The creation of custom non-historical Kingdoms and Empires is disallowed.
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Story Events
设置
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成就
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描述
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启用
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启用
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The various story events surrounding Charlemagne and his brother Karloman will be enabled.
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关闭
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启用
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The various story events surrounding Charlemagne and his brother Karloman will be disabled.
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Sons of Abraham
These settings require Sons of Abraham DLC to be activated.
Shepherds' Crusade
设置
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成就
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描述
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启用
|
启用
|
Shepherds' Crusade is enabled
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关闭
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启用
|
Shepherds' Crusade is disabled
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The Old Gods
These settings require The Old Gods DLC to be activated.
Provincial Revolt Strength
设置
|
成就
|
描述
|
Default
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启用
|
The strength of provincial revolts is at the default level.
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Powerful
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启用
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Provincial revolts are powerful. Their armies are twice as numerous as at the default level.
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Very Powerful
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启用
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Provincial revolts are very powerful. Their armies are four times as numerous as at the default level.
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Extremely Powerful
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启用
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Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level.
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Sunset Invasion
These settings require the Sunset Invasion DLC to be activated.
Aztec Invasion
设置
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成就
|
描述
|
13th Century
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启用
|
The Aztec Invasion will occur at the very earliest in the 13th century.
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Random
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启用
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The Aztec Invasion will occur at a random date, though at the earliest 50 years after that game is started.
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Delayed Random
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启用
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The Aztec Invasion will occur at a random date, though at the earliest at the year 1000, and 50 years after the game has started.
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关闭
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启用
|
The Aztec Invasion will not occur.
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Vanilla Rules
These settings do not require any DLC to be modified.
Mongol Invasion
设置
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成就
|
描述
|
Historical
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启用
|
The Mongol Horde will invade between the years of 1210 and 1218.
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Random
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启用
|
The Mongol Horde will invade at a random date, though at the earliest 50 years after the game is started.
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Delayed Random
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启用
|
The Mongol Horde will invade at a random date, though after the year 1000, and 50 years after the game has started.
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关闭
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禁用
|
The Mongol Horde will not invade, but it can still be formed through the decision. 此项设置将导致成就无效!
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Generate Families
设置
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成就
|
描述
|
启用
|
启用
|
Most landed historical characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This reduces the risk of an early game over.
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关闭
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启用
|
Landed historical characters with no recorded family will NOT have a family generated for them upon starting a new game. This increases the risk of an early game over.
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启用 (AI Only)
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启用
|
Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over.
|
Exclave Independence
设置
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成就
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描述
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关闭
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启用
|
Independent Rulers can have exclaves (disconnected land) anywhere in the world.
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Limited
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启用
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Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a naval path or part of the character's De Jure territory.
|
Limited (Naval)
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启用
|
Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a limited naval path or part of the character's De Jure territory.
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Significant
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启用
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Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the character's De Jure territory.
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Harsh
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启用
|
Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path or part of the character's De Jure territory.
|
Total
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禁用
|
Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. 此项设置将导致成就无效!
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Secret Religious Cults
设置
|
成就
|
描述
|
Default
|
启用
|
Secret Religious Cults can be founded.
|
None
|
启用
|
Secret Religious Cults can not be founded.
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Turkic Conquerors
设置
|
成就
|
描述
|
Historical
|
启用
|
The great Central Asian Turkic conquerors Sabuktigin, Seljuk, and Timur will tend to rise in their historical timeframes.
|
Random
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启用
|
Sabuktigin, Seljuk, and Timur can appear in a wider time span.
|
关闭
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禁用
|
The great Turkic conquerors will never rise. 此项设置将导致成就无效!
|
Shattered Retreat
设置
|
成就
|
描述
|
启用
|
启用
|
Armies will try to retreat into friendly or otherwise safe territory. Retreating armies cannot be engaged by enemy forces. Movement Speed and Morale Regain Rate is increased for retreating armies.
|
关闭
|
启用
|
Retreating armies will move into a neighboring county. This tends to make the game easier.
|
Army Movement Lock
设置
|
成就
|
描述
|
启用
|
启用
|
When an army has moved over halfway into a County, the order will be locked and can no longer be canceled. While movement is locked you can still cancel further orders or queue up additional orders.
|
关闭
|
启用
|
Army movement will never be locked.
|
Siege Assaults
设置
|
成就
|
描述
|
启用
|
启用
|
Armies can attempt to take besieged Holdings by storm if the Fort Level is lower than 6.
|
Unlimited
|
启用
|
Armies can always attempt to take besieged Holdings by storm.
|
关闭
|
启用
|
Armies cannot take besieged Holdings by storm.
|
设置
|
成就
|
描述
|
启用
|
启用
|
Various events may occur for both sides during sieges.
|
Defenders
|
启用
|
Siege events may affect only the defenders.
|
关闭
|
启用
|
No regular siege events may occur for either side.
|
设置
|
成就
|
描述
|
启用
|
启用
|
Characters are allowed to join Defensive Pacts against realms who are Threatening. If a member is attacked by the target, all other members will defend them.
|
关闭
|
启用
|
Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier.
|
Gender Equality
设置
|
成就
|
描述
|
Default
|
启用
|
The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is available.
|
Historical
|
启用
|
The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is not available.
|
All
|
启用
|
The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone.
|
Supernatural Events
设置
|
成就
|
描述
|
启用
|
启用
|
Events that can be interpreted as supernatural may appear during the game.
|
关闭
|
启用
|
No events that can be interpreted as supernatural may appear during the game.
|
Unrestricted
|
启用
|
AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains.
|
Absurd Events
设置
|
成就
|
描述
|
启用
|
启用
|
Absurd events may appear during the game.
|
关闭
|
启用
|
No absurd events may appear during the game.
|
Unrestricted
|
启用
|
AI rulers will be eligible to receive absurd events.
|
设置
|
成就
|
描述
|
Default
|
启用
|
The dynamic De Jure drift of titles is allowed and unrestricted.
|
Restricted
|
启用
|
The dynamic De Jure drift of titles is allowed, but restricted. Drift can only happen if titles border each other.
|
关闭
|
启用
|
Dynamic De Jure drift is disabled.
|
设置
|
成就
|
描述
|
Default
|
启用
|
Sub-realms take 100 years to integrate into a De Jure Realm.
|
Long
|
启用
|
Sub-realms take 300 years to integrate into a De Jure Realm.
|
Very Short
|
禁用
|
Sub-realms take 10 years to integrate into a De Jure Realm. 此项设置将导致成就无效!
|
Short
|
启用
|
Sub-realms take 50 years to integrate into a De Jure Realm.
|
De Jure Requirement
设置
|
成就
|
描述
|
Default
|
启用
|
Titles with De Jure land will be kept regardless of circumstances.
|
Required
|
启用
|
Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm.
|
Culture Conversion
设置
|
成就
|
描述
|
Default
|
启用
|
Culture will convert at the default rate.
|
Restricted
|
启用
|
Culture will not spread into counties which do not border a county of the same culture, unless it is a port.
|
Faster Melting Pots
|
启用
|
Melting Pot cultures will appear at an increased rate, i.e. English, Swedish, and Russian.
|
Slower Conversion
|
启用
|
Base Culture Conversion chance is reduced by a factor of three.
|
Combination
|
启用
|
Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced.
|
Religious Conversion Speed
设置
|
成就
|
描述
|
Default
|
启用
|
The speed at which countries are converted by means of using the 'Proselytize' job action is unchanged.
|
Slower
|
启用
|
The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three.
|
设置
|
成就
|
描述
|
Historical
|
启用
|
A character can raid if the Government, Culture and/or Religion of the character allows it.
|
Unrestricted
|
禁用
|
All characters can raid, regardless of Government, Culture and/or Religion. 此项设置将导致成就无效!
|
关闭
|
禁用
|
No character is allowed to raid, with the sole exception of Raiding Adventurers. WARNING: This also prevents Viking raids! 此项设置将导致成就无效!
|
设置
|
成就
|
描述
|
Normal
|
启用
|
Claimant and Raiding Adventurers will appear as per default.
|
Rare
|
禁用
|
Claimant and Raiding Adventurers will appear less frequently. 此项设置将导致成就无效!
|
None
|
禁用
|
No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. 此项设置将导致成就无效!
|
Interfaith Marriages
设置
|
成就
|
描述
|
Restricted
|
启用
|
Rulers of unrelated religions will never agree to marriage offers.
|
Open
|
禁用
|
Even rulers of hostile and unrelated religions will consider marriage offers. 此项设置将导致成就无效!
|
设置
|
成就
|
描述
|
启用
|
启用
|
Matrilineal Marriages are allowed if the religion and government type so permit.
|
关闭
|
启用
|
Matrilineal Marriages are never allowed. WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty!
|
Vassal Republics
设置
|
成就
|
描述
|
Restricted
|
启用
|
You are limited to a small proportion of Republics among your vassals.
|
Unrestricted
|
禁用
|
You can have any number of vassal Republics. 此项设置将导致成就无效!
|
Vassal Theocracies
设置
|
成就
|
描述
|
Restricted
|
启用
|
You are limited to a small proportion of Theocracies among your vassals.
|
Unrestricted
|
禁用
|
You can have any number of vassal Theocracies . 此项设置将导致成就无效!
|
设置
|
成就
|
描述
|
Default
|
启用
|
Characters in other courts will only accept invitations to work for you under very special conditions.
|
Open
|
禁用
|
Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. 此项设置将导致成就无效!
|
Diplomatic Range
设置
|
成就
|
描述
|
启用
|
启用
|
Diplomatic Range will be enforced, limiting the distance in which characters might interact.
|
Restricted
|
启用
|
Diplomatic Range will be further restricted, halving the distance in which characters can interact.
|
关闭
|
禁用
|
Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. 此项设置将导致成就无效!
|
Provincial Revolts
设置
|
成就
|
描述
|
Normal
|
启用
|
Random Provincial Revolts will occur at a normal rate.
|
Rare
|
禁用
|
Random Provincial Revolts will be less frequent. 此项设置将导致成就无效!
|
None
|
禁用
|
Random Provincial Revolts will be disabled. 此项设置将导致成就无效!
|
Defensive Attrition
设置
|
成就
|
描述
|
启用
|
启用
|
Invaders suffer harsh attrition in the lands of many Pagan religions if their Military Organization tech level is too low.
|
Tribal Only
|
禁用
|
Invaders suffer harsh attrition in the lands of many Pagan religions, but only if they are also Tribal. 此项设置将导致成就无效!
|
关闭
|
禁用
|
There is no special defensive attrition in Pagan lands. 此项设置将导致成就无效!
|
Pagan Reformation
设置
|
成就
|
描述
|
Allowed
|
启用
|
Pagan religions can be reformed when controlling enough Holy Sites.
|
Disallowed
|
启用
|
Pagan religions cannot be reformed.
|
Players Only
|
禁用
|
Only players are allowed to reform Pagan religions. 此项设置将导致成就无效!
|
设置
|
成就
|
描述
|
启用
|
启用
|
Underage, incapable or otherwise unavailable characters will be assigned a Regent.
|
关闭
|
禁用
|
Underage, incapable or otherwise unavailable characters will not be assigned a Regent. 此项设置将导致成就无效!
|
设置
|
成就
|
描述
|
Plots Only
|
启用
|
You can only assassinate people through Plots.
|
Direct Action
|
禁用
|
In addition to murder plots, there is also a diplomatic action to have people assassinated. 此项设置将导致成就无效!
|
Release Prisoners After Punishment
设置
|
成就
|
描述
|
启用
|
启用
|
Prisoners are released after having received their punishment.
|
关闭
|
禁用
|
Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. 此项设置将导致成就无效!
|
Titles Named After Dynasties
设置
|
成就
|
描述
|
启用
|
启用
|
Many cultures name their titles after the ruling dynasty (e.g. Abbasids, Bavandids, etc.)
|
关闭
|
启用
|
The base name is always used for titles, regardless of the ruler's culture.
|
Cultural Title Names
设置
|
成就
|
描述
|
启用
|
启用
|
The names of titles may change depending on the ruling culture (e.g. 'Sviþjod' instead of Sweden.)
|
关闭
|
启用
|
The English name is used for all titles regardless of ruling culture.
|
Multiplayer Assassinations
设置
|
成就
|
描述
|
Default
|
启用
|
There are no additional restrictions on whom you can plot to kill in multiplayer.
|
No Player Relatives
|
启用
|
Plotting to kill other players or their close relatives is disabled.
|
No Players
|
启用
|
Plotting to kill other players is disabled.
|
设置
|
成就
|
描述
|
启用
|
启用
|
Players can use all Invasion Casus Bellis freely.
|
关闭
|
启用
|
All Invasion Casus Bellis except Prepared Invasions and those granted by a Religious Head are disabled for players.
|
Multiplayer 3rd Party Claims
设置
|
成就
|
描述
|
启用
|
启用
|
Players can freely Press the Claims of other characters.
|
关闭
|
启用
|
Players cannot Press the Claims of other characters.
|
Limited
|
启用
|
Players can only Press Duchy or lower Claims of other characters.
|
设置
|
成就
|
描述
|
Default
|
启用
|
The Demesne Size and amount of land a ruler can control is at the default level.
|
Unlimited
|
禁用
|
There is no limit to the amount of land a ruler can control. 此项设置将导致成就无效!
|
Quartered
|
启用
|
The Demesne Size is reduced to a fourth of the default level.
|
Half
|
启用
|
The Demesne Size is reduced to half the default level.
|
设置
|
成就
|
描述
|
Default
|
启用
|
The Vassal Limit and number of vassals a ruler can control without penalties is at the default level.
|
Unlimited
|
禁用
|
There is no limit to the amount of vassals a ruler can control. 此项设置将导致成就无效!
|
Quartered
|
启用
|
The Vassal Limit is reduced to a fourth of the default level.
|
Half
|
启用
|
The Vassal Limit is reduced to half the default level.
|
Grant Independence
设置
|
成就
|
描述
|
Restricted
|
启用
|
The Grant Independence action is restricted.
|
Unrestricted
|
禁用
|
The Grant Independence action is unrestricted and can be used to grant independence to anyone. 此项设置将导致成就无效!
|
Crusader States
设置
|
成就
|
描述
|
Default
|
启用
|
Both players and AI will be able to form dynamic Crusader States.
|
Limited
|
启用
|
Only players will be able to form dynamic Crusader States.
|
关闭
|
启用
|
Neither players nor AI will form Crusader States.
|
Pregnancy Flavor
设置
|
成就
|
描述
|
启用
|
启用
|
Pregnant characters can receive flavor events normally and are temporarily forced into a regency during the final months of gestation.
|
Limited
|
启用
|
Pregnant characters receive less flavor events and are not forced into a regency during the final months of gestation.
|
关闭
|
启用
|
Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation.
|
Martial Headgear
设置
|
成就
|
描述
|
启用
|
启用
|
Rulers leading armies will always wear martial headgear.
|
关闭
|
启用
|
Only Marshals and landless commanders will wear martial headgear.
|
Non-Aggression Pact Faction Block
设置
|
成就
|
描述
|
启用
|
启用
|
Rulers in a non-aggression pact with their liege are barred from being members in realm factions.
|
关闭
|
启用
|
Non-aggression pacts don't disqualify membership in realm factions.
|
Blood Splatter
设置
|
成就
|
描述
|
启用
|
启用
|
Characters can get blood on them from time to time.
|
关闭
|
启用
|
Character portraits never use the blood splatter effect.
|
Hellenic Revival
设置
|
成就
|
描述
|
启用
|
启用
|
Under rare circumstances, rulers have a chance to turn Hellenic and restore the old religion.
|
关闭
|
启用
|
Events and decisions dealing with the restoration of the Hellenic religion are disabled
|
See also